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Games with tunnel vision gameplay?
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When I say tunnel vision gameplay I mean like FFX or more specifically FFXIII. I really hate talking to townspeople to figure out where to go next or wandering around a world map aimlessly to find the next location which may or may not be the right place. FFXIII's tunnel gameplay model is my ideal setup for an RPG since it was JUST cutscenes and fighting with none of the filler BS that a lot of other games include. Are there any other games that come anywhere close to these two in terms of linearity? --- "We running out of time!" Sigurd, Typogears | |
This must be Bizzaro world. I don't know what to add. I assume you want only "normal" RPGs because otherwise I would say Super Robot Wars. It's just battlefield -> dialogue -> battlefield and so on. Maybe Riveria the Promised Land... there are town scenes where you do have to talk to people but not many in between the dungeons. --- http://ontlogy.wordpress.com/ "Your skills are inferior." / "Now you are an unstoppable dunking machine!" | |
While the dungeons aren't anywhere that linear, Grandia 2 has next to no searching around triggers, and the almost complete lack of sidequests keeps the story going at a fast pace. Not FF13 fast, but it's the closest I can think of. --- Now you'll REALLY be able to see why I am a Boss character, and not some thug!" - Kanon, after learning of Guardian Heroes for XBLA | |
This is probably a satirical topic but in case you're serious: It's hard to get lost in an SRPG. And Breath of Fire: Dragon Quarter is painfully linear so if you Sol restart a couple hundred times to get all the cutscenes from the beginning it's exactly what you're looking for. --- [[[[[[[[[[[[[[[|||||||||||||]]]]]]]]]]]]]]]] | |
I think I've seen him post that sentiment a couple of times in previous posts, so it's totally not satirical. --- http://ontlogy.wordpress.com/ "Your skills are inferior." / "Now you are an unstoppable dunking machine!" | |
Just about ever SRPG and TBS game. Battle for Wesnoth ftw. Flash rpgs (Epic Battle Fantasy series (espeically 3) and Absalom ftw) Dragon Quest Monsters (Especially the awesome first game on the gbc. Though the first hour is boring) Pesona 3 and 4 more or less (depends how you view social links, 4 has some very minor work for ulocking dungeons, but its very minor) Edit: Also I mostly non sarcastically agree with the tc, though I feel a game like FF13 should be polished more so the unfun parts are removed (less money into movie cutscenes, k thnx and maybe we'll have a game in 2012 with writing on par with FF6 or 7). Video game exploration is mostly boring as hell, especially if developers use it to try to add gameplay hours without adding much content. And if you take away the pretty sight seeing momunents or the 5 or 6 side quests, something like Skies of Arcadia is nearly as linear as FF13 with the way the deceptively narrow world map shunts you towards the next plot town (Sure you can explore, but ultimately you can only go to a place you've already been to (pointless) or the next plot area, and if you try anything else get ready for loads and loads of random battles!). --- This site gives 1.1 cups of food for each click a day. Please click it http://www.thehungersite.com | |
If you don't want to explore stuff on your own, why not just play adventure games? Gears of War seems right up your alley. I hate tunnel vision gameplay, especially when those tunnels are extraordinarily long like in FFXIII. I like to feel like my character is a person inhabiting a fully fleshed out world, and half the fun of an RPG is discovering that world and being surprised by it. I'm not opposed, however, to an option menu item that lets you choose between 'exploration' and 'tunnel'. @Wandering Hero I agree on one thing, that exploration should provide content. I hate it when their 'exploration' is really just some kind of guild system where you kill monsters or fetch items and get rewards like in FFXII, Persona 3-4, ToS DOTNW, etc. As you explore there should be real stuff you could find that provides more information about the world, more stuff to do, side quests like the ones toward the end in Chrono Trigger with real story content, etc. | |
Grandia 2 has next to no searching around triggers, and the almost complete lack of sidequests keeps the story going at a fast pace. Grandia 2 is one of my favorites! My only complaint was the difficulty, otherwise it was a perfect game. ...then again, if I hadn't grinded ...ground up so many skill coins to unlock every single ability for every single character, it might've been more challenging. It was really epic to kill the final boss in three turns with zero damage though. This is probably a satirical topic but in case you're serious: This is most definitely a non-sarcastic post. My favorite games include Chrono Trigger, Xenogears, the Suikoden series, and FFXIII; all of which have you going from point A to point B most of the time and the rest of the time there are a finite number of sidequests which either reward you with story (all of CT's sidequests have story, Xenogears' one side area I ever visit has a little plot and the most broken equipment, Suikoden's give you a big payoff at the end for collecting your 108 minions,) or a challenge (FFXIII is the only game I can think of where I enjoy the battle system more than the story/plot immersion aspects of the game.) If I could find another experience like that, that'd be peachy. It's hard to get lost in an SRPG. Those are enjoyable at the start but then I generally get overwhelmed (or in a few cases, underwhelmed) with the difficulty and end up dropping them. FFT is the only one I've ever beaten and that's only due to the JP glitch removing the tedium from leveling most mage classes and a few physical ones (yay for Dual-wielding immediately after unlocking Ninja and Blade Grasping immediately after unlocking Samurai!) I really should probably pick Radiant Dawn back up as I was having fun with it before ToGf showed up... And Breath of Fire: Dragon Quarter is painfully linear so if you Sol restart a couple hundred times to get all the cutscenes from the beginning it's exactly what you're looking for. As much as I enjoyed that, I've only ever made it a little bit after you fight that one silver-haired lady that gives you a new sword when you beat her... and then keep SOL restarting again and again to become more and more obscenely powerful. The fact that the 1/4 ending/rank exists drives me nuts and I feel that I have to get it immediately or not play the game at all. I should probably pick that one back up too. Video game exploration is mostly boring as hell, especially if developers use it to try to add gameplay hours without adding much content. Agreed. And if you take away the pretty sight seeing momunents or the 5 or 6 side quests, something like Skies of Arcadia is nearly as linear as FF13 with the way the deceptively narrow world map shunts you towards the next plot town (Sure you can explore, but ultimately you can only go to a place you've already been to (pointless) or the next plot area, and if you try anything else get ready for loads and loads of random battles!). I completely lost interest in this about halfway through since it just seemed like I was aimlessly going from one location to the next with no real focus or motivation. I might give it another go because I remember it being pretty fun when I did play it and the combat system was enjoyable, even if the encounter rate was a bit high. --- "We running out of time!" Sigurd, Typogears | |
I would argue, if you're just walking from point A to point B, why even make the player walk? What's the point of even giving the player control of movement if you're only moving to one specific place? I'd go in the other direction. Have an explorable world, but have a 'Jump to next story location' option that takes you directly to the blinking point on the map instead of making you walk through five hours of dungeon to get there. | |
As much as I enjoyed that, I've only ever made it a little bit after you fight that one silver-haired lady that gives you a new sword when you beat her... and then keep SOL restarting again and again to become more and more obscenely powerful. The fact that the 1/4 ending/rank exists drives me nuts and I feel that I have to get it immediately or not play the game at all. I should probably pick that one back up too. There's no way you're getting 1/4 on your fist playthrough anyway, so you might as well forget about it and just enjoy the ride. It's been a while since I did it, but IIRC you need something like 3 playthroughs to get there. And if you want to do SOL restart loops for exp, you should use the fight just before the final boss instead, since that's easily the most efficient way to do it (don't forget to let him take a turn to spawn his clones, since they give exp too). --- Currently playing: Ni no Kuni (PS3), Catherine (PS3), Icewind Dale (PC) |
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