=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                  Hook
              FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 3.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sections
--------
      1. Legend
      2. System
      3. Characters
         3.1  Peter Pan 
         3.2  Rufio
         3.3  Ace
         3.4  Pockets
         3.5  Thudbutt
      4. Conclusion
         4.1  What's Missing/Needed
         4.2  Credits
				

===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward            A - Attack
    \ | /          b - Back               J - Jump
  b--   --f        u - Up                 + - And  
    / | \          d - Down               / - Or  
  db  d  df                               , - Then 
                                      


===============================================================================
2. System
===============================================================================


Grapple              walk into enemy  
            

Pick Up Object       press A when on top of 
                       item
Use Weapon           press A after picking up
                       weapon


Get Up Faster        shake joystick and tap A
                       and J rapidly after 
                       being knocked down
Special Attack       J+A                          consumes part of your lifebar
                                                    if move connects; cannot 
                                                    perform if you only have
                                                    a sliver of life left



===============================================================================
3. Characters
===============================================================================


*******************************************************************************
* 3.1 Peter Pan                                                               *
*******************************************************************************

Reach: **********
Power: ********
Speed: ******



Basic Moves
-----------    
Downward Slice       A
  Second D. Slice    A                            Downward Slice must hit the
                                                    enemy for this to come out
    Arm Drag Behind  d/u + A                      Second Downward Slice must
                                                    hit the enemy for this to
                                                    come out
    Uppercut Slice   A                            Second Downward Slice must
                                                    hit the enemy for this to
                                                    come out
      Direct Stab    A                            Uppercut Slice must hit the
                                                    enemy for this to come out
      Whirlwind      tap A rapidly after the      Uppercut Slice must hit the
                       Uppercut Slice               enemy for this to come out
Jump Kick            b+J/f+J/J, A                 you can use b/f during the 
                                                    actual Jump Kick to switch
                                                    directions as you descend
Finishing Stab       d + A during jump            you can use b/f during the 
                                                    actual Finishing Stab to
                                                    switch directions as you 
                                                    descend; can hit grounded
                                                    opponent
Wall Jump            jump toward the wall,        the wall, in this sense, is
                       then press J                 a literal wall (NOT the
                                                    edge of the screen)
  Jump Kick          A                            you can use b/f during the 
                                                    actual Jump Kick to switch
                                                    directions as you descend
  Finishing Stab     d + A                        you can use b/f during the 
                                                    actual Finishing Stab to
                                                    switch directions as you 
                                                    descend; can hit grounded
                                                    opponent
Kneeling Elbow       stand over downed enemy
                       and tap A rapidly


Grapple Moves
-------------
Face Punch           A                            if the first, second, third,
                                                    or fourth punch does not
                                                    KO the enemy then the
                                                    grapple will remain 
                                                    "locked" and you can choose
                                                    to perform another Face
                                                    Punch or one of the other
                                                    grapple moves listed below;
                                                    note that performing 
                                                    another Face Punch after
                                                    the fourth punch will
                                                    actually result in an Arm
                                                    Drag
Arm Drag             f + A
Arm Drag Behind      b + A
Jumping Grapple      J
  Piledriver         A
  Arm Drag           f + A
  Arm Drag Behind    b + A


Special Moves
-------------
Push Kick            f, A
Neverland Spiral     J+A                          consumes part of your lifebar
                                                    if move connects; cannot 
                                                    perform if you only have
                                                    a sliver of life left





*******************************************************************************
* 3.2 Rufio                                                                   *
*******************************************************************************

