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    Dragunov by gaming_pinoy2

    Updated: 09/08/06 | Printable Version | Search This Guide

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         DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR
         DR  D A R K  R E S U R R E C T I O N  DR
         DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR
    
                ~~~~~~~~~~~~~~~~~~~~~~~
                ~ D R A G U N O V FAQ ~
                ~~~~~~~~~~~~~~~~~~~~~~~
                  
                ~~~~~~~~~~~~~~~~~~~~~~~
                ~  Table of Contents  ~
                ~~~~~~~~~~~~~~~~~~~~~~~	    
    
                I. Version History
    	    II. Reading this faq
                    II.A Legend
    	    III. Tekken 5 and Tekken 5: Dark Resurrection
                     III.A Similarities and Differences
                IV. Sergei Dragunov
                    IV.A Why Dragunov?
                    IV.B Story and Profile
                    IV.C Move list
                    IV.D Customizations
                    IV.E Cuztomization Builds
                V. Dragunov Juggles
                   V.A Dragunov VS Mode
                VI. FAQs
                VII. Legal Stuff
                VIII. Special Thanks
                IX. About the Author
    
    
                       PART I	
    
                 ~~~~~~~~~~~~~~~~~~~~~~~
                 ~ Version History 3.0 ~
                 ~~~~~~~~~~~~~~~~~~~~~~~
    No other wabsite except for my own HTML work, www.gamefaqs.com or
    www.tekkenzaibatsu.com may post this FAQ without my permission
    
    please ask for my permission first if you want to post this
    juanmigv@yahoo.com
    also report any other website or thing so I may get pissed off at them.
    
    also that this could be the final version of my 1st FAQ since i'm
    concentrating on other stuff now. thanks 
    
    
    this FAQ combines the author's own work and content from
    www.tekkenzaibatsu.com
    
    
    Version 0.5(06/22/06)
    - basic form of FAQ
    
    Version 1.0(06/24/06)
    - added tekken 5 dr story
    - added dragunov section
    - added more juggles
    - added more codes to "legend" part
    - added move list
    
    Version 1.5(06/26/06)
    - added more juggles
    - added some counter-character guides
    
    Version 1.8(06/27/06)
    - continued the counter-character guides
    
    Version 2.0(06/30/06)
    - added more faqs
    - added Dragunov vs Steve
    - added more juggles
    
    Version 2.5(07/4/06)
    - added more juggles
    - updated about the author
    - added "Big Boss Costume"
    - added "Samurai Costume"
    - updated "Dragunov VS Mode"
    
    Version 3.0(07/9/06)
    - added more juggles
    - added more costume builds
    
    Version 3.5
    - added "IV.A Why Dragunov"
    - added "WWE Superstars" Builds
    
                        PART II
    
                  ~~~~~~~~~~~~~~~~~~~~
                  ~ Reading this FAQ ~
                  ~~~~~~~~~~~~~~~~~~~~
    
    I have adapted the techniques in reading other TEKKEN FAQs
    This FAQ will use similar characters used in the said FAQs
    
    Please note that this FAQ will ONLY FOCUS ON DRAGUNOV and no other
    characters. I would be adding some information about the other
    characters but not much information would be focused on them.
    
    1 more thing: This FAQ is based on the Arcade version of
    Tekken 5: DR.
    
                     ~~~~~~~~~~~~~~~
                     ~ II.A LEGEND ~
                     ~~~~~~~~~~~~~~~
             _____       ___        ___
            /     \     /   \      /   \
           |       |   |  1  |    |  2  |
            \_____/     \___/      \___/
              | |                  
              | |        ___        ___
              | |       /   \      /   \
             /   \     |  3  |    |  4  |
             |___|      \___/      \___/
    
            Joystick
    
    from tekkenzaibatsu.com
    
    1 - L-punch 2 - R-Punch
    3 - L-kick  2 - R-Kick
    
    u-up d-down b-back f-forward
    qcf- quarter circle forward
    qcb- quarter circle back
    / - diagonal
    + - and
    ,(space) - after this move, do ...
    , - in sequence
    = - can connect with ...
    wall - wall hit
    SS - side step
    WS - while standing up
    N - neutral
    ~ - immediatley after (move) do ...
    F - hold forward
    B - hold back
    U - hold up
    D - hold down
    D/F - hold down forward
    U/F - hold up/forward
    D/B - hold down back
    U/B - hold up back
    FC - full crouch
    WR - while running
    ( ) - no hit
    _ - or
    FC - forward crouch (WC+F)
    SLD - slide
    FCD - 
    BT - Back Turned
    
    
    
    more to be announced
    
                          PART III
                            
            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            ~ TEKKEN 5 and TEKKEN 5: DARK RESURRECTION ~  
            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
               ~ III.A Similarities and Differences ~
               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    NOTE: THIS PART IS THE AUTHOR'S OWN WORK
    
