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    FAQ by War Doc

    Version: 1.02 | Updated: 12/22/04 | Printable Version | Search Guide | Bookmark Guide

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                                | S T A R   T R E K |
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                  GAME:  STAR TREK
              PLATFORM:  ARCADE
                 GENRE:  ARCADE SHOOTER
               CREATOR:  SEGA 1982
    AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
                E-MAIL:  kevinb(at)technologist(dot)com
           FAQ VERSION:  1.02
    
    -------------------------------------------------------------------------------
    
                                  TABLE OF CONTENTS
    
        UNIT   I:  INTRODUCTION
    
    1.  Legal Stuff
    2.  Version Information
    3.  Acknowledgements
    4.  Welcome
    5.  Overview
    
        UNIT  II:  GAME INFORMATION
    
    6.  The Game
    
        6.1  The Controls
        6.2  The Playing Field
        6.3  Scoring and Sectors
    
        UNIT III:  STRATEGIES
    
    7.  Playing the Game
    
        UNIT  IV:  CONCLUSION
    
    8.  Conclusion
    
    _______________________________________________________________________________
    
    To find a particular chapter or subchapter do the following:
    
    1.  Highlight the chapter or subchapter name you wish to find.
    2.  Press CTRL-C
    3.  Press CTRL-F
    4.  Press CTRL-V
    5.  Press CTRL-F
    5.  You will arrive at the desired chapter or subchapter.
    
    _______________________________________________________________________________
    
                                    **************
    ********************************* U N I T  I **********************************
                                    **************
    +=================+
    | 1.  LEGAL STUFF |============================================================
    +=================+
    
    This guide may not be reproduced under any circumstances except for personal
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without advanced permission from the author.  Use of this guide on
    any other web sit or as part of any public display is strictly prohibited, and
    a violation of copyright.  All content in this guide is Copyright 2003 by
    Kevin Butler.  Only the sites listed below have permission to publish this
    work or to display it:
    
    www.gamefaqs.com
    www.cheats.de
    faqs.ign.com
    
    If you wish to put this guide on your site, e-mail me and ask.  Save yourself
    the headache of putting up with lawsuits and whatnot because you failed to ask
    a simple "Can I post your guide on <insert site>?".  If you wish to use info
    in this guide, please acknowledge that you have done so.
    
    If you see this guide on any other site then the one listed above, please
    e-mail me.  If you wish to ask questions or give input to this guide, please
    e-mail me.  Just have Star Trek as the subject so I know it isn't another
    kooky vendor trying to sell me hair gel or another XXX site telling me I have
    new friends.
    
    +=========================+
    | 2.  VERSION INFORMATION |====================================================
    +=========================+
    
    Version 1.0    7/27/03:  A guide is born.
    
    Version 1.01   8/28/03:  Fixed a couple of errors.
    
    Version 1.02  12/22/04:  Fixed an error.
    
    +======================+
    | 3.  ACKNOWLEDGEMENTS |=======================================================
    +======================+
    
    The following are a list of people or organizations that have made this FAQ
    possible:
    
    My wonderful family (who has had to put up with the tapping on the keyboard)
    Sega for making a great arcade game
    GameFAQ's for putting up this FAQ
    
    +=============+
    | 4.  WELCOME |================================================================
    +=============+
    
    Welcome to my FAQ for Star Trek.  Since the game is just a shooter that goes
    until all your men are killed, there is no walkthrough per se.  Instead it will
    be broken up into the game itself and strategies for survival.  Input is
    appreciated along with constructive criticism.  If you wish to e-mail me
    thoughts on this FAQ, better ways of doing things, other strategies, etc., feel
    free.  Make sure you put Star Trek as the subject.  If you don't, I'm liable to
    discard the e-mail as spam.
    
    +==============+
    | 5.  OVERVIEW |===============================================================
    +==============+
    
    Star Trek is Sega's vector color game that came upon the scene in 1982.  It
    featured a screen that was broken down into three parts.  It also featured
    pseudo-three-dimensional graphics.  The game is fast paced and in addition to
    keeping track of all that's going on, you must also be pretty good with the
    controls.  This is another "sleeper" game that didn't gain a real big
    following.  Good luck on ridding the universe of Klingons.
    
