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    FAQ by SubSane

    Version: 0.9 | Updated: 08/01/04 | Search Guide | Bookmark Guide

    
    ====================================================================
                The FAQ/GUIDE for THE SIMPSONS BOWLING, v0.9
    
                     Written and maintained by SubSane
                      Last Updated on  August 1, 2004
    
    ====================================================================
    
    TABLE OF CONTENTS
    
    1.0 INTRODUCTION
         1.1 About the Guide
         1.2 About the Game
    
    2.0 BASICS
         2.1 Game Modes
         2.2 Controls
         2.3 The Bowlers
         2.4 The Basics of Bowling
    
    3.0 NORMAL BOWLING
         3.1 Choosing the Right Character
         3.2 The Curve
         3.3 Character Position
         3.4 Hitting the Green Mark
         3.5 Roll in the Right Direction
         3.6 Speed of the Ball
         3.7 Special Balls
    
    4.0 SPARES BOWLING
         4.1 Hit the Lead Pin
         4.2 The Evil Splits
    
    5.0 LEGAL / MISC.
         5.1 Version History
         5.2 Guide Credits
         5.3 Contact Information
         5.4 Legal Stuff
    
    
    
    
    ====================================================================
    
    ===== 1.0 INTRODUCTION =============================================
                     
    
    --------------------------------------------------------------------
                            1.1  About the Guide
    --------------------------------------------------------------------
    
    
    And then, there was Simpsons Bowling. This little arcade game never
    really hit big with the average arcade-goer, but it's a great find
    for any Simpsons fans.
    
    The guide has pretty basic coverage and strategies for bowling a
    good game. Of course, getting a good score in this game is about
    100 times easier than getting one in reality.
    
    
    --------------------------------------------------------------------
                             1.2  About the Game
    --------------------------------------------------------------------
    
    
    It's bowling... Simpsons-style! Play as one of the many Springfield
    citizens to beat the competition and get a perfect 300 game!
    
    It was released in 2000 by Konami and Fox Interactive. I'm sure
    many people were hoping for another Simpsons Arcade, but what're you
    going to do.
    
    
    
    
    ====================================================================
    
    ===== 2.0 BASICS ===================================================
    
    
    --------------------------------------------------------------------
                              2.1  Game Modes
    --------------------------------------------------------------------
    
    
    1 - 4 player game
    =================
    There isn't much difference between the mode you choose. There will
    just be more people taking turns.
    
    
    Normal/Spares Bowling
    =====================
    Here you can choose between normal and spares bowling. Normal
    bowling is your average 10-frame bowling where you knock over the
    pins, while spares bowling is simply ten frames of bowling spares
    for cash.
    
    
    --------------------------------------------------------------------
                                2.2  Controls
    --------------------------------------------------------------------
    
    
    Control Modes
    =============
    There's normal controls and easy controls. The normal controls are
    for those who want to control the speed and power of the roll,
    while easy controls are for those who just want to roll the ball
    and hit the pins.
    
    
    Normal Controls
    ===============
    It's not that complicated. You just set the curve of the ball, then
    the character's position, and finally you start the approach and
    roll the ball ONLY when it's in the green part of the circle. The
    ball will not make it if you roll in red.
    
    
    Easy Controls
    =============
    Much like normal controls, except the player doesn't have to roll
    the ball when it's in green to control the speed and power of the
    roll. Real simple.
    
    
    --------------------------------------------------------------------
                               2.3  The Bowlers
    --------------------------------------------------------------------
    
    
    Homer
    ======
    Homer may have lost his job at Barney's Bowl-A-Rama, but he still
    finds time to knock out a few frames.
    
    Power rating: 8.5/10
    Straight rating: 9.5/10
    Curve rating: 5/10
    
    
    Marge
    ======
    Marge and her sordid love affair with bowling still continue to
    this day. No French men involved.
    
    Power rating: 6.5/10
    Straight rating: 9/10
    Curve rating: 6.5/10
    
    
    Bart
    =====
    It's mischief and mayhem when Bart visits a bowling alley. He makes
    up for small muscles by making fart noises to distract other players.
    
    Power rating: 4/10
    Straight rating: 7.5/10
    Curve rating: 8.5/10
    
    
    Lisa
    =====
    Lisa uses her smarts to win a game, not her weak bowling skills.
    
    Power rating: 7.5/10
    Straight rating: 8/10
    Curve rating: 8.5/10
    
    
    Mr. Burns
    ==========
    Burns can now bowl with the best of them thanks to his new hip.
    
