VIRTUA FIGHTER 2 COMBOS AND SPECIAL TECHNIQUES FAQ
VERSION 2.6

-----------
INTRODUCTION
-----------
The following document is an attempt to list a variety of interesting
and useful combos and special techniques for Virtua Fighter 2.  This
FAQ strives to be accurate.  I will not guarantee, though, that you
will always connect with every move in the combo for particularly
lengthy combinations.  Such lengthy combinations can still be very
useful, however, as the later moves in the combo may break through
the opponent's defenses even if the earlier moves are blocked.

Combos which combine high, low and mid-level attacks are especially
effective at "cracking a turtle's shell".

A quick note on combos using "Heel Kicks".  The heel kick will hit
low defenders if the kicker is at the appropriate range.  However, it
is often the case that being too close to the defender results in the
kick going over the defenders head.  Although other mid-level
attacks, such as a side kick, do not seem to suffer from this
problem, they too will pass over very low opponents, such as Shun
when doing a low back check (down/back+P).  Novices will learn over
time the proper range for the heel kick.

Should the reader have any comments, questions, corrections or
criticisms please feel free to send them by e-mail to:

dug@lugaru.com

or to:

TheDugman@aol.com

This FAQ will be updated periodically on an as needed basis.

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WHAT'S NEW
-----------
This section contains information on changes from the previous
editions of this FAQ.

Version 2.6:
Wolf - P,P,P,for+P
       P,P,P,down/for+K

Version 2.0:
Added damage estimates using ratings from VF2 FAQ version 2.5
Multiple combo revisions and additions.

Version 1.1:
Akira - down/for+K,back,for,for+P+K
        down+K,for+P
        down+K,back,for+P
        UP/FOR+K,(back or for)+K
        for,for+K,back,for,for+P+K

Pai -   P,K
        down+P,K
        down+K,K
        UP/FOR+K,(back or for)+K
        down/for+P,for+K
        up/for+K,P,P,P,K

Lau -   P,K
        down+P,K
        down+K,K
        K,P,P,P,P,K
        up/for+K+D,P,P,P,P,K
        UP/FOR+K,(back or for)+K
        (While getting off the ground) K,P,P,P,K

Wolf -  for+K,UP/FOR+K

Jeffry- for+K,P,K
        for+K,back,down/for+P
        for+K,down+P+K
        for+K,UP/FOR+K

Kage -  down+P,for+K
        down+P,for+P+K,P+K
        UP/FOR+K,(back or for)+K
        (While getting off the ground) K,for,for+K
                                       down+K,for,for+K

Sarah - UP/FOR+K,(back or for)+K

Jacky - for+K,P,K
        for+K,back+P,K
        for+K,UP/FOR+K

Shun -  down+P,for+P,UP/FOR+K
        back,back+P,down+P,for+P,down/for+K+D
        (Getting off ground) K, down/for+K+D

Version 1.0:
Akira - back,down/for+P+K,down/for+K,for,for+P

Jacky - back,back+K,down+K,back/up+K  (revision)
        P,P,for+P,back/up+K+D

Sarah - back, back+K, P,P,P,K
        down+P,back+K,down+K,back/up+K

Lion - down+K,K+D
       P,K
       for+K,P,P,P,down+K,K

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HOW TO USE THIS FAQ
-----------
This FAQ assumes that you are familiar with Virtua Fighter 2 (VF2)
and know how to perform some of the special moves in the game.  You
should also be aware that there is a difference in VF between tapping
a button and holding a button down.  Moves shown in lower case are
tapped moves, while moves in UPPER CASE are held moves (e.g. "for"
means "tap the joystick forward quickly. "FOR" means "press and hold
the joystick forward).  Novices should note that a few combinations,
such as the Toe Kick o' Doom with it's Piledriver, use motions that
are not normally used with the "coup d'grace" final part of the
combo.  In these cases, learning both the standard way to do the move
and the combination method are necessary for advanced play.

Further details on how to perform special moves can be found in the
Virtua Fighter 2 FAQ, available by ftp from ftp.netcom.com in
/pub/vi/vidgames/faqs.

The FAQ is divided in sections by character.  Each section has four
parts.  First is the motion of the combination.  Following the motion
in parentheses are the levels each move of combination hits - "H" for
"High", "M" for "Mid-level" and "L" for "Low attack".  "n" means that
the opponent is only hit if they are not defending.  Underneath the
attack levels is the amount of damage done.  A brief description then
follows.

Because version 2.5 of the FAQ does not list damage ratings for some
standard moves (eg. jump kicks, low kicks, etc.), these are estimated
by the author.  If more precise numbers become available they will be
added to future versions.

