hide results

    FAQ/Move List by JElkinton

    Version: 3 | Updated: 01/18/95 | Search Guide | Bookmark Guide

    ------------------------------------------------------------------------------
     
     
           ___    __    ____   ____   ____   ____ ______ ____   ___    __  ___
          / _ )  / /   / __ \ / __ \ / __ \ / __//_  __// __ \ / _ \  /  |/  /
         / _  | / /__ / /_/ // /_/ // /_/ /_\ \   / /  / /_/ // _, / / /|_/ / 
        /____/ /____/ \____/ \____//_____//___/  /_/   \____//_/ |_|/_/  /_/  
     
     
           Complete Background History, Moves Reference, and Secrets Guide
     
                      Including Programmer's Configuration Codes
     
                                 for ROM version 2.10
     
                        >>> PLUS NEW 2.20 SPECIAL FEATURES <<<
     
                  Compilation (c) by James Elkinton (zio@netcom.com)
     
     
            FAQ Revision c25 (Internet Revision 3 FINAL) - January 18, 1995
     
                          Complete One-part 'via FTP' Version
     
    ------------------------------------------------------------------------------
     
    NOTE: THIS GUIDE IS INTENDED FOR MACHINES WITH VERSION 2.10 ROMS INSTALLED.
          MANY MOVES AND DESCRIPTIONS IN THIS GUIDE ARE NOT AVAILABLE IN THE 1.x
          ROM RELEASES.  ALSO, THERE ARE A FEW ITEMS (SPECIALLY MARKED) THAT
          ARE FOR 2.20 ROMS ONLY AND WILL FAIL SILENTLY ON 2.10 ROMS
     
          EVEN WITH THE EXTENSIVE RESEARCH THAT HAS BEEN DONE FOR THIS GUIDE,
          ERRORS MAY EXIST.  THESE ERRORS WILL BE CORRECTED AS SOON AS REPORTS
          ARE RECEIVED AND THE INFORMATION IS CONFIRMED.  HOWEVER, SINCE THE
          INFORMATION IN THIS FINAL GUIDE CAME FROM STRATA DOCUMENTS DIRECTLY,
          IT IS HIGHLY UNLIKELY THAT ANY ERRORS WILL EXIST. 
     
    ------------------------------------------------------------------------------
     
    This FAQ is also available via FTP thanks to the generosity of Andy Eddy of
    GamePro magazine.  To access it, FTP to ftp.netcom.com and go to the
    pub/vi/vidgames/faqs directory.  It'll be labeled quite obviously...I hope.
     
    I have also put it in my FTP directory: pub/zi/zio  (same site)
     
    Also, you can always mail me directly at zio@netcom.com and I'll mail you a
    copy directly.  However, this may take a few minutes....or a few days....
    depending on when I find your request.  If you have problems with braindead
    or crap gateways that eat large mail, **let me know!**... this thing is 90K+
    in this form!!!
     
    ------------------------------------------------------------------------------
     
                                 .-----------------.
                                 | C O N T E N T S |
                                 `-----------------'
     
     FAQ Revision History
     Story
     Definitions
     Fighter Moves Lists
     
     Hidden Agent Descriptions
     Trash Talk Codes and Programmer's Configuration Codes Explanations
     Area Strategies
     Big Head Characters
     Complete List of Trash Talk Message Codes
     Miscellaneous Stuff
     
     
    ------------------------------------------------------------------------------
     
                                  .---------------.
                                  | H I S T O R Y |
                                  `---------------'
     
    C7 (IR1)
     
    First Internet Release
     
     
    C8 (IR1a)
     
    MAJOR corrections needed!  <sigh>  Had some codes mixed up, missed a whole
    section, etc.  Whatta mess.  I think I got this out in time to prevent
    many people from getting c7...
     
     
    C9
     
    Mainly an aesthetic rearrangement.
     
     
    C10
     
    This was going to be IR2, but just before I was ready to post...
     
     
    C11 (IR2)
     
    2 new BIG HEAD characters confirmed, Ratchet bug found like Wraith bug,
    and a few minor details corrected.
     
    C12-C19
     
    Another BIG HEAD, some aesthetic rearranging, and a vacation I decided to
    stick in there somewhere.... :)
     
    C20
     
    This was going to be IR3...but a day before I was ready to release it, I
    got mail from Richard Ditton (that's God as far as BLOODSTORM players are
    concerned...) saying to watch my mail...
     
    C21
     
    No mail....I added a few more touches to the FAQ, and was going to send it
    out, and suddenly...
     
    C22
     
    WHAM!!  I get this binhexed (argh) pile from Richard Ditton...unpack it
    with no less than 7 binhex handlers to find one that interpreted it right,
    found none, took the best one of the bunch, cleaned it up, and found the
    COMPLETE Strata Bloodstorm Codes Reference in my hands (electronically,
    that is...  I edited for days...
     
    C23
     
    And days.... (argh....too much stuff, and I'm creating a typeset version
    of this that needs to be 100% re-engineered.  Aiiiieeeeeeee....!)
     
    C24 (IR3 - FINAL!)
     
    DONE!  Finally!!!  As far as I can see, I got everything in there!
    
    C25
     
    Oops... the 2-part format was a bit too big for some gateways, and I saw
    a typo, so I fixed it.  :)  I decided not to split the thing up, because it
    just became a living hell managing the complete version and the split parts.
    So, I just labeled the TOC, and sent it out.  Also, like an idiot, I didn't
    paste in the Elements Concept documentation for the nice new formatted Trash
    Talk List section (D).  Fixed.  Also, in a moment of genius (?) I realized
    that the Joystick Representation could use a little something extra... like
    the buttons. :)  Fixed.  (Why the hell did I never do this before?!?)
     
    ------------------------------------------------------------------------------
     
    The Story...
     
      The Mega War, fought centuries ago, left the earth in global ruins.  The
    destructive nuclear horrors unleashed upon the planet and its population
    created uncountable amounts of death and devastation.  In the wake of this
    sweeping havoc arose the planet itself to retaliate against the violence
    forced upon it.  Polar shifts and massive earthquakes swallowed entire
    continents.  From seething seas and walls of water arose angry volcanoes,
    spewing flame and death into the sky.  Hungry fires, searing blizzards, and
    brutal storms ran rampant across the planet's surface for years, in an attempt
    to wash away the man-made horrors that it was forced to endure.
     
      At last the earth settled into a new pattern, starting to find some
    semblance of balance and peace.  The global changes had left a much harsher
    planet, and the remaining life forms adapted slowly to the new environment.
    The Earth's land masses, altered by man-made weaponry and ended through
    elemental means, had evolved into ten isolated provinces.  The remaining
    populations within these new provinces found life difficult at first, but
    slowly evolution and natural selection allowed the human race to adapt and
    once again gain control of their destiny.  Some of the provinces had strong
    natural forces, exposed through the abrupt upheaval, and the resourceful
    post-humans began to master these new powers.  Other provinces continued to
    develop through the use of science and technology, creating elaborate life
    support systems and protection against the harsh environments.
     
      As the years progressed, eight of the provinces began to communicate and
    trade together.  An alliance was formed and a global quasi-government was
    established.  The social structure evolved into a mixture of medieval
    practices, hybrid technology, and barbarism and barter.
     
      Centuries have passed and the present day Earth finds mankind again at the
    brink of savagery and destruction.  Life is now a series of hardships,
    deceptions, and lies for the members of the Provincial Alliance.  The frozen
    tundra of Polaria and the volcanic Scorch are very close to all out war,
    halted only by the desolate, radioactive Death Zone that separates them.  The
    Death Zone, once a founding member of the Planet Alliance, has remained silent
    for almost two centuries, hiding behind the mysterious and deadly red mists
    that define its borders.  Obsel, the desert province, has been taken over by
    desperate and brutal female terrorists.  The Ebony Coast, known for its trade
    and bartering systems, is now led by a mysterious and greedy leader whom no
    one trusts, yet all must tolerate.  The people of Cyberia, a land inhabitable
    only through technological means, have re-engineered their population, and are
    losing their humanity to the machine.
     
      With tensions running high, the Planet Alliance is beginning to falter and
    the provinces are no longer considered allies.  And now the High Emperor, the
    one guiding force that all provinces had agreed to abide by, has been
    mysteriously and horribly murdered.
     
      The ancient Provincial Agreement declares that a new ruler must be chosen
    through combat between the rulers of each province.  Each province will come
    prepared for battle with their own Gauntlet of Ascension, a gloved weapon that
    only those in power may don.  These ancient gauntlets are treasured and
    revered by their people, for they are the foremost symbol of power and honor
    each province can have.
     
      But it is painfully clear that this tournament will not have the honor of
    previous BloodStorm contests.  There have even been rumors that the combatants
    will bring back the Sunder Attack, a brutal combat move that separated the
    opponent's legs from his body without killing him.  This horrible and
    humiliating maneuver has never been officially banned from the BloodStorm
    contest, yet it is so brutal and degrading that no honorable combatant has
    used it for centuries.  However, these champions from radically different
    provinces are blind to the mysterious evil that surrounds the High Emperor's
    death, and instead only see their opportunity for personal gain, provincial
    expansion, or race domination and will do anything to achieve their goals.
     
     
                         The BloodStorm is about to begin!
     
     
    =================
    BASIC DEFINITIONS
    =================
     
    JOYSTICK AND BUTTON REPRESENTATION : This is based on player facing opponent
                                         to the right, as usual.
     
                        UP
             UPAWAY     |     UPFORWARD
                   \    |    /                       BACK ARM        FRONT ARM
                    \   |   /                           (O)             (O)
                     \  |  /
                      \ | /
                       \@/                                     BLOCK
        AWAY    -------@O@-------    FORWARD                    (O)
                       /@\
                      / | \
                     /  |  \                         BACK LEG        FRONT LEG
                    /   |   \                           (O)             (O)
                   /    |    \
           DOWNAWAY     |     DOWNFORWARD
                       DOWN
     
     
     
    CIRCULAR MOVES : Many special moves in BLOODSTORM involve circular moves not
                     common in other fighting games.  In order to differentiate
                     between them, here are the definitions used in this guide:
     
    Quarter Circle :                Curve from down to forward
                                    (down, downforward, forward)
     
    Reverse Quarter Circle :        Curve from down to away
                                    (down, downaway, away)
     
    Upper Quarter Circle :          Curve from up to forward
                                    (up, upforward, forward)
     
    Reverse Upper Quarter Circle :  Curve from up to away
                                    (up, upaway, away)
     
    Half Circle :                   Curve from away to forward via down
                                    (away, downaway, down, downforward, forward)
     
    Reverse Half Circle :           Curve from forward to away via down
                                    (forward, downforward, down, downaway, away)
     
    Upper Half Circle :             Curve from away to forward via up 
                                    (away, upaway, up, upforward, forward)
     
    Reverse Upper Half Circle :     Curve from forward to away via up 
                                    (forward, upforward, up, upaway, away)
     
     
    OTHER TERMS :
     
    rep <button> :              Press a button fast and repeatedly.
                                E.G. : rep FRONT LEG
    charge <direction/button> : Hold a direction or button for a certain length of
                                time to 'charge it up' for use in a special move.
    hold <button> :             Hold the specified button while doing the rest of
                                the movements.
     
     
     
    ===============
    UNIVERSAL MOVES
    ===============
     
    These moves work exactly the same with all characters.
     
