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Hook
FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
Version #: 3.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 Peter Pan
3.2 Rufio
3.3 Ace
3.4 Pockets
3.5 Thudbutt
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
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1. Legend
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ub u uf f - Forward A - Attack
\ | / b - Back J - Jump
b-- --f u - Up + - And
/ | \ d - Down / - Or
db d df , - Then
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2. System
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Grapple walk into enemy
Pick Up Object press A when on top of
item
Use Weapon press A after picking up
weapon
Get Up Faster shake joystick and tap A
and J rapidly after
being knocked down
Special Attack J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
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3. Characters
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*******************************************************************************
* 3.1 Peter Pan *
*******************************************************************************
Reach: **********
Power: ********
Speed: ******
Basic Moves
-----------
Downward Slice A
Second D. Slice A Downward Slice must hit the
enemy for this to come out
Arm Drag Behind d/u + A Second Downward Slice must
hit the enemy for this to
come out
Uppercut Slice A Second Downward Slice must
hit the enemy for this to
come out
Direct Stab A Uppercut Slice must hit the
enemy for this to come out
Whirlwind tap A rapidly after the Uppercut Slice must hit the
Uppercut Slice enemy for this to come out
Jump Kick b+J/f+J/J, A you can use b/f during the
actual Jump Kick to switch
directions as you descend
Finishing Stab d + A during jump you can use b/f during the
actual Finishing Stab to
switch directions as you
descend; can hit grounded
opponent
Wall Jump jump toward the wall, the wall, in this sense, is
then press J a literal wall (NOT the
edge of the screen)
Jump Kick A you can use b/f during the
actual Jump Kick to switch
directions as you descend
Finishing Stab d + A you can use b/f during the
actual Finishing Stab to
switch directions as you
descend; can hit grounded
opponent
Kneeling Elbow stand over downed enemy
and tap A rapidly
Grapple Moves
-------------
Face Punch A if the first, second, third,
or fourth punch does not
KO the enemy then the
grapple will remain
"locked" and you can choose
to perform another Face
Punch or one of the other
grapple moves listed below;
note that performing
another Face Punch after
the fourth punch will
actually result in an Arm
Drag
Arm Drag f + A
Arm Drag Behind b + A
Jumping Grapple J
Piledriver A
Arm Drag f + A
Arm Drag Behind b + A
Special Moves
-------------
Push Kick f, A
Neverland Spiral J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
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* 3.2 Rufio *
*******************************************************************************
Reach: ******
Power: ********
Speed: *********
Basic Moves
-----------
Quick Blade A
Second Blade A
Blade Uppercut A
Shoulder T. B. d/u + A two of the above attacks (the
Quick Blade, Second Blade,
or Blade Uppercut) must hit
the enemy in succession for
this to come out
Knee A two of the above attacks (the
Quick Blade, Second Blade,
or Blade Uppercut) must hit
the enemy in succession for
this to come out
Side Kick A Knee must hit the enemy for
this to come out
S. Stab A Side Kick must hit the enemy
for this to come out
Flip Kick tap A rapidly after the Side Kick must hit the enemy
Side Kick for this to come out;
unlike the other
characters, the A button
must be tapped considerably
fast for this part to come
out
Helicopter Spin b+J/f+J/J, A
Double Dagger d + A during jump can hit grounded opponent
Wall Jump jump toward the wall, the wall, in this sense, is
then press J a literal wall (NOT the
edge of the screen)
Helicopter Spin A
Double Dagger d + A can hit grounded opponent
Stomp stand over downed enemy
and tap A rapidly
Grapple Moves
-------------
Knee Strike A if the first, second, third,
or fourth knee does not
KO the enemy then the
grapple will remain
"locked" and you can choose
to perform another Knee
Strike or one of the other
grapple moves listed below;
note that performing
another Knee Strike after
the fourth knee will
actually result in a
Shoulder Toss
Shoulder Toss f + A
Shoulder Toss Behind b + A
Jumping Grapple J
Piledriver A
Shoulder Toss f + A
Shoulder Toss B. b + A
Special Moves
-------------
Straight Stab f, A
Glider Crash J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left; hold
a direction during this
special move to guide where
the glider goes after it
is tossed away
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* 3.3 Ace *