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Terminology
-----------
"for" or "FOR" - tap or hold the joystick forward respectively
"back" or "BACK" - tap or hold the joystick backward
"down" or "DOWN" - tap or hold the joystick down
"/" - A diagnol direction. Eg. "for/down"
"P" - Press the Punch button
"K" - Kick button
"D" - Defense button (not to be confused with down or DOWN)

NOTE: "Forward" and "Back" will always mean toward or away from the
opponent, EVEN WHEN YOU MOVE BEHIND THEM.  Akira's Surprise Exchange
and Backwards uppercut and Pai's Cartwheel are examples of moves that
move you behind your opponent.  In these cases "Forward" and
"Backward" will still mean toward or away from the opponent.

In some combined moves involving counter attacks, the damage listing
gives two alternate damage ratings for the move.  The first is the
damage if the counter connects.  The second is the damage if the
counter misses and becomes a punch of the appropriate type.

-----------
AKIRA
-----------
Motion                  Level         Description

P,K                     (H,H)         Punch & High kick combo
                        10,30

UP/FOR+K,               (M,M)         High Jumping Kick,Double Kick
(back or for)+K         30,30         forward or backward on the way
                                      down

down/for+K,for,for+P    (M,M)         Side Kick, Dashing Elbow
                        23,20-40

down/for+K,back,        (M,n)         Side Kick, Dashing Body Check
for,for+P+K             23,20-28

down+K,for+P            (L,n)         Low Kick, Dashing Palm
                        14,20-65

down+K,back,for+P       (L,M)         Low Kick, Double Palm
                        14,30-70

for,for+K,back,for,     (M,n)         Single Jump Kick, Body Check
for+P+K                 30,20-28

[D],down+P,for+P        (L,n)         Low counter and Rushing Palm
                        50 or         Note: If the opponent attacks
                        10,20-65      low,the counter will block and
                                      attack.

[D],down+P,back,for+P   (L,M)         Low counter, Double Palm
                        50 or 10,30-70

[D],back+P,for,for+P+K  (H,n)         High counter, shoulder ram
                        50 or 10,20-28

back+P+D,for,for+P+K    (H,n)         Trip, Shoulder ram
                        0,20-28

back/down+P+D,back/down+P (H,M)       Surprise Exchange, Stomping
                                      Uppercut
                          0,50

for+P+D,for+K,K         (H,M)         Break defense, Double kick
                        0,30,30

back,down+P+D,for,for+K,K  (H,M)      Trip, Double kick
                           10,30,30

back,down/for+P+K,      (H,M,M)       Reverse Uppercut, Side Kick,
down/for+K,for,for+P    35,23,20-40   Elbow

P+K+D,P,K               (H,H,H)       Stun palm, punch, kick
                        15,10,30

P+K+D,back,down/for+P+K,(H,H,M)       Stun palm, reverse body check,
back+P                  15,40,50      Double palm
                                      NOTE: Commonly called "The Stun
                                      Palm o' Doom

-----------
PAI
-----------
P,K                      (H,M)        Punch,Heel Kick
                         10,30

down+P,K                 (L,M)        Low Punch, Heel Kick
                         10,35-40

down+K,K                 (L,M)        Low Kick, Heel Kick
                         12,35-40

UP/FOR+K,                (M,M)        High Jumping Kick,Double Kick
(back or for)+K          30,30        forward or backward on the way
                                      down

down/for+P,for+K         (M,H)        Downward Jab, Snap Kick
                         14,19

P,P,P,K                  (H,H,H,H)    Triple punch and crescent kick
                         10,10,12,50

P,P,P,down+K             (H,H,H,L)    Triple punch and sweep
                         10,10,12,40

P,P,P,back/up+K          (H,H,H,M)    Triple punch and kickflip
                         10,10,12,20

back+P,P,P,as above      (H,H,H,*)    Starts above combos with high
                         30 or        counter
                         as above

back/down+P,P,P,as above (H,H,H,*)    Starts above combos with
                         30 or        mid-level counter or head dodge
                         as above     and jab.

back,back+P,P,P,as above (H,H,H,*)    Starts above combos with foot-
                         12,varies    exchange.  Also functions as
                                      high counter.

up/for+K,P,P,P,as above  (M,H,H,H,*)  Starts above combos with
                         19,varies    hop-kick

for,for+P+K+D,P,K        (*,H,H,H,H)  Cartwheel over squatter and
                         0,10,30      combo

back,down+P+D,P,K        (H,H,H,H,H)  Trip throw and combo
                         30,10,30

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LAU
-----------
P,K                      (H,M)        Punch,Heel Kick
                         12,30

down+P,K                 (L,M)        Low Punch, Heel Kick
                         12,40

down+K,K                 (L,M)        Low Kick, Heel Kick
                         14,40

down/for+K,down/for+K    (M,M)        Double side kick
                         23,23