    GAUNTLET RELATED MOVES
     
    Throw Gauntlet :          forward + BACK ARM + BACK LEG
    Pick Up Gauntlet :        away + FRONT ARM
    Gauntlet Special Power :  quarter circle, FRONT ARM
     
    THROWS
     
    Throw Enemy :             Get close, forward + BACK LEG
    Throw Reversal :          Spin joystick
     
    UPPERCUTS
     
    Backhand Uppercut :       down + BACK ARM
    Gauntlet Uppercut :       down + FRONT ARM
     
    TRIPS/SLIDES
     
    Z-Spin Trip :             away + FRONT LEG
    Trip :                    down + FRONT LEG
    Slide Kick :              down + BACK LEG
     
     
    HELLHOUND
     
    Home Province :          Scorch                     Gender :    M
    Gauntlet :               The Phlogiston             Height :    6 ' 0 ''
    Gauntlet Special Power : Flamethrower               Weight :    224 lbs
    Passable Powers :        Hellfire, Freeze Escape
    Special Death Move :     CHAR DOG
     
    Life in the searingly hot Scorch Province is one of constant warfare.  Located
    South of the Death Zone, Scorch is at the planet's equator strewn with
    volcanic activity.  Over the years, the inhabitants of Scorch have developed
    an immunity to heat, and have the ability to store heat and release it at
    will.  The Death Zone separates Scorch from Polaria, the frozen Province, and
    these two radically different races are consumed with hatred for each other.
    HELLHOUND is the fiercest fighter and most feared leader in the Scorch army,
    and has recently proclaimed himself as the official diplomat and spokesperson
    for the country.  He has reluctantly agreed to a number of peace summits and
    trade conferences with the ritualistic Ice people, but has taken great
    pleasure in turning these talks into pure chaos and violence.  HELLHOUND has
    sworn to lead his people to total domination over the Ice province.
     
    Hellfire :      upper quarter circle
    Fireball :      quarter circle, BACK ARM (may be done in air)
    Meteor :        charge away, forward + FRONT ARM (may be done in air)
    Freeze Escape : Spin Joystick as you begin to freeze.
     
    Sunder:         Scarlet Sunder : reverse quarter circle, FRONT ARM
    Decapitation:   Boiling Point :  quarter circle to reverse half circle,
                                     FRONT ARM
     
    CHAR DOG : close, two forward, reverse quarter circle, FRONT ARM + FRONT LEG
        Preq : MUST have Gauntlet
     
     
    FREON
     
    Home Province :          Polaria                    Gender :    M
    Gauntlet :               The Geleed                 Height :    6 ' 2 ''
    Gauntlet Special Power : Ice-A-Rang                 Weight :    219 lbs
    Passable Powers :        Ice Morph   
    Special Death Move :     BLOODY SLUSHY
     
    The fiercely cold Ice Province, Polaria, is North of the Death Zone.  The
    people who inhabit this portion of the planet have become cold blooded and
    require no heat to survive.  FREON is the sovereign ruler of the oppressed Ice
    people, and is convinced that he is destined to be the ruler of the entire
    planet.  FREON's arrogant nature has demanded a great deal of pomp and
    circumstance in his life, and his subjects treat his wishes as Law.  FREON has
    attempted many times to find his counterpart within Scorch, the Province that
    warms the south, to accept his offer of surrender and domination.  However,
    his regal demeanor is lost on HELLHOUND, who has concluded all talks of
    subjugation with unpredictable chaos.  This lack of respect for his nobility
    has pushed FREON to his limit.  He will have respect from the barbaric Fire
    people if he has to destroy every last one of them.
     
    Ice Morph :     three down
    Water Defend :  three down, up
    Freeze :        quarter circle, BACK ARM (may be guided, and may be done in air)
    Ice Shatter :   uppercut (after freezing opponent)
    ShadowKick :    reverse quarter circle, FRONT LEG
     
    Sunder: Brumal Sunder :     reverse quarter circle, FRONT ARM
    Decapitation: Ice Pick :    quarter circle to reverse half circle, FRONT ARM
     
    BLOODY SLUSHY : freeze, ice morph, up when directly underneath opponent.
     
     
     
    FALLOUT
     
    Home Province :          Death Zone                 Gender :    M
    Gauntlet :               The Mephitic Fist          Height :    5 ' 11 ''
    Gauntlet Special Power : Toxic Quills               Weight :    205 lbs
    Passable Powers :        E.R. Cannon 
    Special Death Move :     CRITICAL MASS
     
    The Death Zone is a desolate, radioactive wasteland that separates Polaria and
    Scorch.  Little is known about the Death Zone, as those who enter its borders
    never return.  Although a founding member of the Planet Alliance, the Death
    Zone has not been an active member for many centuries.  When the call to the
    provinces went out announcing the BloodStorm Contest, the Death Zone was
    forgotten.  As the contest day neared, a figure emerged from the toxic mists.
    FALLOUT, the most feared quasi-leader of the Death Zone, demanded his rightful
    place in the competition.  Although his participation in the tournament is
    strongly protested by the rest of the Planet Alliance, FALLOUT is allowed to
    fight through a centuries-old document created at the inception of the
    Alliance.
     
    E.R. Cannon :   hold block + upper quarter circle
     
    Slime Gun:
        1x hi           charge away, forward + BACK ARM
        2x hi/hi        charge away, forward + BACK ARM, two forward
        1x lo           quarter circle, BACK ARM
        2x lo/lo        quarter circle, BACK ARM, two away
        2x hi/lo        charge away, forward + BACK ARM, quarter circle
        3x hi/hi/lo     charge away, forward + BACK ARM, two forward,
                        quarter circle
        4x hi/hi/lo/lo  charge away, forward + BACK ARM, two forward,
                        quarter circle, two away
     
    Slime From Above:   in air: quarter circle, BACK ARM
     
    Air Slice :         charge away, forward + FRONT ARM
    Back Flip :         two away
    Shadow Boot :       quarter circle, FRONT LEG
     
    Sunder: Toxic Sunder :   reverse quarter circle, FRONT ARM
    Decapitation: Meltdown : charge down, up + FRONT ARM
     
    CRITICAL MASS : close, away + BACK ARM + FRONT ARM
             Preq : MUST have Back Arm
     
     
     
    MIRAGE
     
    Home Province :          Obsel                      Gender :    F
    Gauntlet :               The Aniglav                Height :    5 ' 8 ''    
    Gauntlet Special Power : Grenade Launcher           Weight :    120 lbs
    Passable Powers :        Grenades, Land Mine 
    Special Death Move :     OBICULARIS BOMB
     
    MIRAGE is the militant leaser of Obsel, a harsh desert world where life has
    become a continuous battle for survival.  For years the troubled race waged
    fierce civil wars, until finally the male population was dangerously reduced
    in numbers.  The female population, horribly oppressed by their male
    counterparts, banded together and overthrew the weakened male-dominated
    government.  MIRAGE is the direct descendant of the leader of the Great Female
    Uprising.  She continues to uphold the new laws that enslave men by cutting
    off their feet at birth and raised in pens to be kept alive solely for
    reproduction and nourishment.  MIRAGE has plans to lead her cannibalistic
    women warriors and their terrorist lifestyles into the outer reaches of the
    world, proving dominance over all men.
     
    Grenades :  reverse quarter circle, BACK ARM
    Land Mine : down + BACK LEG + FRONT LEG
    Jump Kick : charge away, forward + BACK LEG
    Wall Jump : In air, pull joystick away from the wall.
    Rez In :    quarter circle, FRONT LEG
    Rez Out :   reverse quarter circle, FRONT LEG
     
    Sunder: Phagitic Sunder :    charge away, forward + FRONT ARM
    Decapitation: Power Strafe : reverse quarter circle extended to upaway,
                                 FRONT ARM
     
    OBICULARIS BOMB : close, reverse quarter circle, forward + BACK ARM
               Preq : MUST have Back Arm
     
     
     
    TEMPEST
     
    Home Province :          Nimbus                     Gender :    F
    Gauntlet :               The Windigo                Height :    5 ' 9 ''
    Gauntlet Special Power : Windshift                  Weight :    114 lbs
    Passable Powers :        Storm Shield
    Special Death Move :     EXORCISM
     
    TEMPEST is the daughter of the now dead High Emperor.  TEMPEST's ancestry was
    controlled and crafted by the Royal Gene Matrix, to create the perfect human
    specimen.  Her genealogy has also allowed her to develop the ability to
    control concentrated air masses at close range.  Her early years were spent as
    a pampered and catered Princess, until she was seduced by the handsome and
    mysterious RAZOR.  The Gene Matrix, violently opposed to the affair, convinced
    TEMPEST that RAZOR had secret plans to usurp the Crown and destroy the Royal
    Family.  TEMPEST, her heart broken and trust betrayed, vowed never to be a
    victim again.  She has dedicated herself to mastering all forms of personal
    combat and controlling her elemental powers.  TEMPEST is a swirling mass of
    emotions over the mysterious death of her father, the High Emperor.  She does
    not feel a tournament should be held until her father's death is avenged.  Her
    contempt for the other BloodStorm contestants is obvious, as she feels
    strongly that she is the rightful heir to the throne.
     
    Storm Shield :      hold block + forward, away, forward, away
    Tornado :           quarter circle, BACK ARM (may be done in air)
    Flying Shadow :     In air: down + FRONT LEG
    Thrust Kick :       In air: two forward + BACK LEG
    Hand Spring Kick :  Flail FRONT LEG after falling down
    
    Sunder: Mistral Sunder :    reverse quarter circle, FRONT LEG + FRONT ARM
    Decapitation: Headwinds :   reverse quarter circle, FRONT ARM
     
    EXORCISM : close, quarter circle, BACK LEG
        Preq : MUST have Back Arm
     
     
     
    RAZOR
     
    Home Province :          Ebony Harbor               Gender :    M
    Gauntlet :               The Natator                Height :    6 ' 4 ''
    Gauntlet Special Power : Vorpal Disc                Weight :    240 lbs
    Passable Powers :        Optic Laser
    Special Death Move :     MEAT GRINDER
     
    Years ago, the handsome and crafty RAZOR managed to seduce a young TEMPEST who
    is the daughter of the Emperor.  The torrid love affair ended in scandal,
    however, when the Royal Gene Matrix accused RAZOR of plotting the deaths of
    the Royal Family as a means to attain the Crown.  During his first year of
    torture in the Nimbus prisons, RAZOR was sold to TALON and taken back to
    Cyberia.  There TALON experimented on RAZOR, replacing his arms and eye with
    cybernetic technology.  Finally RAZOR managed a daring and desperate escape
    from the Cyberian laboratories.  His escape led him back to the dark and
    gritty underground of Ebony Harbor, his home province.  As the years went by,
    RAZOR has managed to gain power by creating the underground Black Market
    Network.  The often shady trading and supply system has become an established
    necessity for all of the Provinces on the planet, and RAZOR, the enigmatic and
    hardened ruler of the Ebony Coast, has had dealings of many kinds with all of
    the leaders of the various Provinces.
     
    Optic Laser :   hold block + two forward
    Grapple Arm :   quarter circle + BACK ARM
    Maximillion :   Flail BACK ARM
    Flying Jab :    up + BACK ARM
    Close Shave :   forward + BACK ARM
     
    Sunder: Serous Sunder :     reverse quarter circle, FRONT ARM
    Decapitation: Over-Keel :   quarter circle, away + FRONT ARM
     
    MEAT GRINDER : close, forward away forward away forward, BACK ARM
            Preq : MUST have Back Arm
     
     
     
    TALON
     
    Home Province :          Cyberia                    Gender :    M
    Gauntlet :               The Cyber Claw             Height :    6 ' 9 ''
    Gauntlet Special Power : Taser                      Weight :    350 lbs
    Passable Powers :        Cruise Missile
    Special Death Move :     THE VENTILATOR
     
    Cyberia is the technological capital of the planet, and for decades all new
    equipment and weaponry originated from there.  Unfortunately, the pollution
    from the hundreds of manufacturing plants caused a horrible disease that
    destroyed cell tissue at an alarming rate.  Having no medical experience, all
    of the technological resources were turned internally to find a cure for this
    affliction.  The result is a race of cyborgs, who have replaced most of their
    biologicals with cybernetics.  TALON is the cold, unfeeling cyborg ruler of
    the Cyberian Province.  TALON's original bio-programming had him dedicated to
    finding a cure for the techno-virus.  This led him to other Provinces, where
    he would kidnap healthy "bios" and perform unspeakable experiments in an
    attempt to find a cure.  Among TALON's victims was RAZOR, who is the only
    survivor of these heartless tortures.  Through his unfeeling and cruel
    experiments, TALON has deduced that cyborg physiology is superior to that of
    "bios", and that the Cyberian race must devote itself to converting the planet
    to unfeeling, unthinking technobots.  For this reason, the rulers of all of
    the Provinces hate and fear TALON and what he will do if he gains the throne.
     