    Power rating: 4/10
    Straight rating: 5.5/10
    Curve rating: 9.5/10
    
    
    Krusty
    =======
    Krusty is a fat drunk, so he of course he's a natural bowler.
    
    Power rating: 7/10
    Straight rating: 6.5/10
    Curve rating: 8.5/10
    
    
    Willie
    =======
    The caber toss has turned Willie into the ultimate throwing
    machine. Now if only he can remember to throw the ball forward
    instead of up.
    
    Power rating: 9.5/10
    Straight rating: 9.5/10
    Curve rating: 4/10
    
    
    Apu
    ====
    Apu runs away to the bowling alley every time he sees a chance.
    Anybody would if they had to deal with octuplets every day.
    
    Power rating: 8/10
    Straight rating: 8/10
    Curve rating: 8/10
    
    
    --------------------------------------------------------------------
                          2.4  The Basics of Bowling
    --------------------------------------------------------------------
    
    
    Well then, spare me a frame of your time while I approach the basics
    of bowling. I hope my descriptions aren't so foul that they strike
    out and send your attention into the gutter. :)
    
    
    Overview of the game
    ====================
    Players can roll the ball twice in one frame to knock down the ten
    pins. If the ten pins are knocked over in one roll it is called a
    strike, but getting a strike means the scores of the next two rolls
    are added to the strike. Not too shabby. If it takes two rolls
    to knock down ten pins it is called a spare. The player gets ten
    points plus extra points from the next roll.
    
    So, players continue playing for ten frames. The one who knocks out
    the most pins has the highest score, and therefore wins the game.
    
    
    Terminology
    ===========
    Several terms will pop up throughout the game. Here are the more
    technical ones.
    
    Frame: A frame is like your turn. You get two chances to knock down
    the ten pins, but if you score a strike in the first roll you'll
    get two bonus rolls to win more points.
    
    Gutter: That groove on the left and right sides of the lane where
    the ball goes if you suck.
    
    Spares: Worth 10 plus the score of your next roll.
    
    Strikes: Worth 10 plus the scores of your next two rolls.
    
    Double: Two strikes in a row.
    
    Turkey: Three strikes in a row.
    
    
    Scoring table
    =============
    I'll be honest, I've never bowled in my life. I was always more of
    a weight-lifter, and I really sucked at math. So, one look at that
    scoring table and I was ready to chuck this FAQ into the Recycle
    Bin.
    
    Fortunately I know people who actually enjoy the game. Here's what
    I've gathered about the score system in bowling (and all the funny
    symbols in there that could easily be a damn number).
    
     ------- ----- ----- ----- ----- ----- ----- ----- ----- ----------
    a   1   |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |    10    |
     ------- ----- ----- ----- ----- ----- ----- ----- ----- ----------
    b  7| 0 |  | X|  | X| 3| /| 0| /| 0| 8|  | X| 9| /| 7| 2|  8| / | 9|
     ------- ----- ----- ----- ----- ----- ----- ----- ----- ----------
    c   7   |     |     | 60  | 70  | 78  | 98  | 115 | 124 |   143    |
     ------- ----- ----- ----- ----- ----------- ----- ----- ----------
    
    a = Frame number.
    b = Numbers of pins knocked down per frame.
    c = Score.
    
    Check out the scoring chart above of ten frames of bowling I played
    in the game. Here's a pretty good breakdown of this oddball scoring
    system, courtesy of this dude called Dan:
    
    So the first strike was worth 23 (10 + 10 + 3), the second was worth
    20 (10 + 3 + 7), and the spare was worth 10 (10 + 0). So, you have 7
    in the first, 30 in the second, 50 in the third, and 60 in the fourth
    frame.
    
    Just remember that a strike (X) is worth 10 pins plus the number of
    pins knocked down on the next two rolls, and a spare (/) is worth 10
    pins plus the number of pins knocked down on the next roll. A strike
    on the first roll of the tenth frame will get two extra rolls, and
    a spare on the first two rolls of the tenth frame will get one extra
    roll.
    
    
    Pin layout
    ==========
    The ten pins are laid out in a triangular fashion, starting with
    one row of pins and each subsequent row having one more than the
    last. Here, this'll explain it all:
    
        7   8   9   10
          4   5   6 
            2   3
              1
    
    Those numbers are used to reference specific pins, and I use it
    pretty often throughout the guide.
    
