======================================================================
                 *     *         *   ******* *       *
                * *    *        * *  *       * *     *
               *   *   *       ***** ******* *   *   *
              *******  *        * *  *       *     * *
             *       * *******   *   ******* *       *
                                V.S.

******  ******  ******* ******      *   ==========  ======   ******
* === * * === * *       * === *    * *      ||     ==    ==  * === *
******  ******  ******* * ==== *  *   *     ||    ==      == ******
**      ** **   *       * === *  *******    ||     ==    ==  ** **
**      **  *** ******* ******  *       *   ||      ======   **  ***

======================================================================
==                       Alien vs. Predator                         ==
==                          CPS-2 Arcade                            ==
======================  Enemy Strategy Guide  ========================
==                      Produced by TimiAzN                         ==
==                      Written by Pat Ling                         ==
======================================================================

DISCLAIMER: This guide may be not reproduced under any circumstances
except for personal, private use. It may not be placed on any web site
or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

UPDATE #2: Fixed many errors, and expanded on SOME strategies.

UPDATE: Sorry about the first version. I totally forgot to include
the Tips and Tricks section. It's there now. Kudos. ^_^;;

======================================================================
==                         ==  Contents  ==                         ==
===============================--------===============================
==                        1. Basic Controls                         ==
==                          2. Move List                            ==
==                      3. Character Strategy                       ==
====                                       3-A. Predator Warrior  ====
====                                        3-B. Predator Hunter  ====
====                               3-C. Lieutenant Linn Kurosawa  ====
====                                   3-D. Major Dutch Schaefer  ====
==                       4. Tips and Tricks                         ==
==                     5. Contact Information                       ==
==                            6. Credits                            ==
======================================================================

======================================================================
==                       ==  Introduction  ==                       ==
=============================------------=============================

Alien vs. Predator is a classic beat 'em up game developed by Capcom and
produced by Fox Interactive. It made its debut on May 20, 1994
worldwide. The gameplay style is similar to The Punisher, another game
developed by Capcom, but produced by Marvel.

======================================================================
==                     ==  About this Guide  ==                     ==
===========================----------------===========================

This guide will only cover enemy strategies for Predator Warrior,
Predator Hunter, and Lt. Linn Kurosawa. For Major Dutch Schafer, I will
only give tips on how to handle a pack of a certain enemy at one time,
due to his vast difference from the other characters.

======================================================================
==                    ==  1. Basic Controls  ==                     ==
==========================-----------------===========================

|-Legend-----------------------------+---------------------------|
|  Joystick Controls:                |  Character Faces Right:   |
|    O  O  O                         |    ___      ___      ___  |
|     \ | /                          |   |___|    |___|    |___| |
|    O- 0 -O                         |  (__A__)  (__B__)  (__C__)|
|     / | \                          |    (A)      (B)      (C)  |
|    O  O  O                         |Weapon/Gun|Attack|Jump/Dash|
|____________________________________|___________________________|


As you can see, the A button(left) is for your gun, the B button(middle)
is for attacking with your weapon, and the C button(right) is the one
for jumping.

======================================================================
==                    ==  The Battle System  ==                     ==
==========================-----------------===========================


     ALIEN v.s. PREDATOR's battle system is fairly unique as it combines
the traditional FFG elements as well as excellent 2D elements. You have
an ENERGY METER (health meter) that, when completely yellow, it's 100% 
health. When you get hit by an enemy, or a projectile (i.e. grenade,
knife, etc..), your bar will start to deplete. After it's completely red
and you get hit once more, you have lost a life and will jump down if
you have more than x1 (displayed on top right of energy bar, it could be
any number from 0-9). All other enemies will be knocked down and points
will be given to the player. At the end of the game, if you have x0 or
more, you will earn bonus points by how much lives you have left.


======================================================================
==                       ==  2. Move List  ==                       ==
=============================------------=============================


|-DATA OF FILE:PREDATOR WARRIOR----------------------------------------------|
| The Warrior's normal attack pattern is three P.Spear swipes followed by a  |
| stationary pole vault-like kick. This final kick has jast a tad less range |
| than the P.Spear swipes, and sometimes misses the target. If weaponless,   |
| he fights hand-to-hand with the Wristblades instead. If he is hit by an    |
| enemy immediately behind him while attacking, he will execute a reverse    |
| sweep.                                                                     |
|----------------------------------------------------------------------------|
| Jumping/Dashing Moves:                                                     |
| Dash-                                                               -O+(C) |
| [Moves about 1/2 screen width]                                             |
|                                                                            |
| Dash Kick-                                                       Dash, (B) |
|                                                                            |
| Dash Knee-                                                     Dash, |+(B) |
|                                                                      O     |
|                                                                            |
| After initiating a Dash Kick, it is possible to land multiple kicks by     |
| further pressing the ATTACK button each time the Warrior connects with a   |
| target. Furthermore, the Warrior will rebound from connection in the       |
| current direction of the joystick, making it possible to dash into a group |
| of enemies,kick several, and then bounce out without ever touching the     |
| ground.                                                                    |
|                                                                            |
| After initiating a Dash Knee, it is possible to turn it into a Dash Lunge  |
| Punch by pressing the ATTACK button once upon connecting with a target.    |
|                                                                            |
| High Jump-                                                           O+(C) |
|                                                                      |     |
|                                                                            |
| High Dash-                                                           O+(C) |
|                                                                     /      |
|                                                                            |
| Backward Hop-                                                       O-+(C) |
| [Dash Kick, Dash Knee, and P.Spear Dive work too, but are awkward. You can |
| also execute a Backward High Dash, just reverse the direction of the way   |
| the Warrior is facing with the joystick, and vice-versa.]                  |
|                                                                            |
| P.Spear Dive-                                                 Jump, |+(C)  |
| [If he is without his P.Spear or is holding another weapon,         O      |
| he executes a Diving Kick. Repeatedly pressing, or holding the             |
| JUMP Button results in multiple hits. He is momentarily vulnerable         |
| after execution.]                                                          |
|                                                                            |
| Rebound Off-Walls-                                      Dash, Backward Hop |
| High Dash works too. You must Dash on a wall and then pull the joystick    |
| the opposite direction to the wall. You can execute any of these moves     |
| after you rebounded off the walls-the P.Spear Dive(Diving Kick), Dash      |
| Kick, and Dash Knee then Lunge Punch or you could use your Shoulder        |
| Cannon.]                                                                   |
|----------------------------------------------------------------------------|
| Low Attacks:                                                               |
| Short Slide-                                                         |+(C) |
|                                                                      O     |
|                                                                            |
| Long Slide-                                                         \ +(C) |
|                                                                      O     |
|                                                                            |
|----------------------------------------------------------------------------|
| Upper Attack:                                                              |
| Flying Kick-                                                       | O+(B) |
| [This move is more defensive than offensive. It moves him a        O |     |
| good distance and can hit several enemies.]                                |
|----------------------------------------------------------------------------|
| Grabbing Moves:                                                            |
| Grab-                           You will grab the enemy when you touch it. |
| [Alien Queens/Power Loaders/Infectoids/Face Huggers/Chest Busters are      |
| immune to grabs.]                                                          |
|                                                                            |
| The following moves can be performed after a successful grab-              |
|                                                                            |
| Wristblades Pummel-            Center Joystick, Press (B) repeatedly(Fast) |
|                                                                            |
| Straight Pummel-         *(B) or press it repeatedly while holding forward |
|                                                                            |
| Ground Smash-                  Jump, (B)[Hold |+(B) for a Merciless Smash] |
|                                               O                            |
|----------------------------------------------------------------------------|
| Auto-Guard Counter Move:                                                   |
| Twirling P.Spear-                           Any two buttons simultaneously |
| [He crouches and twirls his spear above his head. Without his P.Spear,he   |
| hops and fires a single shot from his Shoulder Cannon straight down, even  |
| when his Shoulder Cannon has overheated. This move drains energy for each  |
| enemy affected!!!]                                                         |
|                                                                            |
|____________________________________________________________________________|

|-DATA OF FILE:Maj. DUTCH SCHAEFER-------------------------------------------|
| Schaefer's normal attack pattern is four punches.If he picks up any melee  |
| weapon,he will keep it and swing it repeatedly.If he is hit by an enemy    |
| immediately behind him while attacking,he will execute a reverse sweep.    |
|----------------------------------------------------------------------------|
| Jumping Moves:                                                             |
| Jump:                                                                O+(C) |
|                                                                      |     |
|                                                                            |
| Spinning Kick:                                                    Jump,(B) |
|----------------------------------------------------------------------------|
| Rushing Moves:                                                             |
| Rush-                                                               -O+(C) |
| [Also,center joystick and tap C repeatedly,moves about 1/2 screen width]   |
|                                                                            |
| Rush 'N Punch-                                                    Rush,(B) |
| [Also C*B,can be done while sliding]                                       |
|                                                                            |
|----------------------------------------------------------------------------|
| Low attack:                                                                |
| Sliding Punch-                                                 | or \ +(C) |
|                                                                O     O     |
|----------------------------------------------------------------------------|
| Grabbing Moves:                                                            |
| Grab-                           You will grab the enemy when you touch it. |
| [Alien Queens/Power Loaders/Infectoids/Face Huggers/Chest Busters are      |
| immune to grabs.]                                                          |
|                                                                            |
| The following moves can be performed after a successful grab-              |
|                                                                            |
| Pummel-                          Center joystick,press (B)repeatedly[Fast] |
|                                                                            |
| Suplex-                        Hold joystick toward/away and press or *(B) |
|                                                                            |
| Backbreaker-                                                       (C)*(B) |
| [Major damage!!!Major pain!!!Schaefer is immune to ALL attacks when        |
| executing this move!]                                                      |
|                                                                            |
|----------------------------------------------------------------------------|
| Smart Gun Rig Uppercut-                                  | O+(B)           |
| [The descent is slow, and it can leave him vulnerable    O |               |
| in the air.Smart Gun can be fired in the air at this point,while pressing  |
| the Weapon[Gun] Button or the Attack Button.]                              |
|----------------------------------------------------------------------------|
| Auto-Guard Counter:                                                        |
| Spinning Electric Sparks-                   Any two buttons simultaneously |
| [He overloads him arm and spins in place while sparks fly.This move drains |
| energy for each enemy affected!]                                           |
|____________________________________________________________________________|

