hide results

    Glitch FAQ by badrock

    Updated: 07/14/98 | Search Guide | Bookmark Guide

    MK4 Glitches FAQ for Rev. 3 [Arcade]
    from BADRoCK
    e-mail:  badrock@i1.net
    
       Updated:  July 14, 1998
                                          
       Invisable Player Glitch
       VS Human Or CPU: human
       Placement On Screen: corner
       Must Use: Sub Zero
       Against: any character
         * In order to make your character invisable, you need to play a game
           of 2 on 2. Have team #1 consisting of any characters you want,
           having the second character on the team the one you would like the
           be invisable. Have team #2 consist of Sub Zero and any other
           character you want. Now get the first character of team #1 in
           danger and in the corner, with team #2's Sub Zero standing right
           next to them. Have team #1's character jump straight up in the
           corner, and while they are at the peak of their jump, have team
           #2's Sub Zero do a up-forward hop kick with HK, immediatly
           followed by a Ice Clone. The hop kick will kill the character, and
           they will get frozen simutaniously with the explosion, making all
           the exploding body parts frozen as well. Now, the second team
           member is invisable! Better yet, this glitch turns off collisions,
           so he can only be damaged with throws and breaks. Be carefull, if
           the invisable character loses it will crash the game. Play around
           with this glitch..... some Fatalities can be done invisable as
           well.
           
       Reptile Vs. Scorpion Glitch
       VS Human Or CPU: both
       Placement On Screen: anywhere
       Must Use: Reptile
       Against: Scorpion
         * When you do Reptiles 2nd Fatality against Scorpion, it will freeze
           the game near the end of the animation, then force the machine to
           reset. This is by far the saddest glitch that has been uncovered
           so far.
           
       Tanya's Sticky Fingers Glitch
       VS Human Or CPU: human
       Placement On Screen: anywhere
       Must Use: Tanya
       Against: any character
         * Do the code 002 - 002 on any stage that has props (boulders,
           heads, etc.). This is the code that is supposed to make your
           character not lose their weapon, but Tanya can easily lose her by
           throwing it (LP) and then being in the air when it comes back.
           After you have lost your weapon, pick up the stage prop and Tanya
           will go through the animation of throwing it. After she is done
           with the animation, it will be stuck too her hand! You are now
           able to use it as a weapon, controlling it liked the spiked club..
           Once your opponent hits you, weather you are blocking or not you
           will lose it, but you can pick it up at any time and repeat the
           glitch.
           
       Dead Man Attacks
       VS Human Or CPU: both
       Placement On Screen: anywhere
       Must Use: any character
       Against: any character
         * I have noticed that after the final hit of a match, the losing
           character can perform a move as they get up into the dizzy
           animation. The most recent occurance I have seen was with Johnny
           Cage uppercutting up, but I am assuming it can be done with
           everyone, and possibly with other moves than uppercuts.
           
       Floating Fatalities
       VS Human Or CPU: both
       Placement On Screen: anywhere
       Must Use: any character
       Against: any character
         * If you jump in the air, do the fatality motion very quickly and
           make the last button tap RIGHT before you hit the ground.   Your
           character will freeze while he is in the air/jump animation, then
           proceed to go into the fatality animation while he is floating
           slightly above the ground.
           
       Fujin's Win Pose Overide
       VS Human Or CPU: both
       Placement On Screen: anywhere
       Must Use: Fujin
       Against: any character
         * During the "Fatality Time" at the end of a match, do Fujin's
           tornado move. When the fatality time runs out, your opponent will
           fall to the ground, and you will continue to do your tornado. You
           can move freely with the tornado, and you can pick up your oppoent
           after they fall to the ground, or you can release LP and you will
           go into the win pose.
           
       Fujin's Tornado Glitch
       VS Human Or CPU: both
       Placement On Screen: anywhere
       Must Use: Fujin
       Against: any character
         * Every now and then, usually immediatly after a combo, when you do
           Fujin's tornado, it will not have the wind around it.
           
