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    Glitch and Combo FAQ by Kombo

    Version: 4.0 | Updated: 01/01/70 | Search Guide | Bookmark Guide

    
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                   SECRET GLITCHES & BIG COMBOS FAQ By KOMBO v4.0
    
    
         *****************************************************************
         ************************** CONTENTS *****************************
         *****************************************************************
    
    
    1. INTRODUCTION
    2. WHAT'S NEW ??
    3.INTRO TO:
     3.1 NCS
     3.2 80 GLITCH
     3.3 UNBLOCKABLE MOVES
    4.FREEZE THE GAME
    5. DISTANCE ULTRA
    6.BIG KILLER KINGS
    7. LITLLE stage
    8. KEYS GUIDE
    9. INDIVIDUALS COMBOS
     9.1  TJ COMBO
     9.2  FULGORE
     9.3  JAGO
     9.4  ORCHID
     9.5  THUNDER
     9.6  SPINAL
     9.7  RIPTOR
     9.8  SABREWULF
     9.9  GLACIUS
     9.10 CINDER
     9.11 EYEDOL
    10.CREDITS & THANX
    
    
         *****************************************************************
         ************************* INTRODUCTION **************************
         *****************************************************************
    
    
        This FAQ contains the MAXIMUM COMBO'S you can do,but some of it are
      pretty hard to do, at the begining you may think that they are bullshit
          but they're not !!! TIME is the key !! Remember that there is 3
        versions of KI, the first is the one where you can do 80 easly with
      everyone ! The second is the one where you choose EYEDOL on RIPTOR, and
        the third is the version where you choose EYEDOL on CINDER, i call it
                              "ULTRA SHADOW version ".
    
    
    
         *****************************************************************
         ************************ WHAT's NEW ?? **************************
         *****************************************************************
    
    
    
    == all the UNBLOCKABLE MOVES !!
    == ADD another unblockable move for ORCHID !!
    == 80 HITS COMBOS non-glitch for JAGO !! (ARCADE only)
    == ADD the way to roll on yourself with SABREWULF !!!
    
    
         *****************************************************************
         ************************* INTRO to NCS **************************
         *****************************************************************
    
    
    
    This glitch apparently work on all version of KI,even on SNES !! but for 
    most of the characters just on the left joystick !! remember !! LEFT 
    JOYSTICK !!  DO a little COMBO without reversal move and without ending, then
    wait for half a second and do immediatly your reversal move !! and continue 
    your combo !! the computer will not enter your reversal this is a "+2 hits" or
    "+3 hits" (depends for each reversals)
    
    ex: RIPTOR:
    
         HOW many combo's do you do without the opponent falls ??
         normaly 11 hits !! ok ??:
    
         CB,F+4,CB+1,F+4,CF+1,B+4,4
    
         but with the NCS !! you can do 13 hits without the opponent
         fall !:
    
         CB,F+3,6,wait for1/2 second,CF,B+4(reversal move),CB+1,F+4,
         CB+1,F+4,4   and the opponent doesn't fall !!
    
    
         *****************************************************************
         ********************** INTRO to 80 Glitch ***********************
         *****************************************************************
    
    
    
    FOR ARCADE :
    
       YEAH !!!! there is 80 with 6 CHARACTERS on all versions !! all you have to 
       do is to break the opponent ultra !! but I hear you say : HOW? so here it 
       is: PLAY in 2 players mode,pick ORCHID us SABREWULF, then perfom a combo 
       with an ending to SABREWULF in his flashing red bar, remenber that he must 
       have his energy flahing red when he's in the air !!! Then when he's in the 
       air, do the reversal,and the ultra motion !! ORCHID will start her ultra !!
       WHEN SABREWULF is getting up,tap button 6,AND.......ORCHID ultra is 
       broken !! YES ! so what ?! so now the time is FROZEN ! and you can touch 
       her from any distance !! all you have to do is to TAP button 2 again and 
       again to 80 !!(1.5).but here is the problem : this is difficult to time for
       the first time !! and BE CAREFULL do not make ORCHID FALL !! because if she
       falls the game will freeze in the second energy bar !! there are 2 ways to 
       break the ultra : ONLY vs ORCHID or SPINAL,do you know that you can 
       protect SPINAL'S ultra entirely !! yeah !! this is true !! but after his 
       ultra you cannot touch him from any distance like ORCHID !!! WITH SPINAL 
       do this combo : "CB,F+2,CF+3,B+2,CB+3,F+2,3" after this combo the opponent 
       falls !! so do the ultra in release like this : "CB,F+2,CF+3,B+2,CB+3,F+2,
       3,hold the button 3,QCT,Release the button 3" spinal will do his ultra ! 
       but the opponent have to fall,so when he's gettin up press Down-Back and 
       protect SPINAL ultra entirely !! (difficult to time for the energy bar,when 
       first done !!). For ORCHID do this combo:  QCDB+2,CB+5,F+5,so the opponent 
       is in the air,then walk (it charge forward at the same time) and back +5 
       (reversal move) then when the opponent is about to reach the ground to the 
       ultra MOTION !!  ORCHID will start her ultra,so when the opponent is 
       getting up,(now you take the opponent joystick !) make the ULTRA BREAKER 
       motion !! ORCHID will stop her ultra,but remember !! if she falls the game 
       will freeze !!
    
