STREET FIGHTER ZERO 3
INTRODUCTION
-Here is a quick Run Down on all the new things you can do in 
Alpha 3.Some are new and some are old but they are in the game 
so deal with it.
There are 3 new characters so far.Here is a run down of all 
the features.
THROWS
Throws are not F+P no more now they are done F+2P,or F+2K.
ALPHA COUNTERS
Alpha counters do not waste level 1 only.Now the Alpha 
Counters take all the Super Energy you have.
ISM MODES
Now thwre are 3 ways to play SFA 3.Here is a quick run down.
X-ISM
In this Mode you are stronger than you are in all other 
modes.But you only have 1 super move.Also some characters gain 
move and some lose.You cannot Air-Block or Alpha Counter.

Blanka-Can't Dash in this Mode. 
Sodom-Has his Katana instead of the Jittles. 
Sagat-His Tiger Uppercutt is only 1 hit instaed of 7 hits.


V-ISM-You can do Alpha Counters,and Air Block 
Z-ISM-You can do everything you can do in all the other 
Alpha's such as Air Block,Alpha Counters,Level 3's,Roll and 
etc. 
GUARD CRUSH
The guard crush meter is under the energy meter.When this 
meter diminshes the character will not be able to Block.
REDUCED DAMAGE
This only goes for the characters who have Super Combo's that 
you have to press the buttons repeatedly to do more damage.If 
you do play some body like this and they do the Super Combo 
and you get hit just press all the buttons repeatedly.if you 
are the only one that hits the buttons.The Super might only 
take 10%.But if your opponent hits the buttons before you he 
will take tons of damage.
SAFE LANDING
If you get hit while in the air press 2P's and you will have a 
safe laneding.And if you get grounded just hit 2K's and you 
will pop straight up.

IN-DEPTH LOOK
Here are the things that you wanted to Know.
Alpha Counters: They are not Block,and then B,DB,D+P. No more 
of that. Now Alpha Counters are done Block,F+P
Juggles: Some Characters can launch characters Up. Not the way 
they are in the Vs Games but they get Picked up off the 
Floor.When you do a launcher you can Jump Kick em',Punch 
em',or Kick em'.It is up to you.
Juggle Escapes: All you have to do when somebody launches you 
to juggle you is hit 2P's.It will make you recover and will 
allow you to Block,or Attack your Opponent.
Advantages: 
Xism-All the Characters are Stronger than those in any other 
mode.
Zism-You can Air-Block,Alpha Counter,Roll when Knocked 
Dowan,and all the Usual Things from A2-and regular Alpha.
Vism-You can Custom Comb,Air Block,and Alpha Counter.
Dis-Advantages:

Xism-You cannot Air-Block,Alpha Counter,and you only have 1 
level of Super and Also 1 Super Combo. 
Zism-You are Weak. 
Vism-You can only do Custom Combos.
FOR ALL MODES

The Ups:You start with a full level of Super Energy. 
The Lows:The meter builds up slow. 
The Ups:All characters are Evenly Matched. 
The Lows: Zangief,Birdie,Sodom are the Characters that are 
better off fighting each other. 
The Ups: The Graphics 
The Lows: The Music 

And now that you know all there is to know here are the 
character and thier moves.
THE WARRIORS

KEN

FIREBALL: QCF+P
DRAGON PUNCH: F,D,DF+P
HELICOPTER KICK: QCB+K
ROLL: QCB+P
OVERHEAD: F+MK
-SUPER MOVES-
(Xism)
SHORYUREPPA: QCF,QCF+P
(Zism)
SHORYUREPPA: QCF,QCF+P
SUPER KICKS: QCB,QCB+K
RISING DRAGON: QCF,QCF+K
RYU

FIREBALL: QCF+P
FAKE FIREBALL: QCF+START
HELICOPTER KICK: QCB+K
DRAGON PUNCH: F,D,DF+P
OVERHEAD: F+MP
MINI HELICOPTER KICK: F+MK
-SUPER MOVES-
(Xism)
SUPER FIREBALL: QCF,QCF+P
(Zism)
SUPER FIREBALL: QCF+QCF+P
MEGA HELICOPTER: QCB,QCB+K
4-HIT SHORYUKEN: QCF,QCF+P
CHARLIE

