Legend of the Red Dragon II: The New World 
 Complete Guide version 1.0
 By GameFaqs.com user kittenbrand

 See end of guide for copyright and terms of use information.

 This is Version 1.0
 last revised: January 29, 2012 

 +-----------------+
 |Table of Contents|
 +-----------------+
 X. Introduction / Scope
 1. Game Objectives: Choosing between Good & Evil
 2. Alignment
 3. Some people You might meet on the Road
 4. Lodging and Property for Sale
 5. The Main Game
    5.1 Mama's Pie
    5.2 Strange Cabin
    5.3 Old Hag's Brew
    5.4 The Tree House
    5.5 Finding Hector
    5.6 Ma's Boarding House
    5.7 Let's Explore Greentree
    5.8 Random Quests
    5.9 Clear Turgon's Name
    5.10 Tash's Lair (your first Moonstone)
    5.11 Stonepass Lodge
    5.12 Sosen Village
    5.13 Castle Coldrake
    5.14 Repairing the Ancient Flute
    5.15 The Ghost Ring
    5.16 The Long Path to FlagCity
    5.17 Wizard's Keep
    5.18 Bonetown 
    5.19 Finishing Good
    5.20 Finishing Evil
 6. Unsolved Mysteries
    6.1 Mountain Amulet
    6.2 Small Fuzzy Animal
    6.3 Apple / Poisonberry
 7. Travel Potion Locations
 8. Moonstones
 9. Complete Armor, Weapons, and Items list
 10. Contact, Copyright and terms of use
   

-------------------------------------------------------------------------------


 
 X. Introduction / Scope

      LORD2 is a multi-user DOOR game for Bulletin Board Systems that was
 released in 1991. It differs drastically from its predecessor, the original
 Legend of the Red Dragon (and LORD Tournament Edition), in that it's a
 top overhead RPG with sprite based movements, and not a menu driven game.
 It was created by Seth Able Robinson (www.rtsoft.com), who later sold the
 rights off to Metropolis Gameport (www.gameport.com).

 Due to the humor, and the map editor included, this game is in many ways
 the spiritual predecessor to Seth's later stand-alone RPG masterpiece
 DINK SMALLWOOD, although DINK is an action RPG - not turnbased. If you find
 yourself enjoying this game, or enjoy action-RPGs, I would highly recommend
 visiting Seth's website. Dink is available for Windows and several mobile
 platforms (iPhone and iPad, Android, and WebOS phones and tablets.)
 
 The scope of this guide is to walk you through all the quests available
 in LORD2. To help you do that, this guide lists the main objectives 
 (chapter 1), lists all the armor, weapons and items available (see Chapter 9),
 in addition to providing just good old regular "go from point a to point b"
 instructions. While this guide may give the impression that this game is
 fairly linear, the quests can actually be completed in any order so I've 
 tried to compartmentalize the quests in to single chapters as much a
 possible.

 The chapters are in a level appropriate order for those that are following
 this guide from beginning to end. For those not following the guide in order,
 or wish to skip ahead at times, important bits of information are often 
 repeated or cross-referenced through out.
 
 As a major point, however, this guide does not vary outside of the main game.
 That means, the guide does not cover IGMs (in game modules) that may have been
 installed by the BBS's SYSOP or player (if the game is being ran 'locally'
 in DOS.) If IGMs are installed, certain locations may be different and certain
 quests may have different outcomes depending on the IGM. For those unclear
 as to what an 'in game module' is, it's basically an add-on or expansion pack.

 Also, some things may differ slightly depending on the game's settings set
 by the SYSOP. For instance, if 'CLEAN' mode is turned on, then you will not
 be able to buy hookers in PortTown.  To see your game settings, when in the
 game map (walkabout mode) press ? (question mark) and choose 'View Game
 Settings' from the menu that appears. This screen will tell you the game's
 settings in addition to listing any IGMs that are installed.

 If you are a SYSOP, or running the game locally, and wish to change these
 settings, you may do so by editing the RULES.REF file located in your
 LORD2 installation directory.

 Good luck, and happy adventuring!

-------------------------------------------------------------------------------

 1. Game Objectives: Choosing between Good & Evil
 
 *This section is semi-spoiler free!*

 In LORD2, you have a choice: either to finish the game 'good' or 'evil.'
 However, once you're done, you may  continue onward in order to finish the 
 game the other way around. Both main quests reap 500 Quest Points and 10,000
 experience.
 
 If you intend on finishing only one main quest, the GOOD quest is the
 far more rewarding one as it gives you a far more useful item than the EVIl
 quest does.

 Listed here are the main game objectives needed to start these 2 MAIN quests.
 For instructions on finishing Good see Chapter 5.19, and for instructions on
 finishing Evil see Chapter 5.20.

 Objectives for finishing GOOD:
 * 100 alignment
 * Skystaff completed (all 4 parts collected)

 Once these Objectives have been completed, see Chapter 5.19 for instructions 
 on completing this main quest.

 Objectives for finishing Evil:
 * -100 alignment
 * 100 Quest Points 

 Once these Objectives have been completed, see Chapter 5.20 for instructions 
 on completing this main quest.

 For more information on Alignment, read onward to chapter 2.


 ****************************************************************************
 * spoiler alert:                                                           *
 * If you finish GOOD first and then EVIL second you will not be able       *
 * to re-enter the Koshi Village after finishing the EVIL quest.            *
 * However, you will be able to complete both Quests a lot quicker by       *
 * playing as GOOD first.                                                   *
 *                                                                          *
 * Not being able to re-enter the Koshi Village only means you will not be  *
 * able to buy certain items. However, the Dragon Tooth Clan's island has   *
 * items that have the same stats with different names. The only thing      *
 * completely unique about the store in Koshi village is that they sell the *
 * Koshi Snack, a healing item which there is no other equivalent to in     *
 * the game. They are also the only store that sell the Travel Potion of    *
 * which may also be purchased from the Robed Priest.                       *
 ****************************************************************************

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 2. Alignment

 Alignment is what makes you GOOD or EVIL. Positive numbers are GOOD, while
 negative numbers are BAD. You start out the game as neutral at 0 (that's zero)
 alignment.
 
 Through out this game, the decisions that you make during several random
 encounters will either raise or lower your Alignment stat. As a general
 rule, "most good" decisions will raise your alignment by 1, while most "Evil"
 decisions will lower your alignment by 2. Listed below are these alignment
 affecting encounters and their outcomes based on your decisions.

 Little Girl:
 In the fields located South of Stonebrook ([South of Stonebrook],
 [Greba's Cave],etc.), you may encounter a little lost girl. Agree to help
 her find her way to her mother and she will be added to your inventory. If
 you return her, you will receive 50 gold and 10 experience points. You may
 also sell her to a Pawn Shop for 25 gold. Additionally if you want to get
 CREEPY about it, from the Inventory Screen you may choose to talk
 to her which gives you the option to 'KILL HER.' Killing her yields
 -1 alignment points.

 Event - Someone's Being mugged:
 This event appears only in Bonetown. A poor man is being robbed by a thief.
 Choose to 'Defend the poor man' and receieve +1 alignment points. Choose to
 'Help out the thief' and you will go down 2 alignments and receive a random
 amount of money in the sum of a few hundred gold (usually 300 to 500).
 This event appears quite frequently, so hanging around Bonetown is a great
 way to get that alignment up or down quickly.

 Hector the Parrot:
 Found in the cave southwest of Stonebrook ([Greba's Cave]), this parrot will
 earnyou 2 quest points and 20 alignment when you set him free. To do so,
 talk to him in your inventory and choose 'Set Him Free.' 
 For more information on Hector the Parrot, see Chapter 5.5.

 Event - Aid a Fellow Traveler:
 While along any of the fields and roads outside of the Stonebrook area,
 you may "hear an injured person nearby" and be asked if you wish to
 "investigate." Choosing "yes" will give you 3 options. "Help the man out"
 and you will receive 1 alignment. "Beat him up and take his money," and you
 will receive -2 alignment and a random amount of money. Choosing to "Leave"
 will not affect your alignment.

 Violation or a Right, you decide:
 While along any of the fields and roads outside of the Stonebrook area,
 you may get this message: "A woman is being raped by two men. Interrupt
 them? [Y/N]." Choose "Y" (yes), and you will receive the option to "Help the
 woman and kill the men" or "join in the fun." If you are sufficiently leveled
 (at least level 8) with a Crystal Shard or better equipped, you will stand a
 fairly good chance of defeating the men if you so choose to. Doing so yields
 1 alignment point. Choosing to "join in" yields -1 points, and leaving
 affects nothing.

