=======================================
VIRTUA FIGHTER 4: EVOLUTION (version B)
GENERAL GUIDE & MOVELIST
written by Wojciech Dworak (GLC)
version 2.04 [19.02.2003]
=======================================


DISCLAIMER
----------
This FAQ is for private and personal use only. It can only be reproduced or
placed on a web page or site as long as it is unaltered, with this disclaimer
and the copyright notice appearing in full, and with permission granted by the
author. Any information used from this document, quoted or no, should have this
author's name somewhere clearly as acknowledgement. With the above in mind,
feel free to distribute between members of VF community, but this FAQ is not to
be used for profitable or promotional purposes; this includes being used by
publishers of magazines, guides, books, etc. or being incorporated into
magazines, etc. in any way.

Copyright Wojciech Dworak, 2002-2003; all rights reserved.
Other authors' material, when used, noted where applicable.

To view this document, use a fixed-width font (like Courier), otherwise it
will look crappy.





========
CONTENTS
========

  0. INTRODUCTION

  I. SYSTEM AND NOTATION
     a) Arcade Layout And General Information
        - Fighting Environment
     b) Motions Notation
     c) Movement
     d) Hit Levels
        - Strikes
        - Throws
        - Return Skills
     e) Move Execution Mechanics
     f) More On Throws
     g) Getting Up
     h) Damage And Counters
     i) Stuns, Staggers, Stumbles And Crumbles
     j) And Everything Else
        - Movelist Notes

 II. THE CHARACTERS
     a) Akira Yuki
     b) Aoi Umenokouji
     c) Brad Burns
     d) Goh Hinogami
     e) Jacky Bryant
     f) Jeffry McWild
     g) Kage-Maru
     h) Lau Chan
     i) Lei-Fei
     j) Lion Rafale
     k) Pai Chan
     l) Sarah Bryant
     m) Shun-Di
     n) Vanessa Lewis
     o) Wolf Hawkfield

III. CREDITS





===============
0. INTRODUCTION
===============

Evolution version B came up December 12, 2002 in Japan.
The Playstation 2 release of the game is scheduled for March 13, 2003.

Movelist stats are based on 1/60 website (http://www.dcn.ne.jp/~kazu68k/),
English move names are half 'official' (as named by Sega/AM2) and half player
created; as for now, new Evo moves are left with official japanese names (which
are romanized in this document).

IMPORTANT NOTE: SOME STATS ARE FROM VERSION A!

I'm not accepting e-mail re: my FAQs - to contact me, private message GLC on
VFDC messageboard at http://www.virtuafighter.com/versus/.





======================
I. SYSTEM AND NOTATION
======================

In the earlier versions of this FAQ there were two separate sections, one
exclusively on notation (like a shorthand guide) and the second on the game
system itself. I have been thinking of a better format, as within such a large
document it's essential to provide 'tools' for finding your info fast. I don't
think two separate sections are justified any more; you will find everything you
need below.

You may notice that some of the stuff has been copied off my VF4C FAQ; this is
partly true. While not much stuff changed since version C, I tried to make the
information easier to understand for VF newbies. Some subsections were written
from scratch, others expanded/edited to meet Evo 'reality'. On the other hand,
I tried to keep the system section as short as possible, the reason being the
game system itself. You need to know EVERYTHING about the system, otherwise you
will remain a scrub forever. This is a DEEP game, remember.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
a) Arcade Layout & General Information
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


 ub  u  uf                 [Start]
  \  |  /
   \ | /
b -- n -- f        [P]  [K]
   / | \       [G]
  /  |  \
 db  d  df


Character and stage select screens:

       | Akira |  Pai  | Lau  | Wolf | Jeffry | Kage | Vanessa
  Goh  | Sarah | Jacky | Shun | Lion |  Aoi   | Lei  |  Brad


This is the official, original arcade machine layout. Reverse the directions for
right side of the machine.

Japanese sticks are usually square- or octagon-based, while the European and US
ones may also be circle-based. The button layout maybe be reversed for your
machine, especially for 2P side, making it "PKG" instead of "GPK".

Press G or P or K to select your character; Start to select alternate outfit -
if your opponent has already chosen that outfit, you're left with the other one.
Costumes can be further altered by special vf.net options, and, as noted before,
these are not available on export versions of VF4. You have 15 seconds to choose
your character. It's not necessary to beat Dural to see the ending credits.

As you can see, I've introduced some notation above; those stick directions and
button presses. This and everything else you can come up against in the
'motions' section of the movelist is explained in the section below. Read it and
memorize it - otherwise you WILL run into problems when reading the whole
document!


Fighting Environment
--------------------
In Virtua Fighter 4, all stages are squared. Some stages are surrounded by
walls, high or low; the walls are divided into sections. Most short walls can be
destroyed one section at a time - if smashed, they stay that way until the end
of match.

Beginning of round:

- the match is preceded by sweeping views of the arena, and the challenging
  character taunting the opponent, which can be chosen by pressing either G, P
  or K; this entire sequence can be cancelled to start the round more quickly,
  by pressing either start button.
- before "Go!" is called, you cannot buffer any moves or stances in (unlike
  VF3).

Means of winning the round:

- opponent's vitality bar reaches 0.
- opponent falls out of the ring (if both characters fall at the same time, the
  first one touching the round outside is the loser).
- time runs out, in which case the player with most remaining stamina wins.
- if there's a draw, both adversaries are awarded a round. If they are tied at
  the end of the final round, a sudden death round commences: both players get a
  single point of life on the life bar; the ring and time limit remain
  unchanged. If the sudden death match round ends in a draw, the player with the
  win streak will be given the win. If neither player has a win to his/her
  credit, then the 1P player will be awarded the victory.

End of round:

- if you win, the character is returned to the middle of the ring.
- you can choose your winning pose by pressing P, K or G during replay.
- by pressing P+K+G or P+K you can choose so-called "old winning pose for your
  character (new VF4 characters also have special P+K+G poses).

Also, each character has a unique pose during the end of round "Continue?"
countdown.



=-=-=-=-=-=-=-=-=-=
b) Motions Notation
=-=-=-=-=-=-=-=-=-=

As promised, here's a full list of notation used in 'motions' section of the
movelists.


+                Execute simultaneously, used for joining commands.

,                Denotes a pause between separate motions.

|                Denotes a motion variant. Some moves can be performed in more
                 than one way; if that's the case, it's denoted by that move's
                 motions. Keep in mind that I will not list all the possible
                 means of executing a move.

P,K,G            Press punch, kick or guard buttons, respectively. Buttons
                 presses may be executed simultaneously with joystick
                 directional inputs.

b,d,f,u          Enter back, down, forward or up on the stick;
B,D,F,U          hold direction if capitalized.

db,df,ub,uf      Down-back, down-forward, up-back and up-forward - diagonals.
DB,DF,UB,UF      again, hold if capitalized.

n                Denotes neutral input or no motion. It means you should either
                 a) just stay there without doing anything (note: this includes
                 guarding!) or b) let go the stick and buttons for a split
                 second.

BT               Execute from back-turned position - that is, with opponent
                 facing your back. See also: Special Stances (scroll down).

FC               Move must be executed from crouching position.

FS               Move must be executed from standing position; if a character is
                 crouching, the move won't come out (instead, you'll end up
                 doing something else or nothing).

WS               Move must be executed in the exact moment when you're standing
                 up from crouch - such motion can also be listed using 'FC,n,X'
                 (from crouching -> neutral -> input).

asc,P / asc,K    Execute while ascending into a hop (press P or K then). Other
                 variants also possible.

mid,P / mid,K    Execute while in the middle of a hop. Other variants also
                 possible.

desc,P / desc,K  Execute while descending from a hop (there's also a rather
                 popular desc,d+K variant for some characters).

x DP             Shun requires so-called 'drinking points' to execute some
                 special moves and throws - the notation above lists the minimum
                 number of drinking points necessary for a move to come out. If
                 you don't have enough DP, Shun will either a) do nothing, b) do
                 a lesser version of the move, c) the move's properties change
                 or d) do an entirely different move.

back to wall     Throw must be executed with your character's back at the wall.

facing wall      Throw must be executed with your opponent's back to wall -
                 therefore your character must be facing the wall.

side             Execute the throw from the side of the opponent; right-side and
                 left-side notation is used when either a) the type of a side
                 throw depends on which side you're on or b) it's the same throw
                 but its properties change.

back             Execute the throw from the side of the opponent.

on guard         All those to refer hit throws. You can execute those throws if
on hit           the move is a) guarded against, b) hits normally or as mC, or
on MC            c) major counters (interrupts).


A technical term needs to be introduced here - stance. In general meaning, it's
characters' feet alignment in relation to each other. There are two types of
regular stance:

   closed stance:                open stance:

Player 1    Player 2         Player 1    Player 2
--------    --------         --------    --------
left        right            left           right
   right        left            right    left

With 'left' and 'right' denoting respective limbs. If a character gets knocked
down, he/she retains the last stance.


All characters except Lion possess a special stance, here's a rundown of those:

Akira            BS : backstep stance                           (cannot be held)

Aoi              YY : yin-yang stance                              (can be held)

Brad             CT : catch position                            (cannot be held)
                 DK : ducking                                   (cannot be held)
                 SB : sway back                                 (cannot be held)
                 SR : slipping right                            (cannot be held)
                 SL : slipping left                             (cannot be held)

Goh              TS : tsukami stance                            (cannot be held)

Jacky            SH : slide shuffle                             (cannot be held)

Jeffry           TH : threat stance                             (cannot be held)

Kage             JM : jumonji stance                               (can be held)

Lau              TG : tiger stance                                 (can be held)

Lei              BO : bokutai stance                            (cannot be held)
                 DM : defeat/miss system                           (can be held)
                 EV : evade stance                                 (can be held)
                 IN : independent system                           (can be held)
                 TG : tiger stance                                 (can be held)

Pai              CE : circular evade                               (can be held)
                 SW : sway step                                 (cannot be held)

Sarah            FL : flamingo stance                              (can be held)

Shun             DR : drunken stance                            (cannot be held)
                 HS : handstand position                           (can be held)
                 LD : lying position                               (can be held)
                 ST : sitting position                             (can be held)

Vanessa          DS : defensive style                              (can be held)
                 OS : offensive style                              (can be held)
                 TK : takedown position                         (cannot be held)

Wolf             RR : roar                                      (cannot be held)


The means of getting into stance are listed in the movelists (there are usually
a few possibilities for each stance).

Some stances can be held indefinitely, some only last for a definite time; look
for details in the movelist section.



=-=-=-=-=-=
c) Movement
=-=-=-=-=-=

In VF4:E, you can walk around the ring freely, with your opponent being a sort
of "center point". Besides simple walking around, there are several move
patterns:

- step forward/backward: f / b
- inch forward/backward: F / B
- dash forward/backward: f,f / b,b
- crouch dash forward: df,DF / df,d,DF / f,d,DF / FC,DF
- crouch dash backward: db,DB / db,d,DB / b,d,DB / FC,DB
- run: f,F
- hop: u,hold P / u,hold K (uf / ub) - there are no high jumps except for Pai's
  and Kage's specials, and jumping pounces that hit standing opponents
- dodge into screen: ub / u / uf
- dodge out of screen: db / d / df
- instant stand-up from crouching: buffer f,f / b,b
- instant crouch from standing: buffer df,df / db,db (there are also other
  methods, like df,d,df etc.)

There are also special moves like evades, somersaults etc. - covered in details
in movelist section. Movement notes:

- a character is considered a standing non-defender during dashes, runs and
  dodges, and a crouching non-defender during crouch dashes.
- dashes and runs can be cancelled by any button/stick input.
- dodges require you to return the stick to neutral.
- the above can be cancelled by crouch dashes or special evade moves.
- dodges have more distance if executed simultaneously with opponent's attack,
  i.e., a "MC dodge" or "MC evade"; the dodging character can also emit a yell,
  or the dodge can be accompanied with a special sound effect.

While you are back turned:

- tapping or holding G / b / db / ub will make you turn around.
- you may only walk (inch) away from the opponent by pressing forward on the
  stick, or walk in any direction away from the opponent by initiating 8-way
  walk.
- backdashes and backward crouch dashes (toward opponent) can only be buffered
  in during TA moves, moves executed while back-turned, and preceeding
  backdashes.

Executing moves like Kage's backturned ub+K or back-turned dash requires you to
enter the motions the moment you've turned away - otherwise, no move will come
out (you'll just turn towards your opponent, rather slowly.)



=-=-=-=-=-=-=
d) Hit Levels
=-=-=-=-=-=-=

To execute a move, input the correct motions on your controls. Unlike in games
like Tekken, you can't do things like P,P+K by pressing P and then adding K.
You must release the first button.

To block moves, just hold G (press/hold d+G to block low-level moves). There
is no guard damage in this game. Note that throws cannot be guarded against.



Strikes
-------

For non-throw moves, there are 4 main hit levels in the game:

HIGH (abbreviated 'H')
- Opponent Standing, non-guarding:  hits
- Opponent Standing, guard:         blocked
- Opponent Crouching, no guard:     goes over opponent's head
- Opponent Crouching, guard:        goes over opponent's head
- Opponent Lying down:              goes over opponent's body
- Opponent Bouncing:                usually misses but rarely some moves hit

MID (abbreviated 'M')
- Opponent Standing, non-guarding:  hits
- Opponent Standing, guard:         blocked
- Opponent Crouching, no guard:     hits
- Opponent Crouching, guard:        hits
- Opponent Lying down:              goes over opponent's body
- Opponent Bouncing:                usually misses but some moves hit

LOW (abbreviated 'L')
- Opponent Standing, non-guarding:  hits
- Opponent Standing, guard:         hits
- Opponent Crouching, no guard:     hits
- Opponent Crouching, guard:        blocked
- Opponent Lying down:              usually misses but some moves hit
- Opponent Bouncing:                usually hits hit but some moves miss

* GROUND (abbreviated G)
- Opponent Standing, non-guarding:  hits
- Opponent Standing, guard:         blocked
- Opponent Crouching, no guard:     hits
- Opponent Crouching, guard:        hits
- Opponent Lying down:              hits
- Opponent Bouncing:                hits

We also distinguish the following variants:

* Special High (abbreviated H*)
- Hits hits but cannot be interruped by low level attacks in hit phase.

* Special Mid (abbreviated M*)
- Hits mid but does no damage to crouching, guarding character and forces the
  opponent to stand.

* Special Low (abbreviated L*)
- Hits low but can be guarded by a standing character.

Note that there is no 'Special Ground' level.

You cannot execute ground-type attacks if your opponent is not lying down,
falling down or in recovery phase of a so-called 'sacrifice' move (like Shun's
db+K,G).



Throws
------

We also distinguish a few types of throws, both level- and execution type-wise:

HIGH THROW (abbreviated 'Ht')
- Opponent Standing:                hits
- Opponent Crouching:               whiffed
- Opponent Lying Down:              whiffed
- Opponent Bouncing:                whiffed

LOW THROW (abbreviated 'Lt')
- Opponent Standing:                whiffed
- Opponent Crouching:               hits
- Opponent Lying Down:              whiffed
- Opponent Bouncing:                whiffed

GROUND THROW (abbreviated 'Gt')
- Opponent Standing:                whiffed
- Opponent Crouching:               whiffed
- Opponent Lying Down:              hits
- Opponent Bouncing:                sometimes hits (very low to the ground)


CATCH THROW (abbreviated 'Ct')
A throw that has longer than normal execution time (more than 8 frames). Such
throw can be interruped by any moves that's quick enough, a quicker throws and
you can also crouch under it (all catch throws are HIGH mechanics-wise).

SPECIAL CATCH THROW (abbreviated 'Ct*')
A very distinctive type of catch throw; it still hits HIGH but it also 'catches'
low-level moves that opponent's may attempt to do.

HIT THROW (abbreviated 'Hit')
A link throw done after a move within one sequence. These throws cannot be
escaped from.

WALL THROW (abbreviated 'Wt')
A variant of specific throws that changes animation and/or properties, damage
etc. when executed near a wall; exact positioning is listed besides wall throws
in movelists. All wall throws in VF4E are HIGH throws.



Return Skills
-------------

So we're left with reversals, inashi and sabaki.

All the above are called 'return skills' (japanese term). They come into effect
when an opposing character is executing a move. As a result of performing
a reversal, his move is swept aside and your opponent is directly damaged.
Reversals aren't moves on their own - if you miss it (eg. due to range, or simply
input the wrong one), you get a missed animation; if you get hit while that
animation's still on, that hit counts as minor counter.

Inashi also isn't a move (missed animation!). It's a bit different than reversal,
since it doesn't damage the opponent; it only sets him up for other type of
punishment - in that field inashi moves are similar to stumble throws.

Sabaki is a new technique introduced in VF4 - it wasn't present in previous
versions. Some of the VF moves now have sabaki characteristics - it means that
they're able to sweep opponent's attack away while damaging him. Since sabaki
are also special moves, there's no missed animation. In other words, sabaki have
the highest priority against certain types of moves.

Reversal, inashi and sabaki levels correspond to move hit levels. You can only
reverse strike attacks - throws cannot be reversed (although the term 'throw
reversal' is sometimes used to denote a throw escape). Example:

 HP : high-level punch (the reversal/inashi/sabaki counters a high-level punch
                        type of move.)