|-DATA OF FILE:Lt. LINN KUROSAWA---------------------------------------------|
| Linn's normal attack pattern is four Karate moves followed by a katana     |
| slice. Without her katana, she will only do four Karate moves. If she is   |
| hit by an enemy immediately behind her while attacking, she will execute a |
| reverse sweep.                                                             |
|----------------------------------------------------------------------------|
| Jumping/Air Attacks                                                        |
| If Linn's air attacks connect, she can rebound and execute another air     |
| attack.If executing a Jump Kick, she will rebound in the direction of the  |
| joystick.If executing a Stab she will rebound up.Repeated Stabs usually    |
| result in an Air Throw.She can also rebound off the walls.                 |
|                                                                            |
| Front Flip-                                                         -O+(C) |
| [Moves 1/2 screen width]                                                   |
|                                                                            |
| High Jump-                                                           O+(C) |
|                                                                      |     |
|                                                                            |
| High Flip-                                                           O+(C) |
|                                                                     /      |
| Jump Kick-                                                        Jump,(B) |
|                                                                    |       |
| Jumping Stab-                                                   Jump,|+(B) |
| [If she is without her katana or is holding another weapon, she      O     |
| executes a Jump Kick.Repeatedly pressing the ATTACK BUTTON results         |
| in multiple hits.]                                                         |
|                                                                            |
| Air Throw-                                                        Jump,(B) |
| [She must overlap with an enemy.She can also throw Aliens just when they   |
| are dropping from above.]                                                  |
|                                                                            |
| Back Flip-                                                          O-+(C) |
| [Jump Kick,Jumping Stab,and Air Throw works too,but are arkward.You can    |
| also execute a Backward High Flip,just reverse the direction of the way    |
| Linn is facing with the joystick,and vice-versa.]                          |
|                                                                            |
| Rebound Off-Walls-                                    Front Flip,Back Flip |
| [High Flip works too.You must Front Flip on a wall and then pull the joy-  |
| stick the opposite direction to the wall.You can execute any of the        |
| following moves after you rebounded off the wall- the Jumping Stab,Jump    |
| Kick,and the Air Throw or you could shoot with your Large Caliber Pistol.] |
|----------------------------------------------------------------------------|
| Low Attack:                                                                |
| Sliding Kick-                                                  | or \ +(C) |
|                                                                O     O     |
|----------------------------------------------------------------------------|
| Ground Attacks:                                                            |
| Katani Slice[Iaikiri]-                          Tap Joystick Forward Twice |
| [If she is without the Katana or is holding another weapon,she executes a  |
| roundhouse kick.]                                                          |
|                                                                            |
| Soukeiha[Double Energy Blast]-           Hold (B) for a while then release |
| [She may freely move and use the WEAPON and JUMP Buttons while charging.   |
| Even firing a picked up weapon will charge her bolt,often resulting in a   |
| discharge when the weapon clip is emptied and the button is released.]     |
|                                                                            |
|----------------------------------------------------------------------------|
| Upper Attack:                                                              |
| Koeikyaku[Tiger Rising Kick]-                                     |  O+(B) |
| (It also affects enemies on the ground!)                          O  |     |
|                                                                            |
|----------------------------------------------------------------------------|
| Auto-Guard Counter:                                                        |
| Senpuzan[Spinning Slice]-                     Any 2 Buttons simultaneously |
| [She jumps into the air,spinning with her katana extended.She can do this  |
| in place or combined with a leap to one side.The leap can be directed by   |
| using the joystick when the buttons are pressed.Without her katana, she    |
| stays put and does a Double Sweep by kicking the legs from under everything|
| around her.This move drains energy for each enemy affected!]               |
|                                                                            |
|____________________________________________________________________________|

|-DATA OF FILE:PREDATOR HUNTER-----------------------------------------------|
| The Hunter's normal attack pattern if four Halberd/Naginita slashes. If    |
| he is without his Halberd he fights hand-to-hand with his Wristblades and  |
| kicks instead. If he is hit by an enemy immediately behind him, he         |
| executes a reverse sweep.                                                  |
|----------------------------------------------------------------------------|
| Jumping/Dashing Moves:                                                     |
| Dash-                                                               -O+(C) |
| [Moves about 1/2 screen width]                                             |
|                                                                            |
| Dash Kick-                                                       Dash, (B) |
|                                                                            |
| Flying Tackle-                                                 Dash, |+(B) |
|                                                                      O     |
| After initiating a Dash Kick, it is possible to land multiple kicks by     |
| further pressing the Attack Button each time the Hunter connects with a    |
| target. Furthermore, the Hunter will rebound from connection in the        |
| current direction of the joystick, making it possible to dash into a group |
| of enemies, kick several, and then bounce out without ever touching the    |
| ground.                                                                    |
|                                                                            |
| After initiating a Flying Tackle, it is possible to turn it into a Dash    |
| Lunge Punch by pressing the ATTACK button once upon connecting with a      |
| target.                                                                    |
|                                                                            |
| High Jump-                                                           O+(C) |
|                                                                      |     |
|                                                                            |
| High Dash-                                                           O+(C) |
|                                                                     /      |
|                                                                            |
| Backward Hop-                                                       O-+(C) |
| [Dash Kick, Flying Tackle, and Diving Cannonball work too, but are         |
| awkward. You can also execute a Backward High Dash, just reverse the       |
| direction of the way the Hunter is facing with the joystick, and           |
| vice-versa.]                                                               |
|                                                                            |
| Diving Cannonball-                                             Jump, |+(C) |
|                                                                      O     |
| Repeatedly pressing, or holding the JUMP Button results in multiple hits.  |
| He is momentarily vulnerable after execution.]                             |
|                                                                            |
| Rebound Off-Walls-                                      Dash, Backward Hop |
| High Dash works too. You must Dash on a wall and then pull the joystick    |
| the opposite direction to the wall. You can execute any of these moves     |
| after you rebounded off the walls- the Diving Cannonball, Dash Kick, and   |
| Flying Tackle then Lunge Punch or you could use your Shoulder Cannon.]     |
|                                                                            |
|----------------------------------------------------------------------------|
| Low Attacks:                                                               |
| Short Slide-                                                         |+(C) |
|                                                                      O     |
|                                                                            |
| Long Slide-                                                         \ +(C) |
|                                                                      O     |
|----------------------------------------------------------------------------|
| Upper Attack:                                                              |
| Wristblades Uppercut-                                              | O+(B) |
| [He is immune to some ground attacks while he is in the air. It    O |     |
| affects enemies on the ground! However when you are landing, you are       |
| momentarily vulnerable. Do be careful when you use this attack. If you     |
| miss the target, you can get hit hard or even get killed if you have       |
| low energy!!!]                                                             |
|----------------------------------------------------------------------------|
| Grabbing Moves:                                                            |
| Grab-                           You will grab the enemy when you touch it. |
| [Alien Queens/Power Loaders/Infectoids/Face Huggers/Chest Busters are      |
| immune to grabs.]                                                          |
|                                                                            |
| The following moves can be performed after a successful grab-              |
|                                                                            |
| Wristblades Pummel-            Center Joystick, Press (B) repeatedly(Fast) |
|                                                                            |
| Straight Pummel-         *(B) or press it repeatedly while holding forward |
|                                                                            |
| Ground Smash-                  Jump, (B)[Hold |+(B) for a Merciless Smash] |
|                                               O                            |
|----------------------------------------------------------------------------|
| Auto-Guard Counter:                                                        |
| Mini-Discs Spin-                            Any two buttons simultaneously |
| [He crouches and spins Mini-Discs around himself. Without the Halberd, he  |
| hops and fires a single shot from his Shoulder Cannon straight down, even  |
| when his Shoulder Cannon has overheated. This move drains energy for each  |
| enemy affected!!!]                                                         |
|                                                                            |
|____________________________________________________________________________|



======================================================================
==                    ==  3. Character Strategy  ==                 ==
==========================---------------------=======================
                 ==  Key/Legend:                       ==
                 ==                                    ==
                 ==  Who? = Who are they?              ==
                 ==  What? = What do they look like?   ==
                 ==  When? = When do they show up?     ==
                 ==  Where? = Where do they show up?   ==
                 ==  Why? = Why are they in the game?  ==
                 ========================================


======================================================================
==                       3-A. Predator Warrior                      ==
======================================================================


1. Against Aliens...
--------------------

Since Predator Warrior is a very balanced character and has neither
strengths nor weaknesses, killing enemies doesn't pose much of a threat.

It depends on which alien you are fighting. Some are more deadly than
others. Some of you may refer an Alien as a Xenomorph. I will be giving
you strategies on these xenomorphs based on class.

Deadly or Not?
--------------
Who? Sentry Guns, Egg Chambers
What? Things that don't move on its own.
When/Where? Sentry Guns show up Rounds 5 and 7, Egg Chambers show up 
Round 4 only.
Why? To distract you.

How to kill them?

Sentry Guns - If you had watched the special edition of the movie 
Aliens, you'd know what these look like, except that they don't turn 
left and right. The good news is that wherever they're pointing will be 
the direction they'll shoot. They'll only shoot straight, so if you're 
directly in front of it or along the lines of that, you'll get shot. 
Two, I repeat, TWO hits will take them down. Yes, ANY two. Usually one 
blast with the Shoulder Cannon can do the trick.

Egg Chambers - You'll either end up like Kane from the first Alien film 
or do something that "Ripley 8" did in Alien: Resurrection. Either way, 
you'll have to look out. Some egg chambers contain face huggers in them, 
and seeing the top open usually indicates these, as long as you're close 
to them. Other eggs do not open, and they take more hits to kill off. 
Keep using Normal Attack Pattern. If aliens are in the vicinity, keep 
them all on one side, and use your Shoulder Cannon. Don't overheat.

