+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        | W A R R I O R   B L A D E |
                        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+

              GAME:  WARRIOR BLADE
          PLATFORM:  ARCADE
             GENRE:  ARCADE ACTION
           CREATOR:  TAITO Copyright 1991
AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
            E-MAIL:  kevinb(at)technologist(dot)com
       FAQ VERSION:  1.01

-------------------------------------------------------------------------------

                              TABLE OF CONTENTS

    UNIT   I:  INTRODUCTION

1.  Legal Stuff
2.  Version Information
3.  Acknowledgements
4.  Welcome
5.  Overview

    UNIT  II:  GAME INFORMATION

6.  The Game

    6.1  The Controls
    6.2  The Playing Fields
    6.3  Scoring
    6.4  The Characters
    6.5  The Bosses

    UNIT III:  STRATEGIES

7.  Playing the Game

    7.1  Depon Road
    7.2  Castle
    7.3  Tower
    7.4  Palace
    7.5  Ship
    7.6  The Temple of Gulestopalis

    UNIT  IV:  CONCLUSION

8.  Conclusion

_______________________________________________________________________________

To find a particular chapter or subchapter do the following:

1.  Highlight the chapter or subchapter name you wish to find.
2.  Press CTRL-C
3.  Press CTRL-F
4.  Press CTRL-V
5.  Press CTRL-F
5.  You will arrive at the desired chapter or subchapter.

_______________________________________________________________________________

                                **************
********************************* U N I T  I **********************************
                                **************
+=================+
| 1.  LEGAL STUFF |============================================================
+=================+

This guide may not be reproduced under any circumstances except for personal
private use.  It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author.  Use of this guide on
any other web sit or as part of any public display is strictly prohibited, and
a violation of copyright.  All content in this guide is Copyright 2003 by
Kevin Butler.  Only the sites listed below have permission to publish this
work or to display it:

www.gamefaqs.com
www.cheats.de
faqs.ign.com

If you wish to put this guide on your site, e-mail me and ask.  Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?".  If you wish to use info
in this guide, please acknowledge that you have done so.

If you see this guide on any other site then the one listed above, please
e-mail me.  If you wish to ask questions or give input to this guide, please
e-mail me.  Just have Warrior Blade as the subject so I know it isn't another
kooky vendor trying to sell me hair gel or another XXX site telling me I have
new friends.

+=========================+
| 2.  VERSION INFORMATION |====================================================
+=========================+

Version 1.0   8/ 6/03:  A guide is born.

Version 1.01  8/28/03:  Fixed a couple of errors.

+======================+
| 3.  ACKNOWLEDGEMENTS |=======================================================
+======================+

The following are a list of people or organizations that have made this FAQ
possible:

My wonderful family (who has had to put up with the tapping on the keyboard)
Taito for making a great arcade game
GameFAQ's for putting up this FAQ

+=============+
| 4.  WELCOME |================================================================
+=============+

Welcome to my FAQ for Warrior Blade.  Since the game is just a linear type of
game, there is a general walkthrough provided.  This walkthrough will be broken
up into the game itself and strategies for survival.  Input is appreciated
along with constructive criticism.  If you wish to e-mail me thoughts on this
FAQ, better ways of doing things, other strategies, etc., feel free.  Make sure
you put Warrior Blade as the subject.  If you don't, I'm liable to discard the
e-mail as spam.

+==============+
| 5.  OVERVIEW |===============================================================
+==============+

Warrior Blade was created by a company that really doesn't need an intro-
duction.  Taito has been around for a while.  It was this company that created
the video game craze in the first place with Space Invaders in 1978.  Since
that time, Taito hasn't rested and has constantly strived to put out quality
video games.  Since introducing the barbarian Rastan in 1987, Taito has put out
a couple of sequels.  The game is rather popular in the Far East and it even
has developed a following here in the United States.  In this game, you will
have a choice of three characters who will go through different areas and fight
different bosses to get treasures and artifacts.  Are you up for the challenge?
Good luck.

                               ***************
******************************** U N I T  II **********************************
                               ***************

+==============+ 
| 6.  THE GAME |===============================================================
+==============+ 

Warrior Blade is a pseudo three-dimensional, fighting/tactical style game.  You
can move side to side the screen, left and right, and up and down.  You have a
choice of three characters to choose from to go out exploring and getting the
artifacts back that were stolen.  Of course the road won't be easy since there
are a lot of enemies who want nothing more then to put your character's head on
a platter.  You will be exploring musty old castles, run-down towns, and even
be on board a ship in your quest to track down treasure and artifacts.  You
will also have the benefit of getting mystical aid in the form of magic when
the time is right.  You will travel to four areas and complete the missions in
each of them before you advance to the next area.  All in a days work for those
who like the hard knock life.

