Regardless of these teams , any class can be very useful however, for newbies and beginners, they wont know how to use classes like dragoon and monk the way a veteran player does so for them it would be more efficient to choose the classes I provide.
No Need for 2 ArchBishops, anyone needing to heal that often with this team needs a new strategy
Most Battles will be a piece of cake
Must learn how to use Dragoons and Monks atleast a little to beat medium without going crazy.
Great Variety of Classes
Just a Bit of Everything
2x Sky Lord
Full Frontal Melee
Lacking Magic & Healing
Vital to know how to use the classes or else you will face many problesm throughought the game.
4x Sky Lord
There's only one Return, and it's of the Jedi.
So true! Many people don't know how to use classes like Dragoons and Monks the right way, so they just go around saying they are useless.
Truth is, no class is perfect, they all have their flaws, but they're all useful, in their respective situations.
Example 1: If you've enough patience to always make it so that the Armor unit is always in front of the whole party, you'll have no trouble of letting Dragoons fall behind, plus, they'll take hits for the party, but that's not a problem, since they've the best defense in the game.
Example 2: Healers aren't that extraordinarily better than Monks, since Monks have better movement, can actually protect themselves with their attacks, and cast better defense magics, one in particular which will protect any character from taking a hit at all. Plus, if you've a unit high HP, that means trouble, since he/she'll be healed less from spells and make your healer lose more MP than he/she should, making a defense spell much more useful. Then again, if the unit's HP is high enough to be healed less from spells, you shouldn't worry too much about it unless it's in critical state.
*Insert productive signature here*
I disagree, having two archbishops allows for splitting the team two ways. I do this all the time.
I also don't rely on Dragoons, yes they can hold their own and block off places but their lack of movement hinders my prefered fast mobile warfare. Plus, poor Magical defence is a liability end-game and they still suffer from sky units anyway.
If you want extra difficulty that's fine. Yes all classes have their uses, but it's better to tailor them to your playstyle.
Brain is out of order.
the dragoon and monk branches aren't useless. I just find them vastly inferior to the alternatives
'If you feel hard,use the Plume on Cheripha"