____ _____ ____ | | / / | | | |/ / | | | / | | | \ ___ __ __ | | __ ___ ___ __ ___ __ | |\ \ | | | |_ |__) | ||\ |(_ | | |\ | | | _) |____| \____\ _|_ |__ |__ |__ | \ |____|| \|__) | _|_ | \| |__ | |__ _ _ _ _ (_) |_) (_ |-| | |_) | \___________________________________________________________________ Reminder-This is the first version and not that neat I just wanted to finally let everyone see this so I will fix it soon. I took some info from KOMBO I will start using my own info but I was short on time so its temperary. Send me anything about any new combos or comments to FLMG78A@prodigy.com If anyone exspecially knows a combo that ends in an auto double and knocks the guy down tell me. I will explain more stuff soon. I also want to thank Hardcore for the story and endings. Anyone who owns a web page you can make a link to mine and if you copy the this exact dont. You can use it for help and stuff. Statistics ^^^^^^^^^^ Name: Orchid Height: 5'7" Weight: 125 lbs. Age: 24 Years Old Colors: Black Blue White Red Yellow Light Blue Story ^^^^^ After a string of mysterious disappearances connected with the tournament, Orchid was sent to investigate the extent of corruption within the Ultratech corporation. How corrupt did she find them? Totally corrupt. When Orchid destroyed Eyedol, fierce energies were unleashed that ripped the Ultratech building 2000 years into the past. Now she must face even greater challenges than before: Confronting Gargos, the lord of demons, and finding a way back home. Endings ^^^^^^^ Kill Saberwulf, Don't Kill Jago: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. Cursing Orchid as he is dying, Gargos reveals that Jago is her brother and they'd both soon be dead... Separated at birth the orphaned brother and sister are reunited. A new fighting team has been formed. Kill Jago and Saberwulf: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. With his dying breath Gargos curses Orchid to the same fate that had befallen her brother Jago. She returns home, but her victory is hollow, for the rest of her life she mourns the loss of the brother she never knew. Don't Kill Jago or Saberwulf: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. Cursing Orchid as he is dying, Gargos reveals that Jago is her brother and theyd both soon be dead...Reaching beyond the grave, Gargos possesses Saberwulf and attacks. But Jago slays the wulf and they siblings return home to a new life. Kill Jago, Don't Kill Saberwulf: Gargos is defeated. The way stands clear for the forces of good to rid the world of Ultratech. With his dying breath Gargos curses Orchid to the same fate that had befallen her brother Jago. His spirit possessing Saberwulf in a last desperate act. Gargos attacks, taken by surprise, Orchid falls and Gargos has his vengeance. Legend ^^^^^^ D= down DF= diagonally down/forward U= up DB= diagonally down/back F= forward UF= diagonally up/forward B= back UB= diagonally up/back DP= F,D,DF RDP= B,D,DB QCDB= DF,D,DB QCDF= DB,D,DF QCF= D,DF,F QCB= D,DB,B HCF= B,DB,D,DF,F HCB= F,DF,D,DB,B 1= Quick Punch 4= Quick Kick 2= Medium Punch 5= Medium Kick 3= Fierce Punch 6= Fierce Kick Special Moves ^^^^^^^^^^^^^ Multi Kicks: QCDB, 4-5-6 San: QCDB, 3 Uppercut Kick: DP, 4-5-6 Fireball: QCF, 1-2-3 Fake Fireball: QCF, 4 Slide Kick: QCDF, 4-5-6 Baton Dash: QCDB, 2 Double Baton Dash: QCDB, 2 than F+2 Stun Reversal: QCDB, 2 Stun Dizzy: DP, 4 Air Combo: QCDB, 4-5-6 Air Juggle: QCDF, 6 Retaliation: DP, 4-5-6 Ultra Breaker: -not confirmed but 99% sure its here super spinning kicks. Combo Breaker: DP, 1-2-3-4-5-6 Spirit Move: ???