    Cruise Missile :  hold block + [two back, forward]
    Hover Heli :      quarter circle + BACK ARM
    Flying Heli :     up+<Hover Heli> (controllable)
    Aerial Heli :     upforward+<Hover Heli> (controllable)
    Power Surge :     quarter circle, FRONT LEG
     
    Sunder: Cyber Sunder :          reverse quarter circle, FRONT LEG
    Decapitation: Cyber Scratch :   reverse quarter circle, FRONT ARM
     
    THE VENTILATOR : reverse quarter circle, forward + BACK ARM + BACK LEG
     
     
     
    TREMOR
     
    Home Province :          Subterra                   Gender :    M
    Gauntlet :               The Galan Mantle           Height :    7 ' 1 ''
    Gauntlet Special Power : Earth Blaster (see GSP)    Weight :    426 lbs
    Passable Powers :        Earthquake
    Special Death Move :     AFTERSHOCK
     
    TREMOR is the strongest and wisest of the long-lived Earthians, from the
    Subterran Province.  These creatures are few in number but have lived for
    centuries, nurtured by the mystical elemental forces that protect Subterra.
    For years the Earthians lived underground, oblivious to the destruction and
    waste that pervaded the other areas of the planet.  TREMOR was the first to
    emerge from the mystical depths and become aware of the planetary strife and
    destruction.  He traveled across the globe, offering ecological solutions to
    hunger, strife, and pollution.  Unfortunately the rulers of the Provinces have
    become jaded and suspicious, and no one would change their destructive ways.
    TREMOR is completely frustrated by the blind resistance he has encountered,
    and has started to feel that the only hope for the planet is to force his
    changes upon the people of tthe world.  TREMOR sees the BloodStorm contest as
    a chance to destroy the sickness and disease and bring a much needed cure to
    the planet.
     
    Earthquake :      charge away, forward + FRONT LEG
    Shockwave :       quarter circle, BACK LEG
    Rolling Boulder : charge away, forward + BACK LEG
    Avalanche :       charge down, up + BACK LEG
    Shadow Punch :    charge away, forward + BACK ARM
     
    GSP : Earth Blaster 
            Small Stone :   quarter circle, FRONT ARM
            Medium Rock :   charge away 2 secs, quarter circle, FRONT ARM
            Large Boulder : charge away 3+ secs, quarter circle, FRONT ARM
     
    Sunder: Geo Sunder :         charge away, forward + FRONT ARM
    Decapitation: Crag Smasher : reverse quarter circle, FRONT ARM
     
    AFTERSHOCK : close, three forward, BACK LEG
          Preq : MUST have Front Arm
     
     
    ==============================================================================
     
                        .-----------------------------------.
                        | The Hidden Enemy Agents of Nekron |
                        |                                   |
                        |         R E V E A L E D !         |
                        `-----------------------------------'
     
         This section explains the special requirements for getting to the eight
    Secret Enemy Agents of Nekron hiding in BLOODSTORM.  All of the Agents fight
    very well, and are tougher to beat than the regular fighters.  The good thing
    is that even if you lose to them, you don't lose your game!  (Except for Sin,
    who is really not hidden, and comes up when you beat all of the regular
    fighters).
     
         When you have beaten all of the regular fighters, and all of the hidden
    agents, you will get to see the credits, and at the end of the credits a code
    is given to you.  Write down the code and the fighter you used, and the
    telephone number it gives.  Ask for Leif, and give him the info.
     
    You may appear in BLOODSTORM 2 - NEKRON STRIKES BACK!
     
         Also, remember that you can only get to any of these hidden characters
    when you are playing a one player game.  OK, Here we GO!
     
     
                                        ======
                                        SHADOW
                                        ======
     
    Origination Screen :    Any
    Agent Location :        The Shadows
    Accessibility :         Easy (depending on skill w/o block button)
     
         Shadow is a special agent of Nekron, who has the ability to render
    himself invisible.  Through techno-elemental means, Shadow has the ability to
    focus his mind, causing light to bend around his body, and become completely
    invisible to the naked eye.  No one is sure who Shadow is, where he came from,
    or how he manifested his extraordinary abilities.  The most popular theory is
    that Shadow was once a particularly warped and powerful demon bounty hunter.
    The demon was standing very near the spot where Nekron first appeared within
    the pocket dimension after the Mega Bomb was detonated.  It is most likely
    that the bounty hunter's body was disintegrated by the blast, but it may be
    that the mystical energies that created Nekron also were absorbed by the
    powerful assassin.  By sheer force of will, the demon was able to reassemble
    his form, yet not enough to make himself visible.  Nekron's new powers,
    however, allowed him to see this wounded soldier, and trained him to control
    and master his new found abilities.  Shadow now waits within the shadows,
    awaiting orders as to who to attack next.
     
         Shadow can be found from any background.  All you have to do is defeat
    your opponent 2-0 (no round 3 allowed, folks....without using the Block button
    in any match, and do the fatality on BOTH rounds.  You are then transported to
    The Shadow World to fight Shadow.  Note that you cannot reach Shadow by
    defeating a secret character in this way, unlike Blood.
     
    Hint:   Sending the opponent into the Toxic Marsh counts as a fatality, so be
            sure to work this into your battle plan...
     
     
     
                                        =====
                                        GOLEM
                                        =====
     
    Origination Screen :    Subterra
    Agent Location :        Golem's Lair (in Subterra)
    Accessibility :         Difficult
     
         Golem was created from the rotting carcasses of the local demons
    slaughtered by Nekron.  Through the techno-magical powers Nekron gained
    through high exposure to the Mega Bomb, he reconstructed and reanimated a
    terrible and menacing creature from the victims of his experiments.  This
    single-minded monstrosity now stalks the limitless underground passageways
    within Nekron's lair, seeking an exit that will allow Nekron safe physical
    passage back to his home dimension.
     
         In Subterra (the background with the cliffs on either side), there is a
    spike hanging down from the ceiling, suspended over the cliff.  If you can
    knock down the spike, it falls into the pit.  Then you just jump into the pit
    and you will not get spiked, you will stand on top of the fallen spike and
    enter through the door!  To knock down the spike, you need to hit it twice
    with either your gauntlet or a projectile.  Simply jump into the air and do
    the normal gauntlet throw move or whatever your projectile move is. Usually
    your gauntlet will hit the spike and bounce back.  Sometimes it misses and
    falls...bad news.  Remember, to pick up your gauntlet again go near it and do
    AWAY+FA.  Fireballs, ice freezes, slime shots, tornadoes and rocks work too
    (maybe more?) so you don't have to necessarily take a chance of losing your
    gauntlet (although the gauntlet is easier).  Just remember to do them in the
    air so they hit the spike.
     
    Hint:   It is FAR easier to hit the spike with a projectile if you can sunder
    your opponent.  If you can get their arms off as well, even better! (just
    don't kill them in the process)  Then, get them as close to the edge as you
    can, jump, and throw the projectile at the spike.  A very popular approach is
    to fight someone who loses their arms easily - Razor loses arms with no
    trouble!  Do a simple waiting game, perform a two hit combo (like D+BA and
    then standing FA) twice.  This usually results in the loss of the back arm as
    well as putting the opponent in danger of stun.  Then do the sunder.  (This
    usually results in Razor losing not only his legs, but the front arm as well.
    In otherwords, he's helpless!)  Push him to the end, step back one step, jump,
    throw your gauntlet, then go back, pick up HIS gauntlet, and throw it at the
    spike.  Jump over the mess and off the edge.  Easy.)
     
     
     
                                       ========
                                       DIMENTIA
                                       ========
     
    Origination Screen :    Obsel Desert
    Agent Location :        Triax
    Accessibility :         Easy
     
         Dimentia is a demonic agent chosen and mind-bent by Nekron to do his
    bidding.  Her natural psi-powers, including her potent third eye blast,
    combined with her superb fighting skills made her a perfect candidate for
    Nekron's army.  Dimentia has been the main instrument with which Nekron has
    controlled events on Earth.  Using her powerful psi-mind from within the
    portal of Triax, Dimentia has subtly altered decisions and perceptions of key
    events throughout the planet.  These alterations have escalated tensions and
    suspicions between the provinces to the boiling point, causing irrational
    violence and a weakened alliance.
     
         In the Obsel desert, on the ground, amidst all those symbols, there is a
    circular figure with five lines in it, like dividing a pie into five even
    wedges.  Once the round begins, throw your gauntlet.  You can jump and ditch
    it away, even.  You won't need it.  Move to the circular figure, and do the
    move to pick up the gauntlet (BACK+<FA>).  The character will bend down and
    touch the ground.  When the character touches the circular figure, a portal is
    activated and the character is transported to Triax, to fight Dimentia.  The
    portal isn't exactly on the circle.  If you are facing right, stand EXACTLY on
    the circle and hit the left line of the birthday cake (?).  If you are facing
    left, hit the circle.
     
    Hint:  Of course, you may want to fight the opponent for a while, to weaken it
           enough that you can safely attempt the portal activation.  However, the
           procedure should be no problem...
     
     
                                       =======
                                       CRANIAC
                                       =======
     
    Origination Screen :    Black Armada
    Agent Location :        Catwalk
    Accessibility :         Moderately Easy
     
         When Nekron first tested his new power against the population of his
    prison dimension, he destroyed half of the demonic race, including their
    greatest leaders and toughest fighters.  Nekron later used his
    techno-elemental power to graft the brain of a demon stealth assassin, whose
    body was destroyed beyond repair, to a techno-organic battle suit.  The result
    is Craniac, a maniacal and dangerous warrior assassin.  Craniac's assignment
    has been to subtly influence tensions and suspicions between Provinces by
    damaging and poisoning goods and services within the Global Trade Network and
    the Black Market Network.
     
         Craniac is a robot creature with an exposed brain that has a metal jaw
    attached to it. You get to him from the Black Armada background.  (This
    background is the one with a catwalk in the distance.)  Getting to the back
    platform is the key. Hold BLOCK and move UP two or three times to jump back to
    the far away platform.  Moving left or right makes you switch sides, down
    keeps you still, and up or center makes you come right back to the front.  To
    get to Craniac, jump back to the platform three times and hold down each time
    you get back there, in order to get as much time back there as possible.  5
    seconds after returning from the third trip, a small Craniac will fly onto the
    platform.  While he is there (he doesn't stay very long), jump back there
    again to be with him, holding down to wait there.  The game will freeze and a
    message will come up stating that you will fight Craniac!  The background then
    scales up and you fight full size!
     
    Hint: Do NOT go back to the catwalk after the third trip UNTIL YOU SEE CRANIAC
          ON THE CATWALK.  Craniac MUST land on the catwalk before you.  If you go
          back a fourth time before Craniac lands, you will have to come to the
          front and jump back again.  Since Craniac does not stay very long on the
          catwalk, it is very possible that he'll leave before you can retry, and
          he will NOT come back that round.
     
