FAQ by War Doc

Version: 1.0 | Updated: 09/21/03 | Printable Version

                            | U P ' N   D O W N |

              GAME:  UP'N DOWN
           CREATOR:  Sega Copyright 1983
AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
            E-MAIL:  kevinb(at)technologist(dot)com
       FAQ VERSION:  1.0


                              TABLE OF CONTENTS


1.  Legal Stuff
2.  Version Information
3.  Acknowledgements
4.  Welcome
5.  Overview


6.  The Game

    6.1  The Controls
    6.2  The Playing Field
    6.3  Scoring


7.  Playing the Game


8.  Conclusion


To find a particular chapter or subchapter do the following:

1.  Highlight the chapter or subchapter name you wish to find.
2.  Press CTRL-C
3.  Press CTRL-F
4.  Press CTRL-V
5.  Press CTRL-F
5.  You will arrive at the desired chapter or subchapter.


********************************* U N I T  I **********************************
| 1.  LEGAL STUFF |============================================================

This guide may not be reproduced under any circumstances except for personal
private use.  It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author.  Use of this guide on
any other web sit or as part of any public display is strictly prohibited, and
a violation of copyright.  All content in this guide is Copyright 2003 by
Kevin Butler.  Only the sites listed below have permission to publish this
work or to display it:


If you wish to put this guide on your site, e-mail me and ask.  Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?".  If you wish to use info
in this guide, please acknowledge that you have done so.

If you see this guide on any other site then the one listed above, please
e-mail me.  If you wish to ask questions or give input to this guide, please
e-mail me.  Just have Up'n Down as the subject so I know it isn't another kooky
vendor trying to sell me hair gel or another XXX site telling me I have new

| 2.  VERSION INFORMATION |====================================================

Version 1.0   9/21/03:  A guide is born.

| 3.  ACKNOWLEDGEMENTS |=======================================================

The following are a list of people or organizations that have made this FAQ

My wonderful family (who has had to put up with the tapping on the keyboard)
Sega for making a great arcade game
GameFAQ's for putting up this FAQ

| 4.  WELCOME |================================================================

Welcome to my FAQ for Up'n Down.  Since the game has you continuously playing
through all the roads until all of your men are killed, there is no walk-
through per se.  Instead it will be broken up into the game itself and
strategies for survival.  Input is appreciated along with constructive
criticism.  If you wish to e-mail me thoughts on this FAQ, better ways of doing
things, other strategies, etc., feel free.  Make sure you put Up'n Down as the
subject.  If you don't, I'm liable to discard the e-mail as spam.

| 5.  OVERVIEW |===============================================================

By this time, Sega was starting to make a name for itself in the arcade
industry.  With solid hits such as Star Trek, Zaxxon, and Pengo under its belt,
Sega started to venture into other areas.  Sega had partnered up with Gremlin
to create Head-On and Head-On 2 arcade games.  Later on, Sega released Turbo.
Using the same three-quarter perspective that was used in Zaxxon, Sega created
another racing game with a twist.  The player had to pick up flags.  This
wasn't without its hazards since other vehicles and poor road conditions were
designed to prevent the player from collecting the requisite flags.  Up'n Down
came out during a time when the arcade market was basically saturated with
space shooters.  Good luck making it through the course and collecting the

******************************** U N I T  II **********************************

| 6.  THE GAME |===============================================================

Up'n Down is a three-quarter perspective driving game.  Your goal in this game
is to collect colored flags.  The colors are:  Light green, white, blue, red,
olive drab, green, magenta, yellow, and black.  You must also collect these
flags in a specific period of time in order to get the maximum bonus.  To delay
your trip, you will have to deal with other vehicles on the road.  In addition,
hazards such as potholes, bridges that are out, hills, and roads that abruptly
will also test your skill on the track.  As you progress through each round,
more obstacles get in the way to keep you from collecting the flags and getting
the bonus.  Driving was never this challenging since dealing with rush hour in

/ 6.1  The Controls /__________________________________________________________

The controls on this game are very easy.  It may, though, take just a little
bit of time to get used to them.

-  A four-way joystick for up, down, left, and right

-  A jump button

/ 6.2  The Playing Field /_____________________________________________________

Up'n Down actually consists of one playing field.  You have to make your way
around a track and collect colored flags.  Each new round may bring different
hazards such as other cars, roads that end, bridges that are out, etc.  I have
included an example of what this field look like:

    |                 DISPLAY OF FLAG COLORS LEFT TO GET                |
    |            /     /               /      //     /                  |
    |           /     /              /      / /     /                   |
    |           \     \            /      /   \     \                   |
    |            \     \         /      /      \     \                  |
    |             \     \      /      /         \     \                 |
    |              \     \   /      /            \     \                |
    |               \   |\\/      /               \     \               |
    |                \  |/      /                  \     \              |
    |                /  |<-FLAG                    /     /              |
    |               /       /                     /     /               |
    |              /      /                      /     /                |
    |             /     /                       /     /                 |
    |            /     /                       /     /                  |
    |           /      \                      /      \                  |
    |           \   --\ \                     \       \                 |
    |            \  \  \<-YOUR CAR             \       \                |
    |             \  \--  \                     \       \               |
    |              \       \                     \       \              |
    |               \      /                      \      /              |
    |               /     /                       /     /               |
    |              /     /                       /     /                |
    |                                    ROUND NUMBER->RD. #            |
    | CARS LEFT                                                         |

You control your car through these screens.

