Virtua Fighter 2 Foot FAQ By Jirawat Uttayaya a.k.a. Peaking Duck (email@example.com) I. Introduction One of the most innovative gameplay features of Virtua Fighter 2 is foot stances. Modeling the mechanics of real fighting, the VF2 game engine takes into account the effects of your opponents feet on the effectiveness of your attacks. This feature also dispels the oft-cried myth that VF2 is just a 2-dimensional fighter with a pretty 3-dimensional interface. II. Terminology If you haven't already noticed, characters stand with either their right or left leg in front of the other leg. This has quite a significant effect upon gameplay. There are two types of stances in VF2, closed and open, as shown in Figure 1. Figure 1: Bird's Eye View Player A Player B Player A Player B Feet positions: F F F F F F F F Closed Stance Open Stance F = Character's foot. III. Changing Stance At the beginning of the game, the foot stance is closed with the right leg as the leading leg. Throughout the course of the game, certain special moves will change the stance, ie change the leading leg. AKIRA ------- Super Dashing Elbow (f, f, f+P) Knee (K+G ---> K) Punch, punch (PP) Shoulder Ram (f, b, f+P+K) Reverses (G, b+P or b/d+P or d+P) Type Closed Stance Open Stance Hi P NC C Hi K C NC Mid P NC NC Mid K C NC Lo P NC NC Lo K C C PAI ----- Defensive Crane Peck (b, b+P) 1 Scissor Kick (u/f+K) 2 Scissor Kick (u/f+K, K) LAU ---- Dashing Knife Hand (f, f+P) Stumbling Throw (b, d+P+G) WOLF ----- Elbow Drop (b+P+K) Flying Knee (f, f+K+G) Knee (f+K) Flying Roundhouse (f+K+G) JEFFRY ------- Elbow Stomp (b, f+P) Heel Attack (f, d+K) Dashing Punches (f, f+P) Knee (f+P) Ground Stomp (d/f+K when opponent on ground) KAGE ----- High Knee (H.d, f+K) Air Slash (d+P+K) Air Slash & Upper Slash (d+P+K, P+K) Back Slash (b, f+P+K) Back Slash & Upper Slash (b, f+P+K, P+K) Sidestep Slider (b, d/b, d+K) Forward Sweep (f, f+K) Torpedo Launch (f, f+K+G) IV. Effects of Stance Your character's special moves can increase or decrease in effectiveness depending upon the stance. The attack levels of some character's special moves will change from high to middle or vice versa depending on the stance. Certain moves, such as elbows and throws, are more difficult to connect in open stance. Character Moves Closed Stance Open Stance ------------------------------------------------------------------------- AKIRA Elbow (f+P) H M SARAH 3 Punch & Knee (PPPK) H M LAU Cartwheel Kick (u/f+K) M (H) M Air Tiger Kick (u/f+K+G) H M Aerial Punch (u/f+P) M H Heel Kick (H.d, neut+K M H KAGE 3 Punch & Heel Kick (PPPK) M H (M) Round House (d+K+G) M H Back Slash (b, f+P+K) H M Falling Slash (H.d, f+P+K) H M WOLF Body Blow (f+P) M M [H] Flying Roundhouse (f+K+G) M (H) M Drop Kick (u/f+K) M M (H) JEFFRY Elbow (f+P) H M Heel Kick (f, d+K) M (H) M SHUN Body Launch (u/f+P) M (H) H LION Leaping Sweep (f, f+K+G) H M Lunging Poke (f, f+P) M H Spinning Fists (u+P) H M In addition for Lion, each character's elbow hits high, no matter what the stance is.
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