The Final Round FAQ By X-Mang Version 1.0 First posted on: 10-15-2000 (C) All Rights Reserved. G O A L L T H E W A Y T O . . . . * * * * * * * * * * * * * * * * * * * * * _____ _ _ ____ [_ _][ | | ][ __] | | | |_| || |__ | | | _ || __] | | | | | || |__ [_] [_| |_][____] ____ _ _ _ __ _ [ __][ ][ \ | ] / \ [ ] | |_ | || \| || <> || | | _] | || \ \ || __ || | | | | || |\ || || || |_ [_] [_][_| \_][_||_][____] ____ ___ _ _ _ _ ____ [ _ \ / _ \ [ | | ][ \ | ][ _ \ | <_> || | | || | | || \| || | | | | __ / | | | || | | || \ \ || | | | | |\ \ | |_| || |_| || |\ || |_| | [_| \_] \___/ \___/ [_| \_][____/ TM * * * * * * * * * * * * * * * * * * * * * Table of Contents I.- Introduction II.- Gameplay III.- Get to know the ropes (stages) IV.- Movement and punch types V.- The Fighters (stats and quirks) VI.- Strategy VII.- Endings VIII.- Secrets and crazy stuff IX.- M.A.M.E. Cheat codes X.- Acknowledgements ================ I.- INTRODUCTION ================ Well, this is actually my first FAQ, and I'm willing to do it well, especially since it's about one of my all-time arcade favorites. I know most people out there recognize the title "The Final Round" as a Playstation golf game released by Konami in the late 90's. For those of us who go a lil' way back, will remember a killer 2-player boxing arcade game which featured sharp graphics for its time, neat speech and sound effects and furious, button mashing gameplay. And speaking of... ============= II.- GAMEPLAY ============= It's simple as this: You take on the role of one of two up-and-coming boxing superstars (depending on whether you pressed start button 1 or 2), fight your way against assorted fighters from around the world, and climb the KBA (Konami Boxing Association) rankings until reaching the No. 1 contending position to earn a title fight with the reigning champ. Before beginning, you go to the weight room and adjust your fighter's stats divided in three different departments: power, speed and stamina (much like WWF's Attitude). You also get a chance to earn additional points in training sessions, necessary to face tougher, meaner opponents. You train every two wins (punch the volleyballs that a device throws at you to increase power, hit sliding dummies in 8 directions to increase speed, or jump a spinning bar to increase stamina). You only make one particular exercise per session, and you can even skip the training sessions completely. (definitely not recommended) A high power level increases the amount of damage you inflict, a high speed level makes you faster and more capable of stringing combos and catching your foe off guard, and a high stamina level will help you to tire slower and recover faster when knocked down. You fight 3-minute, 3 round matches. Time elapses about three times faster than real time, and you can win either by KO, TKO (knock your foe three times in a round) or decision (after the final round). Your points are measured in prize money, faster wins will earn you more money, especially fast KO's. If you win the title (aka beat the game), you'll be awarded a healthy $10,000,000. (plus your previous earnings) If you lose, a timer will tick down, prompting you to insert another coin and continue. The game is over when you lose and quit or when you defeat all 8 CPU opponents. Also, if you continue, all money previously earned will be lost. The buy-in feature allows a second player to join in and challenge you. When this happens, he'll allocate his fighter's points before the fight begins. The other player cannot edit his attributes at this point. As always, the winner stays, the loser pays. Also note, the left port always controls Jabbin' Jim, and the right one always controls Gentleman Joe. ==================================== III.- GET TO KNOW THE ROPES (STAGES) ==================================== OK, this is where you'll know the locations you'll be moving around when playing the game. There is no particular order and they are fully explained, so let's proceed. THE WEIGHT ROOM: This place is crucial to win the game. You are given a total 100 points to allocate as you wish. Use the joystick to adjust the slider as you please. The blue portion of the bar represents your speed, the red portion your power, and the green portion your stamina. If you set your stats at, let's say, 40-30-30, you'll have a well balanced fighter, with a slight edge in speed. However, if you get something like 30-60-10, then you'll have a guy whose punches rock big time (high in power), but tires fast and assimilates punishment less efficiently (low stamina). Different combinations can give different results, depending also on your style and skill. THE MATCH-UP SCREEN: You get it after allocating your basic points, after winning a match and after a training session. Mug shots of you and your opponent fly horizontally across the screen twice and then stop, displaying your names below