|----------------------------------------------|
                    |           JOJO'S BIZARRE ADVENTURE:          |
                    |            HERITAGE FOR THE FUTURE           |
                    |                                              |  
                    |  ~Jojo no Kimyouna Bouken: Miraihe no Isan~  |
                    |                                              |
                    |     game published by Capcom on 9/25/99      | 
                    |        6th game on the CPS3 Platform         |
                    |               ARCADE BASED FAQ               |
                    |                                              | 
                    |       FAQ written by C. Blake Mullins        | 
                    |         email at cmull11217@aol.com          |  
                    |                                              | 
                    |                 version 1.0                  |
                    |----------------------------------------------|
                    
                                 Last Updated 11/30/99


             THIS FAQ is NOT ENDORSED BY CAPCOM or LUCKY LAND COMMUNICATIONS!



	For more information regarding the Capcom Play System 3(CPS3), please see
the following URL, to my critically acclaimed CPS3 FAQ:

                 http://members.aol.com/CMull11217/private/cps3faq.txt

	Or, go to GAMEFAQs(www.gamefaqs.com)for always updated versions of my FAQs.
Now, please enjoy this FAQ! :)



TABLE OF CONTENTS

1.  Frequently Asked Questions
    20 Questions answered

2.  Character and Move List 
  Kakyouin Noriaki
  Muhammed Abdul
  Jotaro Kujo
  Jean Pierre Polnareff
  Joseph Joestar
  Iggy ~the lovable pooch~
  D'Bo
  Midler
  Alessi
  Chaka Khan
  Vanilla Ice
  Dio
  Mariah
  Hol Horse
  Pet Shop?  *where's Death 13?*
  Anubis Polnareff


3.  Storyline

4.  Acknowledgments and Version History



	This FAQ, is written with the assumption that you know how a fighting type
game works, and/or a fan of the anime.  If so, then press on! :)



------------------------------
1.  FREQUENTLY ASKED QUESTIONS

20 Questions Answered



----Why did you write this FAQ?

	I figure, since I want to purchase this arcade game, why not write a FAQ on it?
Since there are no detailed FAQs on this game(or for the original Jojo's Bizarre
Adventure, no less), I wanted to be the first.  But, I underwent some trials and
tribulations uncovering all the truths.


----What trials and tribulations did you have to go through to write this?

	It is a CLEAR MISNOMER that the internet has EVERYTHING.  I ended up searching
for hours on end, and translating countless Japanese characters to figure out names 
of special moves, character names, and such.  I got no help, no leads; therefore, I
had to do everything myself.  Even when I asked for help, I got none.  I have written
other FAQs as well(Neo-Geo System FAQ, among others), but I guess that to others, 
that gives grounds for someone to be "conceited".  Any matter, it's that demeanor that
gives the internet a bad name, and something which I detest.  


----What is this game? Is it the same as Jojo's Bizarre Adventure?

	Well, let me elaborate for a minute on this question.  Jojo's Bizarre Adventure
and this game are different, in that this game has 16 characters, and sub quest games;
while the original has 10 characters and only one sub quest game.  Besides new cover
artwork, not much else is different.  The sequel was made, mainly because the PlayStation
and Dreamcast includes these characters(5 extra characters) in their versions of "Jojo".


----How come your character names are different than in other FAQs?

	Because my character names are the real ones from the anime, NOT just taken from
the arcade game.  That's how I do it, for added realism.  And the move names are from
the English version of the first Jojo, translations of the second one, and Capcom's
recommendation for move names.


----What is the "Stand" system?

	Since this game CLOSELY follows the 3rd chapter of Jojo's Bizarre Adventure, the
stand system follows the anime.  Your "Stand" is essentially an extension of yourself;
if your stand dies, then YOU die.(well, in the anime...see later in this section for 
the answer)  You activate your Stand, and it attacks as if you were attacking your opponent.  
You can deactivate it as well.  Your stand can get attacked as well as you, remember that.  
	Remember Street Fighter's infamous GUARD CRUSH?  Well, if your stand dies, you
get GUARD CRUSHED, menaing that your opponent can attack you for an instant without
any chance of you blocking the attack.  Your stand will then start to heal.  A lot easier
than if the game were 100% true to form of the anime...:)


----Uh-oh, more power bars at the bottom of the screen again....

