FAQ by hundley4ever

Updated: 02/19/01 | Printable Version

A L I E N 
 the arcade game
 (tm)capcom 1994

faq by 


what's new?
2.19.2001, v 1.00
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I - I N T R O D U C T I O N

Alien vs. Predator, the biggest battle of two movie creatures
since Godzilla vs. King Kong. How did it begin? Well, the 
original Alien movie was released in 1980 (followed up by 
three sequels) and original Predator movie was released in 1985.

"Alien" was the movie that made Sigourney Weaver a star. It was 
about a spaceship and its crew, who are taken out one by one by 
a dangerous stowaway -- a big, bad alien. "Predator" was a
similar movie -- except it took place in the present and in a
South American Jungle. In it, an elite commando unit (part of
which is the Terminator himself, Arnold Schwarzenegger) is taken
out by a mysterious alien hunter. 

But it really all began with the release of Predator 2. Near the
end of the movie, the Predator retreats to his spaceship. In a
case is an impressive trophy collection -- including the head
of an alien, inserted by producers as a joke. But sci-fi fans
everywhere were abuzz about this development, and rumors about
an Alien vs. Predator movie started and spread like wildfire.

Years after there has been comic books, beta scripts and yes,
video games, but no movie. One of the better things to come
out of this mayhem is Alien vs. Predator the arcade game, by
Capcom, released in 1994. And it is that great game that this
faq addresses. Though there's another BETTER faq that covers
the moves more in depth, I just HAD to do a faq on this game.

II - S T O R Y

Sometime in the not-so-distant future, earth is being overrun
by an alien invasion. In the American state of California, the 
Colonial Marines try to combat the alien invasion. In the thick
of the action are Maj Schaefer and Lt. Kurosawa. Cornered by a
massive group of aliens, the situation looks bad. The two are
resolved to fight this onslaught to the end though.

But just when the fight looks to be over, a beam of light 
appears. With a flash, an entire group of aliens is reduced
to nothing. As the dust settles, a light crackle of electricity
sounds and three creatures appear out of thin air. The one
in the center beckons the marines to come with them. Realizing
they have no choice if they want to get out alive, Kurosawa
and Schaefer join their mysterious new companions. Are they
friend or foe? And will they being able to stop the alien


Alien vs. Predator is a beat'em up in the vain of other classic
Capcom fighters - Final Fight, Captain Commando and Knights of
the Round to name a few. So is plays like most every other
beat'em up, but with some differences.

Attack Combos:
As expected in every beat'em up, each character has his/her
own attack combo, used by pressing the Attack button repeatedly.
These combos may change depending on whether or not you have
a weapon (see primary weapons)

Primary Weapons: 
Each character has a primary weapon, except for Major Dutch
Schaefer. Your character always has these weapons, unless he/she
is hit hard and drops the weapon. 

When you drop your weapon, you have limited time to pick it up
until it disappears. If you don't retrieve it in time, you have
to wait to find the weapon in a barrel or similar container to
get it back. You will automatically get a new weapon when you
lose a life.

You may only carry one weapon at a time with one extra gun 
(see secondary weapons). If your character picks up another
character's weapon, your character can only throw that weapon
at an enemy. 

Secondary Weapons:
Secondary weapons are weapons you pick up. You find them in
barrels and other containers as you go along. You can also take
them from your opponents. 

You can carry both your primary and a secondary weapon at the 
same time, but if you pick up your primary weapon while holding
a secondary one, you'll drop the secondary weapon and have to 
pick it up.

List of Secondary Weapons

Predator Disc: This sharp disc can be make mincemeat out of 
enemies, and like a boomerang, it returns to its thrower.

Knife: Relatively weak, but plentiful.

Pulse Gun: Shoots rapid fire energy rounds.

Smartgun: Has limited ammo, but never overheats.

Flamethrower: Extra tasty, or crispy-fried alien?

Pipe: Major Dutch Schaefer can swing the pipe, but other
characters just throw it.

Grenade Launcher: Propels grenades at horders of

Grenades: Able to take out a whole cluter of enemies at once.

Every character in the game carries a gun. The Colonial Marines
have regular guns, while the Predators have shoulder-mounted
laser cannons. Press and hold the gun button to use them, along
with a stick direction to aim.

You can't fire an enemies on a different plane as you 
(i.e. on top or bottom of you), but you will take out any 
enemies near you and in the general direction that you fire, 
regardless of the plane they're on.

Each gun has unlimited ammo, but is prone to overheating or
reload times. Major Schaefer's smartgun and the Predators' 
lasers are prone to overheating, while Linn's pistol must be
reloaded periodically.

The meter on the bottom of the screen under your character's
life meter measures the temperature/ammo of your gun. When 
the meter is empty the gun cannot be used until it is full
again. Major Schaefer's and the Predators' guns cool while 
not being used, but Linn can only reload when her clip/meter
has been emptied.

Super magazines can be found on occasion. These special 
magazines maximize your gun's cooling, or in Linn's case give
you unlimited ammo for a little while. You are given one
super magazine every time you continue.

Back Attacks:
If an enemy hits you from behind while you're attacking other
enemies, you'll automatically counterattack the other
enemy. Each character has his/her own back attacks.

Special Attacks:
Like every other beat'em up, each character is AVP has a 
special attack that hits all the enemies near him/her. This
attack drains a bit of health each time it hits an enemy
or enemies. (See heroes for each character's special attack)

The special attack is activated by pressing jump and attack
or gun at the same time.

IV - H E R O E S

The Colonel Marines are an elite military group that must defend
the earth from the alien menace.

Major D. Schaefer
Major Dutch Schaefer is a cyborg created to battle the alien
menace. After he lost his right arm in the second alien war, he
had it replaced by a smartgun. While he is slow and nowhere near
as skilled as the other characters, he is extremely powerful and
has a deadly arsenal of moves.