them. Like a Tale of the Tape screen, but without the stats. Still, you get to see the rank you'll earn if you win that particular fight (at the top of the screen). THE VICTORY SCREEN: When you win, your fighter will stand in the middle of the ring, flanked by a couple of buxom, scantily clad blondes (I think they're twins) who'll then reward you with a double kiss. You parade a little, and then the stats screen appears, showing your time for that particular match (and previous matches), the name of the opponent you defeated, and how did you win (KO, JUDGE). This same screen will appear if you lose, only this time your opponent will get the girls, and he will even taunt you. If you choose to continue, you'll return to the match-up screen for the rematch. If you choose not to continue, your final stats will appear. THE SPEED TRAINING SESSION SCREEN: You are standing on an octagonal platform with eight slots in each side, your sparring team and manager watching closely. Green padded dummies pop up from the slots, and your job is to hit as many as you can. After hitting 20 or so, they speed up, appearing in groups of 2 and even 3. Think fast! Hit the dummies by pushing the joystick in the direction you want to punch, no buttons are required. The highest possible score is to hit all 50 dummies for a speed increase of 20%. Also, Konami later used this same 8-way system for the bonus rounds in the game Sunset Riders. THE POWER TRAINING SESSION SCREEN: You are standing on an octagonal platform with two devices on each side. These devices will hurl small blue volleyballs you need to punch. They come high and low and from both left and right, so use the joystick to switch directions and the head punch and body punch buttons to hit them, depending on how they come. After hitting 20 or so, they speed up, giving you little time of reaction. Again, think fast or you'll get hit by them in the gut or face. The highest possible score is to hit all 50 balls for a power increase of 20%. (See the Secrets and crazy stuff section for a slight variation of this increment) THE STAMINA TRAINING SESSION SCREEN: You are standing on an octagonal platform next to a huge structure that looks like a boiler. A bar sticks out from a side, beginning to spin. Use any button to jump over the bar as it approaches your feet. After 20 jumps or so it will speed up, but can change its pace suddenly. Don't get hit or it will slow down and you'll lose time! The highest possible score is to make 50 successful jumps within the allotted time for a stamina increase of 20%. THE RING: This is where the main action takes place. It has white, red and blue ropes, the corner pads read KONAMI, and the KBA shield is printed on the blue canvas. Among the crowd, a fan holds a big sign that reads: "HI, MUM!" At the bottom, the stamina gauges for each fighter (in the form of a muscular silouette flexing his biceps), the round number, and the remaining time are displayed. As the fighters lose stamina, the silouettes will "drain" and drop their arms and head down. The round is over when the timer reaches zero. THE HIGH SCORE TABLE: If you score high, you can get this screen where you input your initials. They are shown along with your rank and total fight earnings. Also, if you beat the game, a small belt will cover your ranking glove icon, next to your score. ============================= IV.- MOVEMENT AND PUNCH TYPES ============================= Well, this is boxing, and unless you want to end up seeing the ceiling lamp in the arena you better know what moves are at your disposal to use in the fray. The game's Contra-style front end has two joysticks and two sets of four buttons (player 1-2 start button, a head punch button (HP), a body punch button (BP), and a block punch button (BL). 8-way joystick P1 P2 8-way joystick start start \ | / O O \ | / -- O -- -- O -- HP BL HP BL / | \ O BP O / | \ O BP O O O Movement and Regular Punches- You use the joystick for movement in the ring, to move the sliding bar up and down when selecting attributes at the beginning of the game, and to control your character during some of the training sessions held every time you win a couple of fights. Your arsenal consists of long jabs (HP) and lunging body blows (BP) (when fighting from a distance) or short crosses and short body blows (when fighting in close quarters). The block button is self explanatory, tap it to toggle between high (cover your face) or low defense (cover your body). Special Punches- Two of them, and both executed when fighting in close. Catch your rival with his guard down and hit 'body punch' to unleash the UPPERCUT. Or quickly connect a two hit combo to the face tapping 'head punch' to link into the HOOK (which sends your opponent spinning across the ring dramatically). Signature Punches- Three of them; two executed from a distance, and one in close quarters. I have experimented