	But, they're not bad, aren't they?  Well, these work differently;  you can power
them up to 9 levels, not 3 like the other Capcom games out there.  You know the rule;
do a special move and press TWO attack buttons instead of one to do a SUPER COMBO(which
is not really a "combo" in itself, but most gamers don't care anyways).


----What is the CHALLENGE mode?

	Basically, it's a "survival" mode, where instead of regaining your Stand meter
and your life meter getting refilled after each match, you pick ONE meter to refill.
It can get tough on a higher difficulty setting, believe me.


----Is this game worth it, over the original?

	If you own the arcade version, and want to upgrade to the "updated" version, in
my opinion it is worth it, because of the extra characters.  Anime-based games are very 
character-driven, unlike a Street Fighter or Fatal Fury.  So, a minor update to Fatal
Fury I wouldn't necessarily go for, but to Jojo I would, since fans of the fighter will
LOVE the extra characters because(more than likely) they are anime fans, and anime fans
like new characters, new identities.  I'm glad people can branch out to richer types of
anime, other than Dragon Ball Z and its many iterations. 


----Would you recommend this game, other than SF3: 3rd Strike?

	That is such an unfair pairing, since they are two completely different types
of fighting games.  SF3: 3rd Strike is getting back some of the tightness of Super
Street Fighter 2 Turbo, but for all practical purposes, it is a flashy, yet standard type
fighting game.  Most fighting game players will immediately take to it in an arcade.
Jojo, is a completely different story.  With Jojo, because of its innovative, and
true to form Stand system, and original characters, is a winner in my book.  However,
because it's so different, most see different as "bad", without digging in real deep.
Rather than spend a while at Jojo, to appreciate its uniqueness, most will get tired
of it and play something else.  That is, unless your arcade demographic constitutes
anime fans abound, then I would get Jojo for your arcade no matter what.  All in all,
I prefer Jojo, but in an arcade setting, unless you have lots of anime fans, I'd go
for SF3: 3rd Strike for money making. 
	

----Is this the last CPS3 Game?

	Most people thought Street Fighter 3: 3rd Strike was the last CPS3 game, however,
Capcom decided to release the update to Jojo's Bizarre Adventure in Japan, as the 6th
game released on the CPS3.  Will this be the last CPS3 game?  I personally don't think
so, as this system has a lot of promise.  Just look at those graphics! :)


----Well, the PSX and DC versions have the extra characters.....

	But this FAQ of mine is for the ARCADE VERSION.  I own no video game systems; I
own many arcade cabinets, and am a high volume seller of Neo-Geo MVS Carts.  I go
for the arcade version whenever I can.  Even though the arcade version of this game
costs about $1000 as of 11/27/99, and the DC will cost $50; the arcade is the one I'll
take, for reasoning of rapid load time and the right to use it in the arcade, having
that arcade feel.
	I may come across "cold", but that's how the arcade realm works.  No matter how
many different "story" modes or extra characters one can throw in; give me the arcade
version any day of the week!


----I'll bet there are some things changed for America, right?

	Since this game is not released in America as of 11/28/99, this is not necessary.
However, in the event that it is released, I will tell you just what would be changed.
Basically, very few things would have to be changed:


  Vanilla Ice-->Vanilla Iced
  Chaka Khan-->Chaca
  Muhammed Abdul-->Avdol
  Kage Dio-->Shadow Dio
  Waka-Joseph-->Young Joseph

  And, the blood rate may be toned down, as Capcom likes to do.  


----Who is Hirohiko Araki?

	Well, you can thank him for bringing this anime series into existence;  without
his ingenuity and intelligence for art's sake; we would not be discussing Jojo's
Bizarre Adventure right now, would we?  He's the main artist and director for the anime
"Jojo's Bizarre Adventure". And remember, last names are before first names, so the
name is Araki Hirohiko. 