     
     
                                        ======
                                        WRAITH
                                        ======
     
     
    Origination Screen :    Scorch HQ
    Agent Location :        Southern Abyss
    Accessibility :         Very Easy (after victory at Scorch HQ, that is...)
     
         Wraith is clever and devious, and even Nekron cannot completely trust
    this unreadable assassin.  Wraith was recruited from the small group of elite
    demonic rulers that governed the pocket dimension.  When it became painfully
    obvious that Nekron would soon take control of their world, Wraith turned his
    back on his people, and offered his services to Nekron.  Although Wraith has
    followed orders to the letter and has always been a loyal agent, his cold
    silence and stealth-like demeanor give the impression that he has ulterior
    motives all his own.  Wraith monitors the ongoing tensions between the Fire
    and Ice people, and in countless subtle ways has helped to escalate the bad
    blood between races.
     
         Wraith is found from the Scorch HQ background.  You get to Wraith by
    entering a 'trash talk' password (more on those in Appendix A) after you win a
    match on this background. 
     
    The password is UP UP UP Block.
     
    When you enter the correct password, WRAITH SUMMONED appears on the screen.
    You will be taken to the Southern Abyss, a screen where you fight Wraith on a
    wooden bridge over lava pits.
     
    Hint:   Do NOT enter a "Travel Code" after summoning Wraith, unless you like
            the idea of fighting Wraith on the Character Selection Screen with a
            10 second time limit instead of 90...
     
     
     
                                         ===
                                         SIN
                                         ===
     
     
    Origination Screen :    After completing all 8 main battles
    Agent Location :        Chamber of Pain
    Accessibility :         n/a
     
         Sin is the only agent to be virtually unchanged by Nekron's ascension to
    power in her home dimension.  Even before Nekron's arrival, Sin was doing what
    she does now...killing.  Sin is completely uninterested in politics or power,
    and cares not who is giving the orders, as long as she has victims to torture
    and kill.  Rarely if ever leaving her cherished Chamber of Pain, Sin waits for
    her daily ration of victims that will satisfy the blood lust within her.
    Nekron, amused by this single-minded, cold-blooded killer, keeps Sin happy and
    satisfied by giving her the weak and the traitorous from his kingdom to do
    with as she pleases.  It is said that no one will ever combat Nekron, for they
    must face Sin first.
     
         Sin isn't really hidden, but she is listed in the handbook as an Agent of
    Nekron, and she is also on the Agent screen at the end of the game.  When you
    beat all of the regular eight fighters, you will fight Sin in the Chamber of
    Pain.  The Chamber of Pain has moving walls that slowly close in on you as you
    fight.  Sin has a whip that is very long, and she is VERY quick.  She is
    wearing a skimpy black leather outfit and a leather mask.  Also, if the walls
    get close enough together, spikes will shoot out of the walls and run you
    through!   Sin is not hurt, but YOU die.  The clock is at about 20 when the
    spikes come out.
     
     
     
                                       =======
                                       RATCHET
                                       =======
     
     
    Origination Screen :    Nimbus
    Agent Location :        Eye of the Bloodstorm
    Accessibility :         Difficult
     
         Ratchet is a mechanical construct designed by Nekron to be the perfect
    killing machine.  His artificial life force has been programmed with only
    thoughts of death and destruction.  Having the ability to think, but with
    limited free will, Ratchet is jealous and hateful of the soft mortals that
    surround him.  He is fortunate that his programming calls for the eventual
    destruction of all mankind, for that is what he longs to achieve.  Although
    completely loyal to Nekron and his schemes, Ratchet is secretly impatient and
    longs for the day when he can execute his prime directive.  Ratchet has been
    stationed within the Eye of the Bloodstorm, a place where no mortal can
    withstand for long.
     
         On Nimbus, note the far left side of the platform...there is a line that
    separates the small edge part from the rest of the platform.  This is the key.
    On the winning round, you must defeat the opponent so that either you or your
    opponent stays fully to the left of the line, in the edge part.  Then, you
    enter a 'trash-talk' code.
     
    The code is:  while holding joystick left, ( 4 FRONT LEG , BLOCK )
     
    When you do the code, the clouds will turn red - You have been teleported to
    the Eye of the Bloodstorm and will fight Ratchet soon.
     
    Hint:   Do NOT enter a "Travel Code" after activating this teleportation,
            unless you like the idea of fighting Ratchet on the Character
            Selection Screen with a 10 second time limit instead of 90...
     
     
                                        =====
                                        BLOOD
                                        =====
     
     
    Origination Screen :    Any
    Agent Location :        n/a - Agent teleports to your current screen
    Accessibility :         Easy (but variable, depending on skill w/perfect)
     
         Blood was created as a result of an experiment performed by Nekron
    to create a living robot with all organic components.  The result is Blood, a
    robot made completely from living tissues and organs grown and cultivated
    within a laboratory.  Because of the strange nature of these living organisms,
    an inordinate amount of blood is needed to keep the creature functioning
    properly.  Blood has been programmed by Nekron to fight and kill and has no
    mind of his own.  He is the only special agent who can withstand a direct
    transportation jump from Nekron's lair to anywhere on Earth.
     
         Blood, like Shadow, can be found from any background.  The difference is
    Shadow takes you to his world, and Blood is fought on the background you are
    currently on.  To fight Blood, you need to have a perfect round, and then win
    the match.  Note that if you get a Perfect in the first round, Blood will not
    appear until the match (win 2 out of 3) is over.  If you do this, the dead
    opponent explodes and Blood comes alive!  He is all red and has a blob of
    oozing blood for a head.  He has Nekron's gauntlet, and therefore a very
    extended reach.  He also shoots fireballs, like Hellhound.
     
     
    ==============================================================================
     
    THE BOSS:
     
                                     ===========
                                     N E K R O N
                                     ===========
     
    Location:   Unistat
    Height:     12'  0''
    Weight:     Unknown
    Gauntlet:   The Hand of Death
     
     
       Unknown to any of the Provincial population exists a hidden land, cloaked
    by technology and protected by a dark elemental force.  NEKRON, the evil
    entity who rules this hidden kingdom, is responsible for the death of the
    Emperor and has forced the strife and tensions on the planet to the boiling
    point.
     
       Centuries ago, during the Mega War of the 30th century, NEKRON was the
    techno-scientist who created the Mega Bomb.  This device attempted to combine
    technological weaponry with elemental forces, allowing its user complete
    control over the planet.  As NEKRON was making his final adjustments to his
    creation, an allied attack bombed his laboratory and set off the Mega Bomb
    prematurely.  The power that was unleashed caused such destruction and
    planetary upheaval that the human race was nearly destroyed.  NEKRON, who was
    at the epicenter of the blast, was somehow transported to a pocket dimension
    that kept him alive.  There the techno-elemental forces transformed him into a
    bizarre and frightening creature of immense power.
     
       Trapped in this pocket dimension for centuries, NEKRON has plotted for the
    day when he will escape his hidden lair and rule the entire planet.  NEKRON
    has created ten mysterious agents that have helped him to orchestrate events
    across the planet for centuries, causing tension and suspicion to build
    between the various races.  He plans to let the world's leaders kill each
    other off in the BloodStorm contest, knowing that their petty hatreds and
    personal desires will keep them from looking for the truth about the High Lord
    Emperor's mysterious death.  When the Provincial leaders at last destroy each
    other, the winner will be spirited to NEKRON's hidden lair.  NEKRON will
    defeat the final world leader and the provinces will be left helpless before
    his power.  Then NEKRON can use the corpse of the dead champion as a gateway
    that will allow NEKRON to re-enter the world and conquer the planet.
     
     
    ==============================================================================
     
              .--------------------------------------------------------.
              | Appendix A - Trash Talk and Special Programmer's Codes |
              `--------------------------------------------------------'
     
    YOU REALLY GEORGED THAT ROUND.
     
    WAS YOUR JOYSTICK WORKING?  I COULDN'T TELL...
     
    MOST PATHETIC.
     
    SORRY BUDDY, THIS IS A REAL FIGHTING GAME.
     
    NO STYLE  NO CLASS
     
    GRONK YOU
     
    EAT MY SHORTS
     
    ROTFLMAO
     
    MOST IMPRESSIVE ... NOT
     
         As if it weren't enough to have all this nonsense happen in the arcade
    between the players themselves, now it is possible to have the game itself
    spew messages like these to the now-defeated opponent.  However, this isn't
    all that the feature does...hidden among all the possible messages are things
    that actually DO something besides talk trash.  These special codes are
    explained here.
     
         "But what is all this?  How do I make it an integral part of my game?"
     
         Well, if you have actually completed the game (in other words, gotten ALL
    the goodies, defeated all the secret agents, got the end-credits, etc...),
    then you have already done this in two places.  When you battled at Scorch HQ,
    in order to get to Wraith, you had to enter UP UP UP BLOCK after the battle.
    When you battled at Nimbus, the code was LEFT+(4x FRONTLEG , BLOCK).  These
    are two very special parts of the set of Trash Talk codes...in that these only
    work at these specific places.  The rest of the trash talk codes work any time.
    (or at least, we haven't found any other site-specific codes...if we do, this
    will be updated)
     
        For starters, let's get comfortable with four very simple codes:
            UP UP BLOCK
            LEFT LEFT BLOCK
            RIGHT RIGHT BLOCK
            DOWN DOWN BLOCK
     
         In simpler terms, two hits of a direction, followed by block.  The block
    key is used as an ENTER key for all codes.
     
         This cannot be stressed enough...ALL CODES MUST END WITH BLOCK.
     
         Anyhow, the four example codes put up four different messages.  I won't
    mention them here...you can quite easily see them for yourself in the complete
    Trash Talk codes section...they are in the [2 elements] section...the easy
    ones. :)  The reason I mentioned these easy codes is: If you ever make a
    mistake, and a code does not result in something, IMMEDIATELY do one of these
    codes.  If you make too many mistakes, you will be locked out of the Trash
    Talk system and will have to wait until the end of the next battle.  If you
    had one of the special codes that needed to be put in as the last code, it is
    too late.  Entering an easy code 2 or 3 times resets the mistake sensor and
    lets you work with things for a while longer.
     
         "Ok, so how about explaining the purpose of some of these Special Codes?"
     
     
    Taxi Codes:
     
         Have you ever thought...'Damn...if I could just get to the Obsel Desert,
    I could get to Dimentia...but I'm four screens away from there, I only have
    two fighters left, and I STILL need to get Shadow!!  I'm screwed...'
     
         How would you like to, in effect, wave your hand at the end of a battle
    and yell, "YO!  TAXI!!", and a taxi pulls up and takes you to Obsel Desert to
    fight the next battle?
     
         Now you can...with a special set of codes which we'll call the Taxi Codes
    just for reference.  Taxi Codes are all an easy-to-remember standard form, and
    can take you to any of the 15 battle screens.  Note that you cannot use the
    travel code for Triax in order to immediately battle Dimentia.  Rather, you
    would combat the next fighter on your agenda there!  Imagine...fight Tremor in
    the Shadows, or Mirage on the CatWalk...  But even more important, you can go
    to the screens that contain the necessary elements to complete the game!
     
    Example: You have 2 fighters left, and still need to defeat Wraith in order to
             have completed all eight secret agent battles... but Scorch HQ is 4
             screens away!  You'll never make it!!  Unless......YO!  TAXI!!   Enter
             the code for Scorch HQ, and you are on your way via the express lane!
             Now you have it made in the shade...
     
         You can even do this in 2 player games - when you defeat your opponent,
    you can select your favorite screen to do battle in.  You can even play the
    'Hometown Kid' style, and always pick your home screen. (Talon would always
    pick Cyberia, Tempest would pick Nimbus, etc.)  Add a whole new dimension of
    fun to competitions.
     
