My Star Ocean 2 gameshark codes

#1blacksniperPosted 3/27/2010 3:48:12 PM
Okay, so I made a lot of these codes a few years back and intended on posting them here... I forgot about the text file though, so it's a little late coming. I just have to state that the following is straight from my text file with no editing and it doesn't mention that the in battle character bonuses modifiers mess with the game like crazy. Somebody would need to create a code that allows that code to only trigger during a battle I assume which just further complicates the fact that the code is already complicated enough as is. Oh well, without further ado!


Thought I'd share a code I created a while back (about 6 months ago, in fact)
with all of you. The following code allows you to pick and choose, with a
somewhat absurd level of broken hilarity, what are normally equipment
exclusive abilities. The great thing about the code is that it allows you to
have every single effect from every piece of equipment in the game all at
once and never have to worry about them wearing off. Yeah, God Mode. Imagine,
always absorb all forms of damage and be immune to all status ailments while
at the same time greatly boosting the damage you deal all without actually
having to forever modify your core stats. Of course, there are also a lot of
less broken things you can do.

Sadly, there is one minor flaw with the code that I'm simply unable to
resolve. The way the game handles character data in battle is goofy as hell.
While the majority of the characters all share the same location a few have
values just a tiny bit off.

It sucks that Precis, Ashton, Ernest and Chisato all have different ranges
that govern their in battle modifiers because this makes a universal code
impossible. To make a code that suits your needs simply pick a leader for
your party and then >subtract< the values listed by each name below. It's
important to note that the entirety of the math here is in Hex. Windows
calculator has built in hex functions if you turn it to Scientific and then
click Hex. As would a Macs calculator, I'm sure.

If you take a glance a little further down you'll see that I've listed each
characters Base value below. Once you have your Base values you then need to
pick what abilities you want to have and that's done by taking your parties
slot values and adding a line (Base Y's + Subgroup #) for each subgroup below
that has things you want to use and adding up each abilities value to get the
value for ??. I'll show some examples and other forum users will surely be
able to help you out. I'd like to help but I don't have net and have to rely
on public PCs so the time I have net is limited and precious (it's been two
years since I made this code and I just now posted it...).

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People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world.
#2blacksniper(Topic Creator)Posted 3/27/2010 3:50:08 PM
You also need to decide if you want your code to start with a 3 or an 8 in
place of X. To simplify things I'd suggest using the code type starting with
3... But if you know how to use codes starting with an 8 you can use them
too. The only difference is that code type 8 will combine two of the "Base +"
groups below into a single line. Keep in mine that an 8 type code can NOT
combine ability subgroups that are more than +/- 1 "Base +" group from any
other "Base +" group. You can combine 3 & 4 but not 0 & 7 for example.

Also, and this is incredibly important, there is a chance that your version
of Star Ocean 2 is different than mine. I know for a fact that a lot, far too
many, of the original codes from Code Breaker simply do not work on my
version of the game and I've had to make my own codes. The easiest way to
find out is to input this code 301EDFA4 0020 and then load your game up. Put
Claude in slot 1 and remove all his equipment. Get into a battle and if you
can move around like you had Bunny Shoes equipped these codes will probably
work for you. In fact, if the Have All Voice Clip code never worked for you
these probably will.

Lastly, there are several values that are seemingly never used by the game.
Or, at least, never used by any equipment or usable in-battle item. I really
lost interest in discovering what they did considering I wasn't able to
figure out what certain items did (like the Battalia Ring) coupled with the
fact that I tried every single item in the game all in one afternoon. Please,
somebody, figure out what certain unknown item effects do and if possible
fill in the blanks in the data too.