 ____________________
/ 6.1  The Controls /__________________________________________________________
--------------------

The controls on this game are pretty easy.  It may, though, take just a little
bit of time to get used to them.

-  An eight-way joystick

-  A swing or fire button

-  A jump button

 __________________________
/ 6.2  The Playing Fields /____________________________________________________
--------------------------

Warrior Blade involves going through different lands as you quest for treasure
and artifacts.  The basic screen, though, remains the same.  It is just what-
ever area that you are in that is different.  I have included an example of
what the playing screen looks like:

    +-------------------------------------------------------------------+
    |    CHARACTER NAME             TIME                                |
    |                                                                   |
    |   [ CHARACTERS ENERGY ]        35  <-TIME REMAINING               |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                              \|/                  |
    |                                             -( )-                 |
    |                                              /|\                  |
    |                                               |    ( )<-ENEMY     |
    |                                   /           |     |             |
    |                                  /            |-----|             |
    |                        ( )      /             |-----|             |
    |                         |      /                    |             |
    |_________________________|-----O____________________/_\____________|
    |                         |                         /   \           |
    |                         |                        /     \          |
    |                        / \ <- YOUR CHARACTER   _/      _\         |
    |                       /   \                                       |
    |                      /_    \_                                     |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                     MAGIC [ MAGIC REMAINING BAR]                  |
    |                                                                   |
    |                                                                   |
    +-------------------------------------------------------------------+

You control your character through the different screens.

 _______________
/ 6.3  Scoring /_______________________________________________________________
---------------

Scoring in this game is relatively hard since there are a lot of things you can
get points for.  Also, some enemies require more then one hit to finish them
off.  I have also included that information.  Here is the scoring table:

                  +--------------------+--------+--------+
                  | OBJECT OR ENEMY    | # HITS | POINTS |
                  +--------------------+--------+--------+
                  +--------------------+--------+--------+
                  | ARCHERS            |    2   |    100 |
                  +--------------------+--------+--------+
                  | BIRD               |    1   |    300 |
                  +--------------------+--------+--------+
                  | COPPER COIN        |    -   |     10 |
                  +--------------------+--------+--------+
                  | GOLD COIN          |    -   |    100 |
                  +--------------------+--------+--------+
                  | LIZARD SOLDIERS    |    3   |    700 |
                  +--------------------+--------+--------+
                  | LIZARDS            |    2   |    250 |
                  +--------------------+--------+--------+
                  | LIZARDS WITH CLUBS |    2   |    250 |
                  +--------------------+--------+--------+
                  | NATIVES            |    3   |    200 |
                  +--------------------+--------+--------+
                  | PLANTS             |    1   |     50 |
                  +--------------------+--------+--------+
                  | PRIESTS            |    1   |    200 |
                  +--------------------+--------+--------+
                  | SHARK              |    1   |    350 |
                  +--------------------+--------+--------+
                  | SILVER COIN        |    -   |     50 |
                  +--------------------+--------+--------+
                  | SOLDIER ON DRAGON  |    2   |    100 |
                  +--------------------+--------+--------+
                  | SOLDIERS           |    3   |    250 |
                  +--------------------+--------+--------+
                  | SWORDSMEN          |    2   |    100 |
                  +--------------------+--------+--------+
                  | TREASURE           |    -   |    500 |
                  +--------------------+--------+--------+
                  | UNDEAD (MUMMIES)   |    2   |    100 |
                  +--------------------+--------+--------+
                  | WIZARD             |    2   |    200 |
                  +--------------------+--------+--------+


You also get points for clearing an area.  In addition, you will also get a
time bonus of the time remaining x 100.  The only two areas you don't get the
time bonus added on are Horseman's Forest and Wind Canyon.  The clear bonuses
are as follows:

DEPON RD:           1,000 points
HORSEMAN'S FOREST:  5,000 points
WIND CANYON:        5,000 points

All other areas are 10,000 points

You start with full energy.  When you run out, the game is over.