    
    
    
    ====================================================================
    
    ===== 3.0 NORMAL BOWLING ===========================================
    
    
    --------------------------------------------------------------------
                      3.1  Choosing the Right Character
    --------------------------------------------------------------------
    
    
    Bowling is quite the complex game. It's more than simply throwing
    the ball straight down the lane, and much of it depends on the
    player's skills. Simpsons Bowling may not be as difficult to play as
    an actual game of bowling, but each character definitely has his or
    her own advantages.
    
    
    Power
    ======
    Power determines how fast the ball will roll down the lane. Although
    a slow ball can get the job done, there's a chance the ball will be
    so slow that it rolls into the gutter.
    
    If you want to use a character with curve, you will definitely want
    a character with high power as well. The power will keep the ball
    from going into the gutter at the peak of the curve.
    
    
    Straight
    =========
    This should be high if you plan to use straight rolls often, or if
    you want a character who can easily pick up a spare. The higher the
    straight rating, the less chance there is for the ball to roll
    to the sides (or for missed roll).
    
    
    Curve
    ======
    The curve is a tricky move to master. Although it's great for
    hitting pins 1-2 or 1-3, a slow curve rarely makes it to the spot
    where you aimed it. So, it's very important that your character
    have a good power rating to get the ball all the way across.
    
    The curves also build momentum, so those characters with a high
    curve rating will roll the balls with some additional power
    behind them.
    
    
    Best Character
    ===============
    The list of good characters to use is pretty short. You have Apu
    for those of you that want a well-rounded character, Willie kicks
    ass if you want to stick to straight rolls, and Mr. Burns rules
    in the curve department. They aren't exactly THAT much better than
    the other characters, but they're up there.
    
    And naturally I recommend trying every character if you simply
    want to have some fun with the game. Those in-game comments are
    pretty damn funny.
    
    
    --------------------------------------------------------------------
                               3.2  The Curve
    --------------------------------------------------------------------
    
    
    Once you begin the game and start a frame, the curve setting will
    appear. Here you can adjust your curve from a straight line to a
    wide arc across the lane.
    
    The curve is most effective when it hits the right spot. If all
    the pins are there, the right spot is usually between pins 1 and 3
    for right-handed characters, or pins 1 and 2 for left-handed
    characters. Use this diagram as a guide:
    
        7   8   9   10
          4   5   6 
            2   3
              1
    
    Once your curve is set, make sure to roll the trackball straight.
    This will ensure that the ball follows the curve you set and scores
    a strike. Messing up a curved shot may sometimes set up a nasty
    spare.
    
    
    --------------------------------------------------------------------
                           3.3  Character Position
    --------------------------------------------------------------------
    
    
    The best position to roll a strike is usually in a spot that will
    help you hit between pins 1 and 2 or 1 and 3. If you're picking up
    a spare you will definitely need to move to the most advantageous
    place.
    
    
    --------------------------------------------------------------------
                         3.4  Hitting the Green Mark
    --------------------------------------------------------------------
    
    
    This is only for the cool people that don't wimp out with easy
    controls. If you're in normal, a circle will appear on the left.
    This circle will be mostly red, but on the right side there will be
    a small green section.
    
    You'll have to roll the ball when the meter hits the green section
    or the ball will miss. You can also roll in the yellow part, but
    it's a risk .An early or late roll will lose you that roll in the
    frame.
    
    
    --------------------------------------------------------------------
                       3.5  Roll in the Right Direction
    --------------------------------------------------------------------
    
    
    This one isn't to hard to figure out: roll straight! This has
    nothing to do with the ratings and is a simple matter of rolling
    the trackball straight ahead. If you roll the trackball to the left
    or right it will most likely lead to a gutter ball.
    
    
    --------------------------------------------------------------------
                            3.6  Speed of the Ball
    --------------------------------------------------------------------
    
    
    Another simple thing that will help score a strike is to roll the
    ball fast. Don't just rub your palm across the trackball. Start
    from the bottom and rip it as if you were rubbing your hands
    together really quickly. This will quite literally launch the ball
    to the pins at the other end.
    
    
    --------------------------------------------------------------------
                              3.7  Special Balls
    --------------------------------------------------------------------
    
    
    Ah, special balls. You'll get one after scoring three strikes in a
    row, and although you don't get any extra points for using one,
    they look pretty bad-ass when you get one.
    
    The specials balls are:
    
    Fire ball: A flaming bowling ball.
    Maggie ball: Launch Maggie down the lane.
    Nuclear ball: Throw a ball full of nuclear sludge.
    Bomb ball: A BIG explosion. This is the most fun to watch.
    
