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    Combo FAQ by CODY_2

    Version: 1.10 | Updated: 11/09/01 | Search Guide | Bookmark Guide

    CODY_2 Killer Instinct ADVANCED COMBOS FAQ ver. 1.10
    Copyright (c) 2000,2001. All rights reserved.
    
    Contents:
    1.1  Intro
    1.2  What's New
    1.3  Broken Ultra Glitch (80 Hits Ultras)
    1.4  Biggest Ultra Combos
    1.5  Biggest Ultimate Combos
    1.6  What's coming up
    1.7  CODY_2's E-mail & thanks  
    
    
    1.1  ***************************** Intro **********************************
         
    Because this faq uses advanced terminology of Killer Instinct moves and
    combos, for basic intructions read Helm Deep's KI FAQ ver 9.0 or 9.4.
    You can find it at http://www.gamefaqs.com.
    This KI FAQ includes the BIGGEST COMBOS for Killer Instinct ver. 1.0, 1.4,
    1.5.
    My terminology: BU - Broken Ultra Glitch
                    UB - Ultra Breaker
    
    1.2  ****************************** What's New ****************************
    
    ver. 1.10
    - added Riptor 80 Hits Killer
    ver. 1.09
    - added Fulgore 40 Hits Ultra, removed Fulgore 39 Hits Ultra
    ver. 1.08
    - added Glacius 80 Hits Ultra  
    ver. 1.07
    - added 80 Hits Ultimate's for T.J.Combo, Spinal, Chief Thunder, Sabrewulf,
      Orchid and Riptor
    ver. 1.06
    - added Biggest Ultimate's for all characters
    - added Fulgore 80 Hits Ultra
    ver. 1.05
    - added Fulgore 39 Hits Ultra, removed Fulgore 38 Hits Ultra
    ver. 1.04
    - added Spinal 37 Hits Ultra, removed Spinal 36 Hits Ultra
    ver. 1.03
    - added Combo 43 Hits Ultra
    - added Fulgore 38 Hits Ultra
    ver. 1.02
    - added Thunder 49 Hits Ultra
    - added Spinal 36 Hits Ultra
    ver. 1.01
    - start writing the KI COMBO FAQ
    
    1.3  *************** Broken Ultra Glitch (80 Hits Ultras) *****************
    
    So now, you can do 80 Hits Ultra with everyone. All you have to do is, break
    the opponent's Ultra and then perform 80 Hits on him.
    !!! IMPORTANT !!! You can only break ORCHID's Ultra. !!! IMPORTANT !!!
    So, how ? Pick any player against ORCHID. Then do with Orchid small combo
    that ends with CB,F+5 so, that your player has flashing red energy bar.
    Charge forward. Wait, then do her CB+5 and wait until your player is about to
    reach the ground level. Then do her F+2 (Ultra). And NOW pick your player.
    Hold back and wait until orchid will do first 4 hits of her Ultra. Then
    immediatelly after she ends her 4th hit, (in normal game, it's single press
    3 attack) do the ULTRA BREAKER (UB). It will stops Orchid's Ultra. And now
    you can touch her from any distance. Finally perform 80 hits on her (BU 80).
    Thats all.
    
    1.4  *********************** Biggest Ultra Combos *************************
    
       +---------------------------------------------------------------+
       |                 regular           max.combo                   |
       |                                                               |
       |  JAGO             31                  80 -regular on EYEDOL   |
       |  T.J.COMBO        43 -on EYEDOL       80 -BU                  |
       |  SPINAL           37 -on THUNDER      80 -killer or BU        |
       |  CHIEF THUNDER    49 -on EYEDOL       80 -BU                  |
       |  GLACIUS          41 -on SABREWULF    80 -regular on EYEDOL   |
       |  FULGORE          40 -on JAGO         80 -regular             |
       |  CINDER           80                  80 -regular             |
       |  SABREWULF        38                  80 -BU                  |
       |  ORCHID           51 -on SABREWULF    80 -BU                  |
       |                       or THUDNER                              |
       |  RIPTOR           34                  80 -killer or BU        |
       |  EYEDOL           80                  80 -killer              |
       +---------------------------------------------------------------+
    
