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    FAQ/Move List by CBlaney

    Version: 2.5 | Updated: 06/25/96 | Search Guide | Bookmark Guide

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    KILLER INSTINCT 2
            Written by Chris Blaney (LEAM18A@prodigy.com)
                    Last Updated 6/25/96  revision 2.5
                            Save this FAQ as ki2-cb.txt
    
            <<<NEW FOR REVISION 2.5>>>
            Fixed and added some Gargos moves
    
    
    ============
    THE FIGHTERS
    
    
            FULGORE
    
    Cyber Dash: HCF+5/6
    Plasma Shield: QCB+4
    Eye Laser: QCDB+2/3
    Laser Storm: QCF+1/2/3
    Laser Storm x3: HCF+1 (requires the Lock-On Super)
    Fake Laser Storm: QCB+1
    Teleport: front B,D,DB+1/2/3  back B,D,DB+4/5/6
    Super Charge: QCDB+5
    Invisibility: QCDB+6
    Overhead Attack: B+6
    Rushing Attack: B+3
    
    Combo Breaker: F,D,DF
    Retaliation: F,D,DF+1/2/3
    Stun Reversal: HCF+5
    Stun Dizzy: F,D,DF+2
    Air Strike: F,D,DF+1/2/3
    Air Juggle: QCDB+3
    
    SUPER MOVES
    Air Eye Laser: QCDB+3 (in air)
    Uppercut: QCB,HCF+3
    Chest Spark: HCB,F+4 (in combo)
    ClawSpin: HCF,B+6 (in combo)
    Lock-On: QCDF+4
    
    FINISHING MOVES
    Assault: F,D,DF+1
    Ultra Combo: F,D,DF+4
    Ultimate: Gunfire  F,HCF+5 (in combo)
    Ultimate: Lazer  HCF,B+2
    
    
            GLACIUS
    
    Shoulder Rush: QCF+2
    Liquidize: QCF+4/5/6
    Air Liquidize: QCF+5/6 (in air)
    Ice Grip: QCF+3
    Arctic Blast: QCB+1/2/3
    Ice Pick: QCDB+3
    Energy Gain: QCF+hold 4 (longer you hold, more energy you gain)
    Throw: F+3
    Overhead Attack: B+3
    Rushing Attack: F+6
    
    Combo Breaker: QCF
    Retaliation: QCF+6
    Stun Reversal: QCF+5
    Stun Dizzy: QCF+3
    Air Strike: F,D,DF+4/5/6
    Air Juggle: QCF+6
    
    SUPER MOVES
    Beating: HCF,B+2
    Fireball: HCB,F+3
    Quad Throw: HCF,B+1
    Reverse Uppercut: HCB+6
    Uppercut Rush: HCF,B+6
    
    FINISHING MOVES
    Assault: QCDB+4
    Ultra Combo: QCDF+4
    Ultimate: Ice Spear  QCB,F+5 (in combo)
    Ultimate: Crusher  B,HCB+4
    
    
            JAGO
    
    Uppercut: F,D,DF+1/2/3
    Wind Kick: QCDB+4/5/6
    Laser Sword: QCDB+2/3
    Ninja Slide: QCDF+4/5/6
    Endouken: QCF+1/2/3
    Red Endouken: hold 3 QCF rel. 3
    Fake Endouken: QCF+4
    Throw: F+3
    Overhead Attack: B+3
    Rushing Attack: F+6
    
    Combo Breaker: F,D,DF
    Spirit Move: HCB,F+4
    Retaliation: F,D,DF+1/2/3
    Stun Reversal: QCDB+5
    Stun Dizzy: F,D,DF+1
    Air Strike: QCDB+4/5/6
    Air Juggle: QCDF+6
    
    SUPER MOVES
    Feel The Juice Uppercut: QCB,HCF+3
    Multi Wind Kick: HCB,F+5 (Shadow if in combo)
    Meteor Fireball: QCDB+1
    Slide Kick: HCF,B+6 (in combo)
    