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 3. Some people You might meet on the Road

 Along the way there are a few important people that you might meet at random.
 These people might want to sell you things, and they may even want to kill you
 These people are...

 The Bounty Hunters:
 Although this encounter is quite rare, you may come across a Bounty Hunter
 from time to time. If you have a bounty on your head, they will approach you, 
 whereupon you'll be given the option to fight or pay off the bounty. However,
 if your nose is clean they'll pass you by. Bounties are set by players at the
 Bounty Hunter Office in FlagCity. They can be premptively paid off their as
 well. To see if there's a bounty on your head, ask the bartender in Bonetown.

 Traveling Folk:
 These people on other hand are your friends. Talk to them and they will
 fully heal you.

 The Dragontooth Clan:
 Whenever "You hear a lot of footsteps coming", you know it's them! They will
 warn you about the red dragon. You can insult them or just listen to them.
 Additionally, if your alignment is -10 or less, you will be given an option
 about "recruitment." This option will take you to their island.
 Once recruited, this option turns to "head to the castle."
 For more information, see the spoiler filled chapter 5.20.

 A hooded figure:
 This shady guy approaches you at random. He has things for sale that you
 need to succeed. For $100 he will sell you a piece of the Skystaff. There
 are 4 pieces in all to be had - however, which piece he has for sale at the
 time is random. The pieces are the Skystaff Base, Skystaff Middle, Skystaff
 Top, and the Skystaff Gemstone. Make sure to always have at least 100 gold on
 you when traveling, just incase you run in to him and he has a piece for sale
 that you don't already have.

 Robed Priest:
 This priest will try to sell you a "traveling potion" for $500. This potion
 will transport you to one of several locations at random. Some of which spell
 instant death! See chapter X for a list of these locations.

-------------------------------------------------------------------------------

 4. Lodging and Property for Sale

 If you're on a server with other players, unless you're absolute top dog, the
 possibility of being killed by other players will be an issue of concern for
 you. You most certainly don't want to log back in to find yourself back at the
 beginning in [Mother's House] with less gold and experience than you had the
 day before. That's why you need to pay attention to your 'Turns left' (listed
 in your stats), and start heading towards some sort of safe area when that
 number gets low.

 The "safe" areas that will be accessible to most, if not all, players are the
 Lodging areas. If you have a WORLD MAP, you can see where all the areas with
 LODGING are. All the towns and major cities in the world have some form of
 lodging or another, EXCEPT for Stonebrook. To stay "safe" around there, you'll
 need to make your way to the TREEHOUSE. The Treehouse is explained in 
 Chapter 5.4

 By default, unless you (if playing Locally) or the BBS SYSOP have changed the
 game's settings, players under level 15 can not be attacked inside lodgings.
 Players level 15+ can be killed there by other players. Game settings may
 be checked by pressing ?.

 Please note that LODGINGS are different from Property.

 As for property, there are several dwellings for sale through out the land.
 Each dwelling affords you a relatively safe point to log off at. In addition
 to each dwelling having its own unique perks, all dwellings allow you to set
 up a password system if you wish to allow your friends inside.
 However, be warned: you can be killed inside your keep, NO MATTER WHAT
 LEVEL YOU ARE.

 The 4 places for sale are:

 * Runion Keep for 3000 gold. This keep is discussed in Chapter 5.10
 * Sosen Inn for 20,000 gold. It is discussed in Chapter 5.12
 * Castle Coldrake for 20,000 gold. It is discussed in Chapter 5.13
 * Wizard's Keep for 40,000. It is discussed in Chapter 5.17
 
 So keep these things in mind, and enjoy the journey!


-------------------------------------------------------------------------------


 5. The Main Game

 Now that you know what to expect, you're ready to embark on the ANSI filled
 journey of a lifetime. Good luck!



 5.1 Mama's Pie

 The game begins at home in [Mother's House]. There is 5 gold on the table in
 the room below you; you'll want to take that. Now go talk to your mother in 
 the far right room (she's that purple smiley.)
 
 She will ask you to fetch some berries to make her a pie. Tell her that you 

 will do so. If you talk to her again, you'll be given the choice to "strangle
 her." If you choose to strangle her, she won't die, however you will lose 1
 alignment point.

 Now leave the house. On the EAST (not WEST as the game's built-in "Getting
 Started" guide says) side of the screen, there's is a berry patch inside a 
 circle of trees. Touch it to pick some berries.
 
 Take them inside to mother, and she will further instruct you to fetch some
 milk. Milk is for sale at the grocery store [Inside Stonebrook]. To get 
 there go 1 screen WEST from [East Stonebrook Village] which is where you are
 now (your location on the blue bar at the bottom of the screen.)
 
 Enter The Town of Stonebrook and purchase your milk for $1. Go ahead and buy
 2 of them at this time, because you'll need it later on. Take the milk back
 to your mother and she will receive a Berry Pie in your inventory. This item
 may be eaten to recover some HP, however it's best you hang out to it
 for a later quest (see chapter 5.3) - although, if you do eat it, Mama will
 make you another one if you ask her to.

 Also to note is that you may fetch more berries and equip them as a weapon.
 They give you +1 attack.



 5.2 Strange Cabin

 From [Stonebrook], go 2 screen south to the [Strange Cabin]. If you get into
 any fights, just RUN.

 Inside the cabin (that yellow and turquoise thing) aka [Turgon's House] you'll
 meet Turgon. Talk to him.  And after you're done talking with him, talk to him
 again and ask about Greentree. He'll refuse you. Offer him your Berry Pie that
 you obtained earlier. You'll gain a quest point and the ability to hear why
 Turgon was kicked out of Greentree. You listen to his sob story about how his
 good name was defamated, and agree to clear it. (see chapter 5.9 for how to
 clear it.)

 You may have noticed a hidden room at the bottom of the screen. To access this
 room, go to the 3rd tile from the top left corner. Hold LEFT until you stop.
 Now hold DOWN until you stop, and then hold RiIGHT until you stop. Then DOWN
 until you stop, then LEFT again. On this table is a  'HEAVY COAT.' Equip it.
 Now find your way back and leave [Turgon's House].



 5.3 Old Hag's Brew
 
 Wander around the fields south of Stonebrook fighting. However, don't bother
 doing anything other than running when encountering Farmer Joe, or the
 Armored Hedge Hog until you have a better weapon (at least the RUSTY DAGGER
 from the Pawn shop [Inside Stonebrook]), because while the HEAVY COAT makes
 you practically invincible, your attacks won't do anything to them.

 If at anytime you find yourself low on HP, go back to The Town of Stonebrook
 and visit the Healers.

 Additionally, if you find yourself low on daily moves (less than 1000 or so
 left), you can take refuge in the Tree House. This area is discussed in
 chapter 5.4.
 
 While wandering, you may come across a Little Girl. If this happens, just 
 agree to take her home and keep her in your inventory for later. Alternately,
 you may KILL her (see chapter 2).

 Keep fighting until you've encountered the ANGRY HEN. You will receive a 
 CHICKEN EGG. Eggs can be collected and sold for 5 gold each at any pawn shop
 through out the world. You need this egg though, so head to the 
 NorthWest-most part of the fields located south of Stonebrook - (from
 [Strange Cabin] you'll go One screen west to [Greba's Field], then one
 screen North.)

 Go inside the gray structure where you'll meet the Old Woman. Tell her 
 "what's up" and offer her your milk and your egg for her brew. Then ask to
 taste her brew. 5 HP will be added to your maximum HP stat. Your max HP
 should now be 15.

 Now leave and enter the building again. You should be given a choice to ask
 about 'Hector.' If nothing about Hector appears, just keep entering and
 re-entering until it does.
 


 5.4 The Tree House

 At this point you may be running low on daily moves. You will want to avoid
 running out of moves while out in the open, as this puts you at risk of being
 killed by other players. Until you are past the first part of the game and
 can get to a town with lodging, you will want to end your days at The Tree
 House located in the [Village Forest]. You can get there by going 1 screen
 North of [East Stonebrook Village] then going 1 screen West from 
 [NorthEast Stonebrook Village]. 

 To get inside you'll need the daily password. You can obtain the password
 through the random event of hitting a bird with a stone. This event occurs
 [South of Stonebrook], as well as West of Stonebrook along [Neb's Road]. If
 you hit the bird, it will fall to the ground and you'll  find a note attached
 to its leg. The message (random nonsense, usually containing a player or
 monster's name) will appear on the screen. Remember this message as you'll
 need to type it in EXACTLY as it appears when entering the Tree House.