       Happy Corner Hops
       VS Human Or CPU: both
       Placement On Screen: anywhere
       Must Use: any character
       Against: any character
         * When you have your opponent in the corner, make the final hit of
           the round a jump kick, then hold up-forward or up-back and tap a
           punch/kick button over and over. You will keep jump kicking
           instead of going into you win pose animation.
           
       Shinnok's Magic Slide
       VS Human Or CPU: computer
       Placement On Screen: anywhere
       Must Use: Sub Zero, or Shinnok impersinating Sub Zero
       Against: Shinnok
         * When you are playing as Sub Zero against CPU Shinnok, freeze
           Shinnok while he is running. Then, freeze Shinnok again for double
           freeze backfire. When you do this, Shinnok will slide accross the
           Screen with his armed cocked for an uppercut, and hit you when he
           gets close enough. If you do it from far away, he will miss the
           first uppercut, then get closer and do another uppercut that
           connects.
           
       Boulder Glitch
       VS Human Or CPU: computer
       Placement On Screen: anywhere
       Must Use: any character
       Against: any character
         * When you are playing against the computer on a level that has
           items (rocks, spiked balls, heads...), try to throw the computer
           player when they try to throw one at you. If your throw attempt
           triggers them to throw you, they will go through the throw
           animation with the object still in their hand. Usually, right
           after they throw you, they will throw the rock off of their hand,
           but I have seen the computer run accross the screen with it on
           their hand before they get rid of it.
           
       Frozen Shinnok Animation
       VS Human Or CPU: computer
       Placement On Screen: anywhere
       Must Use: Sub Zero, or Shinnok impersinating Sub Zero
       Against: Shinnok
         * When you are playing as Sub Zero against CPU Shinnok, there is a
           way to make him go through his death animation while he is still
           frozen blue. When you are in the last round before you win, and
           you have more damage than him, you need to let time run out while
           he is frozen. Basicly, avoid him the whole round and then freeze
           him when there is 3 seconds remaining. This will cause the game to
           zoom in on him while he is still frozen blue, and it will go
           through the whole ending scene with him blue.
           
       Scorpions Breaker Glitch
       VS Human Or CPU: human
       Placement On Screen: anywhere
       Must Use: Scorpion
       Against: any character
         * After you do a breaker with Scorpion, immediatly do the flame
           afterwards. If your opponent blocks the flame, it will warp them
           to right next to you.
           
       Goro's Lair Pit Glitch
       VS Human Or CPU: both
       Placement On Screen: anywhere
       Must Use: any character
       Against: any character
         * On occasion, you can do the pit fatality in Goro's Lair and the
           uppercut will miss completely, leaving your opponent in his dizzy
           animation while the camera pans up to show the spikes. I am still
           unsure if this can be done intentially or if it is strictly
           random... I will report more information about it if it becomes
           available.
           
       Combo Counter Glitch
       VS Human Or CPU: both
       Placement On Screen: anywhere
       Must Use: Sub Zero, or Shinnok impersinating Sub Zero
       Against: anyone
         * On some rare occasions, the combo counter will say the number of
           hits, than just a % damage without an actual percentage. Example:
           4-hits
           % Damage
           All the times I have seen this happen have been with Sub Zero
           combos. I have found that combos that involve only Staff freezes
           and hits usually result in this. One sure way to get it is:with
           the weapon out... freeze, B+HP, B+LP, B+HP, B+LP
           
       Meat Glitch
       VS Human Or CPU: computer
       Placement On Screen: anywhere
       Must Use: Meat
       Against: any character
         * After you get meat playable, beat the game with meat and it will
           crash the machine.
         _________________________________________________________________
       
       This page and all of it's content are 1998 Patrick Hartman,
       badrock@i1.net
       Some names, logos, artwork, characters and screen shots are  Midway
       and all it's respective subsidaries.
    

    FAQ Display Options: Printable Version