SONIC BOOM: (B),F+P
FLASH KICK: (D),U+K
KNEE: F+MK
-SUPER MOVES-
(Xism)
BLADE KICK FINISH: (DB),DF,D,U+K
(Zism)
SONIC BARRAGE: (B),F,B,F+P
BLADE KICK FINISH: (DB),DF,DB,U+K
KICKS OF FURY: (B),F,B,F+K
ZANGIEF

SPIN' PILEDRIVER: 360+P
RUNNIN' GRAB: 360+K
(if you do this move close Gief' does a different slam)
GLOWING HAND: F,D,DF+P
(knocks away fireballs)
SLOW LARIAT: 2P OR 3P
FAST LARIAT: 2K OR 3K
-SUPER MOVES-
(Xism)
FINAL ATOMIC BUSTER: 720+P
(Zism)
FINAL ATOMIC BUSTER: 720+P
RISIN' SLAM: QCF 2x's+P
AKUMA

FIREBALL: QCF+P
DRAGON PUUNCH: F,D,DF+P
HELICOPTER KICK: QCF+K
TELEPORT: F,D,DF+2P
(if you do it with 2 kicks this move has shorter range)
TELEPORT 2: B,D,DB+2P
(this motion he does the teleport backwards same thing goes 
with the buttons)
AIR FIREBALL: QCF+P
SPHERE KICK: JUMP FORWARD DF+MK
RED FIREBALL: QCB+P
ROLL: HCB+P
OVERHEAD: F+MP
MINI HELICOPTER KICK: F+MK
-SUPER MOVES-
(Xism)
RAGIN' DRAGON PUNCH: QCF,QCF+P
(also has his Instant Hell Murder)
(Zism)
RAGIN' DRAGON PUNCH: QCF,QCF+P
MEGA FIREBALL: QCB,QCB+P
MEGA AIR FIREBALL: QCF,QCF+P (JUMP)
INSTANT HELL MURDER: WP,WP,F,WK,FP
ADON

JAGUAR KICK: QCF+K
JAGUAR KNEE: F,D,DF+K
FLYING HEEL: QCB+K
OVERHEAD: F+MP
-SUPER MOVES-
(Xism)
JAGUAR PUNCHES: QCF,QCF+P
(Zism)
JAGUAR PUNCHES: QCF,QCF+P
FLIP KICKS: QCF,QCF+K
SAKURA

FIREBALL: QCF+P
(keep pressing punch buttons and the Fireball gets bigger)
SHORYUKEN: F,D,DF+P
SPINNING KICK: QCB+K
OVERHEAD: F+MK
-SUPER MOVES-
(Xism)
MULTIPLE SHORYUKENS: QCF,QCF+K
(Zism)
ANKLE BREAKING KICKS: QCB,QCB+K
MULTIPLE SHORYUKENS: QCF,QCF+K
FLAMING HADOKEN: QCF,QCF+P
SODOM

JUMPING SLAM: 360+P
RUG BURN: 360+K
JITTE STRIKE: F,D,DF+P
-SUPER MOVES-
(Xism)
JITTE ATTACK: QCF,QCF+P
(Zism)
MEGA SLAM: 720+P
JITTE ATTACK: QCF,QCF+P
SAGAT

TIGER SHOT HIGH: QCF+P
TIGER SHOT LOW: QCF+K
TIGER KNEE: F,D,DF+K
TIGER UPERCUTT: F,D,DF+P
-SUPER MOVES-
(Xism)
MEGA TIGER BLOW: QCF,QCF+K
(Zism)
MEGA TIGER BLOW: QCF,QCF+K
MEGA TIGER BALL: QCF,QCF+P
SAGAT KICKS: QCB,QCB+K
DHALSIM

YOGA FIRE: QCF+P
YOGA FLAME: HCF+P
YOGA DRILL: JUMP FORWARD D+MK,OR FK,OR MP,OR FP
UPWARDS FLAME: HCB+WK
-SUPER MOVES-
(Xism)
SUPER FIRE: QCF,QCF+P
(Zism)
SUPER FIRE: QCF,QCF+P
YOGA SLAM: QCF,QCF+K
CHUN-LI

