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    FAQ by War Doc

    Version: 1.05 | Updated: 08/28/03 | Printable Version | Search Guide | Bookmark Guide

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                                   | B E R Z E R K |
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                  GAME:  BERZERK
              PLATFORM:  ARCADE
                 GENRE:  ARCADE SHOOTER
               CREATOR:  STERN ELECTRONICS Copyright 1980
    AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
                E-MAIL:  kevinb(at)technologist(dot)com
           FAQ VERSION:  1.05
    
    -------------------------------------------------------------------------------
    
                                  TABLE OF CONTENTS
    
        UNIT   I:  INTRODUCTION
    
    1.  Legal Stuff
    2.  Version Information
    3.  Acknowledgements
    4.  Welcome
    5.  Overview
    
        UNIT  II:  GAME INFORMATION
    
    6.  The Game
    
        6.1  The Controls
        6.2  The Playing Field
        6.3  The Enemies
        6.4  Scoring
    
        UNIT III:  STRATEGIES
    
    7.  Playing the Game
    8.  Quirks in the Game
    
        UNIT  IV:  CONCLUSION
    
    9.  Conclusion
    
    _______________________________________________________________________________
    
    To find a particular chapter or subchapter do the following:
    
    1.  Highlight the chapter or subchapter name you wish to find.
    2.  Press CTRL-C
    3.  Press CTRL-F
    4.  Press CTRL-V
    5.  Press CTRL-F
    5.  You will arrive at the desired chapter or subchapter.
    
    _______________________________________________________________________________
    
                                    **************
    ********************************* U N I T  I **********************************
                                    **************
    +=================+
    | 1.  LEGAL STUFF |============================================================
    +=================+
    
    This guide may not be reproduced under any circumstances except for personal
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without advanced permission from the author.  Use of this guide on
    any other web sit or as part of any public display is strictly prohibited, and
    a violation of copyright.  All content in this guide is Copyright 2003 by
    Kevin Butler.  Only the sites listed below have permission to publish this
    work or to display it:
    
    www.gamefaqs.com
    www.cheats.de
    faqs.ign.com
    
    If you wish to put this guide on your site, e-mail me and ask.  Save yourself
    the headache of putting up with lawsuits and whatnot because you failed to ask
    a simple "Can I post your guide on <insert site>?".  If you wish to use info
    in this guide, please acknowledge that you have done so.
    
    If you see this guide on any other site then the one listed above, please
    e-mail me.  If you wish to ask questions or give input to this guide, please
    e-mail me.  Just have Berzerk as the subject so I know it isn't another kooky
    vendor trying to sell me hair gel or another XXX site telling me I have new
    friends.
    
    +=========================+
    | 2.  VERSION INFORMATION |====================================================
    +=========================+
    
    Version 1.0   7/20/03:  A guide is born.
    
    Version 1.02  7/22/03:  Fixed up the "Finding chapters or subchapters" area.
    
    Version 1.04  7/23/03:  Added IGN to the allow list.
    
    Version 1.05  8/28/03:  Fixed a couple of errors.
    
    +======================+
    | 3.  ACKNOWLEDGEMENTS |=======================================================
    +======================+
    
    
    The following are a list of people or organizations that have made this FAQ
    possible:
    
    My wonderful family (who has had to put up with the tapping on the keyboard)
    Stern Electronics for making a great arcade game
    GameFAQ's for putting up this FAQ
    
    +=============+
    | 4.  WELCOME |================================================================
    +=============+
    
    Welcome to my FAQ for Berzerk.  Since the game is just a shooter that goes
    until all your men are killed, there is no walkthrough per se.  Instead it will
    be broken up into the game itself, strategies for survival, and some in-
    teresting quirks in the game.  Input is appreciated along with constructive
    criticism.  If you wish to e-mail me thoughts on this FAQ, better ways of doing
    things, other strategies, etc., feel free.  Make sure you put Berzerk as the
    subject.  If you don't, I'm liable to discard the e-mail as spam.
    
