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    FAQ/Walkthrough by ASchultz

    Version: 1.0.0 | Updated: 03/30/04 | Printable Version | Search This Guide

    Dig Dug 2 FAQ(arcade)
    version 1.0.0
    copyright 2004 Andrew Schultz schultza@earthlink.net
    
    Please do not reproduce this FAQ for profit without my prior consent. However,
    if you write a polite e-mail to me referring to me(and this FAQ) by name, then I
    will probably say OK. But if I ignore you that means no--and I am bad about
    answering e-mail. Sorry.
    
    **** AD SPACE: ****
    My home page: http://www.geocities.com/SoHo/Exhibit/2762
    
    ================================
    
                OUTLINE
    
      1. INTRODUCTION
    
      2. CONTROLS AND ENEMY TRICKS
    
      3. POINTS AND LEVEL PROGRESSION
    
      4. GENERAL STRATEGIES
    
      5. LEVEL MAPS AND STRATEGIES
    
    [ctrl-f and type 31 * to search for level 31]
    
      6. VERSIONS
    
      7. CREDITS
    
    ================================
    
      1. INTRODUCTION
    
      Dig Dug 2(DD2) is an odd sequel to the much-ported Dig Dug. It doesn't get
    nearly as much respect or recognition as Dig Dug, and though DD2 has a fatal
    flaw, it has some captivating levels and challenges...until your control goes
    all squicky on you. The basic challenge is to drill out islands by creating
    fault lines. If the fygars and pookas, your friends from Dig Dug, are on these
    islands, you get big points. The levels are over quick but the death throes
    aren't.
    
      If you like sticky games you can be pleased you conquered, or you like to
    triumph over bad controls, Dig Dug 2 has a surprising amount of strategy. After
    a few tries the first few levels will seem trivial and you may find that dying
    has more to do with not wangling the controls correctly, but certain basics
    allow you to go far if you concentrate. You can just blast through all the
    monsters, chip away at the islands to get a 'goody' to appear, or sit in a near-
    island that needs one fault line to collapse it, wait for company, run across
    the fault line and--BOOM!
    
      2. CONTROLS AND ENEMY TRICKS
    
      You can only move in four different directions, but there are some nasty
    surprises to be worried about. Dig Dug would be a much easier game if it weren't
    for the treacherous controls. Let's say that your person is one square unit.
    Then he is actually on a grid, and if there are four pegs in a small square,
    they form a grid of four square units. Your person, if he is in the corner of a
    four-square grid, can move any way he wants. If he's here:
    
    ..XX
    ..XX
    ....
    ....
    
      There will be a pause if he tries to move down. Similarly with
    
    ....
    .XX.
    .XX.
    ....
    
      There will be a pause if he tries to move left/right. And you don't know which
    way he'll move.
    
      This isn't entirely illogical. Dig Dug works the same way, but it's a bit more
    evident since the game is easier to define on a grid. Here your character needs
    to be able to move onto a peg, but the distance between pegs is two coordinate-
    points on the invisible grid where you move around.
    
      Firing your gun works as in the previous game, with the fire button. You need
    to push it several times, but if you run at your opponent and fire, he blows up
    quicker. There are three stages of inflation for your opponents before they pop.
    During that time you can run circles around them or even close off their island.
    Note that the closer you are, the quicker you can rapid-fire and kill the
    monsters. If there's only one in front of you, you may want to puff him up
    quickly. If there are two in front of you, be sure to move as you fire. If you
    don't, you'll hit the monster you already started pumping instead of the closest
    ones, and one monster will get you.
    
      And you use the other button to drill. This does nothing unless you're on a
    peg, but if you are, a brown fault line appears. If a piece of land is enclosed
    by the fault line and others it touches, an island breaks off. The peg and the
    smaller of the two islands you created fall into the sea, and you will teeter on
    the edge. Push away from the water to get out, although this may not be an
    option if the water surrounds you on three sides. Therefore check when you're
    cutting off an island--if the cut is angular and you're taking a large bite, you
    could be in trouble.
    
      Beware of angled parts of an island. You can sneak into them, but you always
    want to let yourself a little extra time to escape.
    
      Enemies cannot cross the fault lines unless they turn into masks, which make
    them go slower. They're still lethal, but you can pump them up and get by them
    quickly, and often they'll try to go around the fault lines. Then you can walk
    through the lines and get a head start going to the other side, where you can
    start drilling out an island.
    
      It may take a few games to get used to drilling on the peg, and you need to be
    quick about it in any case. But once you learn, the results can be impressive.
    
      Drilling a hole causes you to teeter, so if there's a monster coming up behind
    you, you may be in trouble.
    
      As for enemy tricks--the nastiest is when a bunch are clumped together. You'll
    often want to blast through them without worrying about killing anything. If
    there is a fygar about to breathe, that will put you in trouble, because you
    can't see the usual glow that they emit. Fygars and pookas are equally fast and
    equally persistent chasing you. They can't reverse direction unless they hit a
    dead end, and they seem to burrow at random to try to get you as opposed to just
    bouncing around trying to find you. Burrowing slows enemies down and gives you
    an ideal chance to pump them up.
    
      Most importantly, though, monsters move on the same grid you do when they're
    not burrowing. This allows you to run by them when they run at you. If you don't
    want to risk a jam on a ninety degree turn, just wait 'til they pass by a fault
    line or something. I usually wait facing horizontally since it's easier to see
    whether enemies turn down a fault line or between pages.
    
      When you're not in line and try to turn, the computer moves you to the nearest
    gridline where you can turn, so you may in fact reverse direction. I'll say this
    at a later time, too--don't turn unless you're in the clear!
    
      3. POINTS AND LEVEL PROGRESSION
    
      Points are similar to the old Dig Dug. You get 200 for any Pooka you blow up
    and 200 for a Fygar you blow up vertically. You get 400 if you blow it up
    horizontally. Hazard pay I guess. You can stun the pooka from above/below and
    shoot it from left/right but that is chiseling points.
    
