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KILLER INSTINCT 2
        Written by Chris Blaney (LEAM18A@prodigy.com)
                Last Updated 6/25/96  revision 2.5
                        Save this FAQ as ki2-cb.txt

        <<<NEW FOR REVISION 2.5>>>
        Fixed and added some Gargos moves


============
THE FIGHTERS


        FULGORE

Cyber Dash: HCF+5/6
Plasma Shield: QCB+4
Eye Laser: QCDB+2/3
Laser Storm: QCF+1/2/3
Laser Storm x3: HCF+1 (requires the Lock-On Super)
Fake Laser Storm: QCB+1
Teleport: front B,D,DB+1/2/3  back B,D,DB+4/5/6
Super Charge: QCDB+5
Invisibility: QCDB+6
Overhead Attack: B+6
Rushing Attack: B+3

Combo Breaker: F,D,DF
Retaliation: F,D,DF+1/2/3
Stun Reversal: HCF+5
Stun Dizzy: F,D,DF+2
Air Strike: F,D,DF+1/2/3
Air Juggle: QCDB+3

SUPER MOVES
Air Eye Laser: QCDB+3 (in air)
Uppercut: QCB,HCF+3
Chest Spark: HCB,F+4 (in combo)
ClawSpin: HCF,B+6 (in combo)
Lock-On: QCDF+4

FINISHING MOVES
Assault: F,D,DF+1
Ultra Combo: F,D,DF+4
Ultimate: Gunfire  F,HCF+5 (in combo)
Ultimate: Lazer  HCF,B+2


        GLACIUS

Shoulder Rush: QCF+2
Liquidize: QCF+4/5/6
Air Liquidize: QCF+5/6 (in air)
Ice Grip: QCF+3
Arctic Blast: QCB+1/2/3
Ice Pick: QCDB+3
Energy Gain: QCF+hold 4 (longer you hold, more energy you gain)
Throw: F+3
Overhead Attack: B+3
Rushing Attack: F+6

Combo Breaker: QCF
Retaliation: QCF+6
Stun Reversal: QCF+5
Stun Dizzy: QCF+3
Air Strike: F,D,DF+4/5/6
Air Juggle: QCF+6

SUPER MOVES
Beating: HCF,B+2
Fireball: HCB,F+3
Quad Throw: HCF,B+1
Reverse Uppercut: HCB+6
Uppercut Rush: HCF,B+6

FINISHING MOVES
Assault: QCDB+4
Ultra Combo: QCDF+4
Ultimate: Ice Spear  QCB,F+5 (in combo)
Ultimate: Crusher  B,HCB+4


        JAGO

Uppercut: F,D,DF+1/2/3
Wind Kick: QCDB+4/5/6
Laser Sword: QCDB+2/3
Ninja Slide: QCDF+4/5/6
Endouken: QCF+1/2/3
Red Endouken: hold 3 QCF rel. 3
Fake Endouken: QCF+4
Throw: F+3
Overhead Attack: B+3
Rushing Attack: F+6

Combo Breaker: F,D,DF
Spirit Move: HCB,F+4
Retaliation: F,D,DF+1/2/3
Stun Reversal: QCDB+5
Stun Dizzy: F,D,DF+1
Air Strike: QCDB+4/5/6
Air Juggle: QCDF+6

SUPER MOVES
Feel The Juice Uppercut: QCB,HCF+3
Multi Wind Kick: HCB,F+5 (Shadow if in combo)
Meteor Fireball: QCDB+1
Slide Kick: HCF,B+6 (in combo)

FINISHING MOVES
Assault: QCDF+4
Ultra Combo: QCDB+4
Ultimate: Sword Stab  F,D,DF+6 (in combo)
Ultimate: Fireball  HCB,F+2


        KIM WU

Tornado Kick: QCDB+4/5/6
Firecracker: QCDB+2/3
Split Kick: QCDF+5/6
Fireflower: QCF+1
Fireball: QCF+2/3 (can be done in air)
Diagonal Air Fireball: QCB+1/2/3 (in air)
Throw: F+3
Overhead Attack: B+6
Rushing Attack: F+6

Combo Breaker: F,D,DF
Retaliation: F,D,DF+1/2/3
Stun Reversal: QCDB+5
Stun Dizzy: QCDB+2
Air Strike: F,D,DF+1/2/3
Air Juggle: QCDF+6

SUPER MOVES
Snap Dragon: QCB,HCF+3
Spin Slashes: HCB,F+3 (in combo)
Air Fireball: HCF,B+2 (in air)
Shadow Tornado Kick HCB,F+6

FINISHING MOVES
Assault: QCDB+4
Ultra Combo: QCDF+4
Ultimate: Star  HCF,B+4 (in combo)
Ultimate: Chest Stomp  F,HCF+5