----Can you find this game for me?

	Sure I can!  If you prepay me in full for $1300, I can get one for you in a week.
Remember though, that this will not come out in America, and the price will rapidly
depreciate(why I'm trying to hold out buying this as long as I can).  If you want arcade
games or Neo carts, email me at cmull11217@aol.com, and I can help you out.


----What other FAQs have you written?

	I have written various FAQs, all listed below, and the ones which I am in the
process of making:


FAQs I have made, and coming soon:

NEO-GEO
-------
Neo-Geo System FAQ--110kb  <maintained for 2 1/2 years>
Chibimaruko Chan Deluxe Quiz
Quiz Daisousasen: The Last Count Down
Quiz Daisousasen Part 2: Quiz Meintantei Neo & Geo
Quiz King of Fighters

<COMING SOON>
Aero Fighters 3
Art of Fighting 3: The Path of the Warrior
Breakers Revenge
Choutetsu Brikin'ger: Iron Clad
Oshidashi Zintrick
Pair Pair Wars


HYPER NEO-GEO 64
----------------
Hyper Neo-Geo 64 System FAQ

<COMING SOON>
Beast Busters: Second Nightmare
Samurai Shodown: Warrior's Rage


CAPCOM CPS2
-----------
CPS2 System FAQ--28kb

<COMING SOON>
Darkstalkers: Jedah's Damnation
Giga Wing
Marvel Super Heroes VS Street Fighter


CAPCOM CPS3
-----------
CPS3 System FAQ--17kb
Jojo's Bizarre Adventure: Heritage for the Future <this FAQ>


OTHERS
------
Sega ST-V System FAQ
Sega NAOMI System FAQ
Taito F3 System FAQ
Taito G-NET System FAQ
Mahjong Hot Gimmick "Kairakuten" by Psikyo
Silicon Graphics Workstation and Server FAQ--90kb
IBM AS/400 and RS/6000 FAQ--107kb



----What's Capcom's address so I can tell them to bring out this game out in the USA?

	Well, to be honest, I don't know if that will work real well, but you can try...
Their address is below:

	Capcom Coin-Op Incorporated
      475 Oakmead Parkway
      Sunnyvale, CA 94086
      
      Phone #: (408)774-0500
      Fax #:   (408)522-5331

	They do welcome and respect your comments, so talk with respect and maturity
when you call or write them, please! :)


----Where does "Jojo" in Jojo's Bizarre Adventure come from?

	Jojo comes from two letters in the first name and two letters in the last name,
of each of the main people in each of the 5 chapters of Jojo's Bizarre Adventure.
See, look at the coincidence below:

<JOnathan JOestar, JOseph JOestar, JOtaro KuJO, JOsuke Higashikata, GIOrno GIOrvanna>

*I got the above from a website, I am indebted for this information, whose is it? :)*


----Tell me more about the story...

	I will, down in the "STORYLINE" section. :)


----Why are there a lack of Jojo sites out there?

	Because most people are infatuated with other types of anime, such as Dragon Ball,
Dragon Ball Z(I know the difference), Pocket Monsters, Digimon, Yugi-Oh Dual Monsters,
Rurouni Kenshin, Tenchi Muyo, etc.  The more flashy-type anime, but where realism is at 
an all-time low.  That's where the mainstream is at, but if they will just branch out
into other types of anime, maybe people will like Jojo a little better.


----What about the codes to access the secret characters?

	Well, to access Young Joseph and Shadow Dio, beat the game with Joseph and Dio,
respectively.  There are other rumored characters in the Dreamcast version, but to my
knowledge, only the above two exist in the true arcade version.