    FINISHING MOVES
    Assault: QCDF+4
    Ultra Combo: QCDB+4
    Ultimate: Sword Stab  F,D,DF+6 (in combo)
    Ultimate: Fireball  HCB,F+2
    
    
            KIM WU
    
    Tornado Kick: QCDB+4/5/6
    Firecracker: QCDB+2/3
    Split Kick: QCDF+5/6
    Fireflower: QCF+1
    Fireball: QCF+2/3 (can be done in air)
    Diagonal Air Fireball: QCB+1/2/3 (in air)
    Throw: F+3
    Overhead Attack: B+6
    Rushing Attack: F+6
    
    Combo Breaker: F,D,DF
    Retaliation: F,D,DF+1/2/3
    Stun Reversal: QCDB+5
    Stun Dizzy: QCDB+2
    Air Strike: F,D,DF+1/2/3
    Air Juggle: QCDF+6
    
    SUPER MOVES
    Snap Dragon: QCB,HCF+3
    Spin Slashes: HCB,F+3 (in combo)
    Air Fireball: HCF,B+2 (in air)
    Shadow Tornado Kick HCB,F+6
    
    FINISHING MOVES
    Assault: QCDB+4
    Ultra Combo: QCDF+4
    Ultimate: Star  HCF,B+4 (in combo)
    Ultimate: Chest Stomp  F,HCF+5
    
    
            MAYA
    
    Flip Kick: B,F+5
    Savage Blade: B,F+2
    Mantis: B,F+3 (can be done in air)
    Jungle Leap: B,F+6
    Short Jungle Leap: B,F+4
    Cobra Bite: B,F+1
    Air Dive: HCB+3 (in air)
    Throw: F+5
    Overhead Attack: B+3
    Rushing Attack: F+6
    
    Combo Breaker: F
    Retaliation: B,F+1
    Stun Reversal: B,F+2
    Stun Dizzy: B,F+1
    Air Strike: F,B+4/5/6
    Air Juggle: B,F+6
    
    SUPER MOVES
    Tree Cutter: HCB,F+3
    Lawnmower: HCB,F+2 (in combo)
    Flip Kicks: HCB,F+5 (in combo)
    Jungle Leap: HCB,F+6
    
    FINISHING MOVES
    Assault: F,B+3
    Ultra Combo: F,B+6
    Ultimate: Elephant  HCB,F+4 (in combo)
    Ultimate: Shrinker HCF,B+1
    
    
            ORCHID
    
    Flik Flak: QCDB+4/5/6
    San: QCDB+2/3
    Air Buster: F,D,DF+4/5/6
    Tonfa Fire: QCF+1/2/3
    Slide: QCDF+4/5/6
    Fake Tonfa Fire: QCF+4
    Throw: F+3
    Overhead Attack: B+3
    Rushing Attack: F+6
    
    Combo Breaker: F,D,DF
    Retaliation: F,D,DF+4/5/6
    Stun Reversal: QCDB+2
    Stun Dizzy: F,D,DF+4
    Air Strike: QCDB+4/5/6
    Air Juggle: QCDF+6
    
    SUPER MOVES
    Helicopter Kick: QCB,HCF+6
    Tiger: HCB,F+5
    Tonfa Rush: HCF,B+3
    
    FINISHING MOVES
    Assault: QCDF+4
    Ultra Combo: QCDB+1/4
    Ultimate: Shocker  HCF,HCF+4 (in combo)
    Ultimate: Scorcher  B,HCB+5
    
    
            SABREWULF
    
    Sabre-Spin: B,F+2
    Double-Spin: F,F,B,+2
    Sabre-Pounce: B,F+3
    Sabre-Claw: B,F+5
    Double-Claw: F,F,B+5
    Sabre-Flip: B,F+6
    Power Howl: B,F+1
    Fake Howl: B,F+4
    Overhead Attack: B+3
    Rushing Attack: F+6
    
