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    Advanced Combo FAQ by GLC

    Version: 2.03 | Updated: 06/26/02 | Printable Version | Search This Guide

    ==========================================
    VIRTUA FIGHTER 2.0
    ADVANCED COMBO FAQ
    by Wojciech Dworak <glc@virtuafighter.com>
    version 2.03
    ==========================================
    
    DISCLAIMER
    ----------
    This FAQ is for private and personal use only. It can only be reproduced or
    placed on a web page or site as long as it is unaltered, with this disclaimer
    and the copyright notice appearing in full, and with permission granted by the
    author. Any information used from this document, quoted or no, should have this
    author's name somewhere clearly as acknowledgement. With the above in mind,
    feel free to distribute between members of VF community, but this FAQ is not to
    be used for profitable or promotional purposes; this includes being used by
    publishers of magazines, guides, books, etc. or being incorporated into
    magazines, etc. in any way.
    
    Copyright Wojciech Dworak, 1999; all rights reserved.
    
    To view this document, use a fixed-width font (like Courier), otherwise it
    will look crappy.
    
    
    
    
    NOTATION
    ========
    f,b,d,u   joystick motions (forward, back, down, up); hold if capitalized
    db...     diagonals (db,df,uf,ub); again, hold if capitalized
    P,K,G     press punch, kick or guard buttons, respectively
    +         buttons must be pressed together
    ,         move separator 
    FC        execute from crouching position
    OTB       'on the bounce', opponent is hit after he bounces from the ground
    
    PKG       the senbon punch (P,K,G-cancel)
    db+PKG    Kage's senbon swipe (db+P,K,G-cancel)
    
    R:        requirements to hit
    MC        major counter (interrupt)
    
    As usual, damage is standardized to Wolf's giant swing being 100 points.
    A combo requires 200 damage points to drain the whole lifebar. Some of the
    combos requires dashes / crouch dashes for the respective move to connect;
    I didn't list those places but you should be able to find out by yourself :)
    
    
    
    CHARACTER RANKING
    (according to possible ->guaranteed<- combo damage)
     1. Lau Chan       238
     2. Kage-Maru      203
     3. Akira Yuki     185
     4. Shun-Di        182*
     5. Jacky Bryant   169
     6. Jeffry McWild  160
     7. Wolf Hawkfield 157
     8. Sarah Bryant   155
     9. Pai Chan       145
    10. Lion Rafale    111
    
    * Shun requires 8 drinking points to score such damage
    
    
    
    AKIRA YUKI
    ==========
    >> f,f+P -> f,f,f+P -> FC,b,f+P
       R: stagger (vs. Pai, damage: 70+)
    >> b,d+P+G -> f,f+K -> PKG -> df,df+P
       R: opponent not struggling (vs. Jeffry, damage: 100)
    >> K+G,G -> K+G,G -> df,DF -> d+P -> FC,b,f+P
       R: MC, closed stance (vs. Pai, damage: 115)
    >> b,d+P+G -> f,f+K -> PKG -> K-12G -> PKG -> FC,b,f+P
       R: none (vs. Akira, damage: 120)
    >> f,f,f+P -> PKG (x3) -> K-12G -> FC,b,f+P
       R: MC, closed stance (vs. Lion, damage: 120+)
    >> K-12G (x3) -> FC,b,f+P
       R: MC, open stance (vs. Akira, damage: 135)
    >> b,d+P+G -> f,f+K -> K+G,G -> PKG -> K-12G -> FC,b,f+P
       R: none (vs. Lau, damage: 140)
    >> df,df+P -> PKG (x2) -> K-12G -> FC,b,d+P
       R: opponent hopping (vs. Pai, damage: 144)
    >> K-12G (x2) -> PKG -> K-12G -> FC,b,f+P
       R: MC, open stance (vs. Jeffry, damage: 145)
    >> b,d+P+G -> f,f+K -> K+G,G -> PKG (x3) -> K-12G -> FC,b,f+P
       R: none (vs. Pai, damage: 160)
    >> K-12G -> PKG (x2) -> K-12G -> PKG -> K-12G -> FC,b,f+P
       R: MC, open stance (vs. Pai, damage: 165)
    >> K+G,G -> K-12G (x3) -> FC,b,f+P
       R: MC, closed stance (vs. Kage, damage: 165)
    >> K+G,G -> PKG (x8) -> K-12G -> FC,b,f+P
       R: MC (vs. Pai, damage: 185)
    
    
    JACKY BRYANT
    ============
    >> f+K -> PKG -> K-12G -> PKG -> G,P,K
       R: MC, open stance (vs. Lion, damage: 133)
    >> b+K -> PKG -> K-12G -> PKG -> ub+K
       R: MC, open stance (vs. Lion, damage: 144)
    >> ub+K -> f,f -> ub+K OTB
       R: MC Kage's f,f+K (deep hit), open stance, death float (damage: 150)
    >> f+K -> PKG -> K-12G -> PKG -> ub+K
       R: MC, open stance (vs. Akira, damage: 159)
    >> f+K -> PKG -> K-12G -> PKG -> d+P -> ub+K
       R: MC, open stance (vs. Kage, damage: 169)
    
    
    JEFFRY MCWILD
    =============
    >> f+P+K -> PKG (x3) -> f,f+P,P
       R: MC (vs. Akira, damage: 140)
    >> f+P+K -> PKG (x4) -> df+P,P
       R: MC, open stance (vs. Sarah, damage: 160)
    