 Once inside the tree house, you should be fairly safe. The Tree House is
 treated as lodging, so players under a certain level are OK there. 
 See Chapter X for more information on Lodging and its benefits.

 In addition to just hanging out, there are a couple things you can do here as
 well. There is a message board that you can write on, and you can talk to the
 NPC (non-player character) here and tell him the names of other players that
 you wish to ban from the Treehouse. Cool, huh?



 5.5 Finding Hector
 
 Collect at least 50 gold. Then...

 From [Stonebrook], head West to [Neb's Road]. If you have talked to the people
 in town, you may have heard that there's a magic tree. Which, of course, there
 is! There is a magic tree. It's the purple tree near the road. Touch it, and
 you will transported to the OTHER purple tree near the top of the screen that
 looked to be inaccessible. Take the path to the north.

 You'll find yourself at [Rocky Road]. Head on inside Jack's Diner.

 Once inside, read the sign  at the door that reads, "Please seat yourself"
 then sit at any of the 4 SMALL tables encircling the BIG table in the center
 of the room. Look at the menu if you like, then order the 'Whole Gloworm.'
 Choose to 'Put him in your pocket'. Now leave and head to [Greba's Field]
 located West of the [Strange Cabin], and go inside the cave there.

 You'll find that it's very dark in the [Condemned Cave]. Open up your
 inventory and eat the Gloworm. The paths in the cave should now be lit. Follow
 the path to the exit at the top of the screen. Be sure to avoid the  snakes
 (those weird green things) along the way - they take away 5 HP if you 
 touch them.

 This next part is the [Inner Condemned Cave]. Here you will find a chest on
 the left containing an Ancient Flute, a chest on the right containing money,
 and a bird's nest in the middle. The bird's nest should contain a Parrot if
 the Old Hag mentioned Hector to you (chapter 5.3). You will receive 3 
 quest points for finding the parrot.

 After collecting each of these items and gold, open up your inventory and
 talk to the Parrot. You will learn that he is Hector, and that the old woman
 is actually a witch that cast a spell on him. You'll be given the option of
 setting him free. If you set him free, you will receive 2 additional quest
 points, and 20 alignment points. Or, if you bring him back to the Old Hag, 2
 points will be added to your 'Total Attack'. It's strategically best to set
 him free, especially if you're on the GOOD track.
 
 If you've chosen to set him free, don't bother going back to the old hag.

 Congratulations, you've accomplished all that there is to do in the Stonebrook
 area. For now, anyway. We won't be coming back here until we've found a way to
 clear Turgon's name (covered in chapter 5.9).
 
 Go ahead and collect at least 50 gold and then head to [Neb's Road].

 If you can swing it, at this point you might also want to drop 20 gold for the
 WORLD MAP at the Pawnshop [Inside Stonebrook] before heading to [Neb's Road].
 The World Map can be accessed by pressing M.

 * NOTE: PAST THIS POINT, MAKE SURE TO PURCHASE NEEDED SKYSTAFF PARTS FROM *
 * THE 'HOODED FIGURE' DISCUSSED IN CHAPTER 3. YOU'LL NEED ALL 4 PARTS TO  *
 * COMPLETE THE SKYSTAFF THAT'S NEEDED TO COMPLETE THE GAME AS GOOD. HE    *
 * APPEARS AT RANDOM ALONG AREAS AWAY FROM TOWNS.                          *



 5.6 Ma's Boarding House

 With at least 100 gold in your pocket, (or 50 gold plus the little girl) head
 West on [Neb's Road]. At the end of the road you'll run in to Neb. Neb will
 ask you for 50 gold. Just pay up - don't try to fight him yet, or else he'll
 clobber you. You can come back later after you've leveled up a bit and
 have bought better equipment.

 Contine West, going past the [Tree Elf Highway], until you arrive at
 [Greentree]. Enter the town from the Right side. Once you are 
 [Inside Greentree], go inside that big eyesore with the yellow roof labeled
  Ma's Boarding House.
 
 Alternatively, if you have the little girl in your inventory, go 2 screens 
 WEST and enter The Red Dragon Inn. Inside you'll see a purple smiley sitting
 at one of the tables. Talk to it - it's the girl's mother. For returning the
 girl you receive 50 gold and 10 experience points. Now go back 2 screens EAST
 to Ma's Boarding House.

 Inside the lobby of [Ma's Boarding House] you'll see Ma behind the counter.
 Tell her that you want a room. Now pay the lady and walk upstairs. Once
 upstairs, go to the top left room where you'll find Ma's daughter,
 Elle.  Elle will tell you about her pregnancy, asking if you will break the
 news to her mom (Ma) for her. Agree to do so, then go down stairs and exit
 from behind the counter, and then talk to Ma again. You'll

 now be given the option of telling her about her daughter. Doing so will upset
 Ma, and set you on the quest to deliver a letter to Uncle Edward and Laura.
 (don't open the letter!)
 
 * Protip: If you have a WORLD MAP, Uncle Edward and Laura's house will *
 * appear on it now.                                                    *

 Head EAST to leave the city walls. Now, head 2 screens SOUTH, 1 screen WEST,
 then 1 screen SOUTH again. Their house is that little shack on the right. Go
 inside where you'll be greeted by Laura who fetches Edward. Avoid talking
 about Edward's breath, and you'll receive a charm point. After delivering the
 letter, agree to escort Edward and Laura to Greentree.

 If you encounter any monsters along the way to or fro, I suggest running
 unless you've upgraded your weapons and/or leveled up at the 
 Training Center(see 5.7) already. Fights are infrequent along the path
 however, and this journey is short, and the monsters are weak if they do hit
 you, so don't worry too much about dying around here.

 Head back to [Ma's Boarding House] in Greentree, talk to Ma, and receive your
 Quest points along with 2000 gold. NICE!

 After completing this quest, Uncle Edward and Laura decide to move to
 Greentree. They can be found  inside the little checkered house near Ma's
 Boarding house (there in the southeast corner of the screen.) However, it's
 not necessary to visit them, unless you just want to.

 Go back to Ma's Boarding House anytime you're low on daily moves to insure
 you don't get killed by another player. For more information lodging see
 Chapter 4.

 Now it's time to explore the city of Greentree.


 
 5.7 Let's Explore Greentree

 Greentree is broken up in to six sectors as shown in the diagram below.
 Exits are located in sector 4 and 6.
 
 Although this chapter is more or less a run-down of the city, this chapter
 also does include VITAL information for completing some main Quests, so do
 read thoroughly.

      +-+-+-+
      |1|2|3|
      +-+-+-+
 exit=|4|5|6|=exit
      +-+-+-+

 Sector 1:
 Here you'll find the sheepherder and the HEALERS building.
 There is also a magical rock that will talk to you; sometime he'll reveal
 secrets to you (you may only talk to him once a day.)

 Sector 2:
 Abdul's Armor and The Training Center can be found here.
 
 The Training Center is where you will go to level. Go there if you haven't
 already. Master Barak will randomly assign a monster for you to fight if you
 have enough experience points. Otherwise he will tell you how much more
 experience you need to level. If you win the fight you will gain 5 hit

 points, 2 muscle (attack) and 1 dodge (defense) added to your totals; you will
 also be fully healed. You can keep leveling at the Training Center as long as
 you have the experience to do so, until you lose. Once you lose, you will have
 to wait until the next day to try again. Also, losing leaves you with 1 hp
 so you'll want to go to sector 1 and heal afterward.

 While at the Training Center make sure to make small talk with Barak. This
 part is a crucial step in the quest to clear Turgon's name.

 Go ahead and buy the best armor you can afford at Abdul's.

 Sector 3:
 This part includes a Church, a Teal House, and Gray house.

 The Church isn't necessary to visit. In fact it's a waste of your money. Visit
 it only to hear some social commentary on organized religion.

 The Teal House on the other hand, you'll want to visit. If you have at least
 18 or 19 (may be as low as 15 though - just keep trying until it works) Quest
 Points, you may break in. This house is Barak's house, and inside you will
 Barak's Diary. See Chapter 5.9 for more on this part of the Quest to clear
 Turgon's name.

 As for the Gray House, waltz on inside where you will find a Travel Pass 
 inside the toilet. You'll need this bad boy for later.

 Sector 4:
 The Red Dragon Inn and the bank are located here.

 At the Red Dragon Inn you may talk to the bartender to take on Quests 
 (conduct business) in addition to cashing in your gems. However, don't bother
 talking to him if you're not at least level 2, because he will ignore you.
 You may also talk to the woman at the table to return any of her daughters
 that you have come across in the fields.

 Sector 5:
 King Arthur's Weapons and the town Scribe are located here. 
 