The full list:

 HP : high-level punch
 HE : high-level elbow
 HK : high-level kick
HCR : high-level crescent

 MP : mid-level punch
 MK : mid-level kick
 SK : mid-level sidekick
 EL : mid-level elbow
 KN : mid-level knee
MCR : mid-level crescent
 SM : mid-level somersault

 LP : low-level punch
 LK : low-level kick
LCR : low-level crescent

 GP : ground-level punch
 GK : ground-level kick


New reversal types introduced in VF4: Evolution (there weren't reversals of
those types in version C of VF4 and earlier on):

HDP : high-level double-handed strike
MDP : mid-level double-handed strike

HDK : high-level double-legged strike
MDK : mid-level double-legged strike
LDK : low-level double-legged strike

MHD : mid-level head strike
LHD : mid-level head strike

 SH : mid-level shoulder strike

 BK : mid-level back strike




=-=-=-=-=-=-=-=-=-=-=-=-=
e) Move Execution Tidbits
=-=-=-=-=-=-=-=-=-=-=-=-=

You cannot execute anything while holding guard, but you can buffer some
motions in. There are two types of buffering:


while guarding
--------------
Input the whole sequence while holding guard but left the last motion out, for
instance:
* Akira, super dashing elbow: press & hold G, input f,f, let go of G and input
  f+P without delay,
* Lion, face grab throw: press & hold G, input f,df,d,db, release G and input
  b+P+G;

You cannot buffer the whole sequences! The last motion MUST be entered without
guard. There are a few exceptions to this rule; some things can be buffered
completely:
* dashes: press & hold G, f,f or b,b, release G;
* crouch dashes: ditto, just use any of crouch dash motions instead of f,f/b,b;

You can't buffer the following at all:
* evades/dodges/sidesteps;
* hops/jumps;
* single-motion moves: P, K, f+P, d+P etc.
* single-motion throws: P+G, f+P+G etc.


while in recovery or stun
-------------------------
This type of buffering offers greater possibilities, since you can buffer whole
sequences in after letting go of guard button - you can do that as long as the
block sound comes out.


special case: turning around, dodging while backturned
------------------------------------------------------
Usually, you can't execute moves with your back to opponent (any move input
will make you do a turn-towards attack, with slight exceptions), nor buffer
anything while holding G (you'll just TT after pressing G). But there's
a possibility of executing an attack right after you've turned away - just
enter the motions without any delay. Same applies to back-turned dodge. You can
turn away by executing an appropriate TA move, or by being hit while executing
some moves (eg. Jeffry's run,K+G).


special case: rising attacks
----------------------------
One press of K or d+K, in any point of a roll, is enough to execute an
appropriate rising attack (regardless of widely used notation). If a rising
attack that can be delayed, press K or d+K in the first few frames of a roll
to execute it without delay.


Almost all the moves that do not require stick motions can be performed while
holding forward or back on the joystick; all exceptions are noted - the same
applies to executing attacks from crouching position. Some attacks that require
a "d" motion can be executed from crouching position by holding the stick and
pressing appropriate buttons.

When executing a move in a juggle, and motion doubles as stomp, hold the
direction before inputting P or K, otherwise standing pounce will come out.


Phases of a move in VF:

- initiation (ini): input motions, nothing comes out on the screen yet - this
  is a fairly abstract phase; however it's important nonetheless, because this
  phase can be cancelled by tapping G before the execution phase begins.
- execution (ex): after the motions are entered, a move takes some time before
  it collides with opponent; this is called execution phase. It determines the
  move's attack speed.
- collision/coverage (co): polygon collision detection takes place at this
  point, as well as the application of damage (there are exceptions to this,
  read on).
- recovery (re): after the collision phase ends, the character can't just snap
  back into ready state; it takes a number of frames to reach it. The recovery
  time determines the rest of move's properties, like counterability, etc.

You might as well omit the first phase, at least for practical reference. Only
the three main ones, ex-co-re, are important during actual gameplay. Damage is
usually applied in the moment of move's collision detection; however, in case of
some arts, damage isn't dealt until character's body hits the ground, wall or
area outside the ring.


Frame data in movelists
-----------------------

x-x-x/x/x Ex-Co-Re1/Re2/Re3

_         A break between separate hits of one move.

-x / +x   Frame disadvantage or advantage for the character executing a move.

D         Move knocks down in given situation.

xKD       Move causes kuzure down, refer to that move's notes for details. There
          are three types of such knockdown:
          * HKD : head kuzure down
          * SKD : stomach kuzure down
          * FKD : feet kuzure down
          * VKD : vital area kuzure down



=-=-=-=-=-=-=-=-=
f) More On Throws
=-=-=-=-=-=-=-=-=

To throw, you must be close to your opponent. If you enter the throw motions
while not in range (or eg. opponent crouched under your high throw), you get
a whiffed throw animation. Throwing is usually easier in closed stance.

Types of throwing techniques:

- High throws (Ht): requires opponent to be standing; all high throws end with
  P+G and are escapable, including side- and wall- throws. Wall throws are
  possible on both low and high walls. Back throws were made inescapable in
  VF4 version B - this property was preserved in C and Evolution.
- Low throws (Lt): requires opponent to be crouching; all low throws (Lt) end
  with P+K+G and are escapable, including side- throws.
- Ground throw (Gt): requires opponent to be lying on ground; ground throws end
  with P+G and escapable normally, but see the note of multiple ground throw
  escapes.
- Hit throws (Hit): these arts are executed after connecting a special attack
  on your opponent; all hit throws are high throws, and most are not escapable.

Special Shun note: he cannot be high thrown while in handstand (HS) position,
low thrown while sitting down (ST), or ground thrown in lying down (LD)
position.


Also, pressing guard on itself makes your
character align to opponent (if you're in a middle of tech roll, pressing G
will make opponent's attacks track you).


Additional throw properties:

- side: you must be at opponent's side, more than 30 degrees off axis. Sometimes
  left and right side throws differ in either stats or animation.
- back: you must be at opponent's back.
- catch: throws with longer execution time and a unique animation; catch throws
  are not escapable. Most will only work on opponent's front, however some catch
  throws can work as back catch throws (it's denoted in movelists).
- wall: you must be within +/- 30 degrees to wall in order for the throw to
  come out (positioning requirements vary, refer to movelist for details).

You cannot throw when:

- opponent is knocked down (exception: Aoi's, Jeffry's and Wolf's ground
  level throws),
- opponent is falling down (exception: some kuzure down situations, see
  Section F for explanation on what KD is),
- opponent is juggled (floated),
- opponent is executing a move (there are exceptions to this rule, as some
  throws are capable of interrupting moves, and some moves are vulnerable to
  throws; check the character movelists for details),
- opponent is hopping,
- opponent is staggered or stumbled, either after staggering/stumbling moves,
  hitting the wall, stepping on ring edge (though you can throw just as the
  special animation ends) or being KOed by specific moves while on the ground.

If opponent is back-turned, crouching or not, he/she can't be thrown by normal
means, even by stuff like surprise exchange type throws or Pai's f+P+K+G
(cartwheel). Only usual back throws and low back throws come into effect. The
only exception is Kage's f+P+G throw, which works regardless of position (front,
side or back).

Throws can be escaped by entering the last motions of the technique within 10
frames of opponent's throw coming into execution (after he finishes his throw
motion input AND execution phase ends!) Therefore, to escape:

* regular, simple-input P+G throws, enter P+G;
* so-called complex throws, with x+P+G input (all throws besides "pure" P+G
  fall into that category), enter the last motion of the throw; that would be
  f+P+G for: f+P+G / b,f+P+G / b,db,d,df,f+P+G, and so on and so forth.
* ditto for low throws, enter the last motion (eg. df+P+K+G to escape Jeffry's
  power bomb).

The situation after a throw escape is usually advantageous to the escapee but
refer to appendix a) for complete stats on throw escapes. It's possible to enter
as many throw escapes as you can within 10 frames (usually, a triple is max
humanly possible), for instance, P+G,b+P+G,f+P+G will escape Kage's both
TFT and SE throws, and his regular throw. Peculiarities:
* you can mix low and high throw escapes - in version C, only ONE low throw
  escape could be entered in a sequence; it's no longer the case, you can enter
  multiple low throw escapes now.
* within a throw combo (like Aoi's b,db,d,df,f+P+G -> b,d+P+G -> u,d+P+G), you
  are allowed to enter ONE escape - if you enter more, and they're all in
  correct frame windows, the last one comes into effect;
* you are allowed to enter only ONE ground throw escape, if you enter d+P+G and
  df+P+G to escape Wolf's pickup, you will get thrown.



=-=-=-=-=-=-=
g) Getting Up
=-=-=-=-=-=-=

After being knocked down, there are several ways of getting up:

- tapping P+G,P+G,P+G... (or P,G,P,G,P,G...) will make you stand up in place,
  you can also use P,P,P... however it's much slower. You can double P+G and
  x+P+G getting up technique as ground throw escape.
- tapping u,u,u and P,P,P... will make you do a handspring (kip up).
- tapping u,u,u and G,G,G... will make you roll into screen.
- tapping d,d,d and G,G,G... will make you roll out of screen.
- tap b,b,b and G,G,G for backward roll.

Tapping P,P,P with other motions will make you rise faster; if you add K, the
character will execute the appropriate rising attack (which can be delayed
a certain amount of time.)

If you're floated and execute a proper motion just before touching the ground,
you can perform quick rises and tech rolls (instant recovery - IR, aka fast
get-up techniques):

- P+K+G for an instant handspring (quick rise: QR).
- u+P+K+G for an instant roll into screen and d+P+K+G - out of screen (tech
  roll: TR).

QR/TR techniques have special properties, specifically:

- you cannot TR towards or away from your opponent's position.
- in case of QR, you are still vulnerable to ground attacks up to a certain
  point. Past this point, near the end of the QR animation, at the end of the
  kip, you are considered a standing non-defender.
- after performing a TR, you are still vulnerable to ground attacks up to a
  certain point. Past this point, near the end of the roll, you are considered
  a crouching non-defender. Furthermore, if you hold G during the TR, your
  opponent's attacks will track you.
- if you've knocked your opponent down and he/she TRs, pressing G will make you
  align with his/her character.
- if the character tries to TR while face down, head towards, attacks can
  interrupt the character and will leave him/her back-turned.
- if the character tries to QR while face down, head away, attacks can interrupt
  the character and will leave him/her back-turned.

You cannot TR/QR when:

- after hitting a wall hard, i.e., bouncing off the wall (after being hit with
  an attack that does 21 points of damage or more). If you hit or nudge the wall
  lightly you can QR/TR normally, but not if you hit the wall hard; the visual
  effect is similar to that of being glued to or bouncing off the wall.
- after any crumble knockdown, flop or slam knockdowns; this is very important,
  and moves that do this are noted in the movelist.
- after most throws; however there are some important exceptions. Check the
  movelist for details.

If you don't decide to QR/TR, you may perform a rising attack. All rising
attacks are kicks, and their type depends on the knockdown position. Delayable
rising attacks can be performed in-place, after siderolling or backrolling.

Note: as an exception, it is possible to reverse some two-footed rising
attacks.



=-=-=-=-=-=-=-=-=-=-=-
h) Damage And Counters
=-=-=-=-=-=-=-=-=-=-=-

Almost all the moves in VF4 do some damage. Damage is measured in points, and
sometimes (indirectly) as percentage of lifebar (such notation usually occurs
in combo lists). Damage is scaled in juggle combos by the rules below:
- opponent is juggled in the air and is defenseless,
- opponent is hit while hopping or jump pouncing,
- opponent is hit by non-struggable, non-avoidable attack (ground attacks and
  pounces also fall to this category but they must be technically guaranteed),
- if a player doesn't QR/TR from non-guaranteed sequence.

Damage does NOT scale when:
- the opponent is hit by juggling move (combo damage begins to scale AFTER that
  hit),
- whole combo occurs on the ground (opponent isn't knocked off his feet),
- the 'combo' is not guaranteed.

Some moves have built-in 50% damage penalty when they're used on knockdowned
opponents (does not apply to pounces). More on damage scaling in Nutlog's FAQ
- refer to that document for exact numbers and exceptions to the above rules.

There are two types of counters (don't mistake them with reversals, discussed
in the next section):

- major counter (abbr. MC): hitting an opponent while he's in the execution
  phase of a move. Generally, you cannot throw as MC (but check the throwing
  section). Major counters are represented by small yellow flashes on the
  characters at the time of the hit.
- minor counter (abbr. mC): hitting an opponent while he's in the recovery
  phase of a move or inside whiffed throw/reversal animation. You can throw as
  mC, it's even encouraged.

Move damage increases with counter hits: +50% of base damage of attacking move
on MC, and +25% of base damage of attacking move on mC. There is no damage bonus
for mC throws. Damage is always rounded down in case of fractions.

If a character is KOed by low-damaging move, he/she doesn't fall to the ground
immediately - after "KO!" is called, he/she can be hit again, floated, thrown
etc. Every character has their own RO-behaviour style; it's usually rather
humorous.


Damage in movelists
-------------------
Damage inflicted by respective attacks, in points. A "0" means that a move
connects with opponent but does no damage, while a "-" means damage isn't
applicable in such case.

x+x      Damage within the same move/throw.
x~x      Denotes damage range, in case of charge- and range-dependant moves.
x,x      Damage of separate elements of a sequence.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
i) Stuns, Staggers, Stumbles And Crumbles
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When a character is hit, he/she enters the phase knows as "stun" (also called
"hitstun"). Most stuns have a distinctive animation; the character usually will
show a certain reaction to being hit, and/or freeze in place for a time. Usually
you may buffer any moves freely while stunned, the same as general rules allow.

Certain special situations and animations exist after a character is struck by
a particular move and/or while in a particular state. While there are quite
a few special animations, only the most important are noted:

* Stagger: staggers generally look like the character is about to slip and fall
  down. During a stagger a character is considered a 'standing non-defender'
  (check the "Executing Moves" section for details). You can struggle out of
  stagger (and therefore reduce the period of defenselesness) by wiggling the
  stick and pressing buttons in rapid motion. You can also be staggered when
  back-turned, usually under the same rules as when facing the opponent.

* Stumble: very similar to the above; the character falls to the ground for
  a few frames and is helpless for a short period of time. That window can be
  further reduced by struggling. Stumbles are produced by tsukame throws and
  some special strike attacks.

* Crumble: a translation of the Japanese term "kuzure down". The character will
  collapse in a special manner. There are three types of crumbling animations,
  which all appear similar but have different properties:

  - stomach crumble: the character holds his/her gut and falls face down and
    head towards the opponent. During the initial frames of the stomach crumble
    the character is vulnerable to low throws, as well as most strike attacks
    and pounces.
  - foot crumble: the character loses his footing, collapses and rolls onto
    his/her back before landing face up head towards the opponent. The character
    is not vulnerable to low throws but is vulnerable to most strike attacks and
    pounces.
  - head crumble: similar in appearance to the stomach crumble, but slightly
    slower and perhaps more dramatic. The character will snap back, waver and
    then fall face down head toward the opponent, vulnerable to most strike
    attacks and pounces. The character cannot be low thrown.
  - back crumble: the opponent arches their back and drops to his knees.

  The character cannot TR/QR after any crumble knockdown, and the character is
  vulnerable to ground throws after he has fallen.

* Flop: the character is whacked end-over and his/her legs flop up in the air as
  he/she lands. The character cannot TR/QR and is vulnerable to pounces, ground
  throws, and many strike attacks.

* Slam: the character is slammed hard, flat into to the ground; you can QR/TR,
  though it's sometimes very hard to do - as you can't buffer the QR/TR before
  a hit (take Kage's f+K+G as an example). It should be noted that the vast
  majority of Flop moves will also Slam the opponent if it connects in an air
  float.

* Side knockdown: an attack that knocks the opponent to the side. He recovers
  in FD/HT position, with no QR/TR possibility.

* Head Over Heels: an attack which sends the opponent flying backward, head over
  heels. Recovers in FD/HT, no QR/TR possibility.

Many normal stun animations appear similar to stagger animations which can be
struggled out of. It must be known that if there is any possibility of being
able to reduce rigour time, a small animated stick appears in the upper-corner
of the screen (on the side of character capable of doing so). At first the stick
is green, which means the system won't accept any input towards reducing
stagger/stumble time. This is basically to let you know that you will be able to
struggle out of a stagger. When it turns red, you may begin to struggle. Also,
the hit flash for a move that has produced a struggle-able stagger is red.
During stagger or stumble, you cannot buffer any moves in.

Lastly, some moves that normally knock down will only stun a back- or
side-facing opponent.



=-=-=-=-=-=-=-=-=-=-=-
j) And Everything Else
=-=-=-=-=-=-=-=-=-=-=-

Stuff that didn't fit into any of the other sections. Oh yeah, and also
a description of movelist notes.


< Special Shun feature: drinking >
Shun has a unique ability of increasing the damage inflicted. For each drinking
point earned, damage is increased 1%, with 40% (40 drinking points) being the
maximum; while calculating, remember damage is always rounded down. The movelist
lists the detailed ways of gaining DPs (look below); keep in mind that Shun can
be sobered after being hit with certain attacks - those are listed in each
character's section. There are also other effects, mainly the result of damage
increase - attacks that normally stun begin to knock down, etc. - more info on
this later. Some of Shun's attacks make him sacrifice some of his drinking
points. When Shun is sobered or sacrifices his DP, n * 10% of points is
deducted, rounded down.





Movelist Notes
--------------

* drink +x DP
Shun gains x drinking points after hitting with the move. Shun will not drink
if the move is blocked or if the throw is escaped.

* sober -x DP
Shun loses x * 10% (rounded down) drinking points after the move connects (if
noted at every move of a string, it doesn't mean that the combo takes away
the sum of those DPs).

* sacrifice x DP
Shun sacrifices a number of his drinking points to perform a respective move.
Uses the same formula as sober.

* chargeable
Hold the last button press to perform a charged version of the attack. The fully
charged attack will crush opponent's guard (will stagger opponent without any
damage).

* G-cancel
Move can be guard-cancelled while in execution; after-cancel effects vary from
move to move, check the movelists for details. The default result is character
returning to normal stance.

* ground
The character is on the ground after executing the move.

* force crouch
Respective move makes opponent crouch when it hits.

* sabaki vs. x
Denotes a sabaki, a new return skill in VF4.

* to xx
Character enters a special stance after executing the move and usually gains
new characteristics and move systems - refer to respective movelists and
stances section for further details.

