+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       | K U N G - F U   M A S T E R |
                       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

              GAME:  KUNG-FU MASTER
          PLATFORM:  ARCADE
             GENRE:  ARCADE ACTION
           CREATOR:  IREM Copyright 1984
AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
            E-MAIL:  kevinb(at)technologist(dot)com
       FAQ VERSION:  1.03

-------------------------------------------------------------------------------

                              TABLE OF CONTENTS

    UNIT   I:  INTRODUCTION

1.  Legal Stuff
2.  Version Information
3.  Acknowledgements
4.  Welcome
5.  Overview

    UNIT  II:  GAME INFORMATION

6.  The Game

    6.1  The Controls
    6.2  The Playing Fields
    6.3  Scoring
    6.4  The Bosses

    UNIT III:  STRATEGIES

7.  Playing the Game

    7.1  First Floor
    7.2  Second Floor
    7.3  Third Floor
    7.4  Fourth Floor
    7.5  Fifth Floor

    UNIT  IV:  CONCLUSION

8.  Conclusion

_______________________________________________________________________________

To find a particular chapter or subchapter do the following:

1.  Highlight the chapter or subchapter name you wish to find.
2.  Press CTRL-C
3.  Press CTRL-F
4.  Press CTRL-V
5.  Press CTRL-F
5.  You will arrive at the desired chapter or subchapter.

_______________________________________________________________________________

                                **************
********************************* U N I T  I **********************************
                                **************
+=================+
| 1.  LEGAL STUFF |============================================================
+=================+

This guide may not be reproduced under any circumstances except for personal
private use.  It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author.  Use of this guide on
any other web sit or as part of any public display is strictly prohibited, and
a violation of copyright.  All content in this guide is Copyright 2003 by
Kevin Butler.  Only the sites listed below have permission to publish this
work or to display it:

www.gamefaqs.com
www.cheats.de
faqs.ign.com

If you wish to put this guide on your site, e-mail me and ask.  Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?".  If you wish to use info
in this guide, please acknowledge that you have done so.

If you see this guide on any other site then the one listed above, please
e-mail me.  If you wish to ask questions or give input to this guide, please
e-mail me.  Just have Kung-Fu Master as the subject so I know it isn't another
kooky vendor trying to sell me hair gel or another XXX site telling me I have
new friends.

+=========================+
| 2.  VERSION INFORMATION |====================================================
+=========================+

Version 1.0   8/ 3/03:  A guide is born.

Version 1.01  8/28/03:  Fixed a couple of errors.

Version 1.03  9/ 1/03:  Added some user input strategies and updated
                        acknowledgements.

+======================+
| 3.  ACKNOWLEDGEMENTS |=======================================================
+======================+


The following are a list of people or organizations that have made this FAQ
possible:

My wonderful family (who has had to put up with the tapping on the keyboard)
Irem for making a great arcade game
Zteuer for his input on the level 1 and 3 bosses and the second floor.
GameFAQ's for putting up this FAQ

+=============+
| 4.  WELCOME |================================================================
+=============+

Welcome to my FAQ for Kung-Fu Master.  Since the game has you continuously
rescuing the fair damsel until all your men are killed, there is no walkthrough
per se.  Instead it will be broken up into the game itself and strategies for
survival.  Input is appreciated along with constructive criticism.  If you wish
to e-mail me thoughts on this FAQ, better ways of doing things, other
strategies, etc., feel free.  Make sure you put Kung-Fu Master as the subject.
If you don't, I'm liable to discard the e-mail as spam.

+==============+
| 5.  OVERVIEW |===============================================================
+==============+

Kung-Fu Master was created by a company that is not generally known outside of
Japan.  It is one of the first action fighting style games.  Other Kung-Fu type
games more involved two opponents battling each other in the ring.  Although
not a major success itself, Irem continued to produce other arcade games and
has gained a solid reputation as both a manufacturer of and a licenser of
games.  The game itself involves your man going through five different floors
to rescue his fair Sylvia.  Good luck on rescuing your girl.

