Review by MKim
"Your name doesn't have to be De La Hoya or Holyfield to play this one"
Konami is somewhat persistent on trying to be competitive. That is why Konami found out what their flaws were back in the Pre-Silent Scope days. Konami knew what they did wrong in the past and tried to fix all of their problems ever since. Konami's approach to keep customers playing their games over and over again is simple--find the flaws of the previous project and fix it on the next one. Konami seeked to patch-up their mistakes when they first released the very first Dance Dance Revolution. However, the game that really made Konami a premiere name in Deluxe Machines is Silent Scope and quite possibly Police 911 (The Keisatsukan in Japan, Keisatsukan means ''Police Officer'' in Japanese), but Konami is blending Mocap with Dance Dance Revolution-esque exercise in order to bring the second Mocap (Motion Capture Technology) installment called MOCAP BOXING. As the name suggests, you are a boxer using two glove controllers to ''punch'' the screen and Konami's tried-and-true Mocap Technology, first used in Police 911, and will possibly be improved by the time The Keisatsukan 2 (Yes, a sequel to The Keisatsukan is on the works).
Konami's Meat and Potatoes
First, I would like to discuss the controls. Basically, the de facto controller in the game is the Motion Capture Technology (MOCAP), in which the title name suggests. You step on the bar as you would with Police 911/The Keisatsukan. You move your body depending on the situation of the action (i.e. your foes are about to uppercut you). As you see a punch, you have to move to react to the enemy's action. With your feet on the ''playing mat'', the MOCAP bars read what you are doing within the Playing Mat. When you move your body to crouch, sway, or both, the MOCAP Sensors then send your bodily movement to the Motherboard of the game and then translates the
This Mocap Installment demands, some gatorade, a few hard-earned tokens, and your respect the moment you see this cabinet. However, unlike Police 911, you are actually ''exercising''. You use a pair of 2-Pound Gloves and your body movement to control the action. Although I wished that you would've blocked the moves your foe use in the game, learning the game is simple but it will take quite a while to master because as with Police 911, Mocap Boxing is pretty much memorization to minimize the expense of playing the game. You need to know what action you need to take when a foe is uppercutting, jabbing, etc. Some directional movements can mean more harm than others so you have to find the best way to trash your foe as quick as you can. Also, the amount of damage you inflict on your foe depends on how patient you are. You can attack aggressively and wiggle your body around the playing mat but sometimes being aggressive can be more harmful than useful.
The 2-Pound Gloves will help you burn calories as you play and the game will keep track on how many calories you've burned throughout the game. An average boxer usually burns about 300 calories per Boxing Match.
You can also do rushes, KO Blows, and other stuff depending on the actions you perform throughout the game.
There are 6 boxers that you need to defeat. Each boxer has a fixed set of difficulty depending on the ranking of the boxer themselves. The higher their ranking, the more aggressive they will be and the less time you will be able to land without wasting time. You have to knock the boxers 3 times in less than 3 minutes in order to win. When you knock the boxer out, you will get a replay on how you trashed the boxer. Each boxer have a set of dirty tricks that will force you to memorize the game mistake after mistake until you know the appropriate actions you need to take on the game. This isn't your typical beat-em-up game as Konami's ''Expense Reduction through Memorization'' system requires you to know your enemies and to get to know their attacking patterns better so this way you can make your way through maximum effect. The challenge isn't too cheesy, but it will take patience to know how quick the boxer is, the appropriate actions to take per punch, and when to really punch the screen.
Animation and texture smoothness is a lot better than Police 911. There isn't that much slowdown on the game as the game moves noticeably smooth. The textures are great, and you'll know that as you get close to winning each round by a TKO, you will see that your foe's face blackens and becomes swollen every time you thwack him up. The game has some special effects such as the screen blurs every time you get thwacked and/or if you get KOed by a foe boxer. Not to be overlooked is that your body will also control the animation of the game thanks to the Mocap Technology so move as fast as you want---The Possible DDR SDRAM allows super-smooth animation even though you have to move so fast.
Sound and Music
I won't explain too much about music but the sound effects are rather excellent--you can hear that you are actually inside a boxing ring surrounded by a referee and audiences who wanted to watch the fight at Las Vegas. Sound effects are very crystal clear to hear thanks to an advanced chip technology that keeps the sound worth hearing regardless whether there's no music or not.
One KO from a foe and you will be compelled to learn from that mistake. Also, the higher-ranked the boxer, the more mistakes you will have to learn. Higher-Ranked Boxers usually leave less room for error and memorizing the game to the fullest requires cleverness and technique. I really liked the learning curve, although the game is tough to memorize at times.
I hope that Konami retains Mocap Boxing at the arcades because I doubt that someone will come up with the perfect Boxing Glove Controller required to burn the calories you need for the game. With the Mocap System and unique Boxing Glove Controllers, Mocap Boxing is a masterpiece, proving that with the Motion Capture System and 2 Pound Boxing Gloves, your last name doesn't have to be De La Hoya or Holyfield to play the game.
Reviewer's Rating: 4.5 - Outstanding
Originally Posted: 12/29/01, Updated 04/07/02
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