    Tekken 5 is the original version of the hit 2005 arcade fighting game
    from NAMCO. It's on the PS2 (with special arcade style controller)
    and Arcade. It features original characters from the earlier Tekken
    series like the Mishimas Kazuya and Heihachi, the new JACK model, Nina
    Williams, Paul Phoenix, Yoshimitsu, Kuma and Marshal Law. It also
    returns some characters like Ganryu, Roger(Jr.), Bruce Irvin,
    Anna Williams, Wang Jinrei from Tekken 2. Jin Kazama,
    Bryan Fury, Julia Chang and many more. More importantly
    it includes new characters like the Ninja Raven, the
    Kenpo Killing Machine Feng and the "new" Jun, Azuka Kazama. And it
    also revives the "original" Jin(from tekken 3) as "Devil Jin." Tekken 5
    has a new story wherein you would fight the founder of the Mishima
    Zaibatsu, Jinpachi Mishima, father of Heihachi. Also, Tekken 5 brings
    a new face to the Tekken Series by adding a data card. This card
    enables you to have a win-loss record, rankings, and one of the best
    features... fight money(G) and character cuztomization.
    
    Tekken 5: Dark Ressurection features the same concept of Tekken 5
    but with the theme "RESURRECTION", it has "resurrected" some characters
    like Armor King, Eddy Gordo and the original DEVIL moves for Devil Jin.
    It has more cuztomizations for the characters and it has made the
    color purchasing at a flat rate - 10,000G only. It has more rankings
    than before (5th dan to 7th dan and "Destroyer" rank). Has some
    improvements on the graphics and sound. New moves for the Tekken 5
    characters. It added borders to the ranking plate. And 2 new characters,
    Lili and Dragunov.
    
                           ~~~~~~~~~~~~~
                           ~ The Story ~
                           ~~~~~~~~~~~~~
    
    TAKEN FROM: http://tekkenzaibatsu.com/tekken5dr/index.php
    
    
    After the conclusion of The King of Iron Fist Tournament 4, 
    an intense battle between father and son, Kazuya and Jin, 
    took place at Honmaru in the Mishima Zaibatsu headquarters. 
    Jin emerged as the victor and Heihachi turned his back on Kazuya.
    
    "What a pathetic wretch... Worthless coward!"
    
    The battle between Heihachi and Jin began. Filled with anger, 
    his black wings spread, Jin defeated Heihachi. Just as Heihachi 
    thought he was doomed, Jin regained control of himself.
    
    "You have my mother, Jun Kazama, to thank for your life." 
    Jin said as he took flight.
    
    The sounds of battle gave way to silence as Heihachi lay spread 
    out on the ground. The silence was soon interrupted by 
    approaching aircraft.
    The roar of the aircraft increased and the sound of 
    something being ejected was heard. A group of Jacks 
    crashed through the ceiling. At first, Heihachi 
    suspected that Kazuya was responsible for the intrusion 
    but realized that Kazuya was just as bewildered by the sudden attack.
    
    "Why are you here?" yells Heihachi as the wave of Jacks approaches. 
    Heihachi and Kazuya battle waves of Jacks but reinforcements 
    appear as fast as the Jacks are destroyed.
    
    Heihachi starts to lose his breath. Kazuya betrays Heihachi, 
    throwing him into the middle of the army of Jacks, and uses 
    the opportunity to escape from Honmaru. 
    Shortly after, Honmaru is devastated by a huge explosion.
    
    Close by, the battle is watched by a man dressed in black. 
    He raises his hand to his ear and speaks into his radio.
    
    "Heihachi Mishima is dead..."
    
    At that moment, a Jack attacks from behind but it cut 
    in half instantly as the man disappears.
    
    Honmaru is completely destroyed, a raging inferno in it's place. 
    A pile of debris was blown apart as something emerged from the
    earth, unseen.
    
    The next day, news of Heihachi Mishima's death spread rapidly across 
    the globe. Most people believed that Heihachi's death would 
    bring about the end of the Mishima Zaibatsu, but behind the scenes 
    someone else had taken control, and business went on as usual.
    
    A month later, it was announced that the Mishima Zaibatsu will hold the 
    King of Iron Fist Tournament 5.
    
                            PART IV
                            
                       ~~~~~~~~~~~~~~~~~~~
                       ~ SERGEI DRAGUNOV ~
                       ~~~~~~~~~~~~~~~~~~~
    
    
                        ~~~~~~~~~~~~~~~~~
                        ~ Why Dragunov? ~
                        ~~~~~~~~~~~~~~~~~
    Why did I choose Dragunov you ask?
    Well it's actually quite simple... this is why I chose him.
    1 Day, I got lucky beating foreigners in DR with a 10 straight win streak
    A week later, I did again this time with 7... so I said, it's a calling...
    So I followed my "How to choose a Data Card" Rule which is
    - Deafeat the default records for wins(in ATC it's 7) more than once
    Then when I got my card... I screwed up... but don't give up!
    