Format of code Base
X01EDYYY 00??
X = 3 or 8
YYY = Base determined by members, order of party and what subgroup of
abilities are being used
?? = Value of abilities added together

Claude, Rena, Celine, Leon, Opera, Bowman, Dias and Noel (370)
X01EDFA4 (Slot 1)

Precis (374)
X01EDFA0 (Slot 1)

Ashton (398)
X01EDF7C (Slot 1)

Ernest (380)
X01EDF94 (Slot 1)

Chisato (378)
X01EDF9C (Slot 1)

Example parties starting values
Slot 1, Chisato ~~~ X01edf9c (minus 398 = Ashton)
Slot 2, Ashton ~~~~ X01edc04 (minus 370 = Claude)
Slot 3, Claude ~~~~ X01ed894 (minus 370 = Rena)
Slot 4, Rena ~~~~~~ X01ed524

Example code for Ashton in slot 1 using Base + 0 subgroup
301EDF7C 00B7
(B7 = 1+2+4+10+20+80)

Example code for Ashton in slot 1 using Base + 4 subgroup
301EDF80 009E
(9E = 2+4+8+10+80)

Base + 0
01 - Levantine. Strength increases as Hp decreases.
02 - Holy Sword Farwell. Strength increases as Hp decreases.
04 - Seraphic Garb & Valkyrie Garb. Defense increases as Hp decreases.
08 - Million Staff. Recover 1/5 of the damage taken as Mp when injured.
10 - Weird Slayer. Absorb half of the damage dealt to enemies.
20 - Bunny Shoes, Valkyrie Boots, Neumann Boots & Valiant Boots. Increases
Movement speed.
40 - Reverse Doll. Revive upon death.
80 - Regeneration Ring, Holy Scriptures & Holy Rod. Restores a small % (1/33
of Max) of Hp periodically.

Base + 1
01 - Poison Check. Prevents poison.
02 - Mithril Shield, Rune Buckler, Jeanne's Shield & Paralysis Check.
Prevents Paralysis.
04 - Duel Suit, Mirage Robe, Sylvan Mail & Stone Check. Prevents Stone.
08 - Purple Mist. Diverts attention from user when escaping.
10 - Magic Mist. Clouds enemies' eyes from user while escaping.
20 - Star Necklace. User has Motormouth skill level 3.
40 - Fairy Tear & Pyre Tear. Converts 1/10 of the damage received from spells
into MP.
80 - Silver Charm. Increases spell power?

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People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world.
#3blacksniper(Topic Creator)Posted 3/27/2010 3:50:57 PM

Base + 2
01 - Reflective Armor & Mental Ring. Regenerates Mp periodically.
02 - Wisdom Ring. Protects user from many things.
04 - Eclipse Ring. Gives user Strong Blow skill level 3.
08 - Battalia Ring. Brings misfortune to user. Unbelievable defensive power?
10 - Reflection Ring. Converts spell damage into Hp.
20 - Protection Ring. Converts physical damage into Hp.
40 -
80 - Peep Half. Reduces stun time by half

Base + 3
01 - Peep Non. Prevents stun.
02 - Slayers Ring, Hecatoncheire, Asura, Murasame Sword, The Hope of Breeze,
Cat o'9 Tails, Spark & Cat's Fangs. Increases hits per attack by 2.
04 - Lunatic Ring. Immune but stunned.
08 - Berserk Ring & Doubledemon Sword. Attacks do double damage.
10 - Shield Ring. Reduces physical damage taken by 9/10.
20 - Resistance Ring. Reduces spell damage taken by 9/10.
40 - Prism Ring. Immune from everything with a probability of 1/20.
80 - Holy Ring. Immune from spells with a probability of 1/10.

Base + 4
01 - Emerald Ring, Tongue Twister, Mental Revolution, All about ESP, Magic
Box & Rune Cap. Spells cost 2/3.
02 - Water Ring. Water spells do more damage.
04 - Fire Ring. Fire spells do more damage.
08 - Thunder Ring. Lightning spells do more damage.
10 - Sacred Tear, Fallen Hope, Rod of Snakes & Fairy Ring. Halve Mp Cost.
20 - Clap Rod & Black Earring. Converts 1/20 of the damage taken from spells
into Mp.
40 -
80 - Shield Earring. Reduce attack damage to 1/5 normal power.