      Dropping one enemy on a submerged island gets you 1000 points. Two: 2000.
    Three: 4000. Four: 7000. Five: 10000. More: I don't know.
    
      Level select allows you to start at 1, 5, 10 or 15.
    
      Dip switches allow an extra man at 30000 and 80k, 100k, 120k, and 150k. You
    can also get 3 coins for 2 credits, 2/1, 1/1, 1/2 or a choice between 3 and 5
    lives.
    
      High score defaults follow:
    
     KAZU  20000 5
     YAMA  20000 4
    SIGERU 20000 3
    JUNKO  20000 2
    MIYUKI 20000 1
    
    The level maps and strategies are below but here are the basic big picture
    statistics for the levels. The monsters' places are in fact set but they are
    impossible to divine as most are off the screen.
    
    LEVEL|FYGAR POOKA|ITEM/POINTS
    -----+-----+-----+-----------
      1  |  2  |  2  |turnip/400
      2  |  2  |  2  |mushroom/600
      3  |  1  |  3  |eggplant/800
      4  |  0  |  3  |tomato/1000
      5  |  4  |  2  |tomato/1000
      6  |  3  |  3  |watermelon/2000
      7  |  2  |  5  |watermelon/2000
      8  |  4  |  4  |grapes/3000
      9  |  3  |  3  |grapes/3000
     10  |  4  |  4  |banana/4000
     11  |  5  |  4  |banana/4000
     12  |  5  |  3  |corn/5000
     13  |  4  |  6  |corn/5000
     14  |  4  |  6  |pineapple/6000
     15  |  3  |  6  |pineapple/6000
     16  |  4  |  4  |big drink/7000
     17  |  3  |  4  |random from here on out
     18  |  5  |  5  |
     19  |  5  |  5  |
     20  |  5  |  5  |
     21  |  5  |  5  |
     22  |  5  |  5  |
     23  |  4  |  6  |
     24  |  4  |  4  |
     25  |  5  |  5  |
     26  |  4  |  4  |
     27  |  5  |  5  |
     28  |  5  |  5  |
     29  |  5  |  5  |
     30  |  5  |  5  |
     31  |  5  |  5  |
     32  |  5  |  5  |
    
      4. GENERAL STRATEGIES
    
      First of all, always run at a single opponent to blast him. This gets you
    where you want to be, usually, and it also pumps them up quicker.
    
      If a Fygar is about to breathe, you might be able to shoot him in the pause.
    This quiets him down.
    
      Try to avoid lumps of enemies, and if you're being chased, run over a fault
    line to gain time. You can often run back over to cross your enemies. Even
    without a faultline you can often fake out the enemies.
    
      Firing over, or on, a fault line is great technique. Just pay attention to
    enemies that turn into masks.
    
      On later levels, the bonus from the 'goody' may be worth more than any
    speculative bonus from dropping enemies in the drink. If you just blast through
    a level and have one enemy left, pump him up and knock of small islands. Then
    get the 'goody' risk free.
    
      The longer and narrower the corridor, the more bad guys you can trap in it. If
    it's twisty, you may have to go to the mouth and run along it to get bad guys to
    chase more quickly.
    
      When in doubt, don't drill an island off the map. More fault lines favor you;
    less space and fewer pegs, or more open spaces, favor the bad guys.
    
      In open spaces, drill many different ways. It's quick and can slow the enemies
    down.
    
      If enemies are chasing you and you can flip them around, it can give a lot of
    time on the other side to set up an island to collapse.
    
      Lodging yourself in an angled island fragment means the enemies have to come
    to you. But of course if too many come at once, you're toast. It's great in a
    pinch though to knock off one monster.
    
      The best sort of island to send into the sea is one that creates corridors.
    Chopping up an island in the center of the board can reroute enemies
    substantially. You can even lead enemies on a circular chase, stunning the ones
    directly behind until you can buy enough time to just blow them away.
    
      Moving left and right and blasting away may seem dull, but it's a good
    survival strategy.
    
      5. LEVEL MAPS AND STRATEGIES
    
      The first sixteen levels do not repeat. The next sixteen loop until the end of
    the game. It's impossible to offer a quick walkthrough, but I want to outline
    which levels are best to blast through and show how to proceed, at least until
    few monsters are left on the board and you can afford to snip at the edges to
    get the big pop-up prize. When you do so, try to take out only a one-unit block
    at a time.
    
    ***********
    * LEVEL 1 *
    ***********
    
    xxxxxxxxxxxxxxxxxxxxxx
    x                    x
    x                    x
    xxxxxxx  *  *  xxxx  x
    x     x  x     xxxx  x
    x     x  x     xxxx  x
    x     x  x  xxxxxxxxxx
    x        x           x
    x        x           x
    x  *xxxxxx  *  *xx*xxx
    x        x           x
    x        x           x
    x  xxxx  x  *  *  *  x
    x  xxxx  x     x     x
    x  xxxx  x     x     x
    x  xxxx  x  *  *  *xxx
    x     x  x     x     x
    x     x  x     x     x
    xxxxxxxxxxxxxxxxxxxxxx
    
      This is not a tough level. You can start by going north and to the right you
    can drill up then right. That should take care of the pooka to the right. Then
    you can go left and drill left. That will take care of two more monsters. Now
    you can just blow up the final monster and dig the island around him. There are
    enough holes that you can make a 1x1 island around him or, if he's in the upper
    left, go to the upper left peg and drill left/up.
    
      You can also dig an extra island so that the turnip appears, but it gets you
    less than dunking the final monster, so don't work too hard to get it.
    