---------------------------
2.  CHARACTER AND MOVE LIST


	In this section, I give the listing of all characters, and each of their moves
and names.  I will also give my recommendations and uses for each move, how they work
against your opponent and such...below, is my legend for the move list:


*as for YOU facing to the right*

UP, DOWN, FORWARD, BACKWARD, 
Dn-fd, Up-fd, Dn-bd, Up-bd         --Direction FOR SPECIFIC directions

QCB, QCF                           --Quarter circle back/forward, from down to
                                     left or right

HCB, HCF                           --Half circle back/forward, from left or right
                                     to inverted direction

360 degrees                        --move joystick in one full circle(or from right
                                     to up, 270 usually works as a 360)

LP, MP, FP, any P
STAND, START                       --infamous button layout,
                                     START Taunts as usual, STAND button activates
                                     the STAND
                                     LP is weak attack, MP is medium, FP is fierce


	Here are some basic moves, to utilize in time of need:


FORWARD x2 within a second         --the infamous DASH...everyone should know this

LP+ MP+ FP                         --DODGE an attack, but only if you aren't using
                                     your stand currently

while guarding attack,
LP+ MP+ FP                         --ADVANCE GUARD..I could never get the hang
                                     of this..:(

any P, followed by any P           --RECOVERY in AIR...to not take damage from
                                     being THROWN

while guarding attack,
DOWN, FORWARD, Dn-Fd + any P       --GUARD CANCEL, very important, to stop over-
                                     aggressive attackers

QCF + STAND                        --APPARITION ATTACK, kind of like a team hit
                                     in the corner in SNK's King of Fighters

UP, in air, then UP                --DOUBLE JUMP, reach heights almost as high as
                                     you can in Way of the Warrior for 3DO :)

QCB + STAND, then input special
moves while holding STAND, and
release STAND                      --called a TANDEM ATTACK; can be quite
                                     cumbersome to pull off concerning the holding
                                     of the STAND button


FORWARD + A, then A                --STAND RELEASE for Kakyouin Noriaki, Muhammed
                                     Abdul, Alessi, and Jean Pierre Polnareff

 
*I refuse to give "Easy" commands, as I feel playing a game on "Easy" and utilizing
special moves with one button defeats the purpose of playing a wonderful, technical 
fighter.  Only Normal mode moves here. Same with Stand Combos, as that other FAQs 
have those, and are not needed here.*


**Any moves with two asterisks on each side are the FINAL moves, which are very 
powerful super combos.


KAKYOUIN NORIAKI
----------------

Stand: Heirophant Green

<Special Moves>

--EMERALD SPLASHDOWN--
  QCF + any P
  midair performable move, useful to a
  certain extent


--WRAP SNAKE--
  BACK, HCB + any P
  not too useful
  

--BIRD OF WONDER--
  QCB + any P
  feint by holding down button


<Super Combos>

--EMERALD DIASMA--
  QCF+ any two P
  midair performable move, angle can
  be different each time you use it


--REACH OF THE DECCAN(ARM OF INDIA)--
  QCB+ any two P
  you move the arm, very interesting,
  yet I didn't care for the move so
  much


**--HEIROPHANT FINISH--**
  FORWARD, DOWN, Dn-Fd+ any two P
  in stand mode only, very destructive,
  my super combo of choice



MUHAMMED ABDUL
--------------

Stand: Magician's Red

<Special Moves>

--HURRICANE CROSSFIRE--
  QCF+ any P
  I'm indifferent when it comes to
  this move


--FIRE'S SHIELD--
  DOWN, FORWARD, Dn-Fd+ any P
  pretty damn useful, I like it


--BLAZING DETECTORS--
  QCB+ any P
  following opponent by holding any P


--FLIGHT OF THE PHOENIX--
  in midair, QCF+ P
  hard to hit opponent, can be left
  open for some dangerous moves


--HADES' SWARM--
  HCB+ any P


<Super Combos>


--NAPALM BOMB--
  QCF+ any two P
  good super combo, easy to do


--TYPHOON CROSSFIRE--
  QCB+ any two P
  updated Hurricane Crossfire, decent
  move


**--ANKH'S HARD HEAT--**
  DOWN, FORWARD, Dn-FD+ any two P
  feint by holding down buttons
  very powerful, but I prefer the
  napalm bomb