Base + 5
01 - Flash Earring. Converts lightning spell damage into Mp.
02 - Long Edge, Dragon's Claws, Gale Earring, Gemini, Twin-tail, Eagle's
Claws & Meteor Ring. Increases hits per attack by 1.
04 - Emerald Earring. Gives user Motormouth skill level 5.
08 -
10 - Silver Cross. Protection from many things.
20 -
40 - Magic Cross. Enemy hurts itself and you take 0 damage 1/5 of the time.
80 - Lot Bracelet. Damage received ranges from double to 1/4

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People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world.
#4blacksniper(Topic Creator)Posted 3/27/2010 3:51:30 PM

Base + 6
01 - Recoil Bracelet. Enemy hurts itself and you take 0 damage 1/10 of the
time.
02 - Moon Earring. An ally takes damage in users place 1/10 times.
04 - Mind Ring & Silvermoon. Regenerates Mp slowly.
08 - Moon Tiara. User has Motormouth skill level 7.
10 -
20 - Grand Stinger & Minus Sword. Slices steel like butter. Cuts even users
soul.
40 - Heart Breaker, Pleiad Sword, Doubledemon Sword, Dark Whip, Death Fangs,
Serpent's Tooth & Hard Cleaver. Slices anything in two. Finds weakness and
kills instantly? Paralyses enemy?
80 - Eternal Sphere & Angel Armband. Sparkles on attacks

Base + 7
01 - Force Sword & Soul Slayer. Converts users reason into light and splits
enemy?!
02 - Crimson Diablos. ????
04 -
08 - Magical Gloves. Increases spell power.
10 - Sorceress Knuckles. Slowly regenerates Mp.
20 -
40 - Seventh Ray. Halves damage taken from spells.
80 - Pulse Box. ????

Base + 8
01 -
02 - Spark Whip. ??????
04 - Brain Structure & Heraldry Book. Halves Mp cost.
08 - Ancient Wisdom. Slowly regenerates Mp.
10 - Shock Gun. Emits a wave on attack. No clue what the wave does.
20 - Cracker. Emits steel balls upon attack.
40 - Psychic Gun. Use Mp when attacking to increase damage.
80 - Isis Tiara. Increases power of spells.

Base + 9
01 - Bloody Helm. Drains Mp. (possibly gives infinite mp?)
02 - Mithril Coat. Protects user from death?
04 -
08 - Valiant Mail. Mysteriously protects user.
10 - Bloody Armor. Drains Hp, provides invincibility.
20 - Crestier Guard & Valkyrie Guard. Occasionally fires explosive rounds
back at an attacking enemy.
40 - Star Guard & Valiant Guard. Defensive sparkles.
80 - Algol. Kills attacking enemy occasionally

Base + A
01 -
02 -
04 - Prime Prayer. Makes user loquacious.
08 - Dragon's Tusk. Increases spell power??
10 - Ruby Rod. Cast free Fireball instead of attack.
20 - Book of Darkness. ?????
40 -
80 - Alpha Box, Gamma Box & Beta Box. ????

Base + B
01 - Funny Slayer. OHKO on "Funnies".
02 - Victorial Card. Increases Guts.
04 - Mortalial Card. Next attack critical.
08 - Revival Card. Revives you upon death.
10 - Dummy Doll. Confuses enemy with other self. (Helps run away?)
20 - Mirror of Wisdom. Increases wisdom.
40 - Skanda Compress. Increases movement speed.
80 - Attack Vial. Increases attack but lose skills.

Base + C
01 - Kamikaze Tonic. Increases attack.
02 - Fairy Glass & Fairy Mist. Spells cost 0 Mp.
04 - Fairy's Cologne. Repels enemy.
08 -
10 - Medical Rinse. Heals 1/33 of users max Hp periodically.
20 - Melting Lotion. Occasionally kills an enemy in one hit.
40 - Lilith Tonic (Part 1). Strengthens user AND retain control.
80 - Mental Pot. Users spells do more damage.