* exits xx
After performing the move, character exits the respective stance/system and
return to normal stance. If there is no "exit" or "to" notice, then the
characters will stay in the respective stance.

* continue with Px sequence
The move can be chained to one of the character's punch strings (the ones that
start with regular P); refer to respective special moves section.

* flop ; slam ; head over heels
Denotes that the moves causes a special animation when it connects under a
certain condition; consult the system section for more details.

* crouch stagger on guard and/or hit
The move will stagger crouchers instead of knocking them down.

* guard stagger
Move causes a special stagger even if it's blocked. Fully charged special moves
will usually remove opponent's guard.

* evade to opponent's back
* evade to opponent's front
* cannot be evaded
For half-spinning attacks , evades must be made either to opponent's leading
foot ('back') or rear foot ('front'). Full-spinning (circular) attacks cannot
be evaded by normal means at all ('cannot be evaded'), exception: some
character-unique dodging moves. If no note is given, the move can be evaded to
either way.

Other, more descriptive notes, can also occur - it would be useless to repeat
that stuff here.






==================
II. THE CHARACTERS
==================

The place for movelists of Virtua Fighter 4: Evolution characters and character
data.


Movelist template:
------------------

SPECIAL MOVES:

> 1 [2]                                                                        3
  4 / 5           6                     7                                      8
  9
  10

THROWS/REVERSALS:

> 1 [2]
  4               6                     7                                     8a
  9
  10



Examples:
---------

> overhead smash                                                          b,df+P
  M / MP          25                    24-2-50/50/50          0 / +2 / +2 / +13
  [b,df+P](19)
  +2 on crouch guard

> reaping throw and punches                                                  P+G
  Ht              35                    8-4-36                            D / -6


  1. MOVE NAME
     Official move names or created by players / widely used in VF community.

  2. ABBREVIATION
     Players tend to use abbreviations when talking/writing about the moves;
     I've listed those that are most commonly used. You may come up against
     other acronyms too - if they're not included here, please refer to my
     abbreviation guide, also available on GameFAQs.com (since I've stopped
     updating it, you will not find Evo-specific acronyms there, though).

  3. MOTIONS
     Shortened description on how to execute the move - refer to Notation and
     Game System sections for explanation of the notation used.

  4. HIT LEVEL
     The level a move or throw hits at. Notation differs for throws.

  5. REVERSAL LEVEL
     The level a move is reversed / inashi'd / sabaki'd at.

  6. DAMAGE
     In points, not the percentage of lifebar (standard lifebar is 200 points).

  7. EXECUTION-COLLISION-RECOVERY MISSED/RECOVERY GUARDED/RECOVERY IF HIT
     Move's execution stat, collision (coverage), recovery if the move is
     a) missed (whiffed), b) guarded by the opponent and c) if it hits normally.

  8. GUARDED / REGULAR HIT / MINOR COUNTER / MAJOR COUNTER
     Frame advantage/disadvantage when the character's move is a) guarded by the
     opponent, b) hits normally, c) hits as minor counter and d) hits as major
     counter (interrupts); respectively.

 8a. EXECUTED SUCCESSFULLY / ESCAPED (throws, 1st element only for reversals)
     Frame advantage/disadvantage when the throw/reversal is executed (throws
     can also be whiffed).

  9. FRAME NOTES
     Time in frames allowed for motions; plus anything that doesn't fit into any
     of pre-defined sections in each move's description. Example:

     Akira's double palm - FC[b,f+P](10)(19)
     * Assume FC position;
     * (10) frames allowed for the [b,f+P] part;
     * (19) frames allowed for the whole sequence;

 10. OTHER NOTES
     Anything else there is to a respective move.





=-=-=-=-=-=-=
a) AKIRA YUKI
=-=-=-=-=-=-=


Attacks
-------

> punch                                                                        P
  H / HP          12                    12-2-24/24/24          +1 / +5 / +5 / +8

> double punch                                                               P,P
  M / MP          12                    13-2-40/40/36          -10 / -1 / ? / +3
  P(23)P

> punch, kick                                                                P,K
  H / HK          20                    12-2-39/39/39           -2 / +2 / +2 / D
  P(23)K, G-cancel P(23)K(10)G
  evade to opponent's back

> low punch                                                                  d+P
  L* / LP         9                     12-1-29/27/27          -4 / +3 / +3 / +5

> mid punch                                                               FS,f+P
  M / MP          19                    16-2-41/41/41          -3 / +3 / +3 / +5
  FS,f(5)P
  crouch stagger on guard/hit

> mid punch, backstep                                                   FS,f+P,b
  - / -           -                     16-2-45/45/45          -7 / -1 / -1 / +1
  FS,f(5)P(20)b
  to BS, crouch stagger on guard/hit

> dashing elbow [DE]                                                       f,f+P
  M / EL          20                    14-2-38/38/36           -3 / +2 / +2 / D
  f(12)f(9)P
  crouch stagger on guard/hit

> super dashing elbow [SDE]                                              f,f,f+P
  M / EL          20                    14-2-42/42/36             -6 / D / D / D
  f(12)f(10)f(9)P
  crouch stagger on guard/hit

> single palm [SgPm]                                                      FC,f+P
  M* / MP         22~30                 16-2-46/46/43         -10 / +4 / +4 / +8
  FC[f+P](5)

> single palm, dashing elbow                                            FC,f+P,P
  M / EL          20                    20-?-46/46/46             -4 / D / D / D
  FC[f+P](5)(5)P

> overhead double palm                                                  d,db,b+P
  M / DP          23                    24-5-55/55/48             -9 / D / D / D
  [d,db,b+P](24)

> standing palm                                                            b,f+P
  H / HP          25                    14-2-36/36/36             +1 / D / D / D
  [b,f+P](19)

> double palm [DbPm]                                                    FC,b,f+P
  M / DP          30                    12-3-50/50/46            -14 / D / D / D
  [FC[b,f+P](10)](19)

> overhead smash                                                          b,df+P
  M / MP          25                    24-2-50/50/50          0 / +2 / +2 / +13
  [b,df+P](19)
  +2 on crouch guard

> youhou                                                                 df,df+P
  M / MP          30                    18-2-51/51/42            -12 / D / D / D
  df(18)df+P

> roundhouse                                                                   K
  H / HK          25                    14-2-41/41/41             -1 / D / D / D
  G-cancel K(12)G
  evade to opponent's back

> roundhouse                                                                 F+K
  H / HK          25                    16-2-40/40/40             -4 / D / D / D
  G-cancel F+K(14)G
  evade to opponent's back

> shin kick                                                                  d+K
  L / LK          14                    ?                                      ?

> low kick                                                            D+K | db+K
  L / LK          10                    ?                                      ?

> single jumping kick [SJK]                                                f,f+K
  M / MK          20                    14-5-52/52/52            -15 / D / D / D
  f(12)f(9)K

> double jumping kick [DJK]                                              f,f+K,K
  M / MK          22                    11-4-57/57/57            -26 / D / D / D
  f(12)f(9)K(24)K

> side kick                                                                 df+K
  M / SK          24                    16-2-43/43/43           -5 / 0 / +5 / +8
  df(1)K
  crouch stagger on guard/hit

> shoulder ram [Shrm]                                                   FC,f+P+K
  M / SH          28                    16-2-50/50/42            -13 / D / D / D
  FC[f+P+K](6)

> double fisted strike [DFS]                                             b,f+P+K
  M / DP          25                    18~39-2-47~68/47~68/47~68 -3 / D / D / D
  [b,f+P+K](19)
  chargeable, evade to opponent's back

> double fisted strike [DFS] - max charge                                b,f+P+K
  M / DP          45                    49-2-78/78/78        +12~+46 / D / D / D
  [b,f+P+K](19) - hold P+K for up to 31 frames
  guard stagger, evade to opponent's back

> body check [BC]                                                      b,f,f+P+K
  M / BK          65                    13-2-63/63/63            -24 / D / D / D
  [b,f,f+P+K](27)

> low backfist [LBF]                                                   FS,df+P+K
  L / LP          21                    26-2-50/50/50           -4 / +3 / +3 / D
  FS[df+P+K](6)

> zanshu                                                                     K+G
  M / KN          18                    17-4-46/46/46           -7 / -1 / -1 / D
  crouch stagger on guard/hit

> youshisaiken                                                             K+G,P
  M / SH          20                    18-6-55/55/55            -14 / D / D / D
  K+G(24)P

> knee                                                                       K+G
  M / KN          30                    17-3-50/50/44            -10 / D / D / D
  hold G for only one frame

> crumbling hand                                                        df+P+K+G
  M / MP          15                    19-3-46/46/46            -6 / 0 / 0 / +3
  df(7)P+K+G
  +1 on crouch guard/hit, sabaki vs. HP/LP frames 8-16

> crumbling hand, elbow                                               df+P+K+G,P
  M / EL          20                    20-4-55/55/44            -14 / D / D / D
  df(7)P+K+G(20)P

> break guard                                                            d+P+K+G
  M / EL          5                     15-3-38/38/38   +9~+18 / -11 / -12 / -12

> break stance                                                           f+P+K+G
  H / HP          5                     12-3-40/28/28     +15~+24 / -4 / -4 / -3
  f(8)P+K+G

> power fist                                                           b,f+P+K+G
  M / MP          28                    23-3-60/60/54            -16 / D / D / D
  [b,f+P+K+G](20)
  evade to opponent's back

> evading body check                                                 d | u,P+K+G
  M / SH          20                    19-2-58/58/58            -16 / D / D / D
  evade to opponent's front

> stun palm                                                                P+K+G
  M / MP          18                    20-1-57/57/53        -15 / -11 / -8 / -4

> stun palm, reverse body check [2/3 SPoD]                        P+K+G,b,df+P+G
  - / -           22                    -                          - / - / - / -
  P+K+G(19)[b,df+P+G](13)

> stun palm, reverse body check, double palm [SPoD/AS]  P+K+G,b,df+P+G,d,f | b+P
  - / -           27                    -                          - / - / - / -
  P+K+G(19)[b,df+P+G](13)(36)b+P

> dragon lance                                                            df+K+G
  M / MK          19                    16-1-44/44/44          -6 / -4 / -4 / +2
  df(6)K+G

> dragon lance, dashing elbow [2/3 DLC]                               df+K+G,f+P
  M / EL          19                    20-1-53/53/50          -13 / -4 / -4 / 0
  df(6)K+G(16)f(9)P

> dragon lance, dashing elbow, dodge                            df+K+G,f+P,d | u
  - / -           -                     20-1-45/45/45          -5 / +1 / +1 / +5
  df(6)K+G(16)f(9)P,d | u

> dragon lance, dashing elbow, body check [DLC/AS2]         df+K+G,f+P,b,f,f+P+K
  M / BK          30                    13-2-56/53/53            -17 / D / D / D
  df(6)K+G(16)f(9)P[b,f,f+P+K](27)

> axe blade                                                                d+K+G
  L* / LK         10                    16-2-45/45/45       -17 / -13 / -12 / -9

> axe blade, shot knee                                                 d+K+G,f+K
  M / KN          10                    21-2-56/56/56      -17 / -17 / -17 / -15
  d+K+G(17)f(7)K

> axe blade, shot knee, overhead smash [AS3]                     d+K+G,f+K,b,f+P
  M / MP          15                    14-2-46/45/40         -16 / -2 / -2 / -1
  d+K+G(17)f(7)K[b,f+P](19)

> backstep stance                                                       db+P+K+G
  - / -           -                     - 55                       - / - / - / -
  db(7)P+K+G
  to BS

> choushinchuu                                                              BS P
  M / EL          20                    10-3-37/37/32           -6 / +2 / +2 / D
  BS(48)P
  crouch stagger on guard/hit, exits BS

> fujinkyaku                                                                BS K
  L / LK          14                    17-3-50/50/46          -13 / -3 / ? / +1
  BS(26)K, exits BS

> honshinshouten                                                          BS P+K
  - / -           0                     8-12-47/-/-                    see below
  BS(36)P+K
  inashi vs. HP(+14~+26)/HK(+22~+34)/MP(+14~+26)/EL(+14~+26/KN(+21~+33), exit BS

> honshinshouten, shoutenhousui                                       BS P+K,f+P
  - / -           30                    -                                      D
  BS(36)P+K,f(7)P
  sabaki vs. ?, exits BS


Back-Turned Attacks
-------------------

> punch                                                                     BT P
  H / HP          12                    ?                                      ?

> smash                                                                   BT d+P
  M / MP          14                    ?                                      ?

> roundhouse                                                                BT K
  H / HK          30                    ?                                      ?

> shin kick                                                               BT d+K
  L / LK          10                    ?                                      ?

> sweep                                                                   BT D+K
  L / SW          30                    ?                                      ?

> body check                                                              BT P+K
  M / SH          30                    ?                                      ?


Jump Attacks
------------

> hopping smash                                                    asc,P | mid,P
  M / MP          25                    ?                                      ?

> hopping punch                                                           desc,P
  M / MP          25                    ?                                      ?

> hopkick                                                          asc,K | mid,K
  M / MK          25                    ?                                      ?

> landing side kick                                                       desc,K
  M / MK          20                    ?                                      ?


Throws
------

> reaping throw and punches                                                  P+G
  Ht              35                    8-4-36                            D / -6

> elbow rush                                                          (side) P+G
  Ht              40                    8-?-36                            D / -6

> big finish                                                          (back) P+G
  Ht              55                    8-4-36                             D / -
  inescapable

> stumbling trip [ST]                                                    b,d+P+G
  Ht              0                     8-4-36                      +13~+43 / -6
  [b,d+P+G](19)

> close-in ram                                                           b,f+P+G
  Ht              50                    8-4-36                           D / -25
  [b,f+P+G](19)

> reverse body check [RBC]                                              b,df+P+G
  Ht              28                    8-4-36                          +11 / -6
  [b,df+P+G](19)

> inverted body check                                                     df+P+G
  Ht              40                    8-4-36                            D / -6
  df(6)P+G

> wall inverted body check                                 (back to wall) df+P+G
  Ht              65                    8-4-36                            D / -6
  df(6)P+G

> surprise exchange [SE]                                               FS,db+P+G
  Ht              0                     8-4-36                           +5 / -6
  db(6)P+G

> headbutt throw                                                        db,f+P+G
  Ht              62                    8-4-36                            D / -8
  [db,f+P+G](19)

> pull-in throw                                                          f,b+P+G
  Ct              0                     19-3-40                           +5 / -
  [f,b+P+G](19)
  inescapable

> pull-in throw, dodge                                             f,b+P+G,d | u
  -               -                     ?                                  ? / -
  [f,b+P+G](19)

> pull-in throw, reverse body check                        f,b+P+G,d+P+K | u+P+K
  -               25                    ?                                      ?
  [f,b+P+G](19),d | u+P+K

> pull-in throw, shoulder ram                                        f,b+P+G,P+K
  -               20                    ?                                      ?
  [f,b+P+G](19),P+K


Reversals & Inashi
------------------

> high reversal                                                            b+P+K
  -               30                    1-10-30                                D
  b(4)P+K
  reversal vs. HP/HE/HK

> mid reversal                                                            db+P+K
  -               30                    1-10-30                                D
  db(6)P+K
  reversal vs. MP/EL/MK/KN/SM

> low reversal                                                             d+P+K
  -               30                    1-10-30                                D
  reversal vs. LP/LK

> heaven cannon                                                          b+P+K+G
  -               0                     1-13-44                        see below
  b(8)P+K+G
  inashi vs. HP(+10~+22)/HK(+18~+30)/LP(+21~+33)

> heaven cannon, crumbling hand                                      b+P+K+G,f+P
  -               30                    ?                                      D
  b(8)P+K+G,f(7)P




Down Attacks
------------

> ground punch                                                              df+P
  G               12                    ?                                      ?

> jumping stomach punch                                                      u+P
  G               20                    ?                                      ?


Wall Actions
------------

> spring wall jump kick                                                  f+P+K+G
  M               ?                     ?                                      ?


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?



=-=-=-=-=-=-=-=-=
b) AOI UMENOKOUJI
=-=-=-=-=-=-=-=-=


Attacks
-------

> punch                                                                        P
  H / HP          10                    11-2-23/23/23          +1 / +5 / +5 / +8

> double punch                                                               P,P
  H / HP          10                    ?                                      ?

> triple punch                                                             P,P,P
  H / HP          12                    ?                          ? / ? / ? / ?