FIREBALL: QCF+P
RISIN' KICKS: (D),U+K
LIGHTNIN' KICKS: WK repeatedly
SPLIT KICK: HCB+K
KNEE SMASH: Jump Forward D+MK
(Xism)
SPININ' BIRD KICK: (D),U+K
-SUPER MOVES-
(Xism)
SUPER KICKS: (B),F,B,F+K
(Zism)
MEGA BALL: QCF,QCF+P
SUPER KICKS: (B),F,B,F+K
SUPER RISIN' KICKS: (DB),DF,D,U+K
BIRDIE

CHAIN SLAM: 360+P
HEAD RUSH: (B),F+P or K
COUNT RUSH: (3P),(3K)
-SUPER MOVES-
(Xism)
KILLER HEAD RUSH: (B),F,B,F+P

(Zism)
KILLER HEAD RUSH: (B),F,B,F+P
CHAIN SLAM: QCF,QCF+P or K
(P he jumps 25% of screen K he jumps 75% of screen)
DAN

HALF FIREBALL: QCF+P
WEAK DRAGON PUNCH: F,D,DF+P
GALE KICK: QCB+P (air)
-SUPER MOVES-
(Xism)
??????????
(Zism)
MEGA HALF BALL: QCF,QCF+P
DRAGON PUNCH: QCF,QCF+P
FANCY KICKS: QCB,QCB+P
CODY

CHEAP SHOT: QCF+P
KNIFE GRAB: D+FP
KNIFE THROW: QCF+P
(you do knife throw after Knife Grab)
RUSHIN' KICK: QCF+K
HURRICANE PUNCH: QCB+P
-SUPER MOVES-
(Xism)
FINAL FIGHT MODE: QCF,QCF+P
(Zism)
CODY KICKS: QCF,QCF+K
FINAL FIGHT MODE: QCF,QCF+P
R.MIKA

BUTT CHECK: QCB+P or K
AIR THROW: QCB+K or F+2P
FRANKENSTEINER: 360+P
BULLDOG HEADLOCK: 360+K
-SUPER MOVES-
(Xism)
COMBINATION: QCF,QCF+K,P
(Zism)
BUTT CHECK: QCF,QCF+P
COMBINATION: QCF,QCF+K,P
(this super is pretty unique because you must hold the joy-
stick in a certain direction and then press any button and 
according to the button you press she will do different 
things.)
WRESTLING RING: 720+P
(The wrestling ring will only appear when you do this super 
move with level 3)
KARIN

HOUSYOU: QCF+K
MUJINKYAKU: F,D,DF+P
YASHAGAESHI (high): QCB+P
YASHAGAESHI (low): QCB+K
BEJNHA: D,DF,F,UF+P
DOUBLE PART MOVES:
KOURENKEN: QCF+P
(after 1-HIT):
F+P
DF+2P
B+P
Any KICK
F+K
D+K
U+K
KOURENKEN: QCF+P,P
(after 2-HIT):
F+P
DF+2P
B+P
F+K
-SUPER MOVES-
(Xism)
SHINPIKAIPEI: QCF,QCF+P
(Zism)
SHINPIKAIPEI: QCF,QCF+P
KOUOUKEN: QCF,QCF+K
CAMMY

CANNON DRILL: QCF+K
THRUST KICK: F,D,DF+K
SPININ' KNUCKLE: HCB+P
CANNONBALL LEAP: D,DF,F,UF+K
-SUPER MOVES-
(Xism)
SPIN DIVE SMASHER: QCF,QCF+K
(Zism)
SPIN DIVE SMASHER: QCF,QCF+K
REVERSE BREAKER: QCB,QCB+K
PHANTOM LAYETTE: (DB),DF,D,U+K
BLANKA

CANNON BALL: (B),F+P
UPWARDS CANNON: (D),U+K
ELECTRICITY: *WP or WK*
-SUPER MOVES-
(Xism)
ROLLIN' ATTACK: (B),F,B,F+P
(Zism)
ROLLIN ATTACK: (B),F,B,F+P
TROPICAL HAZARD: (DB),DF,D,U+K
E.HONDA