The Busy Little Creatures
-------------------------

When? In Rounds 4 and 7.
Why? Annoyance
Who? Face Huggers and Chestbursters
What? Small little creatures...
Where? Face Huggers come out of eggs, and Chestbursters usually come out 
of Infectoids and/or hide inside containers.

How to kill them: Piss easy. Use your Shoulder Cannon for Face Huggers 
and Slide Attacks for Chesbursters. If one of them manages to get on 
your face, wiggle the joystick left and right until Predator Warrior 
tears it to shreds using its WristBlades. Air attacks work best as they 
can only jump so high!

The Low Level Stalkers
----------------------

Who? Stalkers and Defenders
Why? To make you mad as they occasionally hide off screen, perfect time 
for them to lay a hit on you if you try to attack them from there.
What? Stalkers & Defenders look alike in size, but Stalkers are Brownish 
and Defenders are Bluish in color.
When? Stalkers show up every Round except for 5. Defenders only show up 
Rounds 4, 6, and 7.
Where? Defenders are more rare than Stalkers.

How to kill them: Defenders have the ability to block attacks. However, 
if you're about half screen away from them, they wont block for some 
reason. They cannot block Predator Warrior's last hit of the Normal 
Attack Pattern. They are also vulnerable to the Shoulder Cannon, and 
Escape Move. If you have a opportunity, hit them from behind. They can't 
block from behind.

For Stalkers, it's a different story. While most of their abilities are 
similar to that of the Defenders, including Pounces, Claw Attacks, and 
Claw Uppercuts, they are indeed a bit weaker on the defense side. Their 
Claw Attacks cannot knock you down(unless they hit you while you're in 
mid-air) unlike the Defenders, as they use weaker attacks, but they can 
combo you until you're knocked down, causing heavy damage. Occasionally, 
they will do a critical hit with their Tail Attack, which sends you 
flying straight in the other direction. ---- One Normal Attack Pattern 
usually does the trick for slaughtering them. If not, one more blast 
will do the job.

The Mid-Level Xenomorphs
------------------------
Who? Warriors, Smashers, Arachnoids
What? Warriors are Black, Smashers are Green, and Arachnoids are Purple
When? Warriors show up in every round except for 5, Smashers show up 
Rounds 4, 6, and 7. Arachnoids show up Rounds 6 and 7.
Where? Warriors are everywhere, while Arachnoids/Smashers are rare, but 
not as rare as Defenders.
Why? They all are really the same, only that they put on different 
colors and abilities to help you distinguish which one is which.

How to kill them:

Warriors - These guys usually come in packs, most noticeable in the 
first round. In some rounds, they come all at once spitting huge chunks 
of acid at you. Their attacks doesn't hurt as much as you think, only 
slightly more powerful than a Stalker's attack. ------- When you see a 
Warrior jumping back, that means they're about to spit 3 chunks of acid 
at you. Use the time to stay away from that, either by walking up/down 
or high jumping over them.

A good combo against Warriors would be: ATK x 4, Down-Up + Attack. 
Predator Warrior should lay in 6 hits at them. Hitting one is good, but 
hitting two or more is better.

Smashers - Can be distinguished by a monochromatic green colored alien. 
The Smasher's attacks are slightly more powerful than a Warrior. Their 
Extending Bite hurts like hell. Their Head Smash can only be executable 
by hissing first. Looking at their head, which should be shaking first 
before executing a Head Smash, indicates this. Their energy bar is 
nearly 30% longer than a Warrior. These xenomorphs do not crawl as often 
as the other aliens, and they cannot jump. Air attacks works very well 
against these critters, but make sure you are hitting more than one at 
once. Usually if you miss or don't knock them down, another one will 
have a 50/50 chance of scoring an attack.

Arachnoids - Can be distinguished by a monochromatic purplish alien. 
Their attacks hurt as much as a Warrior. These Xenomorphs jump VERY 
OFTEN, so be careful. They have all kinds of attacks, and sometimes it 
can be quite annoying to score a hit on them. Their energy bar is 
slightly longer than a Smasher. As long as you dodge their air attacks, 
you should be fine. Knock them down with your Shoulder Cannon first, and 
then you can go on from there. Usually another one will come from the 
air. Evade that, and repeat....

The High-Level Royalty
----------------------
Who? Chrysalis, Royal Guard
What/When/Where? Chrysalis is the Round 1 boss, and also shows up on 
Round 7. The Round 7 counterparts have a different color to them. Royal 
Guards show up Rounds 2, 4, and 7. In a single player game, there is 
only one alternate color Royal Guard, and it shows up on Round 7.
Why? To act like a mid-boss, and making sure the player is prepared for 
what's coming ahead.

Chrysalis(Round 7 only) - The ones in the Alien Queen battle have a very 
low energy meter, and usually several critical hits can take them down. 
The ones right before the alternate Power Loader fight are the tougher 
ones. There's only two if played on single-player. These aliens are VERY 
fast. If they are knocked down, do not think about hitting them from the 
ground. Eighty-five percent of the time, they WILL counter you, which 
results in some dangerous situations. Here are some attacks you should 
look out for if you're against one of these Chrysalises...

a. Bowling Ball - Yes, they will rolls themselves up to a ball and try 
to score a pin, which is YOU. In this case, use your Shoulder Cannon. 
They are NEVER immune to your Shoulder Cannon. Other options are to hit 
them from behind or try to score a "last hit" from the Normal Attack 
Pattern.

b. Claw-Claw-Tail (3-hitter) - Usually does a bit over 50% damage, which 
is devastating. Don't let them do this to you. If they manage to get the 
first hit, use an Escape Move RIGHT AWAY!

Keep them on one side, and one side only. They usually come at you 
vulnerable, so use this opportunity to lay a Spear Dive on them.

Royal Guards - The Royal Guards are the toughest aliens you'll ever 
encounter, other than the Queen. First off, they have more energy than 
the Chrysalises, and their attacks are critical, which means more than 
half the time, you'll be knocked down. Here are some abilities you 
should watch out for when facing one of these big creatures:

Multiple Acid Shields - It will do this when you're close to it, or when 
they are damaged too much. Its defense is as it's best here, as they 
keep spitting acid in all directions around its body preventing you from 
laying a hit on them. Usually a Spear Dive or a Shoulder Cannon can do 
the trick.

Grab and Bite - Occasionally, the Royal Guards will do this. In this 
case, if they manage to grab a hold of you, wiggle the joystick left and 
right until they let go of you. If you do nothing, they could bite you 
to your demise. Be careful.

Unlike the Chrysalis, hitting close or on their getup isn't much of a 
problem, as they don't counter as often. They do occasionally ram at 
you, which will knock you down, if you're too far away. These xenomorphs 
are easier to kill than Chrysalises. The basic combo attack you could do 
is the following: ATK x4, Down-Up + Attack, and then when they get up, 
Spear Dive. Also, keeping them on one side is a good way to start.

2. Against The Military Grunts
------------------------------
Who? Private, Sergeant, Corporal
What? They work for the Weyland Yutani Corporation. Privates wear brass 
armor, Sergeants wears blue armor, and Corporals wear red armor.
When? Rounds 5, 6, 7
Where? They're never with aliens.
Why? To kill your character.

How to kill them?

All of the grunts share the same attacks. From kicks to Pulse Rifles, 
Knives, Smartguns, and Power Loaders! The Corporals have the longest 
energy of all grunts, but nonetheless, these grunts take more damage 
from your attacks.

Their strengths - What they can use, and teamwork.

Their weaknesses - They always trying to look for a weapon before they 
truly attack, leaving them totally vulnerable. Use this opportunity to 
attack them.

The Smartgunners are the ones that truly does damage to you. And it does 
a heavy amount of damage if you're not careful. Hit guys from the back 
are a good start. AIR attacks works best against them.

3. Against the Bosses
---------------------
Who? Chrysalis, Razor Claws, Alien Queen 1, Power Loader, Mad Predator, 
Alien Queen 2.
What? You'll see...
When? At the end of their respective rounds...
Why? To test your skill..
Where? At the end of the round.

How to kill them??

ROUND 1 - CHRYSALIS - This alien has a LOT of attacks. The most used one 
would be its Claw Attack. Usually, it does a Claw-Claw-Tail combo 
successfully if you do nothing to counter that. The second advantage is 
that it has backup, consisting of Warriors and Stalkers. The Stalkers 
will show up first. However, the Chrysalis would have to call them, 
which leaves it vulnerable. It will call the Stalkers when it has lost 
10-30% of its health, and the Warriors when it lost around 60-80% of its 
health. It varies. Use this opportunity to lay in ATK x4, Down-Up + 
Attack combo at it. You will have between a 3-4 second window at this.

The other thing about this boss is that it constantly jumps around. Keep 
him on one side and wait for them to come at you. Then use Spear Dive. 
If you try to use Shoulder Cannon or attack him when he's not even 
close, the Chrysalis will jump and claw you -OR- it will use a Tail 
Whack that most likely will hit you.

Its energy bar is long, but it takes as much damage as the strongest 
Warrior. Eventually, you will get him.

ROUND 2 - RAZOR CLAWS - A purplish alien, and as its name implies, it 
has razor sharp claws. These claws CAN combo you for insane damage. 
There is also a "critical" Claw Attack that it uses when you try to hit 
it from close range while its knocked down previously, much like the 
Chrysalis.

Like Chrysalis, this alien also has backup, which are Warriors and 
Stalkers once again. Only this time the Warriors show up first, in 
groups of three. Unlike Chrysalis, Razor Claws does NOT call them. They 
jump down after a set amount of time. They are just there to annoy you.