         "OK!  Sounds great!  Now what are the codes?"
     
         My, my....impatient, are we?  :-)  Fine, Here is the code format.
     
         The Taxi Codes have 4 parts to them:
            2 or 3 RIGHT
            UP or DOWN
            An Attack Button
            ...and BLOCK to enter it. (of course)
     
         So, a combination such as: RIGHT RIGHT DOWN BACKLEG BLOCK is a travel
    code.  In fact, this is the travel code for Subterra, the access point for
    Golem.
     
         All 15 Taxi Codes are on the next page.  The codes are in list form, as
    well as a handy chart format.  Developing a good battle plan with your travel
    sequence planned out is the key to an easier victory.
     
         Example: Tempest has devised her battle plan as follows: First, take care
    of the three secret agent battles that do not require the defeat of a fighter.
    These are Craniac, Dimentia, and Golem.  Also, achieving Blood via Golem is
    not too hard, so try to work this sequence in as often as necessary.  Then,
    take Wraith and Ratchet in no particular order.  Finally, get Shadow via the
    Toxic Marsh.  Sin follows soon thereafter.  Take special note that Fallout
    will make getting to Golem a pain due to an annoyance in the 2.1 programming,
    and Mirage makes life in the Toxic Marsh far too annoying.  Deal with these
    annoyances elsewhere on the planet if possible.
     
     
    And now...the Taxi Codes!
     
                         REGULAR SCREENS
                               R R
      .------------------------. .------------------------.
      | U BA: Black Armada     | | U FA: Obsel Desert     |
      |------------------------| |------------------------|
      | D BA: Nimbus           | | D FA: Scorch HQ        |
      `------------------------' `------------------------'
      .------------------------. .------------------------.
      | U BL: Cyberia          | | U FL: Toxic Marsh      |
      |------------------------| |------------------------|
      | D BL: SubTerra         | | D FL: Polaria          |
      `------------------------' `------------------------'
     
                         SECRET SCREENS
                              R R R
      .------------------------. .------------------------.
      | U BA: Catwalk          | | U FA: Bloodstorm Eye   |
      |------------------------| |------------------------|
      | D BA: Triax            | | D FA: (Scorch HQ)*     |
      `------------------------' `------------------------'
      .------------------------. .------------------------.
      | U BL: Golem's Lair     | | U FL: Chamber of Pain  |
      |------------------------| |------------------------|
      | D BL: Southern Abyss   | | D FL: The Shadows      |
      `------------------------' `------------------------'
     
    Note: Scorch HQ is listed both as R R D FA and R R R D FA, because the only
          the last two R's are noted in this case.  There is no true location for
          R R R D FA, since there are only 15 destinations, and they had to turn
          one code off. (Ed.- I would have invented THE VOID - no background at
          all...that would have been interesting!  Or how about THE ARCADE...have
          a bunch of generic (or maybe even STRATA) videogames, with players all
          around, cheering wildly?  Maybe in BLOODSTORM II...)
     
    By alphabetical order of screens, with useful activities for completion noted:
     
    STANDARD SCREENS:
    Black Armada    R R U BA  Path to Craniac
    Cyberia         R R U BL  Uppercut opponent into fans, otherwise useless.
    Nimbus          R R D BA  Path to Ratchet
    Obsel Desert    R R U FA  Path to Dimentia, repeatable
    Polaria         R R D FL  Throw opponent on spikes, otherwise useless.
    Scorch HQ       R R D FA  Path to Wraith
    Subterra        R R D BL  Path to Golem, repeatable
    Toxic Marsh     R R U FL  Send opponent into marsh, easy path to Shadow.
     
    SECRET SCREENS:
    Bloodstorm Eye  R R R U FA
    Catwalk         R R R U BA
    Chamber of Pain R R R U FL
    Golem's Lair    R R R U BL
    Shadows         R R R D FL
    Southern Abyss  R R R D BL
    Triax           R R R D BA
     
    The seven secret screens are marked (useless) because they are totally devoid
    of activities.  What's more, many of the screens are of fixed width and
    position.  Whether this is of any interest depends on your intentions.
    However, they will not help you in any way to complete the game.
     
     
    Morph Codes:
     
    Another scenario:  You start a game, and....@*&^%#!!!  You chose the wrong
    character!  You entered your password with all your powers (and if you have
    defeated Nekron before, you have his gauntlet) but you are (for example) a
    Tempest player, and you just accidentally selected Talon!  Aiiiieeeeeee!
     
    But wait!  All is not lost.  You struggle through the first battle using
    Talon, then immediately after the battle go backstage and confer with some
    fantastic makeup artists and trainers.  PING!  You are now Tempest!!  Life is
    wonderful again.
     
    Sound crazy?  Well, that's debatable, and besides....is it any more crazy
    than yelling for a taxi? :-)  It's here, and it can really save your a$$ets,
    and the freaky part is: You can even morph to six of the special agents!!!
     
    By now, you are surely familiar with the fact that every Special Agent is an
    alteration of a regular fighter.  This plays a vital role in remembering how
    to work with the codes.  Each Morph code consists of three parts:
     
            Either Left/Right, or Right/Left
            4 buttons in circular order
            ...and BLOCK to enter it (of course)
     
    The circular order thing is very important.  Note the positions of the attack
    buttons.  You must press each button in a circular pattern for each of the
    codes.  Example: BA FA FL BL, FA BA BL FL.  Another very useful way to think
    about this is by letters of the alphabet which the patterns resemble.  If you
    trace a line from the following points: BL BA FA FL . . . you will note that
    it looks like the lowercase 'n'.  I have called this the 'N' code in the list.
    Reversing that list results in the same shape, just drawn in reverse.  I
    called this 'revN'.  (Yes, I DID include the buttons for you too.... :-) )
     
    Shape     Buttons                 L R                     R L
                                (Secret Agents)       (Regular Fighters)
    ------------------------------------------------------------------------------
    N         (BL BA FA FL)         Sin                     Mirage
    revN      (FL FA BA BL)         Golem                   Tremor
    U         (BA BL FL FA)         --------                Freon
    revU      (FA FL BL BA)         Ratchet                 Razor
    D         (BA FA FL BL)         Craniac                 Talon
    revD      (BL FL FA BA)         Dimentia                Tempest
    C         (FA BA BL FL)         --------                Hellhound
    revC      (FL BL BA FA)         Wraith                  Fallout
     
    Note that Blood (derivative of Hellhound) and Shadow (derivative of Freon) are
    NOT available via this method, nor are Gargoyle/Chainsaw and Nekron.
     
    Golem has become the local favorite to play....that horn-rush move has the
    rolling ball beat hands down, being fully combo-able.
     
     
    NEW: -STARTING- as a Secret Character WITHOUT using a Morph Code:
     
    Yes, you can start the game with one of the REAL secret character entries
    now!  However, these codes are PASSWORD codes...you can't do this with your
    own code.  They are done like the Big Head Codes that are explained later.
     
     Dementia     h:UP + (<BL> <BL> <BL> <BA>+<BL>)
     Golem        h:UP + (<BA> <BA> <BA> <BA>+<BL>
     Wraith       h:UP + (<BL> <BL> <BL> <FA>)
     Sin          h:UP + (<FA> <FA> <FA> <FA>+<FL>)
     Craniac      h:UP + (<FL> <FL> <FL> <FA>+<FL>)
     Ratchet      h:UP + (<BA> <BA> <BA> <FL>)
    
     Blood        h:LEFT + (<FA> <BA> <BL> <FL>)     <-----  2.20 ROM ONLY
     Gargoyle     h:RIGHT + (<BA> <BL> <FL> <FA>)    <-----  2.20 ROM ONLY
     Nekron       2x(top2, left2, right2, bottom2)   <-----  2.20 ROM ONLY
     
    I -know- that Nekron one is going to cause EVERYONE some problems!  Hit the
    top two buttons at the same time, then the left two buttons, then the right
    two, then the bottom two, and repeat that sequence again.  Each pair counts as
    an element, and this is an 8 element code.  Got it?  I hope so.  (All these
    are 8 element codes, really.  For an explanation on the elements concept, go
    to the Trash Talk Compendium in the final section.)
     
    Unfortunately, though, you can't be Shadow, even in the 2.20 ROM...but
    Gargoyle? (aka Chainsaw)  This should be interesting!
     
     
    Gauntlet Codes:
     
    Have you ever, for some strange reason, felt that the gauntlet your beloved
    people gave you, well, to put it in the most polite way possible....sucks??
     
    Now there is a way you can do something about it.....borrow someone elses
    gauntlet!  How?  With a Gauntlet Code, of course.  Simply walk backstage at
    the end of a battle, deposit your gauntlet, and press the buttons of the
    gauntlet you want.  PING!  A fresh new perspective on life!  Tempest with a
    Mephitic Fist Slime Gun, Freon with a Cyber Claw Taser.....the possibilities
    are endless!  And yes, if you are a secret character this works too!  Simply
    do the Gauntlet Code after the Morph Code.  (If this is starting to look like
    Design-A-Character to you, you are not alone. :-) )
     
    All of the Fighter gauntlet codes start with FRONT ARM.  The Secret Gauntlets
    of Nekron and his Agents are both  'do stuff while holding BACK LEG'  style.
     
    Gauntlet codes, in alphabetical order by Owner name and by group:
    ------------------------------------------------------------------------------
    Fallout's Gauntlet:     <FA> DOWN LEFT RIGHT <FA> Block
    Freon's Gauntlet:       <FA> <BA> <BA> <BA> Block
    Hellhound's Gauntlet:   <FA> LEFT DOWN LEFT <BA> Block
    Mirage's Gauntlet:      <FA> RIGHT RIGHT LEFT LEFT <FA> Block
    Razor's Gauntlet:       <FA> RIGHT DOWN RIGHT <BL> Block
    Talon's Gauntlet:       <FA> RIGHT DOWN RIGHT <FA> Block
    Tempest's Gauntlet:     <FA> DOWN RIGHT LEFT <FL> Block
    Tremor's Gauntlet:      <FA> (hold <BA>) DOWN DOWN (release <BA>) Block
     
    Agent's Gauntlet:       (hold <BL>) DOWN DOWN <FL> (release <BL>) Block
    Nekron's Gauntlet:      (hold <BL>) UP DOWN <BA> (release <BL>) Block
    ------------------------------------------------------------------------------
     
    For information on the names of the Gauntlet Special Powers for each gauntlet,
    consult the Information Sheet of the owner of the Gauntlet.
     
     
    ------------------------------
    Instant Power...just add code!
    ------------------------------
     
         Have you ever walked up to a new machine and thought, "Damn...I have to
    start ALL over again, and get all my powers....what a pain."
     
         How does getting all powers in one battle sound?
     
         That's right....ALL powers.  All 8 powers, and all 3 secret upgrades.
     
         Just remember this magic formula: U R D L D R U (Block)
     
         This code at the end of any battle gives you everything you need.  Then,
    just enter the code for Nekron's Gauntlet, and you are ready to shred!!
     
     
    VULGARITIES! (Hide the children!  Alert the censors!!! :) )
     
    The following three (rather difficult to do in my opinion, but I did them, and
    yes, they work on 2.10 ROMS) Trash Talk Codes, all result in the word
    VULGARITY displayed on the screen.  However, listen closely...instead of the
    >BONGGGG!!< sound you usually hear on a code, you hear the phrase listed
    below:
     
    Burn In Hell  [L+(<BA+BL> <FA+FL>) rel, R:(<FL>), rel]
    You Suck      [U D L+(<FL>) rel R+(<FL>) rel]
    Bitch         [Hold R, add BL, press BA twice, rel BL, rel R]
     
    See?  I told you they were complex. :)  I'll go through them step by step...
     