    Current Status:
    Name: Sloth The Awakened
    Rank: 3rd Dan
    Customs:
    2P(I only use this cos.)
    Head: none
    Face: none
    u. body: none
    l. body: none
    color 1: red
    color 2: blue
    color 3: white
    Record: 72-84 (yea I did screw up... but got I to 3rd Dan, which is hard
    in my place considering not everyone gets lucky enough to even be 3rd Dan)
    
    now.. Why Dragunov for you?
    Simple... I can break it down into 2 for you =)
    
    -------------------------------------
    The Style Factor
    -------------------------------------
    He does have some of the cheapest and best customs in the game.
    I can guide you into what you can turn him into. People can say they
    choose Dragunov because they say "He looks like Solid Snake." Yes, he does!
    Defend your country using country flag colors. Or be the leader of the war.
    Others say "Soldier look" or "Saddam(lol)." anyway, Dragunov has the
    style. Choose from guns, hats, knives etc..
    
    -------------------------------------
    Fighting Style
    -------------------------------------
    The Strong Silent Type. Major Style Points! But.. it's in the fighting
    style. Once you get a hang of Dragunov's moves, you can be unstoppable,
    Dragunov IS one of the most confusing characters! One of the best POKING
    characters in the game. Also the BEST attack to graple moves. Has Great
    delays and pick-up moves(picking up from a back roll) and delayed moves.
    Think of him as KING+MARDUK+NINA. Be warned though! NOT NOOB FRIENDLY!
    Mastering Dragunov will take your time(& money) if you don't have the
    right experience with Tekken. I think if you follow my "How to choose a
    Data Card." rule you'll be fine!
    
    -------------------------------------
    Pros (+)
    -------------------------------------
    - Style!
    - Cheap and Good-Looking Customs!
    - Poking
    - Attack-Grapple moves
    - the confusing moves
    - he's new, not everyone knows him
    
    -------------------------------------
    Cons (-)
    -------------------------------------
    - NOT NOOB FRIENDLY
    - has some similar moves with other characters
    - kinda slow..
    - other than that... I think you'll be fine =)
    
                       ~~~~~~~~~~~~~~~~~~~
                       ~ Story & Profile ~
                       ~~~~~~~~~~~~~~~~~~~
    Name: Sergei Dragunov
    Origin: Russia
    Fighting Style: Sambo Wrestling
    Age: 26
    
    [Unofficial translation by kurichan]
    
    The coldest ground covered with an enormous river.
    
    While conducting a geological survey for the purpose of resource
    development, a peculiar body was found beneath the endless frozen soil.
    The military quickly dispatched the Special Forces to quarantine 
    the area, they later relocated the unknown body to their laboratory 
    in total secrecy.
    
    One month later, the military headquarters responsible for 
    investigating the unknown body, thought of giving special orders 
    to one man involved in the excavation. A man named Dragunov, 
    a member of the Special Forces, the very symbol of fear on the 
    battle who has been dubbed the White God of Death because of his 
    overwhelming fighting prowess.
    
    Dragunov stood silently, nodding his head in approval, as
    he received orders to go to Japan.
    
                          ~~~~~~~~~~~~~
                          ~ Move List ~
                          ~~~~~~~~~~~~~
    this the move list from 
    http://tekkenzaibatsu.com/tekken5dr/movelist.php?id=dragunov
    
    grappling arts            name              escape  range
    1+3 or f+1+3                                  1
    2+4 or f+2+4              Airplane Spin       2
    f,f+1+2                   Blizzard Rush      1+2
    d+1+2 or d/b+1+2          Tundra Tackle      system 
    = 1                    = Blizzard Hammer      1
    = 1+2                  = Hammer Rush         1+2
    = 2                    = Achilles Hold        2
    f+1+4                                         1
    f+2+3                                         2
    u/f+3+4                                       none
    d+1+3                                         1
    left side 1+3 or 2+4      Tarantula Twist     1
    right side 1+3 or 2+4     Reverse Arm Bar     2
    [back] 1+3 or 2+4         Absolute Silence    none
    
    Hit moves with grapple
    1,3,2
     = 1+2                                        1+2
      =~B                 = Throw Shift Cancel   
    f,f+2
     = 1+2                                        1+2
     = ~B                 = Throw Shift Cancel    
    b+2,1,3
     = 1+2                                        1+2
    SS+2,1+2
     = 1+2                = Tundra Tackle         system         
    d/b+3
     = 1+2                                        1+2
    b+4,2
     = 1+2                = Tundra Tackle         system       
    qcf+4                   Knee Trap
     = 1,3,4,2                                    1
     = 2,4,3,1                                    2
    