The best way to beat this guy is Spear Diving. After its initial 
dropdown, execute a Spear Dive. When it gets up, execute it again. Make 
sure you are using the HIGH SPEAR DIVE, which means UP+JUMP, DOWN+JUMP. 
Repeat and eventually you'll get the pattern and kill it easily. There 
are more risky ways to kill this boss, but I will only leave this to you 
when you are more experienced. Like Chrysalis, Razor Claws also has one 
full energy bar, only that Razor Claws take less damage from your 
attacks. It shouldn't be too hard.

Notes: The Royal Guard back in the elevator was a test.

ROUND 4 - ALIEN QUEEN #1 - You might be wondering who was laying those 
eggs, and here is the answer. The mother of all aliens, the Alien Queen, 
has come to rip you apart. So how do we beat her?

DEFENSE - She has a tail, around four claws, a extending bite, acid 
spit, and her babies to back her up. She can only turn her body either 
to the right or left, depending on where you are. She can do normal or 
critical hits depending on how pissed she is.

OFFENSE - For Predator Warrior, killing the Queen is simple. There are 
many ways to defeat her. The one most effective way I use is: After the 
demonstration, go inside her body and keep doing the High Spear Dive. A 
well-executed High Spear Dive can do up to four hits. The second most 
effective way is: Same as the first strategy, only this time execute the 
Flying Kick constantly. The former can take care of the first pair of 
Stalkers that come by, but the Alien Queen should be nearly dead.

ROUND 5 - POWER LOADER - This guy is cake. First off, it moves slowly. 
Second, it's very dependent. If you managed to save some Pulse Rifles 
from the previous area, constantly shoot at the Power Loader and you'll 
take off a huge chunk of his health bar away.

If you did NOT save the Pulse Rifles, then you're going to have to do 
this the hard way. But nonetheless, it's still a piece of cake. There 
are four grenades at the bottom right of the screen. Use them as 
follows:

1. Wait for the Power Loader to start his flamethrower sequence, and 
then toss a grenade directly in front of it. The damage will 
miscalculate and will increase, doing nearly double damage.

2. Wait for it to start drilling. High Jump over it when it starts to 
come forward. You should be behind it. Now go up to its back and toss a 
grenade, but at the SAME TIME do a Flying Kick. The damage will also 
miscalculate, and the overall damage will be nearly tripled.

Other than the Round 3 Arachnoid, the Power Loader is one of the bosses 
that you can pretty much take down quickly.

ROUND 6 - MAD PREDATOR - If you thought the other bosses were tough, 
wait until you fight this one. The Mad Predator's overall energy equals 
two Power Loaders. Its Wristblade attacks can be combo'd in for massive 
damage. This may be the toughest boss fight you'll ever encounter in 
this game.

There are a few ways to exterminate this Predator. There are fast and 
risky ways, or slow and non-risky ways. One strong suggestion is to 
enter this fight with a full energy bar. You might need it.

First, we'll start off with the fast and risky ways:

1. On Round 6, in the Cryo Chamber area right after the Control Box 
bonus game, there are 3 Smartgunners. IF at least one of these 
Smartgunners drops their SmartGun, pick it up and save it all the way 
down to the Mad Predator. Yes, it's risky, as you never know if it could 
disappear or not when you're knocked down or picking something else up. 
If you're lucky, get Mad Predator on one side. Now shoot at him with the 
Smartgun. If you do it properly, its energy will drain, I mean DRAIN 
like no tomorrow. If it's your lucky day, you might kill it. If not, 
it'll have a small amount of energy left.

2. Same as #1, only with Pulse Rifles. Only that they don't do as much 
damage as a Smartgun.

Now, on to the slow and non-risky ways:

1. You'll have to enter the fight with your native weapon only. After 
the Mad Predator's initial dropdown, do a High Spear Dive on it. Dash to 
the direction opposite the Mad Predator's knockdown, and repeat. You'll 
notice that Mad Predator will always walk up to you.

2. This one is harder to explain without a map, but I'll try my best. 
After the Mad Predator's initial dropdown, start a six-hitter on it 
(ATKx4, Down-Up+Attack). Now watch where Mad Predator gets knocked down. 
Stand on a spot where you can draw a diagonal line between you and the 
Mad Predator and mash on Attack. If done properly, Mad Predator will 
walk up to your attacking sequence and get hit itself.

Okay, so you've used one of these tactics and it's on low energy. Get 
ready for some heaving dodging. Here are some things you should look out 
for:

1. Shoulder Cannon: Yes, it is a Predator, and it has one of its own 
kinds, which does more damage than yours. Some of its Shoulder Cannon 
abilities have a red laser aiming at you. Watch out for these, and stay 
away from its sight. It's best to High Dash out of the way. If it 
doesn't aim at you from the ground, then it'll jump up to the bars and 
blast three consecutive shots at you. High Dash to avoid.

2. Invisibility: It has a cloaking device. But there's a catch. It will 
only use its Shoulder Cannon while in this mode. So that means it will 
have that red tri-laser pointing at you, giving away its position. Try 
to take a smart guess as where the Mad Predator is by following the 
laser. Once you manage to hit it, its Cloaking Device will deactivate.

Mad Predator is hard if you're not careful. Make sure not to get close 
to it while it's knocked down, like Razor Claws/Chrysalis, or else 
you'll be sorry!

ROUND 7 - ALIEN QUEEN #2 - So you busted down the tough-ass Mad 
Predator, and you thought it was over? Not yet. The Alien Queen is back, 
only this time without her egg sac. Also, her energy bar is roughly 25% 
longer than all the other bosses. She is a lot tougher (on the defense 
side) than her former self, so watch out.

Okay, for one-player, you have two Super Magazines(assuming you didn't 
use one in the previous area), two Pulse Rifles, and one healing item. 
How do we kill her?

Tactic #1 - Risky, but not THAT risky - If you managed to save a Super 
Magazine from the previous area, grab it before the demonstration 
starts. After it's over, start holding down the Gun button, blasting the 
Alien Queen at her inner body. If she comes close, execute an Escape 
move. Now, you should have some seconds left. Take two to three steps 
up, and continue blasting. She'll try to spit acid, but it'll eventually 
miss. You should take about 25-40% of her overall energy away. Now dash 
all the way to the right, and hit all the boxes. Gather up the two Pulse 
Rifles.

At this point, the Alien Queen will either:

1. Jump up to the ceiling. -OR- 2. Continue walking up to you.

If it's the former, repeatedly execute an Escape Move until she's done 
with her tail. After her dropdown, shoot the Pulse Rifle in short 
controlled bursts at her body. If you shoot enough, she'll be pushed 
back. If it's the latter, do the same.

You can now either use the second Super Magazine, or repeatedly execute 
High Spear Dives at her when she is close.

Tactic #2 - Effective, not very risky - There's a few things you should 
do with this tactic:

a. When she is close to you, execute High Spear Dive ability.

b. When she is at the ceiling, repeatedly execute Escape Move until she 
is done, or try to stay out of the tails way(opposite the hooked end).

c. Try to kill her babies so they don't distract you.

The Alien Queen is very vulnerable to the Shoulder Cannon, so use that 
to your advantage. Her real strength has to be her babies.

After you kill the Alien Queen, it's the end of the game.

======================================================================
==                        3-B. Predator Hunter                      ==
======================================================================

1. Against Aliens...
--------------------

Predator Hunter is a more challenging character to use. His skill is 
lower than that of Predator Warrior's, but his strength is higher. Be 
careful when you play as this character, as your recovery time is not as 
quick as when you were playing as Predator Warrior.

Some strategies I directly copied and pasted without modifying much. 
This is because Predator Warrior and Hunter share the same joystick 
movements for their abilities, only that Predator Hunter will always do 
more hits than Predator Warrior.

Deadly or Not?
--------------
Who? Sentry Guns, Egg Chambers
What? Things that don't move on its own.
When/Where? Sentry Guns show up Rounds 5 and 7, Egg Chambers show up 
Round 4 only.
Why? To distract you.

How to kill them?

Sentry Guns - If you had watched the special edition of the movie 
Aliens, you'd know what these look like, except that they don't turn 
left and right. The good news is that wherever they're pointing will be 
the direction they'll shoot. They'll only shoot straight, so if you're 
directly in front of it or along the lines of that, you'll get shot. 
Two, I repeat, TWO hits will take them down. Yes, ANY two. Usually one 
blast with the Shoulder Cannon can do the trick.

Egg Chambers - You'll either end up like Kane from the first Alien film 
or do something that "Ripley 8" did in Alien: Resurrection. Either way, 
you'll have to look out. Some egg chambers contain face huggers in them, 
and seeing the top open usually indicates these, as long as you're close 
to them. Other eggs do not open, and they take more hits to kill off. 
Keep using Normal Attack Pattern. If aliens are in the vicinity, keep 
them all on one side, and use your Shoulder Cannon. Don't overheat.

The Busy Little Creatures
-------------------------

When? In Rounds 4 and 7.
Why? Annoyance
Who? Face Huggers and Chestbursters
What? Small little creatures...
Where? Face Huggers come out of eggs, and Chestbursters usually come out 
of Infectoids and/or hide inside containers.

How to kill them: Piss easy. Use your Shoulder Cannon for Face Huggers 
and Slide Attacks for Chesbursters. If one of them manages to get on 
your face, wiggle the joystick left and right until Predator Hunter 
tears it to shreds using its WristBlades. Air attacks work best as they 
can only jump so high!

The Low Level Stalkers
----------------------

Who? Stalkers and Defenders
Why? To make you mad as they occasionally hide off screen, perfect time 
for them to lay a hit on you if you try to attack them from there.
What? Stalkers & Defenders look alike in size, but Stalkers are Brownish 
and Defenders are Bluish in color.
When? Stalkers show up every Round except for 5. Defenders only show up 
Rounds 4, 6, and 7.
Where? Defenders are more rare than Stalkers.

How to kill them: Defenders have the ability to block attacks. However, 
if you're about half screen away from them, they wont block for some 
reason. They cannot block Predator Hunter's last hit of the Normal 
Attack Pattern. They are also vulnerable to the Shoulder Cannon, and 
Escape Move. If you have an opportunity, hit them from behind. They 
can't block from behind.