Base + D
01 -
02 -
04 - Skanda Ointment. Raises movement speed.
08 - Succubus Cologne. Attracts enemy.
10 - Pixie Cologne (Part 1). Increases spell power AND retain control
20 - Lilith Tonic (Part 2), Natural High & Pixie Cologne (Part 2). Do not
strengthen user BUT lose control.
40 - Care Tablet. Protects user. (possibly lowers magical damage or status
immunity)
80 -

P.S. Although I know these do something I couldn't get them to actually
activate in hours of trying... I can only assume they fit somewhere in the
list above.
KNOWN UNFOUND ITEMS VALUES.
Stink Gel
Bitter Lotion
Bubble Lotion

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People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world.
#5blacksniper(Topic Creator)Posted 3/27/2010 3:52:27 PM

P.S.S. This is my full code list for Star Ocean 2. Some of these codes are
official Code Breaker codes but the rest are all created by me. I've seen
codes like some of these online but I don't really have any idea if my
versions are the same. If so, credit goes to the original creators of these
codes whoever they may be. In fact, I don't give a rat's ass if you credit me
for any of the following codes, because ANYBODY could make them just as
easily as me. I'll make notes for codes that may not be fully self
explanatory.

"Infinite MP\Slot 1
8009B324 0???
?0-3e7
"Infinite MP\Slot 2
8009B384 0???
?0-3e7
"Infinite MP\Slot 3
8009B3E4 0???
?0-3e7
"Infinite MP\Slot 4
8009B444 0???
?0-3e7
"Infinite MP\All Slots
8003737A 2400
"Max Fol
8009B068 C9FF
8009B06A 3B9A
"Voices\Official Version
8009C138 FFFF
8009C13A FFFF
8009C13C FFFF
8009C13E FFFF
8009C140 FFFF
8009C142 FFFF
8009C144 FFFF
8009C146 FFFF
8009C148 FFFF
8009C14A FFFF
8009C14C FFFF
8009C14E FFFF
8009C150 FFFF
8009C152 FFFF
8009C154 FFFF
8009C156 FFFF
8009C158 FFFF
8009C15A FFFF
8009C15C FFFF
8009C15E FFFF
8009C160 FFFF
8009C162 FFFF
8009C164 FFFF
8009C166 FFFF
8009C168 FFFF
8009C16A FFFF
8009C16C FFFF
8009C16E FFFF
8009C170 FFFF
8009C172 FFFF
8009C174 FFFF
8009C176 FFFF
8009C178 FFFF
8009C17A FFFF
8009C17C FFFF
8009C17E FFFF
8009C180 FFFF
8009C182 FFFF
8009C184 FFFF
8009C186 FFFF
8009C188 FFFF
8009C18A FFFF
8009C18C FFFF
8009C18E FFFF
8009C190 FFFF
8009C192 FFFF
8009C194 FFFF
8009C196 FFFF
8009C198 FFFF
8009C19A FFFF
8009C19C FFFF
8009C19E FFFF
8009C1A0 FFFF
8009C1A2 FFFF
8009C1A4 FFFF
8009C1A6 FFFF
8009C1A8 FFFF
8009C1AA FFFF
8009C1AC FFFF
8009C1AE FFFF
8009C1B0 FFFF
8009C1B2 FFFF
8009C1B4 FFFF
8009C1B6 FFFF
8009C1B8 FFFF
8009C1BA FFFF
8009C1BC FFFF
8009C1BE FFFF
8009C1C0 FFFF
8009C1C2 FFFF
8009C1C4 FFFF
8009C1C6 FFFF
8009C1C8 FFFF
8009C1CA FFFF
8009C1CC FFFF
8009C1CE FFFF
8009C1D0 FFFF
8009C1D2 FFFF
8009C1D4 FFFF
8009C1D6 FFFF
"Voices\My Version (Compact)
5000A001 0000
3009B1F0 00ff
"Voices\My Version
8009B1F0 ffff
8009B1F2 ffff
8009B1F4 ffff
8009B1F6 ffff
8009B1F8 ffff
8009B1Fa ffff
8009B1Fc ffff
8009B1Fe ffff
8009B200 ffff
8009B202 ffff
8009B204 ffff
8009B206 ffff
8009B208 ffff
8009B20a ffff
8009B20c ffff
8009B20e ffff
8009B210 ffff
8009B212 ffff
8009B214 ffff
8009B216 ffff
8009B218 ffff
8009B21a ffff
8009B21c ffff
8009B21e ffff
8009B220 ffff
8009B222 ffff
8009B224 ffff
8009B226 ffff
8009B228 ffff
8009B22a ffff
8009B22c ffff
8009B22e ffff
8009B230 ffff
8009B232 ffff
8009B234 ffff
8009B236 ffff
8009B238 ffff
8009B23a ffff
8009B23c ffff
8009B23e ffff
8009B240 ffff
8009B242 ffff
8009B244 ffff
8009B246 ffff
8009B248 ffff
8009B24a ffff
8009B24c ffff
8009B24e ffff
8009B250 ffff
8009B252 ffff
8009B254 ffff
8009B256 ffff
8009B258 ffff
8009B25a ffff
8009B25c ffff
8009B25e ffff
8009B260 ffff
8009B262 ffff
8009B264 ffff
8009B266 ffff
8009B268 ffff
8009B26a ffff
8009B26c ffff
8009B26e ffff
8009B270 ffff
8009B272 ffff
8009B274 ffff
8009B276 ffff
8009B278 ffff
8009B27a ffff
8009B27c ffff
8009B27e ffff
8009B280 ffff
8009B282 ffff
8009B284 ffff
8009B286 ffff
8009B288 ffff
8009B28a ffff
8009B28c ffff
8009b28e ffff