                               ***************
******************************** U N I T  II **********************************
                               ***************

+==============+ 
| 6.  THE GAME |===============================================================
+==============+ 

Kung-Fu Master is a two-dimensional, platform style game.  It seems that while
your character and Sylvia were out and about doing things, some thugs attack.
Thomas (your character) manages to dispatch a few of them, but soon too many
arrive and cart poor Sylvia away.  Later on, Thomas gets a letter from Mr. X
of the Devil's Temple.  If Thomas wants to rescue his girlfriend, he must go to
the Devil's Temple at once.  Within, the five sons of the Devil will entertain
him.  So, Thomas sets off to rescue his girlfriend.  You will have to navigate
through five floors of the temple to rescue your girlfriend.  Within the temple
are various sorts of enemies whose only purpose is to prevent Thomas from
making it to the top.  At the end of each floor is a different boss whose
purpose is also to prevent Thomas from making it to the next floor up.  Get to
the end of the fifth floor and Thomas gets to take on Mr. X himself to get his
girlfriend back.  Of course their happiness is short-lived since she gets kid-
napped again and the cycle begins again.  I'm sure the Bruce Lee even had days
like this one.

 ____________________
/ 6.1  The Controls /__________________________________________________________
--------------------

The controls on this game are very easy.  It may, though, take just a little
bit of time to get used to them.

-  A four-way joystick for moving left, right, up, and down

-  A punch button

-  A kick button

To perform various Kung-Fu moves, use the following combinations:

     Kick:  Press the kick button.

Jump Kick:  Press the joystick up and press the kick button.

Low Sweep:  Press the joystick down and press the kick button.

    Punch:  Press the punch button.

Low Punch:  Press the joystick down and press the punch button.

 __________________________
/ 6.2  The Playing Fields /____________________________________________________
--------------------------

Kung-Fu Master involves battling up five floors.  All of the floors, however,
look the same.  It's just the enemies and player orientation that makes the
floors different.  On floors 1, 3, and 5 Thomas will be moving to the left
while on floors 2 and 4 he will be moving to the right.  I have included an
example of what the playing screen looks like:

    +-------------------------------------------------------------------+
    | PLAYER [YOUR ENERGY ]   1F  2F  3F  4F  5F          TIME          |
    |                         []  []  []  []  [] <-CURRENT FLOOR        |
    | ENEMY  [BOSS ENERGY ]                                             |
    |___________________________________________________________________|
    |                                                                   |
    |                                                                   |
    |___________________________________________________________________|
    |                                            |    |                 |
    |             +----------+                   |    |                 |
    |             | +------+ |                   |    |                 |
    |             |-| +--+ |-|                   |    |                 |
    |             |-| +--+ |-|                   |    |                 |
    |    ( )      | +------+ |    ( )            |    |                 |
    |     |       +----------+     |             |    |                 |
    |     |---                  ---|<- THOMAS    |    |                 |
    |     |<-ENEMY                 |             |    |                 |
    |_____|________________________|_____________|    |_________________|
    |    / \                      / \            |____|                 |
    |   /_  \_                  _/  _\                                  |
    |___________________________________________________________________|
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    +-------------------------------------------------------------------+

You control Thomas through these five screens.

 _______________
/ 6.3  Scoring /_______________________________________________________________
---------------

Scoring in this game is relatively simple.  Some of the scoring depends on
whether you kick or punch an enemy.  You get more points punching enemies.

Punch on regular fighters:  200 points
Punch on boys:              300 points
Punch on knife throwers:    800 points (Require two hits)

Kick on regular fighters:       100 points
Kick on boys:                   200 points
Kick on knife throwers:         500 points (Require two hits)
Jump Kick on regular fighters:  200 points
Jump Kick on boys:              300 points
Jump Kick on knife throwers:    800 points (Require two hits)

If you kick or punch into a group, you have a chance of knocking more then one
fighter off the floor.  The progressions for this are:

Progression for Jump Kick or Punch:

1 person:   200 points
2 persons:  400 points
3 persons:  600 points
4 persons:  800 points

For everyone beyond the 4th person, it stays at 800 points.

Progression for a Kick or Low Sweep:

1 person:   100 points
2 persons:  200 points
3 persons:  300 points
4 persons:  400 points

For everyone beyond the 4th person, it stays at 400 points.

On the 2nd and 4th floors, you will encounter some different enemies.

Dragons              :  2000 points
Confetti Balls       :  1000 points
Vases (Kicked)       :   200 points
Vases (Punched)      :   100 points
Butterflies (Kicked) :   500 points
Butterflies (Punched):   600 points

You also get points for the bosses:

1st Floor:   2000 points
2nd Floor:   3000 points
3rd Floor:   4000 points
4th Floor:   5000 points
5th Floor:  10000 points

At the end of each floor, you will receive bonus points by adding your time
remaining + your remaining energy.  To complete a floor, you must go up the
stairs to the next floor.