    ---- JAGO ----
    --------------
    
    Ultra 31: QCDB+5,F+1,QCDB+3,5,H6,QCDB+R6,QCDB+3,5,H6,QCDB+R6,F+1,QCDB+4
    
        Hits: 1,1,2,3,1,2,3,1,1,18     
        Info: (ver 1.4, 1.5, the first 2 hits are not included in the combo)
    
    Ultra 80: any combo with ending F,QCF+2,QCDB+3,QCDB+5,QCDB+5,QCDB+3,F,QCF+2,
              QCDB+3,QCDB+5,QCDB+5,QCDB+3,F,QCF+2,..... etc.....,F,QCF+2,QCDB+3,
              QCDB+5,QCDB+5,QCDB+3,QCDB+4
    
        Hits: ?,3,0,0,1,2,3,0,0,1,2,3,....,3,0,0,1,2,18
        Info: (ver 1.4, 1.5, only on Eyedol, the trick is that the second QCDB+5
              must hit only with the first hit and then stops the ending)
    
          UB: B+3
     BU (80):
    
    ---- T.J.COMBO ----
    -------------------
    
    Ultra 43: CB,F+2,B+1,CF+5,B+1,CF+5,B+H1,F+R1,jump forward,B+1,CF,B+3,CF,B+1,
              H6,F+R6,CF,B+1,H6,F+R6,CB,F+3
    
        Hits: 3,2,3,2,3,2,4,0,17,0,1,0,3,3
        Info: (ver 1.5, only on Eyedol, corner, the first H6,F+R6 must do only
              one hit, line, air ultra)
              (in ver 1.4 you can do only 41 Hits Ultra, because ultra counts
              only 16 hits)
    
          UB: B+3
     BU (80): CB,F+4,B+5,CB,F+4,B+5,......etc.......CB,F+4,B+5
    
        Hits: 1,3,1,3,.........etc........1,3
    
    ---- SPINAL ----
    ----------------
    
    Ultra 37: 6,F,F+2,5,B+2,3,H1,D,D+R1,wait,CB,F+3,6,wait,CB+2,CF+6,DF+5,CB+2,
              6,DB+5,F+1,CF,B+H2,D,D+R2,QCF+1
    
        Hits: 1,1,2,2,3,0,wait,3,3,wait,3,3,1,3,3,1,18,4,1
        Info: (ver 1.4, 1.5, only on Thunder, after the first part of this combo,
              spinal transform to shadow Thunder.Now you play as Thunder, until
              he finished his Ultra. Now you're back Spinal. Do his CF,B+2. The
              D,D+R2 does Thunder 4 hits ending. And finaly as a Spinal throw a
              scull.)
    
    Ultra 32: F,CF+2,5,wait,CB+2,3,CF+2,3,CB+2,3,HCF+3
    
        Hits: 1,2,wait,2,3,1,3,2,3,18
        Info: (no line)
    
    Killer 80: absorb 1 skull,H2,QCF+1+R2,wait,any combo with launching ending,
               QCF+1,QCF+1,QCF+1,......etc
    
         Hits: ?,1,1,1,1,1,1,.......1
         Info: (ver 1.4, the H2,QCF+1+R2 must throw two skulls)
    
          UB: B+6
     BU (80): 2,2,2,2,2,2,2,2,2,.....etc........,2
    
        Hits: 1,1,1,1,1,1,1,1,1,......etc......1
    
    ---- CHIEF THUNDER ----
    -----------------------
    
    Ultra 49: CB,F+2,6,wait,CB+2,CF+6,CDF+5,CB+2,CF+6,CDB+5,H3,CF+R3,jump forward,
              CF,B+H2,QCB+R2,CF,B+2,F+1,CF,B+H2,QCB+R2,CF,B+H2,QCB+R2,QCF+4
    