For Stalkers, it's a different story. While most of their abilities are 
similar to that of the Defenders, including Pounces, Claw Attacks, and 
Claw Uppercuts, they are indeed a bit weaker on the defense side. Their 
Claw Attacks cannot knock you down(unless they hit you while you're in 
mid-air) unlike the Defenders, as they use weaker attacks, but they can 
combo you until you're knocked down, causing heavy damage. Occasionally, 
they will do a critical hit with their Tail Attack, which sends you 
flying straight in the other direction. ---- One Normal Attack Pattern 
usually does the trick for slaughtering them. If not, one more blast 
will do the job.

The Mid-Level Xenomorphs
------------------------
Who? Warriors, Smashers, Arachnoids
What? Warriors are Black, Smashers are Green, and Arachnoids are Purple
When? Warriors show up in every round except for 5, Smashers show up 
Rounds 4, 6, and 7. Arachnoids show up Rounds 6 and 7.
Where? Warriors are everywhere, while Arachnoids/Smashers are rare, but 
not as rare as Defenders.
Why? They all are really the same, only that they put on different 
colors and abilities to help you distinguish which one is which.

How to kill them:

Warriors - These guys usually come in packs, most noticeable in the 
first round. In some rounds, they come all at once spitting huge chunks 
of acid at you. Their attacks doesn't hurt as much as you think, only 
slightly more powerful than a Stalker's attack. ------- When you see a 
Warrior jumping back, that means they're about to spit 3 chunks of acid 
at you. Use the time to stay away from that, either by walking up/down 
or high jumping over them.

A good combo against Warriors would be: ATK x 4, Forward+Jump(ATKx3), 
and then follow up with a Shoulder Cannon blast. Predator Hunter should 
lay in 6-7 hits at them. Hitting one is good, but hitting two or more is 
better. The Shoulder Cannon blast should affect any surrounding enemies 
if they dare to come up at you.

Smashers - Can be distinguished by a monochromatic green colored alien. 
The Smasher's attacks are slightly more powerful than a Warrior. Their 
Extending Bite hurts like hell. Their Head Smash can only be executable 
by hissing first. Looking at their head, which should be shaking first 
before executing a Head Smash, indicates this. Their energy bar is 
nearly 30% longer than a Warrior. These xenomorphs do not crawl as often 
as the other aliens, and they cannot jump. Air attacks works very well 
against these critters, but make sure you are hitting more than one at 
once. Usually if you miss or don't knock them down, another one will 
have a 50/50 chance of scoring an attack. 

Arachnoids - Can be distinguished by a monochromatic purplish alien. 
Their attacks hurt as much as a Warrior. These Xenomorphs jump VERY 
OFTEN, so be careful. They have all kinds of attacks, and sometimes it 
can be quite annoying to score a hit on them. Their energy bar is 
slightly longer than a Smasher. As long as you dodge their air attacks, 
you should be fine. Knock them down with your Shoulder Cannon first, and 
then you can go on from there. Usually another one will come from the 
air. Evade that, and repeat....

Other combos you might want to try with Predator Hunter..

1. ATK x4, Down-Up+Attack(6-7 hits)

2. ATK x4, Forward+Jump(ATKx3), Shoulder Cannon, High Cannonball Attack.
(This combo is very damaging. Following the Shoulder Cannon blast, 
quickly execute a High Cannonball Attack. Predator Hunter should hit 
them the moment they are knocked to the ground after the initial blast.)

3. Forward+Jump(ATKx3), High Cannonball Attack, Shoulder Cannon
(This is a tricky combo. It's not like the normal 3-hit Dash Kick you do 
in #2. After the first two hits of the Dash Kick, quickly press the 
Joystick to the opposite direction and hit ATK a third time. If done 
properly, Predator Hunter will shift to the opposite direction with a 
kick.)

The High-Level Royalty
----------------------
Who? Chrysalis, Royal Guard
What/When/Where? Chrysalis is the Round 1 boss, and also shows up on 
Round 7. The Round 7 counterparts have a different color to them. Royal 
Guards show up Rounds 2, 4, and 7. In a single player game, there is 
only one alternate color Royal Guard, and it shows up on Round 7.
Why? To act like a mid-boss, and making sure the player is prepared for 
what's coming ahead.

Chrysalis(Round 7 only) - The ones in the Alien Queen battle have a very 
low energy meter, and usually several critical hits can take them down. 
The ones right before the alternate Power Loader fight are the tougher 
ones. There's only two if played on single-player. These aliens are VERY 
fast. If they are knocked down, do not think about hitting them from the 
ground. Eighty-five percent of the time, they WILL counter you, which 
results in some dangerous situations. Here are some attacks you should 
look out for if you're against one of these Chrysalises...

a. Bowling Ball - Yes, they will rolls themselves up to a ball and try 
to score a pin, which is YOU. In this case, use your Shoulder Cannon. 
They are NEVER immune to your Shoulder Cannon. Other options are to hit 
them from behind or try to score a "last hit" from the Normal Attack 
Pattern.

b. Claw-Claw-Tail (3-hitter) - Usually does a bit over 50% damage, which 
is devastating. Don't let them do this to you. If they manage to get the 
first hit, use an Escape Move RIGHT AWAY!

Keep them on one side, and one side only. They usually come at you 
vulnerable, so use this opportunity to lay a High Cannonball Attack on 
them.

Royal Guards - The Royal Guards are the toughest aliens you'll ever 
encounter, other than the Queen. First off, they have more energy than 
the Chrysalises, and their attacks are critical, which means more than 
half the time, you'll be knocked down. Here are some abilities you 
should watch out for when facing one of these big creatures:

Multiple Acid Shields - It will do this when you're close to it, or when 
they are damaged too much. Its defense is as its best here, as they keep 
spitting acid in all directions around its body preventing you from 
laying a hit on them. Usually a Shoulder Cannon blast can do the trick.

Grab and Bite - Occasionally, the Royal Guards will do this. In this 
case, if they manage to grab a hold of you, wiggle the joystick left and 
right until they let go of you. If you do nothing, they could bite you 
to your demise. Be careful.

Unlike the Chrysalis, hitting close or on their getup isn't much of a 
problem, as they don't counter as often. They do occasionally ram at 
you, which will knock you down, if you're too far away. These xenomorphs 
are easier to kill than Chrysalises. The basic combo attack you could do 
is the following: ATK x4, Down-Up + Attack, and then when they get up, 
quickly execute a High Cannonball Attack. Also, keeping them on one side 
is a good way to start.

2. Against The Military Grunts
------------------------------
Who? Private, Sergeant, Corporal
What? They work for the Weyland Yutani Corporation. Privates wear brass 
armor, Sergeants wears blue armor, and Corporals wear red armor.
When? Rounds 5, 6, 7
Where? They're never with aliens.
Why? To kill your character.

How to kill them?

All of the grunts share the same attacks. From kicks to Pulse Rifles, 
Knives, Smartguns, and Power Loaders! The Corporals have the longest 
energy of all grunts, but nonetheless, these grunts take more damage 
from your attacks.

Their strengths - What they can use, and teamwork.

Their weaknesses - They always trying to look for a weapon before they 
truly attack, leaving them totally vulnerable. Use this opportunity to 
attack them.

The Smartgunners are the ones that truly does damage to you. And it does 
a heavy amount of damage if you're not careful. Hit guys from the back 
are a good start. AIR attacks works best against them.

3. Against the Bosses
---------------------
Who? Chrysalis, Razor Claws, Alien Queen 1, Power Loader, Mad Predator, 
Alien Queen 2.
What? You'll see...
When? At the end of their respective rounds...
Why? To test your skill..
Where? At the end of the round.

How to kill them??

ROUND 1 - CHRYSALIS - This alien has a LOT of attacks. The most used one 
would be its Claw Attack. Usually, it does a Claw-Claw-Tail combo 
successfully if you do nothing to counter that. The second advantage is 
that it has backup, consisting of Warriors and Stalkers. The Stalkers 
will show up first. However, the Chrysalis would have to call them, 
which leaves it vulnerable. It will call the Stalkers when it has lost 
10-30% of its health, and the Warriors when it lost around 60-80% of its 
health. It varies. Use this opportunity to lay in ATK x4, Down-Up + 
Attack combo at it. You will have between a 3-4 second window at this.

The other thing about this boss is that it constantly jumps around. Keep 
him on one side and wait for them to come at you. Then use High 
Cannonball. If you try to use Shoulder Cannon or attack him when he's 
not even close, the Chrysalis will jump and claw you -OR- it will use a 
Tail Whack that most likely will hit you.

Its energy bar is long, but it takes as much damage as the strongest 
Warrior. Eventually, you will get him.

ROUND 2 - RAZOR CLAWS - A purplish alien, and as its name implies, it 
has razor sharp claws. These claws CAN combo you for insane damage. 
There is also a "critical" Claw Attack that it uses when you try to hit 
it from close range while its knocked down previously, much like the 
Chrysalis.

Like Chrysalis, this alien also has backup, which are Warriors and 
Stalkers once again. Only this time the Warriors show up first, in 
groups of three. Unlike Chrysalis, Razor Claws does NOT call them. They 
jump down after a set amount of time. They are just there to annoy you.

The best way to beat this guy is constant usage of High Cannonball. 
After its initial dropdown, execute a High Cannonball. When it gets up, 
execute it again. Make sure you are using the HIGH CANNONBALL, which 
means UP+JUMP, DOWN+JUMP. Repeat and eventually you'll get the pattern 
and kill it easily. There are more risky ways to kill this boss, but I 
will only leave this to you when you are more experienced. Like 
Chrysalis, Razor Claws also has one full energy bar, only that Razor 
Claws take less damage from your attacks. It shouldn't be too hard.

Notes: The Royal Guard back in the elevator was a test.

ROUND 4 - ALIEN QUEEN #1 - You might be wondering who was laying those 
eggs, and here is the answer. The mother of all aliens, the Alien Queen, 
has come to rip you apart. So how do we beat her?