                                   ***************
    ******************************** U N I T  II **********************************
                                   ***************
    
    +==============+ 
    | 6.  THE GAME |===============================================================
    +==============+ 
    
    Star Trek is a combination two-dimensional, three-dimensional game.  The
    game itself states that it is a simulation for aspiring starship officers.  You
    control the Enterprise and your mission is to eliminate the Klingon threat in
    the neverending parade of sectors.  In addition to the Klingon threat, you must
    also periodically deal with NOMAD.  If you watched the TV series "Star Trek",
    you would know that NOMAD was a robot whose purpose was to sterilize imperfect
    life-forms.  Of course, NOMAD was logically argued with on this point and self-
    destructed.  When you start the game, you will be placed in the middle of a
    field with 1 to 3 starbases, Klingon aggressors, and perhaps even an anti-
    matter UFO.  With your array of phasers and photon torpedoes, you are entrusted
    with securing that sector.
    
     ____________________
    / 6.1  The Controls /__________________________________________________________
    --------------------
    
    The controls on this game are kind of complicated.  It will take a little
    practice to get used to where they are since they aren't the most user friendly
    in the world.
    
    -  A dial to rotate the Enterprise right and left
    
    -  A impulse button (normal movement)
    
    -  A photon torpedo button
    
    -  A warp button (warp movement)
    
     _________________________
    / 6.2  The Playing Field /_____________________________________________________
    -------------------------
    
    The playing field is divided into three different areas.  The upper left area
    gives you your status in regard to shield energy, photo torpedoes left, and
    warp energy left.  The upper right side gives you the "birds-eye", or radar,
    view of the sector and shows you where everything is at.  The bottom half of
    the screen is what you see from your main viewing screen aboard the Enterprise.
    The field looks like this:
    
        +-------------------------------------------------------------------+
        |                                                         ^         |
        | <  [ ]__[ ]__[ ]__[ ] <-SHIELDS (GREEN)                           |
        |                                                       +--STARBASE |
        | <  [ ]__[ ]__[ ]__[ ] <-PHOTON TORP (RED)             V           |
        |                                             >         []          |
        | <  _________________  <-WARP ENERGY (BLUE)  ^                     |
        |                                             |          ___        |
        |                                         KLINGON->V    / _ \       |
        |                                                       |(_)|       |
        |                                                    +->|| ||       |
        |                                                   /   \___/       |
        |                                                                   |
        |                                                 YOUR SHIP         |
        |                                                                   |
        |___________________________________________________________________|
        |                                                                   |
        |                                                                   |
        |                                 |                                 |
        |                                 |                                 |
        |                            ----   ---- <-PHASER SIGHT             |
        |                                 |                                 |
        |                                 |                                 |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        |                                                                   |
        +-------------------------------------------------------------------+
    
    You control the Enterprise and your job is to take out anything (except star-
    bases) that moves.  Red, purple,  and white triangles are Klingons.  The green
    and blue squares are starbases (unused and used).  The blue oval is the anti-
    matter saucer and the yellow dot during the NOMAD sectors is NOMAD.
    
     ___________________________
    / 6.3  Scoring and Sectors /___________________________________________________
    ---------------------------
    
    Scoring in this game is a little different.  The score depends upon what sector
    number you are at.  In addition, during the NOMAD sectors, scoring is
    temporarily frozen in regard to Klingons and starbases.  I have made a chart,
    which will better illustrate how the scoring goes.
    