        Hits: 3,1,wait,3,3,1,3,3,1,3,0,4,0,18,0,3,0,4,3
        Info: (ver 1.4, 1.5, only on Eyedol, the first H2,QCB+R2 must hit with
              the second hit, you must start the ultra when the opponent reach the
              ground level, the ultra must be finished just in the corner, line)
              
          UB: B+3
     BU (80): CF,B+2,CF,B+2,CF,B+2,.....etc......CF,B+2
    
        Hits: 3,3,3,.....etc.....3
    
    ---- GLACIUS ----
    -----------------
    
    Ultra 41: CB,F+2,CDF+6,wait,B+2,CF+2,F+1,B+2,CB+2,F+2,CB+6,F+3,CF,B+2,
              QCF+3,CF,B+2,QCF+3,QCF+6
    
        Hits: 1,1,wait,2,3,(1),2,3,1,1,18,0,4,0,4,3
        Info: (ver 1.4, 1.5, line, only on SABREWULF, the first QCF+3 must hit
              3 times, then the 4th hit miss and bounce like a iceball one time,
              then hit, start the QCF+3 when opponent is in character height,
              the F+1 are not count as a hit)
    
    Ultra 80: any ultra then,CF,B+2,QCF+3,jump forward,CF,B+2,QCF+3,go forward,
              CF,B+2,QCF+3,jump forward,CF,B+2,QCF+3,go forward,CF,B+2,QCF+3,
              ......etc.....CF,B+2,H3,QCF+R3,QCF+6
    
        Hits: ?,0,4,0,4,0,4,0,4,0,4,......etc.....,0,4,3
        Info: (ver 1.4?, 1.5, line, only on EYEDOL, the QCF+3 must hit 3 times,
              then the 4th hit miss and bounce like a iceball one time, then hit,
              start the QCF+3 when opponent is in character height, best on
              secret Dungeon stage U+2)
      
          UB: B+3
     BU (80):
    
    ---- FULGORE ----
    -----------------
    
    Ultra 40: HCF+6,1,wait,QCDB+6,B+6,F+6,6,QCDB+6,6,CB,H5,F+R5,QCDB+6,CB,F+5,
              F,QCF+1,QCDB+6,B,QCB+1,QCDB+H6,CB,F+R6,H5,F+R5,QCF+1
    
        Hits: 1,3,wait,2,3,1,3,2,3,1,0,0,18,0,1,0,0,3,3
        Info: (ver 1.4, 1.5, line, only on Jago, you must start the ultra when
              the opponent reach the ground level)
    
    Ultra 80: any ultra then,QCDB+6,CB,F+5,QCDB+6,CB,F+5,CB,F+5,QCDB+6,CB,F+5,
              CB,F+5,.........etc.........QCDB+6,CB,F+5,CB,F+5,QCF+1
    
        Hits: ?,0,3,0,0,3,0,0,3,.......,0,0,3,3
        Info: (ver 1.5, corner, line, you must hit the opponent with the CB,F+5
              when he is about to reach the ground, very hard, best on Orchid)
    
          UB: B+3
     BU (80):
    
    ---- CINDER ----
    ----------------
    
    Ultra 80: F,F+2,1,B+1,2,F+3,F,F+1,F,F+1,F,F+1,F,QCF+5,F,F+1,F,QCF+5,...etc.
              .....F,F+1,F,F+3
    
        Hits: 2,3,2,3,18,0,0,0,4,0,4,...,0,3
        Info: (line, the easiest 80 Hits)
    
    ---- SABREWULF ----
    -------------------
    
    Ultra 38: CB,F+6,2,wait,CF,B+2,CF+4+2,CF+2,B+2,CF+4,B+4,CF,B+2,F+4
    
        Hits: 1,3,wait,2,8,3,2,1,18,0,4
        Info: (line, the CF+4+2 must do 8 hits)
    
          UB: B+3
     BU (80): 2,2,2,2,2,2,2,........etc...2
    
        Hits: 1,1,1,1,1,1,1,.....etc....1
    
    ---- ORCHID ----
    ----------------
    
    Ultra 51: CB,F+2,CDF+6,wait,CB+5,1,QCDB+2,F+1,B+5,1,F+6,B+1,F+6,B+1,F+6,B+1,
              F+2,QCF+1
    