    ***********
    * LEVEL 2 *
    ***********
    
    xxxxxxx        xxxxxxx
    x  x   x      x      x
    x  x    x    x       x
    x  *  *  x  x  *     x
    x     x  x  x  x     x
    x     x  x  x  x     x
    xxxxxxx  xxxx  xxxxxxx
          x  x          x
          x  x         x
          x  *  *xxxxxx
         xx        x
        x x        x
    xxxx  xxx*  *  xxxx
    x     x     x      x
    x     x     x       x
    x     *  xxxx        x
    x       x    x      x
    x      x      x    x
    xxxxxxx        xxxx
    
      Another level that's not too bad. Notice the square of pegs in the middle. Get
    on the lower right one and drill right to take out a pooka. Then go up and drill
    up. Go left and drill left. Now you have a small problem, as if you go down and
    drill that way, you'll drop your side of the island into the water. So you can
    wait for the fygar to come into the center cross-shaped area, pump him up a bit,
    run by, and cut him off by using the last peg in the center area.
    
      Note that just blasting up from the upper-right peg in the center, left from
    the upper-left, down from the lower-left and right from the lower-right causes
    the cross shaped island you're now on to fall instead of the pooka's. The first
    real trick the game throws at you.
    
    ***********
    * LEVEL 3 *
    ***********
    
       xxxxxxxxxxxxxxxx           xxxxxxxxxx
      x                x          x        x
     x                  x         x        x
    x  *  xxxxxxxxxx  *  x     xxxxxx*  *  x
    x     xxxxxxxxxx      x   x      x     x
    x     xxxxxxxxxx       x x       x     x
    x  xxxxxxxxxxxxx  *xxxxxx  *  *  *  *  x
    x  xxxx                          x     x
    x  xxxx                          x     x
    x  xxxx              xxxx  xxxx  *  *  x
    x  xxxx              xxxx  xxxx       x
    x  xxxx              xxxx  xxxx      x
    x  xxxx  xxxxxxx     xxxxxxxxxx  *  x
    x         x     x       xxxx        x
    x          x     x      xxxx        x
    x  *  *xxx  x     x     xxxx  *  *  x
     x          x      x          x    x
      x         x       x         x   x
       xxxxxxxxxx        xxxxxxxxxxxxx
    
      A good start for this level is to go right and down. Then drill down and right.
    The upper right pooka should get trapped. You can hang in the upper right for a
    bit, inflating pookas that get too close. Head south when enough are trapped and
    drill right while on one of the pegs by the right coast. There'll be a huge
    collapse. You can clean up everything else manually. There should be enough 1x1
    islands you can take out if you want to pick up the eggplant this round.
    
    ***********
    * LEVEL 4 *
    ***********
    
                      xxxx
                     x    x
                    x      x
                   x  *  *  x
                  x          x
                 x            x
                x  *  xxxx  *  x
               x     xxxxxx     x
              x     xxxxxxxx     x
             x  *  xxxxxxxxxx  *  x
            x      xxxxxxxxxx      x
           x       xxxxxxxxxx       x
          x  *  *  xxxxxxxxxx  *xx*xxx
         x      x              x      x
        x       x              x       x
       x  *  *xx*  xxxxxxxxxx  *  *  *  x
      x      x    x          x    x      x
     x       x   x            x   x       x
    xxxxxxxxxxxxx              xxxxxxxxxxxxx
    
      You can move left, pump up the pooka that appears across the fault line, go up,
    drill left, go left and drill left to knock off one pooka. Then you can go to
    the left corner of the remaining island, turn right and blast away at the pooka
    coming from the top. Drill up twice on successive pegs to kill off that one.
    Chip a small island off so you can get the tomato and then take out the final
    pooka.
    
      An alternate solution is to go right, pump up the pooka in the lower right,
    and keep him inflated while waiting for the others. Then you can collapse the
    whole structure at once.
    
    ***********
    * LEVEL 5 *
    ***********
    
    xxxxxxxxxxxxx        xxxxxxxxxxxxxxxx
    x            x      x            x   x
    x             x    x             x    x
    x  *  *  *  *  xxxx  *        *  *  *  x
    x           x                          x
    x           x                          x
    xxxxxxxxxx  *  *  *     xxxx  *  *  *  x
             x     x        x   x          x
             x     x        x    x         x
    xxxxxxxxxx     x        x     x  *  *  x
    x                        x     x       x
    x                         x     x      x
    x  *xx*  *  xxxx     *  *  x     xxx*  x
    x     x     x  x     x      x    x     x
    x     x     x  x     x       x   x     x
    x  *  *  *  x  x     *  *  *  x  x  *  x
     x    x    x    x            x   x     x
      x   x   x      x          x    x     x
       xxxxxxx        xxxxxxxxxx     xxxxxxx
    
      Go left immediately to take out the pooka. Pump up the fygar if he's too close
    and dril left so that the upper left is almost an island. Then go up and start
    drilling the isthmus above in half. Don't drill from the left peg.  Wait at the
    end of the culdesac you made. The bad guys will loop around, and when they do.
    go right and dig to trash the island(there are several spots.) If one goes
    through the fault line, pump it up to get by. There's a chance for 7000 here.
    
    ***********
    * LEVEL 6 *
    ***********
    
       xxxxxxx        xxxxxxxxxx  xxxxxxxxxx
      x       x      x          x x        x
     x         x    x            xx        x
    x  *  *  *  xxxx     x     *  x  *  *  x
    x     x              x                 x
    x     x              x                 x
    x  *  xxxx  x     xxxxxxx        *  xxxx
     x   x   x  x     x      x          x
      x x    x  x     x       x         x
       x     x  x  xxxx        x  *  *  xxxx
            x          x        x          x
           x            x        x         x
       xxxx  *  *     *  xxxxxxx  x  *xx*  x
      x      x           x     x  x        x
     x       x           x     x  x        x
    x  *  *  x  x  *  *  *  *  x  x  *  *  x
    x     x    x x    x        x  x       x
    x     x   x   x   x        x  x      x
    xxxxxxxxxx     xxxxxxxxxxxxx  xxxxxxx
    
      Hereyou can go down and right and dig to get the first island(2x2 square with
    1x1 on the side) taken out. To the left, you can create a small maze near the
    edge by standing on the second-left peg and digging each way. You can sucker bad
    guys in, retreat, and go up and right and use the pegs there to take enemies
    down.
    