Reach: ******
Power: ********
Speed: *********



Basic Moves
-----------    
Quick Blade          A
  Second Blade       A
    Blade Uppercut   A
      Shoulder T. B. d/u + A                      two of the above attacks (the
                                                    Quick Blade, Second Blade,
                                                    or Blade Uppercut) must hit
                                                    the enemy in succession for
                                                    this to come out
      Knee           A                            two of the above attacks (the
                                                    Quick Blade, Second Blade,
                                                    or Blade Uppercut) must hit
                                                    the enemy in succession for
                                                    this to come out
        Side Kick    A                            Knee must hit the enemy for 
                                                    this to come out
          S. Stab    A                            Side Kick must hit the enemy
                                                    for this to come out
          Flip Kick  tap A rapidly after the      Side Kick must hit the enemy
                       Side Kick                    for this to come out; 
                                                    unlike the other 
                                                    characters, the A button 
                                                    must be tapped considerably
                                                    fast for this part to come
                                                    out
Helicopter Spin      b+J/f+J/J, A
Double Dagger        d + A during jump            can hit grounded opponent
Wall Jump            jump toward the wall,        the wall, in this sense, is
                       then press J                 a literal wall (NOT the
                                                    edge of the screen)
  Helicopter Spin    A
  Double Dagger      d + A                        can hit grounded opponent
Stomp                stand over downed enemy
                       and tap A rapidly
                                                    

Grapple Moves
-------------
Knee Strike          A                            if the first, second, third,
                                                    or fourth knee does not
                                                    KO the enemy then the
                                                    grapple will remain 
                                                    "locked" and you can choose
                                                    to perform another Knee
                                                    Strike or one of the other
                                                    grapple moves listed below;
                                                    note that performing 
                                                    another Knee Strike after
                                                    the fourth knee will
                                                    actually result in a 
                                                    Shoulder Toss
Shoulder Toss        f + A
Shoulder Toss Behind b + A
Jumping Grapple      J
  Piledriver         A
  Shoulder Toss      f + A
  Shoulder Toss B.   b + A


Special Moves
-------------
Straight Stab        f, A
Glider Crash         J+A                          consumes part of your lifebar
                                                    if move connects; cannot 
                                                    perform if you only have
                                                    a sliver of life left; hold
                                                    a direction during this 
                                                    special move to guide where
                                                    the glider goes after it
                                                    is tossed away





*******************************************************************************
* 3.3 Ace                                                                     *
*******************************************************************************

Reach: ********
Power: *******
Speed: *******


Basic Moves
-----------    
Down Hammer          A
  Hammer Swipe       A   
    Hammer Toss B.   d/u + A                      the two above attacks (the
                                                    Down Hammer and Hammer
                                                    Swipe) must hit the enemy
                                                    in succession for this to
                                                    come out 
    Blunt Bump       A                            the two above attacks (the
                                                    Down Hammer and Hammer
                                                    Swipe) must hit the enemy
                                                    in succession for this to
                                                    come out
      Roundhouse     A                            Blunt Bump must hit the
                                                    enemy for this to come out
      Top Spin       tap A rapidly after the      Blunt Bump must hit the
                       Blunt Bump                   enemy for this to come out
Hammering            b+J/f+J/J, A                 can hit grounded opponent
Rock Landing         d + A during jump
Wall Jump            jump toward the wall,        the wall, in this sense, is
                       then press J                 a literal wall (NOT the
                                                    edge of the screen)
  Hammering          A                            can hit grounded opponent
  Rock Landing       d + A
Hammer Smash         stand over downed enemy
                       and tap A rapidly               


Grapple Moves
-------------
Chest Crush          A                            if the first, second, third,
                                                    or chest strike does not KO
                                                    the enemy then the grapple
                                                    will remain "locked" and
                                                    you can choose to perform
                                                    another Chest Crush or one
                                                    of the other grapple moves
                                                    listed below; note that
                                                    performing another Chest
                                                    Crush after the fourth
                                                    chest strike will actually
                                                    result in a Hammer Toss
Hammer Toss          f + A
Hammer Toss Behind   b + A
Jumping Grapple      J
  Piledriver         A
  Hammer Toss        f + A
  Hammer Toss Behind b + A


Special Moves
-------------
Roundhouse           f, A
Penguin Dance        J+A                          consumes part of your lifebar
                                                    if move connects; cannot 
                                                    perform if you only have
                                                    a sliver of life left; use
                                                    the joystick to move during
                                                    the special





