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 Ninja Baseball Batman
 Move List v.1.00
 Copyright 2003 Saradin (saradin@swirvemail.com)
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Developer: Irem
Year: 1993

Date: January 5, 2003

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

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Since the characters' moves are not named, or at least I can't find them
anywhere, I will be making up names for these abilities.
Also, remember that this list only covers moves unique to each character. 

I. Jose
II. Ryno
III. Roger
IV. Straw

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I. Jose

Fire Kick - Press Jump while holding down Attack
Jose crouches, then launches into a flying kick (with his foot on fire).
It has a range of about 3/4 of the screen.

Meteo - In midair, press Backword, Forward and Attack simultaneously
OR in midair, press Forward, Backward and Attack simultaneously
Jose poses, then several flaming rocks circle around above him. These rocks
float down (while still circling), hitting all enemies within almost 1/2 of
the screen of Jose. Then the rocks float back up, Jose makes a downward
throwing motion, and the rocks crash down. This taijutsu deals good damage,
like the rest. This move takes away about 1/3 of your life bar if it hits an
enemy. Also, if your lifebar is in the red and flashing, you cannot perform
this move.

Berserk - While grabbing an enemy, press Attack and Jump simultaneously
Jose strikes rapidly at the enemy he is holding multiple times. Then he
somersaults and hits the enemy with an overhead smash, setting it on fire.
Jose finishes off with a jump kick. This move deals great damage to a single
enemy, perfect for bosses if you can grab them. Like his regular desperation
attack, this move takes away about 1/7 of your life bar. However, UNLIKE the
regular desperation move and Meteo, you CAN perform this even if you only have
one pixel of life left. Note that although the combo itself only effects a
single enemy, the final explosion does effect any enemy within range. Also, 
other players CAN knock an enemy out of range of your Berserk, but you will
still be flailing away.

Berserk (non self-damage version) - While running, hit Backward and Jump
simultaneously

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II. Ryno

Helicopter Drop - Press Jump while holding down Attack
Ryno leaps forward while spinning his bats above his head. If an enemy makes
contact with his legs, Ryno will grab the enemy with his legs and drive him
to the floor when falling down. The range of the jump appears to be about
2/5 of the screen. When driving an enemy into the floor, it CAN hit other
enemies. Note that this move CAN be interrupted, and if it is, the enemy does
NOT take any damage.

Thunderstrike - In midair, press Backward, Forward and Attack simultaneously
OR in midair, Forward, Backward and Attack simultaneously
Ryno jumps into the air with lightning sparks on his bats and feet. Then he
bounces around the screen with lightning bolts coming down from the sky. His
landing place seems random. This move takes away about 1/3 of your lifebar if
it hits an enemy. Also, if your lifebar is in the red and flashing, you cannot
perform this move. Impressive range, looks like it effects the whole screen.

Thunderfall - While grabbing an enemy, press Attack and Jump simultaneously
Ryno jumps straight up, and launches several sparks at the enemy he was
holding. Then he stomps the enemy a couple of times, with lightning bolts
hitting from above for each stomp (this happens very quickly). Ryno finishes
with a dive toward where the enemy was. This move takes away about 1/7 of
your lifebar. Like Jose's Berserk, this move CAN be performed with ANY amount
of life left in your lifebar. Enemies in range of the lightning sparks DO get
hit.

Thunderfall (non self-damage version) - In midair, press Up then Down and
Attack simultaneously

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III. Roger

Gut Smash - Press Jump while holding Attack
Roger hops forward, bumping enemies with his stomach. Very limited range, but
good power. Each hit of this does more damage than a hit from Jose's Fire Kick.
The lag after this move is less than Jose's Fire Kick.

Volcano Breaker - In midair, press Backward, Forward and Attack simultaneously
OR in midair, Forward, Backward and Attack simultaneously
Roger jumps into the air and floats for a second, with his hands glowing blue.
Then he falls to the ground and punches the floor 5 times, alternating
between the left and right hand (HIS right hand hits the floor 3 times). Four
small volcanoes burst out of the floor, 2 on the far ends of the lower half of
the screen and 2 near the center of the upper half of the screen. Each
volcano fires 2 large beams up into the air (looks like one beam, but you'll
see the volcanoes make 2 shooting animations). It looks like this hits all
enemies on the screen. This move takes away about 1/3 of your lifebar if
it hits an enemy. Also, if your lifebar is in the red and flashing, you cannot
perform this move.

Grand Driver - While grabbing an enemy, press Attack and Jump simultaneously
Roger slams the enemy around left and right 4 times, then leaps high into the
air. He then piledrives the enemy into the ground. Surrounding enemies DO get
hit by this move if Roger slams the enemy he was holding into them. Like the
other grab specials, this move takes away about 1/7 of your lifebar, can be
performed with any amount of life left, and deals fantastic damage to a single
target.

Grand Driver (non self-damage version) - Press Forward, Down, Backward, Up, 
then Forward and Jump simultaneously

Squish - In midair, press Attack while holding Down
This isn't really a special move, but I'm including this cause its effect is
funny. Roger falls toward the floor with his body spread out while facing
downward. This flattens any regular enemy it hits if it doesn't kill them.

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IV. Straw 

Power Thrust - Press Jump while holding down Attack
Straw thrusts his bat forward, with circular energy waves around it. It has
a range of about 40% of the screen. Apparently it has the same power as Jose's
Fire Kick

Water Dragon Bullet - In midair, press Backward, Forward and Attack
simultaneously
OR in midair, Forward, Backward and Attack simultaneously
Straw poses in midair (my favorite pose) as a water dragon crashes down from
above, in the upper right corner. The dragon then bounces around in the room,
from right to left in the upper half of the screen, then left to right in the
lower half of the screen. This hits all enemies on the screen. This move takes
away about 1/3 of your lifebar if it hits an enemy. Also, if your lifebar is
in the red and flashing, you cannot perform this move.

Dynamite Boost - On the ground, Half Circle Forward and press Jump
Straw leaps forward. If he makes contact with an enemy, he starts thrusting
his bat down at the enemy for multiple hits, then he throws down some dynamite.
The leap has a maximum distance of about 3/4 of the screen. Note that if an
enemy is next to Straw, it will NOT be hit by this move. Good damage, this is
basically equivalent to a grab special...Note that enemies CAN get knocked
out of this move by another player

Dynamite Buster - While grabbing an enemy, press Attack and Jump
simultaneously
Straw hops and starts thrusting his bat down at the enemy for multiple hits,
and then he throws down some dynamite. This is practically the same as
Dynamite Boost :P. However, the two major differences are that Buster can
only be done while grabbing an enemy, and that Buster takes away about 1/7
of your lifebar while Boost does NOT use up any life.

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A shoutout to my friends at Shining Force Central:
Thank you all for playing this great game with me over Kaillera!
http://www.shiningforcecentral.com/

Thanks to Richter for telling me how to perform the grab specials for Jose,
Ryno, and Roger without having to grab an enemy first.

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 Ninja Baseball Batman
 Move List v.1.00
 Copyright 2003 Saradin (saradin@swirvemail.com)
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