    Burn In Hell: Hold L, and press BA and BL together, then release the buttons
                  (STILL HOLDING LEFT) then press FA and FL together.
                  Then, hold R and press FL.  Release all, and press BLOCK.
     
    You Suck:     U, D, hold L and press FL, release everything, hold R and press
                  FL, release everything, BLOCK.
     
    Bitch:        The most difficult of them all, I'll break this down completely:
                  Hold R
                  Add BL to the hold
                  Press BA Twice
                  Let go of BL
                  Let go of R
                  BLOCK
     
    If you make sure you do the holds and then release them in proper order,
    you'll get it.  Programmers may note it sort of looks like nested loops. 
    Think of it that way, and you're sure to get it right.  I hope.  :)
     
    ==============================================================================
     
                       .--------------------------------------.
                       | Appendix B - General Area Strategies |
                       `--------------------------------------'
     
    General Strategies on Screens:
     
         The special screens (where the secret agents are) are all totally useless
    so we shall only concentrate on the standard eight areas.
     
                                     BLACK ARMADA
                               ( Taxi Code: R R U <BA> )
     
         The main feature of this stage is the big catwalk in the background.  It
    can be used as a means of escape and repositionment.  To go to the catwalk,
    the move is: BLOCK+two UP. (It is best to hold block and just keep hitting UP
    until it works)  Once there, if you do nothing, you will immediately bounce
    back.  However, if you hold DOWN, you will stay there for a couple seconds.
    If you move LEFT or RIGHT, you will jump in that direction and immediately
    jump to front in that new position.
     
         This screen is the access point for reaching Craniac.  To reach him, you
    must go to the catwalk three times, holding DOWN each time in order to stay
    there as long as possible.  You may move left or right back there as well, but
    only after having held down to stay there for a while.  After returning from
    the third trip, WAIT!  Craniac will appear on the catwalk 5 seconds later.
    Then, go back to the catwalk immediately, holding DOWN again while you are
    there.  You will then battle Craniac on the catwalk.  Remember, if you don't
    succeed in defeating Craniac, return immediately to Black Armada via the Taxi
    Code.  Since getting to Craniac does not result in the death of a fighter, you
    can return as often as needed until you have defeated Craniac.  Once you have
    defeated Craniac, however, the Black Armada screen is useless.  Go on to
    bigger and better things...
     
                                        CYBERIA
                               ( Taxi Code: R R U <BL> )
     
         At first glance, this looks like a totally useless stage.  In fact, if
    you look at the big picture, it is.  However, hidden in this stage is an
    entertaining set of ceiling fans.  Uppercut a stunned opponent into the
    ceiling fans for some serious carnage.  Unfortunately, as of version 2.1, this
    no longer gives you full credit (head+arms).  It now only gives you credit for
    the head.  Strata apparently thought it was giving the players easy stats.
    They were right.  :-)  However, the bugs that they allowed to slip into 2.1
    make for even more sickeningly effective stats-building opportunities...
     
                                        NIMBUS
                               ( Taxi Code: R R D <BA> )
     
         Nimbus has only one purpose: pathway to Eye of the Bloodstorm, where
    Ratchet is.  To achieve this, you must make sure that on the winning round,
    either you or your defeated opponent has fallen COMPLETELY to the left of the
    line at the far left edge of the stage.  Then, enter the following secret
    code:  While holding LEFT, press FL FL FL FL BLOCK.  Ignore any double clicks
    on the buttons...this is normal, and was apparently added to confuse us.  The
    clouds will turn red, and you will be transported to Eye of the Bloodstorm, to
    face Ratchet.  If you fail to defeat Ratchet, return here via the Taxi Code,
    but be warned: you killed a fighter to get to Ratchet.  Failing again may very
    well ruin your chances of completing the game.  When you have defeated
    Ratchet, this screen becomes useless.  Go on to bigger and better things.
    Speaking of which...
     
                                     OBSEL DESERT
                               ( Taxi Code: R R U <FA> )
     
         This screen is very dull.  Or so it may seem.  All it looks like is an
    endlessly long platform in both directions.  However, the writing is on the
    wall...or in this case, the ground.  Take note of the circle that is cut into
    five wedges.  If you are not carrying your gauntlet (HINT: get rid of it!!)
    and do your pickup move so that you hit the circle, a portal appears, and you
    take the portal to Triax, in order to fight Dimentia.  If you fail to defeat
    Dimentia, you can return to Obsel Desert via the Taxi Code and activate the
    portal again.  Even better, due to a bug in the programming, you can return
    and redo this even after you have defeated Dimentia.  Take advantage of this
    and your stats can be stratospheric (or is that STRATA-spheric? <rimshot>) in
    no time.
     
                                        POLARIA
                               ( Taxi Code: R R D <FL> )
     
         Another useless screen with an entertaining diversion.  On each side of
    the screen there is a demon head with horns sticking out.  You can stun your
    opponent at the edge of the screen, get between your opponent and the end
    wall, and throw your opponent backward into, and onto, the horns, complete with
    screaming, twitching, and all that.  Sound like fun?  Maybe...except for the
    fact that you get absolutely NO credit for this in the heads and arms stats.
    Stay away from this stage if at all possible.  (If it sends you here in the
    first screen, try for Blood or Shadow...)
     
                                       SCORCH HQ
                               ( Taxi Code: R R D <FA> )
     
         Another totally featureless screen, except that the path to Wraith starts
    here.  Defeat your opponent any way you like, then enter the following secret
    code: UP UP UP BLOCK.  You will battle Wraith in the lava pits of the Southern
    Abyss soon.  If you fail to defeat Wraith, you can return here via the Taxi code,
    but just as with Nimbus and Ratchet, this stage requires killing a fighter, and
    having to return too often can ruin your chances for completion.  Once you have
    defeated Wraith, this screen is totally useless.  Go on to bigger and better
    things.
     
                                       SUBTERRA
                               ( Taxi Code: R R D <BL> )
     
         The first thing you will notice is that there is a nice long drop on the
    sides with a nice large pointy stalagmite sticking up.  Fall over the edge and
    you are a kabob.  Unless, of course, you activate the secret path to Golem.
    To do this, note that there is also a stalactite hanging down from the
    ceiling...  Hit it with a projectile twice, and it falls.  You can then jump
    into the pit and you will land on the platform created by the knocked-down
    stalactite, and go inside the passage to fight Golem.  If you fail to defeat
    Golem, return to Subterra via the Taxi Code and try again.  Even better, like
    Obsel, you can activate this secret again even after you have defeated Golem.
    It is well known that Dimentia is easier to get stats from.  However, Tempest
    can dart back and forth with well timed jumping front-leg kicks and get Golem
    stunned without being damaged herself, then go in for the easy kill, thereby
    qualifying for Blood if she hadn't already.  Since Golem is infinitely
    accessible, it is just a matter of repeating the procedure until successful.
    WARNING:  If Fallout is your opponent in Subterra, then things get REALLY
    annoying.  It is IMPOSSIBLE to get a projectile past Fallout, unless he is
    sundered with BOTH arms gone. (he has a 100% block with his front arm gauntlet
    and we do not know why)  This is a known bug in the programming.
     
                                      TOXIC MARSH
                               ( Taxi Code: R R U <FL> )
     
         See platform.  See slime.  See fantastic opportunity.  Drop a mine onto
    the gap line in the middle of a bridge segment, and it disintegrates.  Next
    person there falls in and....ick.  This is an easy round to get Shadow on.  No
    blocking necessary...just drop mines and wait for the stupid computer to fall
    in.  WARNING: If Mirage is your opponent, you could have big problems.  Not
    only does she have mines, she can teleport to the other side of you and send
    you into the hole you OR she just made.  Be EXTREMELY careful.
     
    ==============================================================================
     
                         .----------------------------------.
                         | Appendix C - Big Head Characters |
                         `----------------------------------'
     
         Ok...unless you are totally clueless, you have seen how Strata has poked
    fun at Midway's MORTAL KOMBAT games, and in many cases 'borrowed' ideas from
    it.  Pit screen from MK1, form of death on Polaria spikes just like Baraka's
    StabLift fatality, Portals, and of course, let's not forget the Trash Talk
    message: WHO CARES WHERE GORO IS?
     
         Well, they've zapped Midway again, this time with an idea from NBA JAM:
     
                                Big Head Characters!!
     
         From information given by a programmer on the Bloodstorm team, there are
    18 Big Head characters.  Each of the normal characters apparently have a
    counterpart in the roster with a Big Head (in more ways than one?).  Some
    characters have multiple entries (see chart).  You achieve a Big Head
    character by inputting a special Character Select password after selecting a
    character.  It does not matter which character you select because the Big Head
    Character password you enter does a special override of the character you
    selected.
     
         What I want to know, is that if this is true, why the hell are there
    only 17 of the 18 Big Head characters listed in the master file?  Oh well. 
    Here are the 17 that we know, and be warned: Some of them are VERY complex,
    and show obviously why we never found them before!!  Just be thankful I
    transcribed all this stuff into an easy-to-read format!!  The format I was
    given was how the MACHINE thought of the moves...element by element.  Very
    informative, but IMPOSSIBLE to just look at and understand.
     
    All have been FULLY VERIFIED on 2.10 ROMS
     
    The [E] column is how many elements are contained in the password.  This is
    IMPORTANT, especially if it is less than 8!  Any code with less than 8
    elements that involves a held combination requires you to HOLD that last
    element combination until the character appears  This will be noted with an
    asterisk (*) next to the number, as well in the special notes below.
     
    Name         [E]  Derived from    Password
    ------------------------------------------------------------------------------
    ED7           8   Fallout         6x<BLK> 2x<FA>
    SKULL         8   Fallout         U L R D <BLK> <BA> <FA> <BLK>
    NAGEL         7   Fallout         <FA+FL> <BA+BL> U D U D <BLK>
    TURBO         7   Fallout         U D R L R L <BLK>
    DR. POISON    7   Freon           U D <BLK> <FA> <FL> <BL> <BA>
    CHAINSAW      6*  Hellhound       <BLK>+[<BL> <BL> U] (keep holding <BLK>+U)
    SENLEIB       8   Hellhound       L L L L L L L <BLK>  (that's 7 lefts...)
    KELLEY        6*  Mirage          D D D D <BLK> hold:(<BA>+<FA>)
    ORION         8   Razor           <BA> <BL+addBA> <FA> <FL+addFA> <BLK> <BLK>
    DALE          7   Razor           <BLK> R L <BLK> U D <BLK>
    CHRIS         7   Talon           U D <BLK>+[<BL> <BA>]
    BENJAMIN      7*  Talon           D D D D D <BLK+addFA> HOLD!
    MR. MURDER    8   Talon           <BLK>+[L L L L]
    CHAINSAW JR.  7   Talon           U D U D <BLK> U D
    RADBO         6   Talon           R R R R <BL> <FL>
    QUEEN BEE     8   Tempest         U U U <BA> U U U <FA>
    LEIF          6*  Tremor          <BA> <FA> <BL> <BA+addFA> <BL+FL> HOLD!
    ------------------------------------------------------------------------------
     
    Notes, in alphabetical character order:
     
    BENJAMIN      Head of: Benjamin Ditton
                  Fighter: TALON
                  Not complex, but requires a HOLD and an ADD on the last element
                  combination. 5 downs, Hold Block, add FA, and don't let go of
                  these two buttons until BENJAMIN appears.
     
    CHAINSAW      Head of: Scott Morrison
                  Fighter: HELLHOUND
                  This is a complex code that requires a HOLD on the last element
                  combination.  The breakdown: While holding block, do BL BL U,
                  but DON'T LET GO OF UP!  If you let go, it will put a 7th
                  release element in...bad news.
     