> triple punch, knee                                                     P,P,P,K
  M / KN          25                    ?                          ? / D / D / D

> triple punch, knee, yin-yang stance                              P,P,P,K,P+K+G
  - / -           -                     ?                          - / - / - / -

> triple punch, sweep                                                  P,P,P,d+K
  L / LCR         20                    ?                          ? / D / D / D
  G-cancel

> triple punch, sweep, yin-yang stance                           P,P,P,d+K,P+K+G
  - / -           -                     ?                          - / - / - / -

> double punch, chop                                                     P,P,f+P
  M / EL          20                    ?                          ? / ? / ? / ?
  G-cancel

> double punch, chop, elbow                                            P,P,f+P,P
  M / EL          20                    ?                          ? / ? / ? / D
  G-cancel

> double punch, kick                                                       P,P,K
  H / HK          20                    ?                          ? / D / D / D

> punch, kick                                                                P,K
  H / HK          20                    14-2-40/40/40            -6 / +2 / ? / D
  P(22)K

> low punch                                                                  d+P
  L* / LP         9                     12-1-29/27/27          -4 / +3 / +3 / +5

> elbow                                                                      f+P
  M / EL          15                    14-3-39/39/39          -5 / -1 / -1 / +5
  f(5)P
  crouch stagger on guard/hit

> elbow, chop                                                              f+P,P
  M / EL          15                    21-1-52/52/46         -10 / -1 / -1 / +1
  f(5)P(38)P, G-cancel f(5)P(38)P(20)G
  evade to opponent's front

> spinning elbow                                                           f,f+P
  M / EL          25                    17-2-46/?/?            -7 / +2 / +2 / +4
  f(16)f(5)P, G-cancel f(16)f(5)P(16)G
  evade to opponent's front

> chin slap                                                                f,b+P
  H / HP          10                    25-3-43/43/43           0 / +4 / +4 / +6
  [f,b+P](19)
  sabaki vs. HK/MK/SK/KN frames 7-19

> kagetsurou                                                                 b+P
  H / HP          19                    16-?-46/43/43          -5 / +1 / +1 / +4
  b(7)P

> kagetsurou, yin-yang stance                                          b+P,P+K+G
  - / -           -                     ?                          - / - / - / -
  b(7)P(17)P+K+G

> standing palms                                                           b,f+P
  M / MP          10+15                 17-1_25-3/51/51/51     -6 / +2 / +2 / +3
  [b,f+P](19)

> standing palms, flip throw                                           b,f+P,P+G
  Hit             25                    ?                          - / - / - / -
  [b,f+P](19)P+G
  inescapable

> double stop                                                             b,df+P
  M* / MDP        15                    13-2-42/42/42          -6 / -4 / -4 / +2
  [b,df+P](19)
  +1 on crouch guard, crouch stagger on hit

> uppercut                                                               FS,df+P
  M* / MP         24                    18-3-49/49/45             -5 / 0 / D / D
  G-cancel df+P(17)G, rec 27~32

> uppercut, yin-yang stance                                           df+P,P+K+G
  - / -           -                     ?                          - / - / - / -

> rising elbow                                                           FC,df+P
  M / ?           18                    15-3-47/47/43         -10 / -2 / -2 / +2
  FC,df(6)P

> rising elbow, shoulder throw                                     FC,df+P,b+P+G
  Hit             25                    ?                          - / - / - / -
  [FC,df(6)P](19)b(7)P+G
  inescapable

> low smash                                                                 db+P
  L / LP          20                    23-4-55/55/48        -11 / -1 / -1 / +12
  db(1)P

> high kick                                                                    K
  H / HK          25                    14-3-42/42/40            -2 / +2 / D / D

> knee                                                                       f+K
  M / KN          20                    18-2-44/44/41           -6 / -2 / -2 / D
  f(4)K

> knee, yin-yang stance                                                f+K,P+K+G
  - / -           -                     ?                          - / - / - / -
  f(4)K(17)P+K+G

> knee, jumping kick                                                       f+K,K
  H / HK          20                    13-2-50/50/45            -16 / D / D / D
  f(4)K(19)K

> kasumigeri                                                                 d+K
  L / LK          16                    15-2-49/49/43          -14 / -4 / -4 / 0

> low kick                                                                   D+K
  L / LK          12                    ?                          ? / ? / ? / ?

> side kick                                                                 df+K
  M / SK          12                    17-2-43/43/43            -5 / 0 / 0 / +8
  df(1)K
  crouch stagger on guard/hit

> ankle kick                                                                db+K
  L / LK          12                    ?                          ? / ? / ? / ?

> side chop                                                                  P+K
  H / HP          8                     ?                          ? / ? / ? / ?

> double side chop                                                         P+K,P
  H / HP          9                     ?                          ? / ? / ? / ?

> triple side chop                                                       P+K,P,P
  H / HP          9                     ?                          ? / ? / ? / ?

> tengu otoshi                                                            WS,P+K
  M / MP          15                    14-1-41/41/41           -5 / -1 / -1 / D
  stumble on MC

> spinning strike                                                          f+P+K
  M / EL          20                    15-3-43/43/43          -5 / -4 / -4 / +4
  f(5)P+K
  crouch stagger on guard/hit, evade to opponent's back

> spinning strike, elbow                                                 f+P+K,P
  M / EL          15                    23-1-56/56/56            -12 / D / D / D
  f(5)P+K(29)P, G-cancel f(5)P+K(29)P(20)G rec 34~39
  evade to opponent's back

> elbow strike                                                           f,f+P+K
  M / EL          21                    19-2-43/43/43             -4 / 0 / 0 / D
  f(12)f(9)P+K
  crouch stagger on guard/hit

> elbow strike, double palm                                            f,f+P+K,P
  H / HDP         20                    20-2-50/50/50            -10 / D / D / D
  f(12)f(9)P+K(32)P

> shinchuuzuki                                                        d,df,f+P+K
  M / MP          21                    20-2-52/52/48         -10 / -4 / -4 / -1
  [d,df,f+P+K](24)
  sabaki vs. HP/MP/EL frames 3-13

> retreating chop                                                        b,b+P+K
  H / HP          14                    17-2-50/50/45            -13 / D / D / D
  b(12)b(9)P+K, G-cancel b(12)b(9)P+K(10)G rec 26

> slow double strike                                                     b,f+P+K
  M / MDP         20                    24-2-50/50/50             -4 / D / D / D
  [b,f+P+K](19)

> inshou                                                                b,df+P+K
  M / MP          15                    16-2-42/42/42           -6 / -1 / -1 / D
  [b,df+P+K](19)

> phoenix palm                                                            df+P+K
  M / MP          15                    16-1-44/40/40         -4 / +1 / +1 / +13
  df(6)P+K

> shigure                                                                    K+G
  H / HCR         22                    25-?-50/50/50           -3 / +1 / +1 / D

> sweep                                                                    d+K+G
  L / LCR         20                    19-?-60/60/49          -18 / -6 / -2 / D
  G-cancel d+K+G(15)G rec 33~35

> sweep, yin-yang stance                                             d+K+G,P+K+G
  - / -           -                     ?-?-50/-/-                 - / - / - / -

> spinning roundhouse                                                      f+K+G
  H / HK          18                    16-4-45/45/45          -7 / -3 / -3 / +1
  f(7)K+G
  evade to opponent's back

> spinning roundhouse, body blow                                         f+K+G,P
  M / MP          15                    34-1-50/50/50             +4 / D / D / D
  f(7)K+G(24)P
  sabaki vs. HP/MP/EL frames 12-19

> back heel thrust                                                         b+K+G
  M / MK          25                    20-3-57/57/49          -16 / -3 / -3 / D
  b(1)K+G
  sabaki vs. MK/SK frames 1-12

> evading elbow                                                      d | u,P+K+G
  M / ?           22                    ?                          ? / D / D / D

> yin-yang stance                                                        b+P+K+G
  - / -           -                     1-14-40/-/-                - / - / - / -
  b(4)P+K+G

> yin-yang auto-inashi                                                      YY n
  - / -           -                     ?                          - / - / - / -
  inashi vs. HP(+20)/MP(+20)/HK(+22)/MK(+11)/KN(+19)/EL(+20) frames 1-14
  exit YY

> evade                                                                 YY d | u
  - / -           -                     ?-?-35/-/-                 - / - / - / -
  exit YY

> ryuusen                                                           YY d+P | u+P
  M / MP          19                    21-?-51/51/48           -10 / -1 / D / D
  YY(25)d | u+P
  crouch stagger, exit YY

> knife hand                                                               b,b+P
  H / HP          14                    16-2-31/31/31           0 / +2 / +2 / +5
  b(12)b(9)P


Back-Turned Attacks
-------------------

> punch                                                                     BT P
  H / HP          12                    12-2-24/24/24         +2 / +5 / +8 / +10

> low chop                                                                BT d+P
  L / LP          20                    11-2-33/33/33          -4 / +2 / +2 / +5

> high kick                                                                 BT K
  H / HK          20                    15-3-44/44/44             -6 / D / D / D

> low kick                                                                BT d+K
  L / LK          12                    15-2-41/41/41           -3 / -2 / +2 / D

> low sweep                                                               BT D+K
  L / LK          20                    21-2-40/40/40          -5 / -2 / +1 / +5


Jump Attacks
------------

> hopping chop                                                             asc,P
  M / ?           25                    ?                                      ?

> hopping punch                                                            mid,P
  M / ?           25                    ?                                      ?

> hopkick                                                                  asc,K
  M / ?           18                    ?                                      ?

> hopping kick                                                             mid,K
  M / ?           20                    ?                                      ?

> landing side kick                                                       desc,K
  M / ?           20                    ?                                      ?


Throws
------

> ko ate                                                                     P+G
  Ht              40                    ?                                  D / ?

> hiki chigai                                                              P+G,f
  Ht              0                     ?                                  ? / ?

> hiki chigai                                                              P+G,d
  Ht              0                     ?                                  ? / ?

> hiki chigai                                                              P+G,b
  Ht              0                     ?                                  ? / ?

> hiki chigai                                                              P+G,u
  Ht              0                     ?                                  ? / ?

> morotebiki                                                            FC,b+P+G
  Ht              55                    ?                                  D / ?

> second control throw                                                    df+P+G
  Ht              50                    ?                                  D / ?

> obaro guruma                                                         df,df+P+G
  Ht              42                    ?                                  D / ?

> hair grab                                                               db+P+G
  Ht              45                    ?                                  D / ?

> aiki throw                                                            FC,f+P+G
  Ht              40                    ?                                  D / ?

> reverse body flip                                                      b,f+P+G
  Ht              50                    ?                                  D / ?

> first dan throw                                                f,df,d,db,b+P+G
  Ht              30                    ?                                  D / ?

> first dan throw                                                b,db,d,df,f+P+G
  Ht              20                    ?                                  D / ?

> second dan throw (after first dan throw)                         f,d | b,d+P+G
  Ht              20                    ?                                  D / ?

> second dan finish (after first dan throw)                        f,u | b,u+P+G
  Ht              35                    ?                                  D / ?

> third dan throw (after second dan throw)                               d,u+P+G
  Ht              25                    ?                                  D / ?

> third dan throw (after second dan throw)                               u,d+P+G
  Ht              26                    ?                                  D / ?

> shiho nage                                               u,f,d,b | d,f,u,b+P+G
  Ht              57                    ?                                  D / ?

> sacrifice throw                                          u,b,d,f | d,b,u,f+P+G
  Ht              40                    ?                                  D / ?

> falling combo (after sacrifice throw)                          b,db,d,df,f+K+G
  -               20                    ?                                  D / ?

> sami dare                                                     (right side) P+G
  Ht              40                    ?                                  D / ?

> rotary throw                                                   (left side) P+G
  Ht              40                    ?                                  D / ?

> fierce pat throw                                                    (back) P+G
  Ht              50                    ?                                  D / ?
  inescapable

> low takedown                                                           d+P+K+G
  Lt              50                    ?                                  D / ?

> arm lock and break                                                    db+P+K+G
  Lt              53                    ?                                  D / ?



Reversals
---------

> high right punch reversal                                                b+P+K
  -               25                    1-12-30                                D
  b(4)P+K
  reversal vs. HP

> high left punch reversal                                                 b+P+K
  -               25                    1-12-30                                D
  b(4)P+K
  reversal vs. HP

> high right kick reversal                                                 b+P+K
  -               20                    1-12-30                                D
  b(4)P+K
  reversal vs. HK

> high left kick reversal                                                  b+P+K
  -               20                    1-12-30                                D
  b(4)P+K
  reversal vs. HK

> high double-handed punch reversal                                        b+P+K
  -               20                    1-12-30                                D
  b(4)P+K
  reversal vs. DHP

> high double-legged kick reversal                                         b+P+K
  -               0                     1-12-30                                ?
  b(4)P+K
  reversal vs. DHK

> high crescent reversal                                                   b+P+K
  -               0                     1-12-30                              +19
  b(4)P+K
  reversal vs. HCR

> backturned high punch reversal                                        BT b+P+K
  -               30                    1-12-30                                D
  b(4)P+K
  reversal vs. HP

> backturned high kick reversal                                         BT b+P+K
  -               30                    1-12-30                                D
  b(4)P+K
  reversal vs. HK

> mid right punch reversal                                                db+P+K
  -               25                    1-12-30                                D
  db(6)P+K
  reversal vs. MP

> mid left punch reversal                                                 db+P+K
  -               25                    1-12-30                                D
  db(6)P+K
  reversal vs. MP

> mid right kick reversal                                                 db+P+K
  -               20                    1-12-30                                D
  db(6)P+K
  reversal vs. MK

> mid left kick reversal                                                  db+P+K
  -               20                    1-12-30                                D
  db(6)P+K
  reversal vs. MK

> mid elbow reversal                                                      db+P+K
  -               30                    1-12-30                                D
  db(6)P+K
  reversal vs. EL

> mid right sidekick reversal                                             db+P+K
  -               30                    1-12-30                                D
  db(6)P+K
  reversal vs. SK

> mid left sidekick reversal                                              db+P+K
  -               30                    1-12-30                                D
  db(6)P+K
  reversal vs. SK

> mid right knee reversal                                                 db+P+K
  -               30                    1-12-30                                D
  db(6)P+K
  reversal vs. KN

> mid left knee reversal                                                  db+P+K
  -               30                    1-12-30                                D
  db(6)P+K
  reversal vs. KN

> mid somersault reversal                                                 db+P+K
  -               25                    1-12-30                                D
  db(6)P+K
  reversal vs. SM

> mid double-handed punch reversal                                         b+P+K
  -               20                    1-12-30                                D
  b(4)P+K
  reversal vs. DMP

> mid double-legged kick reversal                                          b+P+K
  -               0                     1-12-30                              +19
  b(4)P+K
  reversal vs. DMK

> mid shoulder reversal                                                   db+P+K
  -               20                    1-12-30                                D
  db(6)P+K
  reversal vs. SH

> mid head reversal                                                       db+P+K
  -               25                    1-12-30                                D
  db(6)P+K
  reversal vs. MHD

> mid back reversal                                                       db+P+K
  -               30                    1-12-30                                D
  db(6)P+K
  reversal vs. BK

> mid crescent reversal                                                   db+P+K
  -               0                     1-12-30                              +19
  b(4)P+K
  reversal vs. MCR

> backturned mid punch reversal                                        BT db+P+K
  -               30                    1-12-30                                D
  b(4)P+K
  reversal vs. MP

> backturned mid kick reversal                                         BT db+P+K
  -               30                    1-12-30                                D
  b(4)P+K
  reversal vs. MK

> low punch reversal                                                       d+P+K
  -               25                    1-12-30                                D
  reversal vs. LP

> low kick reversal                                                        d+P+K
  -               25                    1-12-30                                D
  reversal vs. LK

> low double-legged kick reversal                                          d+P+K
  -               0                     1-12-30                                ?
  reversal vs. DLK

> low head reversal                                                        d+P+K
  -               25                    1-12-30                                D
  reversal vs. LHD

> low crescent reversal                                                    d+P+K
  -               0                     1-12-30                              +25
  reversal vs. LCR


Down Attacks
------------

> ground chop                                                               df+P
  G               ?                     ?                                      ?

> jumping stomach punch                                                      u+P
  G               ?                     ?                                      ?

> high pounce                                                              u+K+G
  G               ?                     ?                                      ?

> leg break                                                           d | df+P+G
  Gt              ?                     ?                                  ? / ?

> flip and arm break                                                  d | df+P+G
  Gt              ?                     ?                                  ? / ?

> hip break                                                           d | df+P+G
  Gt              ?                     ?                                  ? / ?

> arm lock and break                                                  d | df+P+G
  Gt              ?                     ?                                  ? / ?


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-=-=
c) BRAD BURNS
=-=-=-=-=-=-=


Attacks
-------

> jab                                                                          P
  H / HP          ?                     12-2-24/24/24          +1 / +5 / +5 / +8

> jab, straight                                                              P,P
  H / HP          ?                     ?                          ? / ? / ? / ?
  f to DK, d to SR, u to SL

> combination upper                                                        P,P,P
  H / HP          ?                     ?                          ? / ? / ? / ?

> jab, spin kick                                                             P,K
  H / HK          ?                     15-2-44/40/40           -6 / +2 / +2 / D
  P(23)K
  evade to opponent's back

> combination low                                                          P,P,K
  L / LK          ?                     ?                          ? / ? / ? / ?

> jab, body straight                                                       P,f+P
  M / MP          ?                     ?                          ? / ? / ? / ?

> grinding knee                                                          P,f+P,K
  M / KN          ?                     ?                          ? / ? / ? / ?