JOTARO KUJO
-----------

Stand:  Star Platinum

<Special Moves>


--BRING 'EM ON--
  QCF+ any P
  press P repeatedly for more hits
  

--BRING 'EM ON SUCCESSION--
  QCB+ any P
  

--STAR FINGER--
  FORWARD, DOWN, Dn-Fd+ any P
  control and feint by holding button
  very good attack


<Super Combos>


--COME TO THE LIGHT?--
*I have no idea what this is..*
  QCF+ any two P


--STAR BREAKERS--
  QCB+ any two P
  feint by holding button, release for
  control over move


**--THE WORLD--**
  FORWARD, MP, LP, FORWARD, STAND
  what a combo move, I hate this
  finisher, takes 3 combo levels



JEAN PIERRE POLNAREFF
---------------------

Stand:  Silver Chariot

<Special Moves>


--DART ARRAY--
  charge BACK->FORWARD + any P
  good move, also try pressing 
  any P repeatedly after doing
  this move


--SHOOTING STARS--
  charge DOWN->UP + any P
  I don't care for this move, easily
  missed or screwed up


--SKEW NEEDLE--
  QCB+ any P
  feint and control by holding button


<Super Moves>


--ARMOR TAKEOFF--
  QCF+ any two P


--LAST SHOT--
  QCB+ any two P
  decent move


**--PIECE OF MY SOUL--*
  HCB+ any two P
  needs 3 combo levels, but what an
  awesome move!  I love this move!



JOSEPH JOESTAR
--------------

Stand:  Hermit Purple

<Special Moves>


--SUNLIGHT OVERDRIVE--
  QCF+ any P
  decent move, be careful of anti-
  air attacks


--BEAT RIPPLE--
  360 degrees+ any P
  

--STRATEGY ACTION PLAN--
  QCB+ any P
  adds damage to any attack, great
  move, IMO...


--TURQUOISE OVERDRIVE--
  QCF+ any P
  stand-less attack


--HERMIT WEB--
  QCF+ any P
  ONLY in STAND mode
  follow up with rapid P, to get
  desired results


<Super Combos>


--TEACHER'S LESSON--
  QCF+ nay two P


**--OPAQUE OVERDRIVE--**
  360 degrees x2 + any P
  DEVASTATING move, whenever I pull
  this one off, I get a sense of pride



IGGY
----

Stand: The Fool


<Special Moves>  


--SAND CRASH--
  charge BACK->FORWARD + any P
  

--SAND ATTACK--
  charge DOWN->UP + any P


--SAND CLUTCH--
  HCB+ any P
  good move, I like it, but I have
  a feeling not many others do


--SAND MAGIC--
  DOWN, FORWARD, Dn-Fd+ P or inverted motion
  

--FLOAT--
  hold UP while jumping
  pretty useful


<Super Combo>


--BIG SAND WAVE--
  QCF+ any two P
  pretty potent move, I might add



D'BO
----

Stand:  Ebony Devil


<Special Moves>


--PIRANHA DIVE--
  QCF+ any P
  mid-air performable


--PROPELLER CUT--
  DOWN + any P
  simple move that gets a lot
  of damage


--HOPPING HUNTER--
  QCB+ any P
  press P after attack for more hits
  very good move


<Super Combos>


--JUNK CARNIVAL--
  QCF+ any two P
  feint and control attack by holding
  button down


--ROLL CRASHER--
  QCB+ any two P
  great move, can leave you open


**--TORMENT SACRIFICE--**
  FORWARD, DOWN, Dn-Fd + any P
  pretty powerful, my pick for best move



MIDLER
------

Stand:  High Priestess


--HARPOON SHOT--
  QCF+ any P


--MOTOR CEPHAL--
  QCB+ any P


--MAGICAL MOTOR SPIKE--
  FORWARD, DOWN, Dn-Fd + any P
  I don't get this move, or its
  purpose on Midler..:(