    CHAINSAW JR.  Head of: Scott Morrison
                  Fighter: TALON
                  Quite easy.  U D U D, BLK, U D.  No problem.
     
    CHRIS         Head of: Christopher Ditton
                  Fighter: TALON
                  Not hard, but needs to be done right.  U, D, Hold block and hit
                  BL then BA (individually, not together!), and release block.
     
    DALE          Head of: Dale Kerkman
                  Fighter: RAZOR
                  Very very simple... :)
     
    DR. POISON    Head of: Ralph Melgosa
                  Fighter: FREON
                  Simple one...think U, D, BLK, rev:U
                  (see Morph Codes for explanation on rev patterns)  
     
    ED7           Head of: Kyle Johnson
                  Fighter: FALLOUT
                  Fairly easy here... 6 blocks, 2 FA's.  No problem.
     
    KELLEY        Head of: Kelley Marwede
                  Fighter: MIRAGE
                  4 downs, block, and then hold BA and FA until KELLEY appears.
                  DO NOT let go of BA+FA, or it won't happen!
     
    LEIF          Head of: Leif Pran Marwede
                  Fighter: TREMOR
                  A complex code, involving holds, adds, and a held element
                  combination at the end.  Whew!  To break it down:
                  BA, FA, BL, then press and hold BA, add FA, release them.
                  Finally, press and hold BL+FL together until LEIF appears.
                  DON'T let go of BL+FL, or you have blown it.
     
    MR. MURDER    Head of: Alan Noon
                  Fighter: TALON
                  Hold block while doing the four lefts.  You will notice that
                  when holding BLOCK, the joystick movements click TWICE - once
                  when activated, and once when let go, as they are individual
                  elements...but since the code ends on the 8th element with a
                  left, you really don't need to think about this code at all.
                  Just hold BLOCK, do a bunch of lefts, and it will change to
                  MR. MURDER easily enough...
     
    NAGEL         Head of: Bob Nagel
                  Fighter: FALLOUT
                  Not too hard, just note that the paired buttons must be hit at
                  EXACTLY the same time and let go EXACTLY together.  Mess that
                  up, no NAGEL for you.
     
    ORION         Head of: Orion Derose
                  Fighter: RAZOR
                  A very complex one, involving additions to hold sequences.  To
                  break it down: Press and release BA.  Press and hold BL, add BA,
                  and release those two together.  Press and release FA.  Press
                  and hold FL, add FA, and release those two together.  End it all
                  with 2 blocks.
     
    QUEEN BEE     Head of: Elaine Ditton
                  Fighter: TEMPEST
                  Easy.  3 up, BA, 3 up, FA.  No problem.
     
    RADBO         Head of: Richard A. Ditton
                  Fighter: TALON
                  Utterly simple.  4 rights, BL, FL.  No problem at all.
     
    SENLEIB       Head of: Senator Lieberman  (Hello, Senator... :) )
                  Fighter: HELLHOUND
                  7 lefts and a block.  Easy.  Just don't do 8 lefts...
     
    SKULL         Head of: Luis Mangubat
                  Fighter: FALLOUT
                  Just do it. :)  Nothing hard here...
     
    TURBO         Head of: Jeff Morrison
                  Fighter: FALLOUT
                  Again, just do it.  U D, R L R L, block.  Even easier.
     
     
    NOTE:  If you don't like any of the derivatives of the characters we have on
           the list, you can always use a Morph Code (from Appendix A) and the Big
           Head will be automatically transferred to your new torso.  This only
           works in one player games, though.  In two player games the image
           system is reset upon character selection.
     
    ==============================================================================
     
                .--------------------------------------------.
                | Appendix D - COMPLETE Trash Talk Code List |
                `--------------------------------------------'
     
    To truly understand the codes system of BLOODSTORM, the 'elements' concept
    must first be examined.
     
    Any time a joystick switch or button switch changes state (on or off), the
    system scans to see what exactly is on at that time.  If there is anything
    on, this is noted by the system as an element.  For example, pressing a
    button signals a change, the system senses what is on, sees that it is that
    one button, and puts that in its element list.
     
    However, it is not always that simple.
     
    Note some of the codes that you have done in the process of completing the
    game, particularly the ones that have you hold something while you are doing
    something else...these register more elements than you may think.  Take the
    following example of a password I once used for saving my character:
     
    Format: L+[<BA> <BA>] <FA> <FL> <FA>
     
    Process: While holding left, press BA twice, release L, then FA, FL, FA.
     
    You might think of this as a 6 element code: L BA BA FA FL FA... It is
    actually a full 8 elements.  Here is the breakdown of how the system treats
    the adds and releases of this password in its code handler:
     
    METHOD                     ACTION         STATUS
    While holding left...      ADD L          L         (1)
    Press BA Twice...          ADD BA         L+BA      (2)
                               REL BA         L         (3)
                               ADD BA         L+BA      (4)
                               REL BA         L         (5)
    Release left...            REL L          -----     ---
    Press FA...                ADD FA         FA        (6)
                               REL FA         -----     ---
    Press FL...                ADD FL         FL        (7)
                               REL FL         -----     ---
    Press FA.                  ADD FA         FA        (8)
                               REL FA         -----     ---
     
    Every change is noted, except for changes that result in no active switches.
    This adds a greater need for being careful with codes, but also results in
    extreme versatility in code construction.  A truly sick combination code that
    involves multiple add-ons and releases of certain buttons at certain times
    makes for impossible-to-guess codes, as you have no doubt seen with a few of
    the Big Head codes.
     
    Most of the Trash Talk codes are simple, but a few are this complex style.  I
    have grouped the complex codes at the end, to bring their special nature to
    the attention of the player.
     
    Note: ALL Trash Talk Codes are completed with BLOCK at the end. 
     
    ----------------------------------------------------
    Simple Codes (No holds, adds or double-button stuff)
    ----------------------------------------------------
     
    ***** 2 elements
     
      BLOODSTORM HANDBOOK           UP,UP
     SEND $2.00 AND SASE TO
       STRATA HANDBOOK
      4010 WINNETKA AVENUE
    ROLLING MEADOWS IL 60008
     
    PUT TRASH IN ITS PLACE          DN,DN
     
    WHO CONTROLS NEKRON             LT,LT
     
    PUCKER UP YOUR CHEEKS           RT,RT
         AND BLOW
     
    RADEAD WILL GET YOU             FL,FL
     
    PRESS YOUR LIPS HERE            FA,FA
     
     I AM THE GREATEST              BL,BL
    BLOODSTORM CHAMPION
     THAT EVER LIVED
     
    EAT IT RAW                      BA,BA
     
     
    ***** 3 elements
     
    IS THAT ALL YOU HAVE FOR ME?    BL,BL,FA
     
    NEXT TIME TRY OPENING           BL,BL,BA
    YOUR EYES
     
    YOU AINT NOTHING BUT A PUNK!    BL,BL,BL
     
    SORRY BUDDY THIS IS A REAL      BL,BL,FL
    FIGHTING GAME
     
    OH BY THE WAY YOU JUST          FL,FL,FA
    LOST...BAD
     
    YOU REALLY GEORGED              FL,FL,BA
    THAT ROUND
     
    WAS YOUR JOYSTICK WORKING...    FL,FL,BL
    I COULDNT TELL
     
     
    ***** 4 elements
     
    SUSHI-X RULES THIS GAME!        FA,BL,BA,FL
     
    I AM GOING TO CRUMPLE YOU       FL,FL,FA,BA
    LIKE A PIECE OF PAPER
     
    GET WITH IT, STRATA IS THE      FL,FL,FA,BL
    NEW KING OF FIGHTING GAMES
     
    YOU ROT LIKE TEN YEARS OF TRASH FL,FL,FA,FL
     
    I WILL GIVE YOU A HINT...       FL,FL,FA,FA
    THE BLOCK BUTTON IS THE
    ONE IN THE CENTER
     
    GO CRY SOMEWHERE ELSE...        FL,FL,BA,BA
    THIS IS A GAME FOR A MAN
     
    I WOULD TRASH TALK YOU          FL,FL,BA,BL
    BUT YOU CANT HEAR ME
     SINCE YOU ARE DEAD
     
    MOST PATHETIC                   FL,FL,BA,FL
     
    IT TAKES A BIG MAN TO RUN       FL,FL,BA,FA
    LIKE A LITTLE GIRL
     
    I WILL BURY YOU                 FL,FA,BA,BL
    EVERY TIME
     
    YOU BARF BAG                    RT,DN,LT,UP
     
    CHOKE CITY                      FA,FA,FL,FL
     
    I AM A LION                     BA,RT,RT,BA
    YOU ARE A MONKEY
     
    YOUR TECHNIQUE IS WEAK          BL,BA,FA,FL
     
    EAT FIST                        FA,BL,FL,FA
     
    YOU ARE TOAST                   FL,BA,FA,BL
     
    ANDREW S. IS THE TKBSC PREZ     LT,RT,BA,FA
     
    GET OFF ME!                     BL,BL,FA,BA
     
    ALL TOO EASY                    BL,BL,FA,BL
     
    STEP OFF PUNK                   BL,BL,FA,FL
     
    MOST IMPRESSIVE ... NOT         BL,BL,FA,FA
     
    IT IS USELESS TO RESIST ME      BL,BL,BA,BA
     
    GET BENT!                       BL,BL,BA,BL
     
    WHILE YOURE DOWN THERE          BL,BL,BA,FL
    LICK MY SHOES DOG-BOY
     
    FIRST TIME ON A                 BL,BL,BA,FA
    FIGHTING GAME?
     
    NEXT TIME TRY LOOKING AT        BL,BL,FL,FL
    THE SCREEN AND NOT YOUR HANDS
     
    YEAH RIGHT...NEXT               BL,BL,FL,FA
     
    MAN, I BET THAT HURT!           BL,BL,FL,BA
     
    WE HAVE A WORD FOR DEFEAT       BL,BL,FL,BL
    AROUND HERE....HA!
     
    OH...WAIT...LET ME              FL,FL,FL,FL
    REATTACH YOUR BRAIN
     
    YOU SUCK!                       FL,FL,FL,FA
     
    JUST DIE!                       FL,FL,FL,BA
     
    YOU ROT!                        FL,FL,FL,BL
     
    BLOODSTORM RULES                LT,LT,UP,BL
     
    NEKRON AWAITS                   LT,LT,DN,FA
     
    BLOOD CAN BE ANYWHERE           LT,RT,LT,BL
     
    LEIF DID THIS                   FL,FL,FL,FA
     
    ERROR ERROR ERROR ERROR         RT,RT,RT,FA
    ERROR ERROR ERROR ERROR
    ERROR ERROR ERROR ERROR
     
    WHO CARES WHERE GORO IS?        DN,DN,DN,BA
     
    BEATING YOU BLOODY IS COOL      DN,DN,DN,FL
     
    I AM WAY COOL AND YOU SUCK      LT,LT,LT,FA
     
    DONT TELL ANYONE                DN,DN,UP,FA
    THAT YOU SAW THIS MESSAGE
     
    FIND THE CHAINSAW FAMILY        DN,DN,DN,FA
     
    DRUGS SUCK                      LT,DN,LT,FL
     
    EAT MY SHORTS                   LT,DN,LT,FA
     
     
    ***** 5 elements
     
    FIND THE BIGHEADS               LT,DN,LT,LT,BA
     
    EVIL HIDES IN THE CATWALKS      LT,LT,LT,DN,UP
     
    DONT FEED THE GONION            DN,LT,RT,RT,FA
     
    HI TRACEY                       BA,BA,BA,BA,BL
     
    KISS MY BUTT CHEEKS             RT,LT,DN,LT,BL
     
    YOU ARE SUCH A TOTAL WUSS       LT,LT,LT,LT,BA
     
    DONT WIZZ ON THE                DN,RT,LT,DN,FA
    ELECTRIC FENCE
     
    I LIKE IT WHEN YOU PLAY         RT,RT,RT,LT,FA
       WITH MY BUTTONS
     
    ASSMUNCH                        RT,RT,UP,UP,FL
     
    STOP CRYING AND                 BA,BL,BL,BL,BA
    FIGHT ME AGAIN
     
    YOU DONT KNOW SHIT ABOUT        FL,FL,FL,BL,BL
    THIS GAME...GO BUY EGM
     
     
    ***** 6 elements
     
    ALAN BOB DALE RALPH SCOTT       UP,DN,UP,DN,FA,FL
    KYLE LEIF RICHARD
     
    FLICK YOU                       FL,FL,FL,BA,BA,BA
     
     
    ***** 7 elements
     
    (Apparently, no 7 element codes exist...)
     
