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    Orchid by Anonymous

    Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

    
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    |    |\    \   |  |   |   |_  |__) |    ||\ |(_   |   |  |\ | |    |    _)
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    Reminder-This is the first version and not that neat I just wanted to finally
    let everyone see this so I will fix it soon.  I took some info from KOMBO
    I will start using my own info but I was short on time so its temperary.
    Send me anything about any new combos or comments to FLMG78A@prodigy.com
    If anyone exspecially knows a combo that ends in an auto double and knocks
    the guy down tell me.  I will explain more stuff soon.  I also want to
    thank Hardcore for the story and endings.  Anyone who owns a web page
    you can make a link to mine and if you copy the this exact dont.  You can use
    it for help and stuff.
    
    Statistics
    ^^^^^^^^^^
    Name: Orchid
    Height: 5'7"
    Weight: 125 lbs.
    Age: 24 Years Old
    
    Colors:
    Black
    Blue
    White
    Red
    Yellow
    Light Blue
    
    Story
    ^^^^^
    After a string of mysterious disappearances connected with the tournament,
    Orchid was sent to investigate the extent of corruption within the Ultratech
    corporation. How corrupt did she find them? Totally corrupt. When Orchid
    destroyed Eyedol, fierce energies were unleashed that ripped the Ultratech
    building 2000 years into the past. Now she must face even greater challenges
    than before: Confronting Gargos, the lord of demons, and finding a way back
    home.
    
    Endings
    ^^^^^^^
    Kill Saberwulf, Don't Kill Jago: Gargos is defeated. The way stands clear for
    the forces of good to rid the world of Ultratech. Cursing Orchid as he is
    dying, Gargos reveals that Jago is her brother and they'd both soon be
    dead... Separated at birth the orphaned brother and sister are reunited.
    A new fighting team has been formed.
    
    Kill Jago and Saberwulf: Gargos is defeated. The way stands clear for the
    forces of good to rid the world of Ultratech. With his dying breath Gargos
    curses Orchid to the same fate that had befallen her brother Jago. She returns
    home, but her victory is hollow, for the rest of her life she mourns the loss 
    of the brother she never knew.
    
    Don't Kill Jago or Saberwulf: Gargos is defeated. The way stands clear for the
    forces of good to rid the world of Ultratech. Cursing Orchid as he is dying,
    Gargos reveals that Jago is her brother and theyd both soon be dead...Reaching
    beyond the grave, Gargos possesses Saberwulf and attacks. But Jago slays the 
    wulf and they siblings return home to a new life.
    
    Kill Jago, Don't Kill Saberwulf: Gargos is defeated. The way stands clear for
    the forces of good to rid the world of Ultratech. With his dying breath Gargos
    curses Orchid to the same fate that had befallen her brother Jago.  His spirit
    possessing Saberwulf in a last desperate act. Gargos attacks, taken by 
    surprise, Orchid falls and Gargos has his vengeance.
    
    Legend
    ^^^^^^
    D= down               DF= diagonally down/forward
    U= up                 DB= diagonally down/back
    F= forward            UF= diagonally up/forward
    B= back               UB= diagonally up/back
    DP= F,D,DF            RDP= B,D,DB
    QCDB= DF,D,DB         QCDF= DB,D,DF
    QCF= D,DF,F           QCB= D,DB,B
    HCF= B,DB,D,DF,F      HCB= F,DF,D,DB,B
    1= Quick Punch        4= Quick Kick
    2= Medium Punch       5= Medium Kick
    3= Fierce Punch       6= Fierce Kick
    
    Special Moves
    ^^^^^^^^^^^^^
    Multi Kicks: QCDB, 4-5-6
    San: QCDB, 3
    Uppercut Kick: DP, 4-5-6
    Fireball: QCF, 1-2-3
    Fake Fireball: QCF, 4
    Slide Kick: QCDF, 4-5-6
    Baton Dash: QCDB, 2
    Double Baton Dash: QCDB, 2 than F+2
    Stun Reversal: QCDB, 2
    Stun Dizzy: DP, 4
    Air Combo: QCDB, 4-5-6
    Air Juggle: QCDF, 6
    Retaliation: DP, 4-5-6
    Ultra Breaker: -not confirmed but 99% sure its here super spinning kicks.
    Combo Breaker: DP, 1-2-3-4-5-6
    Spirit Move: ???-probably only a Jago move.
    ENDING SPECIAL MOVES:
    Super Spinning Kicks: QCB, HCF, 6
    Mini Ultra Combo: HCF, 4
    Ultra Combo: QCDB, 1
    No Mercy: Hold back, HCB, 5
    
    Combos
    ^^^^^^
    I will add more combos later when I get time too.
    