    
    NOW i'm gonna give you the proof of what i say !! because it's
    hard to do and some of you gonna say : "this is BULLSHIT !!!!"
    
    So here's the easier way to break the ULTRA !:
    
    ON SNES :
    
       pick EYEDOL vs ORCHID
    
      then do this combo to EYEDOL in the 2 energy bar :
       ( remember that when after you performed this combo EYEDOL
         MUST have his enrgy bar FALSHING RED)
    
      "QCDB+2,5,QCDB+2,5,QCDB+2(hold 2),CB+5,F+R2"
    
      ORCHID will start her ultra,when EYEDOL is getting up,tap
    button 3 ! ORCHID'S ultra is broken !! now tap button 4 again
    and again to 80 !!
    
    TO DO 80 on SNES the best way is to protect SPINAL'S ultra entirely
    like the arcade version !!.(i broke ORCHID'S ultra 3 times but
    it's very hard to do !!! do you know that the computer broke it
    too ?!!)
    
    
         *****************************************************************
         ******************* INTRO Unblokables moves *********************
         *****************************************************************
    
    
    
      YES !! there is some UNBLOCKABLE moves for KI1 !! but they work only on the
     arcade version and on the 1.4 !! (where u choose EYEDOL on RIPTOR),note that
     some of them should work on the 1.5 but i havn't tried ....
     These moves Are usefull if you fight in 2 players mode,versus a friend,then
     you'll be able to beat him easily and he will say : "WHAOO !! you're a mastah"
     hehehe.....
     I have to thanx the guy who gave me the idea to do this section,his name is
     BIGGY-B and he know a lot about the game,he found the riptor fireball,and
     the glacius shoulder dash....THANX BIGGY !
     If you see "**far**" then go on the keys guide to know the correct 
     signification.  Now go to each character to find their unblockable moves....
    
    
         *****************************************************************
         *********************** FREEZE THE GAME *************************
         *****************************************************************
    
    
    
    VERY EASY !! you take EYEDOL vs ORCHID and you do the ORCHID
    ultra to eyedol when eyedol is on the ground (after a combo) then
    when EYEDOL is gettin up do: B,F+3 orchid fall in her ultra then
    kick her to go to the 2 round ! and when the second round begin's
    you cannot move !!! you can't do anything !! you have to turn
    off the game !!
    
         *****************************************************************
          *********************** DISTANCE ULTRA *************************
         *****************************************************************
    
    
    
    This glitch work with every characters who had projectiles !!!
    
    In 2 players mode, when the opponent is flashing red,throw 2
    projectiles,1 slow(1) and one fast(3),this will do a 2 hits !!
    then do the ultra motion !! and you will do the distance ULTRA !
    
            ex:   SABREWULF vs  ORCHID on EYEDOL stage (D+3)
    
          WHEN ORCHID is flashing red,jump back and back (with
          SABREWULF) and when you are away from her,throw 2 bats,one
          slow(1) and one fast(3),then when the second bat have touch
          ORCHID do the ULTRA motion !! here you are !!!
    
    
         *****************************************************************
         *********************** BIG KILLER KINGS ************************
         *****************************************************************
    
    
    
    TO perfom a very BIG KILLER KINGS,pick CINDER vs ORCHID,then do
    the BU(broken ultra) of CINDER and do this combo:
    
              "CB,F+2,1,F,F+2,wait,F,F+1,F,QCT+5,again,and again..."
    
     do it till 80 and then in the 2nd energy bar,do CINDER ultimate
     (jump,6,2,HCT+5) and your 80 is * by~5,if you do 1.000.000 pts
     the ultimate make the 1.000.000 * by~5= 5.000.000 pts
    
    PS: the max we do is 375.450.256 points !!!
    
    
         *****************************************************************
         ************************ LITTLE STAGE ***************************
         *****************************************************************
    
       Do to a very litte stage,in arcade version only !! fight ORCHID with
       CINDER in her stage (U+5),then do the BU,and do the 80 of cinder (see
       upside) you can touch her from any distance,you don't have to wait her
       fall !! If you make her go HIGHER and HIGHER you will reurn to the
       normal stage,you cannot make disapear the stage entirely !!
       