extensively to find an exact way to use them, but the only thing I know for sure is that they all require a high level in a particular attribute. They could be in fact be performed in an entirely random way. I'll keep trying, though. Also, all of these names are made up by me, according to their mechanics and nature. =) BLACK-OUT BLAST: A solid hit to the face or body, so damaging it blurs your surroundings for a couple of seconds either in white, black or red hues. (in close) STAB JAB: A powerful jab that sends your opponent crashing against the ropes. (from a distance, but only horizontally) DOUBLE HAMMER: Punishing, slow-mo double haymaker that sends your opponent backwards. (from a distance) When you are knocked down, you can mash the joystick and buttons to get up. (Except when you are TKO'ed -go down a third time in the same round-.) (Note: There is no clinching in this game.) ================ V.- THE FIGHTERS ================ Definitely not as big or deep as the Knockout Kings 2000 roster, but rather satisfactory for a 1988 game. There is a total of 10 sluggers in The Final Round, 2 selectable and the other 8 computer-controlled. Some of them are modeled after popular boxers (either real or fictional) and others are spin-offs from previous Konami games. So here's the lineup: **JABBIN' JIM (player 1)** Ranking: 8th From: U.S.A.? Age: Looks like he's in his middle twenties Height: ? Weight: ? W/L/D Record: N/A Power: Your choice Speed: Your choice Stamina: Your choice Specialty Punches: According to selected attributes Also known as ROCKY SMITH in the japanese version (Hard Puncher). Has long brown hair, green eyes and a nice tan. He wears blue trunks with white trim and blue boots. This guy is a clone of Scorpion from Konami's Contra game. **GENTLEMAN JOE (player 2)** Ranking: 8th From: U.S.A.? Age: Looks like he's in his middle twenties Height: ? Weight: ? W/L/D Record: N/A Power: Your choice Speed: Your choice Stamina: Your choice Specialty Punches: According to selected attributes Also known as JOE VULCAN in the japanese version (Hard Puncher). Has flat-top cut brown hair, a wide nose, and clear skin (reminds me of Kurt Angle in some way). He wears red trunks with white trim and red boots. Just like Jabbin' Jim, Joe is a carbon copy of Mad Dog from Konami's Contra game, only his hair is brown instead of blond. **KNOCKOUT NICK** Ranking: 7th From: U.S.A. Age: 21 Height: 5' 9" Weight: 186 2/4 lbs. W/L/D Record: 9-11-2, 4 KO Power: Low Speed: Medium Stamina: Low Specialty Punches: None Also known as MR. MOHICAN in the japanese version (Hard Puncher). African american. He wears white trunks with red trim and white boots. He looks just like Mr. T with his mohawk hair and goatee, but is actually the Glass Joe of this game. His poor defense allows you to finish him quickly. **RED FALCO** Ranking: 6th From: England Age: 34 Height: 5' 10" Weight: 176 3/4 lbs. W/L/D Record: 32-18-8, 17 KO Power: Low Speed: Medium Stamina: Medium Specialty Punches: Quick jab combo, Uppercut This veteran has long red hair, a big nose and a mean stare. He wears blue trunks with gray trim and blue boots. Even more dangerous if the match advances, so try to put him out fast. His name is based on Contra's alien arch-nemesis, Red Falcon. **MAD MONGOL** Ranking: 5th From: Mongolia Age: 28 Height: 5' 8" Weight: 220 lbs. W/L/D Record: 36-11-4, 24 KO Power: Medium Speed: Medium Stamina: Medium Specialty Punches: Hook, Stab Jab Mongolian. Has Knockout Nick's face but with a fat body, think of him as a mix between Mr. T and the bad guy from the movie "The Quest" (with Jean Claude Van Damme). He wears big purple trunks with white trim and purple boots. Attack him low and repeatedly when he stops moving. **IRON DRAGO** Ranking: 4th From: (Formerly) U.S.S.R. Age: 20 Height: 6' 2" Weight: 184 1/4 lbs. W/L/D Record: 21-1-0, 21 KO Power: High Speed: Medium Stamina: Medium Specialty Punches: Black-Out Blast Needless to say, this hardened russkie is modeled after Ivan Drago, the soviet fighter from the movie "Rocky IV". He has blond hair, blue eyes, and pink-toned skin. He wears olive green trunks with white trim and olive green boots. Always fight him from a distance and pepper him with quick jab combos. **STEEL FIST FRITZ** Ranking: 3rd From: Italy Age: 30 Height: 5' 6" Weight: 238 2/4 lbs. W/L/D Record: 49-16-10, 27 KO Power: Very High Speed: Very Low Stamina: Medium Specialty Punches: Double Hammer Also known as MARK RENTZ in the japanese version (Hard Puncher). Has short blond hair and mustache, blue eyes and a fat body (like Mad Mongol). He wears big blue trunks with white trim and blue boots. Incredibly slow at first but gains momentum as the match advances. Just get close and uppercut him as fast as you can until his fat ass is on the canvas. **BRONX BRUISER** Ranking: 2nd From: Brazil (???) Age: 24 Height: 6' 5" Weight: 178 lbs. W/L/D Record: 55-8-4, 