HUNDRED HAND SLAP: *WP, or MP*
SUMO HEADBUTT: (B),F+P
UPWARDS HEADBUTT: (D),U+K
BODY SPLASH: Jump Forward then D+FP
-SUPER MOVES-
(Xism)
KILLER HEADBUTT: (B),F,B,F+P
(Zism)
KILLER HEADBUTT: (B),F,B,F+P
FUJIYAMA-OROSHI: (B),F,B,F+K
GUY

DASHIN' ELBOW: QCB+P
RUN: QCF+K After K 
(WK to stop,MK to Slide,FK to Jump Kick)
HELICOPTER KICK: QCB+K
OVERHEAD: F+MP
-SUPER MOVES-
(Xism)
DASHIN' PUNCHES AN KIX'S: QCF,QCF+K
(Zism)
DASHIN' KIX'S AN PUNCHES: QCF,QCF+K
UPWARDS KIX'S AN PUNCHES: QCF,QCF+P
ROSE

FIREBALL: QCF+P
UP GRAB: F,D,DF+P
REFLECTOR: QCB+P
SCARF ATTACK: QCF+K
-SUPER MOVES-
(Xism)
SUPER SLAM: QCF,QCF+P
(Zism)
MEGA FIREBALL: QCB,QCB+P
SUPER SLAM: QCF,QCF+P
M.BISON

(Zism) PSYCHO SHOT: (B),F+P
(Xism) PSYCHO CRUSHER: (B),F+P
DOUBLE KNEE PRESS: (B),F+K
HEAD PRESS: (D),U+K
TELEPORT: F,D,DF+2P or 3P
DEVIL REVERSE: (D),U+P
-SUPER MOVES-
(Xism)
KNEE PRESS NIGHTMARE: (B),F,B,F+K
(Zism)
KNEE PRESS NIGHTMARE: (B),F,B,F+K
PSYCHO CRUSHER: (B),F,B,F+P
VEGA

OFF WALL SWIPE: (D),U+K,P
OFF WALL SLAM: (D),U+K,D+P
ROLLIN' CLAW: (B),F+P
WALL CLAW THRUST: (D),U+P
BACKFLIP: 3P or 3K
SCARLET TERROR: (B),F+K
-SUPER MOVES-
(Xism)
OFF THE WALL MEGA SLAM: (DB),DF,D,U+K,D+P
(Zism)
OFF THE WALL MEGA SLAM: (DB),DF,D,U+K,D+P
SCARLET MIRAGE: (B),F,B,F+K
GEN

MANTIS STYLE: 3P
RAPID PUNCHES: *WP, or MP*
RISIN' KICKS: F,D,DF+K, K 7x's
CRANE STYLE: 3K
ROLLIN' ATTACK: (B),F+P
WALL DIVE: (D),U+K
-SUPER MOVES-
(Xism)
MANTIS STYLE:
FORWARD RUSH: QCF,QCF+P
CRANE STYLE:
AIR STOMP: QCF,QCF+K
(Zism)
MANTIS STYLE:
FORWARD RUSH: QCF,QCF+P
CRANE STYLE:
AIR STOMP: QCF,QCF+K
WALL LEAP: QCB,QCB+K
ROLENTO

SPININ' STICKS: QCF+P, 2x's
KNIFE THROW: F,D,DF+K,K
FORWARD ROLL: 3P,then P
DELTA ATTACK: QCB+P,P
DELTA ESCAPE: QCB+K
-SUPER MOVES-
(Xism)
WIRE SLAM: QCF,QCF+K
(Zism)
WIRE SLAM: QCF,QCF=K
ROLLIN BOMBS: QCB,QCB+P
STEEL RAIN: QCF,QCF+P

FAQ DONE BY: Shino Luch Paniero
Mail me at: paniero@hotmail.com
The Site:
Shingeki's Realm Of World Warriors!
http://www.geocities.com/Tokyo/Dojo/9663/
Copyright:
Shino Paniero/Shingeki 1998