    +==============+
    | 5.  OVERVIEW |===============================================================
    +==============+
    
    Berzerk was an arcade shooter from the early 1980's.  It involves your man
    trying to escape from robots in a never-ending series of random mazes.  The
    game is simple in concept but it can be brutal depending on where your man
    starts from.  Good luck.
    
                                   ***************
    ******************************** U N I T  II **********************************
                                   ***************
    
    +==============+ 
    | 6.  THE GAME |===============================================================
    +==============+ 
    
    Berzerk is a simple two-dimensional shooter.  You control your character in an
    endless series of random mazes.  Your objective is to escape from each maze by
    whatever means are necessary.
    
     ____________________
    / 6.1  The Controls /__________________________________________________________
    --------------------
    
    In order to become a master of this game, you must be familiar with the
    controls.  The controls are simple.  They consist of:
    
    -  An eight-way joystick:
    
    -  A fire button
    
    Pretty simple eh?
    
     _________________________
    / 6.2  The Playing Field /_____________________________________________________
    -------------------------
    
    The playing field is a simple maze.  Since they are random, it is impossible to
    show all the different configurations.  I have, though, included an example of
    what one of the playing fields look like.
    
    
                          +-----+------        -----+----+
                          |     |                   |    |
                          |     |                   |    |
                          |     |                   |    |
                          |     |                   |    |
                          |     |      -------------+    |
                                                       
    
    
    
                          |     |      +-------------    |
                          |     |      |                 |
                          |     |      |                 |
                          |     |      |                 |
                          |     |      |                 |
                          +-----+------+        ---------+
    
    Your character will start at one of the four entrances.  As you progress in
    the game, you will enter the next maze from the door you exited the last maze.
    For example, if you leave through the left door, you will enter the maze at the
    right door.
    
     ___________________
    / 6.3  The Enemies /___________________________________________________________
    -------------------
    
    The enemies in the game are simple to remember:  Robots and Evil Otto.  The
    robots, though, will improve as your score goes up.  Starting with the non-
    shooting yellow robots, they change colors and firing ability as your score
    goes up.  The breakdown is as so:
    
                 +---------------++---------------++--------------+
                 | POINTS SCORED || ROBOT COLOR   || SHOTS FIRED  |
                 +---------------++---------------++--------------+
                 +---------------++---------------++--------------+
                 |     0-  260   || YELLOW        ||      0       |
                 +---------------++---------------++--------------+
                 |   261- 1200   || RED           ||      1       |
                 +---------------++---------------++--------------+
                 |  1201- 3000   || LIGHT BLUE    ||      2       |
                 +---------------++---------------++--------------+
                 |  3001- 4500   || YELLOW-GREEN  ||      3       |
                 +---------------++---------------++--------------+
                 |  4501- 6000   || PURPLE        ||      4       |
                 +---------------++---------------++--------------+
                 |  6001- 8000   || YELLOW(2)     ||      5       |
                 +---------------++---------------++--------------+
                 |  8001-10000   || WHITE         || 1 SUPERSHOT  |
                 +---------------++---------------++--------------+
                 | 10001-12000   || LIGHT BLUE(2) || 2 SUPERSHOTS |
                 +---------------++---------------++--------------+
    
    The color system will repeat after the second set of light blue robots.
    
    At around 20000 points, the robots will stay LIGHT BLUE(2).
    
     _______________
    / 6.4  Scoring /_______________________________________________________________
    ---------------
    
    Scoring in this game is pretty simple:
    
    -  You get 50 points per robot destroyed.  It doesn't matter whether you
    destroy them or they get destroyed some other way.
    
    -  You get a bonus of 10 times the number of robots in a maze if you clear it 
       For example, if you destroyed all 7 robots in a maze, then your bonus would
       be 10 X 7 or 70 points.
    
    -  On the normal machine set up, you earn a free man at 5000 and 10000 points.
    