/ 6.3  Scoring /_______________________________________________________________

Scoring is pretty easy in this game:

Jumping on a truck:  1,000 points
Jumping on a race care:  2,000 points

You also get bonus points depending on how quickly you finished the course.
The times and points are:

 0 - 19 seconds:  20,000 points
20 - 29 seconds:  10,000 points
30 - 39 seconds:   5,000 points
40 - 49 seconds:   3,000 points
50 - 59 seconds:   1,000 points
60 seconds and
   above       :       0 points

You start the game with three to five cars.  You get a bonus car every 10,000,
20,000, 30,000, 40,000, 50,000, 60,000, or 70,000 points.

******************************** U N I T  III *********************************

| 7.  PLAYING THE GAME |=======================================================

You will start the game with your car on the track.  There may be other
vehicles also on the track.  You goal is to collect all the colored flags in
the least amount of time.

-  You must first learn how the joystick works.  Putting more pressure on it in
   one direction causes your vehicle to accelerate.  Letting off the pressure
   causes your vehicle to eventually stop.  This will become critical to know
   as you move into the later rounds.

-  When you jump, make sure you have somewhere to jump to.  The jump itself
   takes up about the distance of the length of your car.  If there isn't
   enough room to land, your car will crash.  This also happens if you jump off
   the road anywhere.  If you want to jump on another car, then start preparing
   for it early:

   -  Make sure the road ahead is somewhat straight.  Sometimes you can jump
      off a right diagonal road onto a left diagonal road and hit the car that

   -  Another way is when you are one car length behind your intended victim,
      and the road is straight, then go ahead and jump on them.

-  Sometimes you may have to jump over a car to avoid being hit.  Again, make
   sure you have enough road to land on.  It is very easy to try to quickly
   jump a car only to find yourself wrapped up in the pine trees alongside the

-  Of course, the object of the game is to collect flags.  If, for some reason,
   you cannot get a flag, there are a couple of ways to remedy this situation.

   -  If it is safe (only works on the lower rounds), you can backtrack to
      where the flag is.  You cannot, though, go past the bottom edge of the

   -  If you go through three screens, the course will "wrap" around and you
      can get the flag on the return.  The only disadvantage to this is that it
      is time consuming.

-  Do not make blind jumps.  By this, I mean if you can't see where you are
   jumping to, go up a little further to see your destination.  If you don't,
   you may end up jumping into something such as a destroyed bridge, abrupt
   road ending, or the road curves and you jump off the road.

-  Make sure you know where the hills are.  If your car doesn't have enough
   speed, it will only go halfway up the hill before it rolls back down again.
   While it is rolling, you lose control over it.  This can be dangerous when
   other cars are coming up behind you.

-  In the later rounds, other cars will be coming at you both from the front
   and rear.  Some of them travel faster then others sometimes creating a
   situation where you will be in between two cars traveling opposite
   directions and heading straight for your car.  Again, make sure you know how
   to accelerate and decelerate.

-  Whenever you jump from one road to another, your car will automatically face
   toward the top of the screen in the direction of the road.  You don't have
   to wait to move again.  This can be especially handy when trying to avoid
   other cars or trying to get flags.

-  I'll state the obvious of not getting a flag if there is too much congestion
   around it.  Since the timer is not displayed, you probably don't know how
   much time you have taken to get the flags.  Just go around the course and
   try again.  Better to save a car then sacrifice it for points then realize
   you took too long and don't get any bonus.

-  Keep on the lookout for what cars do what.  Such as trucks usually follow
   along the road at a leisurely pace while race cars can go fast or slow and
   with or against the flow of traffic.

-  As you progress in each round, the course becomes harder because more
   hazards are added to it.

********************************  U N I T  IV *********************************

| 8.  CONCLUSION |=============================================================

Up'n Down was one of those games that lurked in the corner of the local
convenience store.  Surrounded by all the top games of the day, the owners must
have gotten a good deal on getting this arcade machine.  A few of us tried a
couple of quarters in it and soon realized that it could be quite addictive.
It required a certain degree of skill and patience to get your vehicle around
the track while avoiding all the obstacles.  As time wore on, it became more of
a challenge to see how many rounds one could go before losing all their
vehicles.  Sometimes blind luck became a factor as you made that hopeless jump,
when you were surrounded by other cars, and actually landed on a good patch of
road again.  The game had a good replayability factor since no two games were
the same.  Unfortunately,  it is very rare to find this machine anywhere.  How-
ever, through the miracle of emulation, a whole new generation is realizing
what we "old" folks enjoyed those many years ago.  In addition, www.shockwave.
com is bringing many of these classic games back.  Check out their site to see
what ones are there.  I hope this guide helps you in being able to get the most
amount of gameplay for this game.  If you do have other ideas or thoughts,
please e-mail me and share them.  Who knows, maybe I'll start a Q&A Chapter in
this guide if enough people ask the same questions.  Anyway, thank you again
for reading this guide.

To see other FAQ's I have written please go to:


           ~~~  No trees were harmed in the making of this FAQ ~~~