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Tell me how to learn these overdrive modes

#1chuchurockettoPosted 4/14/2010 11:37:24 PM
I've been trying to learn all the overdrive modes, using the overdrive FAQ. I'm having trouble learning Daredevil and Solo, even though they seem like they shouldn't be complicated.

What I did was, I went to the monster arena and battled a Dingo. I cast Slow on the Dingo, Haste on Tidus, cast Demi on my party until I was in critical health, and then had the other two party members flee the battle. Then I started defending every turn. According to the guide, Tidus should have obtained Solo after 60 turns, and Daredevil after 170, but I've defending far more times than that and have not obtained either.

Thinking that maybe it wouldn't count if the same character was getting successive turns, I then cast Slow on Tidus and Haste on the Dingo, so that we alternated turns frequently. However, still no luck. So, why am I not learning these overdrive modes?

Also, if anyone has any recommended strategies for learning Tactician, Rook, Sufferer, and Victim as quickly as possible, it would be much appreciated.
#2NVeraPosted 4/14/2010 11:46:24 PM
You can't learn overdrive modes in the monster arena. You can learn overdrives (for Tidus and Kimahri), but not overdrive modes.
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#3NVeraPosted 4/14/2010 11:52:56 PM
For Daredevil and Loner, just fulfill the condition and keep defending. Magic Urn is good for this for obvious reasons.
For Sufferer, use Zombie. It has no on-turn effect and doesn't expire, and doesn't slow down animations like Slow does. Again, Magic Urn is great.

For Rook, equip SOS NulBlaze or cast Reflect and fight a Bomb-type enemy (if it's Bomb King, make sure he swells once too).
For Tactician, alternate casting Slow and Esuna (or Haste) on an enemy.
For Victim, you need to fight an enemy that can inflict statuses reliably. A good choice is one that inflicts status effects with a counterattack that can be healed by Auto-Med - I think Demonolith is good for this.
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#4chuchurocketto(Topic Creator)Posted 4/14/2010 11:57:12 PM
"You can't learn overdrive modes in the monster arena. You can learn overdrives (for Tidus and Kimahri), but not overdrive modes."

Aaaah. Thank you.

And thank you for the suggestions for the other overdrive modes as well. Very helpful.
#5chuchurocketto(Topic Creator)Posted 4/15/2010 12:29:29 AM
Actually, now I have a new problem: I cannot find any way to inflict Zombie on my characters.

Because I maxed my stats, Zombie Attack either never hits (gets evaded) or instantly one-shots my characters. Likewise, the monks at Zanarkand cannot ever hit me because my evade is too high. I did not put Break HP Limit on my ultimate armor, so the only thing I could think of would be to have one character take off his celestial, have another use a Break HP Limit armor, and have the character without the celestial use Zombie Attack. but that requires crafting 7 Break HP Limit armors just to get an overdrive mode, which is a huge pain...

I seem to recall Rikku having a Mix that could push someone's HP over 9999 without using Break HP Limit, but I'm not sure.
#6NVeraPosted 4/15/2010 12:49:20 AM
That's alright, just use Slow, or Poison and Regen combined.
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#7NVeraPosted 4/15/2010 1:40:51 AM
so the only thing I could think of would be to have one character take off his celestial, have another use a Break HP Limit armor, and have the character without the celestial use Zombie Attack. but that requires crafting 7 Break HP Limit armors just to get an overdrive mode, which is a huge pain...

Alternatively, if your characters have maxed Defence, a non-celestial weapon at 255 Str will do about 15000 damage. Give your characters Protect and they'll survive. If you use Aim 5 times, you'll have a 75% chance of hitting.
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