    
    Basic Arts            name                  range
    1                     jab                     h
    f+1                   forward jab             h
    FC+1                  crouch jab              Sm
    2                     straight                h
    FC+2                  crouch straight         Sm
    3                     lateral kick            h
    FC+3                  crouch spin kick        L
    4                     roundhouse              h
    FC+4                  crouch shin kick        l
    
    special arts
    1,1
       = 3
    1,2,1
    1,3,2
    d/f+1
    d+1                   skinner elbow
    b+1
    WS+1,3                double hit
    f+1+2
    b+1+2                 Blizzard Hammer
    qcf_WS+1+2            frost charge
    2,1
       = 3
       = 4
    f+2
       = 4
    f,f+2
    f,f,f_WR+2
    d/f+2                 shrapener
    d/b+2,1,2             ripper combo
    u_u/f+2
    qcf+2                 boost elbow
    qcb+2                 flexible elbow
    SS+2
       = 3
       = 1+2
         = 4
    WS+2                  Proton Upper
    f+3
    f,f+3                 Boost Kick
    d/f+3
    d+3,4
    d/b+3                 Clipping Sweep
    b+3,1
    WS+3                  Sub Hilt
    BT d+3                Nail Shooter
    3+4
    b+3+4
    d+3+4                 Morgue Blast
    4,3                   Propeller Kick
    f+4
      = 4
      = d+4
    f,f+4                 Caterpillar Heel
    f,f,f_WR+4            Leap Knee Trap
    d/f+4
    d+4
       = 1,3
       = 4,3
    b+4
       = 2,1
       = 3
    u/b_u_u/f+4
    qcf+4                 Knee Trap
    FCD_SLD 1+2           Living Dead
    b+1+3_b+2+4           high & mid reversal
    b,b,u/b               wall jump
    
    unblockable arts
    b+2+3                 Sub Zero
    
    10 hit combos         
    1,3,1,2,4,1+2
    1,3,1,2,1,1,4,1,3,2
    
    
    
                       ~~~~~~~~~~~~~~~~~~
                       ~ Customizations ~
                       ~~~~~~~~~~~~~~~~~~
    the best customizations are always at
    http://tekkenzaibatsu.com/tekken5dr/custom.php?id=dragunov
    
    Punch Customs:
    
    Head Items:
    Helmet - 500,000 G
    Brown Hair - 30,000 G
    Dizzy - 30,000 G
    
    Face Items:
    Tactical Goggles - 60,000 G
    Face Paint - 300,000 G
    Eye Patch - 80,000 G
    
    Upper Body Items:
    Back Pack - 60,000 G
    Sniper Rifle - 120,000 G
    Assault Rifle - 50,000 G
    
    Lower Body Items:
    Knife Belt - 150,000 G
    Knee Pads - 200,000 G
    Aura - 40,000 G
    Aura Random Change - 30,000 G
    
    Kick Customs:
    
    Head Items:
    Formal Hat - 200,000 G
    Wool Cap - 120,000 G
    Dizzy  - 30,000G
    
    Face Items:
    Gas Mask - 300,000 G
    Sunglasses and Pipe - 60,000 G
    Eye Patch - 80,000 G
    
    Upper Body Items:
    Matle - 500,000 G
    Emblem - 30,000 G
    Assault Rifle - 50,000 G
    
    Lower Body Items:
    Sabre - 60,000 G
    Golden Leggings - 150,000 G
    Aura - 40,000 G
    Aura Random Change - 30,000 G
    
    Colors:
    Punch Costume:
    
    Color 1 = Customize the Body Suit
    Color 2 = Customize the Vest
    Color 3 = Customize the Gloves and Boots
    
    Kick Costumes:
    Color 1 = Customize the Military Jacket
    Color 2 = Customize the Gloves and Boots
    Color 3 = Customize the Military Pants and Belt
    
    Colors Available:
    All Colors - 10,000 G
    White, Black, Red, Blue, Yellow, Green, Orange, Purple, Brown, Gray,
    Dark-Olive-Green, Dark Cyan
    
                        ~~~~~~~~~~~~~~~~~~~~~~~~
                        ~ Customization Builds ~
                        ~~~~~~~~~~~~~~~~~~~~~~~~
    This is author's own work
    
    Dragunov could look like many famous/infamous people/characters
    from certain games, movies, tv shows etc. with the proper cuztom items
    put on him. So here are some of my cuztomization look-alikes or as I
    would like to call it, a Build.
    
    Solid Snake
    - yes, the one man army from the popular metal gear series could be 
      made from the proper customs for Dragunov.
    
    MGS 1 - Punch Costume Only
    Head - Brown Hair
    Face - Tactical Goggles
    U. Body - any (Assault Rifle looks best)
    L. Body - Knee Pads
    color 1 - Blue
    color 2 - Dark Cyan
    color 3 - Black
    
    MGS 3 Jungle Costume - Punch Costume Only
    Head - Brown Hair
    Face - Eye Patch
    U. Body - Assault Rifle (looks better) or Backpack
    L. Body - Knife Belt
    color 1 - Olive
    color 2 - Green
    color 3 - Green, Dark Cyan, Olive or Black
    
    MGS3 Ending/Big Boss Costume - Kick Costume
    Head: Formal Hat
    Face: Eye Patch
    U. Body - Emblem or Mantle
    L. Body - none or Gold Leggings
    color 1 - green or no change
    color 2 - black or white(white looks more formal)
    color 3 - green or no change
    