    ***********
    * LEVEL 7 *
    ***********
    
    xxxxxxxxxxxxx        xxxxxxx
    x            x       x     x
    x             x      x     x
    x  *           x     x  *  x
    x               x    x     x
    x                x   x     x
    x  *     xxxx     x  x  *  x
    x        xxxx      x x     x
    x        xxxx       xx     x
    x  *  x  xxxxxxxxxx  x  *  x
    x     xx       xxxx        x
    x     x x      xxxx        x
    x  *  x  x              *  x
    x     x   x                x
    x     x    x               x
    x  *  x     x           *  x
    x     x      x             x
    x     x       x            x
    x  *  x        x        *  x
    x     x         x          x
    x     x          x         x
    xxxxxxx           xxxxxxxxxx
    
      Go right, as there are no narrow quarters there, then to the middle peg and
    dig left/right. Then you can dig down. Don't take out the island, but when bad
    guys come to the bottom, you can dig up along the column of pegs. You have two
    dead ends to trap monsters in now. The one above is a bit easier as you can dig
    left. For the one below you have to get to the bottom and dig.
    
    ***********
    * LEVEL 8 *
    ***********
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxx
    x  x     x              x  x
    x  x     x              x  x
    x  x  x  x  xxxxxxxxxx  x  x
    x     x        x        x  x
    x     x        x        x  x
    x  *xxx  *xxx  x  xxx*  *  x
    x     x        x        x  x
    x     x        x        x  x
    x  x  xxxx  x  *  x  x  x  x
    x  x        x     x  x     x
    x  x        x     x  x     x
    x  *xxxxxxxxx  xxxx  x  *xxx
    x  x        x  x  x  x     x
    x  x        x  x  x  x     x
    x  *  xxx*  x  x  x  *  x  x
    x        x     x        x  x
    x        x     x        x  x
    xxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
      Here you actually have a quick way through the maze, so to speak. Go left,
    blow up the Fygar, and continue left. Go up to the peg and drill up and down. Go
    back to the start--right past a peg and then down at the fault line. If you
    drill left/right you can catch a bunch of bad guys and sink a huge island. The
    rest should be trivial.
    
    ***********
    * LEVEL 9 *
    ***********
    
    xxxxxxxxxxxxxxxxxxxxxx
    x        x           x
    x        x           x
    x     *  *  *  *     x
     x    x             x
      x   x            x
       xxxx  xxxx  xxxx
          x  xxxx  x
          x  xxxx  x
          x  xxxx  x
          x  xxxx  x
          x  xxxx  x
       xxxx  xxxx  xxxx
      x            x   x
     x             x    x
    xxxxxx*  *  *  *     x
    x        x  x        x
    x        x  x        x
    xxxxxxxxxxxxxxxxxxxxxx
    
      This is a tricky level to start. The monsters seem to come right down on you'
    But they're almost too quick about it. You can go down and right and dig the peg
    right to nail one monster. Then reverse left and go up. The bad guys will follow.
    You can dig the leftmost peg left and come back and dig right--not making an
    island until the bad guys come around.
    
    ************
    * LEVEL 10 *
    ************
    
       xxxxxxxxxxxxx     xxxxxxxxxxxxxxxx
      x             x   x                x
     x               x x                  x
    x  *  *  x     *  x  *        x  *  *  x
    x       x x                  x x       x
    x      x   x                x   x      x
    x  xxxx     xxxx  xxxxxxxxxx     xxxx  x
    x  x           x        x           x  x
    x  x           x        x           x  x
    x  x           xxxx  x  x           x  x
    x   x         x      x   x         x   x
    x    x       x       x    x       x    x
    x  *  xxxxxxx  *     x     xxxxxxx  *  x
    x     x              x                 x
    x     x              x                 x
    x  *  *  *     xxxxxxxxxx     *  *  *  x
     x       x    x          x            x
      x      x   x            x          x
       xxxxxxxxxx              xxxxxxxxxx
    
      The fault limes in the center allow you to wait around andshoot enemies pretty
    easily, and if you can avoid them or fake them out, then you can go to the
    bottom and maybe drill some islands off. It's a bit tough, though, and you may
    have to feint over the two lakes and to the outside. This is a level you can
    blast through for convenience, but it's not too tough.
    
    ************
    * LEVEL 11 *
    ************
    
          xxxxxxxxxxxxxxxxxxxxxxxxxxxx
         x                            x
        x                              x
       x  xxxx  *xxxxxx  xxxxxx*  xxxx  x
      x   x  x                    x  x   x
     x    x  x                    x  x    x
    x     *  x     xxxxxxxxxx     x  *     x
    x     x        xxxxxxxxxx        x     x
    x     x        xxxxxxxxxx        x     x
    xxxxxxxxx*xxx  xxxxxxxxxx  xxx*xxx     x
    x     x        xxxxxxxxxx        x     x
    x     x        xxxxxxxxxx        x     x
    x     *  x     xxxxxxxxxx     x  *     x
     x    x  x                    x  x    x
      x   x  x                    x  x   x
       x  xxxx  *  *  *  *  *  *  xxxx  x
        x                              x
         x                            x
          xxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
      This is the first level I got 15000 on though that's not necessarily easy.
    What you can do is to dig out the row at the bottom--go a peg right and then dig
    left/right at each one, go left 2, etc. You may have to sucker the monsters all
    the way left, then flip back over and go right. It might also be worthwhile to
    dig south from the left peg on the fault line so monsters don't burrow through
    the fault lines. If enough monsters are trapped below, then you can get a huge
    bonus.
    