 __________________
/ 6.4  Characters /____________________________________________________________
------------------

There are three characters you can choose from for your adventures in this
game.  Each character has their good and bad points.  I will list out the
characters as such:

+------+
| NAME |
+------+

Profession:
Age:
Arms:
Speed: Slow/Medium/Fast (or any combo of)
Power: Low/Medium/High  (or any combo of)
Range: Short/Medium/Long (or any combo of)

+--------+
| RASTAN |
+--------+

Profession:  Bandit
Age:  28
Arms:  Longsword
Speed:  Medium
Power:  High
Range:  Medium/Long

+-------+
| DEWEY |
+-------+

Profession:  Hireling
Age:  25
Arms:  Ninja Swords
Speed:  Fast
Power:  Medium
Range:  Medium/Long

+--------+
| SOPHIA |
+--------+

Profession:  Thief
Age:  26
Arms:  Whip
Speed:  Medium
Power:  Low/Medium
Range:  Long

 __________________
/ 6.4  The Bosses /____________________________________________________________
------------------

There are seven bosses to deal with in this game.  I will list the bosses and a
couple of tactics that you can use to defeat them.  Go to chapter 7.1 for the
exact location of these bosses.  They are listed in the same order as the
worlds are listed in Chapter 7.1.  They are known as "Area Guard" in the game.

+-----------------+
| KING ZANANSTAFF |
+-----------------+

After you break through the tower floor, you will be deposited in a throne
room.  In front of your character will sit a skeletal man on a throne.  After
a few seconds of powering up, the battle will begin.

-  There are a couple of threats you must deal with against this boss.

   -  The first threat is from the boss.  He likes to throw blue fireballs at
      your character.  They are easy to sidestep but are still a nuisance.

   -  The second threat is from above.  Skulls fall from the ceiling.  After a
      couple of seconds, they form into skeleton warriors.  Usually there are
      three to four around at any time.  They can cause a lot of problems,
      especially when you are closing on King Zananstaff.

-  You first need to let the king throw his fireball and step away from it.
   Once he has done that, close on him real rapidly (unless you have a ranged
   weapon) and start pounding on him.  You will know when your hits are
   registering because he will light up.

-  When he gets ready to throw another fireball (he will cock his arm back),
   get away from him and sidestep it.  Also, by this time, you will have to
   deal with the skeleton warriors.  It only takes one hit to bring them down
   but they could block your path and keep you in the fireballs path.

-  Repeat the above pattern until the king is destroyed.  It should take 20
   hits to bring him down.

+---------------+
| PYLEX = PYLON |
+---------------+

After you complete your trek to the top of the spiral tower, this boss awaits.
A fire will start and this boss will appear.  He is skeletal looking with a
demons head.  Plus, he is on fire.

-  When this boss appears, get outside of his range.  He has a pretty long
   reach so you will need to jump around and move constantly.

-  You won't get hurt by just running by him but if he hits you, be prepared
   for a big energy loss.

-  One of his favorite tactics is to jump up and imprison your character within
   his flaming rib cage.  This also can do some heavy-duty damage.

-  The best way to take out this boss is to watch his hand on your side.  When
   he raised it, go in and start hacking away at his rib cage.  You will know
   your hits are registering because he will briefly turn blue.

-  After a couple of hits, he will jump up.  Watch the shadow on the ground
   since that is an indicator of his impact point.  Run or jump out of the way
   and continue the above pattern of slashing and backing off.

-  It takes 16 hits to turn this flaming skeleton into kindling.

+------------+
| FINSTERNIS |
+------------+

Well, you couldn't go through a few bosses without having to deal with one
knowledgeable in the mystic arts.  Finsternis brings that reality to you.  He
appears as a robed man.

-  This battle opens up with Finsternis creating five rocks that go in orbit
   around him.  You need to quickly break up these rocks or he will launch them
   at your character.

-  After you have busted the rocks, Finsternis will disappear and reappear on
   the other side of the screen.  At the same time, he will launch two attacks:
   Scrolls and fire.  The scrolls attack is just a bunch of scrolls being
   thrown at your character and it doesn't do a whole lot of damage.  It's the
   mini fireballs that can do some serious damage.

-  After taking out the rocks, there is a slight delay before Finsternis dis-
   appears.  Get some shots in on him.  Again, he will briefly light up when
   you hit him.

-  When he reappears, be prepared for the scroll and fire bombardment.  As soon
   as its finished, go in and unload upon him some more.  If you managed to get
   enough hits the first time, this should finish him off.  If not, he will
   disappear and reappear attacking with scrolls and fire from another location.

-  16 hits will help this boss become part of the mystical universe.

+-------------+
| DESMOSTYLUS |
+-------------+

This is one of the harder bosses to deal with.  The reason is the fact you
don't deal directly with the boss initially, but deal with the minions he
creates.

