Azure Dreams - Game Shark Codes

#1TwilurkPosted 7/7/2008 11:09:49 PM
I recently spent some time figuring this out for everyone, since people were having trouble finding items that worked and were equipable. Hopefully this makes sense and can help you.

These are the Modifier Codes for items in the Safe or in the Inventory.

*Herbs* 01??
0101 - Medicinal (Does Nothing to Full HP - No +1 Max HP)
0102 - Antidote
0103 - Antichaos
0104 - Wake-Up
0105 - Cure-All
0106 - Harak
0107 - Shomuro
0108 - Healing Herb
0109 - Poison
010A - Paralyze
010B - Harash
010C - Horrey
010D - Sleep
010E - Roeam
010F - Medicinal (Working)

*Familiar Food* 02??
0201 - Pita
0202 - Big Pita
0203 - Tumna
0204 - Leva
0205 - Leolam
0206 - Laev
0207 - Roche
0208 - Limit
0209 - Oleem -- Red (not in game)
020A - Geropita

*Seeds* 03??
0301 - Harak
0302 - Shomuro
0303 - Mazarr
0304 - Mahell
0305 - Light
0306 - Sea
0307 - Wind
0308 - Lar
0309 - Slow
030A - Tovar

*Balls* 04??
0401 - Fire
0402 - Blaze
0403 - Flame
0404 - Pillar
0405 - Poison
0406 - Water
0407 - Repel
0408 - Ice Rock
0409 - Recovery
040A - Unknown (No Name)
040B - Blinder -- ?
040C - Binding
040D- Sleep
040E - Weak
0411 - Acid Rain

*Beams* 05??
0501 - Holy
0502 - Malicious
0503 - Trap
0504 - Restore
0505 - De-Curse
0506 - Flat
0507 - Alchemic

*Crystals* 06??
0601 - Fire
0602 - Water
0603 - Wind

*Bells* 07??
0701 - Holy
0702 - Malicious
0703 - Familiar

*Glasses* 08??
0801 - Truth
0802 - Star

*Loupe* 09??
0901 - Exit
0902 - Trap
0903 - Focus (Monster locator? Not In game)
0904 - Monster
0905 - Treasure

*Bags* 0A??
0A01 - Red
0A02 - Blue
0A03 - White

*Gifts* 0B??
0B01 - Cream
0B02 - Roses
0B03 - Hand Bag
0B04 - Ring
0B05 - Duck

*Blue Familiar Food* 0C??
0C09 - Oleem -- In Game (Different Table?)

*Swords* 0F??
0F01 - Gold Sword
0F02 - Copper Sword
0F03 - Iron Sword
0F04 - Steel Sword
0F05 - Fire Sword
0F06 - Blizzard Sword
0F07 - Gulfwind Sword
0F08 - Vital Sword
0F09 - Dark Sword
0F0A - Holy Sword
0F0B- Seraphim Sword (Also Equipable?)
0F0C - Seraphim Sword (Equippable)

*Wands* 10??
1001 - Wooden Wand
1002 - Trained Wand
1003 - Life Wand
1004 - Paralyze Wand
1005 - Money Wand
1006 - Scarlet Wand
1007 - Stream Wand
1008 - Gulf Wand
1009 - Seal Wand

*Shields* 11??
1101 - Wooden Shield
1102 - Leather Shield
1103 - Mirror Shield
1104 - Copper Shield
1105 - Iron Shield
1106 - Steel Shield
1107 - Diamond Shield
1108 - Scorch Shield
1109 - Ice Shield
110A - Earth Shield
110B - Live Shield

*Eggs* 12??
1201 - Ultimate Egg
1202 - Kewne Egg
1203 - Dragon Egg
1204 - Kid Egg
1205 - Ifrit Egg
1206 - Flame Egg
1207 - Grineut Egg
1208 - Griffon Egg
1209 - Saber Egg
120A - Snowman Egg
120B - Ashra Egg
120C - Arachne Egg
120D - Battnel Egg
120E - Nyuel Egg
120F - Death Egg
1210 - Clown Egg
1211 - Univern Egg
1212 - Unicorn Egg
1213 - Metal Egg
1214 - Block Egg
1215 - Pulunpa Egg
1216 - Troll Egg
1217 - Noise Egg
1218 - U-Boat Egg
1219 - Baloon Egg
121A - Dreamin Egg
121B - Blume Egg
121C - Volcano Egg
121D - Cyclone Egg
121E - Manoeva Egg
121F - Barong Egg
1220 - Picket Egg
1221 - Kraken Egg
1222 - Weadog Egg
1223 - Stealth Egg
1224 - Viper Egg
1225 - Naplass Egg
1226 - Zu Egg
1227 - Mandara Egg
1228 - Killer Egg
1229 - Garuda Egg
122A - Glacier Egg
122B - Tyrant Egg
122C - Golem Egg
122D - Maximum Egg

Hope this Helps!
#2Twilurk(Topic Creator)Posted 7/7/2008 11:10:34 PM
Also, about modifiers for items

As we Know:
80010248 ???? is Position 1
8001024C ???? is Position 2
What a lot of people don't know is that only 2 of the four addresses between 10248 and 1024C are the item. The second two 1024A and 1024B represent things as well.
1024A (The First Modifier) represents the mod to the item. what this means is if you had a sword in 10248 and made 1024A 10, then the sword would be +16. 1024B (The Second Modifier) Represents Identified, Unidentified, and Cursed. 60 is cursed Equiped, 80 is unidentified, and 00 is identified.
Note: While putting in Gameshark Codes, the addresses get switched.

So, an example, would be using an Acid Rain Ball

80010248 0411
8001024A 0010
8001029C 0248
8001029E 8001

This is a working code that creates an identified Acid Rain Ball with 16 charges in slot 1.

Another Example

8001024C 1103
8001024E 8021
800102A0 024C
800102A2 8001

This code will create an unidentified Mirror Shield +33 in Slot 2
#3chaosinuyashaPosted 7/17/2008 4:12:00 AM
I assume you'd want an empty inventory first incase you overwrite an item? Also what code(s) would I use for Roche fruit?
---
Operator: We're sorry this sig can't be seen as typed
please log-off and try again later. Thank You.
#4Twilurk(Topic Creator)Posted 7/19/2008 7:17:10 PM
0207 is the item modifier for a Roche Fruit.


The inventory itself has two location codes (except for the safe at the house, it only has one).

One code is the _hard_ location. It will never change locations inside of the memory. It's generally the order in which the items are picked up.

The other code is the _soft_ location. It changes when you sort the items. It's where you _visually_ see the location of an item.

Because of this, if you're not careful you can put an item into a hard location slot that's being seen by two or more soft location slots. This causes instability and crashes.

What you want to do is go in with whatever items. 5 let's say. Then, feel free to cheat in about 5 more items. Then turn off all cheats and do _not _ put another one in until you remove all items from your inventory in the tower.

This protects you from failure.

The other option is to simply drop the Roche fruit into your safe in the house, and then go and use it from there.

Hope that answers your questions :)