=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     Daraku Tenshi: The Fallen Angels
              FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                             Version #: 6.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Sections
--------
      1. Legend
      2. System
      3. Characters
         3.1  Cool
         3.2  Harry Ness
         3.3  Taro
         3.4  Yuiren
         3.5  Yuiran
         3.6  Ruccio Roche
         3.7  Tarao Onigawara
         3.8  Haiji Mibu
      ---------------------
         3.9  Trigger
         3.10 Carlos
      4. Conclusion
         4.1  What's Missing/Needed
         4.2  Credits
				
	
===============================================================================
1. Legend
===============================================================================


  ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
    \ | /          b - Back           LP - Light Punch     K - Any Kick
  b--   --f        u - Up             HK - Heavy Kick      + - And  
    / | \          d - Down           LK - Light Kick      / - Or  
  db  d  df                                                , - Then 
                                   
                                     

qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)


===============================================================================
2. System
===============================================================================

Throw                     f/b + HP/HK close

Forward Dash              f, f                      for characters: Cool, 
                                                      Harry, Taro, Yuiran,
                                                      Roche, Onigawara, 
                                                      Haiji, Trigger, and
                                                      Carlos
Run Forward               f, f, then hold f to      for character: Yuiren
                            continue to run
  Run Jump                uf
Back Dash                 b, b

Escape Dash               LP+HP                     temporarily invulnerable
  Escape Dash Delay       hold LP+HP                longer invulnerability
  Follow Up Attack        f + P/K
Safe Fall                 LP+HP while falling

Taunt                     LP+LK                     decreases opponent's power 
                                                      meter slightly
Power Charge              hold HP+HK
Stance Change             LK+HK
Standard Trip             df + HK                   knocks opponent down

Block High                b
Block Low                 db                        will not block overheads
Guard Dash                f, f while guarding       must have Max Pow          
Guard Escape              LP+HP while guarding      must have Max Pow


Super - A super can be done two ways.  One way is when your power meter is
        fully charged and reads "max."  As soon as this happens, the meter will
        begin to drain. Before it runs out, you are able to perform one super.
        The second way to perform a super is when you lifebar is flashing red.
        It will begin flashing when your lifebar is nearly depleted.  During
        this time you have unlimited usage of your supers.

Level 2 Super - This is done with a combination of the above.  Your lifebar
                must be flashing red, and you must have a full meter reading
                "max."  Only certain characters seem to possess level 2 
                supers...odd.

Guard Meter - Displayed under your power meter, this keeps track of how close
              one is to a guard crush.  It starts at level 99.  As attacks are
              blocked, the number will decrease. It counts back up to level 99,
              however a series of blocked attacks will sooner or later push the
              number down to zero.  Once that happens, the character will be
              guard crushed, and will be stunned with no ability to block.
              After the guard crush, the meter will once again start back at
              level 99.


===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Cool                                                                    *
*******************************************************************************
Data                      Colors
-----                     ------
Occupation: unknown       LP/HP - Black costume          
Age: 24                   LK/HK - Brown costume
Height: 178 cm            
Weight: 60 kg             
Sex: male
Birth: 10/31/1984
From: unknown   


Throws
------
Knockdown And Stomp       f/b + HP close
Frankensteiner            f/b + HK close


Basic Move
----------
None


Command Moves
-------------
Escape Dash               LP+HP                     temporarily invulnerable
  Gut Punch               f + P                     overhead
  Step Kick               f + K                     overhead, switches to 
                                                      reverse stance
Stance Change             LK+HK
  Power Backfist          P
  Quick Uppercut          d + P                     will stay in reverse 
                                                      stance
  Power Kick              K
  Low Dropkick            d + K                     must be blocked low
Reverse Backfist          f + HP
Turn Kick                 f + HK
Slide                     df + HK                   must be blocked low


Special Moves
-------------
Black Darts               Charge b for 1.5 seconds, LP=slow, HP=fast; can
                            f + P                     collide with another
                                                      Cool's Black Dart as
                                                      both will be "destroyed"
                                                      in the process; can
                                                      also collide with 1 of
                                                      Harry's rockets as both
                                                      will be "destroyed" in
                                                      the process
Summersault Kick          Charge d for 1.5 seconds, LK=low and 1 hit;
                            u + K                     HK=high and 2 hits


Supers
------
Bad Rack                  Charge b for 2 seconds,   
                            db, d, df, f + HP         
Triple Summersault Kick   Charge d for 2 seconds,   
                            df, f, b + HK            