 For $10, you may add a custom announcement to the 'Daily Happenings' that
 appears when users first login (or press D) at the Scribe.

 Go ahead and buy the best weapon you can afford at King Arthur's.

 Sector 6:
 And of course, this sector is where Ma's Boarding House is located.

-------------------------------------------------------------------------------

 5.8 Random Quests
 
 Everyday you have 4 opportunities to make deliveries for different NPCs. 
 The NPCs that offer quests are the Bartender in Greentree, Smithy in 
 Porttown, Nickabrick in Flagcity, Selena in Bonetown, Basil in Sosen Village,
 and King Corin in Arrisville.

 Don't bother making a delivery to Arrisville if you have negative alignment,
 as King Corin will refuse to see you.

 Quest destinations and rewards are randomly generated, however destinations
 will be to one of the 6 characters mentioned above. For completing a Quest
 in the same day, you will receive a bonus. Bonuses are either a Muscle or
 Dodge point, or a gem. Gems can be cashed in at the Red Dragon Inn - for 3
 gems you can buy a potion that will raise your stats (see Chapter XX for
 info on the Red, Gold, and Silver potions.)
 
 In order to break in to Barak's House in Greentree, you'll need to earn more
 quest points. Go to the Red Dragon Inn and 'conduct business' with the
 Bartender (if you're already at level 2+). For now, you will only want to
 ONLY accept Quests that to  Smithy in Porttown (and the Bartender in
 Greentree, if you're accepting a quest from Smithy.) At this point, you are
 too lacking in funds and armor/weaponry to accept anything else.

 Porttown is located 5 screens due North of Greentree. Go to the 
 House O' Fish to talk to Smithy to complete the Quest. Now choose to conduct
 business with Smithy. Continue to conduct business between Porttown and
 Greentree until you've run out of daily opportunities.

 From Smithy, you may also buy a fishing rod for $500(don't buy the fish!).
 This is an excellent investment! There are several fishing docks spread out
 across the world, however the first and most accessible one is located just
 2 screens due South of Porttown (between there and Greentree - 1 screen North
 of the Pawnshop) just along the river. Stand at the edge of the dock, walking
 until you hit the water, and it will ask if you wish to fish. Once all your
 daily fishing opportunities are over, it will tell you that "the action is
 over for the day." Come back to Smithy to sell any fish  you that you caught;
 fish can NOT be sold at the pawn shop.

 Try to save up to visit the Ye Ol' Mart in Porttown, where you can buy the
 Pirate Hook and the Skull Helmet. These are the best weapons that money can
 buy for awhile.

 Additionally, if you need to "rest" for the night (you're low on daily moves)
 whilein Porttown, you may stay at the Sea Hag Hotel. If 'clean mode' is off,
 you may encounter prostitues while walking around inside. As for the other
 locations in town, don't worry about anything else aside from the bank and
 the healers for now  - the Travel Agency and the dock/boat behind the Healers
 will be covered later on; we're operating on a NEED TO KNOW basis here. ;)

 Keep performing Random Quests until you've got about 19 total Quest Points
 under your belt before continuing on to Chapter 5.9.



 5.9 Clear Turgon's Name

 At this point you should have the necessary Quest Points to clear Turgon's
 name. To figure out if you have enough, go to the Teal House in sector 3 of
 Greentree and try to break in. 

 If you are unable to break in, do more random quests. Or if you've got a few
 levels and weapon upgrades under your belt (at least the Crystal Shard), you
 may go back to [Neb's Road] east of Greentree and beat the up       Neb 
 for 5 QP and see if that helps. Otherwise, we'll just beat him up later.

 Once you've broken inside you will see that there are 6 boxes in the room. 
 There is also an old lady (that smiley face in the bottom left corner),
 however DO NOT TALK TO HER or else you'll be immediately thrown out and
 have to try again tomorrow.

 Inside one of these boxes is Barak's diary. Pick a box, its contents will help 
 you on your way. The box in which Barak's diary is in is randomly decided for
 each player; so if you guess wrong, you'll be thrown out and have to try 
 another box tomorrow. I've had the most luck starting from top left box, and
 working my way from there along the top row.

 Once you've found the Diary, you may head back to [Turgon's House]. You may
 also read the diary from within in your inventory if you wish.

 **************************************************************************
 * IMPORTANT: If you haven't already, make sure to CHAT with BARAK before *
 *            leaving town.                                               *
 **************************************************************************

 Now, tell Turgon what you've heard. Keep talking to him until you're able to
 give him the Diary. From there, Turgon's name is clear, you earn a bunch of
 Quest Points, Turgon is restored as the rightful master of the Training 
 Center, and Goat Boy now lives in the [Strange Cabin] south of Stonebrook
 that was once Turgon's.

 Congratulations! Woo.

 

 5.10 Tash's Lair (your first Moonstone)

 Through out the land there are four hidden moonstones. These magical stones
 grant you 500 additional daily moves per stone in your inventory, for a grand
 total of 2000 possible extra moves per day! So you'll want to make sure to 
 find them all.
 
 The first and most accessible Moonstone to you at this point is located in
 [Tash's Lair]. If you are at least level 6 and have the bought the best
 weapons in Porttown, you should be good to go!

 To get to Tash's Lair go 1 screen North of Greentree, then head 2 screens West
 to [Broken path forest].
 
 Here you will see a small keep for sale known as Runion Keep. You may purchase
 it for 3000 gold. If it's still for sale, I recommend purchasing it if you
 can! Although it lacks the perks of later buildings for sale, it will keep
 you safe from other players and has a storage area to stockpile gold in.

 For more information on properties for sale, see Chapter 4 (recommended if
 you haven't already.)

 Now go south to the [Dark Forest Gate]. Go inside the gate, and choosing to 
 'ignore the warnings' go 1 screen South via the opening of trees on the 
 bottom left of the screen.

 From here, you should see a path on the left blocked by 3 brown trees. Walk
 through these trees to go 1 screen WEST.

 You'll find yourself now on a location called [The Dark Forest]. Notice how
 it differentiates itself from the rest of the areas (known as [Dark Forest])
 by adding a 'The'. A message also appears at the bottom of the screen (before
 displaying the location name) that says "You feel ... this is a dark and evil
 place."
 
 From here take notice of the clusterf*ck of trees in the center. There is a 
 secret Entrance inside the trees. The entrance is located on the far left of
 the tree group - try to follow me here: from the bottom (2 light trees and 1
 brown tree) count 2 trees up; the entrance is to be found on the far left of
 this row (a light tree). Walk along this hidden path until you find yourself
 in [Tash's Lair].

 [Tash's Lair] is broken up in to 3 areas on the screen. You'll have to find
 the various "warp" spots to get to those areas. You start in the middle area.

 From the first area, exit left to get the 2nd part.  Then exit down to get
 the 3rd and final part (the purple area.)

 Now here's the tricky part. Do as I say and you'll be fine; however, if you
 deviate, you risk being teleported back to one of the 2 other parts. walk
 left 3 times, then up, left, up, then right until you touch the monster.
 You will now find yourself in a fight with Tash.

 If you run from the fight, Tash will teleport you to a freakish, 
 multi-colored area. If you find yourself there, try to find your way to the
 area marked "EXIT" on the far right side of the screen. The exit will 
 teleport you 3 screens WEST of Runion Keep.

 For defeating Tash you will receive 1,500 gold and 800 experience...and
 the Moonstone!

 To exit, just walk down and you'll be back in the 1st (middle) area. You can
 exit through that upside-down U shaped "rock." 

 Congratulations! Starting tomorrow, you will now have 500 extra moves a day!




 5.11 Stonepass Lodge

 If you haven't already, grab the TRAVEL PASS (chapter 5.7), and head to
 Porttown. Make sure you have the Pirate Hook and the Skull Helmet from the
 Ye Ol' Mart here.

 From Porttown we will be heading to [Stonepass Lodge]. To get there, you will
 go 4 screens EAST along the beach, followed by 1 screen North.

 If walking along the beach you encounter the pirates, and they deal you some
 serious damage then RUN. Proceed to level up in other low danger areas until
 you are capable of defeating them. The monsters along the screens South of
 the beach are weaker and provide a fair amount of cash and experience, too.

 *NOTE: 3 screens South of [Stonepass Lodge] is another fishing dock.*

 Talk to the man and the gate and show him your Travel Pass to get through.

 You may enter the Stonepass Lodge. Here you can flirt with girls, buy a meal
 (the $20 one fully restores your health!) or get a room for 40 gold.

 But that's not entirely the reason I've brought you to this area. I've brought
 you here to start earning some serious cash and experience in preparation for
 some later areas in the game.