        MAYA

Flip Kick: B,F+5
Savage Blade: B,F+2
Mantis: B,F+3 (can be done in air)
Jungle Leap: B,F+6
Short Jungle Leap: B,F+4
Cobra Bite: B,F+1
Air Dive: HCB+3 (in air)
Throw: F+5
Overhead Attack: B+3
Rushing Attack: F+6

Combo Breaker: F
Retaliation: B,F+1
Stun Reversal: B,F+2
Stun Dizzy: B,F+1
Air Strike: F,B+4/5/6
Air Juggle: B,F+6

SUPER MOVES
Tree Cutter: HCB,F+3
Lawnmower: HCB,F+2 (in combo)
Flip Kicks: HCB,F+5 (in combo)
Jungle Leap: HCB,F+6

FINISHING MOVES
Assault: F,B+3
Ultra Combo: F,B+6
Ultimate: Elephant  HCB,F+4 (in combo)
Ultimate: Shrinker HCF,B+1


        ORCHID

Flik Flak: QCDB+4/5/6
San: QCDB+2/3
Air Buster: F,D,DF+4/5/6
Tonfa Fire: QCF+1/2/3
Slide: QCDF+4/5/6
Fake Tonfa Fire: QCF+4
Throw: F+3
Overhead Attack: B+3
Rushing Attack: F+6

Combo Breaker: F,D,DF
Retaliation: F,D,DF+4/5/6
Stun Reversal: QCDB+2
Stun Dizzy: F,D,DF+4
Air Strike: QCDB+4/5/6
Air Juggle: QCDF+6

SUPER MOVES
Helicopter Kick: QCB,HCF+6
Tiger: HCB,F+5
Tonfa Rush: HCF,B+3

FINISHING MOVES
Assault: QCDF+4
Ultra Combo: QCDB+1/4
Ultimate: Shocker  HCF,HCF+4 (in combo)
Ultimate: Scorcher  B,HCB+5


        SABREWULF

Sabre-Spin: B,F+2
Double-Spin: F,F,B,+2
Sabre-Pounce: B,F+3
Sabre-Claw: B,F+5
Double-Claw: F,F,B+5
Sabre-Flip: B,F+6
Power Howl: B,F+1
Fake Howl: B,F+4
Overhead Attack: B+3
Rushing Attack: F+6

Combo Breaker: B,F
Retaliation: B,F+6
Stun Reversal: B,F+5
Stun Dizzy: B,F+6
Air Strike: F,B+1/2/3
Air Juggle: B,F+3

SUPER MOVES
Loopy: HCB,F+6
Dizzy: HCB+3 (in air)
Fireball: HCB,F+3
Rock 'n' Roll: HCB,F+2
Whirly Wolf: HCB,F+5

FINISHING MOVES
Assault: F,B+4
Ultra Combo: B,F+4
Ultimate: Electrocution  hold 6 rel. 6 (in combo)
Ultimate: Bat Attack  hold 1 rel. 1


        SPINAL

Skele Skewer: QCF+2
Skull Throw: QCF+4/5/6 (need a Skull)
Skull Scrape: DB or D or DF+6
Soul Drain: QCF+1
Teleport: QCB+4/5/6
Shield Catch: B+1
Dart Kick: D+6 (in air)
Flame Sword: QCF+3
Skull Replenish: QCB+2/3 (2-one Skull 3-six Skulls)
Throw: F+6
Overhead Attack: B+3
Rushing Attack: F+3

Combo Breaker: QCB
Retaliation: D+3
Air Strike: D+4/5/6
Air Juggle: QCF+6

SUPER MOVES
Grim Reaper: QCB,HCF+3
Sword Smash: HCF,B+2
Skull Assault: HCB,HCF+6 or HCF+6 (in combo)
Dizzy: HCB,HCF+5
Slide: HCF,B+6 (in combo)

FINISHING MOVES
Assault: QCF+3
Ultra Combo: QCB+3
Ultimate: Lightning  D,D,D+4 (in combo)
Ultimate: Skull Drop  HCF,HCF+1


        T.J. COMBO

T.J. Tremor: B,F+5
Air Tremor: HCF+5 (in air)
Spinning Fist: B,F+1
Double Spinning Fist: F,B+1
Roller Coaster: B,F+2
Triple Roller Coaster: HCF+2
Powerline: B,F+3
Skull Crusher: B,F+6
Cyclone: hold 3 rel. 3
Fake Dizzy: HCB+4
Run Past: B,F+4
Throw: F+2
Overhead Attack: B+2
Rushing Attack: F+6

Combo Breaker: B,F
Retaliation: B,F+4/5/6
Stun Reversal: HCF+2
Stun Dizzy: B,F+3
Air Strike: F,B+4/5/6
Air Juggle: B,F+3