43 KO Power: Medium Speed: High Stamina: Medium Specialty Punches: Uppercut Also known as AVEGE HIDEV in the japanese version (Hard Puncher). He is practically an african american version of Red Falco. He wears red trunks with gold trim and red boots. Has the toughest defense in the game so attack him only when he is waving his gloves, and absolutely NO close fighting! (See the Strategy section for exceptions) He'll uppercut you every single darn time. **HARLEM HIT MAN** Ranking: 1st From: ? Age: ? Height: 5' 11" Weight: 187 2/4 lbs. W/L/D Record: 60-5-0, 60 KO Power: High Speed: High Stamina: Very Low Specialty Punches: Black-Out Blast, Double Hammer Also known as MARVIN COBRA in the japanese version (Hard Puncher). Caucasic, bald, has "monster" eyes. He wears yellow trunks with white trim and yellow boots. A mix between Butterbean (by the way, a very lean one) and the blade wielding, Freddy Krueger-like boss from Konami's beat'em up, Crime Fighters. A true thorn in your side as he constantly taunts you. **BLACK STALLION** Ranking: KBA Champion From: U.S.A. Age: 22 Height: 6' 1" Weight: 176 1/4 lbs. W/L/D Record: 48-0-0, 44 KO Power: Medium Speed: High Stamina: Very High Specialty Punches: Quick jab combo, quick body blow combo Young, powerful, undefeated... you got it, the champ is based on the -then- undefeated Mike Tyson. African american. Short black hair. He wears black trunks with white trim and black boots. Look for an opening and string quick combos to his body, but switch to the head ocassionally or he'll pummel you. If you're close enough uppercut him, he never counters. ============= VI.- STRATEGY ============= Here are some general tips that will surely come in handy to play (and win!) the game: -Distribute your attibute points wisely. Keep in mind that if you give your character, let's say, a lot of stamina he will be very durable, but his punches will be too weak and slow. I don't recommend to keep a stat at less than 25%. -Know your opponents. Study their bios (above), learn their weaknesses and use them to your advantage to take a lead. -Fight from a distance when facing foes with moves like the Black-Out Blast. Wait for an opening and get closer, but don't let your guard down. -If you knock your opponent down and he gets up, check your remaining stamina. If it is too low, you may want to "jog" around the ring avoiding his attacks for a minute so he wears down a little bit more. Getting downed almost immediately after he gets up will balance the fight, so use this advice and you'll have a little edge. This strategy doesn't work in the japanese version of the game (Hard Puncher). -THIS IS VERY IMPORTANT! Try to keep a cool head! This means that if your ugly opponent hits you bad or taunts you, don't get mad! Running towards him blinded by anger will only make you being uppercuted or Black-Out Blasted 2 or 3 times in a row. Stand back for a while and then re-focus... this could be the difference between winning or losing! -If you are too weak and time is about to expire, "jog" around the ring to exhaust the final seconds and go on to the next round (except of course if you are in the third and final round) to get a little rest and regain some stamina. This is much more effective if you build a high stamina level. -If you have been knocked down once or none, your opponent has been knocked twice, and time is running out, you can take a chance and "berserk" on your opponent in hopes of scoring a third knockdown and a TKO. Remember that earlier victories get you more money. ================================================ VII.- ENDINGS (Warning: Possible spoilers here!) ================================================ There isn't really a storyline, but when you defeat Black Stallion and become the new KBA Champion the game is over and you get to see one of three different endings. This is proof that Konami pioneered the use of multiple endings in video games, just as in the Castlevania series, Metal Gear Solid, Suikoden and Silent Hill, just to mention a few. When you win the championship fight, you'll see a cool picture of your fighter standing in the now media-infested ring, his arms raised up and the KBA championship belt firmly wrapped around his waist. After a few seconds, the background fades to black, leaving only your fighter on screen. The BG now fades into what seems to be a public park filled with people, and your fighter's colors fade to shades of grey... now your champion is a statue! (damn, not really him, it's actually a statue of your now immortalized fighter. *LOL*) It is flanked by two more statues, apparently from former champions. Boy, this game has some "Rocky" influence, dontcha think? Here is how to get the different endings: NORMAL ENDING: You get all of above, and then a bunch of tiny green balls start floating in front of your fighter's statue, forming the word "CHAMPION". The sky is blue. You get this ending if your total fight time exceeds 10:00. GOOD ENDING: You get all of above, then the green balls start floating in front of your fighter's statue, forming the word "VICTORY". The sky is now red (my favorite). You get this ending if your total fight time is 8:00-9:59. BEST ENDING: You get all of above, then the green balls start floating in front of your fighter's statue, forming the word "STRONG!". The sky is now purple. Also, your statue is now made of gold. You get this ending if your total fight time is 7:59 or less. ============================== VIII.