    Combo Breaker: B,F
    Retaliation: B,F+6
    Stun Reversal: B,F+5
    Stun Dizzy: B,F+6
    Air Strike: F,B+1/2/3
    Air Juggle: B,F+3
    
    SUPER MOVES
    Loopy: HCB,F+6
    Dizzy: HCB+3 (in air)
    Fireball: HCB,F+3
    Rock 'n' Roll: HCB,F+2
    Whirly Wolf: HCB,F+5
    
    FINISHING MOVES
    Assault: F,B+4
    Ultra Combo: B,F+4
    Ultimate: Electrocution  hold 6 rel. 6 (in combo)
    Ultimate: Bat Attack  hold 1 rel. 1
    
    
            SPINAL
    
    Skele Skewer: QCF+2
    Skull Throw: QCF+4/5/6 (need a Skull)
    Skull Scrape: DB or D or DF+6
    Soul Drain: QCF+1
    Teleport: QCB+4/5/6
    Shield Catch: B+1
    Dart Kick: D+6 (in air)
    Flame Sword: QCF+3
    Skull Replenish: QCB+2/3 (2-one Skull 3-six Skulls)
    Throw: F+6
    Overhead Attack: B+3
    Rushing Attack: F+3
    
    Combo Breaker: QCB
    Retaliation: D+3
    Air Strike: D+4/5/6
    Air Juggle: QCF+6
    
    SUPER MOVES
    Grim Reaper: QCB,HCF+3
    Sword Smash: HCF,B+2
    Skull Assault: HCB,HCF+6 or HCF+6 (in combo)
    Dizzy: HCB,HCF+5
    Slide: HCF,B+6 (in combo)
    
    FINISHING MOVES
    Assault: QCF+3
    Ultra Combo: QCB+3
    Ultimate: Lightning  D,D,D+4 (in combo)
    Ultimate: Skull Drop  HCF,HCF+1
    
    
            T.J. COMBO
    
    T.J. Tremor: B,F+5
    Air Tremor: HCF+5 (in air)
    Spinning Fist: B,F+1
    Double Spinning Fist: F,B+1
    Roller Coaster: B,F+2
    Triple Roller Coaster: HCF+2
    Powerline: B,F+3
    Skull Crusher: B,F+6
    Cyclone: hold 3 rel. 3
    Fake Dizzy: HCB+4
    Run Past: B,F+4
    Throw: F+2
    Overhead Attack: B+2
    Rushing Attack: F+6
    
    Combo Breaker: B,F
    Retaliation: B,F+4/5/6
    Stun Reversal: HCF+2
    Stun Dizzy: B,F+3
    Air Strike: F,B+4/5/6
    Air Juggle: B,F+3
    
    SUPER MOVES
    Combo of Pain: HCB,F+3
    Air Shocker: HCB+5 (in air)
    Beating: HCB,F+1
    Shadow Roll: HCB,F+2
    
    FINISHING MOVES
    Assault: B,F+6
    Ultra Combo: F,B+3
    Ultimate: Screen Punch  hold 4 rel. 4 (in combo)
    Ultimate: Uzi  HCB,F+6
    
    
            TUSK
    
    Boot Kick: QCDB+4/5/6
    Web of Death: QCDB+3
    Skull Splitter: QCDF+6
    Fake Skull Splitter: QCDF+4
    Conquer: F,D,DF+1/2/3
    Back Stab: HCB+1
    Throw: F+6
    Overhead Attack: B+3
    Rushing Attack: F+3
    
    Combo Breaker: F,D,DF
    Retaliation: F,D,DF+1/2/3
    Stun Reversal: QCDB+5
    Stun Dizzy: F,D,DF+1
    Air Strike: QCDB+4/5/6
    Air Juggle: QCDF+6
    
    SUPER MOVES
    Destroyuss: QCB,HCF+3
    Flame Sword: HCF,B+4
    Shadow Roll: HCF,B+6
    Rushing Kick: HCB,F+6 (in combo)
    Rolling Claymore: HCF,B+3 (in combo)
    