UP/FOR+K,                (M,M)        High Jumping Kick,Double Kick
(back or for)+K          30,40        forward or backward on the way
                                      down

P,P,P,K                  (H,H,H,H)    Punches and High Crescent
                         12,12,14,50

P,P,P,down+K             (H,H,H,L)    Punches and sweep
                         12,12,14,40

P,P,P,back/up+K          (H,H,H,M)    Punches and kickflip
                         12,12,14,20

down/for+P,P,P,K         (M,H,H,H)    Knife hand and combo
                         15,varies

down/back+P,P,P,K        (H,H,H,H)    Overhead backhand and combo
                         14,varies

down/for,down/for+P,P,P,K  (M,H,H,H,H) Long range Knife hand and
                           20,varies   combo

up/for+K+D,P,P,P,K       (M,H,H,H,H)  Hopping side kick, lifting palm
                         32,20,12,12, & combo (opponent will be
                         50           floating)

up/for+K,P,P,P,K         (M,H,H,H,H)  Hopping kick, lifting palm &
                         20,20,12,    combo
                         12,50

K,P,P,P,P,K              (H,M,H,H,H,H)  High Kick,Rising Palm and
                         28,20,12,      combo
                         12,14,50

P,K,P,P,P,P,K            (H,H,M,H,H,H,H)  Punch and Kick Bonanza
                         12,30,20,12,12,14,50

back,down+P+D,up/for+K,  (H,*)        Stumbling trip & combo
P,P,P,K                  15,20,20,12,12,50

(While getting off the ground)
K,P,P,P,down+K           (M,H,H,H,H)  Rising Kick and combo
                         20,20,12,12,40

-----------
WOLF
-----------
P,K                      (H,H)        Punch & Kick combo
                         14,30

P,P,P,for+P              (H,H,M,M)    Punches,Uppercut,Body Blow
                         14,14,28,20

P,P,P,down/for+K         (H,H,M,M)    Punches,Uppercut,Side Kick
                         14,14,28,33

for+K, down/for+K        (M,M)        Knee, Side kick
                         30,33

for+K, back,for+K        (M,H)        Knee, Shoulder (only if close)
                         30,20-70

for+K,UP/FOR+K           (M,M)        Knee, High Jumping Kick
                         30,35

for+K, P+D               (M,H)        Knee, Throw. Good chance to
                         30,60        escape if opponent throws as
                                      well.

down/back+P,down,        (L,M)        Side kick counter, double
down/for,for+P           60 or        fisted uppercut
                         14,30

-----------
JEFFRY
-----------
for+K,P,K                (M,H,H)      Knee, Punch, Kick
                         35,14,30

for+K,back,down/for+P    (M,L)        Knee, Low Double Fisted Swing
                         35,30

for+K,down+P+K           (M,H)        Knee, Hell Stab
                         35,30

for+K,UP/FOR+K           (M,M)        Knee, High Jumping Kick
                         35,35

for+K,for,for+P,P        (M,M,M)      Knee, double uppercut
                         35,19,19

for+P,back+P             (M,M)        Elbow, overhead hammer punch
                         19,30

down+K,P                 (n,M)        Toe kick, overhead hammer
                         24,19

down+K,down/for,for+P+K+D (n,H)       Toe kick o' doom. (Toe kick &
                          24,100      CP)

-----------
KAGE
-----------
P,P,P,K                   (H,H,H,M)   Punches and Spinning Side kick
                          10,10,12,30

P,P,P,up/back+K           (H,H,H,M)   Punches and flipkick
                          10,10,12,20

UP/FOR+K,                 (M,M)       High Jumping Kick,Double Kick
(back or for)+K           28,30       forward or backward on the way
                                      down

down+P,for+K              (L,M)       Low punch, High Knee
                          10,38

down+P,for+P+K,P+K        (L,M,H)     Low punch, Low chop, High
                          10,16,16    Backfist

down+K+D,for,for+K        (M,L)       Heel kick, foot sweep
                          35,20-30

P,P,K,for,for+K           (H,H,L)     2 Punches, kick, sweep
                          10,10,13,20-30

back,back+P+D,P,P,P,K     (H,H,H,H,M) Spin Punch, combo
                          14,10,10,12,30

back,back+K+D,down+K      (L,L)       Turn around sweep, sweep
                          12,12

back,back+K,down+K        (H,L)       Turn around kick, sweep.
                          30,12

back,back+P,down+P,P      (H,L,L)     Turn around punch, double low
                                      punch.
                          14,10,8

back+P,back,back,up+P     (H,G)       Ten-foot toss, back up and foot
                          40,40       pounce.