> sit jab                                                                    d+P
  L* / LP         ?                     12-1-29/27/27          -4 / +3 / +3 / +5

> elbow hook                                                                 f+P
  M / MP          ?                     14-2-38/38/36          -6 / -4 / -4 / +4
  f(7)P
  crouch stagger on guard/hit

> elbow hook, screw high kick                                              f+P,K

> spine whip                                                                 b+P

> rump knee combination                                                    b+P,K

> rump knee combination, catch                                         b+P,K,P+G

> jolt upper                                                             FS,df+P

> ti sok combination                                                   FS,df+P,P

> rising upper                                                           FC,df+P

> stepping                                                                     K

> stepping, mobility jab                                                     K,P

> step combination                                                         K,P,K

> step combination, catch                                              K,P,K,P+G

> cutting low                                                                d+K

> low kick                                                                   D+K

> double strike                                                            D+K,K

> knee upper                                                                 f+K

> kao loy                                                                  f,f+K

> flare kick                                                              FC,b+K

> step change knee                                                         b,f+K

> middle kick                                                               df+K

> middle kick, catch                                                    df+K,P+K

> ti sok bon                                                                 P+K

> shovel hook                                                              d+P+K

> shovel hook double                                                     d+P+K,P

> shovel hook triple                                                   d+P+K,P,P

> last shot                                                            d+P+K,f+P

> sok club                                                                 f+P+K

> destruction body                                                        df+P+K

> ti sok ran                                                            df+P+K,P

> high spin kick                                                             K+G

> tornado combination                                                  K+G,d+K+G

> jaguar tail                                                              d+K+G

> pap sok kao                                                            b,f+K+G

> over step middle                                                   d | u,P+K+G


Special Actions
---------------

ducking                                                                  f+P+K+G

sway back                                                                b+P+K+G

slipping right                                                           d+P+K+G

slipping left                                                            u+P+K+G


Ducking Actions
---------------

body hook                                                                   DK P

cross upper                                                               DK P,P

ducking knee upper                                                          DK K

ducking knee upper, catch                                               DK K,P+G

middle spin kick                                                          DK K+G


Sway Back Actions
-----------------

sway back jab                                                               SB P

sway back middle kick                                                       SB K


Slipping Right Actions
----------------------

smash hook                                                                  SR P

hunting middle kick                                                         SR K

hunting middle kick, catch                                              SR K,P+G


Slipping Left Actions
---------------------

body break                                                                  SL P

piercing knee                                                               SL K


Catch Position Actions
----------------------

elbow slash                                                                 CT P

gokko ti kao 1                                                              CT K

gokko ti kao 2                                                              CT K

gokko ti kao 3                                                              CT K

position change - left                                                      CT d

position change - back                                                      CT f

position change - right                                                     CT u

left through                                                                CT d

back through                                                                CT f

right through                                                               CT u


Throws
------

elbow slash                                                                  P+G

pap sok kao                                                     (right side) P+G

reu impact                                                       (left side) P+G

power gradation                                                       (back) P+G

body knee crush                                                          b,f+P+G

neck slash                                                                 b+P+G

face fang                                                              df,df+P+G

change                                                                    db+P+G


Reversals
---------

death trap                                                                  db+K


Jump Attacks
------------

jump knuckle                                                       asc,P | mid,P

jump straight                                                             desc,P

jump toe kick                                                      asc,K | mid,K

jump side kick                                                            desc,K


Down Attacks
------------

gambit                                                                      df+K

hell dive                                                                    u+P


Back-Turned Attacks
-------------------

spine whip                                                                  BT P

rump knee combination                                                     BT P,K

jutting elbow                                                             BT d+P

needle kick                                                                 BT K

waikuru turn                                                              BT d+K

face crush elbow                                                          BT P+K


Wall Actions
------------

jumping knee                                                             f+P+K+G


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?





=-=-=-=-=-=-=-=
d) GOH HINOGAMI
=-=-=-=-=-=-=-=


Attacks
-------
shouda                                                                         P

tsuraneshouda                                                                P,P

suneuchi                                                                     d+P

hibauchi                                                                     f+P

rengoku                                                                    f+P,P

abarakudaki                                                                f,f+P

abarakudaki, yomiokuri                                               f,f+P,b+P+G

tettsui                                                                      b+P

soukyuu                                                                    b,f+P

sunekudaki                                                                b,df+P

raika                                                                       df+P

inazumageri migihibarageri                                                     K

uchikurubushigeri                                                            d+K

tsukikage                                                                    f+K

kyousengeri                                                                b,f+K

uranainazumageri uramigihibarageri                                          df+K

senryuugeri                                                                 db+K

kumiteharai                                                                  P+K

kumiteharai, tsukami                                                     P+K,P+G

minamobarai                                                                d+P+K

hayabusa                                                                   f+P+K

junyo                                                                    f+P+K,P

goukitotsu                                                              WS,f+P+K

fudousatsu                                                               f,f+P+K

karura                                                                     b+P+K

kotetsu                                                                    b+P+K

yorodooshi                                                               b,f+P+K

yamibarai                                                               b,df+P+K

yamibarai, tsukami                                                b,df+P+K,f+P+G

minamobarai                                                                u+P+K

gohou yuriori                                                             df+P+K

kiribarai                                                                    K+G

ikaruga                                                                    K+G,P

deashibarai                                                            d | u+K+G

anikubigari                                                              f,f+K+G

murakumo                                                           f,f+K+G,b+P+G

nioudaoshi                                                                df+K+G

nioudaoshi, niousatsu                                               df+K+G,f+P+G

orosanagi                                                                 db+K+G

suigetsugeri                                                         d | u+P+K+G


Tsukami Actions
---------------

tsukitobashi                                                              TS P+G

oosotogari                                                              TS f+P+G

oosotoguruma                                                          TS f,f+P+G

seoiotoshi                                                            TS f,b+P+G

okurioshibarai                                                        TS f,d+P+G

oshibarai                                                             TS f,u+P+G

tamanage                                                                TS b+P+G

oosotootoshi-todome                                                   TS b,f+P+G

yashaguruma                                                           TS b,b+P+G

okurioshibarai                                                        TS b,d+P+G

oshibarai                                                             TS b,u+P+G

okurioshibarai                                                          TS d+P+G

oosotogari                                                            TS d,f+P+G

hizaguruma                                                            TS d,b+P+G

okurioshibarai gou-todome                                             TS d,d+P+G

oshibarai                                                             TS d,u+P+G

oshibarai                                                               TS u+P+G

oshibarai                                                             TS u,f+P+G

hizaguruma                                                            TS u,b+P+G

okurioshibarai                                                        TS u,d+P+G

oshibarai gou-todome                                                  TS u,u+P+G


Throws
------

makikomi                                                                     P+G

hijote-kuchikiori                                                     (side) P+G

kegonotoshi                                                           (back) P+G

uchimata                                                                 f,d+P+G

tsuyuharai-todome                                                b,db,d,df,f+P+G

hizaate-ooguruma                                           d,b,u,f | u,b,d,f+P+G

tsuchigumo                                                               f,f+P+G

gansekiotoshi                                                              b+P+G

narakuotoshi                                                             f,b+P+G

tachidori-todome                                                 f,df,d,db,b+P+G

enma                                                                      df+P+G

raika                                                                  df,df+P+G

kuchikitate                                                              d+P+K+G

orochi                                                                  df+P+K+G

hijote-kuchikiori                                            (side) d | df+P+K+G

kegonotoshi                                                  (back) d | df+P+K+G


Jump Attacks
------------

tobitsuki                                                          asc,P | mid,P

tobitetsubishi                                                            desc,P

tobigeri                                                           asc,K | mid,K

tobisuigetsugeri                                                          desc,K


Down Attacks
------------

todome                                                                      df+P

hayate                                                                       u+P

hayate                                                                (back) u+P

matachiki                            (opponent face up, feet towards) d | df+P+G

kesagatame                           (opponent face up, head towards) d | df+P+G

udehishigi                             (opponent face up, right side) d | df+P+G

murasame                                (opponent face up, left side) d | df+P+G

hiengaeshi                         (opponent face down, feet towards) d | df+P+G

haorigatame                        (opponent face down, head towards) d | df+P+G

udehishigi                           (opponent face down, right side) d | df+P+G

enmasatsu                             (opponent face down, left side) d | df+P+G


Back-Turned Attacks
-------------------

tsuki                                                                       BT P

tettsui                                                                   BT d+P

mawashigeri                                                                 BT K

sunegeri                                                            BT d+K | D+K


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-=-=-=
e) JACKY BRYANT
=-=-=-=-=-=-=-=


Attacks
-------

straight lead                                                                  P

jab, straight                                                                P,P

flash piston punch                                                         P,P,P

double punch, groin kick                                                   P,P,K

double punch, middle smash                                               P,P,f+P

combo smash sword                                                      P,P,f+P,K

combo smash back knuckle                                               P,P,f+P,P

combo smash knuckle, spin kick                                       P,P,f+P,P,K

combo smash knuckle, low spin kick                                 P,P,f+P,P,d+K

jab, straight, back knuckle                                              P,P,b+P

combo back knuckle, spin kick                                          P,P,b+P,K

double punch, low spin kick                                              P,P,d+K

double punch, knee                                                       P,P,f+K

jab, double straight                                                     P,P,u+P

punch, spin kick                                            (regular stance) P,K

punch, side kick                                            (reverse stance) P,K

punch, low spin kick                                                       P,d+K

punch, kick                                                                F+P,K

squat straight                                                               d+P

middle smash                                                                 f+P

middle smash, back knuckle                                                 f+P,P

middle smash, knuckle, spin kick                                         f+P,P,K

middle smash, knuckle, low spin kick                                   f+P,P,d+K

middle smash sword                                                         f+P,K

spinning back knuckle                                                        b+P

double back knuckle                                                        b+P,P

spinning, slant back knuckle                                            b+P,db+P

spinning, arm kick                                                         b+P,K

spinning back knuckle, low spin kick                                     b+P,d+K

smash straight                                                           FS,df+P

smash straight, hook                                                   FS,df+P,P

lightning back knuckle                                               FS,df+P,P,P

smash, back knuckle                                                  FS,df+P,P+K

smash upper                                                              FC,df+P

slant back knuckle                                                          db+P

slant, low spin kick                                                      db+P,K

vertical hook kick                                                             K

kick, back knuckle                                                           K,P

combo knuckle low                                                        K,P,d+K

double spinning kick                                                         K,K

2-way spin kick                                                            K,d+K

smash low kick                                                               d+K

fake, elbow                                                                d+K,P

fake, elbow, back knuckle                                                d+K,P,P

groin kick                                                                   f+K

stepping middle kick                                                       f,f+K

stepping middle kick, turn away                                          f,f+K,b

standing knee kick                                                           b+K

standing knee kick combo                                                   b+K,K

middle kick                                                                 df+K

high angle upper kick                                                    df,df+K

somersault kick                                                             ub+K

low kick                                                                     D+K

double low kick                                                            D+K,K

beatknuckle                                                                  P+K

beatknuckle, back knuckle                                                  P+K,P

beatknuckle, knuckle, spin kick                                          P+K,P,K

beatknuckle, knuckle, low spin kick                                    P+K,P,d+K

beatknuckle, spin kick                                                     P+K,K

step-in body                                                               f+P+K

chopping left combo                                                      f+P+K,P

sway hook                                                                  b+P+K

bil jee                                                                  b,f+P+K

lightning kick 1                                                           d+P+K

lightning kick 2                                                         d+P+K,K

lightning kick 3                                                       d+P+K,K,K

lightning kick 4                                                     d+P+K,K,K,K

lightning kick 5                                                   d+P+K,K,K,K,K

body blow                                                                 df+P+K

body blow, kiss of the dragon                                         df+P+K,P+G

lightning combination 1                                                   db+P+K

lightning combination 2                                                 db+P+K,K

lightning combination 3                                               db+P+K,K,K

lightning combination 4                                             db+P+K,K,K,K

lightning combination 5                                           db+P+K,K,K,K,K

lightning low                                                   db+P+K,K,K,K,d+K

spinning kick                                                                K+G

spinning kick, low spin kick                                           K+G,d+K+G

leg slicer                                                                 d+K+G

spin leg slicer                                                          d+K+G,K

spin heel sword                                                            b+K+G

middle spin kick                                                         b,f+K+G

jumping sobat                                                              u+K+G

head hook kick                                                            df+K+G

switch spin kick                                                         P+K+G,K

barrier kick                                                         d | u,P+K+G


Special Actions
---------------

short slide shuffle                                                  P,P,f+P,K,b

short slide shuffle                                       (regular stance) P,K,b

short slide shuffle                                                    f+P,P,K,b

short slide shuffle                                                        K,P,b

short slide shuffle                                                      P+K,K,b

short slide shuffle                                                      f+P+K,b

short slide shuffle                                                        K+G,b

switch step                                                                P+K+G

slide shuffle                                                            b+P+K+G


Slide Shuffle Actions
---------------------

ducking                                                                 SH df,df

heavy body                                                            SH df,df+P

step-in sword                                                               SH K

step-in iaigeri                                                           SH K,G

step-in sword cancel                                                      SH K,G

step-in low crush                                                         SH d+K

step-in low crush, slash high                                           SH d+K,K


Throws
------

one-inch blow                                                                P+G

neck slashing                                                         (side) P+G

face crusher                                                          (back) P+G

dragon fist                                                              f,f+P+G

wall face crush                                            (facing wall) f,f+P+G

knee strike                                                              f,b+P+G

northern light bomb                                                       df+P+G

sadistic hanging knee                                                  df,df+P+G


Reversals
---------

pak sao                                                                        n

pak sao, knuckle                                                             n,P


Jump Attacks
------------

elbow                                                                      asc,P

step straight                                                              mid,P

step hook kick                                                     asc,K | mid,K

step heel kick                                                            desc,K


Down Attacks
------------

soccer ball kick                                                            df+K

jumping knee stomp                                                           u+P


Back-Turned Attacks
-------------------

turn knuckle                                                                BT P

turn knuckle, spin kick                                  (regular stance) BT P,K

turn knuckle, side kick                                  (reverse stance) BT P,K

turn knuckle, low spin kick                                             BT P,d+K

turn slant back knuckle                                             BT d+P | D+P

turn slant low spin kick                                                BT d+P,K

turn kick                                                                   BT K

turn low spin kick                                                        BT d+K

blind back knuckle                                                        BT P+K

step back                                                               BT P+K+G

step back, bil jee                                                    BT P+K+G,P

step back, side kick                                                  BT P+K+G,K


Turn-Away Attacks
-----------------

side hook turn                                                             b,b+P

spinning kick turn                                                         b,b+K


Wall Actions
------------

react round kick                                                         f+P+K+G

wall back roll                                                          uf+P+K+G


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-=-=-=-
f) JEFFRY MCWILD
=-=-=-=-=-=-=-=-


Attacks
-------

straight knuckle                                                               P

straight knuckle, body blow                                                  P,P

straight knuckle, body blow, threat stance                             P,P,P+K+G

one, two, upper                                                            P,P,P

combo kenka hook                                                         P,P,b+P

knuckle, kick                                                                P,K

combo pile bunker                                                          P,K,P

low knuckle                                                                  d+P

elbow butt                                                                   f+P

elbow, hammer                                                            f+P,b+P

dash elbow                                                                 f,f+P

dash elbow, upper                                                        f,f+P,P

bottle cut chop                                                            f,b+P

elbow stump                                                                  b+P

double impact                                                              b+P,P

kenka hook                                                                 b,f+P

tornado punch                                                            b,f,f+P

double hammer down                                                        b,df+P

double hammer down, rising hammer                                       b,df+P,P

smash upper                                                              FS,df+P

double upper                                                           FS,df+P,P

combo kenka upper                                                 FS,df+P,P,df+P

full swing upper                                                         df,df+P

vertical upper                                                           FC,df+P

upper kick                                                                     K

killing toe kick                                                             K,K

killing toe kick, splash mountain                                 K,K,d,df,f+P+G

killing toe kick, hammer                                                   K,K,P

toe kick                                                                     d+K

toe kick, splash mountain                                        d+K,d,df,df+P+G

toe kick, hammer                                                           d+K,P

vertical kick                                                                D+K

knee attack                                                                  f+K

kenka kick                                                                 f,f+K

knee push                                                                    b+K

knee push, bottle cut                                                      b+K,P

side kick                                                                   df+K

heavy low kick                                                              db+K

body stab                                                                    P+K

double stab                                                                P+K,P

hell dunk elbow                                                            d+P+K

middle hell stab                                                           f+P+K

running body press                                                       run,P+K

hell claw                                                                f,f+P+K

hell claw, choke slam                                                f,f+P+K,P+G

heavy back knuckle                                                         b+P+K

stomach destroyer                                                        b+P+K,K

heavy back knuckle, threat stance                                    b+P+K,P+K+G

megaton knuckle                                                         b,df+P+K

head attack                                                              b,f+P+K

full swing double hammer                                               b,f,f+P+K

broad axe left                                                            df+P+K

right heavy upper                                                       df+P+K,P

megaton body blow                                                     df+P+K,P,P

megaton fist drop                                                         db+P+K

ducking low                                                                d+K+G

heel drop                                                                  f+K+G

running hip attack                                                       run,K+G

heel size kick                                                            df+K+G

rolling heel attack                                                       uf+K+G

side step elbow                                                      d | u,P+K+G


Special Actions
---------------

threat stance                                                              P+K+G


Threat Stance Actions
---------------------

catch blow                                                                  TH P

catch blow, heavy knee strike                                         TH P,f+P+G

counter side kick                                                           TH K

spear straight                                                            TH P+K


Throws
------

knee smash                                                                   P+G

coconut crush                                                         (side) P+G

back breaker                                                          (back) P+G

power slam                                                                 f+P+G

body lift                                                                  b+P+G

spine buster                                                               d+P+G

back flip                                                                 df+P+G

wall back flip                                             (back to wall) df+P+G

wall back flip                                              (facing wall) df+P+G

box throw                                                                 db+P+G

headbutt                                                                 b,f+P+G

double headbutt                                                    b,f+P+G,f+P+G

triple headbutt                                              b,f+P+G,f+P+G,f+P+G

double headbutt, head crush                                  b,f+P+G,f+P+G,b+P+G

headbutt, head crush                                               b,f+P+G,b+P+G

tackle                                                                  b,df+P+G

machine gun tackle                                        (facing wall) b,df+P+G

machine gun hammer                                                      db,f+P+G

front back breaker                                                     b,f,f+P+G

splash mountain                                                        df,df+P+G

arm breaker                                                 (side) b,f | f,b+P+G

choke sleeper swing                                                 (back) d+P+G

power bomb                                                              df+P+K+G

iron claw                                                                d+P+K+G

machine gun knee lift                                                  d,f+P+K+G

corkscrew knuckle                                      (side) d | df | d,f+P+K+G

back breaker                                                        (back) P+K+G


Jump Attacks
------------

hammer down                                                                asc,P

step knuckle                                                               mid,P

step kick                                                                  asc,K

heel drop                                                                  mid,K

pushing kick                                                              desc,K


Down Attacks
------------

stomp                                                                       df+K

body press                                                                   u+P

raiden drop                                                                u+K+G

devil reverse claw                                 (opponent face up) d | df+P+G

devil reverse claw                               (opponent face down) d | df+P+G


Back-Turned Attacks
-------------------

spin knuckle                                                                BT P

back kick                                                                   BT K

back double hammer                                                        BT d+P

back heel kick                                                            BT d+K

spin knuckle                                                              BT D+P


Wall Actions
------------

jumping knee                                                             f+P+K+G


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-=-
g) KAGE-MARU
=-=-=-=-=-=-

