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    FAQ/Walkthrough by War Doc

    Version: 1.0 | Updated: 04/18/06 | Printable Version | Search Guide | Bookmark Guide

                               | S K Y   R A I D E R |
                  GAME:  SKY RAIDER
              PLATFORM:  ARCADE
                 GENRE:  ARCADE ACTION
               CREATOR:  ATARI Copyright 1978
    AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
                E-MAIL:  kevinb(at)technologist(dot)com
           FAQ VERSION:  1.0
                                  TABLE OF CONTENTS
    1.  Legal Stuff
    2.  Version Information
    3.  Acknowledgements
    4.  Welcome
    5.  Overview
    6.  The Game
        6.1  The Controls
        6.2  The Playing Field
        6.3  Scoring
    7.  Playing the Game
    8.  Conclusion
    To find a particular chapter or subchapter do the following:
    1.  Highlight the chapter or subchapter name you wish to find.
    2.  Press CTRL-C
    3.  Press CTRL-F
    4.  Press CTRL-V
    5.  Press CTRL-F
    5.  You will arrive at the desired chapter or subchapter.
    ********************************* U N I T  I **********************************
    | 1.  LEGAL STUFF |============================================================
    This guide may not be reproduced under any circumstances except for personal
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without advanced permission from the author.  Use of this guide on
    any other web site or as part of any public display is strictly prohibited, and
    a violation of copyright.  All content in this guide is Copyright 2005 by
    Kevin Butler.  Only the sites listed below have permission to publish this
    work or to display it:
    If you wish to put this guide on your site, e-mail me and ask.  Save yourself
    the headache of putting up with lawsuits and whatnot because you failed to ask
    a simple "Can I post your guide on <insert site>?".  If you wish to use info
    in this guide, please acknowledge that you have done so.  If I don't respond or
    I say no, accept it as fact.  This especially goes out to Dave at
    www.cheatcc.com since he has a habit of taking guides without permission.  In
    addition, do not modify this guide in any way whatsoever to suit your purposes.
    The latest version can always be found at www.gamefaqs.com.
    If you see this guide on any other site then the one listed above, please
    e-mail me.  If you wish to ask questions or give input to this guide, please
    e-mail me.  Just have Sky Raider as the subject so I know it isn't another
    kooky vendor trying to sell me hair gel or another XXX site telling me I have
    new friends.
    | 2.  VERSION INFORMATION |====================================================
    Version 1.0   04/18/06:  A guide is born.
    | 3.  ACKNOWLEDGEMENTS |=======================================================
    The following are a list of people or organizations that have made this FAQ
    My wonderful family (who has had to put up with the tapping on the keyboard)
    Atari for making a great arcade game
    GameFAQ's for putting up this FAQ
    | 4.  WELCOME |================================================================
    Welcome to my FAQ for Sky Raider.  Since the game is just a linear type of
    game, there is a general walkthrough provided.  This walkthrough will be broken
    up into the game itself and strategies for survival.  Input is appreciated
    along with constructive criticism.  If you wish to e-mail me thoughts on this
    FAQ, better ways of doing things, other strategies, etc., feel free.  Make sure
    you put Shy Raider as the subject.  If you don't, I'm liable to discard the
    e-mail as spam.
    | 5.  OVERVIEW |===============================================================
    1978 was a big year in video games.  It was the year that Midway managed to
    secure a license from Taito and get Space Invaders brought to the United
    States.  It was already causing a major commotion in Japan and the same
    happened in the United States.  This, unfortunately, meant many other video-
    games suffered because Space Invaders was literally sucking up everyone's
    quarters.  Atari, though, was starting to become a powerhouse in the video game
    world.  The release of the Atari 2600 home console opened the doors to many
    possibilities.  Atari even translated some of the 2600 games into arcade games.
    In later years, Atari would take the most successful arcade games and convert
    them to 2600 games.  Atari had also been known for being on the cutting edge
    where technology was concerned.  Sky Raider was no exception.  It was the first
    vertically scrolling game to come out.  In addition to a vertically scrolling
    terrain, the player could also control the "speed" of their bomber in relation
    to the landscape.  Other non Space Invaders-type games included Space Wars,
    Fire Truck, and Sea Wolf II.  Good luck and good hunting as you seek out your
    ******************************** U N I T  II **********************************
    | 6.  THE GAME |===============================================================
    Sky Raider is a two-dimensional, vertical scrolling game.  You get to be the
    pilot of a bomber whose task is to destroy as many targets as possible in the
    allotted period of time.  Fortunately for the player, it is a target-rich
    environment and the best part is that there are no defenses to fly through.
    That means you get to bomb targets at will without fear of any enemy fire.  Who
    could ask for a simpler type of game.
