I'm interested in doing a segmented co-op run of this game. It's a fairly straight forward game and having two players will significantly speed things up. Although, there are slightly more enemies with two players than in single player.
Things that are important for this run:
1.) The mototank and the rattler have the ability to shoot through walls when pressed up against them. This is especially helpful in the drive in movie theater level and the Eiffel Tower level 2.) A guided missile to the back of the other player gives them a boost of speed 3.) Mototank is slightly faster than the hovertank 4.) It is entirely possible to dodge mine fields with some tight maneuvering in the mototank 5.) Teleporters will be a tremendous asset 6.) Using a control scheme that allows isolation of the control of the tank's turret from the movement of the tank
We have run into some problems though. In the two convoy levels, is there any way to speed up the movement of the convoy? Shooting and pushing them in the back doesn't work. The only thing we can do to minimize time is make sure one of the front two convoy vehicles survives and make sure tank scraps from enemies and whatever else don't block their way.
One of the biggest problems however is the seventeenth level where you're protecting San Francisco from 80+ tanks spawning from four landers. No matter how quickly we kill the enemies, they seem to spawn at preset times. Numerous practice runs have consistently given us times in the 9:13-9:20 range for this level even though we use different strategies. This time is absolutely horrendous considering the entire run will end up being roughly about 22 minutes long. Staying on the rail with the Goliath doesn't affect the spawn times any. My friend thinks that the landers are in fact the orange indestructible bunkers reskinned as boats. So if there were some trick to exploit those then we could apply that same principle to this. We're almost out of ideas so any help would be great.