Attacks
-------

punch                                                                          P

double punch                                                                 P,P

triple punch                                                               P,P,P

triple punch, heel kick                                                  P,P,P,K

triple punch, backflip kick                                       P,P,P,b | ub+K

double punch, helix                                                      P,P,b+P

double punch, helix, heelkick                                          P,P,b+P,K

double punch, kick                                                         P,P,K

punch, kick                                                                  P,K

low punch                                                                    d+P

elbow                                                                        f+P

helix                                                                        b+P

helix, heel kick                                                           b+P,K

body blow                                                                FS,df+P

yougeki                                                                  FC,df+P

swipe                                                                       db+P

swipe, kick                                                               db+P,K

roundhouse                                                                     K

running slide                                                              run,K

low kick                                                                     d+K

handspring kick                                                         d,df,f+K

backheel sweep                                                             f,f+K

circular kick                                                              f,b+K

circular kick, sweep                                                     f,b+K,K

rising knee                                                               FC,f+K

mid crescent                                                                 b+K

mid crescent, low thrust                                                   b+K,K

mid crescent, low thrust, spin kick                                      b+K,K,K

heavy circular kick                                                        b,f+K

side kick                                                                   df+K

sliding tackle                                                              db+K

backflip kick                                                               ub+K

clap                                                                         P+K

upward chop                                                                d+P+K

upward chop, inverted kickflip                                           d+P+K,K

shuto chop                                                                 f+P+K

shuto chop, side chop                                                  f+P+K,P+K

reaching chop                                                            f,f+P+K

dragon punch                                                            f,d,df+P

dragon punch, landing heel drop                                       f,d,df+P,K

cannonball dive                                                            u+P+K

rasen geri                                                                   K+G

rasen fuujin                                                               K+G,P

rasen souryuujin                                                         K+G,P,P

front revolution kick                                                      f+K+G

heelkick                                                                   d+K+G

corkscrew kick                                                           f,f+K+G

back thrust                                                                b+K+G

inverted kickflip                                                         df+K+G

kickflip                                                                  ub+K+G

reverse kickflip                                                          uf+K+G

spinning chop                                                        d | u,P+K+G

catapult kick                                                          f,f+P+K+G


Special Actions
---------------

backward cartwheel                                                       b+P+K+G

forward roll                                                       b,db,d,df,f+P

backward roll                                                      f,df,d,db,b+P

jumonji stance                                                           d+P+K+G


Rolling Actions
---------------

dragon punch                                                       roll,f,d,df+P

dragon punch, landing heel drop                                  roll,f,d,df+P,K

handspring kick                                                         roll,K+G

catapult kick                                             roll,b,db,d,df,f+P+K+G

backward roll                                                 roll,f,df,d,db,b+P

forward roll, sweep                                               forward roll,K

shinsodan forward roll                                        roll,b,db,d,df,f+P

backward roll, sweep                                             backward roll,K


Jumonji Stance Actions
----------------------

jumonji cancel                                                              JM G

body blow                                                                   JM P

body blow, toe kick                                                       JM P,K

body blow, toe kick, revolution kick                                    JM P,K,K

advancing kick                                                              JM K

frontal sweep                                                             JM d+K

revolution evade                                                        JM u | d

parry and advancing kick                                                  JM P+K

turning elbow                                                             JM f+P

jumonji run                                                               JM f,f

jumping heel kick                                                  jumonji run,K

protruding front kick                                                     JM K+G

advancing knee                                                            JM f+K


Throws
------

shoulder throw                                                               P+G

arm lock takedown                                                     (side) P+G

torso takedown                                                        (back) P+G

flip over                                                                  f+P+G

flip over                                                           (side) f+P+G

flip over                                                           (back) f+P+G

ten-foot toss                                                              b+P+G

izuna drop                                                           b+P+G,u+P+G

turn over throw                                                           df+P+G

flipping takedown                                                         uf+P+G

reaping throw                                                            b,f+P+G

flipping shoulder throw                                                  b,d+P+G

shiramei                                                  (back to wall) b,d+P+G

flipping takedown                                                         JM P+G

torso takedown                                                      (back) P+K+G


Reversals
---------

high punch reversal                                                        b+P+K

mid punch reversal                                                        db+P+K

auto high punch inashi                                                      JM n

mid kick reversal                                                       JM P+K+G

side kick reversal                                                      JM P+K+G


Jump Attacks
------------

hopping chop                                                               asc,P

hopping punch                                                              mid,P

van-halen kick                                                             asc,K

hop kick                                                                   mid,K

landing sweep                                                             desc,K


Down Attacks
------------

heel drop                                                                   df+K

jumping head smash                                             (short range) u+P

jumping stomp                                                    (mid range) u+P

jumping knee smash                                              (long range) u+P


Back-Turned Attacks
-------------------

punch                                                                       BT P

kick                                                                        BT K

low swipe                                                                 BT d+P

low kick                                                                  BT d+K

sky knee                                                                  BT u+K

backflip kick                                                            BT uf+K

backflip kick                                                            BT ub+K

vertical chop                                                             BT P+K

vertical chop, lifting kick                                             BT P+K,K

overhead chop                                                           BT P+G,P

amakitsune                                                              BT P+K+G

ura ate                                                                  BT,JM P

ura tachi geri                                                           BT,JM K

ura shutou-rin                                                         BT,JM d+P

ura minamo geri                                                        BT,JM d+K

amakitsune                                                           BT,JM P+K+G


Turn-Away Attacks
-----------------

swipe                                                                      b,b+P

heel thrust                                                                b,b+K

low heel thrust                                                          b,b+K+G


Wall Actions
------------

reverse leap frog                                                          f+P+K

jumping kick                                                             f+P+K+G


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-=
h) LAU CHAN
=-=-=-=-=-=


Attacks
-------

punch                                                                          P

double punch                                                                 P,P

triple punch                                                               P,P,P

triple punch, crescent                                                   P,P,P,K

triple punch, sweep                                                    P,P,P,d+K

triple punch, backflip kick                                       P,P,P,b | ub+K

double punch, heelkick                                                     P,P,K

punch, TA palm                                                             P,b+P

punch, TA palm, TT double palm                                           P,b+P,P

punch, heelkick                                                              P,K

punch crescent combo                                         P | P,P | P,P,P,K+G

punch sweep combo                                          P | P,P | P,P,P,d+K+G

low punch                                                                    d+P

elbow                                                                        f+P

elbow, palm                                                                f+P,P

kosouken                                                                     b+P

koensouyokushu                                                             b+P,P

standing palm                                                              b,f+P

fukkosougeki                                                            FC,b,f+P

downknife                                                                FS,df+P

downknife, punch                                                       FS,df+P,P

downknife, double punch                                              FS,df+P,P,P

downknife, double punch, crescent                                  FS,df+P,P,P,K

downknife, double punch, backflip kick                      FS,df+P,P,P,b | ub+K

downknife, double punch, sweep                                   FS,df+P,P,P,d+K

upknife                                                                  FC,df+P

upknife, punch                                                         FC,df+P,P

upknife, superknife                                               FC,df+P,df+P+K

lunging knife                                                            df,df+P

lugning knife, punch                                                   df,df+P,P

roundhouse                                                                     K

roundhouse, crescent                                                         K,K

heelkick                                                                    WS,K

kasoutai                                                                     d+K

koenkasourenshou                                                           d+K,P

low kick, heelkick                                                         d+K,K

double low kick                                                            D+K,K

lunging sweep                                                              f,d+K

side kick                                                                   df+K

side kick, punch                                                          df+K,P

side kick, punch, palm                                                  df+K,P,P

backflip kick                                                               ub+K

cartwheel kick                                                              uf+K

double palm                                                                  P+K

koen souken                                                                d+P+K

elbow strike                                                               f+P+K

soukosensou                                                              f,f+P+K

uppercut                                                                   b+P+K

uppercut, overhead elbow                                                 b+P+K,P

superknife                                                                df+P+K

crescent                                                                     K+G

sweep                                                                      d+K+G

super crescent                                                             f+K+G

hopping kick                                                              uf+K+G

evading palm                                                         d | u,P+K+G


Tiger Stance Actions
--------------------

senshinken                                                                  TG P

senshinshajoushou                                                         TG P,P

senshinshajousougeki                                                  TG P,P,P+K

kokyakuhaiten                                                               TG K

kosougekishou                                                             TG P+K


Throws
------

waterwheel drop                                                              P+G

ddt                                                                   (side) P+G

reaping throw                                                         (back) P+G

overhead cannon                                                         FS,f+P+G

honshinsoukosoushou                                                     FC,f+P+G

wall overhead cannon                                     (back to wall) FS,f+P+G

face grab                                                                b,f+P+G

shoulder whip                                                          df,df+P+G

stumbling trip                                                           b,d+P+G

koen renbu                                                              b,df+P+G


Jump Attacks
------------

hopping knife                                                              asc,P

hopping punch                                                              mid,P

hopkick                                                                    asc,K

landing sidekick                                                  mid,K | desc,K

landing sweep                                                           desc,d+K


Down Attacks
------------

stomp                                                                       df+K

jumping stomp                                                                u+P


Back-Turned Attacks
-------------------

punch                                                                       BT P

roundhouse                                                                  BT K

downknife                                                                 BT d+P

sweep                                                                     BT d+K

backflip kick                                                            BT ub+K

dropkick                                                                BT u+K+G

geki hou chuu                                                             BT P+K


Turn-Away Attacks
-----------------

knifehand                                                                  b,b+P

knifehand, downknife                                                   b,b+P,d+P

knifehand, sweep                                                       b,b+P,d+K

knifehand, crescent                                                    b,b+P,K+G

reverse crescent                                                           b+K+G


Wall Actions
------------

jumping kick off the wall                                                f+P+K+G

backflip off the wall                                                   uf+P+K+G


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-
i) LEI-FEI
=-=-=-=-=-


Attacks
-------

punch                                                                          P

double punch                                                                 P,P

triple punch                                                               P,P,P

low punch                                                                    d+P

body blow                                                                 FS,f+P

double body blow                                                        FS,f+P,P

single palm                                                               FC,f+P

standing palm                                                              f,f+P

knuckle                                                                      b+P

knuckle, punch                                                             b+P,P

double hook                                                                b,f+P

split strike                                                              b,df+P

knifehand                                                                df,df+P

knifehand, upward strike                                               df,df+P,P

high kick                                                                      K

low kick                                                                     d+K

turn kick                                                                    f+K

upward kick                                                                f,f+K

jumping kick                                                                 u+K

jumping kick, side kick                                                    u+K,K

jumping kick, sweep                                                     u+K, d+K

jumping kick, mid crescent                                               u+K,f+K

punt kick                                                                   df+K

knee strike                                                                  P+K

knee strike, body blow                                                     P+K,P

knee strike, body blow, backfist                                         P+K,P,P

back elbow                                                                 d+P+K

back elbow, back check                                                   d+P+K,P

double palm                                                           d,df,f+P+K

mahosui                                                                    f+P+K

sweeping hand                                                            f,f+P+K

slow double palm                                                         b,f+P+K

charging body blow                                                        db+P+K

dodging backfist                                                     df | uf+P+K

dodging backfist, back check                                       df | uf+P+K,P

van halen kick                                                              uf+K

high crescent                                                                K+G

sweep                                                                      d+K+G

double leg crescent                                                        f+K+G

jumping turn kick                                                        f,f+K+G

snap kick                                                                  b+K+G

double snap kick                                                         b+K+G,K

double snap kick, sweep                                              b+K+G,K,d+K

flying crescent                                                            u+K+G

handspring kick                                                           df+K+G

handspring kick, double leg kick                                        df+K+G,K

falling sweep                                                          df,df+K+G

falling sweep, ground kick                                           df,df+K+G,K

falling sweep, ground kick, double leg kick                        df,df+K+G,K,K

falling sweep, ground kick, rising spin kicks                    df,df+K+G,K,K+G

double leg hopkick                                                        uf+K+G

evading toe kick                                                     d | u,P+K+G

evading toe kick, downward chop                                    d | u,P+K+G,P


Special Actions
---------------

defeat-miss system                                                       d+P+K+G

independent system                                                       u+P+K+G

evade stance                                                            db+P+K+G


Defeat-Miss System Actions
--------------------------

stance cancel                                                               DM G

standing palm                                                               DM P

standing palm, body blow                                                  DM P,P

standing palm, double palm                                              DM P,P+K

toe kick                                                                    DM K

sweeping hand                                                             DM d+K

crescent                                                                  DM K+G

arrow punch                                                               DM P+K

bokutai stance                                                              DM d


Bokutai Stance Actions
----------------------

kyuuhokoken                                                                 BO P

shinposenshinken                                                          BO P,P

tenshinryousou                                                            BO f+P

fukushinkoushitai                                                           BO K

hanshouda                                                                 BO P+K

toukuutenshinkyaku                                                        BO K+G


Independent System Actions
--------------------------

stance cancel                                                               IN G

single palm                                                                 IN P

punt kick                                                                   IN K

double punt kick                                                          IN K,K

sweeping hand                                                             IN d+K

shouhikyaku                                                               IN b+K

shouhirenkyaku                                                          IN b+K,K

soushouhikousoutai                                                  IN b+K,K,d+K

heavy punt kick                                                           IN K+G

step-down sweep                                                         IN d+K+G

step-up sweep                                                           IN u+K+G

defeat-miss system                                                IN b | d+P+K+G

evade stance                                                         IN db+P+K+G


Evade Stance Actions
--------------------

stance cancel                                                               EV G

turning double punch                                                        EV P

turning double punch, independent kick                                    EV P,K

jumping kick                                                                EV K

sweep                                                                     EV d+K

windmill punches                                                          EV P+K

windmill punches, body blow                                             EV P+K,P

windmill punches, double body blow                                    EV P+K,P,P

defeat-miss system                                                    EV d+P+K+G

independent system                                                    EV u+P+K+G


Tiger Stance Actions
--------------------

stance cancel                                                               TG G

hammer punch                                                                TG P

heavy horse kick                                                            TG K

slide                                                                     TG d+K

slide, turning punches                                                  TG d+K,P

slide, turning punches, double fist strike                            TG d+K,P,P


Throws
------

jumping face smash                                                           P+G

leg takedown                                                    (right side) P+G

kick tornado                                                     (left side) P+G

shoulder throw                                                        (back) P+G

reaping throw                                                             df+P+G

returning wave                                                           f,f+P+G

leg trip                                                                 f,b+P+G


Reversals
---------

independent system auto reversal                                            IN n


Jump Attacks
------------

hopping smash                                                              asc,P

hopping punch                                                              mid,P

hop kick                                                                   asc,K

landing kick                                                               mid,K


Down Attacks
------------

ground stomp                                                                df+K

jumping smash                                                                u+P


Back-Turned Attacks
-------------------

punch                                                                       BT P

low strike                                                                BT d+P

heishinchuugeki                                                           BT P+K

horse kick                                                                  BT K

low kick                                                                  BT d+K

haishinsentai                                                             BT K+G

single palm                                                              BT,EV P

kousoutai                                                                BT,EV K

single palm                                                              BT,TG P

sweep                                                                    BT,TG K

defeat miss system                                                    BT d+P+K+G

independent system                                                    BT u+P+K+G


Wall Actions
------------

jumping back kick                                                        f+P+K+G

backflip off the wall                                                   uf+P+K+G


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-=-=-
j) LION RAFALE
=-=-=-=-=-=-=-


