hide results

    Move List by Goh_Billy

    Version: 3.0 | Updated: 09/12/08 | Search Guide | Bookmark Guide

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                      Hook
                  FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                                 Version #: 3.0
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Sections
    --------
          1. Legend
          2. System
          3. Characters
             3.1  Peter Pan 
             3.2  Rufio
             3.3  Ace
             3.4  Pockets
             3.5  Thudbutt
          4. Conclusion
             4.1  What's Missing/Needed
             4.2  Credits
    				
    
    ===============================================================================
    1. Legend
    ===============================================================================
    
    
      ub  u  uf        f - Forward            A - Attack
        \ | /          b - Back               J - Jump
      b--   --f        u - Up                 + - And  
        / | \          d - Down               / - Or  
      db  d  df                               , - Then 
                                          
    
    
    ===============================================================================
    2. System
    ===============================================================================
    
    
    Grapple              walk into enemy  
                
    
    Pick Up Object       press A when on top of 
                           item
    Use Weapon           press A after picking up
                           weapon
    
    
    Get Up Faster        shake joystick and tap A
                           and J rapidly after 
                           being knocked down
    Special Attack       J+A                          consumes part of your lifebar
                                                        if move connects; cannot 
                                                        perform if you only have
                                                        a sliver of life left
    
    
    
    ===============================================================================
    3. Characters
    ===============================================================================
    
    
    *******************************************************************************
    * 3.1 Peter Pan                                                               *
    *******************************************************************************
    
    Reach: **********
    Power: ********
    Speed: ******
    
    
    
    Basic Moves
    -----------    
    Downward Slice       A
      Second D. Slice    A                            Downward Slice must hit the
                                                        enemy for this to come out
        Arm Drag Behind  d/u + A                      Second Downward Slice must
                                                        hit the enemy for this to
                                                        come out
        Uppercut Slice   A                            Second Downward Slice must
                                                        hit the enemy for this to
                                                        come out
          Direct Stab    A                            Uppercut Slice must hit the
                                                        enemy for this to come out
          Whirlwind      tap A rapidly after the      Uppercut Slice must hit the
                           Uppercut Slice               enemy for this to come out
    Jump Kick            b+J/f+J/J, A                 you can use b/f during the 
                                                        actual Jump Kick to switch
                                                        directions as you descend
    Finishing Stab       d + A during jump            you can use b/f during the 
                                                        actual Finishing Stab to
                                                        switch directions as you 
                                                        descend; can hit grounded
                                                        opponent
    Wall Jump            jump toward the wall,        the wall, in this sense, is
                           then press J                 a literal wall (NOT the
                                                        edge of the screen)
      Jump Kick          A                            you can use b/f during the 
                                                        actual Jump Kick to switch
                                                        directions as you descend
      Finishing Stab     d + A                        you can use b/f during the 
                                                        actual Finishing Stab to
                                                        switch directions as you 
                                                        descend; can hit grounded
                                                        opponent
    Kneeling Elbow       stand over downed enemy
                           and tap A rapidly
    
    
    Grapple Moves
    -------------
    Face Punch           A                            if the first, second, third,
                                                        or fourth punch does not
                                                        KO the enemy then the
                                                        grapple will remain 
                                                        "locked" and you can choose
                                                        to perform another Face
                                                        Punch or one of the other
                                                        grapple moves listed below;
                                                        note that performing 
                                                        another Face Punch after
                                                        the fourth punch will
                                                        actually result in an Arm
                                                        Drag
    Arm Drag             f + A
    Arm Drag Behind      b + A
    Jumping Grapple      J
      Piledriver         A
      Arm Drag           f + A
      Arm Drag Behind    b + A
    
    
    Special Moves
    -------------
    Push Kick            f, A
    Neverland Spiral     J+A                          consumes part of your lifebar
                                                        if move connects; cannot 
                                                        perform if you only have
                                                        a sliver of life left
    
    
    
    
    
    *******************************************************************************
    * 3.2 Rufio                                                                   *
    *******************************************************************************
    
    Reach: ******
    Power: ********
    Speed: *********
    
    
    