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People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world.
#6blacksniper(Topic Creator)Posted 3/27/2010 3:53:12 PM

The following Orchestra codes allow you to create items as though you were
under the influence of Orchestra at all times (even if you aren't far enough
to even play Orchestra). Thus far those three variants worked for me in all
locations I've tried although I don't create items in dungeons so it's VERY
possible these three don't cover all areas in the game.

"Orchestra 1
800A416C 0032
800A416D 0001
800A416E 0032
.Save state before using. If code does NOT work, deactivate code, load state
and use next code.
"Orchestra 2
800A4198 0032
800A4199 0001
800A419a 0032
.Save state before using. If code does NOT work, deactivate code, load state
and use next code.
"Orchestra 3
800A4178 0032
800A4179 0001
800A417a 0032
.Save state before using. If code does NOT work, deactivate code, and give up
or hack new code.
"Max Proficiency Character Slot 1\Skill 1
8009AA4C 03e7
"Max Proficiency Character Slot 1\Skill 2
8009AA4e 03e7
"Max Proficiency Character Slot 1\Skill 3
8009AA50 03e7
"Max Proficiency Character Slot 1\Skill 4
8009AA52 03e7
"Max Proficiency Character Slot 1\Skill 5
8009AA54 03e7
"Max Proficiency Character Slot 1\Skill 6
8009AA56 03e7
"Max Proficiency Character Slot 1\Skill 7
8009AA58 03e7
"Max Proficiency Character Slot 1\Skill 8
8009AA5a 03e7
"Max Proficiency Character Slot 1\Skill 9
8009AA5c 03e7
"Max Proficiency Character Slot 1\Skill 10
8009AA5e 03e7
"Max Proficiency Character Slot 1\Skill 11
8009AA60 03e7
"Max Proficiency Character Slot 1\Skill 12
8009AA62 03e7
"Max Proficiency Character Slot 1\Skill 13
8009AA64 03e7
"Max Proficiency Character Slot 1\Skill 14
8009AA66 03e7
"Max Proficiency Character Slot 1\Skill 15
8009AA68 03e7
"Max Proficiency Character Slot 1\Skill 16
8009AA6a 03e7
"Max Proficiency Character Slot 1\Skill 17
8009AA6c 03e7
"Max Proficiency Character Slot 1\Skill 18
8009AA6e 03e7
"Max Proficiency Character Slot 1\Skill 19
8009AA70 03e7
"Max Proficiency Character Slot 1\Skill 20
8009AA72 03e7
"Max Proficiency Character Slot 1\Skill 21
8009AA74 03e7
"Max Proficiency Character Slot 1\Skill 22
8009AA76 03e7
"Max Proficiency Character Slot 1\Skill 23
8009AA78 03e7
"Max Proficiency Character Slot 1\Skill 24
8009AA7a 03e7
"Get 2 x Exp, Fol and Better Drop Rate After Battle
3006FBA6 0007
"Max SP slot 1
3009A9DA 0063