    ************
    * LEVEL 12 *
    ************
    
    xxxxxxxxxxxxx              xxxxxxxxxxxxx
    x            x            x            x
    x             x          x             x
    x  *  *  x     x        x  x     *  *  x
    x        x      x      x   x           x
    x        x       x    x    x           x
    x  *  *  x        xxxx     xxxx  *  *  x
    x  x     x        x        x           x
    x  x     x        x        x           x
    x  xxxx     *xxx  x  x  x  x  *  *  *  x
    x  x           x     x  x              x
    x  x           x     x  x              x
    x  *  *  x     *xxx  x  xxxx  x  *  *  x
    x        xx          x       xx        x
    x        x x         x      x x        x
    x  *xxxxxx  x     x  *     x  x  *  *  x
    x        x   x    x       x   x        x
    x        x    x   x      x    x        x
    xxxxxxxxxx     xxxxxxxxxx     xxxxxxxxxx
    
      You can fend off the first wave of attackers in the maze, especially the
    vertical shaft, but actually, the monsters are rather stupid in this level. I
    find that going left, near the edge, allows you to drill left/down and capture
    two Fygars. You should then have the time to go to the upper left peg and drill
    right/down. Now the monsters can come to you and get trapped in a long corridor.
    
    ************
    * LEVEL 13 *
    ************
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    x                                      x
    x                                      x
    x  *  *  x        xxxxxxx  x  *  *  *  x
    x        x                 x           x
    x        x                 x           x
    x  *  xxxx  x  *  *  *  x  x  xxxx     x
    x     xxxx  x           x     xxxx     x
    x     xxxx  x           x     xxxx     x
    x  *  xxxx  x  *  *  *  *     xxxx  *  x
    x           x                          x
    x           x                          x
    x     *xxx  x  *  xxxx  *  xxxx  *     x
    x     x           xxxx     x          x
    x     x           xxxx     x         x
    x     x  x     *  xxxx  *  xxxx     x
     x       x                x    x    x
      x      x               x      x   x
       xxxxxxxxxxxxxxxxxxxxxx        xxxx
    
      This level is a bit of a scramble with all the enemies, but the fault lines
    provide good shields to fire over. If you can get to the upper left, you can
    carve out a corridor, but otherwise just blast through this level and cut a few
    islands with a couple monsters left to get the reward.
    
    ************
    * LEVEL 14 *
    ************
    
    xxxxxxxxxxxxx              xxxxxxxxxxxxx
    x           x              x           x
    x           x              x           x
    x  *     *  xxxxxxxxxxxxxxxx  *     *  x
    x           x              x           x
    x           x              x           x
    x           x  x        x  x           x
    x              x        x              x
    x              x        x              x
    x  *     *     x        x     *     *  x
    x              x        x              x
    x              x        x              x
    x           x  x        x  x           x
    x           x              x           x
    x           x              x           x
    x  *     *  xxxxxxxxxxxxxxxx  *     *  x
    x           x              x           x
    x           x              x           x
    xxxxxxxxxxxxx              xxxxxxxxxxxxx
    
      The open spaces mean trouble here, but I find going left to the fault line and
    pumping up the fygar, then retreating and going up, shakes a lot of bad guys.
    You may wish to retreat behind the center fault lines as well. I've had the most
    success when I've gone in left and cut back right, where I had times to drill
    pegs for more fault lines. It's possible to create an island here, but it takes
    a long time. You have to use several pegs. But you can make a wicked corridor.
    
    ************
    * LEVEL 15 *
    ************
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    x                                    x
    x                                     x
    x     *     *     x     *  *  *  *  *  x
    x                 x     x  x           x
    x                 x     x  x           x
    x  *  *  *     xxxx  xxxxxxxxx*  *  *  x
    x              x                       x
    x              x                       x
    xxxx  *  xxxxxxx     xxxxxxxxxx  *  *  x
       x           x        x  x           x
       x           x        x  x           x
    xxxxxx*  *  *  x  x     x  x  *  xxx*  x
    x     x           xx             x     x
    x     x           x x            x     x
    x     *  *     *  x  xxxx  *     x  *  x
     x               x       x       x    x
      x             x         x      x   x
       xxxxxxxxxxxxx           xxxxxxxxxx
    
      Go right a bit, fire at the pooka, go back left, and fire at the fygar if it's
    running at you. Otherwise go up and left across the fault lines, firing whenever
    something is in your way. Once more monsters come, go down, and you can get
    through by shuffling back and forth in the center, left to right, over the fault
    lines. The left-right tunnel created by the fault lines is a good bunker and a
    good place to shoot down approaching enemies.
    
    ************
    * LEVEL 16 *
    ************
    
          xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
         x                               x
        x                                 x
       x     *  *        *     *     *  *  x
      x                                   x
     x                                   x
    x     *xxxxxx     xxxxxxxxxxxxxxxxxxx
    x           x     x
    x           x     x
    x  *     xxxx     x
    x                 x
    x                 x
    x  *  *  *  *  x  xxxxxxxxxxxxxxxxxxx
     x             x           x         x
      x            x           x          x
       x  *  xxxxxx*     *  *xxx  *        x
        x    x           x        x       x
         x   x           x        x      x
          xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
      Blast most monsters and carve out a few small islands is again the way to do
    things. You can go left from your culdesac and draw in a few fault lines, or up
    and then drill all four ways. There probably isn't time to carve up the top, but
    if you get to the bottom part, you only need two horizontal drills to take out a
    nice chunk.
    
    ************
    * LEVEL 17 *
    ************
    
    xxxxxxxxxxxxxxxxxxxxxx
    x                    x
    x                    x
    xxxxxx*     *xxxxxx  x
    x     x        xxxx  x
    x     x        xxxx  x
    x     x  x  xxxxxxxxxx
    x        x           x
    x        x           x
    x  *xxxxxx     xxxx  x
    x        x           x
    x        x           x
    x  xxxx  x     *     x
    x  xxxx  x     x     x
    x  xxxx  x     x     x
    x  xxxx  xxxx  *  xxxx
    x     x     x  x     x
    x     x     x  x     x
    xxxxxxxxxxxxxxxxxxxxxx
    
      You're in the repetitive levels now. Though going up, pumping the pooka, and
    drilling the right peg looks promising, you can get a big bonus by starting down.
    Draw the bad guys in, pump them up, and go up and left. From the peg on the left,
    drill left for a nifty collapse.
    