Level 2 Supers
--------------
Bad Rack Finsher          Charge b for 2 seconds,   
                            db, d, df, f + HP   
Quad Summersault Kick     Charge d for 2 seconds,   
                            df, f, b + HK       





*******************************************************************************
* 3.2 Harry Ness                                                              *
*******************************************************************************
Data                      Colors
----                      ------
Occupation: a captain of  LP/HP - Brown jacket w/ Light Brown pants
  the Marine Corps.       LK/HK - Dark Brown jacket w/ Brown-Gray pants 
Age: 34                  
Height: 194 cm            
Weight: 103 kg
Sex: male
Birth: 7/4/1970
From: USA


Throws
------
Neck Breaker              f/b + HP close
Head Toss                 f/b + HK close            switches to reverse 
                                                      stance


Basic Move
----------
Power Claw                HP                        will hits twice up close


Command Moves
-------------
Escape Dash               LP+HP                     temporarily invulnerable
  Low Swipe               f + P/K                   overhead
Stance Change             LK+HK
  Elbow Drop              P                         overhead
  Quick Low               d + P/K                   will stay in reverse 
                                                      stance; must be blocked
                                                      low
  Hopping Low             K                         overhead
Down Punch                f + HP                    overhead
Axe Kick                  f + HK
Swipe Trip                df + HK                   must be blocked low


Special Moves
-------------
Wild Boar                 qcb + P                   can hold P to delay;
                                                      only 6 rockets 
                                                      available per round;
                                                      1 rocket can collide
                                                      with Cool's Black Dart
                                                      or 1 of Harry's Wild 
                                                      Boar rockets as both 
                                                      will be destroyed in
                                                      the process
The Baghdad In The Sky    f, d, df + K              LK=short, HK=further
Hold Destiny              f, d, df + P              LP=short, HP=long; takes
                                                      next to no damage if no
                                                      rockets available; tap
                                                      P to detonate more 
                                                      rockets if available 
                                                      to you
Army Bomb                 hcf + HP close            unblockable


Supers
------
Destruction Bomb          hcf, hcf + HP close       unblockable
Waste of Taxes            qcb, db, d, df, f + HK    last hit will empty your
                                                      entire rocket supply; if
                                                      no rockets available he
                                                      will not perform the 
                                                      last hit; grab must
                                                      connect (not blocked) 
                                                      for entire super to be
                                                      performed


Level 2 Super
-------------
N/A





*******************************************************************************
* 3.3 Taro                                                                    *
*******************************************************************************
Data                      Colors
----                      ------
Occupation: unknown       LP/HP - Blue-Green costume w/ Green skin
Age: unknown              LK/HK - Green costume w/ Gray skin
Height: 178 cm
Weight: 112 kg
Birth: unknown
From: unknown


Throws
------
Grab And Toss             f/b + HP close
Grab And Headbutt         f/b + HK close         


Basic Move
----------
Charge Knee               HK
  Turn Knee               P/K 
  Flying Foot             d + P/K                   overhead 


Command Moves
-------------
Escape Dash               LP+HP                     temporarily invulnerable
  Double Fist             f + P                     overhead
  Butt Drop               f + K                     overhead
Stance Change             LK+HK
  Turn Knee               P/K 
  Flying Foot             d + P/K                   overhead 
Falling Stomp             f + HK
Low Dropkick              df + HK                   must be blocked low


Special Moves
-------------
Casablanca Starter        qcf + P                   LP=low, HP=high
  Second Part             qcf + P
    Finish                qcf + P
Serasera                  qcb + K                   LK=short, HK=long
Lavian Rose               f, d, df + K              LK=short, HK=further


Supers
------
The Harlem Shuffle        qcb, qcb + HP             
Breathless                qcf, qcf + HK


Level 2 Supers
--------------
The Harlem Smash          qcb, qcb + HP 
Breathless Flight         qcf, qcf + HK             will launch Taro much
                                                      higher then the normal
                                                      version, but at the same
                                                      time you are less likely
                                                      to get all the hits, thus
                                                      you deal less damage and
                                                      have longer recovery





*******************************************************************************
* 3.4 Yuiren                                                                  *
*******************************************************************************
Data                      Colors
----                      ------
Occupation: a manager     LP/HP - White costume
  and a singer            LK/HK - Gray costume
Age: 20
Height: 170 cm
Weight: 61 kg
Sex: male
Birth: 3/3/1984
From: unknown


