that's my fav, i choose zell over irvine b/c zell's limit break is better, but i would prefer the three you indicated --- Perfect Save Project, 3/20/08 Recently accomplished: Super Mario World, Metroid Prime
Because of how the junction system works, they're all pretty much the same. Squall, Irvine, and Zell have the most damage potential with their limit breaks, and Rinoa gets an honorable mention as well. Selphie and Quistis' LBs tend more towards the support side of things. --- To be shown what is right and fail to do it shows a lack of courage. ]|[Fujin's Eternal Fanboy]|[
If I don't have any particular reason to use a given character (plot or something), I typically run around with Squall (mandatory), Irvine (time-efficient damage), and Quistis (insta-kills on almost all random enemies, and misc. support). Zell and Rinoa get a reasonable amount of use as well, although I avoid bringing Rinoa along for anything where I don't want an enemy prematurely dying (this is a reaction to Angelo Rush having one-shotted Fujin before I drew Pandemona one time).
Selphie, I typically don't use unless I want to see some dialogue that requires she be in the party. (Compared to the other characters' limits, Slots kinda... sucks. The End is nice and all, but rare is the case that it'll pop up before you would've killed whatever it was by some other means anyway. She's rather more useful in a no-junction game, mind you.) --- - Vilurum Xaren, leader of the happy turtles, and knowitall. ... And if you can't spell "Vilurum", call me "Vil". :)