    ************
    * LEVEL 18 *
    ************
    
    xxxxxxx     xxxx  xxxxxxx  xxxxxxxxxxxxx
    x     x    x   x x       x x           x
    x     x   x    xx         xx           x
    x  *  x  x     x  *     *  x     *  *  x
    x     x x      x                       x
    x     xx       x                       x
    x  *  x  xxxx  x  xxxxxxx  xxxxxxx  *  x
    x        xxxx     xxxxxxx  xxxxxxx    x
    x        xxxx     xxxxxxx  xxxxxxx   x
    x  *     xxxx  *  xxxxxxx  xxxxxxx  x
    x         xxx  x           xxxxxx   x
    x          xx  x           xxxxx    x
    x  *  x     x  x     x     xxxx  *  xxxx
    x     xx             x                 x
    x     x x            x                 x
    x  *  x  x     x  xxxxxxx  *  *  *  *  x
    x     x   x    x  x     x              x
    x     x    x   x  x     x              x
    xxxxxxx     xxxxxxx     xxxxxxxxxxxxxxxx
    
      It's easy to go left here. Attack the fygars aggressively--run at them and
    shoot--because behind, you have the time to make a long column of fault lines.
    Then wait for the monsters to come in.
    
      It may be best--and more efficient--to place the lines as such:
    
      *
      |
      *-*
      |
      *
      |
      *
      |
    -----
    
    ************
    * LEVEL 19 *
    ************
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    x     x        x     x           x     x
    x     x        x     x           x     x
    xxxx  x  *  xxxx  x  x  xxxx     xxx*  x
    x  x        x     x        x           x
    x  x        x     x        x           x
    x  xxxx  x  x  *xxxxxx  x  *  x     xxxx
    x        x              x     x        x
    x        x              x     x        x
    x  x  xxxx  x     x  xxxx  xxxx  *xxx  x
    x  x        x     x              x     x
    x  x        x     x              x     x
    x  x  *  xxxx  xxxx  *  xxxx     x  *  x
    x     x     x        x     x        x  x
    x     x     x        x     x        x  x
    x  xxxx  x  x  *     xxxx  *  xxxx  *  x
    x        x     x              x     x  x
    x        x     x              x     x  x
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
      Go right right away and then start pumping monsters full of whatever Dig Dug
    has in that container on hisback. There's no area with a lot of fault lines, but
    on the right, a peg has lines to the right and down. That's a good place to add
    more. Also, be careful about breaking off an island piece. It's easy to nail one
    that has no monsters on it.
    
    ************
    * LEVEL 20 *
    ************
    
    xxxxxxxxxx        xxxxxxxxxx
    x         x      x         x
    x          x    x          x
    x  *  *     xxxx     *  *  x
    x                          x
    x                          x
    x  x  *     x  x     *  x  x
    x  x        x  x        x  x
    x  x        x  x        x  x
    x  x  *     x  x     *  x  x
    x                          x
    x                          x
    x  *  *     xxxx     *  *  x
    x          x    x          x
    x         x      x         x
    xxxxxxxxxx        xxxxxxxxxx
    
      There's not much room for you to escape, but you should stand on the fault
    line to the left and blast the one pooka. Then turn back onto the other fault
    line and blast through the pookas. If you make it to the open right area, dig
    all four ways on a near peg. You shouldn't need any more protection.
    
    ************
    * LEVEL 21 *
    ************
    
       xxxxxxx        xxxxxxxxxx  xxxxxxxxxx
      x      x       x         x  x        x
     x       x      x          x  x        x
    xxxx  *  xxxxxxx           x  x  *  *  x
       x                       x  x        x
       x                       x  x        x
       xxxx  *     *     *xxx  xxxx     xxxx
          x                 x           x
          x                 x           x
    xxxxxxx     *     xxxx  *        *  xxxx
    x                                      x
    x                                      x
    x  *  *  *     x  *  *     xxxx     *  x
    x             xx     x     x  x        x
    x            x x     x     x  x        x
    x  *  *  *  x  x     xxxx  x  x  *     x
    x          x    x          x  x       x
    x         x      x         x  x      x
    xxxxxxxxxx        xxxxxxxxxx  xxxxxxx
    
      Another blast and go level. Go up, blast the pooka above, go down and blast,
    and then go right through the faultline. The lower right has a good deal of
    space, and you can create some fault lines there so you have time to watch what
    opponents are going to do.
    
    ************
    * LEVEL 22 *
    ************
    
    xxxxxxxxxxxxxxxxxxx     xxxxxxxxxxxxx
    x                 x    x             x
    x                 x   x               x
    x  *  *  *  *  *  x  x     *  xxxx     x
    x                 x  x        x   x    x
    x                 x  x        x    x   x
    x  *  *        xxxxxxx  *     x     xxxx
    x                              x
    x                               x
    xxxxxxx  *  xxxxxxxxxx  xxxx  *  xxxx
          x     xxxxxxxxxx  xxxxx        x
          x     xxxxxxxxxx  xxxxxx        x
          x     xxxxxxxxxx  xxxxxxxxxx  *  x
          x        xxxx      xxxxxxxxx     x
          x        xxxx       xxxxxxxx     x
          x  *  *  xxxx     x  xxxxxxx  *  x
          x                 x             x
          x                 x            x
          xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
      Being at the bottom here means that you can just be lazy and blast left/right.
    Once the opponents' number dwindles there are some cheap islands to break off.
    