Gun: Smartgun Arm
Weapon: None (can swing pipe)
Special: Super Spinfist

Charging Punch       -- jump, attack
Jumping Uppercut     -- down, up+attack
Piledriver           -- grab, jump, attack
Charge               -- jump
Metal First Barrage  -- grab, attack repeatedly
Ground Slam          -- grab, attack+direction
Smartgun Air Assault -- down, up+attack, attack/gun+direction

Lt. Linn Kurosawa
Lieutenant of the 13th Division of the Colonial Marine Corps,
Linn is a cyborg endowed with superior strength and agility. 
She is highly skilled in the martial arts and is especially
proficient with the samurai sword. What she lacks in power
she more than makes up for in speed and skill.

Gun: Standard issue pistol
Weapon: Samurai Sword
Special: Samurai Sword Spin

Rising Kick    -- down, up+attack
Energy Blast   -- charge attack for about 2 seconds, release
Air Throw      -- jump, press attack when enemy is close
Sword Slash    -- toward, toward
Off-enemy kick -- jump, attack, attack(after hit)

The Predators are a tribe of hunters from another planet. Their
existence is mysterious to mankind, but it is known that they
travel the galaxy searching for game to hunt. They value honor 
and the thrill of the hunt. Using their advanced technology, 
they search for the ultimate prey.

The Predator Warrior is a sage veteran of the hunt and an 
honorable warrior. He is not very powerful, but is quite
speedy and very skillful.

Weapon:  Predator Spear
Special: Spear Twirl

Slide            -- down-towards+attack
Piledriving slam -- grab, jump, attack
Flying kick      -- jump, down+attack
Punch Barrage    -- grab, attack repeatedly
Dashing Punch    -- grab, attack
Air Combo        -- jump, attack, attack repeatedly(after hit)

The Predator Hunter is an up young hunter. He wants to learn
from the best and hopes to someday become a great hunter. The
hunter is powerful and relatively speedy, but lacks skill.

Weapon:  Razor Staff
Special: Multi Razor Disc Attack

Punch Barrage   -- grab, attack repeatedly
Air Barrage     -- jump, down+attack, attack
Rising Uppercut -- down, up+attack
Air Slam        -- grab, jump, attack
Slide           -- down-towards+attack
Dashing Punch   -- grab, attack
Sweep           -- jump, attack

V - V I L L A I N S

These mysterious creatures from another planet DO NOT come in
peace. That's why it's your job to make sure they go in pieces.
They deceptively smart, acid-blooded creatures have only two 
directives: colonize and kill. 

Legend has it took just one of these things to wipe out an entire 
spaceship crew. Nevertheless, efforts have been made to try to 
research these aliens to see what benefit, medicinal or otherwise 
they may provide to humanity.

These aliens are cannon fodder to the Colonial Marines. Not very
tough to beat, but exceedingly vicious and dangerous in numbers.
Their ranks include the crawling arachnoids and the vicious
hunters. Beware, some of them squirt caustic acid blood.

A huge, dangerous alien with a tough shell for skin. Beware his
rolling attack and neutralize this threat with some good combos.

These little things grow and live off of host bodies. Once their
host body is no longer suitable, they burst through the chest
cavity and are a threat to all around them. While small and weak,
they are fast and become an annoyance. They also have limited
control over their host bodies, so be careful.

Despite their name, these things are not cuddly little creatures
that you want to hug. These things spurt out of pods and try to
jump and stick to your face, perhaps to lay an egg on you. Fast
and more annoying than the chestbusters.

Royal Guard
These huge aliens are born warriors and are bound to protect the
queen. They tend to squirt acid blood at their opponents.

Big and mean, this momma's got a chip on her shoulder. She's as
good at breaking as she is at breeding and she's looking to
break anyone who would harm her children. What surprises does
she have in store for those that oppose her reign?

These hired guns of the military also fight off the alien menace.
But whose side are they really on?

The Ranks
The troops, from privates to sergeants are easy to dispatch. Most
carry knives, smartguns and pulseguns, so be careful. 

Yellow Power Loader
The power loader may be slow, but its operator can use its great
strength to his advantage. The loader has one major attack - the
spinning claw charge. While easy to avoid, it deals major damage
if the operator can connect with it. Remember - one of these
things helped kill an alien once.

Green Power Loader
This power loader can't take as many hits as its yellow
counterpart, but it does have one extra attack: the flamethrower.

The mysterious leader of these hired mercenaries is short, round
fellow. What does he intend to do with the aliens?

VI - M I S C E L L A N Y

-> See the "Coming Soon" Capcom screen in the intro? Nice touch.

-> Also in the intro - the "Street Fighter" big screen.

-> Linn Kurosawa looks oddly like Cammy for Super Street Fighter II.
   Linn is cuter though. :)

-> Notice how when Major Schaefer faces from right to left, the cyber
   arm switches arms? Ah, the limitations of good 'ol 2D sprites.


Kudos go too...

-> Dave for Final Burn. Yeah, I know that everyone else is sucking
up to him, no doubt looking for more CPS2 support and he's received
everything from death threats to marriage proposals, but I'd just
like to say thanks for helping bring back to some old memories. The
worst part will having to delete those roms -- what roms?

-> Capcom for making such great beat'em ups. Sure, they've gone to
making an absurd amount of sequels to their crazy crossover series,
and that lousy SF Alpha series, but they're still a source of 
quality games. Maybe I'll get to play Power Stone one of these days.

-> Everybody who worked hard to get those CPS2 roms decrypted. Now
I don't pretend to know anything about arcade boards, but I know
that some hard work went into that.