    Basic Moves
    -----------    
    Quick Blade          A
      Second Blade       A
        Blade Uppercut   A
          Shoulder T. B. d/u + A                      two of the above attacks (the
                                                        Quick Blade, Second Blade,
                                                        or Blade Uppercut) must hit
                                                        the enemy in succession for
                                                        this to come out
          Knee           A                            two of the above attacks (the
                                                        Quick Blade, Second Blade,
                                                        or Blade Uppercut) must hit
                                                        the enemy in succession for
                                                        this to come out
            Side Kick    A                            Knee must hit the enemy for 
                                                        this to come out
              S. Stab    A                            Side Kick must hit the enemy
                                                        for this to come out
              Flip Kick  tap A rapidly after the      Side Kick must hit the enemy
                           Side Kick                    for this to come out; 
                                                        unlike the other 
                                                        characters, the A button 
                                                        must be tapped considerably
                                                        fast for this part to come
                                                        out
    Helicopter Spin      b+J/f+J/J, A
    Double Dagger        d + A during jump            can hit grounded opponent
    Wall Jump            jump toward the wall,        the wall, in this sense, is
                           then press J                 a literal wall (NOT the
                                                        edge of the screen)
      Helicopter Spin    A
      Double Dagger      d + A                        can hit grounded opponent
    Stomp                stand over downed enemy
                           and tap A rapidly
                                                        
    
    Grapple Moves
    -------------
    Knee Strike          A                            if the first, second, third,
                                                        or fourth knee does not
                                                        KO the enemy then the
                                                        grapple will remain 
                                                        "locked" and you can choose
                                                        to perform another Knee
                                                        Strike or one of the other
                                                        grapple moves listed below;
                                                        note that performing 
                                                        another Knee Strike after
                                                        the fourth knee will
                                                        actually result in a 
                                                        Shoulder Toss
    Shoulder Toss        f + A
    Shoulder Toss Behind b + A
    Jumping Grapple      J
      Piledriver         A
      Shoulder Toss      f + A
      Shoulder Toss B.   b + A
    
    
    Special Moves
    -------------
    Straight Stab        f, A
    Glider Crash         J+A                          consumes part of your lifebar
                                                        if move connects; cannot 
                                                        perform if you only have
                                                        a sliver of life left; hold
                                                        a direction during this 
                                                        special move to guide where
                                                        the glider goes after it
                                                        is tossed away
    
    
    
    
    
    *******************************************************************************
    * 3.3 Ace                                                                     *
    *******************************************************************************
    
    Reach: ********
    Power: *******
    Speed: *******
    
    
    Basic Moves
    -----------    
    Down Hammer          A
      Hammer Swipe       A   
        Hammer Toss B.   d/u + A                      the two above attacks (the
                                                        Down Hammer and Hammer
                                                        Swipe) must hit the enemy
                                                        in succession for this to
                                                        come out 
        Blunt Bump       A                            the two above attacks (the
                                                        Down Hammer and Hammer
                                                        Swipe) must hit the enemy
                                                        in succession for this to
                                                        come out
          Roundhouse     A                            Blunt Bump must hit the
                                                        enemy for this to come out
          Top Spin       tap A rapidly after the      Blunt Bump must hit the
                           Blunt Bump                   enemy for this to come out
    Hammering            b+J/f+J/J, A                 can hit grounded opponent
    Rock Landing         d + A during jump
    Wall Jump            jump toward the wall,        the wall, in this sense, is
                           then press J                 a literal wall (NOT the
                                                        edge of the screen)
      Hammering          A                            can hit grounded opponent
      Rock Landing       d + A
    Hammer Smash         stand over downed enemy
                           and tap A rapidly               
    
    
    Grapple Moves
    -------------
    Chest Crush          A                            if the first, second, third,
                                                        or chest strike does not KO
                                                        the enemy then the grapple
                                                        will remain "locked" and
                                                        you can choose to perform
                                                        another Chest Crush or one
                                                        of the other grapple moves
                                                        listed below; note that
                                                        performing another Chest
                                                        Crush after the fourth
                                                        chest strike will actually
                                                        result in a Hammer Toss
    Hammer Toss          f + A
    Hammer Toss Behind   b + A
    Jumping Grapple      J
      Piledriver         A
      Hammer Toss        f + A
      Hammer Toss Behind b + A
    
    
    Special Moves
    -------------
    Roundhouse           f, A
    Penguin Dance        J+A                          consumes part of your lifebar
                                                        if move connects; cannot 
                                                        perform if you only have
                                                        a sliver of life left; use
                                                        the joystick to move during
                                                        the special
    
    
    
    
    
    *******************************************************************************
    * 3.4 Pockets                                                                 *
    *******************************************************************************
    