<Super Combos>

--MEGA HARPOON SHOT--
  QCF+ any two P
  

--CEPHAL DESTRUCTION--
  QCB+ any two P
  good move, pretty powerful combo


--DINNER TIME!--
  FORWARD, DOWN, Dn-Fd+ any two P
  


ALESSI
------

Stand:  Sethan

<Special Moves>


--BEE'S NEST--
  HCF+ any P
  feint with STAND button


--UNCHAINED NATURE--
  HCB+ any P


<Super Combos>

--HOPELESSNESS--
  QCF+ any two P


--SEERS OF TRUTH--
  QCB+ any two P
  good move, but I personally don't
  care much for Alessi :(



CHAKA KHAN
----------

Stand:  Anubis, the sword

<Special Moves>


--KILL THE DEMON--
  QCF+ any P
  performed up to 3 times in a row


--RETURN SWALLOW--
  FORWARD, DOWN, Dn-Fd + any P
  

--OMINOUS VOICE--
  QCB+ any P
  easily Guard Canceled against, so
  watch out


<Super Combos>


--BLOODY FLOWER--
  QCF+ any two P
  only performed in stand mode


--THE PEERLESS BLADE--
  QCF+ any two P
  only performed without stand
  excellent move, does good damage


--ONE LAST SWING--
  QCB+ any two P
  utilizes 2 combo levels, dangerous
  for opponent :)



VANILLA ICE
-----------

Stand:  Cream

<Special Moves>


--DARK SPACE--
  QCF+ any P
  excellent move, you can change direction,
  takes decent damage, great move


--SPATIAL EXISTENTIALISM--
  BACK, DOWN, Dn-Bk + any P
  weird name, eh?  I have seen this move
  in the anime, and translates to something
  like that...:)


--CREAM!--
  QCB+ any P
  excellent move, for an excellent character,
  even if he's a little feminine


--BLOW FLY--
  charge DOWN->UP + any P
  

<Super Combos>


--CIRCLE LOCUST--
  FORWARD, DOWN, Dn-Fd + any two P
  

--MADNESS SORROW--
  DOWN, Dn-Bk, DOWN + any two P
  requires two combo levels, very hard
  for me to pull this move off


--WHERE'S THE LOVE?--
  QCF+ any two P



DIO
---

Stand: The World

<Special Moves>


--MURDER MURDER--
  QCF+ any P
  press attack repeatedly for more hits


--MURDER!!--
  QCB+ any P
  this move IS different from above


--THE WORLD--
  FORWARD, DOWN, Dn-Fd + any P
  only performable without Stand


--WONDER!--
  FORWARD, DOWN, Dn-Fd + any P
  only performable with Stand


<Super Combos>


--CHECKMATE--
  QCF+ any two P


--ROAD ROLLER--
  QCB+ any two P
 

**--BLOODY SUMMONING--**
  MP, LP, FORWARD, LP, FP
  in a combo, ultra devestating, an
  awesome move, but makes Dio too
  powerful



MARIAH
------

Stand:  Bast

<Special Moves>


--COTTON'S REVENGE--
  QCF+ any P
  midair performable


--APPARITION?--
  QCB+ any P
  pretty good move, I  think Mariah
  has some good moves, this is the best


--WITCH'S FOLLY--
  FORWARD, DOWN, Dn-Fd + any P


<Super Combos>


--APPARITION DELUXE--
  QCB+ any two P


**--APOCALYPSE NOW--**
  QCF+ any two P
  exquisite move, wonderful to pull
  off on an unsuspecting opponent



HOL HORSE
---------

Stand: The Emperor(a shotgun)

<Special Moves>


--RIDING SHOTGUN--
  QCF+ any P
  midair performable


--DILLINGER'S SPECIAL--
  QCB+ any P


--STRETCH SHOT--
  FORWARD, DOWN, Dn-Fd + any P
  performable in midair


<Super Combos>


--SHOT IN THE DARK--
  QCF+ any two P
  midair performable


--WOODEN NICKELS--
  QCB+ any two P
  

--WILD WEST--
  BACK, DOWN, Dn-Bk + any two P
  hard to pull off sometimes, but
  well worth it




PET SHOP?
---------

Stand:  Horus

<Special Moves>


--THE FALCON--
  QCF+ any P
  midair performable


--HAWK FURY--
  hold A, release
  good move to perform, but Pet Shop?
  I'd rather have Death 13...


