Howdy all. There's plenty of stuff to talk about this week, so let's just get right to it.
First of all, our Formatted FAQ Editor is now in a working beta state. You can create new Formatted FAQs, upload and edit existing FFAQs from your computer, save projects to your computer, and even submit your guide directly to the site for review.
You can find all the info on how to use this editor here: http://www.gamefaqs.com/features/help/entry.html?cat=59
In collaboration with the official launch of this editor, we've also decided to finally go through and distinguish Formatted FAQs from plaintext FAQs on the FAQ list. We previously held out on doing this as FFAQs were somewhat complicated to create and we didn't want those who couldn't figure out the formatting to somehow feel snubbed. Now that anyone can easily create a FFAQ, there really isn't any reason to hold the information back anymore. I don't see this change negatively affecting plaintext FAQs anyway. It should absolutely be noted as well that this change will NOT affect sorting order in any way. We'll still be sorting alphabetically by group as we always have.
You can see how this looks here: http://www.gamefaqs.com/998014/f
The next thing to cover are the GameFAQs T-Shirts. Most people who pre-ordered have received their shirts and now we want to see those shirts in action! We're looking for pictures of people sporting their t-shirts in interesting ways and places. The shirt doesn't even have to be on you if you'd rather put it on someone/something else. We're interested in creativity but we do want to make sure that the shirt is clearly visible as well. After we get enough interesting pictures we'll put them up on the site with the submitter's name beside it.
If this sounds like it's up your alley, submit your images here: http://www.gamefaqs.com/features/feedback/?type=47
Note that we aren't actively seeking out new t-shirt designs at this point in time. If you have a great idea and want to submit it to us while it's fresh, you can. Then when we are looking for designs, you're already entered and don't have to worry about it.
Another new addition this week is that we have started accepting submissions of UPC data for games in addition to the usual data we accept. Currently this information is not visible on the site anywhere, but once we've built up our database we'll get them up on the site, allow searches by UPC, etc.
Finally, we've entered February and with the Editor in a stable beta state, we'll be looking into our next projects. One thing we'll be aiming to get done this month is implementing a solution to a problem we've fielded complaints about for a long time: achievements and trophies being labeled as "Cheats".
Nothing is more soul-crushing than seeing your favorite new game suddenly get the "NEW!" label on the Cheats tab just to find out it's a list of trophies or achievements for the game. We know, it sucks, but it's definitely information we want to provide for those who want it. The goal this month is to pull that information out, enhance it (trophy/achievement images and distinct value fields, hiding of secret entries, etc), and then ensure that when trophies/achievements are added for a game that the Cheats tab is unaffected. Keep an eye out here for more information on this in the weeks to come, along with other big projects we hope to handle this month.
"Um, let's face it, you'd be better off staying at the Hilton."
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