              +-----+------+-----+-------++-----+------+-----+-------+
              | SEC | KLSC | KLF | SBSCO || SEC | KLSC | KLF | SBSCO |
              +-----+------+-----+-------++-----+------+-----+-------+
              +-----+------+-----+-------++-----+------+-----+-------+
              |   1 |   50 |  1  |  1000 ||  21 |  475 |  R  | 18000 | 
              +-----+------+-----+-------++-----+------+-----+-------+
              |   2 |   75 |  1  |  2000 ||  22 |  500 |  R  | 19000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |   3 |  100 |  2  |  3000 ||  23 |  525 |  R  | 20000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |   4 |  125 |  2  |  4000 ||  24 |  550 |  R  | 21000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |   5 |  150 |  3  |  5000 ||  25 |       NOMAD        |
              +-----+------+-----+-------++-----+------+-----+-------+
              |   6 |  175 |  2  |  6000 ||  26 |  575 |  R  | 22000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |   7 |       NOMAD        ||  27 |  600 |  R  | 23000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |   8 |  200 |  4  |  7000 ||  28 |  625 |  R  | 24000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |   9 |  225 |  5  |  8000 ||  29 |  650 |  R  | 25000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |  10 |  250 |  5  |  9000 ||  30 |  675 |  R  | 26000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |  11 |  275 |  6  | 10000 ||  31 |       NOMAD        |
              +-----+------+-----+-------++-----+------+-----+-------+
              |  12 |  300 |  6  | 11000 ||  32 |  700 |  R  | 27000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |  13 |       NOMAD        ||  33 |  725 |  R  | 28000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |  14 | 325  |  6  | 12000 ||  34 |  750 |  R  | 29000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |  15 | 350  |  7  | 13000 ||  35 |  775 |  R  | 30000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |  16 | 375  |  7  | 14000 ||  36 |  800 |  R  | 31000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |  17 | 400  |  8  | 15000 ||  37 |       NOMAD        |
              +-----+------+-----+-------++-----+------+-----+-------+
              |  18 | 425  |  8  | 16000 ||  38 |  825 |  R  | 32000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |  19 | 450  |  9  | 17000 ||  39 |  850 |  R  | 33000 |
              +-----+------+-----+-------++-----+------+-----+-------+
              |  20 | 475  |  9  | 18000 ||  40 | 1025 |  R  | 40000 |
              +-----+------+-----+-------++-----+------+-----+-------+
    
    LEGEND:
    
    SEC=   SECTOR
    KLSC=  KLINGONS SCORE (BOTH FIGHTER AND BOMBER)
    KLF=   # KLINGON FIGHTERS IN THAT SECTOR.  R MEANS RANDOM NUMBER
    SBSCO= STARBASE SCORE FOR AN UNUSED STARBASE.  IF YOU USE IT, YOU ONLY GET 1000
           POINTS
    NOMAD= THESE MARKED MEANS YOU ONLY DEAL WITH NOMAD AND THE MINES IT LAYS.
           NOMAD APPEARS EVERY 6 SECTORS.
    
    After sector 40, the scores don't increase any longer.
    
    Other point makers:
    
    NOMAD:            30,000 points
    Anti-Matter UFO:    5000 points
    
    Depending on the settings of the machine, you will start with different values
    for your ship.  You don't get free ships, per se.  What you do is earn extras
    to your shields, torpedoes, and warp energy.  You can also gain these from the
    starbases.  When your score reaches 10,000, 20,000, 30,000, or 40,000, you will
    receive 1, 2, 3, or 4 more units of the above.  The game ends when your ship is
    destroyed.  Destruction of the Enterprise happens in this sequence:
    
    -  Lose all shields one at a time until they run out
    
    -  Lose all photon torpedoes
    
    -  Lose warp drive
    
    -  This hit will destroy the enterprise
    
    You can insert additional quarters to continue your game but your score will go
    back to zero and you will start with the machine defaults of shields, photon
    torpedoes, and warp energy.
    
                                   ****************       
    ******************************** U N I T  III *********************************
                                   ****************       
    
    +======================+
    | 7.  PLAYING THE GAME |=======================================================
    +======================+
    
    When you start the game, the Enterprise will be placed into the sector.  You
    will have a 1-2 second delay so take a good look at where everything is at on
    your radar screen.  Your first priority should always be to defend your star-
    base.
    
    -  Try to use your warp as little as possible.  On the early waves, you can
       make it to your starbase and defend it without having to warp to it.  On the
       later waves, however, you will be needing that warp to get to your starbase
       quickly.  Also, you will also be using your warp to get away from the
       Klingons, especially when they go into suicide mode (turn white).
    