    / 6.1  The Controls and Moves /________________________________________________
    The controls on this game are pretty easy.  It will only take a little practice
    in order to become proficient with them.
    -  A four-way yoke with thumb button
    / 6.2  The Playing Field /_____________________________________________________
    Sky Raider has you going over a land which vertically scrolls beneath you.
    Targets are placed at random on the land and in the air below your bomber.  I
    have included an example of what the playing screen looks like:
        |                 /   ##                          \                 |
        |                /    ##                           \                |
        |               /      ##                           \               |
        |              /         #                           \              |
        |             /           #          +-+              \             |
        |            /            #          + +--+            \            |
        | SCORE     /            #           |_ __|             \   TIME    |
        | #####    /            ##              ^                \   ###    |
        |         /          |____|<-- TARGETS -+                 \         |
        |        /           |##  |                                \        |
        |       /            ##           |                         \       |
        |      /              #         +-+-+                        \      |
        |     /            ###        --+-+-+--<-BOMBSIGHT            \     |
        |    /            ##            +-+-+                          \    |
        |   /            ###              |                             \   |
        |  /             ####                                            \  |
        | /               ########                                        \ |
        |/                       ##                                        \|
    You control your bomber across this landscape.
    / 6.3  Scoring /_______________________________________________________________
    Scoring in this game is very easy.  Enemy point values are:
    Tower       :  350 points
    Bridge      :  450 points
    City        :  450 points
    Oil Refinery:  450 points
    Enemy Plane :  800 points
    Scores for extended play depend on allotted length of time set up for the game.
    Game lengths can be set at 60, 80, 100, or 120 seconds.  Obviously, the higher
    the game length, the higher your score needs to be to win an extended play.
    Extended play is half the length of the normal game length the machine is set
    up to be.  So the extended plays will be 30, 40, 50, or 60 seconds.
    Scores needed for extended play (according to the length of the game) are:
     60 seconds:  22,000 points
     80 seconds:  29,000 points
    100 seconds:  36,000 points
    120 seconds:  43,000 points
    No free men are awarded or needed since nothing shoots back at your bomber.
    This game is strictly time based.
    ******************************** U N I T  III *********************************
    | 7.  PLAYING THE GAME |=======================================================
    You start the game at the bottom of the screen.  Your main mission is to
    accumulate as many points in the time allotted.  This means you will have to
    plan ahead and keep a mental note of where your targets are at all times.
    -  Obviously, the name of the game is getting points.  This means you will have
       to be pretty darn precise in your ability to bomb.  That means you will have
       to learn how to speed up and slow down with precision.
    -  Once you release your bombs on a target, don't dawdle over that target.  You
       should be setting yourself up to take out the next target.  This may mean
       some radical maneuvering and speed control to get to it.
    -  Keep in mind that you will not be attacked by any enemy units.  This means
       you can put your full concentration into making sure your bombs hit their
    -  Speaking of targets, if you are forced to decide between two targets, use
       this priority system to determine which ones to hit:
       -  Go after the target that gives you the greatest point value.  If they are
          of equal value, take your pick.
       -  Go after a target that is clustered around other targets.  That way, you
          get more "bang for your buck".
       -  Hit targets that make it easier to get to another target without wasting
          any time.
    -  You can only have one bomb on the screen at a time.  Since you can fire
       bombs relatively fast, this shouldn't create too much of a problem.
    -  Always watch the top of the screen for the next target or targets to appear.
       Targets appear at random so you will need to be prepared as to where said
       targets will be.  In addition to ground targets, the enemy plane could also
       appear although it comes out less frequently.
    -  Your ultimate goal, as far as targets are concerned, is to be sure to get
       the enemy plane every time since it is worth the most points.
    ********************************  U N I T  IV *********************************
    | 8.  CONCLUSION |=============================================================
    This game was tucked in the corner of the arcade.  Since all the new games had
    a bazillion people on them, I decided to give this one a try.  After a couple
    of quarters, I found this game to be somewhat addictive.  This was due to the
    fact that one had to match skill against time and get a certain score to get an
    extended play.  This almost became a quest to get said score just to have
    bragging rights.  Although this game wasn't very popular, it still was a lot of
    fun to play.  Unfortunately, it is very rare to find this machine anywhere.
    However, through the miracle of emulation, a whole new generation is realizing
    what we "old" folks enjoyed those many years ago.  In addition,
    www.shockwave.com is bringing many of these classic games back.  Check out
    their site to see what ones are there.  I hope this guide helps you in being
    able to get the most amount of gameplay for this game.  If you do have other
    ideas or thoughts, please e-mail me and share them.  Who knows, maybe I'll
    start a Q&A Chapter in this guide if enough people ask the same questions.
    Anyway, thank you again for reading this guide.
    To see other FAQ's I have written please go to:
               ~~~  No trees were harmed in the making of this FAQ ~~~