DEFENSE - She has a tail, around four claws, a extending bite, acid 
spit, and her babies to back her up. She can only turn her body either 
to the right or left, depending on where you are. She can do normal or 
critical hits depending on how pissed she is.

OFFENSE - For Predator Hunter, killing the Queen can prove quite 
difficult. There are many ways to defeat her. There is a glitch that 
allows you to lay in dozens of hits at her. After the demonstration, 
blast your Shoulder Cannon to destroy that first egg. Now stand 1-2 
steps away from her bigger claws. Constantly press ATK. With just the 
right distance, she wont be able to counter. By the time she tries, 
she'll be stunned.

Another way to get this Queen, is to use the Pulse Rifle and shoot when 
she is facing YOU. It should take no less than 35% of her overall 
energy. Then you can use the remaining time to use straight aerial 
Shoulder Cannon blasts(Jump, Forward+Gun) when she is facing away from 
you. When she turns around, dash to the other direction and repeat. You 
can also do this with the Smart Disc.

ROUND 5 - POWER LOADER - This guy is cake. First off, it moves slowly. 
Second, it's very dependent. If you managed to save some Pulse Rifles 
from the previous area, constantly shoot at the Power Loader and you'll 
take off a huge chunk of his health bar away.

If you did NOT save the Pulse Rifles, then you're going to have to do 
this the hard way. But nonetheless, it's still a piece of cake. There 
are four grenades at the bottom right of the screen. Use them as 
follows:

1. Wait for the Power Loader to start his flamethrower sequence, and 
then toss a grenade directly in front of it. The damage will 
miscalculate and will increase, doing nearly double damage.

2. Wait for it to start drilling. High Jump over it when it starts to 
come forward. You should be behind it. Now go up to its back and toss a 
grenade, but at the SAME TIME do a Wristblades Uppercut. The damage will 
also miscalculate, and the overall damage will be nearly tripled.

Other than the Round 3 Arachnoid, the Power Loader is one of the bosses 
that you can pretty much take down quickly.

ROUND 6 - MAD PREDATOR - If you thought the other bosses were tough, 
wait until you fight this one. The Mad Predator's overall energy equals 
two Power Loaders. Its Wristblade attacks can be combo'd in for massive 
damage. This may be the toughest boss fight you'll ever encounter in 
this game.

There are a few ways to exterminate this Predator. There are fast and 
risky ways, or slow and non-risky ways. One strong suggestion is to 
enter this fight with a full energy bar. You might need it.

First, we'll start off with the fast and risky ways:

1. On Round 6, in the Cryo Chamber area right after the Control Box 
bonus game, there are 3 Smartgunners. IF at least one of these 
Smartgunners drops their SmartGun, pick it up and save it all the way 
down to the Mad Predator. Yes, it's risky, as you never know if it could 
disappear or not when you're knocked down or picking something else up. 
If you're lucky, get Mad Predator on one side. Now shoot at him with the 
Smartgun. If you do it properly, its energy will drain, I mean DRAIN 
like no tomorrow. If it's your lucky day, you might kill it. If not, 
it'll have a small amount of energy left.

2. Same as #1, only with Pulse Rifles. Only that they don't do as much 
damage as a Smartgun.

Now, on to the slow and non-risky ways:

1. You'll have to enter the fight with your native weapon only. After 
the Mad Predator's initial dropdown, do a High Cannonball on it. Dash to 
the direction opposite the Mad Predator's knockdown, and repeat. You'll 
notice that Mad Predator will always walk up to you.

2. This one is harder to explain without a map, but I'll try my best. 
After the Mad Predator's initial dropdown, start a seven-hitter on it 
(ATKx4, Down-Up+Attack). Now watch where Mad Predator gets knocked down. 
Stand on a spot where you can draw a diagonal line between you and the 
Mad Predator and mash on Attack. If done properly, Mad Predator will 
walk up to your attacking sequence and get hit itself.

Okay, so you've used one of these tactics and it's on low energy. Get 
ready for some heaving dodging. Here are some things you should look out 
for:

1. Shoulder Cannon: Yes, it is a Predator, and it has one of its own 
kinds, which does more damage than yours. Some of its Shoulder Cannon 
abilities have a red laser aiming at you. Watch out for these, and stay 
away from its sight. It's best to High Dash out of the way. If it 
doesn't aim at you from the ground, then it'll jump up to the bars and 
blast three consecutive shots at you. Avoid this by High Dashing out of 
the way.

2. Invisibility: It has a cloaking device. But there's a catch. It will 
only use its Shoulder Cannon while in this mode. So that means it will 
have that red tri-laser pointing at you, giving away its position. Try 
to take a smart guess as where the Mad Predator is by following the 
laser. Once you manage to hit it, its Cloaking Device will deactivate.

Mad Predator is hard if you're not careful. Make sure not to get close 
to it while it's knocked down, like Razor Claws/Chrysalis, or else 
you'll be sorry!

ROUND 7 - ALIEN QUEEN #2 - So you busted down the tough-ass Mad 
Predator, and you thought it was over? Not yet. The Alien Queen is back, 
only this time without her egg sac. Also, her energy bar is roughly 25% 
longer than all the other bosses. She is a lot tougher (on the defense 
side) than her former self, so watch out.

Okay, for one-player, you have two Super Magazines(assuming you didn't 
use one in the previous area), two Pulse Rifles, and one healing item. 
How do we kill her?

Tactic #1 - Risky, but not THAT risky - If you managed to save a Super 
Magazine from the previous area, grab it before the demonstration 
starts. After it's over, start holding down the Gun button, blasting the 
Alien Queen at her inner body. If she comes close, execute an Escape 
move. Now, you should have some seconds left. Take two to three steps 
up, and continue blasting. She'll try to spit acid, but it'll eventually 
miss. You should take about 25-40% of her overall energy away. Now dash 
all the way to the right, and hit all the boxes. Gather up the two Pulse 
Rifles.

At this point, the Alien Queen will either:

1. Jump up to the ceiling. -OR- 2. Continue walking up to you.

If it's the former, repeatedly execute an Escape Move until she's done 
with her tail. After her dropdown, shoot the Pulse Rifle in short 
controlled bursts at her body. If you shoot enough, she'll be pushed 
back. If it's the latter, do the same.

You can now either use the second Super Magazine, or repeatedly execute 
High Cannonballs at her when she is close.

Tactic #2 - Effective, not very risky - There's a few things you should 
do with this tactic:

a. When she is close to you, execute High Cannonball ability.

b. When she is at the ceiling, repeatedly execute Escape Move until she 
is done, or try to stay out of the tails way(opposite the hooked end).

c. Try to kill her babies so they don't distract you.

The Alien Queen is very vulnerable to the Shoulder Cannon, so use that 
to your advantage. Her real strength has to be her babies.

After you kill the Alien Queen, it's the end of the game.

======================================================================
==                   3-C. Lieutenant. Linn Kurosawa                 ==
======================================================================


Lt. Linn Kurosawa is an overall different character than both the 
Predators. She is MUCH tougher to use. Her overall speed is a bit 
slower, but her skill is massive. She also has low power, which means 
her hits don't do as much damage.

However, her gun is VERY reliable. You'd be using that gun of hers for 
over 60% of the game. That's how reliable it is.

To quick reload her Large Caliber Pistol, and this is a MUST, wait until 
you're about out of ammo and then High Jump and shoot. After her landing 
sequence, press the Gun button once. You should reload thrice as fast, 
and you can move around, too!

Deadly or Not?
--------------
Who? Sentry Guns, Egg Chambers
What? Things that don't move on its own.
When/Where? Sentry Guns show up Rounds 5 and 7, Egg Chambers show up 
Round 4 only.
Why? To distract you.

How to kill them?

Sentry Guns - If you had watched the special edition of the movie 
Aliens, you'd know what these look like, except that they don't turn 
left and right. The good news is that wherever they're pointing will be 
the direction they'll shoot. They'll only shoot straight, so if you're 
directly in front of it or along the lines of that, you'll get shot. 
Two, I repeat, TWO hits will take them down. Yes, ANY two. Usually one 
blast with the Shoulder Cannon can do the trick.

Egg Chambers - You'll either end up like Kane from the first Alien film 
or do something that "Ripley 8" did in Alien: Resurrection. Either way, 
you'll have to look out. Some egg chambers contain face huggers in them, 
and seeing the top open usually indicates these, as long as you're close 
to them. Other eggs do not open, and they take more hits to kill off.

For Linn, it's usually better to let the egg open, then use your gun to 
shoot like crazy. The Face Hugger that jumps out will get caught in the 
firepower, committing suicide.

The Busy Little Creatures
-------------------------

When? In Rounds 4 and 7.
Why? Annoyance
Who? Face Huggers and Chestbursters
What? Small little creatures...
Where? Face Huggers come out of eggs, and Chestbursters usually come out 
of Infectoids and/or hide inside containers.

How to kill them: Piss easy. Use your Large Caliber Pistol for Face 
Huggers and Slide Attacks for Chestbursters. If one of them manages to 
get on your face, wiggle the joystick left and right until Linn tears it 
to shreds using her hands.

Note: You get score for shooting these critters with Linn, unlike the 
Predators.
 
The Low Level Stalkers
----------------------

Who? Stalkers and Defenders
Why? To make you mad as they occasionally hide off screen, perfect time 
for them to lay a hit on you if you try to attack them from there.
What? Stalkers & Defenders look alike in size, but Stalkers are Brownish 
and Defenders are Bluish in color.
When? Stalkers show up every Round except for 5. Defenders only show up 
Rounds 4, 6, and 7.
Where? Defenders are more rare than Stalkers.

How to kill them: Defenders have the ability to block attacks. However, 
if you're about half screen away from them, they won't block for some 
reason. Your Pistol can push them FAR back, putting them to a point 
where they can't defend themselves anymore. If you have an opportunity, 
hit them from behind. They can't block from behind.