back+P,P,P,K,for,for+K    (H,H,H,n,L) (Dural combo) 10' toss,combo,
                          10,10,13,   sweep
                          20-30

(While getting off the ground)
K,for,for+K               (M,L)       Rising Kick,sweep
                          20,20-30

down+K,for,for+K          (L,L)       Rising sweep, sweep
                          20,20-30
-----------
SARAH
-----------
P,P,P,K                   (H,H,H,M)   Triple punch & Knee
                          10,10,10,40

P,P,P,up+K                (H,H,H,M)   Triple punch & jump kick
                          10,10,10,30

P,P,P,up/back+K           (H,H,H,M)   Triple punch & kickflip
                          10,10,10,30

for+P (hold for),K        (M,M)       Elbow, Knee
                          15,25

for+P,K,up/back+K         (M,M,M)     Elbow, Knee, kickflip.
                          15,25,50

down+K,K                  (M,M)       Punt kick, side kick
                          30,20

UP/FOR+K,                 (M,M)       High Jumping Kick,Heavy Kick
(back or for)+K           25,30       forward or backward on the way
                                      down

down+P,back+K,K,down+K,K  (L,H,H,M,M) Low punch,Double Spin Kick,
                          10,20,20,   Punt kick, side kick
                          25,30

down+P,back+K,down+K      (L,H,L)   Low punch, Turnaround Spin
                          10,20,20  Kick, Rear Sweep

back,back+K,P,P,P,K       (H,H,H,H,H) Turnaround kick, Punch/Knee
                          14,10,10,   combo
                          10,40

-----------
JACKY
-----------
for+P,K                (M,M)          Elbow, Heel kick
                       19,30

P,P,for+P,K            (H,H,M,M)      Double punch, Elbow, Heel kick
                       12,12,19,30

P,P,for+P,back/up+K+D  (H,H,M,M)      Double punch, Elbow, Kickflip
                       12,12,19,60

back+P,down+K          (H,L)          Backfist, sweep
                       22,20-35

back,back+P,back+P,down+K  (H,H,L)    Turn around punch, backfist,
                           14,22,     sweep
                           20-35

K+D,down+K+D           (H,L)          Crescent, Sweep
                       30-50,20-40

for+K,P,K              (M,H,H)        Knee, Punch, Kick
                       30,12,30

for+K,back+P,K         (M,H,H)        Knee, Backfist, Crescent
                       30,22,30-50

for+K,UP/FOR+K         (M,M)          Knee, High Jumping Kick
                       30,30

for+K,back/up+K        (M,M)          Knee,Kickflip
                       30,60

back,back+K,down+K     (H,L)        Turn around kick, Rear Sweep
                       30,20

-----------
SHUN
-----------
P,P,P                  (H,H,M)        2 Punches and Uppercut
                       10,12,14

down+P,for+P           (L,M)          Low punch, lunging uppercut
                       10,30

back+P,down/for+K+D    (H,L)          Backfist,Sweep
                       24,30

down+P,for+P,UP/FOR+K  (L,M,M)        Low Punch, Lunge, High Jump
                       10,30,30       Kick

down+P,for+P,for,for+K,  (L,M,M,L)    Low punch,lunge,cartwheel,sweep
down/for+K+D             10,30,35,30

back,back+K,K          (H,H)         Turn around kick, Rear kick
                       30,30

back,back+P,down+K,    (H,L,M,L)     Turn around punch, Rear Sweep,
for+P,down/for+K+D     14,12,30,30   Lunge, Sweep

(While getting up)
K,down/for+K+D         (M,L)         Rising Kick, Sweep (Note: may
                       20,30         not work with rising
                                     "breakdance" kick.
                                     Should work with Rising Heel
                                     Kick)

NOTE: Substitute down+P+K,K,K for the normal sweep whenever Shun is
drunk.

-----------
LION
-----------
P,K                 (H,H)         Punch, Heel Kick
                    12,30

P,P,P               (H,H,H)       Triple Punch
                    12,14,15

down+K,K            (L,L)         Double low kick
                    12,12

down+K,K+D          (L,H)         Low kick, High spin kick
                    12,30

for+K,P,P,P,down+K, (M,H,H,H,L)   Knee,Punches,Low Kicks
K                   30,12,14,15,12,12

back,back+P,P,P,P   (H,H,H,H)     Turn around punch, triple punch
                    14,12,14,15

back,back+K,down+K, (H,L,L,H)   Turn around kick, rear hopping low
down+K,K+D          30,24,12,30 kick, low kick, high kick


-------------------------------------
E-mail:
dug@lugaru.com
TheDugman@aol.com
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