    
    KAGE-MARU
    =========
    >> b+P -> D,f+K -> d+P -> b+K+G OTB
       R: death float (vs. Jeffry, damage: 78)
    >> uf+P -> ub+K+G OTB
       R: back hit, open stance, death float (vs. Jeffry, damage: 80)
    >> b+P -> db+PKG (x4) -> P,P,P,K
       R: none (vs. Lau, damage: 118)
    >> b+P -> db+PKG (x4) -> PKG -> P,P,P -> f,f+K
       R: none (vs. Kage, damage: 118)
    >> b+P -> db+PKG (x3) -> PKG -> P,P,P,K
       R: none (vs. Jeffry, damage: 128)
    >> b+P -> D,f+K -> PKG -> db+PKG -> PKG -> P,P,P,K
       R: none (vs. Pai, damage: 134)
    >> D,f+K -> PKG (x10) -> b+K+G -> df+K pounce
       R: MC (vs. Pai, damage: 202)
    >> D,f+K -> PKG (x11) -> d+K+G
       R: MC (vs. Pai, damage: 203)
    
    
    LAU CHAN
    ========
    >> d+K+G -> df,df+P,[P] OTB -> df+K pounce OTB
       R: opponent backflipping (vs. Jacky, damage: 55+)
    >> K+G -> df,df+P,[P] OTB -> df+K pounce OTB
       R: opponent backflipping (vs. Jacky, damage: 65+)
    >> [b,d+P+G] -> FC,df+P,P -> PG -> K+G -> df+K pounce OTB
       R: MC (vs. Pai, damage: 99)
    >> uf+P -> df,df+P,P -> FC,df+P,P -> df+P,P -> df+K pounce OTB
       R: MC, open stance, death float (vs. Pai, damage: 151)
    >> df,df+P,P -> df,df+P,P -> P,P,P,K
       R: MC (vs. Pai, damage: 162)
    >> [b,d+P+G] -> FC,df+P,P -> db+P,P -> FC,df+P,P -> P,P,P,d+K
       R: MC (vs. Pai, damage: 168)
    >> uf+K+G -> FC,df+P,P (x3) -> P,P,P,K
       R: MC (vs. Pai, damage: 232)
    >> [b,d+P+G] -> FC,df+P,P (x5) -> P,[P],P,d+K
       R: MC (vs. Pai, damage: 238)
    
    
    LION RAFALE
    ===========
    >> uf+P -> df+P OTB -> d+K OTB
       R: back hit, MC (vs. Sarah, damage: 52)
    >> uf+P -> f,f+P
       R: back hit, MC (vs. Sarah, damage: 85)
    >> b,b+K -> TT D+P -> df+P -> d+K,K OTB
       R: MC (vs. Pai, damage: 91)
    >> b,b+K -> TT P,P,P -> d+K OTB
       R: MC (vs. Pai, damage: 98)
    >> b,b+K -> TT D+P -> f+K -> d+K,K OTB
       R: MC (vs. Lion, damage: 111)
    
    
    PAI CHAN
    ========
    >> b,d+P+G -> b+K+G -> uf+K -> uf+K OTB -> df+P pounce OTB
       R: none (vs. Jeffry, damage: 98)
    >> uf,K -> P,P -> P,P,P,K
       R: MC (vs. Sarah, damage: 145)
       
    
    SARAH BRYANT
    ============
    >> uf+P -> ub+K OTB
       R: back hit, open stance (vs. Pai, damage: 80)
    >> f+P,K -> P,P,u+P -> PKG -> D,f+K
       R: MC (vs. Pai, damage: 104)
    >> f+K -> P,P,u+P -> P,P,b+P -> ub+K
       R: MC (vs. Pai, damage: 155)
    
    
    SHUN-DI
    =======
    >> u+K -> df+K OTB -> d+P OTB -> d+P+K,K,K OTB
       R: MC, death float (vs. Pai, damage: 149 with 8 DP)
    >> d,df,f+P -> PG -> d,df,f+P -> d+P+K,K,K OTB
       R: MC, open stance (vs. Sarah, damage: 161 with 8 DP)
    >> f,f+K -> f,f+K OTB -> d+P+K,K,K OTB
       R: back hit, MC (vs. Sarah, damage: 166 with 8 DP)
    >> d,df,f+P -> d,df,f+P -> df+P -> d+P+K,K,K OTB
       R: MC (vs. Pai, damage: 168 with 8 DP)
    >> d,df,f+P -> PG -> d,df,f+P -> df+P -> d+P+K,K,K OTB
       R: MC, closed stance (vs. Pai, damage: 182 with 8 DP)
    
    
    WOLF HAWKFIELD
    ==============
    >> b+P+K -> f+P OTB -> u+K pounce OTB
       R: opponent backflipping (vs. Jacky, damage: 85)
    >> f+K -> PKG (x3) -> f+K
       R: none (vs. Pai, damage: 102)
    >> f+K -> PKG (x4) -> FC,f+P
       R: MC (vs. Kage, damage: 131)
    >> f+K -> PKG (x5) -> f,d+K
       R: MC (vs. Pai, damage: 135)
    >> f+K -> PKG (x4) -> P,P,P
       R: MC (vs. Pai, damage: 157)
    
    
    
    
    
    [end of file, (c) GLC]