 So get ready to spend the next few days (weeks even maybe?) walking along
 the beach and healing yourself with meals at the Lodge.


 Exploring the area, 3 screens North of [Stonepass Lodge] you'll find
 [Stone Beach Bridge]. Here you'll find a soldier blocking the bridge. He
 wants 200 gold to pass. Don't bother with this yet, unless you have an
 additional 20,000 gold on you, and/OR are a pretty mean badass MoFO (the 
 monsters to the North are MUCH harder.)

 The reason you'll want an extra 20,000 gold on you is because...there's a
 pretty sweet castle on sale 4 screens to the North of here. More on this 
 can be found in chapter 5.13 

 There is also hidden Red Potion North West of here(or SW of Coldrake.)
 Just head 2 screens North of the soldier on the bridge, and you'll see 
 where the road heads West along the beach. 2 screens West there is a patch
 of sand (a sand dune?) leading in to the Water. Walk across it to get to a
 little islet with a single green tree. Inside the tree is the Red Potion
 (raises max HP by 5.)

 In the meantime, don't worry about crossing the bridge. Just care about
 raising 20,000 gold. Also, make sure to keep doing daily quests, and
 leveling up in Greentree. And you can earn a serious chunk of the needed
 dough by selling fish to Smithy in PortTown.
 
 Once you've raised 10,300 (minimum) to 20,000 gold, head back to PortTown
 and visit the travel agency. We're heading to Sosen Village!

 * Note: You may want to delay going on to Sosen Village if Castle Coldrake,  *
 * is available, as another player might snatch it up before you've earned    *
 * another 20,000 gold.                                                       *



 5.12 Sosen Village
 
 * Important: If you -10 alignment, you may want to stow away on the ship in  *
 * PortTown (the ship behind the healers) and buy the items described in this *
 * chapter in Arrisville instead. However, this chapter does reveal the locale*
 * of the next MOONSTONE.                                                     *

 You can get to [Sosen Village] by either purchasing a ticket at a Travel
 agency, or  you can get there for free via The Stables if you own Castle 
 Coldrake (see Chaper 5.13).
 
 If you're on a quest to deliver something to Basil in [Sosen village], he can
 be found in the house to the left of the Inn.

 The Inn (Sosen Inn) is for sale by the way. It costs 20,000. I don't recommend
 buying it EVER, unless there are a lot of active players on your server. The
 Inn is broken up in to 2 areas: the lobby on the first floor, and the lodging
 on the second floor. Also located on the first floor is YOUR private quarters
 - it's behind a door that no one else can get in to unless you set a password.
 You can set the set price for lodging (and passwords) by talking to the
 Innkeeper. By default, the price is set to $200!

 The reason we are here in Sosen Village is to visit the Store. We are here to
 get the best weapon and armor available in the game until you are near the
 end. That's the Spiked Armor and the Twin Swords!

 At the store you'll want to purchase the Twin Swords and the Spiked Shirt, in
 addition to a ticket back to Porttown. This will run you 18,000 gold. Buy some
 potions with your spare dough if you raised the full 20,000.

 If you only raised 10,300 gold for this trip, you'll want to purchase the
 Ninja Stars instead of the Twin Swords. You can purchase the Twin Swords on
 your next visit. * The Ninja Stars can only be bought here. *
 
 The Spiked Armor is an unusual item as it can be equipped as either a WEAPON
 or ARMOR. As Armor it gives you 30 defense, and as a Weapon it adds 50
 attack. It is the best armor that you can buy until near the end of the game,
 however. So we'll Equip the Spiked Armor as ARMOR.

 The monsters in the area are pretty tough unless you're leveled up in your 
 10s/20's.

 Also, if you're feeling particularly lucky today, you may stock up on some
 potions and head toward the next Moonstone while running away from monsters.
 I don't recommend this until you're at least level 10 though. The Moonstone
 is 2 screens North and 3 screens West of [Sosen Village]. Walk on inside the
 relatively big (you can't miss it) purple tree in the center of the field.
 You'll find yourself now in the [Weird World]. The Moonstone is on the table
 in front of you directly under the words "Seth was here too".

 Head on back to Porttown to gather some gold and leveling (avoiding the
 areas WEST of PortTown.) Or if you've got 3,000 gold and a bunch of potions
 you may wish to skip ahead to Chapter 5.14




 5.13 Castle Coldrake 
  
 If you have 20,000 gold you may head back to Castle Coldrake (mentioned
 earlier in Chapter 5.11 if you need directions).

 Castle Coldrake is 1 of 2 VERY important properties available for ownership.
 The other being Wizard's Keep. If Coldrake isn't available, I at the very
 least strongly urge you to make friends with whoever does own it.
 
 The reason for it being so valuable is that it has a STABLE. The stable gives
 you FREE passage to Sosen Village, PortTown, and Stonepass Lodge. Castle
 Coldrake also has a Healer that will heal you for FREE.

 There is also a backdoor that leads to a cave with a table that has some
 potions that will raise your stats.

 At this point in the game it may sound tedious to have to travel all the way
 out to the boonies everytime you want a free pass to Sosenvillage. However,
 here's a power tip: Once you've  fixed your flute at the Music Store
 (see Chapter 5.14),  play "Remember the Present" on it while  inside Castle
 Colddrake, so that you may be warped back here when you play "Remember the
 Past." This will not only save you A TON of moves and speed up deliveries,
 it will also save you the headache of worrying about getting to a safe place
 before you run out of moves, as you can just play the "Past" song once
 you've ran out.

 Please note however, that this "power tip" could be used against you
 Beware of other players who have previously owned the Castle, as well as
 those that you've invited inside. They  may have "remembered" the location
 as well, and could KILL you in your sleep!
 
 Additionally, beware of players that have completed the EVIL quest, as they
 can easily break in. To see if any players has completed the EVIL quest,
 bring up the Player Ranking screen (by pressing L); players with a red 'D'
 by their QUESTS completed stat have completed the Evil quest.

 In the woods west of Castle Coldrake is where you go to complete the Ghost
 Ring quest covered much later on in Chapter 5.15

 Carry on.

  


 5.14 Repairing the Ancient Flute

 First you will need to get to the island on which Arrisville is on. There are
 3 ways to get there. You can pay 8,000 gold at Travel shop, take the Ferry a
 few screens north of Sosen Village, or you can travel for free from Porttown
 if you're Evil. Since it's stupid to pay 8,000 gold, I'll cover the former 2
 options starting with Evil.

 If you're -10 alignment or less, you may sneak about the ship to the left of
 the Healers in Porttown. This will provide you passage to Arrisville. Make
 sure to have at least 1,000 gold either on your person or in the bank for
 your safe passage back later on.

 If you're not playing EVIL, you'll need to take the Ferry. Make sure to have
 at least 3500 gold on hand (for travel tickets and the ferry boat ride, or
 if you already own Castle Coldrake, then use the stables to get to Sosen to
 save yourself 1500 gold.)
 
 Travel to Sosen Village. From there, go 1 screen West, and 2 North along the
 path. You'll see a dock on the beach there. Go inside the green building
 to take the Ferry for 1000 gold. Now you're on ArrisIsland. Head 2 screens
 South.

 Note that the monsters on ArrisIsland are pretty hard, so you'll want to do
 a good bit of running. However, if you're level 20+, you should be fine
 fighting. By running, even at something as low as level 5 you should be
 able to make it.

 If you're coming from [ArrisVille], then leave town and head 2 screen North.
 Now head WEST until you come to a purple building. This is the Music Shop.
 Talk to shop keeper inside and ask him to repair your Flute. Then ask him to
 teach you a couple songs. 

 The two songs you learn are "Remember the Past" and "Remember the Present."
 The Present song allows you to remember your current location, while the Past
 song will warp you there. You may only remember 1 location at a time.

 Play your flute in Castle Coldrake the first chance you get.

 For now though, head back to Arrisville (3 East, then 2 South.)

 For $100 you can stay at the INN here. See Chapter 5.15 when you do
 since staying there initiates a quest.

 If you haven't already purchased them in Sosen Village, the Twin Swords and
 Spiked Armor may be picked up at the Store.

 You may also talk to King Corin in the castle to accept a random quest.
 However, don't bother if you have a negative alignment as he'll turn you down.
 So if you're EVIL, don't accept any Quests to Arrisville either.

 Head back to Castle Coldrake and play your song. If you lack access to
 Coldrake you may head there anyway to complete the quest in 5.15, or you may
 skip ahead to Chapter 5.16




 5.15 The Ghost Ring

 Inside the Inn in Arrisville, there is a Ghost. Just walk along the main hall
 of the Inn until you encounter him. Talk to him (don't fight him!) and he will
 give you a ring that  you will need to return to his corpse. Head to 
 [Castle Colddrake].