SUPER MOVES
Combo of Pain: HCB,F+3
Air Shocker: HCB+5 (in air)
Beating: HCB,F+1
Shadow Roll: HCB,F+2

FINISHING MOVES
Assault: B,F+6
Ultra Combo: F,B+3
Ultimate: Screen Punch  hold 4 rel. 4 (in combo)
Ultimate: Uzi  HCB,F+6


        TUSK

Boot Kick: QCDB+4/5/6
Web of Death: QCDB+3
Skull Splitter: QCDF+6
Fake Skull Splitter: QCDF+4
Conquer: F,D,DF+1/2/3
Back Stab: HCB+1
Throw: F+6
Overhead Attack: B+3
Rushing Attack: F+3

Combo Breaker: F,D,DF
Retaliation: F,D,DF+1/2/3
Stun Reversal: QCDB+5
Stun Dizzy: F,D,DF+1
Air Strike: QCDB+4/5/6
Air Juggle: QCDF+6

SUPER MOVES
Destroyuss: QCB,HCF+3
Flame Sword: HCF,B+4
Shadow Roll: HCF,B+6
Rushing Kick: HCB,F+6 (in combo)
Rolling Claymore: HCF,B+3 (in combo)

FINISHING MOVES
Assault: QCDF+2
Ultra Combo: QCDB+2
Ultimate: Dinosaur  F,D,DF+5 (in combo)
Ultimate: Meteor Shower  HCF,HCF+2


=======
GARGOS

Gargos replaces Eyedol as the end boss of KI2
To defeat him, you must knock him off the building
Do this with an uppercut combo or Ultra Combo

To play as Gargos, at the Select screen
Hold Up and press 3,2,5,6,2,1,4,5
You should hear a confirming 'swoosh'
He will appear between Maya and Fulgore

Flame: QCF+1
Fly: hold U, press 3
Air Fireball: HCB+1/2/3
Shoulder Dash: QCB+5/6
Double Claw Dash: B,F+4/5/6
Laugh: QCB+3 (hold 3 to reflect projectiles)
Overhead Slam: QCF+3 (can be done in air)
Uppercut: F,D,DF+3
Throw: F+3

Combo Breaker: F,D,DF
Air Juggle: HCF+6


=======
SECRETS

RANDOM SELECT
Up+Start

SPEED SELECT
Enter these before selecting your fighter

Turbo Mode: D+2 or 5
Ultra Turbo: D+3 or 6
Cancel Modes: D+1 or 4

STAGE AND MUSIC SELECT
Enter these after selecting your fighter
First player selects stage, second player selects music

Jago's Bridge: D+1
Gargos' Dungeon: D+2
T.J. Combo's Street: D+3
Kim Wu's Dojo: D+4
Spinal's Ship: U+5 (w/o chanting rowers)
Spinal's Ship: D+6 (w/ chanting rowers)
Sabrewulf's Castle: U+1
Maya's Jungle: U+2
Glacius' Spaceship: U+3
Tusk's Stone Henge: U+4
Fulgore's Museum: U+5
B. Orchid's Helipad: U+6
Sky Board: D+5 on both joysticks

STAGE KNOCK OFFS
Use a Fierce move or Combo to knock opponent off stage

Bridge: Anywhere on the bridge, not the land on the sides
Dungeon: Middle/Right side of the stage
Dojo: Far left or far right of the stage
Ship (w/ rowers): Far left, after the crates have been broken
Castle: Far right, after the wall has been broken
Stone Henge: In front or to the side of the fire pit
Helipad: Far left, after the can has been exploded
Sky Board: Far left or far right side of the stage


====
KEY

U-Up  D-Down  B-Back  F-Forward
1-High Quick  2-High Medium  3-High Fierce
4-Low Quick  5-Low Medium  6-Low Fierce
/-or (ex. 1/2/3 means button 1,2, or 3)
QCF-D,DF,F  HCF-B,DB,D,DF,F  QCDF-DB,D,DF
QCB-D,DB,B  HCB-F,DF,D,DB,B  QCDB-DF,D,DB

Stun Block: B+1  (Spinal does not have a Stun Block)

Each fighter has 5 Super Moves and 2 Ultimates
There should be Humiliation moves, but none have been found
You can fill your Super Bar twice (red and yellow)
Each fighter has multiple endings,
   depending on who you perform an Ultimate on


AUTODOUBLE COMBO SYSTEM

1>6  1>3   2>1  2>4   3>2  3>5
4>3  4>6   5>1  5>4   6>2  6>5


=======
CREDITS

McCarron (http://www.southwind.net/~scorpion/ki2/ki2.html)
Festino (fester@gti.net)


===============
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==========
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Ki2-cb.txt created on 1/31/96  1996 Chris Blaney