    MGS2 Raiden - Punch Costume
    Head - Brown Hair
    Face - None
    U. Body - any
    L. Body - Knife Belt or Knee Pads
    color 1 - Black
    color 2 - black
    color 3 - black or gray
    
    
    Edward Scissorhands
    - he's the lead character in the Tim Burton Movie "Edward Scissorhands"
      he's got a pale face like Dragunov but the problem is the scissorhands
      so here's an alternative
    
    Punch Costume Only
    Head - Brown Hair or Dizzy
    Face - None
    U. Body - Backpack or none
    L. Body - Knife Belt (to replace the scissors)
    color 1 - Black
    color 2 - none or White or grey
    color 3 - Black
    
    Mime/Sad Clown
    - because of the silent character of Dragunov
    Punch Costume Only
    
    Head - Dizzy
    Face - Face Paint
    U. Body - none or Backpack
    L. Body - Knife belt or Aura
    color 1 - up to you
    color 2 - up to you
    color 3 - up to you
    
    Popeye the Sailorman/Sailor
    - yes with proper items he could be "strong to the spinach because he
      eats his spinach."
    
    Kick Costume(better look)
    Head - Formal Hat
    Face - Sunglass & Pipe or Eye Patch
    U. Body - Emblem
    L. Body - Gold Leggings or Aura
    color 1 - white(for popeye look) blue or dark cyan(for sailor look)
    color 2 - none or black(for popeye look) white or red(for sailor look)
    color 3 - white(for popeye look) blue or dark cyan(for sailor look)
    
    Canadian Ranger
    - Dragunov may have been from Russia but it's alright to go "Oh Canada"
    
    Kick Costume
    Head - Formal Hat
    Face - Sunglass and Pipe or none
    U. Body - Assault Rifle or Emblem
    L. Body - Gold Leggings or Aura or None
    color 1 - red
    color 2 - white
    color 3 - white
    
    Russian Communist Dictator/Army Man
    - now to hail the country of many countries where he himself was from
    
    Kick Costume
    Head - Formal Hat(Dictator) Wool Cap(Soldier)
    Face - Sunglass & Pipe(Dictator) Gas Mask/Eye Patch or none(Soldier)
    U. Body - Emblem or Mantle(Dictator) Assault Rifle or Emblem(Soldier)
    L. Body - Gold Leggings or none(Dictator) none or Sabre(soldier)
    color 1 - red
    color 2 - black
    color 3 - red
    
    World War 2 American Troop
    - Dragunov can also be a WW2 soldier who fought in the jungles of my
      country, the Philippines.
    
    Punch Costume
    Head - Helmet or Brown Hair
    Face - Tactical Goggles
    U. Body - Any(Assault Rifle looks better)
    L. Body - Knife Belt
    color 1 - green
    color 2 - olive
    color 3 - green
    
    Douglas McArthur
    - the American who helped in letting my country being free
      "I shall Return"
    
    Head - Formal Hat
    Face - Sunglass & Pipe
    U. Body - Emblem or Mantle
    L. Body - Aura or none
    color 1 - Brown, no change or Red
    color 2 - no change, black or White
    color 3 - brown, no change or blue
    
    Philippine National Police
    - the police of the Philippines look like this...
    
    Kick Costume
    Head - Formal Hat
    Face - none
    U. Body - Assault Rifle or Emblem
    L. Body - none or any(except for gold leggings)
    color 1 - blue
    color 2 - black
    color 3 - blue or black
    
    Samurai/Mitsurugi
    - basically because of the sabre...
    
    Kick Costume
    Head - Dizzy or no change
    Face - eye patch
    U. Body - Mantle
    L. Body - Sabre
    color 1 - up to you
    color 2 - up to you
    color 3 - up to you
    
    Kane (WWE Superstar)
    - for some reason, I found this...
    Kick Costume has the equips, but punch costume has better color effects...
    
    Kick
    Head - Wool Cap or none
    Face - gas Mask
    U. Body - Emblem
    L. Body - Aura
    color 1 - red
    color 2 - black
    color 3 - red
    
    Punch
    Head - none or brown Hair
    Face - Face Paint or Tactical Goggles
    U. Body - assault riffle or none
    L. Body - Aura
    color 1 - red
    color 2 - black
    color 3 - black
    
    Undertaker (WWE Superstar)
    - yes, the deadman is alive in Dragunov
    
    Kick Costume
    Head - Formal Hat
    Face - None
    U. Body - Mantle looks best
    L. Body - Aura
    color 1 - black
    color 2 - black
    color 3 - black
    
    Punch
    Head - Brown Hair
    Face - None
    U. Body - Any except backpack
    L. Body - Aura or Knee Pads
    color 1 - black
    color 2 - gray or black
    color 3 - black
    
    
    
    
    