    FINISHING MOVES
    Assault: QCDF+2
    Ultra Combo: QCDB+2
    Ultimate: Dinosaur  F,D,DF+5 (in combo)
    Ultimate: Meteor Shower  HCF,HCF+2
    
    
    =======
    GARGOS
    
    Gargos replaces Eyedol as the end boss of KI2
    To defeat him, you must knock him off the building
    Do this with an uppercut combo or Ultra Combo
    
    To play as Gargos, at the Select screen
    Hold Up and press 3,2,5,6,2,1,4,5
    You should hear a confirming 'swoosh'
    He will appear between Maya and Fulgore
    
    Flame: QCF+1
    Fly: hold U, press 3
    Air Fireball: HCB+1/2/3
    Shoulder Dash: QCB+5/6
    Double Claw Dash: B,F+4/5/6
    Laugh: QCB+3 (hold 3 to reflect projectiles)
    Overhead Slam: QCF+3 (can be done in air)
    Uppercut: F,D,DF+3
    Throw: F+3
    
    Combo Breaker: F,D,DF
    Air Juggle: HCF+6
    
    
    =======
    SECRETS
    
    RANDOM SELECT
    Up+Start
    
    SPEED SELECT
    Enter these before selecting your fighter
    
    Turbo Mode: D+2 or 5
    Ultra Turbo: D+3 or 6
    Cancel Modes: D+1 or 4
    
    STAGE AND MUSIC SELECT
    Enter these after selecting your fighter
    First player selects stage, second player selects music
    
    Jago's Bridge: D+1
    Gargos' Dungeon: D+2
    T.J. Combo's Street: D+3
    Kim Wu's Dojo: D+4
    Spinal's Ship: U+5 (w/o chanting rowers)
    Spinal's Ship: D+6 (w/ chanting rowers)
    Sabrewulf's Castle: U+1
    Maya's Jungle: U+2
    Glacius' Spaceship: U+3
    Tusk's Stone Henge: U+4
    Fulgore's Museum: U+5
    B. Orchid's Helipad: U+6
    Sky Board: D+5 on both joysticks
    
    STAGE KNOCK OFFS
    Use a Fierce move or Combo to knock opponent off stage
    
    Bridge: Anywhere on the bridge, not the land on the sides
    Dungeon: Middle/Right side of the stage
    Dojo: Far left or far right of the stage
    Ship (w/ rowers): Far left, after the crates have been broken
    Castle: Far right, after the wall has been broken
    Stone Henge: In front or to the side of the fire pit
    Helipad: Far left, after the can has been exploded
    Sky Board: Far left or far right side of the stage
    
    
    ====
    KEY
    
    U-Up  D-Down  B-Back  F-Forward
    1-High Quick  2-High Medium  3-High Fierce
    4-Low Quick  5-Low Medium  6-Low Fierce
    /-or (ex. 1/2/3 means button 1,2, or 3)
    QCF-D,DF,F  HCF-B,DB,D,DF,F  QCDF-DB,D,DF
    QCB-D,DB,B  HCB-F,DF,D,DB,B  QCDB-DF,D,DB
    
    Stun Block: B+1  (Spinal does not have a Stun Block)
    
    Each fighter has 5 Super Moves and 2 Ultimates
    There should be Humiliation moves, but none have been found
    You can fill your Super Bar twice (red and yellow)
    Each fighter has multiple endings,
       depending on who you perform an Ultimate on
    
    
    AUTODOUBLE COMBO SYSTEM
    
    1>6  1>3   2>1  2>4   3>2  3>5
    4>3  4>6   5>1  5>4   6>2  6>5
    
    
    =======
    CREDITS
    
    McCarron (http://www.southwind.net/~scorpion/ki2/ki2.html)
    Festino (fester@gti.net)
    
    
    ===============
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    ==========
    COPYRIGHT
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    Do not modify this FAQ without my permission
    If you are going to repost this FAQ, E-Mail me so I know
    Ki2-cb.txt created on 1/31/96  1996 Chris Blaney
    
    

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