- SECRETS AND CRAZY STUFF ============================== UNLOCK A SECRET WORLD In the japanese version of the game (Hard Puncher), begin a normal game. Then, at the opening blue screen, tap LEFT, RIGHT, UP, RIGHT, DOWN, RIGHT, LEFT, LEFT. If done correctly, a bell will sound. Now your rivals will be much harder and even connect specialty punches they didn't originally have. Also, you'll be able to string 20-hit combos on some opponents. Beat this game mode and you'll be awarded $20,000,000 instead of 10. (Note: This code appears briefly on screen after beating the game in Regular mode.) UNLOCK A POWERFUL WORLD In the japanese version of the game (Hard Puncher), begin a normal game. Then, at the opening blue screen, tap RIGHT, UP, LEFT, LEFT, DOWN, UP, RIGHT, DOWN. If done correctly, a bell will sound. Now knockdowns will occur whenever a punch is landed (like sans power in Mortal Kombat). Beat this game mode and you'll be awarded $20,000,000 instead of 10. (Note: This code appears briefly on screen after beating the game in Secret World mode.) ALIEN BALL IN POWER TRAINING SESSION In the japanese version of the game (Hard Puncher), go to the Power Training Session and hit all 50 volleyballs. Then, an alien-like ball with veins and teeth will be thrown at your head. If you miss, it will bite your face, but if you hit it, you'll receive an additional 10% increment, for a grand total of a 30% power increment. BIRD X-ING In the japanese version of the game (Hard Puncher), score a KO or TKO victory without being hit. When the next fight begins, a flock of birds will be standing in the ring and follow the referee as he leaves. MOAI MASK In the japanese version of the game (Hard Puncher), sometimes the referee will be wearing a mask of Moai, the stone head from Parodius and Cue Brick. I haven't confirmed what triggers this particular trick, but I think it could have something to do with the timer. -Maybe winning at 2:22, 1:11, or something like that.- ALTERNATE CREDITS ROLL In the japanese version of the game (Hard Puncher), beat the game in New or Powerful World mode. When the credits roll, the names will remain the same but the titles will be different. -i.e. "Making of this game" is replaced by "Staff of Conjax Pro"- Also, keep an eye out for a cameo by Pentarou the penguin from Parodius during either credits roll. THE MOB NEVER FORGIVES When you win the game and get the park scene, look carefully in the background to spot two hit men armed with UZIs and gunning down a poor guy. The girl next to him tries to run. Is this subliminal violence?? ========================= IX.- M.A.M.E. CHEAT CODES ========================= These codes are for use when playing The Final Round/Hard Puncher with the Multiple Arcade Machine Emulator (M.A.M.E.). All these were discovered by myself. fround:1:042096:20:000:Infinite Energy PL1 fround:1:042196:20:000:Infinite Energy PL2 fround:1:04013F:59:000:Infinite Time fround:1:040138:00:000:1st Round cycles over fround:1:040140:00:000:Disable 3-Knockdown Rule PL1 fround:1:040241:50:000:Maximum Speed PL2 hpuncher:1:042096:20:000:Infinite Energy PL1 hpuncher:1:042196:20:000:Infinite Energy PL2 hpuncher:1:04013F:59:000:Infinite Time hpuncher:1:040138:00:000:1st Round cycles over hpuncher:1:040140:00:000:Disable 3-Knockdown Rule PL1 hpuncher:1:040241:50:000:Maximum Speed PL2 ==================== X.- ACKNOWLEDGEMENTS ==================== -Thanks to God, for creating everything. -Thanks to my honey Deyanira, for cheering me into writing this FAQ for everybody to read. -Thanks to Konami, for making such kickass games like this! -Thanks to everybody in the M.A.M.E. development team for creating the emulator, which I used to dig deep into the game and create this FAQ. -And special thanks to all of you who, just like me, love classic gaming and took the time to read this. =) This document is protected under copyright laws and shall not be in any way copied, altered, or used for any kind of profit. If you post it anywhere else, please give credit to Gamefaqs and its original author (aka X-Mang), in other words... Know your Role! Comments? Suggestions? Did I miss anything? email@example.com Konami(C) is a registered trademark of Konami Co., Ltd. 1988(R) The Final Round (TM) is a registered trademark of Konami Co., Ltd. All Rights Reserved.