-probably only a Jago move. ENDING SPECIAL MOVES: Super Spinning Kicks: QCB, HCF, 6 Mini Ultra Combo: HCF, 4 Ultra Combo: QCDB, 1 No Mercy: Hold back, HCB, 5 Combos ^^^^^^ I will add more combos later when I get time too. Regular Combos- XXX Ending Combos- 66 Hits: Counter, QCDB+2, 1, HCF,B+3,2,HCF,B+3,2,HCF,B+3,F+6,HCF,B+3,F+6, ultra,super spinning kicks....(5 enders, do in red life bar, full super power) 75 Hits: Counter,QCDB+2,hold QCDB and press 2 repeatly !!,1,3,2, HCF,B+3,2,3,2,HCF,B+3, F+6,HCF,B+3,F+6 ,HCF,B+3,2,3,2 ultra,super spinning kicks....(5 enders, red life bar, full super power) Glitch Comnbos- 78 Hits: Counter,F+6,QCDB+2,hold QCDB and press 2 repeatly !!,1,3,2,HCF,B+3, 2,3,2,HCF,B+3,F+6,HCF,B+3 ,F+6,HCF,B+3,2,3,2 ultra, super spinning kicks ...wait and when she's on the ground,QCDF+6... .....(5 enders, in red life bar, full super power, Jagos Spirit glitch) 80 Hits: DP+4,then hit 1 repeatly !!.....(Broken Ultra glitch) Damage qualify 80%: Counter,QCDB+2,hold QCDB and press 2 repeatly !! 1,3,2, HCB,F+5,1,3,2,HCB,F+5, F+6,ultimate shockwave(B,HCB+5)........(1 BAR of super required) 100% : Jump+5,D+3,QCB,HCT+6,QCB,HCT+6...............(TUSK GLITCH,must have done the four enders before) infos : To do her 8 hits counter (F+6,QCDB+2,2,2,2),you must do the "QCDB+2" very quickly after the "F+6" !!. To do her 80% damage combo,u must pull off ~20% to the opponent first.... Regular Moves ^^^^^^^^^^^^^ I am have not begun to do this section yet. Strategy ^^^^^^^^ Sitation 1-Opponent is getting up, you are standing right next to them. Option 1: Do you Overhead Attack and go into a combo. Option 2: Do her Slide Kick if they are going to block high and go into a combo. Option 3: If you are pretty sure they will perform their Retaliation do her Uppercut Kick. Option 4: Try to throw them if they arent going to try and attack back and if they block, and if they probably dont know how to counter throw. Option 5: If they catch onto the pattern and jump back, jump toward them and catch them with a jump kick or throw a a quick Fireball and go into Sitation 3's Options. Explanation: With these Options you can mix up you opponent really easy. Her combos are pretty fast and when your done with your combo, quickly jump next to them before they get up and reapet it. It can kill an opponent fast and do short combos so they cant break them. Sitation 2-You are a little more than jump distance away from your opponent and throw a qiuck Fireball. Option 1: If your oponnent jumps you can do her Uppercut Kick, a jump kick into an Air Combo, her Super Sinning Kicks, or whatever else you can counter jump kicks, or jumping opponents with. Option 2: You keep throwing more Fireballs until they jump at you the you counter their jumping. Option 3: You sucker them in doing a move that goes threw Fireballs like Jago's Shadow Wind Kick and then counter with a Uppercut Kick. Sitation 3-You are about a characters lenght away from you opponent or even a couple of steps and their about to stand up and you throw a quick Fireball. Option 1: They dont have enough time to jump and avoid your Fireball so they can only block so right after you throw the Fireball do her Slide Kick if they block the Fireball high and go into a combo. Option 2: Same as Option 1 but if they block low you jump at them with a kick and go into a combo. Option 3: Same as Option 1 but do any special move even if they block and you can at least drain down their energy a a little. Option 4: If they block high jump kick them and if their still blocking throw them. Q.E.D.
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