-  After he has settled in his floating throne, he will create five water
   dragons.  They look like snakes but have dragon heads.  They will go in and
   out of the water and aim for your character.

-  In order to score hits on Desmostylus, you have to destroy his water
   dragons.  There are usually three or four at any given moment until you have
   destroyed 16 of them.  This isn't easy since they have the tendency to cover
   each other so if you get a shot on one, at one or two will have a shot at
   your character.  This will definitely require a lot of maneuvering around so
   you don't get trapped.  Once you have dispatched 16, all you need to do is
   give the boss a good whack.

-  After that, the rest is history as the boss gets committed to a watery
   grave.

+-------------+
| PAS=DE=DAUX |
+-------------+

Another skeletal boss but one with a new twist.  This one has two heads, one
human and the other demonic.  In addition, instead of hands, he has blades at
the ends of his four arms.

-  This boss doesn't actually have any real surprises, he uses his four blades
   to deadly effect and also tries to corner your character against the side of
   the screen.

-  The best way to take out this boss is to wait until the arm is raised on
   your characters side.  Then rush in and get a couple of good shots.  Keep in
   mind, only the end of your weapon can do damage so don't crowd in too close
   to this boss.

-  Keep up the pattern and jump to the other side if you don't have room to
   maneuver on the side you're on.

-  One thing to keep in mind, after you get 14 hits on this boss, he will fall
   apart.  Don't let this fool you though, he isn't finished yet.  You still
   will need to get two more hits to totally finish this boss off.

+-----------+
| GIFFKRAKE |
+-----------+

When you get to the other end of the ship, this boss awaits you.  He will only
briefly appear human before he transforms into a mutated octopus.

-  This boss doesn't move but his tentacles have a long range and can tag you
   for some big damage.

-  In order to get hits on this boss, you must first get through his tentacles.
   It only takes 4 hits to take a tentacle out but keep in mind that the other
   five tentacles will be gunning for your character.  In addition, the
   tentacles will reattach to Giffkrake so you must be quick.

-  Once you have broken through the tentacle barrier, start beating on the main
   body.  You may have to back off to deal with the tentacles.

-  Keep up this pattern.  After 16 hits, Giffkrake will be seafood.

+----------------+
| LORD LUDERKAWN |
+----------------+

This boss starts out as an armored warrior.  Don't let that fool you because he
soon turns into a demon.

-  This boss is pretty quick and it will take all of your skill to maneuver
   around to get hits in on him.

-  In addition, he has a nasty little breath weapon that can do major damage if
   your character is in its path.

-  Again, the best way to hit this boss is to "dance" around him.  Get a couple
   of hits and maneuver away before he has a chance to counterstrike.

-  Continue to move in and out getting in hits if you can.  After 16 hits, you
   can say bye-bye to the boss as he transforms back into the armored warrior.

                               ****************
******************************** U N I T  III *********************************
                               ****************

+======================+
| 7.  PLAYING THE GAME |=======================================================
+======================+

This game consists of an introductory and final area.  In between are four
areas and subareas you can choose from.  It looks like this:


                             +--------+-------+
                             | CASTLE | TOWER |
                             +--------+-------+
                             | PALACE | SHIP  |
                             +--------+-------+

You can choose any area that you haven't been through already.  I will be de-
scribing the areas, starting with the castle.  I will then go in a clockwise
fashion around this chart.  First, though, there are some basic strategies one
must be aware of before playing the game.

-  Remember, you can move in eight directions on the screen.  So if an enemy is
   in front of you, you can sidestep around that enemy and possibly can get a
   shot from the side or rear.

-  A lot of times, enemies will come at you in a tightly packed group before
   they spread out.  Get in a hit while they are tightly packed and you can hit
   more then one in your one hit.  This proves to be very valuable considering
   the fact that most enemies in this game require multiple hits to kill them.
   The difference between life and death could be that one extra hit.

-  Break open all barrels and crates along the way.  There are many objects
   that can be of major use to your character.  Items such as the Arms of
   Thunder which hits the enemy with a lightening bolt in addition to your
   regular hit.  Healing potions to restore your vitality and actually to make
   you immune, for a time period, to enemy attacks.  You also may find the
   crystal orb which allows you to have an indestructible wizard fight at your
   side.  This is especially helpful when the screen is full of enemies.

-  When there are too many enemies to handle at once, sometimes jumping into
   the middle of the group and swinging wildly can do a lot of good.  Since you
   know you will get a hit regardless of where you aim, you may be able to
   "thin" the herd and give yourself better odds in the process.