    
    
    more to be announced
    
                            PART V
                       ~~~~~~~~~~~~~~~~~~~~
                       ~ DRAGUNOV JUGGLES ~
                       ~~~~~~~~~~~~~~~~~~~~
    This is the author's own work
    
    u/f+4, d+4,4, d+4,1,3
    d/f+2, 2,1,3, d+4,1,3
    qcf+2, 1,2,1, 1, qcf+2
    ff+2, d/f+4, ff+4, WS+4, d+4,1,3
    d/f+2, 1,1,1,1, qcf+1+2
                           =wall, f, d+4,1,3
    3+4, WS+4, d+4,4, d+4,1,3
    d+3,4, qcf+2, f+1, d+4,4, d+4,1,3
                              =d+4,4, wall, d+4,1,3
    ff+2, SS, ff+4, 4, d+4,1,3
    d/f+2, 1, 1, f, d/b+2,1,2
                   =d/b+2,1,2, wall, d+4,1,3
    d/f+2, 1,1,1, f, b+4,2, d+4,1,3
                                    = wall, d+4,1,3
    CH b+3, b+3,1, d/f+1, WS+1+2
    b+2,1,3, d+4,4, d+4,1,3
    d/f+2, 1,1,1, f, 2,1,3
                          =wall, qcf+1+2
    d/b+2,1,2, qcf+2, d/b+2,1,2, f, qcf+1+2
    d/b+3, WS+4, d+4,4, d+4,4,3
    d/b+2,1,2, d+1+2
                   = 1
                   = 1+2
                   = 2
    f+2,4, qcf+2, 1,1,1, f, 2,1,3
    f+2,4, d+1+2
               =1
               =1+2
               =2
    d/f+2, u/f+3, d/f+1, b+2,1,3
    ff+1+2, N, d+4,1,3
    d/f+2, f+2,4, d+3,4
    f+2(no hit)
              = ,4, SS, ff+4, WS+4, d+4,1,3
                                    = d+3,4
    d/f+2, 2,1, f+3, d+4,1,3
    CH 1+2, d+4,1, d+4,1,3
    any wall, 3+4
    WS+2, 1,2,1, b+2,1,3
    WS+2, 1,1,2,1, qcf+2
    WS+2, 1,1, b+4,2, d+4,4,3
    WS+2, 2,1, d/f+2, d+4,1,3
    f+2(no hit),4, d+1+2
                        =1
                        =2
                        =1+2
    b+4,2,1, d+1+2_d/b+1+2
                          = 1
                          = 2
                          = 1+2
    b+4,2,1, qcf+2
                  = u/f+4, d+4,1,3
                  = 1,1, 1,3,1
                  = b+3,1, b+4,2
                                = N, (opponent rolls), d+4,4, d+4,1,3
                  = 1,1,1, f+1, qcf+1+2
                  = 1, 1,2,1
                  = 1, d/f+1, b+2,1,3
                  = d/b+2,1,2
                  = 2,1,3, d+4,1,3
                  = 1,1, 1,2,1
    CH f,f+2
            = f+3, d+4,1,3
            = f,f+4, WR+4, d+4,1,3
            = d/f+2, 2,1, 2,1,3
            = d+4,1, d+4,1,3
    qcf+2, u/f+4, d+4,4,3
    qcf+2, u/f+4, d+4,4, d+4,4, wall, f, 1,2,1, [CH]d/b+3
    qcf+4, 1,3,4,2
    
    
    
    
    
    
    
    more to be announced
    
    
                        ~~~~~~~~~~~~~~~~~~~~
                        ~ Dragunov VS Mode ~
                        ~~~~~~~~~~~~~~~~~~~~
    This part will show you how to prevent adding a loss to your record
    this is based on the author's own experience in the Philippines only.
    I would add some GHOST AI and actual Player battles.
    
    A. Dragunov VS Lili
    Being a 2nd Dan Lili, here's what you should always avoid.
    
    d/f+3+4
    qcf, WR+2
    b+4
       = 3
       = 4
    1,2
       = 3
       = 4
    u/f+3+4,3+4
    SS,3
    d/f+2
    d+1,2,3
    SS+3
    
    Lili's ten hit combo goes like this...
    
    4,1,3,4,4,3,4,4,3+4
    h h m m l l m l h
            ^
     counter here (facing oppenent d/f or U[jump])
    one of her most favored moves is the d/f+3+4, counter it by SS all the
    way to her back and grapple her for strong damage or juggle her.
    
    pros of fight:
    stornger
    you can always connect with a quick d+4,1,3
    you can cheat her by using Tundra Tackle (d+1+2_d/b+1+2)
    
    cons of fight:
    slower
    she always connects with something unpredictable
    less agile
    
    B. Dragunov vs Marduk
    avoid:
    
    falling down
    ready postion(d/b+1+2) then tackle (1+2)
    grapples
    d/f+1
    CH f+2
    WR+3
    d/f+3,1
    FC, qcf+4 
    ff+2   
    
    counter his tackle with SS or qcf+1+2
    dont use u/f+4 often becuase he can catch you with a grapple(it happens)
    Marduk is too strong to fall victim to a good grapple
    falling down will just annoy you with the FC, qcf+4 until you die. this
    really pisses people off.
    
