____   _____                       ____
|    | /    /                      |    |
|    |/    /                       |    |
|         /                        |    |
|         \   ___          __  __  |    |     __ ___ ___       __ ___  __
|    |\    \   |  |   |   |_  |__) |    ||\ |(_   |   |  |\ | |    |    _)
|____| \____\ _|_ |__ |__ |__ |  \ |____|| \|__)  |  _|_ | \| |__  |   |__
 _   _   _        _
(_) |_) (_ |-| | |_)
    | \___________________________________________________________________

Reminder-This is the first version and not that neat I just wanted to finally
let everyone see this so I will fix it soon.  I took some info from KOMBO
I will start using my own info but I was short on time so its temperary.
Send me anything about any new combos or comments to FLMG78A@prodigy.com
If anyone exspecially knows a combo that ends in an auto double and knocks
the guy down tell me.  I will explain more stuff soon.  I also want to
thank Hardcore for the story and endings.  Anyone who owns a web page
you can make a link to mine and if you copy the this exact dont.  You can use
it for help and stuff.

Statistics
^^^^^^^^^^
Name: Orchid
Height: 5'7"
Weight: 125 lbs.
Age: 24 Years Old

Colors:
Black
Blue
White
Red
Yellow
Light Blue

Story
^^^^^
After a string of mysterious disappearances connected with the tournament,
Orchid was sent to investigate the extent of corruption within the Ultratech
corporation. How corrupt did she find them? Totally corrupt. When Orchid
destroyed Eyedol, fierce energies were unleashed that ripped the Ultratech
building 2000 years into the past. Now she must face even greater challenges
than before: Confronting Gargos, the lord of demons, and finding a way back
home.

Endings
^^^^^^^
Kill Saberwulf, Don't Kill Jago: Gargos is defeated. The way stands clear for
the forces of good to rid the world of Ultratech. Cursing Orchid as he is
dying, Gargos reveals that Jago is her brother and they'd both soon be
dead... Separated at birth the orphaned brother and sister are reunited.
A new fighting team has been formed.

Kill Jago and Saberwulf: Gargos is defeated. The way stands clear for the
forces of good to rid the world of Ultratech. With his dying breath Gargos
curses Orchid to the same fate that had befallen her brother Jago. She returns
home, but her victory is hollow, for the rest of her life she mourns the loss 
of the brother she never knew.

Don't Kill Jago or Saberwulf: Gargos is defeated. The way stands clear for the
forces of good to rid the world of Ultratech. Cursing Orchid as he is dying,
Gargos reveals that Jago is her brother and theyd both soon be dead...Reaching
beyond the grave, Gargos possesses Saberwulf and attacks. But Jago slays the 
wulf and they siblings return home to a new life.

Kill Jago, Don't Kill Saberwulf: Gargos is defeated. The way stands clear for
the forces of good to rid the world of Ultratech. With his dying breath Gargos
curses Orchid to the same fate that had befallen her brother Jago.  His spirit
possessing Saberwulf in a last desperate act. Gargos attacks, taken by 
surprise, Orchid falls and Gargos has his vengeance.

Legend
^^^^^^
D= down               DF= diagonally down/forward
U= up                 DB= diagonally down/back
F= forward            UF= diagonally up/forward
B= back               UB= diagonally up/back
DP= F,D,DF            RDP= B,D,DB
QCDB= DF,D,DB         QCDF= DB,D,DF
QCF= D,DF,F           QCB= D,DB,B
HCF= B,DB,D,DF,F      HCB= F,DF,D,DB,B
1= Quick Punch        4= Quick Kick
2= Medium Punch       5= Medium Kick
3= Fierce Punch       6= Fierce Kick

Special Moves
^^^^^^^^^^^^^
Multi Kicks: QCDB, 4-5-6
San: QCDB, 3
Uppercut Kick: DP, 4-5-6
Fireball: QCF, 1-2-3
Fake Fireball: QCF, 4
Slide Kick: QCDF, 4-5-6
Baton Dash: QCDB, 2
Double Baton Dash: QCDB, 2 than F+2
Stun Reversal: QCDB, 2
Stun Dizzy: DP, 4
Air Combo: QCDB, 4-5-6
Air Juggle: QCDF, 6
Retaliation: DP, 4-5-6
Ultra Breaker: -not confirmed but 99% sure its here super spinning kicks.
Combo Breaker: DP, 1-2-3-4-5-6
Spirit Move: ???-probably only a Jago move.
ENDING SPECIAL MOVES:
Super Spinning Kicks: QCB, HCF, 6
Mini Ultra Combo: HCF, 4
Ultra Combo: QCDB, 1
No Mercy: Hold back, HCB, 5

Combos
^^^^^^
I will add more combos later when I get time too.