--WING FAULT--
  QCB+ any P
  
  
--WINGED DEAFENING??--
  HCB+ any P
  ONLY used in mid-air
  I don't know the name for this move


<Super Combos>


--KAMIKAZE KILL--
  QCF+ any two P
  midair performable


--WINGS OF FLIGHT--
  QCB+ any two P
  midair performable




ANUBIS POLNAREFF
----------------

Stand:  Anubis

<Special Moves>


--ANUBIS RAGE--
  QCF+ any P
  midair performable


--SAND OF THE ANTLION?--
  QCB+ any P
  easily Guard Canceled against


--CLEMENT POWER--
  FORWARD, DOWN, Dn-Fd + any P
  

--DUAL SWORDEDGE--
  FORWARD, DOWN, Dn-Fd + STAND


<Super Combos>


--HELL'S RAGE--
  QCF+ any two P


--SATANIC EXODUS--
  QCB+ any two P





-------------
3.  STORYLINE


	Following, is a summary of the 3rd chapter(one of 5 chapters that this game is
based on) of Jojo's Bizarre Adventure, and where the characters interact with the
story as such.   Please read this, as you'll want to follow where the story takes you.
Read on, and enjoy!


*this is meant if you understand about the lineage of Jojo and its 1st and 2nd chapters*
	Jojo is different from other anime, in that each character from each chapter
are blood related, the anime emphasizes the human mind, forces that transforms spiritual 
power, and has an extreme sense of realism.


	In 1989, Joseph Joestar(Jonathan Joestar's son) and his friend Muhammed Abdul 
traveled to Japan with Joestart's daughter Holly.  Holly married a rock star, but
Joseph sensed an awakening of an awesome power, the STAND.  The STAND is a projection
, an extension basically of oneself.  Dio awoke, and Holly had awesome power, but she
couldn't control it;  it was literally eating her alive.  They had approximately 30 days
to save Holly's life from Dio.  Holly's son, Jotaro Kujo, had these awesome powers
as well.
	The crew met up with two ex-villains, Kakyouin Noriaki, and Jean Pierre Polnareff.
Formerly under Dio's control, they, with the help of the lovable pooch Iggy, they reach
Dio, only to discover that Dio's Stand is invincible.
	Abdul and Iggy die saving Polnareff from Vanilla Ice, Dio's final henchman, while
Kakyouin killed himself when learning the power of Dio's stand.  Since Jotaro's stand
was the same type as Dio's, he could walk through time when Dio tries to stop time.  
Jotaro learned to freeze time for an instant, and shattered Dio's body with his attacks.
Therefore, that ended the blood-stained feud which started 100 years ago.


*Chaka Khan, D'bo, Midler, Alessi, Mariah, Hol Horse, Anubis Polnareff, Pet Shop are
side-story characters, and not crucial to the story.*




---------------
4.  OTHER STUFF


	I would like to acknowledge the following people that have helped me make
this FAQ possible:


Jeff Veasey                --for his work on GameFAQs, and his Jojo FAQ
                             to check on

Capcom USA                 --for being cordial with me and my arcade sales

G. Gordon Liddy            --for being a true American, a true patriot...
                             read all his books, and learned a lot



	Below, is the version history:


PAST UPDATES
------------

 v.1.0:  This is the first version, enjoy!  (11/30/99)


FUTURE UPDATES
--------------

 v.1.1:  Updated move names for characters...more background on story?
         I need them, if anyone has them, it is much appreciated!



	Thanks for reading this FAQ, and if there is anything else I should add,
feel free to email me at cmull11217@aol.com.  


|------------------------------------------------|
| JOJO'S BIZARRE ADVENTURE:  by C. Blake Mullins |
| HERITAGE FOR THE FUTURE    version 1.0     END |
|------------------------------------------------|