-  Each area has a timer attached to it.  You can gain extra time by getting to
   specific parts of an area or by getting objects.  You don't want to sit
   around too long in one area though.  The enemy will not give up and continue
   to send in more troops to delay your movement even more.  Sometimes a good
   strategy is to run.  You run by double-tapping the joystick in the direction
   you wish to travel.  Your run is only broken by an enemy or object in your
   way.  You may not get as many points, but you can make it through levels
   quicker.

-  When you have the wizard with your character, the only way to regenerate
   magical energy is by picking coins and treasures.  This basically means a
   lot of fighting and breaking up things.  It is worth it, though, since the
   wizard has a very powerful arsenal of spells to assist your character.

Now, I will go through each area and subarea you will have to go through to
complete the game.  Use the above strategies with things I will describe about
each area.  In addition, I will mention the boss at the end of an area (if
there is a boss).  Just go to Chapter 6.4 for the full boss strategies.  You 
ill have 50 on the timer for each level.  Again, this number may go up or down
dramatically depending on what events or actions take place.  Ok, let's go ad-
venturing.

 __________________
/ 7.1  Depon Road /____________________________________________________________
------------------

This is your introduction to this world.  There aren't a whole lot of threats
to deal with in this area.

-  You will first be assaulted by eight plants.  Usually an attack is powerful
   enough to take out two in one hit.

-  Depending on how fast you move through this area, you may also encounter
   lizards and lizards with clubs.

 ______________
/ 7.2  Castle /________________________________________________________________
--------------

The castle area consists of two subareas.  It is in these areas that you will
encounter a big variety of enemies.

+--------------------------+
| 7.2.1  Horseman's Forest |
+--------------------------+

Your character will be on horseback for this area.  The major threats are
mounted soldiers and archers.  In addition, fallen logs will be scattered on
the road also for you to jump.

-  The soldiers and archers are pretty easy to deal with.  Just make sure you
   don't get in the line of fire of the archers since their arrows can cause
   your character some pain.  The soldiers just swing their swords and attempt
   to hit your character.

-  You can use your mount as a weapon in addition to the attack your character
   makes.  If you can bump one of the enemy riders on their mount, it will then
   only take one hit, instead of two, to knock them down.

-  When you see this character:  "!", it means that get prepared to jump.  If
   you fail to jump, your mount will stumble and your character will take
   damage.

-  There will be 20 mounted archers and soldiers for your character to deal
   with.

+-------------------------------------------+
| 7.2.2  The Enchanted Castle of Zananstaff |
+-------------------------------------------+

-  You will first run into natives and priest before you even cross the bridge.
   They are easy to deal with, plus, if you're playing as Rastan, you will grab
   some and throw them.

-  Continue down the corridor and you will be attacked by mummies and soldiers.

-  Go up the stairs and attack the door to break it down.  More enemy awaits,
   mostly soldiers and lizard soldiers.

-  Make sure you break open the barrels since you can get either Arms of Fire
   or Thunder.  They help greatly in thinning the enemy ranks.

-  You will soon come upon an area that has three gaps bordered by three thin
   platforms.  Be careful crossing over this area.  In addition, birds holding
   rocks will appear to make your trip even more perilous.

-  Jump on the chain and ride it to the top.  Swing your sword before getting
   off the chain to take care of anybody too close to your landing spot.

-  Continue down this path until you get to the end.  The floor will collapse
   and you will deal with the Area Guard:  King Zananstaff.

-  When you defeat King Zananstaff, you will get the "Crown of Ishulin".  This
   crown gives your character extra power in attacks.

 ____________
/ 7.3 Tower /__________________________________________________________________
------------

The tower area consists of two subareas.

+--------------------+
| 7.3.1  Wind Canyon |
+--------------------+

In this subarea, you will be a dragon rider.  Major threats are just the
mounted soldiers who try to knock you off your dragon.

-  The soldiers are real easy to deal with in this subarea.  You have a lot of
   room to move about and you should be able to knock them off their mounts
   with little trouble.

-  Use your mount as a weapon.  If a soldier is coming under your character,
   just bring your mount on top of him.

+-----------------------------------+
| 7.3.2 Mahadidekaradi Spiral Tower |
+-----------------------------------+

-  This battle basically has you battling your way up a huge tower.  The usual
   enemies abound to prevent your getting any higher.

-  When you reach the top, the tower will catch on fire and Area Guard Pylex=
   Pylon will emerge to do battle.