    pros:
    faster
    your tundra tackle could give him a taste of his own medicine
    d/f+2 and quick juggles
    if you stick to him like glue with continuous moves like 2,1 b+2,1,3
    d/b+2,1,2 just dont let him go.
    
    cons:
    he's stronger
    has ready position
    most Marduk users could really estimate the battlefield like an engineer
    
    C. Dragunov vs King
    avoid:
    
    the string grapples
    u/f+4
    f+2,2
    WR+1,2
    WR+1+2
    SS grapples (like ready position)
    d+4,4,4
    d+4,2
    
    if you fall victim to the string grapples, it's game over.
    King juggles are not so good but his lifters are kinda clever
    can stun you well
    
    pros:
    kinda faster
    kinda stronger
    you have better lifters and continuous moves that can connect with lifters
    
    cons:
    most Kings memorized the string grapple
    falling down gives him a good advantage
    a faster, equal strength version of Marduk
    
    D. Dragunov VS Kazuya
    avoid:
    
    f, N, d/f+2
    bb+2,2
    qcf+4,4_4,1
    d/f+1,4
    WR+1,2
    WR+2
    d/f+2
    
    the flash uppercut (f, N, d/f+2) is very deadly
    if he keeps on doing the same moves (like 1,2,3 3,1 1,2,2 etc) its hard
    can stun you well with lots of damage
    
    pros:
    more lifters
    have better counter hits
    can connect with quick moves
    can trip him well
    Kazuya has limited lifters
    
    cons:
    fast lifters
    good stun
    good connection with trips
    
    E. Dragunov vs Jin
    avoid:
    
    u/f+4
    b,f+2,1,2
    f,f+2
    qcf+4, 3+4
    [43]
    qcf+1
    
    confusing
    unpredictable
    I encountered a Jin that kinda distorts the graphics with a stance or SS
    
    pros:
    more lifters
    faster
    stronger
    almost all the way better but...
    
    cons:
    unpredictable
    has ways to really beat you
    
    F. Dragunov vs Asuka
    avoid:
    
    f+2
    1+4,2,4,4,4 ...
    f+1,3
    f+1,4
    b+2,1,4
    f+1+2
    
    Asuka is agile, quick and confusing. I have a good friend that uses Asuka
    and he uses the same moves but it's too hard to counter.
    
    pros:
    stronger
    better throws
    better juggles
    
    cons:
    she has almost every advantage (speed, agility, decent throws and juggles)
    annoying continuous attacks
    falling down often
    roll back delay
    
    G. Dragunov VS Nina
    avoid:
    
    d/f+3,2,1 ...
    SS moves
    qcf+3
    ff+3
    f+1+2
    f, qcf+2
    d+3,2
    d+3,4
    
    Nina, assasin, just those two words should piss you off.
    Nina is an assasin for a reason, infact I'll give you some reasons to
    make you hate her.
    
    1. She does grapples like KING
    2. Does great stun moves making you prone to juggles
    3. SHE WILL NEVER LET YOU LOSE
    
    pros:
    strength
    you have the same favored moves, use this knowledge of her moveset to
    your advantage
    
    cons:
    again, same moveset, if she knows what you're trying to do, your dead
    faster
    grapples
    stun
    I could name more, but the name NINA should just do this good...
    for now...
    
    H. Dragunov vs Anna
    avoid:
    
    b+4,3
    b+3
    d/f+2
    CH qcf+1
    u/f+4
    falling down
    
    Anna, sister of Nina, same stuff but she'll be less trouble to you
    unlike Nina.
    
    pros:
    strength
    grapples
    stun
    
    cons:
    continuous moves
    falling down
    some similar moves
    
    I. Dragunov vs Steve
    avoid:
    
    d/f+1+2
    d/f+2
    d/b+2
    f+2,1
    f+3,2
    
    Steve is fast and strong too, the perfect boxer. So just watch out.
    The good thing here is that he's just limited to punches.
    
    pros:
    you can kick (hehe)
    quicker (different from faster, meaning no special stances needed)
    grapples
    
    cons:
    faster
    falling down
    d/b+2 is annoying
    
    
                           PART VI
                         ~~~~~~~~~~~
                         ~ F A Q s ~  
                         ~~~~~~~~~~~
    
    Q. Will there be a PSP version?
    A. Maybe... More of NO than yes becuase I DO NOT OWN A PSP AND I WOULD
       RATHER WAIT FOR THE PS3. Also, it would be pretty much the same thing
       only with a new devil within/tekken force mode, theatre mode, a
       separate survival, time-attack, story and arcade mode.
    
    Q. How can I earn more G faster?
    A. Win.
    
       ...
    
       Just Win all you matches you can, if you want some extra 225G then
       exchange 1 playcount and play the AI, beat Jinpachi and get the extra
       225G. Or you can get a ghost character to get G for you. Also, beating
       higher ranked opponents will give an extra 100 or 200 to your 1000G.
       1 last thing, some begginers get a "Tekken Roulete"(the red light on
       the time attack screen above the life bar) so just take advantage of
       this, and if you lose, you could still moultiply the G you earned by
       X2, X3, X5 or X10.
    