         *****************************************************************
         ************************* KEYS GUIDE ****************************
         *****************************************************************
                                          
       1 = Quick Punch 
       2 = Medium Punch 
       3 = Fierce Punch 
       4 = Quick Kick 
       5 = Medium Quick 
       6 = Fierce Quick 
       U = Up 
       D = Down 
       F = Forward 
       B = Back 
       H = hold 
       R = release 
      DF = Diagonaly Down Forward 
      DB = Diagonaly Down Back
     QCT = Quater Circle Toward
     HCT = Half Circle Toward 
    QCDB = Quater Circle Down Back 
    QCDF = Quater Circle Down Forward 
     OH3 = OVERHEAD 3 (Back+3) 
     FAU = Distance Ultra AU = Air Ultra (must do the ultra when the opponent is 
           in the air) NAU = Non Air Ultra (must do the air ultra, but just when 
           the opponent is about to reach the ground ) 
    
      BU = it 's the motion to brake ORCHID ULTRA ! 
      CB = Charge Back 
      CF = Charge Forward 
     CDB = Charge Down Back 
     CDF = Charge Down Forward LINE = must have your flashing line 
     1.0 = 1st version of KI 
     1.4 = 2nd version of KI (EYEDOL KODE on RIPTOR ) 
     1.5 = 3rd version of KI (EYEDOL KODE on CINDER ) 
     BUG = indicate that this is a bug 
    SNES = indicate that it works only on SNES !! 
     ARK = indicate that it works on all version of arcade !! 
    UNBLK = Unblockable moves **far**= must be as far as u can but where it still 
            connect
       
    -------- ------------------- INDIVIDUAL COMBOS--------------------------------
                                          
         *****************************************************************
         *************************** TJ COMBO ****************************
         *****************************************************************
                                          
       Ultra 42: OH3,CB,F+2(tripple roll),CB+1,CF+5,5,B+1,CF+5,5,B+1,4,5
       5,CF+5,B+3,wait,CB,F+6,wait,CB,F+3 (line) 
      
       UNBLK : B,F+6............(1.4,only on RIPTOR,must be at one jump distance) 
               B,F+1 or F,B+1 ...........(1.4,**far**) 
       
       BU: B 3 80 (BU): CB,F+4,5,CB,F+4,5,CB,F+4,5,ect............(SNES,ARK)
       
         *****************************************************************
         **************************** FULGORE ****************************
         *****************************************************************
                                          
       ULTRA 35: CB,F+6,6,NCS,QCDB+6,1,QCDB+6,1,QCDB+6,F,QCT+1,wait,
       QCDB+6,CB,F+5,wait,QCT+1 ( line,NCS ) 
       
       80: CB,F+6,CB+6,F+5,wait,QCDB+6,CB,F+5,wait,QCDB+6,CB,F+5,ect... (corner)
       
         *****************************************************************
         ***************************** JAGO ******************************
         *****************************************************************
                                          
       ULTRA 31 : H1,QCT+R1,wait,QCDB+6,CB,F+6,5,QCDB+3,5,H6,QCDB+R6, 4,hold
       4,QCDB+R4 (bug,only on SABREWULF'S on THUNDER'S stage) 
    
       80 non-glitch :
       Do a combo with the ending DP+2,then immediatly QCDB+3,QCDB+5
       QCDB+5,then immediatly QCDB+3,DP+2,then immediatly QCDB+3,QCDB+5
       QCDB+5,then immediatly QCDB+3,DP+2,ect....................
       ...........(ARK,only against EYEDOL !! and the second QCDB+5 must hit
       just one time !! (this is the glitch)). 
    
       UNBLK : D+6 ...........(must be close,only if your oponent is on the 
               ground) 
    
       BU: tap button 1 or jump forward+6 80 (BU): QCDB+4,QCDB+4,QCDB+4,
           etc................(1.4)
       
         *****************************************************************
         ***************************** ORCHID ****************************
         *****************************************************************
                                          
       ULTRA 51: CB,F+2,DF+6,Walk,B+5,CB+1,F+6,CB+1,F+6,1,QCDB+2,CF+1
       B+5,CB+1,F+2,wait,QCT+1 ( line,NCS,only on SABREWULF) 
     
       UNBLK : QCDB+2 ..........................( 1.4,**far**) 
               B,F+2 ....................( only on FULGORE computer) 
               QCDB+2......................(must have the flashing line) 
    
       BU: protect spinal ULTRA 80 (BU): CB,F+2,5,CB,F+2,5,etc...........
                                                              (SNES only)
       
