When you think back on your UO times

#1Koga no GoshiPosted 6/26/2012 2:55:37 PM
What is the specific activity that for you was the trademark of the game, something that no other MMO has quite done the same and is sort of your mental picture of what you did in UO?

For me... sitting in a bakery shop in town, cooking. Actually making dough with flour and water and adding ingredients and stuff, so wild. Cooking in almost every game since has just been some horrible farm-intensive goldsink.
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"Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62
#2MicrostoutPosted 6/27/2012 4:52:48 AM
Player built houses, that people could visit, that is what most MMO's really lack. I saw many interesting creations in my UO time, especially during holidays.

Another thing I miss is being able to make a pure tradesman. In UO I had a Blacksmith, Tailor, Tinkerer, Lumber-jacking Miner. What other game could you do that on.

Lastly, was the ability to make real money in UO......this trend will be a lot harder like in the Diablo 3 economy, as so many people want to make money, the market is too saturated.

Good Topic.
#3Koga no Goshi(Topic Creator)Posted 6/27/2012 1:23:20 PM
The Christmas houses were bananas! It was so fun to run around seeing what people did for the holidays with their house design.
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"Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62
#4KeryAdamsPosted 6/28/2012 12:40:36 PM
In a word, freedom. Being able to fight who I want, when I want, where I want. Stealing. Free looting. Controlling land by building houses and actively patrolling for trespassers.

But the real freedom was in character development. No levels, no classes, no races. You can't have balance with those things; the closest you can come is rock-paper-scissors, and that makes for garbage PvP.
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GT/PSN: Owngineer
Currently playing: Rocksmith, Castlevania SOTN, Metroid (NES)
#5Koga no Goshi(Topic Creator)Posted 6/28/2012 1:34:04 PM
I agree with the freedom. I also agree balance was probably not the strongest point of UO, but I also feel that a system having levels and such doesn't make it any better. It tends to turn PvP into a case of people going after the players they know for fact can't fight back. It also basically makes open world pvp synonymous with griefing for that reason pretty much. In UO I always felt like I had a chance to fight back and defend myself if a red jumped out at me somewhere. In a game with levels, pretty much never.
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"Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62
#6XeonGQPosted 6/29/2012 12:11:50 PM
KeryAdams posted...
In a word, freedom. Being able to fight who I want, when I want, where I want. Stealing. Free looting. Controlling land by building houses and actively patrolling for trespassers.

But the real freedom was in character development. No levels, no classes, no races. You can't have balance with those things; the closest you can come is rock-paper-scissors, and that makes for garbage PvP.


All this
#7KeryAdamsPosted 7/3/2012 10:00:42 AM
Koga no Goshi posted...
I agree with the freedom. I also agree balance was probably not the strongest point of UO, but I also feel that a system having levels and such doesn't make it any better. It tends to turn PvP into a case of people going after the players they know for fact can't fight back. It also basically makes open world pvp synonymous with griefing for that reason pretty much. In UO I always felt like I had a chance to fight back and defend myself if a red jumped out at me somewhere. In a game with levels, pretty much never.


I think you misunderstood me. I said UO was balanced, because it didn't have levels, races, or classes. A game with levels, races, and classes can never be balanced. Races can exist in a balanced game only if they're either purely cosmetic or have very minor differences (as in Asheron's Call, where the only difference was which combat skill would get a small bonus, and all combat skills were essentially equal). Levels exist purely to set one character above another, forcing all would-be combatanats to grind to the highest level. Classes impose certain fixed strengths and weaknesses which usually can't be altered and are immediately recognizable as soon as the class is identified.

Fans of MMO's other than UO are often unaware of the alternative. If you tell them you don't want to choose a permanent handicap in the form of a race and class, they tell you to go play a shooter. If you tell them you don't want to grind for the necessary levels and equipment to compete in PvP, they tell you to play a carebear server. If you say you want combat where the advantage lies not in the equipment, not in the level, not in the ping, but solely in the skill of the player, they tell you to go play chess.

But if you tell all those things to a UO fan, they tell you, "Welcome." At least, they would have 15 years ago. Now they pretty much tell you that ship has sailed, and since Everquest made more money (thanks to its 3D graphics is ridiculous soft-porn advertising, not its inferior gameplay) , every new game is going to model itself after EQ and its successor, WoW.
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GT/PSN: Owngineer
Currently playing: Rocksmith, Castlevania SOTN, Metroid (NES)
#8Koga no Goshi(Topic Creator)Posted 7/3/2012 12:32:50 PM
I think you misunderstood me. I said UO was balanced, because it didn't have levels, races, or classes.

Oh, my bad! Yeah, I never thought of UO (or any MMO for that matter) as having as its primary strength balance, but I definitely, especially as I played MMO's after UO, felt that all the systems that came into normal expected template afterwards were much worse than UO.

In UO I felt like... dunno, I could probably go one on one with absolutely no less than 50% of the playerbase if I had to in a combat situation. Maybe even higher. In modern MMO's it's more like--- "maybe 50% of people my level, but that will depend on gear", which works out to a tiny, tiny minority of all the players. Outside of that narrow little window it turns into "either I totally slaughter them or they totally slaughter me."

I also agree and have ranted endlessly in other discussions outside of gamefaqs about how much I think it's a waste of potential that MMO's have *only* gone with the Everquest (and later WOW) model of MMO--- level, grind, farm, raid. Now it's to the point where that's the only model anyone even conceives of when they think of MMO, and if that template isn't there they think something is wrong with the MMO. I would have much rathered that MMO's had all gone in different directions trying totally different things rather than every single one copying the same model. (People call it copying WOW, but I think of WOW as just a more polished and more hyped copy of EQ's model.)
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"Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62
#9Koga no Goshi(Topic Creator)Posted 7/11/2012 12:21:55 PM
Bump for stay of execution.
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"Koga no Goshi, I agree with everything you've said, and I've read all of it. You're everything that a TES fan should be." --- Itachi62