    ************
    * LEVEL 23 *
    ************
    
             xxxxxxxxxxxxxxxxxxxxxx
            x                      x
           x                        x
    xxxxxxxxxx  xxxxxxxxxx  xxxx  xxxxxxxxxx
    x          xxxxxxxxxxx  xxxxx          x
    x         xxxxxxxxxxxx  xxxxxx         x
    x  *  *  xxxxxxxxxxxxx  xxxxxxx  *  *  x
    x        xxxx        x   xxxxxx        x
    x        xxxx        x    xxxxx        x
    x  *  *  xxxx  xxxx  xxxx  xxxx  *  *  x
    x        xxxxx    x        xxxx        x
    x        xxxxxx   x        xxxx        x
    x  *  *  xxxxxxx  xxxxxxxxxxxxx  *  *  x
    x         xxxxxx  xxxxxxxxxxxx         x
    x          xxxxx  xxxxxxxxxxx          x
    xxxxxxx  x  xxxx  xxxxxxxxxx  x  xxxxxxx
           x x                    x x
            xx                    xx
             xxxxxxxxxxxxxxxxxxxxxx
    
      This is another level where you can just stay at the bottom and be very
    uncreative indeed blasting your opponents. The area in the center makes it hard
    to drop any islands in the middle, so just
    
    ************
    * LEVEL 24 *
    ************
    
    xxxxxxx           xxxx           xxxxxxx
    x      x         x    x         x      x
    x       x       x      x       x       x
    x  *  *  x     x        x     x  *  *  x
     x    x   x   x          x   x        x
      x   x    x x            x x        x
       x  *     x     xxxx     x  *  *  x
        x            xxxxxx            x
         x          xxxxxxxx          x
          x  xxxxxxxxxxxxxxxx     xxxx
          x  x     xxxxxxxxxx        x
          x  x     xxxxxxxxxx        x
       xxxx  x  xxxxxxxxxxxxxxx*     xxxx
      x      x        xxxx               x
     x       x        xxxx                x
    x  *  *  *     x  xxxx  x     *  *  *  x
     x            xx        xx            x
      x          x x        x x          x
       xxxxxxxxxx  xxxxxxxxxx  xxxxxxxxxx
    
      Go left and down and get the fygar out of the way. There'll be one trapped in
    the cul-de-sac of fault lines, running in circles. Once he's gone(others may get
    stuck in this flypaper as well) you can plow through the two horizontal ones and
    have a bunker to bust bad guys. Heck, you can even go right and make a long
    horizontal fault line of your own.
    
    ************
    * LEVEL 25 *
    ************
    
    xxxx     xxxx     xxxx     xxxxxxxxxxxxx
    x   x   x   x    x   x     x           x
    x    x x    x   x    x     x           x
    x  *  x  *  x  x  *  xxxxxxx  *  xxxxxxx
    x           x  x           x     x
    x           x  x           x     x
    x  *  *     xxxx  *xxx     x  *  xxxx
    x                                    x
    x                                     x
    x  xxxxxx*  x            *       *  *  x
    x           x                          x
    x           x                          x
    x  *  x  *  x  *     *        *xxx  xxxx
    x     x                       x     x
    x     x                       x     x
    x  *  xxxx  xxxx  *  xxxx  *  x  *  xxxx
    x     x  x  x  x     x   x    x        x
    x     x  x  x  x     x    x   x        x
    xxxxxxx  xxxx  xxxxxxx     xxxxxxxxxxxxx
    
      Go left and blast the fygar and come back. On the peg near(UL) of where you
    started, dig all four ways. Then go right and dig horizontally again. This will
    allow you a place at the bottom to shuffle left and right. Don't worry about
    killing stuff on the way to the right.
    
    ************
    * LEVEL 26 *
    ************
    
             xxxxxxxxxx
            x          x
           x            x
          x     *  *     x
         x                x
        x                  x
       x     xxxx  xxxx     x
       x     xxxx  xxxx     x
       x     xxxx  xxxx     x
       x     xxxx  xxxx     x
       x                    x
       x                    x
       x  *  *  x  x  *  *  x
      x         x  x         x
     x          x  x          x
    x  *  *  *  xxxx  *  *  *  x
    x          x    x          x
    x         x      x         x
    xxxxxxxxxx        xxxxxxxxxx
    
      Go up to start out. Blow up the two fygars in the chute. You will need to
    pause a bit as you want to fire up at them. You should be able to kill them and
    thee have time to make the three-wide fault line which will trip your enemies up.
    Go above it and go in the direction the monsters ain't. Then wait for when you
    are able to go back down--you may need to pump a few up slightly. Then create a
    horizontal fault 2 wide in the bottom. Make a small maze as this is where you'll
    catch the monsters. Let them almost catch up to you and sink them.
    
    
    ************
    * LEVEL 27 *
    ************
    
          xxxxxxxxxx                 xxxxxxx
          x         x               x      x
          x          x             x       x
       xxxx  *     *  xxxx        x  *  xxxx
       x                 x       x      x
       x                 x      x       x
    xxxx  xxxx  *        xxxx  x  *  *  xxxx
    x     xxxx              x x            x
    x     xxxx              xx             x
    xxxx  xxxx  xxxxxxx     x  *  *  *  xxxx
       x        xxxx                       x
       x        xxxx                       x
    xxxx  *  *  xxxx     *  x     *  *  xxxx
     x          xxxx        xx          x
      x         xxxx        x x         x
       xxxxxxx  xxxx  xxxxxxx  x  *  *  xxxx
              x    x  x         x          x
               x   x  x          x         x
                xxxxxxx           xxxxxxxxxx
    
      Go north, hit the pooka once, and then plow through the fygar to the left.
    Don't worry about killing anyone or anything; just get to the left, going down a
    bit, and drill up and down to give yourself a bunker on the left coast. Blast at
    enemies coming from the top or burrowing from the right.
    