Max stats codes use values I personally consider the best (and are never
higher than value caps programmed into the game), which is why Agl is zero
(so you NEVER block an attack, which allows you to never get interrupted when
attacking).
"Max stats for character in slot 1\Str
8009B32A 270f
"Max stats for character in slot 1\Con
8009B330 270f
"Max stats for character in slot 1\Dex
8009B33C 270f
"Max stats for character in slot 1\Agl
8009B336 0000
"Max stats for character in slot 1\Int
8009B342 270f
"Max stats for character in slot 1\Luc
3009A9C0 00ff
"Max stats for character in slot 1\Stm
8009A9C6 270f
"Max stats for character in slot 1\Guts
3009B348 00ff
"Have All Items
5000ff02 0001
8009acd0 5001
5000ff02 0001
8009aece 5100
5000ff02 0001
8009b0cc 51ff
5000ff02 0001
8009b2ca 52fe
50000302 0001
8009b4c8 53fd

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People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world.
#7blacksniper(Topic Creator)Posted 3/27/2010 3:54:19 PM

-_-
I had to make the next code JUST to make the first code.
"Have All Items (My Version)
5000ff02 0001
8009b612 5001
5000ff02 0001
8009b810 5101
5000ff02 0001
8009ba0e 51ff
5000ff02 0001
8009bc0c 52fe
50000302 0001
8009be0a 53fd



Phew... I know that was a lot to take in... anyway, hope you all get something out of it.
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People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world.
#8downding1Posted 3/28/2010 8:57:01 AM
Ha, some of those are very interesting codes. I agree that some codes for this game are pretty messed up. A lot of them can cause or increase the occurrence of glitches and crashes. Still could be fun to try. Thanks for sharing. I'm curious on how you found/discovered them? Did you need some other program other than an emu and hex editor? And I also think you should submit them to the codebreaker site so that more people can find it. This thread probably won't last too long.
#9blacksniper(Topic Creator)Posted 3/28/2010 12:03:51 PM
Yeah, I had planned on posting them over at GSHI and possibly at a few other places. However, GameFAQs is my primary hangout so you guys get them first.
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People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world.
#10blacksniper(Topic Creator)Posted 3/28/2010 5:40:55 PM
I'm curious on how you found/discovered them? Did you need some other program other than an emu and hex editor?

Heh, oops. I meant to comment on that earlier. The way I found the codes was through the use of epsxe and the PEC plugin. PEC has a basic search function allowing you to compare current values with previous ones. I also have Hex Workshop on my PC which is also supported by PEC. So, for codes like Orchestra I was using compare searches to find a good likely starting point and then I would narrow things down using the Hex editor.

I've actually got a lot of custom codes made for around 10 or so classic PSX games.
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People think it must be fun to be a super genius, but they don't realize how hard it is to put up with all the idiots in the world.