Throws
------
Flip Over German          f/b + HP close
Shoulder Toss             f/b + HK close            switches to reverse 
                                                      stance
Air Arm Drag              d + HP close in air


Basic Moves
-----------
Rapid One Two             tap LP rapidly
Driving Push              HP                        will hit twice up close
High Kick                 HK                        will hit twice up close
  Power Backfist          P
  Double Elbow            d + P
  Lean Back Kick          K
  Iron Heal               d + K                     will stay in reverse 
                                                      stance


Command Moves
-------------
Escape Dash               LP+HP                     temporarily invulnerable
  Gut Punch               f + P                     overhead
  Falling Heel            f + K                     overhead
Stance Change             LK+HK
  Power Backfist          P
  Double Elbow            d + P
  Lean Back Kick          K
  Iron Heal               d + K                     will stay in reverse 
                                                      stance
Falling Elbow             f + HP                    second hit is an overhead
Double Elbow              d + HP                    2 hits
Twirl Kick                f + HK                    overhead
Reaching Foot             df + HK                   must be blocked low


Special Moves
-------------
Knuckle Street            qcf + P                   LP=short, HP=long
Knuckle Street Dash       qcf + P and hold          LP=short, HP=long
  Knuckle Street          P before dash is over
Dodge-A-Blow              qcb + P                   parry
Crescent Kick             qcb + K                   LK=short, HK=long
Rising Toe Kick           f, d, df + K              LK=short and 1 hit, 
                                                      HK=further and 2 hits


Supers
------
Starlight Dance           qcf, qcf + HP             dash in punch must connect
                                                     (not blocked) for entire 
                                                     super to come out
Moonlight Kick            qcb, qcb + HK            


Level 2 Supers
--------------
Twilight Dance            qcf, qcf + HP             dash in punch must connect
                                                      (not blocked) for entire
                                                      super to come out
Moonlight Break           qcb, qcb + HK            





*******************************************************************************
* 3.5 Yuiran                                                                  *
*******************************************************************************
Data                      Colors
----                      ------
Occupation: a bartender   LP/HP - Purple costume
Age: 20                   LK/HK - Black costume
Height: 167 cm
Weight: 57 kg
Sex: female
Birth: 3/3/1984
From: unknown


Throws
------
German Suplex             f/b + HP close
Quick Toss                f/b + HK close            switches to reverse 
                                                      stance
Air Arm Drag              d + HP close in air


Basic Moves
-----------
Crawl                     hold df
Rapid One Two             tap LP rapidly
Driving Push              HP                        will hit twice up close
High Kick                 HK                        will hit twice up close
  Power Backfist          P/K
  Double Elbow            d + P


Command Moves
-------------
Escape Dash               LP+HP                     temporarily invulnerable
  Gut Punch               f + P/K                   overhead
Stance Change             LK+HK
  Power Backfist          P/K
  Double Elbow            d + P
  Iron Heal               d + K                     will stay in reverse 
                                                      stance
Falling Elbow             f + HP                    second hit is an overhead
Double Elbow              d + HP                    2 hits
Twirl Kick                f + HK                    overhead
Double Knee               d + HK in air             overhead
Slide Foot                df + HK                   must be blocked low


Special Moves
-------------
Fortification             Charge b for 2 seconds,   LP=short, HP=long; dash in
                            f + P                     must connect (not 
                                                      blocked) for move to
                                                      come out
Dropkick                  Charge b for 2 seconds,   LK=short, HK=long
                            f + K
Dodge-A-Blow              qcb + P                   parry
Jumping Arm Crush         Charge d for 2 seconds,   unblockable; helps by 
                            u + P close               using the crawl to 
                                                      execute the move


Supers
------
Rolling Neck Snapper      Charge df for 2 seconds,  unblockable; switches to
                            b, f + HP close           reverse stance
Yuiran Special            Charge db for 2 seconds,  if HP is not tapped she
                            b, f + HP, tap HP         will switch to her
                            rapidly                   reverse stance; dash in
                                                      must connect (not 
                                                      blocked) for super to
                                                      come out
Instant Fortification     hcf + HP                  the punch must connect 
                                                      (not blocked) for the 
                                                      super to come out


Level 2 Super
-------------
Rolling Neck Destroyer    Charge df for 2 seconds,  unblockable; switches to
                            b, f + HP close           reverse stance





