Street Fighter Alpha 3: Ken Masters Guide!
Published by Jusaki!
Contact me at --> jayswift@bigfoot.com
HomePage --> http://maximum.gamespage.com 

Table Of Contents

Introduction ->       About Ken
Legend  -->           What Ken can Do
Moves -->             Ken's Moves
Combo's -->           Ken's Combo's
Strategy's -->        Ken's Strategy's
                      Vs-Ryu
                      Vs-Ken
                      Vs-Sakura
                      Vs-Chun-Li
The End -->           The End

Introduction!

Well Ken is not the best character in Street Fighter Alpha 3 but hey he is my 
favorite and he will Always be my favorite. Well Ken is one of the only 
character that can really Utilize all of his ISM's because against the Fast 
Characters he should use X, because Ken is already Slow so he Should at least 
do some damage. Anyway I can't give out all of Ken's Strats now. This is just
The intro you have a basic Idea of Ken Lets get on with it! 

Legend!

HP- Fierce Punch - Hard
MP- Strong Punch - Medium
LP- Jab Punch - Weak
HK- Roundhouse Kick - Hard
MK- Forward Kick - Medium
LK- Short Kick - Weak
F- Forward
D- Down
B- Back
U- Up
QCF- Quarter Circle Forward - D,DF,F 
QCB- Quarter Circle Back - D,DB,B
DF- Down Forward Crounching
DB- Down Back - Down Block
UF- Up Forward - Front Flip 
UB- Up Back - Back Flip
()- Charge
*- Do Quick
+- Press

Moves!

XAV  Fireball --> QCF+P
XAV  Dragon Punch --> F,D,DF+P {It is easier to do this just forward and then 
a fireball}

XAV  Helicopter Kick --> QCB+K {Can be done in the air}

XAV  Roll --> QCB+P {Use the Weak one when you are close }--> {You can get 
hitwhile you do this}

XAV  Forward Topple --> QCF+Start
XAV  Over Head Kick --> F+MK
XAV  Straight Roundhouse --> F+HK
<SUPER COMBOS>
XA    Shoryureppa --> QCF,QCF+P
 A      Shinpuujinrai Kyaku --> QCB,QCB+K
 A      Shinryuuken --> QCF,QCF+K {Mash on the buttons for extra hits}

Combo's!

I   - Jumping HP, Low HP, Fireball [XAV]
II  - Jumping HP, Low HP, Shoryureppa [XA]
III - Jumping HP, Standing HP, Shoryureppa [XA]
IV  - Jumping HP, Low MK, Fireball [XAV]
V   - Jumping Helicopter kick --> (If opponent is in the air), Then when you 
       Land Dragon Punch [XAV]
VI- Low WP,Low WK, Shoryureppa [XA]

VII- Juggle Combo! 
Standing Fierce and if you get the counter hit follow with Dragon Punch [XAV]

VIII- Standing Fierce, Shinryuuken, (Mash all the buttons) [A]
          
Strategy's!


Not that many strategy's right now because Ken is just to good Nah just 
joking but right now my Competition is stiff. But the biggest Strats I can 
give you is that if you are fighting a fast Character use [X-ISM] because 
there speed will over power you. But if you have [X-ISM] you Have the damage 
advantage over them.
And if you like doing tons of combo's [A or V] ISM is the Mode for you. If 
you are a beginner try [A or X] but if you are more advanced use [V] and then 
send Me the killer custom combo's.

Strategy's Vs Human Opponents!

Vs Ryu -(With A-ISM Ken)-

Stay away from him keep him at a safe distance use your Standing Roundhouse 
not (F+HK) do that kick to keep him at bay (Don't get to predictable with 
that kick) Don't jump at him a lot because most Ryu players love to Dragon 
Punch there Opponent out of the air . When you jump at them with a Hurricane 
Kick and you Land close and they don't react fast enough hit them with 
Shinryuuken Super Combo . Keep the Ryu at a safe distance when you feel him 
getting to close pull off the roundhouse or do a low short, low short and if 
a low short connects, link it with a super combo.

Vs Ken -(With A-ISM Ken)-

Ken is Ken's easiest opponent because they do just about the same things.
Make sure you fake at you're opponent a lot so that he can do mistakes
Like pulling off a dragon punch for no reason and then you counter with a
Super Combo or with a High Damaging combo. Also do the same things you would
If you was fighting Ryu. Because Ken and Ryu are not the same but some things
Work against both of them. Like the Low Short into the Shinryuuken.

Vs Chun-Li -(With X-ISM Ken)-

It is best to use X-ISM Ken because Chun-Li has a speed advantage over Ken so
At least with X-ISM you can drain the girl. Things to remember Chun-Li can 
Perform her Super Kicks Super Combo and then when that is done she can do
Either the Lightning Kicks or The Rising Kick so make sure you block all of 
That and if she does the lightning kick after that do a Alpha Counter you get 
a Hit but you drain your Guard Meter. Most Chun-Li players like taking out 
your Guard meter and then when they break it they like doing a Super Combo. 
So the Best Strategy I can give you against fighting Chun-Li is to Make her 
Block the Low Forward, 2-1 that with a fireball, and then the F+HK, this will 
take a lot off of the guard meter. But if you hit her with the Low Forward do 
the Sho-Ryu-Reppa Super Combo it takes off a chunk of energy. Also stay close 
to Chun-Li she is real sneaky when she is away from you.

Vs Sakura -(With X-ISM Ken)-

The only thing I can tell you about Sakura is that she is Quick she is so 
Quick That she can hit you and you won't even know until she whips out the 
Super Combo. So let me tell you the best things to do against her. The most 
important thing to do is make sure your Guard and Energy Meter is always 
higher than hers. Like that you can put pressure on her. When you have that 
down hit her with this Low Forward, 2-1 that with a fireball, and then the 
F+HK, then Throw another Fireball most likely the Fireball will hit her and 
then you turn up the pressure again. Stay on her don't give her room to 
breath. And if you can do this the Low Short into the Shoryureppa do it. 
Hitting her with all you got is the KEY!!

The End!


Well thanks for checking out my FAQ! Go check out Maximum Street Fighter it 
is located at http://maximum.gamespage.com Well that is all for now. Laterz 
FAQ copyrighted by Jusaki 1998. All rights reserved. Send me an e-mail at 
jayswift@bigfoot.com ! Laterz! If U have extra strategy, send them in and I 
will update the Ken Masters FAQ! Ok seeya!