    
    
    
    ====================================================================
    
    ===== 4.0 SPARES BOWLING ===========================================
    
    
    --------------------------------------------------------------------
                            4.1  Hit the Lead Pin
    --------------------------------------------------------------------
    
    
    When picking up a spare it is always important to hit the lead pin.
    You can shoot for one of the pins behind it, but then how will the
    lead pin fall?
    
    There are times when the pins behind the lead pin will be off to
    one side. Say you have the pins like this:
    
        7   8
          4   
            2
    
    Obviously you would want to hit pin 2 on the right side to make it
    go to the left and hit the pins behind it. If there pins on both
    sides then it may be best to hit the lead pin the middle so it will
    head straight back and hit both sides.
    
    Sometimes there will be two lead pins, like this:
    
        7   8   9
          4   5
    
    Pins 4 and 5 are both in front, so you would have to hit both of
    them at the same time. Simply aim the ball for the space in the
    center and hopefully it will hit both, which will then hit the ones
    in the back.
    
    
    --------------------------------------------------------------------
                            4.2  The Evil Splits
    --------------------------------------------------------------------
    
    
    I hate splits. Really. No foolin'.
    
    A split occurs when pins are not grouped together. Take this
    scenario, for example:
    
          4       6 
                3
              1
    
    Pins 1, 3, and 6 are good to go, but what about poor number 4
    all alone on the left? You still want to hit the lead pin, but now
    you have to hit it so pin 1 goes left and pin 3 goes right. A
    straight roll between 1 and 3 would probably get the best results.
    
    The worst kind of split is probably the 7-10 split. It looks like
    this:
    
        7           10
    
    The two pins that are furthest apart, and they're both in the same
    row to boot. Here you would have to hit pin 7 on the left side or
    pin 10 on the right side to make them fly in the opposite direction.
    Say you decide to hit pin 7. You would probably need to curve the
    ball to the right and aim it so that ball hits pin 7 on the left,
    launching it to the right side.
    
    It's all about hitting the sweet spot, and if you can hit that
    spot and send the pins where you want, then splits won't be that
    big of a deal.
    
    
    
    
    ====================================================================
    
    ===== 6.0 LEGAL / MISC. ============================================
    
    
    --------------------------------------------------------------------
                            6.1  Version History
    --------------------------------------------------------------------
    
    
    August 2: Version 0.9
    - - - - - - - - - - -
    Well, I'll be kippered! The FAQ's done.
    
    
    --------------------------------------------------------------------
                             6.2  Guide Credits
    --------------------------------------------------------------------
    
    
    Thanks to:
    
    1. Matt Groening. The man created The Simpsons, which has been on 
       the air for 15 years and is still going strong. Shine on you crazy 
       bearded bastard!
    
    2. If I thank Matt Groening, then I also have to praise the hundreds 
       of individuals who are involved with the show. To the writers, 
       voice actors, animators, producers, gofers, and every other person 
       involved... thank you!
    
    3. Wilson Lau, whose 'Bart vs. the Space Mutants' guide inspired
       me to write FAQs.
    
    4. Fox Interactive and Konami for creating the game.
    
    5. Dan, for hooking it up with a decent explanation on the scoring
       system in bowling. He rocks it quite well.
    
    6. Thank YOU for reading. After all, I didn't write this for my own 
       health...
    
    
    --------------------------------------------------------------------
                          6.3  Contact Information
    --------------------------------------------------------------------
    
    
    The address is: subsane@gmail.com
    
    The issue of too many e-mails isn't a problem, so I'll most likely 
    respond to any questions (for now). But, I do delete e-mails without 
    a subject. Put 'Simpsons Bowling' or something similar in the 
    subject line.
    
    
    --------------------------------------------------------------------
                              6.4  Legal Stuff
    --------------------------------------------------------------------
    
    
    1. "The Simpsons Bowling" is copyright  2000 Fox Interactive and
       Konami. The Simpsons and any related Simpsons characters are
       property of Twentieth Century Fox Film Corporation.
    
    2. This guide copyright  2004 SubSane. This guide may be distributed 
       freely as long as it remains in it's ORIGINAL and UNALTERED form. 
       It is only for private use and may not be reproduced for commercial
       purposes.
    
       If I discover that this guide has been altered in any way and is 
       being displayed publicly, I reserve the right to have the guide 
       removed from that location.
    

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