*******************************************************************************
* 3.6 Ruccio Roche                                                            *
*******************************************************************************
Data                      Colors
----                      ------
Occupation: a killer      LP/HP - Blue top, Blue-Gray bottom
Age: 16                   LK/HK - Maroon top, Black bottom
Height: 164 cm
Weight: 58 kg
Sex: male
Birth: 4/27/1988
From: unknown


Throws
------
Monkey Flip               f/b + HP close
Pull Down                 f/b + HK close


Basic Move
----------
Blind Kick                HK                        will hit twice up close
  Quick Feet              HK


Command Moves
-------------
Escape Dash               LP+HP                     temporarily invulnerable
  Heal Flip               f + P/K                   overhead
Stance Change             LK+HK
  Quick Feet              P/K / d + P/K
One Two                   f + HP
Punish Stomp              f + HK
Crazy Feet                df + HK                   must be blocked low


Special Moves
-------------
Neck Toss                 qcb + P                   hold P to delay; can 
                                                      follow with Shooting 
                                                      Wind Rhyme 
Ten Thousand Stop Signs   f, d, df + P              LP=fast, HP=slow
Shooting Wind Rhyme       f, d, df + K              LK=short, HK=further; 
                                                      switches to reverse 
                                                      stance
Dash In                   qcb + K                   LK=short, HK=long; 
                                                      switches to reverse 
                                                      stance if nothing
                                                      follows
  Sweet Sound Of The Neck P                         overhead; move must 
                                                      connect (not blocked)
                                                      to perform the maneuver
  Neck Slashing           K                         overhead; switches to 
                                                      reverse stance; move 
                                                      must connect (not
                                                      blocked) to perform the
                                                      maneuver
        
    
Supers
------
A Storage For Children    qcf, qcf + HP             can follow with Shooting
                                                      Wind Rhyme
Neck Fang Separation      hcb, f + HK               jump in is unblockable; it
                                                      must connect to perform
                                                      the super


Level 2 Super
-------------
N/A





*******************************************************************************
* 3.7 Tarao Onigawara                                                         *
*******************************************************************************
Data                      Colors
----                      ------
Occupation: a martial     LP/HP - White costume
  artist                  LK/HK - Black costume
Age: 47
Height: 135 cm
Weight: 106 kg
Sex: male
Birth: 5/27/1984
From: Japan


Throws
------
Head Chop                 f/b + HP close
Turn And Chop             f/b + HK close


Basic Moves
-----------
Rapid Punches             tap LP rapidly
Quick Punt                LK
  Cheap Shot              P                         will stay in reverse
                                                      stance
  Short Uppercut          d + P                     will stay in reverse
                                                      stance
  Roundhouse              K                  
  Sweep Away              d + K                     must be blocked low


Command Moves
-------------
Escape Dash               LP+HP                     temporarily invulnerable
  Block Chop              f + P                     overhead
  Axe Kick                f + K                     overhead
Stance Change             LK+HK
  Cheap Shot              P                         will stay in reverse
                                                      stance
  Short Uppercut          d + P                     will stay in reverse
                                                      stance
  Roundhouse              K                  
  Sweep Away              d + K                     must be blocked low
Short Swing               f + LP
Dash Short Swing          f + HP
Step Uppercut             df + HP                   
Sweeping Trip             df + HK                   must be blocked low


Special Moves
-------------
Pinwheel Of Hell          qcf + P                   LP=stationary, HP=long;
                                                      dash in must touch
                                                      opponent for follow ups
                                                      to be possible
  Rapid Strikes           tap P rapidly             tapped punch must be
                                                      the same as the initial
                                                      punch used to start the
                                                      move
  Clear Out Roundhouse    HK
  Stance Changing Kick    LK                        switches to reverse stance
Pull Back                 qcb + P                   parry
Flying Vacuum Kick        qcf + K                   LK=short, HK=long


Supers
------
Dosu Dragon               qcb, db, d, df, f + HP    unblockable
The Kenka Karate Example  hcb + HK                  switches to reverse 
                                                      stance; hopping kick
                                                      must touch opponent for
                                                      entire super to come out


Level 2 Supers
--------------
Dosu Dragon Dash          qcb, db, d, df, f + HP    unblockable; same damage as
                                                      the regular version, only
                                                      this version has a dash
Reckless Man              hcb + HK                  switches to reverse 
                                                      stance; hopping kick
                                                      must touch opponent for
                                                      entire super to come out





