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    FAQ by War Doc

    Version: 1.0 | Updated: 09/10/03 | Search Guide | Bookmark Guide

                               | O M E G A   R A C E |
                  GAME:  OMEGA RACE
              PLATFORM:  ARCADE
                 GENRE:  ARCADE SHOOTER
               CREATOR:  MIDWAY 1981
    AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
                E-MAIL:  kevinb(at)technologist(dot)com
           FAQ VERSION:  1.0
                                  TABLE OF CONTENTS
    1.  Legal Stuff
    2.  Version Information
    3.  Acknowledgements
    4.  Welcome
    5.  Overview
    6.  The Game
        6.1  The Controls
        6.2  The Playing Field
        6.3  Scoring
    7.  Playing the Game
    8.  Conclusion
    To find a particular chapter or subchapter do the following:
    1.  Highlight the chapter or subchapter name you wish to find.
    2.  Press CTRL-C
    3.  Press CTRL-F
    4.  Press CTRL-V
    5.  Press CTRL-F
    5.  You will arrive at the desired chapter or subchapter.
    ********************************* U N I T  I **********************************
    | 1.  LEGAL STUFF |============================================================
    This guide may not be reproduced under any circumstances except for personal
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without advanced permission from the author.  Use of this guide on
    any other web sit or as part of any public display is strictly prohibited, and
    a violation of copyright.  All content in this guide is Copyright 2003 by
    Kevin Butler.  Only the sites listed below have permission to publish this
    work or to display it:
    If you wish to put this guide on your site, e-mail me and ask.  Save yourself
    the headache of putting up with lawsuits and whatnot because you failed to ask
    a simple "Can I post your guide on <insert site>?".  If you wish to use info
    in this guide, please acknowledge that you have done so.
    If you see this guide on any other site then the one listed above, please
    e-mail me.  If you wish to ask questions or give input to this guide, please
    e-mail me.  Just have Omega Race as the subject so I know it isn't another
    kooky vendor trying to sell me hair gel or another XXX site telling me I have
    new friends.
    | 2.  VERSION INFORMATION |====================================================
    Version 1.0   9/10/03:  A guide is born.
    | 3.  ACKNOWLEDGEMENTS |=======================================================
    The following are a list of people or organizations that have made this FAQ
    My wonderful family (who has had to put up with the tapping on the keyboard)
    Midway for making a great arcade game
    GameFAQ's for putting up this FAQ
    | 4.  WELCOME |================================================================
    Welcome to my FAQ for Omega Race.  Since the game is just a shooter that goes
    until all your men are killed, there is no walkthrough per se.  Instead it will
    be broken up into the game itself, strategies for survival, and some in-
    teresting quirks in the game.  Input is appreciated along with constructive
    criticism.  If you wish to e-mail me thoughts on this FAQ, better ways of doing
    things, other strategies, etc., feel free.  Make sure you put Omega Race as the
    subject.  If you don't, I'm liable to discard the e-mail as spam.
    | 5.  OVERVIEW |===============================================================
    Omega Race was Midway's only vector game created.  It was designed as a direct
    response to Atari's Asteroids, released two years earlier.  Omega Race differed
    significantly from Asteroids in a few respects.  First, there was no "wrap-
    around" (where you exit on one edge and return to the opposite edge).  The
    walls would stop the player's fighter if it impacted them.  Second, all the
    information such as high score and ships left were in a box in the middle of
    the playing field.  Last, you could be expected to encounter multiple attackers
    in each wave.  The game also featured a spinner knob instead of buttons to
    allow the player even more pinpoint accuracy in maneuvering.  Although Omega
    Race wasn't a big seller, it still created a following.  Unfortunately, this
    game came out when games such as Pac Man were at their peak.  Good luck in your
    ******************************** U N I T  II **********************************
    | 6.  THE GAME |===============================================================
    Omega Race is a two-dimensional shooter.  You control your spaceship to
    eliminate endless waves of enemy droid ships to prevent them from attacking the
    Omegan Colony.  This is a training simulator that is used by the Omegans to
    train their pilots.  Apparently the training is tough enough that no other
    star system ever messes with the Omega Race.  The training itself starts off
    easy but gets progressively harder for each new wave.  This is your chance to
    prove you are a "Top Gun" of the Omega Race.
    / 6.1  The Controls /__________________________________________________________
    In order to become a master of this game, you must be familiar with the
    controls.  The controls are pretty easy and with a little practice, you will
    master them.
    -  A spinner knob to rotate your fighter
    -  A fire button
    -  A thrust button
    / 6.2  The Playing Field /_____________________________________________________
    The playing field consists of your spaceship, and the enemy droids.  I have
    included an example of what the playing field look like (a little larger then
        |               _                                   /\              |
        |  DEATH SHIP->/ \                                  \/<-VAPOR MINE  |
        |                        ___                                        |
        |                       |\ /|<-YOUR FIGHTER                         |
        |                         V                                         |
        |          +----------------------------------------------+         |
        |          |                                              |         |
        |          | #                                            |         |
        |          |  FIGHTERS LEFT        SCORE                  |         |
        |          | #                                            |         |
        |          |                                              |         |
        |          |                  LAST SCORE                  |         |
        |          |                                              |         |