Regular Combos-
XXX

Ending Combos-
66 Hits: Counter, QCDB+2, 1, HCF,B+3,2,HCF,B+3,2,HCF,B+3,F+6,HCF,B+3,F+6,
ultra,super spinning kicks....(5 enders, do in red life bar, full super
power)

75 Hits: Counter,QCDB+2,hold QCDB and press 2 repeatly !!,1,3,2,
HCF,B+3,2,3,2,HCF,B+3, F+6,HCF,B+3,F+6 ,HCF,B+3,2,3,2 ultra,super spinning
kicks....(5 enders, red life bar, full super power)

Glitch Comnbos-
78 Hits: Counter,F+6,QCDB+2,hold QCDB and press 2 repeatly !!,1,3,2,HCF,B+3,
2,3,2,HCF,B+3,F+6,HCF,B+3 ,F+6,HCF,B+3,2,3,2 ultra, super spinning kicks
...wait and when she's on the ground,QCDF+6... .....(5 enders, in red life
bar, full super power, Jagos Spirit glitch)

80 Hits: DP+4,then hit 1 repeatly !!.....(Broken Ultra glitch)

Damage qualify 80%: Counter,QCDB+2,hold QCDB and press 2 repeatly !! 1,3,2,
HCB,F+5,1,3,2,HCB,F+5, F+6,ultimate shockwave(B,HCB+5)........(1 BAR of super
required)

100% : Jump+5,D+3,QCB,HCT+6,QCB,HCT+6...............(TUSK GLITCH,must have
done the four enders before)

infos :
To do her 8 hits counter (F+6,QCDB+2,2,2,2),you must do the "QCDB+2" very
quickly after the "F+6" !!.
To do her 80% damage combo,u must pull off ~20% to the opponent first....

Regular Moves
^^^^^^^^^^^^^
I am have not begun to do this section yet.

Strategy
^^^^^^^^
Sitation 1-Opponent is getting up, you are standing right next to them.

Option 1: Do you Overhead Attack and go into a combo.
Option 2: Do her Slide Kick if they are going to block high and go into a
          combo.
Option 3: If you are pretty sure they will perform their Retaliation do her
          Uppercut Kick.
Option 4: Try to throw them if they arent going to try and attack back and if 
          they block, and if they probably dont know how to counter throw.
Option 5: If they catch onto the pattern and jump back, jump toward them and
          catch them with a jump kick or throw a a quick Fireball and go into 
          Sitation 3's Options.
Explanation: With these Options you can mix up you opponent really easy.
Her combos are pretty fast and when your done with your combo, quickly jump
next to them before they get up and reapet it.  It can kill an opponent fast
and do short combos so they cant break them.

Sitation 2-You are a little more than jump distance away from your opponent
and throw a qiuck Fireball.

Option 1: If your oponnent jumps you can do her Uppercut Kick, a jump kick
          into an Air Combo, her Super Sinning Kicks, or whatever else you 
          can counter jump kicks, or jumping opponents with.
Option 2: You keep throwing more Fireballs until they jump at you the you
           counter their jumping.
Option 3: You sucker them in doing a move that goes threw Fireballs like
          Jago's Shadow Wind Kick and then counter with a Uppercut Kick.

Sitation 3-You are about a characters lenght away from you opponent or even
a couple of steps and their about to stand up and you throw a quick Fireball.

Option 1: They dont have enough time to jump and avoid your Fireball so they
          can only block so right after you throw the Fireball do her Slide 
          Kick if they block the Fireball high and go into a combo.
Option 2: Same as Option 1 but if they block low you jump at them with a kick
          and go into a combo.
Option 3: Same as Option 1 but do any special move even if they block and you
          can at least drain down their energy a a little.
Option 4: If they block high jump kick them and if their still blocking throw
          them.

Q.E.D.