Completely long and tedious, break the flow of the game, they have nothing to do in a game of this genre and imo they were all awful, especially the later ones, the song that plays during it is annoying as well.
They should have just made it a one time deal for a change, not a liberation mission for every boss.
Its all my opinion anyway --- I never saw a wild thing sorry for itself. A small bird will drop frozen dead from a bough without ever having felt sorry for itself.
If you for some reason have a MMBN5 gba cartridge with Bass beaten put it in your DS and you'll get Bass Soul :) --- I never saw a wild thing sorry for itself. A small bird will drop frozen dead from a bough without ever having felt sorry for itself.
Mega Man Battle Network 5 DS : (Team ProtoMan) - Beat the game. That sure was... something. With a... something story.
I thought it was pretty fun overall, though. Switching Navis was something I feel the series really needed at that point, and liberation missions were nice except that you had no choice of which teammate to leave behind. I also thought it was interesting how chips were actually balanced, and the better ones (I assume) are still not available until some point after you beat the game. Chaos unisons actually gave a reason to use Darkchips, too.
I have no money for Steam sales this year. This makes me sad. --- "The most exciting phrase to hear in science, the one that heralds new discoveries, is not 'Eureka!' but 'That's funny...'" - Isaac Asimov