You start with 2, 3, 4, or 5 lives.

 __________________
/ 6.4  The Bosses /____________________________________________________________
------------------

There are five bosses to deal with in this game.  I will list the bosses and a
couple of tactics that you can use to defeat them.  For most of the bosses, if
you can back them up against the stairs and start pounding on them, you will
defeat them very quickly.  Of course, some bosses won't work with you in that
area so you have to try other methods.

+-------------------------+
| FLOOR 1:  STICK WIELDER |
+-------------------------+

His claim to fame is that he has a big stick and he doesn't speak at all.  This
is one of the easier bosses to take down.

-  You can tell when he is ready to strike because he cocks his arm back to
   swing.  Just move or jump back to avoid being hit.

-  You can crowd him against the stairs.  Once you have done that, use a series
   of low sweeps to finish him off.

-  You can also take him out be doing jump kicks on him but that is a little
   more tricky since he can get a hit on you if you are not ready.

_______________________________________________________________________________

Zteuer's strategy:

-  Walk right into him (avoiding the stick) then the stick can't hurt Thomas.

-  Once the boss does a hit routine, he will step back.  You can then punch him
   and walk right into him again.

-  Do this twice and after his third routine, just high kick or punch him fast
   and he is eliminated.

+-------------------------+
| FLOOR 2:  BOOMERANG MAN |
+-------------------------+

This guy likes to hit you coming and going.  He throws two boomerangs at
Thomas.  If Thomas avoids them on the trip out, he may get hit on the return
trip.

-  Your first priority is avoiding the boomerangs (of course).  Most of the
   time, he throws the boomerangs mid or high so you can easily duck.  Some-
   times he will throw some low shots so you have to jump.

-  Once he releases his boomerangs, get up to him and let loose with kicks and
   punches.  Prepare for the boomerangs return trip and once he catches them,
   hit him a couple of more times.

-  You should only have to do this cycle a couple of times before Boomerang Man
   is no more.

+---------------------+
| FLOOR 3:  THE GIANT |
+---------------------+

I'm not kidding about this boss, he stands about twice as tall as Thomas.
Plus, he packs a mean wallop both in his punch and kick.

-  Although he is built like a tank, he is not very quick.  Thomas can get in
   about three shots to his one.  The problem is, when the giant hits Thomas,
   a lot of energy loss occurs.

-  Don't even try to go toe-to-toe with this guy or you will lose.  The best
   attacks are the jump kick and low sweep.  You just have to watch out for his
   kick on the low sweep.

-  This one may take a while since you need to be careful around the giant.

+----------------------+
| FLOOR 4:  THE WIZARD |
+----------------------+

Of course, no Devil's Temple would be complete without the resident wizard to
annoy you.  The wizard is one of the stranger bosses you have to deal with.
His claim to fame is a couple of things.  First, he creates duplicates of
himself so you don't know which one is the real wizard.  Second, he sometimes
sends creatures after you such as bats to make your life miserable.
Fortunately, the wizard is one of the easier bosses to deal with.

-  You need to back him up to the stairs as quickly as possible to limit his
   movement.  If the wizard has a lot of room, he can create duplicates which
   will hurt Thomas.

-  Once you've backed him against the stairs, the only thing that will work on
   the wizard are low punches.  When you have him backed against the stairs and
   are pounding on him, he can't create duplicates or other critters to harass
   Thomas.

+------------------+
|  FLOOR 5:  MR. X |
+------------------+

Well, you've finally made it to Mr. X.  This will be a test of all of your
Kung-Fu skills.  Mr. X is no pushover.  In addition, Mr. X regenerates his
energy so you have to be quick about taking him down or he will fully re-
generate.

-  You will notice that Mr. X has his own series of Kung-Fu moves that could
   very well do severe damage to Thomas.  You will need to use different combos
   to get through Mr. X's defenses.

-  If he seems to block a particular attack, quickly switch to another.  For
   example, if he blocks a low sweep, change it to a jump kick and you may get
   a shot it.  Also, use your punches after getting his defenses away with
   kicks.

-  This will be a long battle but if you continue using different attacks, you
   can take him down.

_______________________________________________________________________________

Zteuer's strategy:

-  Walk right into him and high punch once.  Then low punch two to three times
   and repeat.

-  When you have pushed the boss back to Sylvia, you need to back off and let
   the boss move forward before starting the cycle again.


