Cheat Contributors
Frequently Asked Questions about Cheats 2.1 (Required Reading Before Posting)
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SBAllen Posted: 7/25/2007 4:36:11 PM |
Please read through both this topic and the other sticky before creating a new topic here. Topics about issues handled in this topic or topics that do not comply to the other sticky will be deleted. The first thing that you might ask is: What are the various types of cheats accepted by GameFAQs? Here is a listing of each category including both what the categories ARE and what they AREN'T. Both are equally important and both should be understood before submitting to the site. Code: A code is inputted without any prompt from the game and is used most often to either unlock something hidden or to somehow enhance the gaming experience (infinite lives, invincibility, etc). A code is NOT anything that you have to input when prompted (such as inputting a password for unlimited lives on an explicit password screen). A code also is NOT some type of long and drawn out method of obtaining something (such as having to complete a tutorial to play as a special character). Both of these examples should go under other categories listed below. Password: A password is something inputted most with a prompt from the game that either allows you access to a certain part of the game or somehow enhances the gaming experience. Passwords are most often seen in games where they are used to save progress instead of a battery or memory card to save directly to the game/card. Some games have a special "Cheats" entry screen where passwords can be entered to unlock things. These types often get submitted as Codes but really should be submitted as Passwords. This is another category that is pretty hard to mess up. Unlockable: An unlockable is something that is obtained while playing the game that was previously unavailable. Sometimes unlockables require the player to do some difficult task while other times they just require the player to beat the game or just play for X number of hours. It is NOT an unlockable when you have to enter a code or password to get the unlockable. Those should be classified in their respective categories. Also, it is not an unlockable when you obtain the item in question by normal progression through the game. Unlocking Stage 3 by beating Stage 2 isn't an unlockable. Obtaining a magic spell by clearing the first world of a game isn't an unlockable. Easter Egg: An Easter Egg by definition is a NON-CANONICAL, HIDDEN bonus within a game that serves some type of special purpose when found. Let's look at all of this very carefully. Non-canonical means that it has nothing to do with the plot or storyline of the game. Thus, nothing can EVER be an Easter Egg if it's something that you just see while playing the game normally. A good example of this is found in games like Splinter Cell where you hear references to other games made during regular game conversation. These are just little funny jabs, but they are not Easter Eggs. In addition, Easter Eggs need to be hidden. By hidden we don't mean that you just have to open a door or something. These need to be somewhere special that the normal player isn't going to look. One example of a non-hidden Easter Egg that pops to mind is for the game Geist, where a few Nintendo references can be found by simply opening lockers. Finally, an Easter Egg should in general serve some useful purpose. It's neat that you can find a poster hidden on a wall somewhere, but is this something that really should be posted up on the cheats page for the game? Extrapolate the thought of every minor Easter Egg being posted for a game and you can quickly see while sometimes things have to be rejected. Exceptions can and will be made, but bare in mind that unless an Easter Egg is helpful to the player, it most likely will be rejected unless it's really really special. A final note. "Touching" something in a Nintendo DS game is NOT an Easter Egg. The entire system is designed around touching, so touching something and having it make a noise or move or react is not an Easter Egg. This includes games like New Super Mario Bros where you can touch the credits and Brain Age where touching the little icons after games makes a noise. Glitch: A glitch involves the exploitation of programming errors to accomplish something USEFUL that you are not supposed to be able to do. The most common glitches involve walking through walls, duplicating items, or obtaining items that are not supposed to be obtainable. The most common things submitted as glitches that are NOT glitches include falling into the ground, making your character look slightly different, and the like. The key thing that defines a glitch is that it has some useful purpose. If walking through a wall only results in your character dying, this is not a cheating glitch. One of the more notorious games with non-cheating glitches is Halo 2, where almost every level has multiple useless glitches in it. Secret: Finally, we have the "catch-all" category when you want to submit something that doesn't seem to apply to any of the above categories but is still USEFUL and NON-OBVIOUS. Game tips are NOT Secrets. --- Um, not to criticize science or anything, but wouldn't it be easier just to call it "the pink one"? |
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