    -  As the game progresses, the Klingons get quicker and they maneuver faster to
       keep out of phaser range.  When you do have a target within your phaser
       sight, a spinning yellow ring will outline the target.  In addition to
       faster movement, the Klingons also fire faster so you can lose a ship very
       quickly in the later sectors.
    
    -  It takes 5 shots to destroy a starbase.  After the Klingon bomber has
       achieved that objective, it will change from red to purple and become a
       normal Klingon fighter that will attack you.  Also, you can collide with the
       Klingon bomber causing the loss of 1 unit of shield energy.
    
    -  After sector 20, there are random numbers of Klingon fighters in the sector.
       If the number is below 4, they may instantly turn white and attempt to ram
       your ship instead of firing on it.  Before sector 20, if you take too long
       destroying the Klingons, they will also turn white.
    
    -  You want to, as much as possible, avoid resupplying at the starbase.  If you
       don't resupply, you will get a much larger score then if you do resupply.
       Plus, if you get enough points, you will get additional things anyway.  So,
       bottom line, use the starbase only in the most dire of circumstances.
    
    -  You will notice a blue, oval shaped ship on your radar.  That is an anti-
       matter UFO and the only thing you can destroy it with are phasers.  If you
       notice, when you attempt to close in on it, the UFO moves away.  The best
       way, if you can safely do it, is to move diagonally until the UFO is within
       your phaser range.  Sometimes you get a lucky break and the sector starts
       with the UFO already in phaser range.
    
    -  The NOMAD sectors are probably the most difficult sectors to deal with.
       NOMAD rapidly moves around the sector laying mines.  These mines either
       detonate after a certain time period or when you hit them with phaser or
       photon torpedo fire.  Keep in mind, if there are a lot of mines packed
       together, they will all detonate and your ship may be in the middle of it
       all.  The best strategy is to hopefully put up a phaser barrage at the
       beginning of the sector and take NOMAD out quickly.  If this fails, don't
       move around unless your ship is in danger.  NOMAD will eventually return
       within range.  In the later sectors, NOMAD moves very quickly so you have to
       be very quick on the controls.
    
    -  Use your photon torpedoes sparingly since you have a limited number.  If you
       see an enemy grouping of three or more, shoot a torpedo into the middle.
       Since photon torpedoes have a blast radius, you can probably take out those
       three ships with one shot.  Again, use only on tight groupings of enemies or
       when desperate measures require desperate actions.
    
    -  Become very familiar with the controls since a moments hesitation could end
       the Enterprise's 5 year mission prematurely.
    
                                   ****************
    ********************************  U N I T  IV *********************************
                                   ****************
    
    +================+
    | 8.  CONCLUSION |=============================================================
    +================+
    
    I remember when this game came out.  Since the days of Defender, I hadn't seen
    a game that had so many buttons and required one to be skilled in using them.
    With a little practice, though, one could get pretty good at this game.  This
    also was in addition to all the quarters one used to continue the game to see
    what dangers were in the later sectors.  This game actually became pretty
    addicting plus it was always funny hearing Scotty's and Spock's synthesized
    voices welcoming you on board.  The speed and action of the game increased
    which only heightened the overall tension of the game.  Nothing like spinning
    the knob and shooting hoping you would destroy something.  Unfortunately, it is
    very rare to find this machine anywhere.  However, through the miracle of
    emulation, a whole new generation is realizing what we "old" folks enjoyed
    those many years ago.  In addition, www.shockwave.com is bringing many of these
    classic games back.  Check out their site to see what ones are there.  I hope
    this guide helps you in being able to get the most amount of gameplay for this
    game.  If you do have other ideas or thoughts, please e-mail me and share them.
    Who knows, maybe I'll start a Q&A Chapter in this guide if enough people ask
    the same questions.  Anyway, thank you again for reading this guide.
    
    To see other FAQ's I have written please go to:
    
               http://www.gamefaqs.com/features/recognition/32691.html
    
               ~~~  No trees were harmed in the making of this FAQ ~~~