        |          +----------------------------------------------+         |
        | /\<-PHOTON MINE              __           __                      |
        |               COMMAND SHIP->(/\)         (__) __                  |
        |                                         __   (__)<-DROID SHIP     |
        |                                        (__)                       |
        |                                                                   |
    You control the fighter to avoid the droid ships and mines.
    / 6.3  Scoring /_______________________________________________________________
    Scoring in this game is pretty simple:
    Photon Mine :   350 points
    Vapor Mine  :   500 points
    Droid Ship  :  1000 points
    Command Ship:  1500 points
    Death Ship  :  2500 points
    Depending on how the machine is set up, this is what you get for your quarter
    or quarters:
    Number of starting fighters:
         1 COIN/2 COINS:
    3 fighters/7 fighters
    3 fighters/6 fighters
    2 fighters/5 fighters
    2 fighters/4 fighters
    You are awarded free fighters at one of the following levels:
    40,000, 50,000, 70,000, or 100,000 points for your first free fighter.
    Your next two free fighters are awarded at one of the following scores:
    750,000 and 1,500,000 points
    500,000 and   750,000 points
    250,000 and   500,000 points
    150,000 and   250,000 points
    ******************************** U N I T  III *********************************
    | 7.  PLAYING THE GAME |=======================================================
    When you start the game, your fighter will be in either the left or right
    corner of the screen.  The enemy Droid Ships will be in one of the lower
    corners diagonally opposite from your fighter.  Your job is to eliminate all
    the enemy Droid Ships in order to advance to the next wave.  You will start
    with six enemy Droid Ships in wave one.  The number of Droid Ships will
    increase by two until you will be dealing with twelve enemy Droid Ship per
    wave.  Not only will you have to deal with enemy Droid Ships, you will also
    have to deal with the mines that they lay.
    -  The spinner knob is very sensitive on this game.  That means you don't have
       to turn it too much to make your fighter respond.  This can be very helpful
       if you are attempting to line up a shot and you "overspin" the knob, thereby
       leaving yourself vulnerable to an enemy attack.
    -  Go down the side opposite of where the enemy Droid Ships are.  Since you
       have rapid fire, try to destroy as many enemy Droid Ships as possible.  This
       will become important in later waves since multiple Command and Death ships
       will appear amongst the enemy Droid Ships.
    -  When moving around the screen, make sure you keep firing toward the enemy
       ships.  Although shots in this game have a limited range, if you put up a
       wall of fire, you can catch the enemy Command or Death ships in a nasty
       trap.  Keep in mind that your rate of fire is only limited by how fast you
       can push the fire button.
    -  If you accelerate too much in one direction, turn your fighter toward any
       one of the walls so that you ram it.  This will cause your fighter to
       instantly stop so that you can get your bearings again to deal with enemy
    -  After the second wave, the enemy Droid Ships tend to migrate around the
       middle box in a direction opposite of where your fighter appears.  After the
       fourth wave, the enemy Droid Ships tend to split up with a Command ship with
       each of these groups to make your job even harder.
    -  Command ships located in the pack of enemy Droid Ships will not pursue your
       fighter.  This doesn't mean, however, that they aren't helpless.  If you get
       too close to one of these packs, that Command ship will fire on your
    -  Enemy fire isn't the only danger you will have to deal with.  Command and
       Death ships also deposit mines.  If you don't destroy the Photon mines, they
       eventually become Vapor mines.  Both of these mines can present a major
       obstacle if you are trying to get away from the enemy or trying to set your-
       self up into a better firing position.
    -  If you take too long to bring down a Command ship, it will transform into a
       Death ship.  Death ships are much harder to hit because they fly quickly
       around the screen shooting and laying mines.
    -  Don't get to close to any Command or Death ship since both of these ships
       have pretty accurate fire when they get close to your fighter.
    -  After wave five, a Droid Ship will transform into a Death ship near the
       beginning of the wave to create an even bigger challenge of getting through
       the wave.
    ********************************  U N I T  IV *********************************
    | 8.  CONCLUSION |=============================================================
    When this game first came out, nobody really knew what to make of it.  By this
    time, we were getting used to vector games so we never really paid attention as
    to what company made them.  The game itself, though, proved to be a challenge.
    The spinner knob (much different from using buttons) took a little getting used
    to since once was used to having to do full spins to make objects turn in other
    non-shooter type games.  Once you got past this, though, the game proved to be
    quite a challenge.  By the time you got up to dealing with 12 droids, the
    action was fast paced and you couldn't let your guard down for a minute.  This
    game, unfortunately, was usually relegated to a corner of the arcade since most
    of the games at that time were the major sellers such as Defender and Battle-
    zone.  Those of us who played it definitely got our moneys worth out of the
    game and I know I helped to line Midway's pockets with all the quarters I
    invested.  Unfortunately, it is very rare to find this machine anywhere.  How-
    ever, through the miracle of emulation, a whole new generation is realizing
    what we "old" folks enjoyed those many years ago.  I hope this guide helps you
    in being able to get the most amount of gameplay for this game.  If you do have
    other ideas or thoughts, please e-mail me and share them.  Who knows, maybe
    I'll start a Q&A Chapter in this guide if enough people ask the same questions.
    Anyway, thank you again for reading this guide.
    To see other FAQ's I have written please go to:
               ~~~  No trees were harmed in the making of this FAQ ~~~

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