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Is Blood Moon as much of a house in Modern as I think it is?
Looking at the mana bases of the popular decks, they all look absolutely terrible on account of Wasteland not being in the format. Seems like most decks have something to the effect of 2-3 basics, and the odds of them fetching them out on turn 1 or 2 are approximately zero for game 1.
Trying out Twin lists, there are about 6 flex slots. None of my blue spells cost more than 1 blue mana. What do you think of:
Land - 20
4x Misty Rainforest
4x Scalding Tarn
3x Arid Mesa
2x Steam Vents
Creature - 10
4x Deceiver Exarch
1x Kiki-Jiki, Mirror Breaker
Enchantment - 8
4x Splinter Twin
4x Blood Moon
Instant & Sorcery - 22
4x Serum Visions
4x Sleight of Hand
2x Echoing Truth
4x Flame Slash
It's pretty effective against a good chunk of decks, yeah. Don't think it's good enough to run 4 in the mainboard, but I guess as a random way to hose greedy manabases in game 1 you could do a lot worse.
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Most decks that could use a blood moon as a good counter to other decks don't want a blood moon because it counters their own deck.
Affinity and Mono-red are about the only decks that really get away with it.
That being said there's so many ways to deal with it and the decks that need to worry about it most know when it's coming. I've never had a problem with it in my Tron deck.
Twin is fine with Blood Moon. It can get away with it just fine. >.>
Anyway, I like throwing in Blood Moon if the deck can handle it. It's a card that you really can't play around game one, and it's a bit hard to play around game two/three if you didn't properly manage your mana-base. Your deck should be able to potentially cause a blowout pretty hard due to it. However, I'd probably only run three main-board, and run additional Kiki-Jiki in its place (I find three to generally work out fine in drawing one, and most decks can't remove it so one is enough on the field).
As a more side thing, I'm a fan of putting in Cascade Bluffs over the Arid Mesa's to be pretty good. While they also get messed up by Blood Moon, you're generally able to hit at least two blue with your fetches, and can survive reasonably with just one. However, Cascade Bluffs makes it super easy to cast Kiki-Jiki/Twin if you have it as your only red producing land (for whatever reason).
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Talk me through it guys I'm new to the format.
Definitely is pretty awful vs burn, affinity and these mono-white conconctions that I'm seeing.
Are there really that many ways to deal with it game one for real decks though? Pod has mana dorks and tutorable vindicate/disenchant effects, definitely not good vs them other than if they spend a turn dealing with it for some reason. BGx can float mana and abrupt decay (pretty damn good for me if they use that card on a blood moon) or have two shamen or shaman + basic land.
Control has to Negate or Mana Leak it. If they do, that's one more counter they can't fight over Twin/Mite/Exarch with.
RG Tron can't do anything against it other than cast Karn before it comes down. I imagine that it's probably different vs burn or affinity but twin cares about zero cards in that deck other than Karn, and will goldfish before he's cast if the urza lands are mountains.
I don't think there's any way I was typing that post for 10 mins, but I didn't see yours when I was typing ellis.
If I'm playing a deck that I figure will have a Blood Moon I'll make sure I can T3 a Karn or an Oblivion Stone. It's pretty easy to do.
After I sideboard there's Beast Within, more Oblivion Stones, all sorts of fun options.
Oh, and Nature's Claim of course.
So you guys think they should just go in the board to bring in vs the greedy manabases and do something like +2 halimar depths, +1 spellskite, +1 ??? in the main?
I don't want another Kiki in the spot though, they're too expensive (mana cost I mean, although it looks they have also gone up about $20-25 since I last bought any lol). Mizzium Skin as a one-of? Pact of Negation?