Attacks
-------

punch                                                                          P

double punch                                                                 P,P

double punch, swipe                                                        P,P,P

double punch, low swipe                                                  P,P,d+P

double punch, dodging swipe                                              P,P,b+P

punch, heelkick                                                              P,K

low punch                                                                    d+P

meteor punch                                                            d,db,b+P

elbow                                                                     FS,f+P

elbow, poke                                                             FS,f+P,P

rising uppercut                                                           FC,f+P

lunging poke                                                               f,f+P

inyou                                                                        b+P

ninyou                                                                     b+P,P

lunging low poke                                                          b,df+P

upper swipe                                                              FS,df+P

upper swipe, down swipe                                                FS,df+P,P

creeping peck                                                            FC,df+P

double creeping peck                                                   FC,df+P,P

dodging peck                                                                db+P

double dodging peck                                                       db+P,P

high kick                                                                      K

high kick, hopkick                                                           K,K

low kick                                                                     d+K

double low kick                                                            D+K,K

low kick, hopping roundhouse                                             d+K,K+G

knee                                                                         f+K

jumping kick                                                               f,f+K

double jumping kick                                                      f,f+K,K

hopping kick                                                                 u+K

double hopping kick                                                        u+K,K

side kick                                                                   df+K

handplant kicks                                                             db+K

flip over kick                                                              uf+K

double poke                                                                  P+K

sweeping hand                                                              d+P+K

sweeping hand, turn away                                                 d+P+K,b

double-handed peck                                                      FS,f+P+K

double-handed peck, evade                                             FS,f+P+K,b

double-handed peck, kick                                              FS,f+P+K,K

takuhihoushintou                                                        FC,f+P+K

takuhihoushintou                                                         f,f+P+K

tourouyouzan                                                           f,f+P+K,P

hook poke                                                                b,f+P+K

hook poke, mid poke                                                    b,f+P+K,P

hook poke, double mid poke                                           b,f+P+K,P,P

mantis strike                                                              b+P+K

kouhou hachi hansui                                                      b,b+P+K

spinning uppercut                                                          u+P+K

honsui                                                                    df+P+K

dodging swipe                                                             db+P+K

sweep                                                                      d+K+G

lunging spin kick                                                          f+K+G

half-moon kick                                                           b,f+K+G

half-moon kick, sweeping hands                                  b,f+K+G,d | db+P

half-moon kick, low slide                                            b,f+K+G,d+K

lunging sweep                                                             df+K+G

turning sweep                                                             db+K+G

evading swipe                                                        d | u,P+K+G


Special Actions
---------------

forward dodge                                                      df | uf+P+K+G

forward dodge, honsui                                            df | uf+P+K+G,P

forward dodge, shasousui                                       df | uf+P+K+G,P+K

back step                                                                b+P+K+G


Throws
------

trip throw                                                                   P+G

knee back breaker                                                     (side) P+G

piggyback throw                                                       (back) P+G

reaping throw                                                              b+P+G

surprise exchange                                                         df+P+G

tourouchouhisoukoushu                                                  df,df+P+G

falling neckbreaker                                                       uf+P+G

wall falling neckbreaker                                    (facing wall) uf+P+G

kickflip throw                                                          FC,f+P+G

grab & fling                                                             f,f+P+G

sky strike kick                                                          b,f+P+G

mantis catch                                                            f,db+P+G

renkan sakusui 1                                                      f,db+P+G,P

renkan sakusui 2                                                    f,db+P+G,P,P

renkan sakusui 3                                                  f,db+P+G,P,P,P

mantis catch, dodge                                               f,db+P+G,d | u

mantis catch, dodge, bulldog                                      f,db+P+G,u,P+G

mantis catch, dodge, leg drop takedown                            f,db+P+G,d,P+G

frontal face grab                                                f,df,d,db,b+P+G

goda renkan heki                                                 b,db,d,df,f+P+G


Jump Attacks
------------

hopping strike                                                             asc,P

hopping punch                                                              mid,P

hopping swipe                                                               uf+P

hopkick                                                                    mid,K

landing sweep                                                             desc,K

backward hopkick                                                            ub+K


Down Attacks
------------

ground swipe                                                                df+P

comet kick                                                                   u+P


Back-Turned Attacks
-------------------

double punch                                                                BT P

low swipe                                                                 BT d+P

back kick                                                                   BT K

hopkick                                                                   BT d+K

vacuum punch                                                              BT P+K

haishin sakusui                                                           BT P+K


Turn-Away Attacks
-----------------

turning punch                                                              b,b+P

turning back kick                                                          b,b+K

hopping roundhouse                                                       b,b+K+G


Wall Actions
------------

off the wall back kick                                                   f+P+K+G

backflip off the wall                                                   uf+P+K+G


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-=
k) PAI CHAN
=-=-=-=-=-=


Attacks
-------

punch                                                                          P

double punch                                                                 P,P

triple punch                                                               P,P,P

triple punch, crescent                                                   P,P,P,K

triple punch, sweep                                                    P,P,P,d+K

triple punch, heelkick                                                 P,P,P,f+K

triple punch, backflip kick                                       P,P,P,b | ub+K

double punch, kick                                                         P,P,K

double punch, kick, hopkick                                              P,P,K,K

punch, crescent combo                                        P | P,P | P,P,P,K+G

punch, sweep combo                                         P | P,P | P,P,P,d+K+G

punch, heelkick                                                              P,K

low punch                                                                    d+P

chop                                                                      FS,f+P

lunging palm                                                               f,b+P

lunging palm, standing palm                                              f,b+P,P

double palm                                                               FC,f+P

puncture fist                                                              f,f+P

puncture fist, jumping kick                                              f,f+P,K

lunging chop                                                              FS,b+P

ensei raigeki ken                                                         FC,b+P

low blue fist                                                               df+P

low blue fist, crescent kick                                              df+P,K

low blue fist, punch                                                      df+P,P

low blue fist, punch, uppercut                                        df+P,P,f+P

low blue fist, punch, kick                                              df+P,P,K

low blue fist, punch, kick, hopkick                                   df+P,P,K,K

retreating chop                                                             db+P

high kick                                                                      K

high kick, low blue fist                                                     K,P

high kick, low blue fist, crescent kick                                    K,P,K

high kick, kick                                                              K,K

heelkick                                                                    WS,K

low kick                                                                     d+K

low kick                                                                     D+K

low kick, sweep                                                            D+K,K

ensei naijin kyaku                                                        FC,b+K

slow mid kick                                                                f+K

slow mid kick, hopkick                                                     f+K,K

running flying kick                                                        run,K

crane kick                                                                 f,f+K

reverse heelkick                                                          FS,b+K

side kick                                                                   df+K

backflip kick                                                               ub+K

backflip kick, reverse backflip kick                                    ub+K,f+K

single swallow kick                                                         uf+K

double swallow kick                                                       uf+K,K

ensei katan heki                                                             P+K

hien tenshin shou                                                         WS,P+K

trip                                                                   d | u+P+K

standing palm                                                          b,f,f+P+K

crescent                                                                     K+G

sweep                                                                      d+K+G

double moon kick                                                           f+K+G

butterfly kick                                                           f,f+K+G

reverse crescent                                                           b+K+G

jumping crane kick                                                         u+K+G

quick sweep                                                               db+K+G

reverse backflip kick                                                     uf+K+G

reverse backflip kick, backflip kick                                  uf+K+G,b+K

evading crescent                                                     d | u,P+K+G


Special Actions
---------------

low blue fist, circular evade stance                                      df+P,b

high kick, low blue fist, circular evade stance                            K,P,b

reverse heelkick, circular evade stance                                 FS,b+K,d

low kick, circular evade stance                                            d+K,b

sen kyaku chuu ken                                                        df+K,P

sway step                                                                b+P+K+G


Circular Evade Stance Actions
-----------------------------

punch                                                                       CE P

double punch                                                              CE P,P

sweep                                                                       CE K

sweep, butterfly kick                                                     CE K,K

double strike                                                             CE P+K

double leg sweep                                                          CE K+G

double leg sweep, double palm                                           CE K+G,P


Sway Step Actions
-----------------

windmill punches                                                            SW P

double windmill punches                                                   SW P,P

double windmill punches, double palm                                    SW P,P,P

sweep                                                                       SW K

crescent                                                                  SW K+G

crescent, lunging punch                                                 SW K+G,P

crescent, lunging punch, sweep                                        SW K+G,P,K


Throws
------

pull-down throw                                                              P+G

trap & back punch                                                     (side) P+G

reverse stumbling trip                                                (back) P+G

reverse stumbling trip, backflip kick                             (back) P+G,K+G

overhead cannon                                                         FS,f+P+G

wall overhead cannon                                     (back to wall) FS,f+P+G

cartwheel                                                                 df+P+G

flip over throw                                                         FC,f+P+G

reaping throw & punch                                                    f,f+P+G

ddt                                                                      f,b+P+G

ensei houshinkatai                                                       f,d+P+G

roll over throw                                                          b,f+P+G

stumbling trip                                                           b,d+P+G

trip & fling                                               d,f,u,b | u,f,d,b+P+G

hien tenshin shou kyaku                                                  d+P+K+G

croucher cartwheel                                                       f+P+K+G

ensei shoutai                                                          b,f+P+K+G

push over throw                                                   (side) f+P+K+G

reverse stumbling trip                                            (back) f+P+K+G


Reversals
---------

high punch inashi                                                          f+P+K

high kick inashi                                                           f+P+K

high elbow inashi                                                          f+P+K

high punch reversal                                                        b+P+K

high kick reversal                                                         b+P+K

high elbow reversal                                                        b+P+K

reversal parry                             (during Pai's side kick reversal) P+G

mid punch inashi                                                          df+P+K

elbow inashi                                                              df+P+K

mid kick inashi                                                           df+P+K

side kick inashi                                                          df+P+K

knee inashi                                                               df+P+K

mid punch reversal                                                        db+P+K

mid kick reversal                                                         db+P+K

side kick reversal                                                        db+P+K

elbow reversal                                                            db+P+K

knee reversal                                                             db+P+K


Jump Attacks
------------

hopping chop                                                               asc,P

hopping punch                                                              mid,P

downward kick                                                              asc,K

hopkick                                                                    mid,K

landing side kick                                                         desc,K


Down Attacks
------------

ground punch                                                                df+P

knee smash                                                                   u+P


Back-Turned Attacks
-------------------

punch                                                                       BT P

kick                                                                        BT K

zaban soushou                                                             BT P+K

low blue fist                                                             BT d+P

sweep                                                                     BT d+K

reverse backflip kick                                                    BT ub+K

sway step                                                               BT P+K+G


Wall Actions
------------

off the wall back kick                                                   f+P+K+G

backflip off the wall                                                   uf+P+K+G


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-=-=-=
l) SARAH BRYANT
=-=-=-=-=-=-=-=