                               ****************
******************************** U N I T  III *********************************
                               ****************

+======================+
| 7.  PLAYING THE GAME |=======================================================
+======================+

When you start the game, Thomas will be at the right side of the screen.  It
will then be your job to navigate him through the five floors to Mr. X.

-  On each floor, you are under a time crunch.  The Timer starts at 2000 and
   only stops when you go up the stairs to the next floor.  Sometimes players
   forget this and think after you defeat the boss then the floor is over.

-  If Thomas is grabbed by the regular fighters or boys, just rapidly shake the
   joystick left and right.  This will throw them off of Thomas although you
   get no points for it.  You will lose energy if they hold on to you plus
   Thomas cannot fight while being held.

-  Knife throwers can be particularly dangerous.  In the lower levels, they
   throw at a medium or high height.  Later on, they also will throw low.  It
   takes two hits to take out a knife thrower.  In the higher levels, don't be
   surprised if Thomas has a knife thrower on either side of him.  The best way
   to counter this is to move toward the left or right to get one of the knife
   fighters off the screen and deal with the other one.

-  Speaking about the above two points, a particularly dangerous situation
   emerges when Thomas is being held and knife throwers appear on the scene.
   You have to rapidly get Thomas free and deal with the knife throwers.
   Failing to do this will result in a quick death for Thomas.

-  Try to make it to the boss as quickly as possible since you are on limited
   time.  You will know when the boss is around since all other people on the
   screen disappear.

-  As you are moving along the floor, you will be assaulted by different people
   and things.  Enemies encountered will depend on which floor you are
   currently on.  As you finish each Devil's Temple, the floors will get harder
   as the enemies become more numerous and quicker.  The floors are broken up
   like this:

 ___________________
/ 7.1  First Floor /___________________________________________________________
-------------------

This floor just has regular fighters and knife throwers.  They do become more
numerous the more Temples you successfully complete.

 ____________________
/ 7.2  Second Floor /__________________________________________________________
--------------------

This floor has a few different enemies to deal with.

-  You will be assaulted by vases and confetti balls.  If you do not destroy
   the vases before they hit the floor, they will release dragons or snakes.
   You can attempt to kick or punch the dragons, but it is risky since they
   blow fire from their mouths.  This in addition to other enemies around you.
   As for the snakes, your only defense is to jump over them.

-  The confetti balls explode after a period of time sending shrapnel in all
   directions.  These can be destroyed before they do any harm.

-  On the final part of the floor, you will deal with regular fighters, boys,
   and knife throwers.

 ___________________
/ 7.3  Third Floor /___________________________________________________________
-------------------

This floor is like the first floor except now you will also have boys to deal
with.

 ____________________
/ 7.4  Fourth Floor /__________________________________________________________
--------------------

This floor only has a couple of enemies to deal with.

-  At the beginning of the floor, butterflies will be released from the walls.
   They will come at Thomas randomly high, medium, or low.  That means you will
   have to do some fancy footwork to either avoid them or take them out.

-  After the butterflies, the rest of the floor is the usual regular fighters,
   boys, and knife throwers.

 ___________________
/ 7.5  Fifth Floor /___________________________________________________________
-------------------

Just like the third floor except the knife throwers come out more frequently
now.

                               ****************
********************************  U N I T  IV *********************************
                               ****************

+================+
| 8.  CONCLUSION |=============================================================
+================+

I remember when this game came out.  It was simple enough to master the
controls but challenging enough to keep your interest.  After the flood of
Kung-Fu or fighting style games that had no storyline, this game was a pleasant
change.  In addition, the way this game became more challenging the farther
along you went was particularly appealing.  Due to these factors, I know I
"lost" a lot of quarters to this game.  Unfortunately, it is very rare to find
this machine anywhere.  However, through the miracle of emulation, a whole new
generation is realizing what we "old" folks enjoyed those many years ago.  In
addition, www.shockwave.com is bringing many of these classic games back.
Check out their site to see what ones are there.  I hope this guide helps you
in being able to get the most amount of gameplay for this game.  If you do have
other ideas or thoughts, please e-mail me and share them.  Who knows, maybe
I'll start a Q&A Chapter in this guide if enough people ask the same questions.
Anyway, thank you again for reading this guide.

To see other FAQ's I have written please go to:

           http://www.gamefaqs.com/features/recognition/32691.html

           ~~~  No trees were harmed in the making of this FAQ ~~~