    ***** 8 elements
     
    I TRASHED YOU DILWEED           UP,LT,DN,RT,UP,LT,DN,RT
     
    WHAT A BUTTWIPE                 UP,RT,DN,LT,UP,RT,DN,LT
     
    HELLO SENATOR                   UP,BL,UP,BL,UP,BL,UP,BL
     
    I AM ONE BAD ASS MUTHUH         UP,BL,UP,BL,DN,BL,DN,BL
     
    I LOVE IT WHEN YOU DIE          UP,BL,UP,BL,RT,BL,RT,BL
     
    THIS IS A SECRET MESSAGE        UP,BL,UP,BL,LT,BL,LT,BL
     
    THE JET PACK IS MISSING         DN,BL,DN,BL,DN,BL,DN,BL
     
    FIND THE MACHINE GUN            DN,BL,DN,BL,UP,BL,UP,BL
     
    I SPIT DOWN YOUR WINDPIPE       LT,BL,LT,BL,LT,BL,LT,BL
     
    USE THE GAUNTLET OF NEKRON      LT,BL,LT,BL,RT,BL,RT,BL
     
    FIND THE VULGARITIES            LT,BL,LT,BL,UP,BL,UP,BL
     
    PLAY ALL NIGHT                  LT,BL,LT,BL,DN,BL,DN,BL
     
    I KICKED YOUR ASS               RT,BL,RT,BL,RT,BL,RT,BL
     
    IF YOU CAN READ THIS            RT,BL,RT,BL,LT,BL,LT,BL
    YOU ARE TOO CLOSE
     
    IS THAT A ROLL OF COINS IN      RT,BL,RT,BL,UP,BL,UP,BL
    YOUR POCKET OR ARE YOU
    JUST HAPPY TO SEE ME
     
    YOU BEAT THE CRAP               RT,BL,RT,BL,DN,BL,DN,BL
    OUT OF HIM
     
    HE DESERVED IT                  UP,UP,UP,UP,BL,BL,BL,BL
     
    JOHN CASSIDAY IS A SPAZZ        BL,BL,BL,BL,UP,UP,UP,UP
     
    JERKWEED                        BL,BL,BL,BL,BA,BA,BA,BA
     
    BOOT LICKER                     BL,FL,BL,FL,BL,FL,BL,FL
     
    I FART IN YOUR                  BL,FA,BL,FA,BL,FA,BL,FA
    GENERAL DIRECTION
     
    GO PLAY POCKET POOL             BL,BA,BL,BA,BL,BA,BL,BA
     
    TRY IT AGAIN LOSER              BA,BA,BA,BA,BL,BL,BL,BL
     
    I SMELL A WUSS                  BL,BL,BL,BL,FA,FA,FA,FA
     
    FLONQ YOU                       BL,BL,BL,BL,FL,FL,FL,FL
     
    ROTFLMAO                        FL,FL,FL,FL,BL,BL,BL,BL
     
    HEY ZIT FOR BRAINS              BA,FA,BA,FA,BA,FA,BA,FA
     
    WHAT A PUSS WAD                 BA,FL,BA,FL,BA,FL,BA,FL
     
    LICK MY WHIP                    FA,BA,FA,BA,FA,BA,FA,BA
     
    DO THE NASTY                    FA,BL,FA,BL,FA,BL,FA,BL
     
    STUPID PUNK                     FA,FL,FA,FL,FA,FL,FA,FL
     
    I AINT GOT TIME TO BLEED        FL,BL,FL,BL,FL,BL,FL,BL
     
    UP YOURS                        FL,BA,FL,BA,FL,BA,FL,BA
     
    GRONK YOU                       FL,FA,FL,FA,FL,FA,FL,FA
     
    I AM THE UNDISPUTED RULER       FL,FL,FL,FL,FL,FL,FL,FL
    OF THE UNIVERSE
     
    JUST CHOP IT                    FA,FA,FA,FA,FA,FA,FA,FA
     
    LEIF STINKS                     BA,BA,BA,BA,BA,BA,BA,BA
    AND THEN YOU DIE
     
    PRACTICE MAKES PERFECT          BL,BL,BL,BL,BL,BL,BL,BL
     
    DIAL 911                        BA,BA,BL,BL,FA,FA,FL,FL
     
    YOU WILL NEVER                  FL,FA,FA,FA,FA,FA,FA,FA
    CHALLENGE ME AGAIN
     
    NO STYLE  NO CLASS              BL,BA,BA,BA,BA,BA,BA,BA
     
    YOU SHOW LITTLE PROMISE         FA,FL,FL,FL,FL,FL,FL,FL
     
    I AM STILL BETTER THAN YOU      BA,BL,BL,BL,BL,BL,BL,BL
     
    I WILL KNOCK YOU BACK           BA,FA,FA,FA,FA,FA,FA,FA
    INTO YOUR MOTHER
     
    MESS WITH THE BEST              BA,FL,FL,FL,FL,FL,FL,FL
    DIE LIKE THE REST
     
    YOU WILL ALWAYS LOSE            BL,FA,FA,FA,FA,FA,FA,FA
            AND
     I WILL ALWAYS WIN
     
    MY GRANDMA COULD BEAT YOU       BL,FL,FL,FL,FL,FL,FL,FL
     
    IF YOU LIVE IN FEAR             FA,BA,BA,BA,BA,BA,BA,BA
    YOU WILL DIE IN PAIN
     
    ONLY FOOLS MAKE                 FA,DN,DN,DN,DN,DN,DN,DN
    WRONG DECISIONS
     
    BEWARE THE STORM                FA,BL,BL,BL,BL,BL,BL,BL
    MY POWER REIGNS
     
    NEVER ACCEPT DEFEAT             FL,FA,FA,FA,FA,FA,FA,FA
     
    USE YOUR HEAD OR                FL,BA,BA,BA,BA,BA,BA,BA
    YOU WILL BE DEAD
     
    BLOODSTORM VERSION X.XX         UP,DN,UP,DN,UP,DN,UP,DN
     
     
    ------------------------------------------------
    Complex Codes (hold this while doing this, etc.)
    ------------------------------------------------
     
    RALPH MELGOSA IS DR POISON      FA+[LT,LT,LT,FL]     (8 elements)
     
    ALAN NOON IS MR MURDER          FL+[LT,LT,LT,LT]          ''
     
    YOU SUCK THE BIG ONE            FL+[DN,DN,LT,LT]          ''
     
    RAD WAS HERE                    FL+[LT,LT,DN,RT]          ''
     
    WHAT IS BELOW SCORCH HQ         BL+[RT,RT,RT,BA]          ''
     
    BITE ME                         FA+[UP,DN,UP,FL]          ''
     
    TOTALLY BITCHIN KILL DUDE       BA+[LT,DN,LT,LT]          ''
     
    BEWARE OF THE SHADOWS           BL+[UP UP BA]        (7 elements)
     
    SWEET                           DN,DN,LT,LT+addBL    (5 elements)
                                    (hold the second left and add BL before
                                    pressing BLOCK.  Do not let go of LT and
                                    BL before pressing block, since it is not
                                    necessary, and you might trigger a sixth
                                    unwanted element.)
     
     
    ==============================================================================
     
              .------------------------------------------------.
              | Appendix E - Miscellaneous Notes and Reference |
              `------------------------------------------------'
     
    This area is for anything I couldn't categorize anywhere else, as well as for
    other odds and ends of interest.
     
    Passable Powers                --> Upgrades
     
      Fallout    E.R. Cannon
      Freon      Ice Morph
      Hellhound  Hellfire
                 Freeze Escape
      Mirage     Mines             --> Golem    Smart Mines
                 Grenades          --> Wraith   Incendiary Bombs
      Razor      Optic Laser       --> Ratchet  Surgical Laser
      Talon      Cruise Missile
      Tempest    Storm Shield
      Tremor     Earthquake
     
     
    =============================================================================
     
     
    CREDITS
     
    The original (informative, but fairly limited) list was supplied to me by a
    Compuserve user who wishes to remain anonymous.  Then I, and five others on
    the net got together and went crazy, gathering everything we could get our
    hands on, the result being this monstrosity. :-)
     
    This group of six sickos are: 
     
    zio@netcom.com                  (That's me! :-) )
     
    eric@parcplace.com              (an operator at the arcade...VERY helpful :) )
     
    gregory@Garg.Campbell.CA.US     (One of my main associates at the arcade.
                                     Got me hooked on Tremor.)
     
    PicketFent@aol.com              These three are responsible for more than half
    dsulfrid@waco.tstc.edu          of the Programmer's Codes in this FAQ.  MEGA
    ITECHNO@delphi.com (exists?)    thanks!  This would be nowhere near the utter
                                    spammage it is without yaz!!  Not only that,
                                    it was PicketFent that went the extra mile or
                                    twelve and got Richard Ditton's attention. :)
     
    donald18@ix.netcom.com          Submitted info on the Ratchet access bug
                                    (works exactly like the Wraith access bug).
     
    ...and an uncountable number of other players at Galaktican, most of whose
    names I can't recall (and don't have any EMail addresses) for finding the
    occasional code here, a combo there, and for putting up with what has turned
    out to be, as one player put it, "...the damn game with more secrets than
    Watergate!"
     
    And of course, a MAJOR thank you to STRATA and Incredible Technologies for
    producing this game, to Galaktican Arcade in San Jose, CA for having one, and
    to Andy Eddy (vidgames@netcom.com) of GamePro Magazine for giving this, and
    many other FAQs, a home.
     
    AND LAST, BUT CERTAINLY NOT IN ANY WAY LEAST...
     
    An unbelievably big **THANK YOU** on behalf of all the BLOODSTORM players in
    the world goes to Richard A. Ditton, who sent me the ENTIRE master list of
    passcodes with which I was able to make this FAQ -finally- complete, with only
    3 days to spare!  (Galaktican pulled it. :(  I won't even mention the pile that
    they put in it's place...)
     
    Enjoy the info!!  Barring any mailbox jarring reports or error notifications,
    this is, indeed, the final revision of this BLOODSTORM FAQ.  Thanks to
    everyone for making this an enjoyable, though maddening at times, project, and
    let's keep a lookout for BLOODSTORM II - NEKRON STRIKES BACK!  I can't wait!!
     
    And PLEASE...if anyone has trouble deciphering any of the really weird stuff,
    email me at the address below, and I'll try to mail you as detailed an
    explanation as I can of whatever code or procedure is perplexing you.  This
    may be my last revision, but it isn't the last anyone will hear from me, and
    I'll always support my products.  How many software manufacturers can say
    that, eh? :) :)
     
    ==============================================================================
     
    This document is (c)1994,1995 James Elkinton (zio@netcom.com) and
    may be distributed freely in part or in full as long it is unmodified
    and credit is given to this FAQ and its author.
     
    Comments and questions can be sent to the above E-Mail address.
     
    

    FAQ Display Options: Printable Version