 From outside the Castle, head 2 screens West, then 1 screen south. There is
 a dock there. Walk across the dock straight in to the water. You'll be
 transported inside the cave.

 Once inside find the corpse. You'll receive 5 Quest points and 5 attack points
 for returning the ring.




 5.16 The Long Path to FlagCity

 By now, if you've been following this guide and performing your daily (random)
 quests, you should be ready for this long walk through the Desert. The reason
 we're trekking our way to FlagCity and not taking a boat is because its a lot
 cheaper, there's a moonstone along the way, AND you'll make a ton of cash 
 too. So let's go!

 From PortTown, head 3 screens West.

 Heading 2 screens South of here, we'll encounter a river, at which you'll
 find the base of a waterfall. At the very edge of the green grass, you may
 walk in to the water! Walk through the water and climb up the waterfall. At
 the very top (1 screen up) you'll find a moonstone. Head back North.

 Head West along the beach until you encounter a map with a sizable group of
 ROCKS (those gray upside down U things) at the bottom center of the screen.
 Go 1 screen South and you'll find a road.

 Follow the road Westward until it turns South and takes you to a bridge.
 Cross the bridge, and then head 1 screen South.

 Go through the rocky pass on the left to find your way to FlagCity.

 In FlagCity there's  a port to travel from, an Apothecary (the black building)
 to buy healing potions from, a bank, an Inn, a healer's, a City Hall, and The
 Bounty Office.

 The Bounty Office is where Nickabrick is if you need to complete a delivery,
 or wish to start on one. You may also place bounties on other player's heads,
 view the Bounty List, pay off a bounty, or buy weapons.

 Not much else to do here. So read on to the next 2 chapters.
 



 5.17 Wizard's Keep

 West of the rocky path to FlagCity is the river. Follow it Southward until
 it heads East. You'll soon find the Wizard's Keep.

 The Wizard's Keep costs 40,000 gold. But is well worth it!

 Inside you will find a magic wand that can be equipped as a weapon and, more
 importantly, be used to warp back to the Keep. Upstairs are 3 portals that
 will Warp you to Greentree, Bonetown, and PortTown. Be careful to go by color
 of portal, and not the sign infront of it, as they're all mixed up. So for
 example if a red sign says "Bonetown", then enter the red portal and NOT
 the portal infront of the sign.

 After purchasing Wizard's Keep (if it's available) you can go ahead and sell
 off Castle Coldrake, if you own it.




 5.18 Bonetown
 
 Bonetown is located due south of FlagCity along the beach there. You can't
 miss it if you follow the road from there. It's also due WEST of the Snowypass
 which leads to/from South of Greentree. On the world map, it's that town all
 the way in the bottom left corner.

 There's a 500 gold cover charge for GOOD players, and a nominal 10 gold
 charge for EVIL players. Don't worry though, you'll make your money back
 quite quickly after you walk in.

 There are several frequent random events inside Bonetown that will allow you
 gain alignment quickly and make a ton of money fast. Just walk the streets
 and you'll encounter fights (a guy tries to mug you, and an angry mob), and
 an event asking if you want to defend or help mug an old man.

 Provided that you have obtained  all 4 pieces of the Skystaff (if going for
 GOOD), you can just chill here building up your alignment until it's at 100.
 Or if you're going EVIL, until it's -100.

 Also in Bonetown is an INN, a couple of gambling establishments, healers, a
 bar and a pawnshop. The Pawnshop is where Selena is; talk to her to complete
 or embark upon random quests. The Bar is where One Eye is at - One Eye is
 an NPC that you'll need to talk to later on when finishing the game as Evil
 in Chapter 5.20

 One of the other patrons in the bar may tell you that there is hidden entrance
 to FlagCity. This entrance can be reached by following along the beach until
 you hit the very (narrow) end beside the city. Here is where you'll find the
 entrance. Use this when traveling between Bonetown and Flagcity.

 If you encounter the angry mob, don't choose the "talk them down" option.
 It will knock you down to a few HP without a fight. Instead either fight
 or walk away. The bigger the group you choose to fight, the more money
 and experience you'll earn from this encounter.

 There is also a Gladiator Arena where you may test your strength for 200 gold.
 If you win, you'll double your money. If you lose, you will be knocked down
 to a few HP and have to try again tomorrow.

 Once you've reached 100 alignment see Chapter 5.19.

 Or if you've reached -100 alignment See Chapter 5.20.

 I recommend saving up 40,000 (min) to 200,000 (max) gold before moving on.

 Your long Journey should soon be over fairly soon.
 
 
  

 5.19 Finishing Good

 * You need 100 alignment, and all 4 skystaff parts for this. *

 If you haven't already, piece together the Skystaff by selecting one of the 4
 pieces in your inventory. Piecing it together, you'll find yourself
 transported to Cloud City. Grab the the Cloud Sword off the table, and talk
 to the woman on the far right side of the screen. You can question her about
 where you are, or just ask her to send you back down to Earth.

 Now go to the [Arrisland Ferry] North of Arrisville. Follow just head due
 North, even past where the road breaks off, until you come to a cave. Go
 inside to the [Koshi Judgement] where there is a statue of a koshi. 
 Talk to the statue and show it your Cloud Sword; if your alignment is at 100
 he will let you pass.

 You're now in the Koshi Village. Take the top hallway to grab the fourth and
 final Moonstone. Then take the middle pathway to get to a Koshi Store, where
 you can purchase the Ultimate Weapons and Armor in the game (note: if you 
 can't afford it now, the Dragon Tooth Clan has their own versions of this
 stuff for the same price.)

 Now continue along to the last room on the far top left of the map where
 you'll see a chapel. Talk to Dahma and he'll tell you to go talk to your
 mother.

 Travel all the way back to Stonebrook and ask her about the Koshi.

 Head back to the [Koshi Village] and talk to Dahma again. He'll send you on a 
 Quest to retrieve the Gryphon Moon from the Dragontooth Clan.

 Head to Arrisville and talk to Corin. Ask a favor of him and he will give you
 a
 Disguise and drop you off on the Dragontooth Clan Island. Equip the disguise
 (or else you'll be caught, beaten up, and dropped off in the wilderness) and
 head in to the castle. Go past the hut and in to the building on the RIGHT.
 You'll find the Gryphon Moon on the table.

 At this point if you're low on moves try rubbing the Gryphon Moon. It gives
 you more moves by turning back time in 500 move increments.

 Now leave the Island (either by going back to the docks, or warping out of
 there.)

 Go back to Koshi village and talk to Dahma for the final time (make sure to
 take off the Disguise or else he won't talk to you.) He will call you a hero
 and allow you to keep the Gryphon Moon.

 Your heroics will be posted in the Daily News, and a K will be added by your
 QUESTS stat in the game rankings (press L). K designates "Koshi Quest"
 completed. You've also earned 500 Quest Points and 10,000 experience.

 Congratulations!

 Now go back to Bonetown and start performing horrible deeds to reach -100 
 alignment if you wish to complete the EVIL quest found in the next chapter.




 5.20 Finishing Evil 

 * You need -100 alignment, and at least 100 quest points for this. *

 While in Bonetown, I recommend saving up at least 40k to 200k gold before
 embarking on this journey if you don't already have the Koshi gear.
 
 Once you've reached -100 alignment, walk around the wilderness somewhere
 until you come across the Dragontooth Clan. I recommend just wandering up and
 down the road between Porttown and Greentree. But take note, no matter where
 you choose to wander, this could take a while!

 Once you've found them, you can ask them about recruitment (an option that
 appears once you're at -10 actually.) They'll take you to their island.
 Use the Ancient Flute to play "remember the present". Don't worry about
 getting back in to Castle Coldrake if that is where your flute currently
 is set to, as we'll soon be able to BREAK IN (if you don't own it that is.)

 After playing your flute, head Eastward until you come to the gate. They'll
 have you fight a Koshi slave to prove yourself. After deafeating it, you can
 go on inside.

 There's a hut here where you can buy the best armor available in the game.
 The Koshi Village also sells armor with the same stats, however, if you
 haven't the money (nor have you completed the Good quest yet) you can wait
 until then.

 Continue to the Right and go inside. Talk to the Dragon Tooth Leader,
 Phineas Crane. He'll say junk to you. Talk to him again until he offers you
 a quest (you need atleast 100 Quest Points for this option to appear.)
 He'll ask you to steal the Koshi's Smackrod.