For Stalkers, it's a different story. While most of their abilities are 
similar to that of the Defenders, including Pounces, Claw Attacks, and 
Claw Uppercuts, they are indeed a bit weaker on the defense side. Their 
Claw Attacks cannot knock you down(unless they hit you while you're in 
mid-air) unlike the Defenders, as they use weaker attacks, but they can 
combo you until you're knocked down, causing heavy damage. Occasionally, 
they will do a critical hit with their Tail Attack, which sends you 
flying straight in the other direction. ---- One Normal Attack Pattern 
usually does the trick for slaughtering them. If not, one more blast 
will do the job.

The Mid-Level Xenomorphs
------------------------
Who? Warriors, Smashers, Arachnoids
What? Warriors are Black, Smashers are Green, and Arachnoids are Purple
When? Warriors show up in every round except for 5, Smashers show up 
Rounds 4, 6, and 7. Arachnoids show up Rounds 6 and 7.
Where? Warriors are everywhere, while Arachnoids/Smashers are rare, but 
not as rare as Defenders.
Why? They all are really the same, only that they put on different 
colors and abilities to help you distinguish which one is which.

How to kill them:

Warriors - These guys usually come in packs, most noticeable in the 
first round. In some rounds, they come all at once spitting huge chunks 
of acid at you. Their attacks doesn't hurt as much as you think, only 
slightly more powerful than a Stalker's attack. -URGENT----> When you 
see a Warrior jumping back, that means they're about to spit 3 chunks of 
acid at you. Use the time to stay away from that, either by walking 
up/down or shooting at them before they can get a chance to spit their
blood at you.

A good combo against Warriors would be: ATK x 5(x4 without her Katana), 
Forward x2, and then follow up with a pistol blast. Hitting one is good, 
but hitting two or more is better.

Smashers - Can be distinguished by a monochromatic green colored alien. 
The Smasher's attacks are slightly more powerful than a Warrior. Their 
Extending Bite hurts like hell. Their Head Smash can only be executable 
by hissing first. Looking at their head, which should be shaking first 
before executing a Head Smash, indicates this. Their energy bar is 
nearly 30% longer than a Warrior. These xenomorphs do not crawl as often 
as the other aliens, and they cannot jump. Slide attacks works very well 
against these critters, but make sure you are hitting more than one at 
once. Usually if you miss or don't knock them down, another one will 
have a 50/50 chance of scoring an attack.

NOTE: Your Pistol is the best weapon when fighting Smashers. Keep them
on one side and start Jump Blasting away. Remember that Linn will
reload her gun faster if you shoot while jumping. Just hit the Attack
button once when she's on the ground to quick reload.

Arachnoids - Can be distinguished by a monochromatic purplish alien. 
Their attacks hurt as much as a Warrior. These Xenomorphs jump VERY 
OFTEN, so be careful. They have all kinds of attacks, and sometimes it 
can be quite annoying to score a hit on them. Their energy bar is 
slightly longer than a Smasher. As long as you dodge their air attacks, 
you should be fine. Use your pistol often here, but remember the quick 
reload ability. Shooting at multiple Arachnoids is great! Usually 
another one will come from the air. Evade that, and repeat....

Other combos you might want to try with Linn Kurosawa:

1. ATK x5, Forward x2, Pistol Blast
(Basic combo, best against Warriors and Arachnoids)

2. Long slide, Forward x2, Charged Blast Attack
(Best against Smashers)

3. ATK x5, Down-Up+Attack
(Her regular 8-hitter, also good against Warriors)

There are more insane combos you can try out.

The High-Level Royalty
----------------------
Who? Chrysalis, Royal Guard
What/When/Where? Chrysalis is the Round 1 boss, and also shows up on 
Round 7. The Round 7 counterparts have a different color to them. Royal 
Guards show up Rounds 2, 4, and 7. In a single player game, there is 
only one alternate color Royal Guard, and it shows up on Round 7.
Why? To act like a mid-boss, and making sure the player is prepared for 
what's coming ahead.

Chrysalis(Round 7 only) - The ones in the Alien Queen battle have a very 
low energy meter, and usually several critical hits can take them down. 
The ones right before the alternate Power Loader fight are the tougher 
ones. There's only two if played on single-player. These aliens are VERY 
fast. If they are knocked down, do not think about hitting them from the 
ground. Eighty-five percent of the time, they WILL counter you, which 
results in some dangerous situations. Here are some attacks you should 
look out for if you're against one of these Chrysalises...

a. Bowling Ball - Yes, they will rolls themselves up to a ball and try 
to score a pin, which is YOU. In this case, try to High Dash over them 
as they are in their rolling sequence. Other options are to hit them
from behind or try to score a "last hit" from the Normal Attack Pattern.

b. Claw-Claw-Tail (3-hitter) - Usually does a bit over 50% damage, which 
is devastating. Don't let them do this to you. If they manage to get the 
first hit, use an Escape Move RIGHT AWAY!

Keep them on one side, and one side only. They usually come at you 
vulnerable, so use this opportunity to shoot them. One of them may try 
to jump and claw you, but they'll miss if you use air shots.

Royal Guards - The Royal Guards are the toughest aliens you'll ever 
encounter, other than the Queen. First off, they have more energy than 
the Chrysalises, and their attacks are critical, which means more than 
half the time, you'll be knocked down. Here are some abilities you 
should watch out for when facing one of these big creatures:

Multiple Acid Shields - It will occasionally do this when you're close
to it, or when they are damaged too much. Its defense is as its best here,
as they keep spitting acid in all directions around its body preventing
you from laying a hit on them. Shoot them with the Pistol.

Grab and Bite - Occasionally, the Royal Guards will do this. In this 
case, if they manage to grab a hold of you, wiggle the joystick left and 
right until they let go of you. If you do nothing, they could bite you 
to your demise. Be careful.

Unlike the Chrysalis, hitting close or on their getup isn't much of a 
problem, as they don't counter as often. They do occasionally ram at 
you, which will knock you down, if you're too far away. These xenomorphs 
are easier to kill than Chrysalises. The basic combo attack you could do 
is the following: ATK x5, Down-Up + Attack, and then when they get up, 
quickly repeat the combo.

2. Against The Military Grunts
------------------------------
Who? Private, Sergeant, Corporal
What? They work for the Weyland Yutani Corporation. Privates wear brass 
armor, Sergeants wears blue armor, and Corporals wear red armor.
When? Rounds 5, 6, 7
Where? They're never with aliens.
Why? To kill your character.

How to kill them?

All of the grunts share the same attacks. From kicks to Pulse Rifles, 
Knives, Smartguns, and Power Loaders! The Corporals have the longest 
energy of all grunts, but nonetheless, these grunts take more damage 
from your attacks.

Their strengths - What they can use, and teamwork.

Their weaknesses - They always trying to look for a weapon before they 
truly attack, leaving them totally vulnerable. Use this opportunity to 
attack them. Best thing is to use their weapons AGAINST THEM!!

The Smartgunners are the ones that truly does damage to you. And it does 
a heavy amount of damage if you're not careful. Hit guys from the back 
are a good start. AIR attacks works best against them. As well as your 
pistol.

3. Against the Bosses
---------------------
Who? Chrysalis, Razor Claws, Alien Queen 1, Power Loader, Mad Predator, 
Alien Queen 2.
What? You'll see...
When? At the end of their respective rounds...
Why? To test your skill..
Where? At the end of the round.

How to kill them??

ROUND 1 - CHRYSALIS - This alien has a LOT of attacks. The most used one 
would be its Claw Attack. Usually, it does a Claw-Claw-Tail combo 
successfully if you do nothing to counter that. The second advantage is 
that it has backup, consisting of Warriors and Stalkers. The Stalkers 
will show up first. However, the Chrysalis would have to call them, 
which leaves it vulnerable. It will call the Stalkers when it has lost 
10-30% of its health, and the Warriors when it lost around 60-80% of its 
health. It varies. Use this opportunity to lay in ATK x5, Down-Up + 
Attack combo at it. You will have between a 3-4 second window at this.

The other thing about this boss is that it constantly jumps around. Keep 
him on one side and wait for them to come at you. Then you can use some 
High Aerial Pistol shots at them. If you try to use the pistol or attack 
him when he's not even close on the ground, the Chrysalis will jump and 
claw you -OR- it will use a Tail Whack that most likely will hit you.

Its energy bar is long, but it takes as much damage as the strongest 
Warrior. Eventually, you will get him.

ROUND 2 - RAZOR CLAWS - A purplish alien, and as its name implies, it 
has razor sharp claws. These claws CAN combo you for insane damage. 
There is also a "critical" Claw Attack that it uses when you try to hit 
it from close range while its knocked down previously, much like the 
Chrysalis.

Like Chrysalis, this alien also has backup, which are Warriors and 
Stalkers once again. Only this time the Warriors show up first, in 
groups of three. Unlike Chrysalis, Razor Claws does NOT call them. They 
jump down after a set amount of time. They are just there to annoy you.

With the Predators, it was easy work. But this time, it proves more 
difficult. With Linn, you're going to have to use your surroundings. The 
pistol is still useful though. There is a Super Magazine in the vicinity 
in one of the crates. That REALLY helps, and not to mention the Pulse 
Rifle you get as well.

When you see Razor Claws jump toward you, use an Escape Move. When you 
see it dashes toward you, use an Escape Move.

Notes: The Royal Guard back in the elevator was a test.

ROUND 4 - ALIEN QUEEN #1 - You might be wondering who was laying those 
eggs, and here is the answer. The mother of all aliens, the Alien Queen, 
has come to rip you apart. So how do we beat her?

DEFENSE - She has a tail, around four claws, a extending bite, acid 
spit, and her babies to back her up. She can only turn her body either 
to the right or left, depending on where you are. She can do normal or 
critical hits depending on how pissed she is.

OFFENSE - If you had read my FAQ/Walkthrough for this game, you'd know 
that I said something about an "aerial style of combat used against this 
Queen with no pain onto you". Well, I am about to tell you this right 
now.