    Regular Combos-
    XXX
    
    Ending Combos-
    66 Hits: Counter, QCDB+2, 1, HCF,B+3,2,HCF,B+3,2,HCF,B+3,F+6,HCF,B+3,F+6,
    ultra,super spinning kicks....(5 enders, do in red life bar, full super
    power)
    
    75 Hits: Counter,QCDB+2,hold QCDB and press 2 repeatly !!,1,3,2,
    HCF,B+3,2,3,2,HCF,B+3, F+6,HCF,B+3,F+6 ,HCF,B+3,2,3,2 ultra,super spinning
    kicks....(5 enders, red life bar, full super power)
    
    Glitch Comnbos-
    78 Hits: Counter,F+6,QCDB+2,hold QCDB and press 2 repeatly !!,1,3,2,HCF,B+3,
    2,3,2,HCF,B+3,F+6,HCF,B+3 ,F+6,HCF,B+3,2,3,2 ultra, super spinning kicks
    ...wait and when she's on the ground,QCDF+6... .....(5 enders, in red life
    bar, full super power, Jagos Spirit glitch)
    
    80 Hits: DP+4,then hit 1 repeatly !!.....(Broken Ultra glitch)
    
    Damage qualify 80%: Counter,QCDB+2,hold QCDB and press 2 repeatly !! 1,3,2,
    HCB,F+5,1,3,2,HCB,F+5, F+6,ultimate shockwave(B,HCB+5)........(1 BAR of super
    required)
    
    100% : Jump+5,D+3,QCB,HCT+6,QCB,HCT+6...............(TUSK GLITCH,must have
    done the four enders before)
    
    infos :
    To do her 8 hits counter (F+6,QCDB+2,2,2,2),you must do the "QCDB+2" very
    quickly after the "F+6" !!.
    To do her 80% damage combo,u must pull off ~20% to the opponent first....
    
    Regular Moves
    ^^^^^^^^^^^^^
    I am have not begun to do this section yet.
    
    Strategy
    ^^^^^^^^
    Sitation 1-Opponent is getting up, you are standing right next to them.
    
    Option 1: Do you Overhead Attack and go into a combo.
    Option 2: Do her Slide Kick if they are going to block high and go into a
              combo.
    Option 3: If you are pretty sure they will perform their Retaliation do her
              Uppercut Kick.
    Option 4: Try to throw them if they arent going to try and attack back and if 
              they block, and if they probably dont know how to counter throw.
    Option 5: If they catch onto the pattern and jump back, jump toward them and
              catch them with a jump kick or throw a a quick Fireball and go into 
              Sitation 3's Options.
    Explanation: With these Options you can mix up you opponent really easy.
    Her combos are pretty fast and when your done with your combo, quickly jump
    next to them before they get up and reapet it.  It can kill an opponent fast
    and do short combos so they cant break them.
    
    Sitation 2-You are a little more than jump distance away from your opponent
    and throw a qiuck Fireball.
    
    Option 1: If your oponnent jumps you can do her Uppercut Kick, a jump kick
              into an Air Combo, her Super Sinning Kicks, or whatever else you 
              can counter jump kicks, or jumping opponents with.
    Option 2: You keep throwing more Fireballs until they jump at you the you
               counter their jumping.
    Option 3: You sucker them in doing a move that goes threw Fireballs like
              Jago's Shadow Wind Kick and then counter with a Uppercut Kick.
    
    Sitation 3-You are about a characters lenght away from you opponent or even
    a couple of steps and their about to stand up and you throw a quick Fireball.
    
    Option 1: They dont have enough time to jump and avoid your Fireball so they
              can only block so right after you throw the Fireball do her Slide 
              Kick if they block the Fireball high and go into a combo.
    Option 2: Same as Option 1 but if they block low you jump at them with a kick
              and go into a combo.
    Option 3: Same as Option 1 but do any special move even if they block and you
              can at least drain down their energy a a little.
    Option 4: If they block high jump kick them and if their still blocking throw
              them.
    
    Q.E.D.