*******************************************************************************
Reach: ********
Power: *******
Speed: *******
Basic Moves
-----------
Down Hammer A
Hammer Swipe A
Hammer Toss B. d/u + A the two above attacks (the
Down Hammer and Hammer
Swipe) must hit the enemy
in succession for this to
come out
Blunt Bump A the two above attacks (the
Down Hammer and Hammer
Swipe) must hit the enemy
in succession for this to
come out
Roundhouse A Blunt Bump must hit the
enemy for this to come out
Top Spin tap A rapidly after the Blunt Bump must hit the
Blunt Bump enemy for this to come out
Hammering b+J/f+J/J, A can hit grounded opponent
Rock Landing d + A during jump
Wall Jump jump toward the wall, the wall, in this sense, is
then press J a literal wall (NOT the
edge of the screen)
Hammering A can hit grounded opponent
Rock Landing d + A
Hammer Smash stand over downed enemy
and tap A rapidly
Grapple Moves
-------------
Chest Crush A if the first, second, third,
or chest strike does not KO
the enemy then the grapple
will remain "locked" and
you can choose to perform
another Chest Crush or one
of the other grapple moves
listed below; note that
performing another Chest
Crush after the fourth
chest strike will actually
result in a Hammer Toss
Hammer Toss f + A
Hammer Toss Behind b + A
Jumping Grapple J
Piledriver A
Hammer Toss f + A
Hammer Toss Behind b + A
Special Moves
-------------
Roundhouse f, A
Penguin Dance J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left; use
the joystick to move during
the special
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* 3.4 Pockets *
*******************************************************************************
Reach: ******
Power: ********
Speed: **********
Basic Moves
-----------
High Orb A
Mid Orb A
Second Mid Orb A
Foot Launch B. d/u + A two of the above attacks (the
High Orb, Mid Orb, or
Second Mid Orb) must hit
the enemy in succession for
this to come out
Low Orb A two of the above attacks (the
High Orb, Mid Orb, or
Second Mid Orb) must hit
the enemy in succession for
this to come out
Kick Behind A Low Orb must hit the enemy
for this to come out
Streak Orb tap A rapidly after the Low Orb must hit the enemy
Low Orb for this to come out;
unlike the other
characters, the A button
must be tapped considerably
fast for this part to come
out
Cannonball b+J/f+J/J, A can hit grounded opponent
Hand Stand d + A during jump can hit grounded opponent
Rapid Strike stand over downed enemy
and tap A rapidly
Grapple Moves
-------------
Stomach Kick A if the first, second, third,
or fourth kick does not KO
the enemy then the grapple
will remain "locked" and
you can choose to perform
another Stomach Kick or one
of the other grapple moves
listed below; note that
performing another Stomach
Kick after the fourth kick
will actually result in a
Foot Launch
Foot Launch f + A
Foot Launch Behind b + A
Jumping Grapple J
Piledriver A
Foot Launch f + A
Foot Launch Behind b + A
Special Moves
-------------
Kick Behind f, A
Toy Treasure J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
*******************************************************************************
* 3.5 Thudbutt *
*******************************************************************************
Reach: *******
Power: **********
Speed: ******
Basic Moves
-----------
Backfist A
Second Backfist A Backfist must hit the enemy
for this to come out
Power Toss B. d/u + A Second Backfist must hit the
enemy for this to come out
Third Backfast A Second Backfist must hit the
enemy for this to come out
Drill H. A Third Backfist must hit the
enemy for this to come out
Earhquake tap A rapidly after the Third Backfist must hit the
Third Backfist enemy for this to come out
Drill Kick b+J/f+J/J, A
Body Splash d + A during jump can hit grounded opponent
Short Air Walk J, move b/f
Drill Kick A
Body Splash d + A can hit grounded opponent
Short Stomp stand over downed enemy
and tap A rapidly
Grapple Moves
-------------
Crunch Uppercut A if the first, second, third,
or fourth punch does not
KO the enemy then the
grapple will remain
"locked" and you can choose
to perform another Crunch
Uppercut or one of the
other grapple moves listed
below; note that performing
another Crunch Uppercut
after the fourth punch will
actually result in a Power
Toss
Power Toss f + A
Power Toss Behind b + A
Jumping Grapple J
Piledriver A
Power Toss f + A
Power Toss Behind b + A
Special Moves
-------------
Drill Headbutt f + A
Beaverquake J+A consumes part of your lifebar
if move connects; cannot
perform if you only have
a sliver of life left
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4. Conclusion
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4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com. Credit will be given for your contribution.
4.2 Credits
-Irem Corp.
-Gamefaqs
-And me for writing this FAQ