 Head to the Bar in Bonetown and talk to One Eye. He'll fly you in to the
 Koshi Village. Feel your way out from the wall that you're stuck in then
 head towards the door in the far top left corner.

 Now walk up to Dahma and you'll have retrieved the Smackrod.

 Play your flute to warp back to the Dragontooth Clan Island and talk to 
 Phineas Crane again. He'll declare you a hero and lets you keep the
 smackrod. You aslo receive 500 quest points, 10K experience, and a 
 D by your Quest stat in the leader boards (D designating Dragontooth Clan.)

 The Smackrod can be used by pressing Z. It allows you to pick an X and Y
 coordinate on the screen to warp to. You can use this to break in to the back
 door of Castle Coldrake! So, head there, break in, and play your flute inside.

 Congrulations!

 Now, if you haven't already completed the Good Quest, you may head back to
 Bonetown to gain 100 alignment in order to complete that quest.


 ------------------------------------------------------------------------------


 6. Unsolved Mysteries

 I have found nearly everything in the game, however there are a few mysteries
 left to be solved. Some may be left over from residual code in the game,
 while others may or may not actually be solvable. Drop me a line if you know
 the answers.


 6.1 Mountain Amulet
 
 Along the Snowy Pass that runs West of Bonetown and South of Greentree, there
 is a cave that allows you to shortcut through. However, the mountain spirit
 will not let you through with out "permission" from his master, thus forcing
 you to take the long route through the mountains.

 I have yet to figure out where his master is. In the items editor for Lord2,
 there is a Mountain Amulet listed. I am assuming that this is the item needed
 to pass through the cave. And like I said, I've no idea how to get this.


 6.2 Small Fuzzy Animal

 In the items editor there is an item called Small Fuzzy Animal. I have no
 idea as to whether or not this is a residual item, or was something actually
 implemented in to the game. If it was implemented, it must be very hard 
 to find.

 The item's description is "A furry friend for you."



 6.3 Apple / Poisonberry

 The last 2 items that I have yet to find are the Apple and the Poisonberry.
 I believe that at least one of them has something to do with the Guard on the
 bridge North of [Stonepass Lodge], since he asks if you have something to
 eat. It would make sense if it was the Poisonberry.

 
 ------------------------------------------------------------------------------
 
 7. Travel Potion Locations 
 
 Travel Potions are special potions that will warp you to a random location
 in the world. They can be bought from the Robed Priest or in the Koshi
 Village store.

 This is a complete list of all 10 locations that the Travel Potion will
 randomly warp you to.

 * 4 screens east of Bonetown
 * Over the pit in the Snowy Fields
 * Next to the other Purple Tree on Neb's Road (1 screen East of Stonebrook)
 * Infront of the Wizard's Tower
 * At an Oasis in the desert (7 screens east, and 1 south from Port Town)
 * The Woods Northwest of Arrisville
 * fishing hole behind the pawnshop North of Green tree (1 screen West, 2 
   screens North)
 * 3 screens EAST and 1 screen NORTH of Sosen Village
 * the bridge 1 screen North of the pass to FlagCity
 * 3 screens West of Runion Keep

 -----------------------------------------------------------------------------


 8. Moonstones 

 Through out the game are 4 hidden moonstones. Moonstones will give you an
 additional 500 moves per day, adding up to a total of 2000 extra moves.

 The following Chapters mention where to find each stone.
 * Chapter 5.10
 * Chapter 5.12
 * Chapter 5.16
 * Chapter 5.19

 You can find most of these moonstones at any time in any order, except for the 
 Moonstone in Chapter 5.19. That can only be found once you have gained  access
 to Koshi Village as a GOOD person.


-------------------------------------------------------------------------------

 9. Complete Armor, Weapons, and Items list

 This is a complete list of ALL the Weapons and Armor in the game.

 The Items lists is for all intents and purposes complete, however it does NOT
 list the Travel Tickets to PortTown, Arrisville, SosenVillage or Flagcity,
 nor does it list the items for delivery during Random Quests (chapter 5.8)
 which are the sack, satchel, letter, Small Bag, and Small Purse. Listing
 such items would have proven to be redundant and unnecessary.
 
 I've also left out listing resale values. To calculate resale value for
 a piece of armor or weapon, just divide the retail price by 2. Most
 things can be sold at the pawnshop.



 WEAPONS (in order of attack value)
 +------------------+--------+---------+--------------------------------------+
 | Name             | Attack | Price   | Where (weapon shop unless noted)     |
 +------------------+--------+---------+--------------------------------------+
 | Cluster of       |   +1   |     1   |  Stonebrook (Grocery Store),         |
 | Wild berries*    |        |   Free  |  East Stonebrook Village             |
 +------------------+--------+---------+--------------------------------------+
 | Rusty Dagger**   |   +3   |     5   |  Stonebrook (Pawn Shop)              |
 +------------------+--------+---------+--------------------------------------+
 | Dagger           |   +5   |    10   | Stonebrook, Greentree,               |
 |                  |        |         | FlagCity (Bounty Office)             |
 +------------------+--------+---------+--------------------------------------+
 | Short Sword      |  +10   |    50   | Stonebrook, Greentree                |
 +------------------+--------+---------+--------------------------------------+
 | Huge Axe         |  +15   |   300   | Greentree                            |
 +------------------+--------+---------+--------------------------------------+
 | Cloud Sword*     |  +18   |   N/a   | Table in middle of Cloud City        | 
 +------------------+--------+---------+--------------------------------------+
 | Crystal Shard    |  +20   |   700   | Greentree                            |
 +------------------+--------+---------+--------------------------------------+
 | Spiked Mace      |  +22   |   800   | FlagCity (Bounty Office)             |
 +------------------+--------+---------+--------------------------------------+
 | Silver Sabre     |  +25   |   1200  | PortTown (Ye Ol Mart)                |
 +------------------+--------+---------+--------------------------------------+
 | Pirate Hook      |  +40   |   3000  | PortTown (Ye ol Mart)                |
 +------------------+--------+---------+--------------------------------------+
 | Ninja Stars      |  +40   |    800  | Sosen Village (store)                |
 +------------------+--------+---------+--------------------------------------+
 | Poison Dagger    |  +50   |   4000  | FlagCity (Bounty Office)             |
 +------------------+--------+---------+--------------------------------------+
 | Spiked Shirt***  |  +50   |   7000  | Sosen Village(store)                 | 
 +------------------+--------+---------+--------------------------------------+
 | Wizard Wand*     |  +50   |  N/A    | Inside Wizard's Keep (owner only)    |
 +------------------+--------+---------+--------------------------------------+
 | Twin Swords      |  +80   |  10,000 | Sosen Village (store)                |
 |                  |        |         | Arrisville (store)                   |
 +------------------+--------+---------+--------------------------------------+
 | Fireball         | +300   |  20,000 | Koshi Village                        |
 +------------------+--------+---------+--------------------------------------+
 | Ice Storm        | +300   |  20,000 | Dragon Tooth Castle                  |
 +------------------+--------+---------+--------------------------------------+
 | Dragon Sword     | +500   | 100,000 | Dragon Tooth Castle                  |
 +------------------+--------+---------+--------------------------------------+
 | Koshi  Sword     | +500   | 100,000 | Koshi Village                        |
 +------------------+--------+---------+--------------------------------------+
 *doubles as item. See ITEM section below.
 **resale value at a pawn shop is 2 gold.
 *** doubles as Armor. See ARMOR section below.

 ARMOR (in order of defense value)
 +------------------+---------+---------+-------------------------------------+
 | Name             | Defense | Price   | Where (armor shop unless noted)     |
 +------------------+---------+---------+-------------------------------------+
 | Heavy Coat       |   +2    | free,   | hidden in wall of Turgon's House,   |
 |                  |         |   100   | Greentree                           |
 +------------------+---------+---------+-------------------------------------+
 | Leather Vest     |   +4    |   250   | Greentree, FlagCity (Bounty Office) |
 +------------------+---------+---------+-------------------------------------+
 | Chain Mail       |   +8    |   750   | Greentree                           |
 +------------------+---------+---------+-------------------------------------+
 | Plate Mail       |  +15    |  1500   | Greentree                           |
 +------------------+---------+---------+-------------------------------------+
 | Skull Helmet     |  +20    |  2500   | PortTown (Ye Ol' Mart)              |
 +------------------+---------+---------+-------------------------------------+
 | Spiked Shirt*    |  +30    |  7000   | Sosen Village (store)               |
 |                  |         |         | Arrisville (store)                  |
 +------------------+---------+---------+-------------------------------------+
 | Blessed Armour   |  +80    | 20,000  | Koshi Village                       |
 +------------------+---------+---------+-------------------------------------+
 | Cursed Armour    |  +80    | 20,000  | Dragon Tooth Castle                 |
 +------------------+---------+---------+-------------------------------------+
 | Dragon Armour    |  +200   | 100,000 | Dragon Tooth Castle                 |
 +------------------+---------+---------+-------------------------------------+
 | Koshi  Armour    |  +200   | 100,000 | Koshi Village                       |
 +------------------+---------+---------+-------------------------------------+
 *doubles as a weapon. See WEAPON section above.  