After the demonstration, go up inside her body. Execute a High Jumping 
Stab. Now Keep pressing Down + Attack, and you'd notice Linn rebounds 
off her backbone. That's your typical infinite right there! It was easy 
to explain. Very effective!

I have been using this strategy for so long, and I've been able to pull 
it off without landing on the ground during the sequence of hits!

ROUND 5 - POWER LOADER - This guy is cake. First off, it moves slowly. 
Second, it's very dependent. If you managed to save some Pulse Rifles 
from the previous area, constantly shoot at the Power Loader and you'll 
take off a huge chunk of his health bar away.

If you did NOT save the Pulse Rifles, then you're going to have to do 
this the hard way. But nonetheless, it's still a piece of cake. There 
are four grenades at the bottom right of the screen. Use them as 
follows:

1. Wait for the Power Loader to start his flamethrower sequence, and 
then toss a grenade directly in front of it. The damage will 
miscalculate and will increase, doing nearly double damage.

2. Wait for it to start drilling. High Jump over it when it starts to 
come forward. You should be behind it. Now go up to its back and toss a 
grenade, but at the SAME TIME do a Koiiyaku(Down-Up+Attack). The damage 
will also miscalculate, and the overall damage will be nearly tripled.

Other than the Round 3 Arachnoid, the Power Loader is one of the bosses 
that you can pretty much take down quickly.

ROUND 6 - MAD PREDATOR - If you thought the other bosses were tough, 
wait until you fight this one. The Mad Predator's overall energy equals 
two Power Loaders. Its Wristblade attacks can be combo'd in for massive 
damage. This may be the toughest boss fight you'll ever encounter in 
this game.

There are a few ways to exterminate this Predator. There are fast and 
risky ways, or slow and non-risky ways. One strong suggestion is to 
enter this fight with a full energy bar. You might need it.

First, we'll start off with the fast and risky ways:

1. On Round 6, in the Cryo Chamber area right after the Control Box 
bonus game, there are 3 Smartgunners. IF at least one of these 
Smartgunners drops their SmartGun, pick it up and save it all the way 
down to the Mad Predator. Yes, it's risky, as you never know if it could 
disappear or not when you're knocked down or picking something else up. 
If you're lucky, get Mad Predator on one side. Now shoot at him with the 
Smartgun. If you do it properly, its energy will drain, I mean DRAIN 
like no tomorrow. If it's your lucky day, you might kill it. If not, 
it'll have a small amount of energy left.

2. Same as #1, only with Pulse Rifles. Only that they don't do as much 
damage as a Smartgun.

Now, on to the slow and non-risky ways:

1. This one is harder to explain without a map, but I'll try my best. 
After the Mad Predator's initial dropdown, start a eight-hitter on it 
(ATKx5, Down-Up+Attack). Now watch where Mad Predator gets knocked down. 
Stand on a spot where you can draw a diagonal line between you and the 
Mad Predator and mash on Attack. If done properly, Mad Predator will 
walk up to your attacking sequence and get hit itself.

Okay, so you've used one of these tactics and it's on low energy. Get 
ready for some heaving dodging. Here are some things you should look out 
for:

1. Shoulder Cannon: Yes, it is a Predator, and it has one of its own 
kinds, which does more damage than yours. Some of its Shoulder Cannon 
abilities have a red laser aiming at you. Watch out for these, and stay 
away from its sight. It's best to High Dash out of the way. If it 
doesn't aim at you from the ground, then it'll jump up to the bars and 
blast three consecutive shots at you. Avoid this by High Dashing out of 
the way.

2. Invisibility: It has a cloaking device. But there's a catch. It will 
only use its Shoulder Cannon while in this mode. So that means it will 
have that red tri-laser pointing at you, giving away its position. Try 
to take a smart guess as where the Mad Predator is by following the 
laser. Once you manage to hit it, its Cloaking Device will deactivate.

Mad Predator is hard if you're not careful. Make sure not to get close 
to it while it's knocked down, like Razor Claws/Chrysalis, or else 
you'll be sorry!

ROUND 7 - ALIEN QUEEN #2 - So you busted down the tough-ass Mad 
Predator, and you thought it was over? Not yet. The Alien Queen is back, 
only this time without her egg sac. Also, her energy bar is roughly 25% 
longer than all the other bosses. She is a lot tougher (on the defense 
side) than her former self, so watch out.

Okay, for one-player, you have two Super Magazines(assuming you didn't 
use one in the previous area), two Pulse Rifles, and one healing item. 
How do we kill her?

For Linn, we're going to use a different method of killing the Alien 
Queen. The Super Magazines are still quite useful. Now I can't exactly 
tell you how to beat this Alien Queen in sequence, but I can give you 
some good tips.

1. LOSE the Katana. You wont need it. Simply get knocked down, and 
you'll drop it. Do NOT pick it back up. Now the reason why I told you to 
do this is because her Escape Move WITHOUT the katana is MORE useful.

2. Use Aerial Pistol Shots only. Keep a distance, though. If you shoot 
straight at her, she'll suffer pretty badly, due to your constant 
shooting. If she manages to get close, use an Escape Move.

3. If you picked up a Super Magazine, use ground shots only. (If you 
want to take the risk of aerial shots, then be my guest.) When she comes 
close, use an Escape Move.

4. The Pulse Rifles are there for a reason. So is the healing item.

After you kill the Alien Queen, it's the end of the game.

======================================================================
==                    3-D. Major Dutch Schaefer                     ==
======================================================================


Overall, Major is a pain to use.

His speed is very low compared to the other characters, but he has 
immense strength, which means his attacks hurt like hell. The Major is 
rigged with a Smartgun. Now this isn't the Smartgun like the soldiers 
carry, but in fact a more watered-down version of it.

The Major is best for fighting groups of xenomorphs and soldiers. That's 
where his immense strength comes into place. I will be giving strategies 
based off of fighting groups at once.

Killing Face Huggers, Egg Chambers, and Chestbursters shouldn't be much 
a problem.

1. Against Warriors/Royal Guards - Grab one by the neck, and then ground 
smash him(Grab, Jump-Down+Attack) on top of other aliens. This will 
knock most aliens down and give you time to grab another or to walk 
away.

2. Against Smashers - Use Normal Attack Pattern when up close.

3. Against Arachnoids - When they are in the air about to come down 
toward you, execute a Down-Up+Attack. You should be able to counter. 
When they're on the ground, use Normal Attack Pattern.

4. Against Stalkers/Defenders - Try to grab them and use the same tactic 
you did with the Warriors. Only try to grab them while they're crawling 
around.

5. Against Privates/Sergeants/Corporals - Use their weapons against 
them. It comes in handy. Make sure that when you're shooting a Pulse 
Rifle or a Smartgun, don't let the guys come close before starting fire.
They might hit you due to your reaching out shooting the guns.

The BOSSES
----------

I can only give true strategies on how to beat certain bosses. The 
others I'm still trying to find a good solution.

ROUND 4 - ALIEN QUEEN - Go up inside her body. Execute a Down-Up+Attack, 
and then while Major is in the air, press the shoot button, aiming at 
her body. It dishes out quite a lot of damage. Rinse and Repeat.

ROUND 5 - POWER LOADER - Same strategy applies from the other 
characters. The grenades are friendly. Saving Pulse Rifles is a good 
start as well.

ROUND 6 - MAD PREDATOR - This one is harder to explain without a map, 
but I'll try my best. After the Mad Predator's initial dropdown, start a 
four-hitter on it (ATKx4). Now watch where Mad Predator gets knocked 
down. Stand on a spot where you can draw a diagonal line between you and 
the Mad Predator and mash on Attack. Make sure you FACE the Mad 
Predator. If done properly, Mad Predator will walk up to your attacking 
sequence and get hit itself.

Use an Escape move when Mad Predator is using any one of its Shoulder 
Cannon abilities.

======================================================================
==                        4. Tips and Tricks                        ==
======================================================================

- Try to keep your foes on one side!

- Use your gun often, but try not to overheat. Yes, it does sound
like a pain in the ass. Hence why I said "try"! Your gun knocks them
down, giving you time to get away and plan your next strategy.

- Except for Major Dutch Schaefers limitations, using air attacks
with other characters is very effective!

- Always do combos.

- Never stand in one spot.

- Some areas have timers(hidden). You may notice at times that the
game is telling you to hurry up with a timer displayed on screen.
Plan your next strategies fast. There's very little time to think.

- Each ability has their own uses. Except for Linn, try to grab
an enemy and slam them on top of other enemies. Only pummel them
when they're alone, or you're highly confident that the pummel
sequence will affect other enemies. Sometimes it does, ya know!

- Don't be thinking when you get Xenomorphs and Marines on screen
at the time same they will attack each other. It wont happen. Also,
Sentry Guns firepower doesn't affect the Marines.

- Don't underestimate any weapons you pick up. The Knife and Pipe
are far more useful than you think.

- Escape Move when all the enemies are a pain in the ass surrounding
you, or when you're in other dangerous situations!

- This game is best played with two or three players. The difference
is that there are more enemies on screen, more items/health, and
bosses have longer life bars.(With three players, the final Alien
Queen have almost two FULL life bars. Also, with 2+ players, you
fight two Mad Predators instead of one, with a Medikit.)


======================================================================
==                      5. Contact Information                      ==
======================================================================

Naru2005

ICQ: 78129469(I'm barely on ICQ.)

AOL/AIM: AzNxxGrL4u

E-mail: naru2005@gmail.com

MSN(Hotmail): red_mimi701@hotmail.com

Yahoo ID: None

Where you can find me: GameFAQs Forums(Username: TimiAzN).


======================================================================
==                             6. Credits                           ==
======================================================================


- Thanks to Dez Chiu for helping Pat Ling with beating the game on first 
credit.

- Thanks to Capcom for developing the game.

- Thanks to you for playing and reading the guide.

- Thanks to Gamefaqs(CJayC) for posting the guide.

- Thanks to Rey Kenzaki for most of the Technical Information!