Why is it that every popular Rare game got another release and Conker didn't?

#1TaLTagTeamCampsPosted 6/29/2012 4:07:12 PM
Every popular Rare game got a remake or another game,heck I would even add golden eye;even though rare didnt make it they still got a few games from another company.Perfect dark got a few more and even Ban&Kazo got 3. I would love the old conker multiplayer to be online play,but I waited so long I would take a new conker even.It is not fair I tell you not fair.Conker is the best thing Rare/Microsoft has(even better then the kinect and donkey kong lol) and they just push Conker to the side and make everything else.
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#2agentjonny2579Posted 6/30/2012 4:24:14 PM
http://en.m.wikipedia.org/wiki/Conker:_Live_%26_Reloaded
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#3TaLTagTeamCamps(Topic Creator)Posted 7/1/2012 4:36:03 AM
my bad I meant another one after the xbox version and I did not like the multiplayer on there at all.
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#4Kerr AvonPosted 7/5/2012 4:33:11 PM
I'll never understand how Conker: Live and Reloaded turned out the way it did. I was *really* looking forward to it, as I love Conker's Bad Fur Day (mainly for it's multiplayer, which I can still play for hours just against the (very good) bots, even today). And Conker: Live and Reloaded (or Conker: Live and Uncut, as it was supposed to have been called) not only turned out to have a totally different multiplayer, which I never managed to like no matter how much I tried, but the single player mode was even more censored than the N64 version! Seriously, a game on a Microsoft console that's more censored than the version on a Nintendo console... Astounding.

Plus the single player was made even easier than the N64's single player, had at least one scene missing (the electric eel scene), and had some strange minor graphical changes that sometimes were for the worst.

Considering how amazing the N64 version was, how did they mess up the remake? Especially considering how long the XBox version took to be made.
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#5TaLTagTeamCamps(Topic Creator)Posted 7/7/2012 5:31:00 AM
I agree 100%
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#6UilnslcoapPosted 7/14/2012 9:54:16 PM
And the stupid new enemies they included that were no fun to fight...and the exchange of bat for frying pan. WTF.

That in tandem with the previously mentioned issues just...weighed the thing down (seriously, how the **** did it have less swearing than the original?!). I'd love for a more direct port with a decent graphical facelift while maintaining the original look (like they did for Banjo-Kazooie), but obviously that's never happening. It was never a popular enough game.
#7needlewarblerPosted 7/18/2012 4:45:05 PM
The addition of enemies was pretty odd, considering that most of the first half of the game is almost exclusively about avoiding enemies rather than fighting them.
#8IndigoDeviantPosted 7/21/2012 9:09:46 PM
well n64 rare games have never been known for having a large amount or variety of enemies in each level, so I'm sure the addition of new enemies did feel weird
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#9Kerr AvonPosted 7/24/2012 5:47:18 AM
>well n64 rare games have never been known for having a large amount or variety of enemies in each level, so I'm sure the addition of new enemies did feel weird

No, it's not that, it's that the enemies genuinely feel like they've been added "just because", and don't fit in to the theme of the levels.
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