 ITEMS (listed in Alphabetical order.)
 +------------------+--------------------+-------+----------------------------+
 | Name             | Description        | Price | Where to find it           |
 +------------------+--------------------+-------+----------------------------+
 | Ancient Flute    | A magic flute that |  N/a  | Cave in Greba's field      |
 |                  | will teleport you  |       |                            |
 +------------------+--------------------+-------+----------------------------+
 | Apple            | See Chapter 6.3    |  N/a  | See Chapter 6.3            |
 +------------------+--------------------+-------+----------------------------+
 | Barak's Diary    | His pesonal thing. |  N/a  | Greentree - See Chapter 5.9|
 +------------------+--------------------+-------+---------+------------------+
 | Berry Pie        | Heals 5 HP. Needed |  N/a  | See chapter 4.1            |
 |                  | in chapter 4.2     |       |                            |
 +------------------+--------------------+-------+----------------------------+
 | Blue Potion      | Heals 50 HP        |   75  | FlagCity (Bounty Office),  |
 |                  |                    |       | FlagCity (Apothecary),     |
 |                  |                    |       | PortTown (Ye Ol Mart),     |
 |                  |                    |       | Sosen Village (store),     |
 +------------------+--------------------+-------+----------------------------+
 | Chicken Egg      | Give to old woman  |  N/a  | Angry Hen (random fight)   |
 |                  | south of stonebrook|       |                            |
 |                  | or pawn it for $5. |       |                            |
 +------------------+--------------------+-------+----------------------------+
 | Cloud Sword*     | Key to the Koshi   |  N/a  | Table in Cloud City        |
 |                  | Village.           |       |                            |
 +------------------+--------------------+-------+----------------------------+
 | Cluster of       | Restores 1 HP.     |  $1,  | Stonebrook (Grocery),      |
 | Wildberries*     |                    |  Free | East Stonebrook Village    |
 +------------------+--------------------+-------+----------------------------+
 | Disguise         | Dragotooth Costume |  Free | See Chapter 5.19           |
 +------------------+--------------------+-------+----------------------------+
 | Fishing Pole     | Use at fishing     |  500  | PortTown (House o' Fish)   |
 |                  | docks.             |       |                            |
 +------------------+--------------------+-------+----------------------------+
 | Ghost Ring       | See Chapter XX.    | N/a   | Arrisville (Hotel)         |
 +------------------+--------------------+-------+----------------------------+
 | Gold Potion      | +1 Muscle (attack) | 3 gems| Greentree (Bartender)      |
 +------------------+--------------------+-------+----------------------------+
 | Green Potion     | Heals +10 HP       |  5    | Stonebrook (pawn shop)     |
 |                  |                    |       | Sosen Village (store)      |
 |                  |                    |       | FlagCity (Apothecary)      |
 +------------------+--------------------+-------+----------------------------+
 | Gryphon Moon     | Rub it for 500     | N/a   | See Chapter 5.19           |
 |                  | turns.             |       |                            |
 +------------------+--------------------+-------+----------------------------+
 | Koshi Snack      | Full Heal.         |  400  | Koshi Village              |
 +------------------+--------------------+-------+----------------------------+
 | Laura & Uncle    | Take them to see Ma| N/a   | See Chapter 5.6            |
 | Edward           |                    |       |                            |
 +------------------+--------------------+-------+----------------------------+
 | Little Girl      | A lost little girl | N/a   | fields South of Stonebrook |
 +------------------+--------------------+-------+----------------------------+
 | Ma's Letter      | For Uncle Edward   | N/a   | See Chapter 5.6            |
 +------------------+--------------------+-------+----------------------------+
 | Milk             | give to old woman  |   1   | Stonebrook (Grocery)       |
 |                  | south of Stonebrook|       |                            |
 +------------------+--------------------+-------+----------------------------+
 | Moon stone       | 500 extra moves.   | N/a   | See section on Moonstones. |
 +------------------+--------------------+-------+----------------------------+
 | Mountain Amulet  | See chapter 6.1    | N/a   | See Chapter 6.1            |
 +------------------+--------------------+-------+----------------------------+
 | Poison Berry     | See Chapter 6.3    | N/a   | See Chapter 6.3            |
 +------------------+--------------------+-------+----------------------------+
 | Red Potion       | +3 to Max HP       | 3 gems| Greentree (Bartender)      |
 +------------------+--------------------+-------+----------------------------+
 | Salmon           | Sell to Smithy for | free, | Catch at Fishing docks,    |
 |                  | 50 gold            |  100  | PortTown (House o' Fish)   |
 +------------------+--------------------+-------+----------------------------+
 | Silver Potion    | +1 DODGE (defense) | 3 gems| Greentree (Bartender)      |
 +------------------+--------------------+-------+----------------------------+
 | Skystaff Base    | Part 1 of 4        |  100  | Hooded Figure              |
 +------------------+--------------------+-------+----------------------------+
 | Skystaff Gemstone| Part 4 of 4        |  100  | Hooded Figure              |
 +------------------+--------------------+-------+----------------------------+
 | Skystaff Middle  | Part 2 of 4        |  100  | Hooded Figure              |
 +------------------+--------------------+-------+----------------------------+
 | Skystaff Top     | Part 3 of 4        |  100  | Hooded Figure              |
 +------------------+--------------------+-------+----------------------------+
 | Smackrod         | A magical wand.    |   N/a | See Chapter 5.20           |
 |                  | See Chapter 5.20   |       |                            |
 |                  | fpr instructions.  |       |                            |
 +------------------+--------------------+-------+----------------------------+
 | Small Fuzzy      | See Chapter 6.2    |  N/a  | See Chapter 6.2            |
 | Animal           |                    |       |                            |
 +------------------+--------------------+-------+----------------------------+
 | Sparkling Salmon | Sell to Smithy     |  N/a  | Catch at Fishing Docks     |
 |                  | for 250 gold.      |       |                            | 
 +------------------+--------------------+-------+----------------------------+
 | Travel Pass      | Approved for East  |  N/A  | Toilet in Commoner's House |
 |                  | Roads.             |       | the NE corner of Greentree.|
 +------------------+--------------------+-------+----------------------------+
 | Travel Potion    | See Chapter 7      |  500  | Dark Robed Priest,         |
 |                  |                    |       | Koshi Village              |
 +------------------+--------------------+-------+----------------------------+
 | Travel Tickets   | Allows passage to port cities. Price varies.            |
 +------------------+--------------------+-------+----------------------------+
 | Wizard Wand*     | Will warp you to   | free  | Wizard's Keep              |
 |                  | the Wizard's Keep. |       |                            |
 +------------------+--------------------+-------+----------------------------+
 | White Potion     | Heals 200 HP       | $300  | Dragon Tooth Castle,       |
 |                  |                    |       | FlagCity (Apothecary)      |
 +------------------+--------------------+-------+----------------------------+
 | World Map        | Map of the World.  |  20   | GreenTree (pawn shop),     |
 |                  | Press M to view.   |       | PortTown (Travel),         |
 |                  | it.                |       |FlagCity (Travel)           |
 |                  |                    |       | Stonebrook (Pawn Shop)     |
 +------------------+--------------------+-------+----------------------------+
 *doubles as a weapon. See WEAPON section above.


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 10. Contact, Copyright and terms of use

 This FAQ copyright 2012 Jason Payne.

 Legend of the Red Dragon II: The New World is owned my Metropolis Gameport

 To submit things like answers to the "unsolved mysteries" chapters, feel free
 to email me at neko@syrup-pirates.com

 Additionally, I recommend that if you have enjoyed this game, check out
 Dink Smallwood at www.rtsoft.com  - it's a later game by Seth Able that's
 available for PC and mobile devices. www.rtsoft.com

 I hope you've found this FAQ to be of use! And as long as this guide
 remains in unaltered, you may distribute freely. I honestly could care
 less if this even made in to print and I never saw a dime (as long I'm
 still credited as author) because I made this to fill a serious void
 on the Internet: an actual, full in depth guide to LORD2.

 ------------------------------------------------------------------------------