Yeah, I know. Honestly, we MIGHT've had gotten a little if EMR didn't badger us the entire way. Heck, one time he decided it was time for a new design document, so he posts about it. Not too bad, but he decides to make 1 topic about it, then post in 2 other topics with the same post.
I need something new to put here! http://theelectronicman.bandcamp.com/ - My site where I release the MUSIC (Free)
Perfect Dark was sort of remade for the current generation. Actually, it was almost a straight port, just with better graphics, online play, and a few changes.
1) Many of the changes (in my opinion, and I'm not alone) are for the worst. It's been so long since I even played the 360 version that I can't remember most of them, but I do know that the explosions are over too quickly, which changes the game slightly as you don't have to be as careful near explosives (to me it's a change for the worst), and I'm sure some of the weapons were changed, again for the worst in my eyes.
2) The game was released bugged and 'unfinished'. Not just some minor bugs, though those were there too. But there were major problems, just as you could fall through the (solid) floor and die, and weapons sometimes disappeared. None of these bugs had existed in the N64 version, by the way. They were introduced into the game by 4J Studios, who ported the game, as Rare didn't do it themselves.
Achievements (XBox Live! statistics, totally pointless bragging points) sometimes weren't registered by the game, which didn't bother me as I don't care about achievements, but it upset a fair few people. The online options were limited, and prevented people from playing how they wanted to.
And worst of all they released the game with limited and bad controls. To be fair a few weeks later they did release an update that fixed most, but not all, of the problems, but by then most people had given up. And it's hardly surprising - even if you discount other problem, a game that has bad controls is unplayble. So by the time the update became available, most people had lost interest and abandned the game. And now there's not many people playing the game online at all.
I'd really like BT: GA to be remade for the current generation, but if it does come out, then I hope it's done properly.
When you've finished here, don't forget to visit: http://z9.invisionfree.com/Nintendo_64_Forever/