    ************
    * LEVEL 28 *
    ************
    
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    x                 x           x     x  x
    x                 x           x     x  x
    xxxxxx*xx*xx*xxx  x  *xxxxx*  x  x  x  x
    x                    x     x  x  x  x  x
    x                    x     x  x  x  x  x
    x  *xxxxxxxxxxxxxxx  x  x  x  x  xxx*  x
    x  x                 x  x  x  x  x     x
    x  x                 x  x  x  x  x     x
    x  x  xxxx  xxxxxxx  x  x  xxxx  x  xxxx
    x  x     x  x     x     x        x  x  x
    x  x     x  x     x     x        x  x  x
    xxxxxx*  x  x  *  x     x  xxxxxxx  x  x
    x        x  x  x  x     x     x     x  x
    x        x  x  x  x     x     x     x  x
    x  xxxxxxxxxx  x  xxxx  x  x  x  *xx*  x
    x  x           x        x  x           x
    x  x           x        x  x           x
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    
      The maze here isn't so good for dropping a bunch of monsters in the drink as
    for letting you survive. Perhaps you can trap a bunch of monsters in the top
    left, but it's also possible to snip off too much(drill up from the bottom
    right.) You can go left right away and blast a fygar, and I recommend this. With
    a few monsters left, the best way to get the popup gift is to roam along the top
    and drop the islands in the drink from left to right. There are also a few 2x1
    blocks you can drop into the sea.
    
    ************
    * LEVEL 29 *
    ************
    
    xxxxxxxxxxxxxxxxxxxxxx     xxxxxxxxxx
    x                    x     x        x
    x                    x     x        x
    x  *  xxxxxxx  xxxx  x     x  *  *  x
    x  x  xxxxxxx  xxxx  x    x         x
    x  x  xxxxxxx  xxxx  x   x          x
    xxxx  xxxxxxx  xxxx  xxxx  *  xxxx  xxxx
       x  xxxx                    xxxx     x
       x  xxxx                    xxxx     x
       x  xxxxxxxxxx  xxxxxxx  *  xxxx  *  x
       x  xxxxxxx     xxxxxxx              x
       x  xxxxxxx     xxxxxxx              x
    xxxx  xxxxxxx  xxxxxxxxxx  *  *  xxxx  x
    x                                xxxx  x
    x                                xxxx  x
    x  *xx*  *  xxxxxxx  *  *  x  *  xxxx  x
    x           x     x        xx          x
    x           x     x        x x         x
    xxxxxxxxxxxxx     xxxxxxxxxx  xxxxxxxxxx
    
      Go up to the fault line and take out the fygar there. Then work your way up--
    don't worry about killing anyone if you're actively chased. The goal is to make
    it up, left, and down the narrow strip to the left. You can then peg out a
    corridor--drill up from the lower left peg and right from the one next to it.
    It's possible just to win a firefight at the top, though, too.
    
    ************
    * LEVEL 30 *
    ************
    
    xxxxxxx           xxxxxxxxxx  xxxxxxxxxx
    x     x           x        x  x        x
    x     x           x        x  x        x
    x  *  xxxxxxxxxx  x  x     xxxx  *  *  x
    x              x  x  x     x           x
    x              x  x  x     x           x
    x           x  x  x  x  x  x  xxxxxxxxxx
    x           x           x        xxxxxxx
    x           x           x        xxxxxxx
    x     *     x  *     xxxx  x     xxxxxxx
    x                    x  x  x           x
    x                    x  x  x           x
    x  *  *  xxxx     xxxx  xxxxxxx  *  *  x
    x        x  x        x        x        x
    x        x  x        x        x        x
    x  *  *  x  xxxxxxxxxx        x  *  *  x
    x        x                    x        x
    x        x                    x        x
    xxxxxxxxxx                    xxxxxxxxxx
    
      Go on to the near peg and dig all four ways. Go left and see if you can blow
    up any monsters. Some may come from the bottom of the cross you dug, but you can
    probably go back and forth across it and win pretty easily. For points there's
    the series of pegs in the lower left.
    
    ************
    * LEVEL 31 *
    ************
    
             xxxxxxxxxxxxxxxxxxxxxx
             x                    x
             x                    x
             x  *              *  x
             x                    x
             x                    x
    xxxxxxxxxx     *  *  *  *     xxxxxxxxxx
    x                                      x
    x                                      x
    x  *        *  *  *  *  *  *           x
    x                                      x
    x                                      x
    xxxxxxxxxx     *  *  *  *     xxxxxxxxxx
             x                    x
             x                    x
             x                    x
             x                    x
             x                    x
             xxxxxxxxxxxxxxxxxxxxxx
    
      This seems nearly impossible--you can't even blow up an opponent before they
    all converge!--but you have some time before they start in on you. Use it to go
    left to the first peg and up a bit. Drill all four ways. Then go right a peg and
    dig the three remaining ways. The rest is touch and go; look for burrowing
    monsters and blast them. You'll have to run left/right over the fault lines, and
    you will also want to see if more monsters are on the top or bottom. Switching
    vertically allows a lot of space as well, but you might not need it if you got
    the good quick start.
    
    ************
    * LEVEL 32 *
    ************
    
    xxxx     xxxx     xxxx     xxxxxxxxxxxxx
    x   x   x   x    x   x     x           x
    x    x x    x   x    x     x           x
    x     x  *  x  x  *  xxxxxxx     xxxxxxx
    x           x  x           x     x
    x           x  x           x     x
    x  *  *     xxxx  *xxx     x  *  xxxx
    x                                    x
    x                                     x
    x  xxxxxx*  x           *              x
    x           x                          x
    x           x                          x
    x  *  x  *  x  *     *        *xxx  xxxx
    x     x                       x     x
    x     x                       x     x
    x     xxxx  xxxx  *  xxxx  *  x  *  xxxx
    x     x  x  x  x     x   x             x
    x     x  x  x  x     x    x            x
    xxxxxxx  xxxx  xxxxxxx     xxxxxxxxxxxxx
    
      This level is identical to 25. So see the solution for level 25. After this,
    each level is identical to the one 16 back.
    
    End of FAQ proper
    
    ================================
    
      6. VERSIONS
    
    1.0.0 submitted to GameFAQS 3/30/2004. Should be complete although I am futzing
    around a bit confusedly on the later levels.
    
      7. CREDITS
    
    Thanks to the usual GameFAQs gang. They know who they are, and you should, too,
    because they get some SERIOUS writing done. Good people too--bloomer, daremo,
    falsehead, RetroFreak, Snow Dragon/Brui5ed Ego, ZoopSoul, and others I forgot.