    Reach: ******
    Power: ********
    Speed: **********
    
    
    Basic Moves
    -----------    
    High Orb             A
      Mid Orb            A
        Second Mid Orb   A
          Foot Launch B. d/u + A                      two of the above attacks (the
                                                        High Orb, Mid Orb, or 
                                                        Second Mid Orb) must hit
                                                        the enemy in succession for
                                                        this to come out
          Low Orb        A                            two of the above attacks (the
                                                        High Orb, Mid Orb, or 
                                                        Second Mid Orb) must hit
                                                        the enemy in succession for
                                                        this to come out
            Kick Behind  A                            Low Orb must hit the enemy 
                                                        for this to come out
            Streak Orb   tap A rapidly after the      Low Orb must hit the enemy
                           Low Orb                      for this to come out; 
                                                        unlike the other 
                                                        characters, the A button 
                                                        must be tapped considerably
                                                        fast for this part to come
                                                        out
    Cannonball           b+J/f+J/J, A                 can hit grounded opponent
    Hand Stand           d + A during jump            can hit grounded opponent
    Rapid Strike         stand over downed enemy
                           and tap A rapidly
                                                        
    
    Grapple Moves
    -------------
    Stomach Kick         A                            if the first, second, third,
                                                        or fourth kick does not KO
                                                        the enemy then the grapple
                                                        will remain "locked" and
                                                        you can choose to perform
                                                        another Stomach Kick or one
                                                        of the other grapple moves
                                                        listed below; note that
                                                        performing another Stomach
                                                        Kick after the fourth kick
                                                        will actually result in a 
                                                        Foot Launch
    Foot Launch          f + A
    Foot Launch Behind   b + A
    Jumping Grapple      J
      Piledriver         A
      Foot Launch        f + A
      Foot Launch Behind b + A
    
    
    Special Moves
    -------------
    Kick Behind          f, A
    Toy Treasure         J+A                          consumes part of your lifebar
                                                        if move connects; cannot 
                                                        perform if you only have
                                                        a sliver of life left
    
    
    
    
    
    *******************************************************************************
    * 3.5 Thudbutt                                                                *
    *******************************************************************************
    
    Reach: *******
    Power: **********
    Speed: ******
    
    
    Basic Moves
    -----------    
    Backfist             A
      Second Backfist    A                            Backfist must hit the enemy
                                                        for this to come out
    
        Power Toss B.    d/u + A                      Second Backfist must hit the
                                                        enemy for this to come out
        Third Backfast   A                            Second Backfist must hit the
                                                        enemy for this to come out
    
          Drill H.       A                            Third Backfist must hit the
                                                        enemy for this to come out
          Earhquake      tap A rapidly after the      Third Backfist must hit the
                           Third Backfist               enemy for this to come out
    Drill Kick           b+J/f+J/J, A                        
    Body Splash          d + A during jump            can hit grounded opponent
    Short Air Walk       J, move b/f
      Drill Kick         A
      Body Splash        d + A                        can hit grounded opponent
    Short Stomp          stand over downed enemy
                           and tap A rapidly
    
    
    Grapple Moves
    -------------
    Crunch Uppercut      A                            if the first, second, third,
                                                        or fourth punch does not
                                                        KO the enemy then the
                                                        grapple will remain 
                                                        "locked" and you can choose
                                                        to perform another Crunch
                                                        Uppercut or one of the 
                                                        other grapple moves listed
                                                        below; note that performing
                                                        another Crunch Uppercut
                                                        after the fourth punch will
                                                        actually result in a Power
                                                        Toss
    Power Toss           f + A
    Power Toss Behind    b + A
    Jumping Grapple      J
      Piledriver         A
      Power Toss         f + A
      Power Toss Behind  b + A
    
    
    Special Moves
    -------------
    Drill Headbutt       f + A
    Beaverquake          J+A                          consumes part of your lifebar
                                                        if move connects; cannot 
                                                        perform if you only have
                                                        a sliver of life left
    
    
    
    
    
    ===============================================================================
    4. Conclusion
    ===============================================================================
    
    4.1 What's Missing/Needed
    -Clean up and corrections
    -If you have anything to add, any corrections I need to make, please email me
    at billy_kane_32@hotmail.com.  Credit will be given for your contribution.
    
    
    4.2 Credits
    -Irem Corp.
    -Gamefaqs
    -And me for writing this FAQ
    
    
    

    FAQ Display Options: Printable Version