        Hits: 2,1,wait,2,3,1,1,2,3,3,3,3,3,3,3,18,3
        Info: (ver 1.4, 1.5, line, only on Sabrewulf and Thunder)
    
          UB: B+6
     BU (80): QCDB+2,5,QCDB+2,5,.....etc.....QCDB+2,5,F+2,B+5,1,QCDB+2,5
    
        Hits: 1,2,1,2,.....etc.....,1,2,1,2,3,1,2
    
    ---- RIPTOR ----
    ----------------
    
    Ultra 34: CB,F+2,1,wait,CB+4,F+1,CB+4,F+1,CB+4,4,F+4,QCB+1
    
        Hits: 1,3,wait,2,3,2,3,2,1,18,3
        Info: (line)
    
    Killer 80: any combo with the ending QCDB+1,CB,F+1,CF,B+4,QCDB+1,CB,F+1,CF,
               B+4,QCDB+1........etc.......CB,F+1,CF,B+4,QCDB+1,QCB+1
    
         Hits: ?,4,0,0,4,0,0,4,.....etc......0,0,4,3
         Info: (ver. 1.5, line, only on Eyedol)
    
          UB: B+3
     BU (80): CB,F+2,B+1,CB,F+2,B+1......etc....CB,F+2,B+1
    
        Hits: 1,3,1,3,.....etc.....1,3
    
    ---- EYEDOL ----
    ----------------
    
    Killer 80: CB,F+1,CB+5,F+3,B,F+1,B,F+1,B,F+1,.....etc....,B,F+1
    
         Hits: 1,3,4,1,1,1,.....etc...1
         Info: (nothing)
    
    
    1.5  ********************** Biggest Ultimate Combos ***********************
    
    Info: In ver 1.4 you'll get +1 Hit for the Ultimate.
          In ver 1.5 you'll get +0 Hit for the Ultimate.
    
       +---------------------------------------------+
       |                 regular       max.combo     |
       |                                             |
       |  JAGO             13                        |
       |  T.J.COMBO        20            80 -BU      |
       |  SPINAL           14            80 -BU      |
       |  CHIEF THUNDER    14            80 -BU      |
       |  GLACIUS          12                        |
       |  FULGORE          11                        |
       |  CINDER           16                        |
       |  SABREWULF        16            80 -BU      |
       |  ORCHID           30            80 -BU      |
       |  RIPTOR           13            80 -BU      |
       |  EYEDOL           -                         |
       +---------------------------------------------+
    
    
    ---- JAGO ----
    --------------
    
    Ultimate 13: QCDB+5,F+1,QCDB+3,5,H6,QCDB+R6,QCDB+3,5,H6,QCDB+R6,B+1,H3,HCF+R3
    
           Hits: 1,1,2,3,1,2,3,1,1,0
           Info: (the first 2 hits are not included in the combo)
    
    ---- T.J.COMBO ----
    -------------------
    
    Ultimate 20: OH3,CB,F+2,B+1,CF+5,B+1,CF+5,B+1,F+4,5,5,H5,HCB+R5
    
           Hits: 1,3,2,3,2,3,2,2,1,1,0
           Info:
    
    Ultimate 80: BU then CB,F+4,B+5,CB,F+4,B+5,......etc.....CB,F+4,B+5,H5,HCB+R5
    
           Hits: 1,3,1,3,...etc....,1,3,0
    
    ---- SPINAL ----
    ----------------
    
    Ultimate 14: 6,F,F+2,5,B+2,3,H1,D,D+R1,wait,CB,F+3,6,wait,CB+2,CF+6,DF+5,CB+2,
                 6,DF+5,QCDB+2
    
           Hits: 1,1,2,2,3,0,wait,3,3,wait,3,3,1,3,3,1,0
           Info: (ver 1.4, 1.5, only on Thunder, after the first part of this
                 combo, spinal transform to shadow Thunder)
    