*******************************************************************************
* 3.8 Haiji Mibu                                                              *
*******************************************************************************
Data                      Colors
----                      ------
Occupation: a bouncer     LP/HP - White pants, w/ Blue-Green top
Age: unknown              LK/HK - Tan pants w/ Black top
Height: 179 cm
Weight: 67 kg
Sex: male
Birth: 12/11/?
From: unknown


Throws
------
Headbutt                  f/b + HP close
Neck Ringer               f/b + HK close


Basic Moves
-----------
Rapid Punches             tap LP rapdily
Turn Kick                 HK
  Skyward Uppercut        P                  
  Powerful Straight       d + P 


Command Moves
-------------
Escape Dash               LP+HP                     temporarily invulnerable
  Gut Swing               f + P/K                   overhead
Stance Change             LK+HK
  Skyward Uppercut        P                  
  Powerful Straight       d + P              
  Stomach Kick            K                  
  Low Leg Swipe           d + K                     must be blocked low
Uppercut Swing            f + HP                    overhead
Step Uppercut             d + HP
Low Leg Trip              df + HK                   must be blocked low


Special Moves
-------------
Left Handed Baby          qcf + P                   LP=short, HP=long; 
Iron Moon                 qcf + K                   LK=short, HK=long; switches 
                                                      to reverse stance
Massacre Trumpet          qcb + P                   LP=short, HP=long; hold to
                                                      increase power; has 
                                                      super armor
White Sigh                f, d, df + P             


Supers
------
Subway T. Called Despair  qcf, qcf + HP             super armor
Sunglasses Of A Dead God  qcb, db, d, df, f + HK    can juggle opponent after
                                                      uppercut 


Level 2 Super
-------------
N/A




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





*******************************************************************************
* 3.9 Trigger                                                                 *
*******************************************************************************
Data                      Colors
----                      ------
Occupation: unknown       LP/HP/LK/HK - Red costume
Age: unknown             
Height: unknown
Weight: unknown
Sex: male
Birth: unknown
From: unknown


Throw
-----
Bulldog                   f/b + HP/HK close


Basic Move
----------
Quick Dropkick            HK


Command Moves
-------------
Escape Dash               LP+HP                     temporarily invulnerable
  Elbow Drop              f + P/K                   overhead
Disappear                 LK+HK                     invulnerable to everything
                                                      except throws


Special Moves
-------------
Mad Easter                qcf + P
Death Christmas           f, d, df + P
Violence Birthday         hcb + P                   LP=short, HP=long; dash in
                                                      must connect (not 
                                                      blocked) to perform the
                                                      entire move


Super
-----
Family Restaurant         qcf, qcf + HP             last three bullets seem
                                                      to be unblockable


Level 2 Super
-------------
Restaurant Of Blood       qcf, qcf + HP             





*******************************************************************************
* 3.10 Carlos                                                                 *
*******************************************************************************
Data                      Colors
----                      ------
Occupation: unknown       LP/HP/LK/HK - Black coat w/ White suit
Age: unknown             
Height: unknown
Weight: unknown
Sex: male
Birth: unknown
From: unknown


Throw
-----
Handle Beat Down          f/b + HP/HK close


Basic Move
----------
Rapid Down Sword          tap HK rapidly


Command Moves
-------------
Quick Disappear           LP+HP                     invulnerable to everything
                                                      except throws
Disappear                 LK+HK                     invulnerable to everything
                                                      except throws
Rapid Angle Sword         hold d and tap HP
                            rapidly
Rapid Low Sword           hold d and tap HK
                            rapidly


Special Moves
-------------
Flying Sword Strike       qcf + P                   LP=short, HP=long; hold P 
                                                      to delay
Skyward Sword Strike      f, d, df + P              hold P to delay


Super
-----
Death Sword               qcb, qcb + HP             overhead; must connect
                                                      (not blocked) to perform
                                                      the entire super


Level 2 Super
-------------
N/A





===============================================================================
4. Conclusion
===============================================================================

4.1  What's Missing/Needed
-Cleanup and corrections
-Any missing moves or supers
-If you find any corrections or missing information feel free to email me at
billy_kane_32@hotmail.com.  Credit will be given of course.  Thanks.


4.2  Credits
-Psikyo
-The Steel Hearts
-Daraku Tenshi Board, visit them at: 
 http://s15.zetaboards.com/Daraku_Tenshi/index/
-Gamefaqs
-And me for writing this faq