         *****************************************************************
         **************************** THUNDER ****************************
         *****************************************************************
                                          
       ULTRA 46: CF+3,NCS,B+2,CDF+6,5,B+2,CDB+6,5,F+H2,QCB+R2,wait,
       CF,CB+2,F+1,wait,QCB+2,wait,QCT+4 (line,bug,NCS,1.5) 
    
       BU: B+3 or jump forward+6 80 (BU): CF,B+2,CF,B+2,CF,B+2,
           etc.............(SNES,ARK)
       
         *****************************************************************
         ************************** SPINAL *******************************
         *****************************************************************
                                          
       80: absorb 1 skull,then H2,QCT+1+R2( throw 2 skulls !) now
       H1,QCT+2+R1+H2,QCT+1,(H2)QCT+1,(H2),QCT+1,ect......(1.0,1.4) 
     
       UNBLK :
       D+3 .............................( 1.4,**far**) 
       D+1.............................(1.4,**far**,only on SABREWULF & RIPTOR)
       
       BU: B+6 80 (BU): 2,2,2,2,2,2,2,ect........(1.5)
       
         *****************************************************************
         **************************** RIPTOR *****************************
         *****************************************************************
                                          
       ULTRA 34: CB,F+6,3,NCS,CF,B+4,CF+1,B+4,CF+1,CB+4,4,F+4,wait, QCB+1
       (line,NCS) UNBLK : D+6 or QCDB+6 .................( 1.4,**far**,only
       on JAGO,RIPTOR,SABREWULF) blue firbeall (H2,HCB+R2)..........( 1.4,must be 
       very far !!only in LITTLE STAGES,only on COMBO,THUNDER,FULGORE,RIPTOR and 
       EYEDOL...) 
    
       BU: B+3 80 (BU): CB,F+1,2,CB,F+1,2,ect...............(SNES,ARK)
       
         *****************************************************************
         **************************** SABREWULF **************************
         *****************************************************************
                                          
       ULTRA 38: CB,F+6,2,NCS,CF,CB+2,CF+4+2,CF+2,B+2,CF+4,B+4,wait
       CF,CB+2,F+4 (line ) ROLL on himself : B,F+2 ...wait,F,B+2,then F,B+4
       .......(all versions) 
    
       BU: B+6 80 (BU): 2,2,2,2,2,2,2,2,ect..........(1.5)
       
         *****************************************************************
         ***************************** GLACIUS ***************************
         *****************************************************************
                                          
       ULTRA 37: CB,F+2,CDF+6,walk,B+2,CF+2,B+2,CB+2,F+2,CB+6,F+3,wait
       CF,B+2,QCT+3,wait,QCT+6 (line,only on SABREWULF) 
    
       UNBLK : B,F+3..........................( 1.4,**far** ) 
               QCDB+1...........................( 1.4,**far**,only on RIPTOR ) 
                     retaliation
               (QCT+any kick)...........(must be close)
       
         *****************************************************************
         **************************** CINDER *****************************
         *****************************************************************
                                          
       80 SLOW MOTION: CB,F+2,CB+1,F+1,2,H5,F,QCT+R5,wait,F,F+1,F,QCT+5
       ect...... ( better with flashing line and invisible,in release !! )
    
       UNBLK : F,F+2 (air) ........................( 1.4,**far**)
       
         *****************************************************************
         *************************** EYEDOL ******************************
         *****************************************************************
                                          
       80 SLOW MOTION: D+1,B,F+1,5,H3,B,F+R3,wait,B,F+1,B,F+1,ect.....
       (normaly the R3 must be one 1 hit !!) 
     
       BU: B+3 80 (BU):
       4,4,4,4,4,4,4,4,ect.........(SNES only !!) or D 1, D + 1, D + 1, D +
       1, ect..........(1.4, SNES) or B,F+1,B,F+1,B,F+1,ect........(SNES only
       !!) or B,F+1,5,CB,F+3,wait,B,F+1,B,F+1,ect....(most point ARK)
       
         *****************************************************************
          ********************* CREDITS & THANX **************************
         *****************************************************************
                                          
       KIL.....................................................(STEPHANE)
       NIK.....................................................(NICOLAS)
       BIGGY-G.................................................(BIIGY-G)
       OLIVIER.................................................(OLIVIER)
    
    
    c. 1995-1996 by Kombo.  No Part of this FAQ may be rewritten without 
    permission from the author.  You can get the info here, but give credit where 
    credit is due.  You may distribue, but it has to be in its entirty.  This FAQ 
    is FREE...I would appreciated if this FAQ is not for profit.
    
    Have fun!
       
    

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