    Ultimate 14: F,CF+2,5,wait,CB+2,3,CF+2,3,CB+2,3,QCDB+1
    
           Hits: 1,2,wait,2,3,1,3,2,3,0
           Info: (no line)
    
    Ultimate 80: BU then 2,2,2,2,2,2,2,2,2,.....etc........,2,QCDB+1
    
           Hits: 1,1,1,1,1,1,1,1,1,...etc.....1,0
    
    ---- CHIEF THUNDER ----
    -----------------------
    
    Ultimate 14: CB,F+2,6,wait,CB+2,CF+6,CDF+5,CB+2,CF+6,CDF+5,QCDB+2
    
           Hits: 3,1,wait,3,3,1,3,3,1,0
           Info:
    
    Ultimate 80: BU then CF,B+2,CF,B+2,CF,B+2,.....etc......CF,B+2,QCDB+2
    
           Hits: 3,3,3,....etc,.....3,0
    
    ---- GLACIUS ----
    -----------------
    
    Ultimate 12: CB,F+2,CDF+6,wait,B+2,CF+2,F+1,B+2,CB+2,F+2,CF+6,H1,HCB+R1
    
           Hits: 1,1,wait,2,3,(1),2,3,1,1,0
           Info: (only on Sabrewulf, the F+1 are not count as a hit)
    
    ---- FULGORE ----
    -----------------
    
    Ultimate 11: HCF+6,1,wait,QCDB+6,B+6,F+6,6,QCDB+6,QCDB+2
    
           Hits: 1,3,wait,2,3,1,3,2,0
           Info:
    
    ---- CINDER ----
    ----------------
    
    Ultimate 16: F,F+3(in air),B+3,CB+4,F+3,CF+4,1,B+1,CB+4,F+3,CB+4,1,H5,HCB+R5
    
           Hits: 1,1,2,1,2,1,2,2,1,2,1,0
           Info:
    
    ---- SABREWULF ----
    -------------------
    
    Ultimate 16: CB,F+6,2,wait,CF,B+2,CF+4+2,CF+2,B+2,CB+4,H3,HCF+R3
    
           Hits: 1,3,wait,2,8,3,2,1,0
           Info: (the CF+4+2 must do 8 hits)
    
    Ultimate 80: BU then 2,2,2,2,2,2,2,........etc...2,H3,HCF+R3
    
           Hits: 1,1,1,1,1,1,...etc.....1,0
    
    ---- ORCHID ----
    ----------------
    
    Ultimate 30: CB,F+2,CDF+6,wait,CB+5,1,QCDB+2,F+1,B+5,1,F+6,B+1,F+6,B+1,F+6,
                 F+1,H5,HCB+R5
    
           Hits: 2,1,wait,2,3,1,1,2,3,3,3,3,3,3,3,0
           Info: (only on Sabrewulf and Thunder)
    
    Ultimate 80: BU then QCDB+2,5,QCDB+2,5,.....etc.....QCDB+2,5,F+2,B+5,1,QCDB+2,
                 5,H5,HCB+R5
    
           Hits: 1,2,1,2.....etc.....1,2,1,2,3,1,2,0
    
    ---- RIPTOR ----
    ----------------
    
    Ultimate 13: CB,F+2,1,wait,CB+4,F+1,CB+4,F+1,CB+4,4,H1,HCF+R1
    
           Hits: 1,3,wait,2,3,2,3,2,1,0
           Info:
    
    Ultimate 80: BU then CB,F+2,B+1,CB,F+2,B+1......etc....CB,F+2,B+1,H1,HCF+R1
    
           Hits: 1,3,1,3,.....etc....1,3,0
    
    
    1.6  ************************* What's coming up ***************************
    
    - Orchid's 56 Hits Ultra (only on Eyedol), probably bug
    - more Broken Ultra (80 Hits)
    
    1.7  ************************* CODY_2's E-mail ****************************
    
    Thanks to all who help me to write this faq. Special thanks to:
    [_Fulgore_] and his faq.
    
    You can e-mail to author of this KI FAQ if you have any question.
    E-mail: CODY_2@post.cz
    
    

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