                                   ****************       
    ******************************** U N I T  III *********************************
                                   ****************       
    
    +======================+
    | 7.  PLAYING THE GAME |=======================================================
    +======================+
    
    When you start the game, your man will be put at either the left or right
    entrance.  You will face anywhere from 1 to 12 robots.  Your goal, or course,
    is to get to the next maze.
    
    -  Quickly assess where you are at and destroy the closest enemies.  The first
       3 sets of robots are pretty easy.  It's when they start firing those 3+
       shots at you or the supershots things can get bad.
    
    -  Remember, your man is longer then he is wide; use this to your advantage.
       Always try to exit the maze from the left or right exit so that you present
       a small profile for the next maze.  If you enter from the top or bottom, you
       present a bigger target.  Of course, there is no defense against being put
       right next to a robot.
    
    -  There is a 1-2 second delay after you enter a maze before the robots come
       after you, use that to your advantage.
    
    -  You cannot run and shoot in this game.  You have to stop and shoot.  Use the
       joystick to aim and press the fire button.  Your guy may move a little in
       that direction so don't try to shoot robots point-blank or you will destroy
       the robot while the robot vaporizes you.
    
    -  When you get into the later rounds, luck will be as much a factor as skill.
       This is especially true when the robots are firing supershots at you (these
       shots travel twice the speed of normal shots).
    
    -  Evil Otto (the bouncing happy face) will appear from where your character
       entered the maze.  Evil Otto's appearance is directly related to how many
       robots you start with.  The lower the number, the faster Evil Otto appears.
       Evil Otto cannot be destroyed.
    
    -  Let the robots do your work for you. Let them shoot each other, run into
       each other, run into walls, etc.  Just don't take too long or Evil Otto will
       ruin your day.  Of course, Evil Otto can help finish your work by also
       destroying robots in his path.
    
    -  If the robot cannot hit you with laser fire, they will still try to kill
       your character by attempting to run him over.
    
    -  The walls in the maze are deadly.  If your man runs into a wall, he is
       vaporized.  The wall will light up if your man is too close to the wall.
    
    -  If you and a robot are in line and firing at each other, your shots will
       negate themselves out.  In the later levels, this could prove deadly since
       they can keep up with your firepower.
    
    +=======================+
    | 8. QUIRKS IN THE GAME |======================================================
    +=======================+
    
    Like all video games, this game has strange things that can occur.  Although
    they aren't detrimental to gameplay, they are interesting nonetheless.
    
    -  There is a one pixel space between your man's head and shoulders.  The game
       doesn't register it as existing so if a robot's shot goes through that
       space, your man doesn't die.  Kind of weird since I've had it happen in a
       few games.
    
    -  The synthesized voice utters memorable lines such as, "Intruder alert,
       Intruder alert..." and if you escape before destroying all the robots, it
       utters, "Chicken, fight like a robot".  Sometimes when you escape as above,
       it will just utter "Chicken".
    
    -  The robots have a blind spot.  You will realize this when you move toward a
       robot and it doesn't respond.  Again, don't take too long or you may be out
       of its blind spot and it will come after you.
    
                                   ****************
    ********************************  U N I T  IV *********************************
                                   ****************
    
    +================+
    | 9.  CONCLUSION |=============================================================
    +================+
    
    I remember spending countless hours and quarters on this machine when it first
    came out.  The simplicity of design was deceiving on how the game was played.
    It did become addictive as the synthesized voice seemed to be constantly in
    your head after playing a few hours on this machine.  Unfortunately, it is very
    rare to find this machine anywhere.  However, through the miracle of emulation,
    a whole new generation is realizing what we "old" folks enjoyed those many
    years ago.  I hope this guide helps you in being able to get the most amount of
    gameplay for this game.  If you do have other ideas or thoughts, please e-mail
    me and share them.  Who knows, maybe I'll start a Q&A Chapter in this guide if
    enough people ask the same questions.  Anyway, thank you again for reading this
    guide.
    
    To see other FAQ's I have written please go to:
    
               http://www.gamefaqs.com/features/recognition/32691.html
    
               ~~~  No trees were harmed in the making of this FAQ ~~~