How Loyal Is This Fan Base?

#371Dark_Jak47710II(Topic Creator)Posted 10/5/2012 9:01:30 PM
Mon Dieu? The basic gameplay is mostly the same, from what I know. The difference between MD and the other two is in how the gameplay is used.

MD is mission based. Only a handful of the missions are of the "collect these things" variety. Level design is smaller, and possibly simpler, according to the resident player of MD.

To quote the GameSpot review:

"The inhabitants of the Hanauma star are in desperate need of... an errand boy! Robbit, the triple-jumping robotic rabbit from the previous two games, arrives just in time to escort people to their homes, catch frogs, flip eggs, and accomplish an assortment of other meandering, unconnected tasks."

It's less of a platformer, and more of a life-sim. Kind of disappointing.

The developers were trying to take the Ben Croshaw approach to a good sequel: use the original(s) as a diving board into newer, more ambitious things, without being anchored to the many exact details of the original(s) (e.g., Silent Hill 2 focusing on the town, adding depth to the symbolism, and avoiding the weird cult stuff). Except that they couldn't quite make the leap.

Mission-based platforming could have been a step up from the original formula, if the developers had latched onto some ambition, and wandered into exciting territories, with the fuel of ambition lighting the torch of discovery.
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Let's begin the operation!
-"Franken" Fran
#372TheNardDogPosted 10/8/2012 11:03:41 AM
Oh, I thought it was as simple as the first two. Either way, I might as well try it. I liked the other two too much to pass on this one.
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Crash most wanted for PSASBR
Little Mac most wanted for SSB4
#373Dark_Jak47710II(Topic Creator)Posted 10/17/2012 4:47:18 PM
I might try it... and get promptly arrested.
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Let's begin the operation!
-"Franken" Fran
#374Dark_Jak47710II(Topic Creator)Posted 10/27/2012 3:52:59 PM
I wonder how a Robbit costume could be pulled off, without it being an empty shell that has articulation.
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Let's begin the operation!
-"Franken" Fran
#375TheNardDogPosted 10/27/2012 10:00:40 PM
Dark_Jak47710II posted...
I wonder how a Robbit costume could be pulled off, without it being an empty shell that has articulation.

No idea. If I had a rabbit I'd take advantage of that. So if any of you have rabbits and are reading this, dress them up like Robbit for Halloween. Try not to kill them.
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Crash most wanted for PSASBR
Little Mac most wanted for SSB4
#376misterbumPosted 10/30/2012 5:50:59 PM
Never played part 2, but part 1... amazing, for its time.
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You became the boss. You are great.
http://www.youtube.com/watch?v=-jA7nRwQp_E
#377TheNardDogPosted 11/9/2012 3:04:35 PM
misterbum posted...
Never played part 2, but part 1... amazing, for its time.

Time to post again.
And I seriously recommend it. Basically the same thing. Definitely not worse. So you'd like it a lot.
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Crash most wanted for PSASBR
Booster Gold most wanted for Injustice: Gods Among Us
#378segaplaystationPosted 11/16/2012 8:32:57 PM
TheNardDog posted...
Dark_Jak47710II posted...
I wonder how a Robbit costume could be pulled off, without it being an empty shell that has articulation.

No idea. If I had a rabbit I'd take advantage of that. So if any of you have rabbits and are reading this, dress them up like Robbit for Halloween. Try not to kill them.

That would be... challenging.
#379segaplaystationPosted 11/16/2012 8:37:43 PM
TheNardDog posted...
Dark_Jak47710II posted...
Hmm...

JF! got me off LSD. It's a great, non-addicting substitute!

We should tell the rest of the world. Robbit can do anything. Gotta believe.
Reminds me, I need to order JF3 online. You guys play it? Looks just as good as the others. I can't see any differences. I just won't be able to read the text...

It isn't. It really isn't.
#380segaplaystationPosted 11/16/2012 8:39:39 PM
Dark_Jak47710II posted...
To be completely frank, I'm not sure if Robbit is major enough to deserve a spot.

The JF! games do hold a place of importance, being some of the few major releases in the early days of the PS1. Beyond that, they aren't very revolutionary.

The games are trippy, the whole "automatically look down at ground and shadow while falling" thing made first-person platforming easy to handle, aspects of the story/cutscenes are memorable, and there are some cool weapons. I can't really think of anything else that contributes to game quality and importance.
I'd still play a new one if they made it. It might have to be longer/more polished/more challenging, though.