    Q. How I can I leave a ghost in the machine?
    A. I'm not sure.
       I never knew how I got my Lili become a ghost in the machine.
       You'll get a sign in your data card after inputting it in the machine
       saying "Your Ghost has Earned ___G". Here's some tips on how I THINK I
       got a ghost character:
       1. Win, simple right?
       2. Attain a high ranking (like Dan rank or higher, sometimes 3rd kyu
          works)
       3. Keep playing at the same machine. After being a usual customer, at
          some point you should be made a ghost.
       4. Defeat other Ghost characters
       I'm never sure how you could get a ghost but I just think this is how.
    
    Q. I have the same name as another ghost, what do I do?
    A. Change your name. Or you could make your character look different.
       Add some stuff like !! >.< :P and other stupid smileys. What's important
       is that you have a better fighting techniqe.
    
    Q. How can I promote my ranking faster?
    A. Here's how, depending on your ranking:
       Begginer - 1st Kyu = Just beat any non-AI character and gain a winning
       streak of 2 or 3, the 4th battle will give you a promotion chance.
       losing also works! hahahahaha!! >.<
       1st Dan and Higher = Beat higher level opponents(ex. 1st Dan[You] VS
       2nd Dan[him]) even if he's higher by just 1, it's all good. Gain a
       winning streak of 2 or 3 then there will be a promotion chance.
       NOTE: I noticed that sometimes you just beat non-AI characters with
       you Dan rank and fight a higher rank, you'll earn a promotion chance.
       NOTE: You can only get promotion chances whose at-most 2 ranknings
       above you(for first Dan and higher) ex. 1st Dan(you) vs Warrior(him)
       even if you won 100 straight matches before this, theres no way you'll
       get a promotion chance... sucks, dosen't it?
    
    Q. Whats "Demtion Risk" and how do I avoid it?
    A. A Demotion Risk match will warn you that if you lose the Demotion Risk
       match, your ranking will be lowered by 1. To avoid it is by winning.
       Getting a losing streak will give you a demotion risk, 2-4 loses will
       give you a demotion risk at your next match.
       NOTE: This only works for 2nd Dan or higher
    
    Q. My data card is damaged, will I lose my chracter?
    A. NO. depending on how bad it looks, I can never say. But if you play
       with the FRONT side of your card, its ok. I once pasted a picture of my
       favorite band on my card and it was still ok, I took it out, now it's
       all damaged and stuff, but it's ok. So the thing to remember is:
       NEVER PLAY WITH THE BACK SIDE OF YOUR CARD!! Tampering with the serial
       number will destroy your card.
    
    Q. Theres a cheat in taking advantage of the Roulete, how do i do this?
    A. The only time you can cheat the Roulete is by pressing start many
       times and the up or down buttons.. ex. if you have X2 it'll be X3 or X10
       if you successfully do this, hey a X3 is better than X2, better yet an
       X10!! :p
    
    
    
    
    
    
     
    
    
                          PART VII
                       ~~~~~~~~~~~~~~~
                       ~ Legal Stuff ~
                       ~~~~~~~~~~~~~~~
    here is the legal junk...
    
    This may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission. 
    Use of this guide on any other web site except for tekkenzaibatsu.com
    or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    Copyrite (C) 2006 Juan Miguel Villanueva
    
                          PART VIII
                      ~~~~~~~~~~~~~~~~~~
                      ~ Special Thanks ~
                      ~~~~~~~~~~~~~~~~~~
    
    I would like to thank the following:
    NAMCO for the best fighting game ever
    tekkenzaibatsu.com for the information and for being the best TEKKEN site
    gamefaqs.com for the best game site
    youtube.com for the combo videos
    TIMEZONE for being the BEST ARCADE IN THE PHILIPPINES
    All my friends in De La Salle Zobel
    My Tekken Buddies in Alabang Town Center
    My parents for supplying the money for me to play the game
    and all who read this FAQ, thanks for your time in reading my work.
    
                          PART IX
                       ~~~~~~~~~~~~~~~
                       ~ A U T H O R ~
                       ~~~~~~~~~~~~~~~
    
    Hi I'm Juan Miguel Villanueva, Juan Mig for short, 14 years old(07/04/06).
    I study at DLSZ as of the momment and usually found at ATC every weekend.
    I own a Lili named .:LuSt:.
    a Dragunov named Sloth The Awakened
    a Armor King named Greed The Restless
    My Lili is just a 4th Dan and has a record of 268-130.
    My Dragunov is just a 3rd Dan at a 72-84 record
    My Armor King is just a 1st Dan at a 50-30 record
    Thats all I could say about myself and thank you for reading this!
    
    please if you have any corrections, comments, suggestions & 
    violent reactions, please curse me, insult me, and mock me all you want
    at my e-mail: juanmigv@yahoo.com or juanmigv_faqs@yahoo.com
    thank you again!! >.<