*******************************************************************************
* 3.4 Pockets                                                                 *
*******************************************************************************

Reach: ******
Power: ********
Speed: **********


Basic Moves
-----------    
High Orb             A
  Mid Orb            A
    Second Mid Orb   A
      Foot Launch B. d/u + A                      two of the above attacks (the
                                                    High Orb, Mid Orb, or 
                                                    Second Mid Orb) must hit
                                                    the enemy in succession for
                                                    this to come out
      Low Orb        A                            two of the above attacks (the
                                                    High Orb, Mid Orb, or 
                                                    Second Mid Orb) must hit
                                                    the enemy in succession for
                                                    this to come out
        Kick Behind  A                            Low Orb must hit the enemy 
                                                    for this to come out
        Streak Orb   tap A rapidly after the      Low Orb must hit the enemy
                       Low Orb                      for this to come out; 
                                                    unlike the other 
                                                    characters, the A button 
                                                    must be tapped considerably
                                                    fast for this part to come
                                                    out
Cannonball           b+J/f+J/J, A                 can hit grounded opponent
Hand Stand           d + A during jump            can hit grounded opponent
Rapid Strike         stand over downed enemy
                       and tap A rapidly
                                                    

Grapple Moves
-------------
Stomach Kick         A                            if the first, second, third,
                                                    or fourth kick does not KO
                                                    the enemy then the grapple
                                                    will remain "locked" and
                                                    you can choose to perform
                                                    another Stomach Kick or one
                                                    of the other grapple moves
                                                    listed below; note that
                                                    performing another Stomach
                                                    Kick after the fourth kick
                                                    will actually result in a 
                                                    Foot Launch
Foot Launch          f + A
Foot Launch Behind   b + A
Jumping Grapple      J
  Piledriver         A
  Foot Launch        f + A
  Foot Launch Behind b + A


Special Moves
-------------
Kick Behind          f, A
Toy Treasure         J+A                          consumes part of your lifebar
                                                    if move connects; cannot 
                                                    perform if you only have
                                                    a sliver of life left





*******************************************************************************
* 3.5 Thudbutt                                                                *
*******************************************************************************

Reach: *******
Power: **********
Speed: ******


Basic Moves
-----------    
Backfist             A
  Second Backfist    A                            Backfist must hit the enemy
                                                    for this to come out

    Power Toss B.    d/u + A                      Second Backfist must hit the
                                                    enemy for this to come out
    Third Backfast   A                            Second Backfist must hit the
                                                    enemy for this to come out

      Drill H.       A                            Third Backfist must hit the
                                                    enemy for this to come out
      Earhquake      tap A rapidly after the      Third Backfist must hit the
                       Third Backfist               enemy for this to come out
Drill Kick           b+J/f+J/J, A                        
Body Splash          d + A during jump            can hit grounded opponent
Short Air Walk       J, move b/f
  Drill Kick         A
  Body Splash        d + A                        can hit grounded opponent
Short Stomp          stand over downed enemy
                       and tap A rapidly


Grapple Moves
-------------
Crunch Uppercut      A                            if the first, second, third,
                                                    or fourth punch does not
                                                    KO the enemy then the
                                                    grapple will remain 
                                                    "locked" and you can choose
                                                    to perform another Crunch
                                                    Uppercut or one of the 
                                                    other grapple moves listed
                                                    below; note that performing
                                                    another Crunch Uppercut
                                                    after the fourth punch will
                                                    actually result in a Power
                                                    Toss
Power Toss           f + A
Power Toss Behind    b + A
Jumping Grapple      J
  Piledriver         A
  Power Toss         f + A
  Power Toss Behind  b + A


Special Moves
-------------
Drill Headbutt       f + A
Beaverquake          J+A                          consumes part of your lifebar
                                                    if move connects; cannot 
                                                    perform if you only have
                                                    a sliver of life left





===============================================================================
4. Conclusion
===============================================================================

4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.


4.2 Credits
-Irem Corp.
-Gamefaqs
-And me for writing this FAQ