Attacks
-------

straight lead                                                                  P

jab, straight                                                                P,P

flash piston punch (A)                                                     P,P,P

flash piston punch (B)                                                   P,P,b+P

flash piston punch (C)                                                   P,P,u+P

combo rising knee                                                        P,P,P,K

combo somersault kick                                             P,P,P,b | ub+K

combo somersault kick                                              P,P,b | u+P,K

combo scarecrow                                                        P,P,P,u+K

double punch, snap kick                                                    P,P,K

punch, kick                                                                  P,K

punch, side kick                                                           P,d+K

squat straight                                                               d+P

rising elbow                                                                 f+P

double joint butt                                                          f+P,K

elbow, side chop                                                           f+P,P

snap side chop                                                              df+P

setup combination                                                         df+P,K

vertical hook kick                                                             K

high kick, straight                                                          K,P

doubles last kick                                                            K,K

jack knife kick                                                              d+K

jack knife, middle kick                                                    d+K,K

quick knee                                                                   f+K

dash knee                                                                  f,f+K

switch kick                                                               FS,b+K

feather scarecrow                                                            u+K

full spin heel kick                                                         uf+K

middle kick                                                                 df+K

mirage kick                                                               df+K,K

dragon smash cannon                                                      df,df+K

somersault kick                                                             ub+K

low kick                                                                     D+K

hide side kick                                                               P+K

serpent toe kick                                                           d+P+K

serpent smash cannon                                                     d+P+K,K

breeze shot                                                                f+P+K

wind knuckle                                                             f+P+K,P

storm combination                                                      f+P+K,P,K

double rise kick                                                           b+P+K

spinning scarecrow                                                           K+G

crush tornado                                                             WS,K+G

running knee                                                             run,K+G

leg slicer                                                                 d+K+G

spin heel sword                                                         FS,f+K+G

rising knee                                                             FC,f+K+G

rising knee double                                                    FC,f+K+G,K

rising knee combo                                                     FC,f+K+G,K

crescent heel                                                              b+K+G

round kick                                                                 u+K+G

low spin kick                                                             df+K+G

valkyrie low                                                              db+K+G

valkyrie sword                                                          db+K+G,K

venom smash                                                               uf+K+G

evading side kick                                                    d | u,P+K+G


Special Actions
---------------

moonsault                                                                   uf+P

heel kick moonsault                                                   u | uf+K,P


Flamingo Stance Actions
-----------------------

flamingo cancel                                                             FL G

back roll escape                                                            FL b

step-in menace                                                              FL f

cut-in punch                                                                FL P

cut-in chop                                                              FL df+P

moonsault                                                                FL uf+P

right high kick                                                             FL K

round-trip kick                                                           FL K,K

side kick combination                                                   FL K,K,K

low cut combination                                                   FL K,K,d+K

cannon combination                                                    FL K,K,K+G

crush low                                                                 FL d+K

hand hold neck cut                                                    FL d+K,P+G

hand hold neck cut                                             (back) FL d+K,P+G

guard crush sword                                                         FL f+K

cut-in middle                                                            FL df+K

somersault kick                                                           FL u+K

fake                                                                      FL P+K

side neck cut sword                                                 FL d | u+P+K

heel sword                                                                FL K+G

neck cut slash                                                        FL K+G,P+G

low spin kick                                                           FL d+K+G

heel sword slash                                                        FL f+K+G


Throws
------

front suplex                                                                 P+G

shell break elbow                                                     (side) P+G

back drop                                                             (back) P+G

mermaid phalanx                                                            b+P+G

lightning knee smash                                         (facing wall) b+P+G

rolling face crush                                                        uf+P+G

neck breaker drop                                                        f,f+P+G

leg hold throw                                                           b,f+P+G

sweet pain                                                 d,b,u,f | u,b,d,f+P+G

fallen angel throw                                                      f,db+P+G

leg hook throw                                                            FL P+G

gatling kick beat                                       FL u,b,d,f | d,b,u,f+P+G

back drop                                                           (back) P+K+G


Jump Attacks
------------

elbow                                                                      asc,P

step straight                                                              mid,P

step hook kick                                                             mid,K

step heel kick                                                            desc,K


Down Attacks
------------

soccer ball kick                                                            df+K

jumping knee stomp                                                           u+P


Back-Turned Attacks
-------------------

turn knuckle                                                                BT P

turn low straight                                                         BT d+P

moonsault                                                                BT uf+P

turn kick                                                                   BT K

turn low spin kick                                                  BT d+K | D+K

dragon kick                                                               BT f+K

turn rising kick                                                         BT df+K


Turn-Away Attacks
-----------------

back knuckle turn                                                          b,b+P

backspin kick turn                                                         b,b+K

spin turn kick                                                            FC,b+K

double spin kick                                                        FC,b+K,K


Wall Actions
------------

react round kick                                                         f+P+K+G

wall back roll                                                          uf+P+K+G


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-
m) SHUN-DI
=-=-=-=-=-


Attacks
-------

punch                                                                          P

double punch                                                                 P,P

double punch, uppercut                                                     P,P,P

double punch, spinning low kick                                   (6 DP) P,P,d+K

double punch, spinning low kick, high kick                      (6 DP) P,P,d+K,K

punch, kick                                                                  P,K

punch, kick, turn away                                                     P,K,b

low punch                                                                    d+P

chouwan uppercut                                                        d,df,f+P

chouwan uppercut, backfist                                     (6 DP) d,df,f+P,P

knuckle                                                                      f+P

knuckle, hip check                                                         f+P,K

double knuckle                                                             f+P,P

double knuckle, hip check                                                f+P,P,K

double knuckle, backfist                                                 f+P,P,P

double knuckle, backfist, hip check                                    f+P,P,P,K

backfist                                                                     b+P

straight punch                                                             b,f+P

double straight punch                                                    b,f+P,P

triple straight punch                                                  b,f+P,P,P

lunging uppercut                                                          b,df+P

uppercut                                                                 FS,df+P

uppercut, thrust punch                                          (8 DP) FS,df+P,P

uppercut, thrust punch, toekick                               (8 DP) FS,df+P,P,K

lunging punch                                                            FC,df+P

backpush                                                               db | DB+P

backpush, sweep                                                      db | DB+P,K

forward corkscrew punch                                                     uf+P

falling double fist                                                         ub+P

high kick                                                                      K

high kick, jumping kick                                                      K,K

high kick, jumping kick, backfist                                          K,K,P

high kick, jumping kick, low backfist                                    K,K,d+P

high kick, jumping kick, low backfist, mule kick               (16 DP) K,K,d+P,K

low kick                                                                     d+K

crane kick                                                                   f+K

cartwheel                                                                  f,f+K

falling kick                                                              FS,b+K

getsugachougeki                                                         FS,b+K,P

toushinsoutanshuu                                                       FS,b+K,K

kouhisentai                                                               FC,b+K

mule kick                                                                    u+K

side kick                                                                   df+K

spinning low kick                                                           db+K

spinning low kick, high kick                                              db+K,K

sacrifice drop kick                                                         ub+K

flipover kick                                                               uf+K

thrust punch                                                                 P+K

thrust punch, sacrifice toe kick                                           P+K,K

double-fisted strike                                                       f+P+K

drunken crash                                                     (8 DP) f,f+P+K

tenshin getsugachougeki                                            (10 DP) b+P+K

lunging elbow                                                             df+P+K

evading poke                                                              db+P+K

evading poke, chop                                                      db+P+K,P

hopping spin kick                                                            K+G

hopping spin kick, push                                                    K+G,P

1 drunken sweep                                                     (1 DP) d+K+G

2 drunken sweeps                                                  (6 DP) d+K+G,K

3 drunken sweeps                                                (7 DP) d+K+G,K,K

slow sweep                                                            D | df+K+G

scorpion kick                                                              f+K+G

retreating hop kicks                                                       b+K+G

mule kick                                                                  u+K+G

falling double kick                                                       db+K+G

dodging cartwheel                                                    d | u,P+K+G


Special Actions
---------------

uppercut, thrust punch, toekick, handstand                 (8 DP) df+P,P,K,P+K+G

thrust punch, sacrifice toe kick, handstand                          P+K,K,P+K+G

drink                                                                      P+K+G

drunken walk                                                         d | u+P+K+G

drunken elbow                                                      d | u+P+K+G,P

drunken elbow combo                                              d | u+P+K+G,P,P

backward shuffle                                                         b+P+K+G

backward shuffle, swipe                                                b+P+K+G,P

forward evade                                                      df | uf+P+K+G

forward evade, swipe                                             df | uf+P+K+G,P

forward evade, double fist                                     df | uf+P+K+G,P+K

backward evade                                                     db | ub+P+K+G

backward evade, swipe                                            db | ub+P+K+G,P

backward evade, double fist                                    db | ub+P+K+G,P+K

sit down                                                                   d+P+K

handstand                                                                  u+P+K

handstand                                                        f,df,d,db,b+P+K

lie down                                                         b,db,d,df,f+P+K


Sitting Position Actions
------------------------

stand up                                                            ST G | f | u

lie down                                                                  ST d,d

flipover kick                                                               ST K

low kick                                                                  ST d+K

drink                                                                   ST P+K+G


Handstand Position Actions
--------------------------

stand up                                                                    HS G

forward hop                                                                 HS f

backward hop                                                                HS b

handstand kicks                                                             HS K

rolling elbow smash                                                       HS P+K

flipover mule kick                                                        HS K+G


Lying Down Position Actions
---------------------------

stand up                                                                    LD G

handstand                                                                   LD b

thrust kick                                                                 LD K

thrust kick, punch                                                        LD K,P

thrust kick, punch, falling kick                                        LD K,P,K

thrust kick, punch, spinning low kick                         (10 DP) LD K,P,d+K

thrust kick, punch, spinning low kick, high kick            (10 DP) LD K,P,d+K,K

rollover scissor kicks                                                    LD f+K

sweep                                                                     LD d+K

drink                                                                   LD P+K+G


Drunken Stance Actions
----------------------

stance cancel                                                               DR G

forward hop                                                                 DR f

backward hop                                                                DR b

drunken walk                                                            DR d | u

backfist                                                                    DR P

kick                                                                        DR K

sweep                                                                     DR K+G

thrust punch                                                              DR P+K

gyoushinsuitai                                                          DR P+K,K

getsugachougeki                                                       DR P+K,K,P

toushinsoutanshu                                                      DR P+K,K,K

sit down                                                                DR P+K+G

lie down                                                          DR d | u+P+K+G

zen ten                                                                  f+P+K+G

shinposuikoushu                                                        f+P+K+G,P

suisenrensoutai                                                        f+P+K+G,K


Throws
------

dances with punches                                                          P+G

hip check throw                                                       (side) P+G

tidy bowl throw                                                       (back) P+G

butt check, turning swipe                                          (5 DP) BT P+G

elbow smash                                                                b+P+G

wall elbow smash                                             (facing wall) b+P+G

rengeki genshin oosoushu                                        (3 DP) b,f,f+P+G

rollover throw                                                            df+P+G

switch & kick                                                    (6 DP) b,df+P+G

grab & fling                                       (10 DP) d,f,u,b | u,f,d,b+P+G

frankensteiner                                                            HS P+G

fall down throw                                                           DR P+G


Jump Attacks
------------

hopping smash                                                              asc,P

forward corkscrew punch                                                 asc,uf+P

hopping punch                                                              mid,P

hopkick                                                                    asc,K

landing sweep                                                              mid,K


Down Attacks
------------

spinning elbow drop                                                         df+P

somersault smash                                                             u+P

rolling elbow drop                                                          uf+P

falling double fist                                                         ub+P


Back-Turned Attacks
-------------------

rolling retreat                                                             BT f

punch                                                                       BT P

thrust kick                                                               BT P+K

thrust kick, head strike                                                BT P+K,K

kick                                                                        BT K

low backfist                                                              BT d+P

low kick                                                                  BT d+K

koushirenkyaku                                                            BT K+G

l-shaped attack                                                         BT P+K+G

l-shaped attack combo                                                 BT P+K+G,P

l-shaped attack rush                                                BT P+K+G,P,P

l-shaped attack rush, auto throw                            (10 DP) BT P+K+G,P,P


Turn-Away Attacks
-----------------

turning punch                                                              b,b+P

turning kick                                                               b,b+K


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-=-=-=-
n) VANESSA LEWIS
=-=-=-=-=-=-=-=-


Defensive Style
---------------

jab                                                                         DS P

one, two                                                                  DS P,P

one, two, low                                                           DS P,P,K

shadow combination                                                      DS P,P,P

shadow combo high kick                                                DS P,P,P,K

feint body                                                             DS P,df+P

crush jaw                                                                DS WS,P

leg guard crush                                                           DS d+P

back knuckle                                                              DS f+P

back knuckle high                                                       DS f+P,K

back knuckle stream                                                   DS f+P,K,K

back knuckle, toe kick                                               DS f+P,df+K

back knuckle, toe kick, front sleeper                          DS f+P,df+K,f+P+G

ducking body blow                                                       DS f,f+P

ducking body blow, smash                                              DS f,f+P,P

heavy impact                                                              DS b+P

cut upper                                                                DS df+P

intruder combo                                                         DS df+P,P

defensive blow                                                           DS db+P

front kick                                                                  DS K

switch slicer                                                       DS K,u | d+K

half moon kick                                                           DS WS,K

stopping low                                                              DS d+K

stopping low combo                                                      DS d+K,P

sit down low kick                                                    DS D | db+K

cut-in knee kick                                                          DS f+K

cut-in knee kick, front sleeper                                     DS f+K,f+P+G

shadow slicer                                                           DS f,f+K

counter strike                                                            DS b+K

parrying high kick                                                      DS b,f+K

parrying combination                                                  DS b,f+K,P

right angle toe kick                                                      DS u+K

bone crush middle                                                        DS df+K

heavy hook                                                                DS P+K

heavy hook combo                                                        DS P+K,P

bomber strike                                                           DS d+P+K

cut-in                                                               DS b,df+P+K

boomerang hook                                                         DS df+P+K

guard crush tornado                                                       DS K+G

low spin slicer                                                         DS d+K+G

heel kick                                                               DS f+K+G

switch back middle                                                      DS b+K+G

back charge kick                                                      DS b,b+K+G

back charge setup                                                   DS b,b+K+G,u

step out                                                     DS b,b+K+G,hold K,G

step in                                                             DS b,b+K+G,G

leg bomber                                                             DS db+K+G

stomach crush                                                          DS df+K+G

stomach crush, front sleeper                                     DS df+K+G,f+P+G

intruder hook                                                      DS hold G,u+P

intercept body blow                                                DS hold G,d+P

gliding slicer                                                    DS hold G,uf+P

gliding back knuckle                                              DS hold G,df+P

gliding middle                                                    DS hold G,ub+K

gliding middle, hold                                        DS hold G,ub+K,f+P+G

gliding toe                                                       DS hold G,db+K

gliding toe, hold                                           DS hold G,db+K,f+P+G

barrier kick                                                      DS d | u,P+K+G

offensive style setup                                                   DS P+K+G


Offensive Style
---------------

jab                                                                         OS P

double jab                                                                OS P,P

combination middle                                                      OS P,P,K

feint body                                                             OS P,df+P

jab, high kick                                                            OS P,K

fake lancer                                                         OS P,K,f+P+K

smash upper                                                              OS WS,P

leg guard crush                                                           OS d+K

body blow                                                                 OS f+P

chopping right                                                          OS f+P,P

stride combination                                                    OS f+P,P,K

long barrel blow                                                        OS f,f+P

heavy impact                                                              OS b+P

heavy straight                                                          OS b,f+P

body straight                                                         OS b,f+P,P

chopping right                                                      OS b,f+P,P,P

assault combination                                               OS b,f+P,P,P,K

blow back                                                         OS b,f+P,P,b+P

crimson lancer                                              OS b,f+P,P,b+P,f+P+K

uppercut                                                                 OS df+P

intruder hook                                                          OS df+P,P

high kick                                                                   OS K

high kick, intercept                                                      OS K,P

fake lancer                                                           OS K,f+P+K

cluster knee                                                             OS WS,K

stepping low                                                              OS d+K

stepping low combo                                                      OS d+K,P

stepping low smash                                                    OS d+K,P,P

blow back                                                           OS d+K,P,b+P

crimson lancer                                                OS d+K,P,b+P,f+P+K

low kick                                                                  OS D+K

knee                                                                      OS f+K

knee, kick                                                              OS f+K,K

knee, kick, jab                                                       OS f+K,K,P

knee, kick, jab, hook                                               OS f+K,K,P,P

blow back                                                         OS f+K,K,P,b+P

crimson lancer                                              OS f+K,K,P,b+P,f+P+K

counter strike                                                          OS f,f+K

crimson lancer                                                    OS f,f+K,f+P+K

stopping toe                                                             OS df+K

stopping toe, second impact                                            OS df+K,K

chopping hook                                                             OS P+K

chopping hook, body smash                                               OS P+K,P

pile bunker                                                             OS f+P+K

lightning lancer tackle                                               OS f,f+P+K

lightning smash                                                       OS b,f+P+K

lightning smash combo                                               OS b,f+P+K,P

uppercut                                                               OS df+P+K

uppercut, heel sword                                                 OS df+P+K,K

guard crush tornado                                                       OS K+G

low spin slicer                                                         OS d+K+G

heel kick                                                               OS f+K+G

leg cut low                                                           OS f,f+K+G

leg cut low, takedown                                           OS f,f+K+G,f+P+G

switch back middle                                                      OS b+K+G

back charge kick                                                      OS b,b+K+G

back charge setup                                                   OS b,b+K+G,d

step out                                                     OS b,b+K+G,hold K,G

step in                                                             OS b,b+K+G,G

leg bomber                                                             OS db+K+G

barrier kick                                                      OS d | u,P+K+G

defensive style setup                                                   OS P+K+G


Takedown Position Actions
-------------------------

hammer knuckle                                                              TK P

hammer knuckle finish                                                     TK P,P

body punch                                                                TK d+P

body punch finish                                                       TK d+P,P

heavy hammer knuckle                                                      TK P+K

mount elbow                                                               TK P+G


Throws
------

canyon dive                                                               DS P+G

takedown blow                                                (right side) DS P+G

head divider                                                  (left side) DS P+G

replacement throw                                                      DS db+P+G

wall replacement throw                                  (back to wall) DS db+P+G

elbow rush                                                              DS f+P+G

army combination                                              DS b,db,d,df,f+P+G

hell's gate                                                           DS f,d+P+G

heaven's gate                                           DS d,f,u,b | u,f,d,b+P+G

wall kiss                                               (facing wall) DS f,f+P+G

stomach crusher                                   (facing wall) DS f,f+P+G,b+P+G

judgement guilty                                  (facing wall) DS f,f+P+G,f+P+G

rock crush throw                                                   (back) DS P+G

rib crush body                                                        DS d+P+K+G

rib crush knee                                                       DS df+P+K+G

canyon dive                                                               OS P+G

chinook strike                                               (right side) OS P+G

head divider                                                  (left side) OS P+G

deep scavenger                                                     (back) OS P+G

elbow rush                                                              OS f+P+G

leg breaker                                             OS d,b,u,f | u,b,d,f+P+G

stacker's hole                                                OS f,df,d,db,b+P+G

arm crush throw                                                     OS df,df+P+G

upkeep                                                                OS d+P+K+G

hell hound                                                           OS df+P+K+G


Reversals
---------

right hand hold                                                             DS n

right hand hold, high kick                                                DS n,K

right hand hold, low kick                                               DS n,d+K

right hand hold, arm break                                              DS n,P+G

left hand hold                                                              DS n

left hand hold, toe kick                                                  DS n,K

left hand hold, shin kick                                               DS n,d+K

left hand hold, arrest hold knee                                        DS n,P+G

prison arm lock                                                            b+P+K

prison arm lock                                                           db+P+K

leg hold throw                                                             b+P+K

leg hold throw                                                            db+P+K

leg catch throw                                                            b+P+K

leg catch throw                                                           db+P+K

leg hold smash                                                            db+P+K


Jump Attacks
------------

double knuckle                                                          DS asc,P

elbow                                                                   OS asc,P

step straight                                                        DS/OS mid,P

step hook kick                                                       DS/OS mid,K

step heel kick                                                      DS/OS desc,K


Down Attacks
------------

soccer ball kick                                                      DS/OS df+K

rolling leg drop                                                          DS u+P

jumping knee stomp                                                        OS u+P


Back-Turned Attacks
-------------------

back slash                                                               BT,DS P

turn straight                                                          BT,DS d+P

half moon turn kick                                                      BT,DS K

stepping far kick                                                      BT,DS d+K

face crush elbow                                                       BT,DS P+K

turn low spin slicer                                                 BT,DS d+K+G

back slash                                                               BT,OS P

turn low straight                                                      BT,OS d+P

half moon turn kick                                                      BT,OS K

stepping far kick                                                      BT,OS d+K

face crush elbow                                                       BT,OS P+K

turn low spin slicer                                                 BT,OS d+K+G


Wall Actions
------------

react round kick                                                   DS/OS f+P+K+G

wall back roll                                                    DS/OS uf+P+K+G


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?




=-=-=-=-=-=-=-=-=
o) WOLF HAWKFIELD
=-=-=-=-=-=-=-=-=


Attacks
-------

straight hammer                                                                P

jab, straight                                                                P,P

one, two, upper                                                            P,P,P

one, two, elbow smash                                                    P,P,f+P

combo elbow butt                                                     P,P,f+P,b+P

combo double-arm suplex                                         P,P,f+P,db+P+K+G

hammer, kick                                                                 P,K

low hammer                                                                   d+P

body blow                                                                    f+P

dragon fish blow                                                           f+P,P

axe lariat                                                                 f,f+P

screw hook                                                         f,df,d,db,b+P

screw lariat                                                     f,df,d,db,b+P,P

elbow butt                                                                   b+P

shoulder attack                                                            b,f+P

shoulder feint                                                           b,f+P,d

arrow knuckle                                                             b,df+P

vertical smash                                                           FC,df+P

reverse sledgehammer                                                   FC,df,f+P

comet hook                                                                  db+P

tomahawk chop                                                               uf+P

chop, flying meier                                                    uf+P,f+P+G

high kick                                                                      K

double high kick                                                             K,K

standing low kick                                                            d+K

low smash                                                                    D+K

knee lift                                                                    f+K

low dropkick                                                               f,d+K

face-lift kick                                                              df+K

drop kick                                                                   uf+K

level back crush                                                             P+K

running shoulder attack                                                  run,P+K

push up                                                                    f+P+K

short shoulder                                                           b,f+P+K

grizzly lariat                                                            df+P+K

neck cut kick                                                                K+G

rolling sobat                                                              f+K+G

tornado sobat                                                            f,f+K+G

heavy toe kick                                                             b+K+G

heavy toe kick, stunner                                                b+K+G,P+G

heavy toe kick, side kick                                                b+K+G,K

front roll kick                                                          b,f+K+G

thrust kick                                                               df+K+G

flying zero                                                               uf+K+G

jumping lariat                                                         run,P+K+G

side step catch                                                      d | u,P+K+G


Special Actions
---------------

roar                                                                       P+K+G


Roar Actions
------------

level back chop                                                             RR P

low drop kick                                                               RR K

catch                                                                     RR P+G

road                                                                    RR P+K+G


Throws
------

face crush chop                                                              P+G

wall face crush chop                                           (facing wall) P+G

sliding leg scissors                                                  (side) P+G

german suplex                                                         (back) P+G

ddt                                                                        b+P+G

smackdown bottom                                                        b,df+P+G

excalibur                                                                 df+P+G

wall body slam                                              (facing wall) df+P+G

frankensteiner                                                            uf+P+G

arm whip                                                                 f,f+P+G

brainbuster                                                            df,df+P+G

jackhammer                                                         df,df+P+G,P+G

swing through                                                             db+P+G

giant swing                                                      b,db,d,df,f+P+G

giant swing                                      (fastest input) b,db,d,df,f+P+G

wrist lock throw                                                 f,df,d,db,b+P+G

pendulum lariat                                              f,df,d,db,b+P+G,P+G

ks                                                         u,b,d,f | d,b,u,f+P+G

catch                                                                      f+P+G

low sway tackle                                                          b,b+P+G

kepra dora slam                                                      (catch) P+G

change                                                             (catch) f+P+G

push                                                              (catch) df+P+G

shupain                                                           (catch) db+P+G

spiral bomb                                                        (catch) b+P+G

one & only                                                          (change) P+G

push                                                              (change) f+P+G

calf branding                                                    (change) df+P+G

double german                                                     (change) b+P+G

cyclone whip                                                (side) b,f | f,b+P+G

dragon suplex                                                       (back) d+P+G

back frankensteiner                                                (back) uf+P+G

side suplex                                                              d+P+K+G

reverse tiger driver                                                    df+P+K+G

big bridge bomb                                                      df,df+P+K+G

double-arm suplex                                                       db+P+K+G

cross arm breaker                                       (side) db | d | df+P+K+G

german suplex                                                       (back) P+K+G


Reversals
---------

captured                                                                   b+P+K

captured                                                                  db+P+K

dragon screw                                                              db+P+K

dragon screw                                                              db+P+K

low punch cut                                                    (right P) d+P+K

low punch cut                                                     (left P) d+P+K

shining wizard                                              (left P) d+P+K,f+P+G


Jump Attacks
------------

step hammer                                                                asc,P

rock punch                                                                 mid,P

toe crush                                                          asc,K | mid,K

hammer edge                                                               desc,K


Down Attacks
------------

elbow drop                                                                  df+P

jumping elbow                                                                u+P

somersault drop                                                              u+K

piercing elbow                                                            df+P+K

front roll kick                                                          b,f+K+G

double claw                                             (opponent face up) d+P+G

double claw                                           (opponent face down) d+P+G

stomping                             (opponent face up, feet towards) d | df+P+G

throwing german                      (opponent face up, head towards) d | df+P+G

arm bar                                      (opponent face up, side) d | df+P+G

stf                                (opponent face down, feet towards) d | df+P+G

grand sword                        (opponent face down, head towards) d | df+P+G

cross face lock                            (opponent face down, side) d | df+P+G


Back-Turned Attacks
-------------------

rolling hammer                                                              BT P

back kick                                                                   BT K

back low hammer                                                       BT d | D+P

back drop kick                                                        BT d | D+K


Wall Actions
------------

jumping knee                                                             f+P+K+G


Rising Attacks
--------------

> face down, feet towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards                                                  K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (delay)                                          K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face down, head towards (backroll)                                       K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards                                                    K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (delay)                                            K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face up, head towards (backroll)                                         K,K,K
  M / ?           20                    ?                                      ?

> face down, feet towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, feet towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards                                                D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (delay)                                        D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (sideroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face down, head towards (backroll)                                     D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, feet towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards                                                  D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (delay)                                          D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (sideroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?

> face up, head towards (backroll)                                       D+K,K,K
  L / ?           20                    ?                                      ?





============
III. CREDITS
============

* CreeD - general help, his IR faq
* Myke - move names trascription, reversal stuff
* GodEater, Llanfair - general help
* and btw, GLC throws a ***ball at Jerky, too.





[end of file, (c) GLC]