-  When you defeat him, the "Moon Crystal is your reward.  The crystal gives
   your character extra magic power.

 ______________
/ 7.4  Palace /________________________________________________________________
--------------

The Palace area consists of two subareas.

+-----------------------+
| 7.4.2  Ka Fa Mountain |
+-----------------------+

You will start this level by sliding down a huge mountain.  To make your slide
even more fun, boulders and chasms will be in your way.

-  Use the boulders to your advantage.  You will only encounter lizard soldiers
   in this subarea.  They pack themselves together pretty tightly so the
   boulders usually damage three or four of them.  Makes your job a whole lot
   easier.

-  When you see this character:  "!", get ready to jump over a chasm.  If you
   don't, then it's goodnight to your character.

-  After getting to the bottom of the mountain, you will have to deal with a
   few lizards until you get to the Area Guard.

-  When you defeat Finsternis, you will advance to the next subarea.

+-------------------------------------------+
| 7.4.3  Palace of the Black Demon Religion |
+-------------------------------------------+

This subarea has a lot of floor level traps.  These traps are spears or blades
coming in and out of the lower part of the wall.

-  All manner of enemies will attack your character.  You do, though, have
   extra help.  This help is in the form of the traps that are along the floor.
   Cause your enemies to stay in those trapped areas and you won't have to do
   much in the way of killing them.

-  By that same thought, don't get caught in these traps.  They will drain your
   energy very quickly if you are getting hit by two to three at a time.

-  You will go down two sets of chains to make it to the Area Guard
   Desmostylus.

-  Once you have cleared out the Area Guard, your reward is "Brave Geran's
   Necklace".  This necklace gives your character extra speed.

 ____________
/ 7.5  Ship /__________________________________________________________________
------------

This area consists of two subareas.

+-------------------------------+
| 7.5.1 Harbor Village of Peslo |
+-------------------------------+

-  There are a lot of barrels and crates in this area.  Make sure you break
   into all of them since there are a lot of good things to be had.

-  The usual enemies are around to make your life more interesting.  Deal with
   them accordingly.

-  You will eventually come onto a pier.  This is where you will battle the
   Area Guard Pas=De=Deux.

-  When you have eliminated the Area Guard you will head to the next subarea.

+-------------------------------+
| 7.5.2 Pirate Ship Southernkid |
+-------------------------------+

-  When you enter the ship, the floor will be covered with water.  The big
   threat here are the sharks.  They tend to not only attack in the water, but
   they also fly out of the water to attack.

-  Once you go up the chains to the next deck, the enemies will be the ones you
   have gotten used to battling.  Be wary of holes in the deck since your
   character will have to jump over them.

-  Go up another chain and continue to battle toward the end of the ship.

-  When you make it to the end of the ship, part of the deck will collapse and
   the next Area Guard, Giffkrake will be there to greet your character.

-  Defeat him and your reward is "The Horenon Daiamond Image".  This gives your
   character increased protection.

 __________________________________
/ 7.6  The Temple of Gulestopalis /____________________________________________
----------------------------------

After realizing that your character still needs the Treasure of Depon, your
character embarks on a journey to the final conflict.

-  You will encounter light resistance as you get to the Area Guard Lord
   Luderkawn.

-  After defeating him, a volcano erupts destroying the area.  Your characters
   sail off into the sunset.

                               ****************
********************************  U N I T  IV *********************************
                               ****************

+================+
| 8.  CONCLUSION |=============================================================
+================+

I had always been a fan of Rastan when it came out in 1987.  When I first saw
this game, it seemed that Rastan had a worthy sequel.  Granted, it was still
hack and slash.  The worlds, though, were large and it could keep you busy for
quite a while even though the game did have a conclusion.  It was the adventure
of getting to that conclusion that made this game fun to play.  Unfortunately,
it is very rare to find this machine anywhere.  However, through the miracle of
emulation, a whole new generation is realizing what we "old" folks enjoyed
those many years ago.  In addition, www.shockwave.com is bringing many of these
classic games back.  Check out their site to see what ones are there.  I hope
this guide helps you in being able to get the most amount of gameplay for this
game.  If you do have other ideas or thoughts, please e-mail me and share them.
Who knows, maybe I'll start a Q&A Chapter in this guide if enough people ask
the same questions.  Anyway, thank you again for reading this guide.

To see other FAQ's I have written please go to:

           http://www.gamefaqs.com/features/recognition/32691.html

           ~~~  No trees were harmed in the making of this FAQ ~~~