Best 2D (j)RPG with square grided graphics?

#1Relentless639Posted 1/22/2013 8:26:29 AM
I have made this topic a good while ago. But I want another round of opinions.

By square grided graphics, I mean it is tiled, and the characters' sprites fit into each tile (square).
In other other words, if two characters are close to each other vertically, the head of the one at the bottom doesn't cover the feet of the one at the top.

Examples are:
Final Fantasy IV, V (And the older ones I think)
Sweet Home
Pokémon games for GB/GBC
...and such.

Final Fantasy VI and Pokémon for GBA and onwards, for example, stoped fitting.

"Best" is subjective, but character design, gameplay, dungeon design and plot are good criteria.
#2RygonPosted 1/22/2013 9:42:41 AM
The qualities sound specific, but I think this is just "favorite retro RPG" so it will turn out to be FF6 or something.
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#3MegamanWilyPosted 1/22/2013 9:45:06 AM
Final Fantasy Tactics, assuming I understand the original post
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#4almostexactlyPosted 1/22/2013 2:41:43 PM
Well, after combing through Hard Core Gaming 101, I have concluded that I have not played an square grided graphics games. Sorry TC.

Although in my search, I stumbled upon Cthulhu Saves The World.
#5CyllyaPosted 1/22/2013 10:42:12 PM
I think FF4 is the only game with this quality that I ever cared much for.
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#6badboyPosted 1/22/2013 11:18:13 PM
Final Fantasy IV
#7Relentless639(Topic Creator)Posted 1/23/2013 12:36:35 AM
I don't just mean moving in a tile-by-tile way. In fact that isn't necessary.
I mean the characters' sprites fit in a square, and the field screen uses tilesets.

FF6 doesnt fit, here's an example: Locke's head is over the NPC's feet.
http://image.gamespotcdn.net/gamespot/images/2007/168/930370_20070618_screen013.jpg

But in FF4, the same doesn't happen: In this case, with Cecil and the NPC above.
http://img.gamefaqs.net/screens/9/a/6/gfs_70127_2_9.jpg

I also don't know what gave you an idea FFT would fit. It's not 2D (except for sprites). The sprites don't fit on a square. And the camera is angled in 45ş which kind of implies sprite overlaping.
#8ShinGundamPosted 1/23/2013 4:39:30 AM
Interesting topic, I am not sure what you mean but here is my recent played games:
http://www.youtube.com/watch?v=ciblRYm0tE0
http://www.youtube.com/watch?v=Am-2OlcPPhY
http://www.youtube.com/watch?v=OKbtVvSYJAg
http://www.youtube.com/watch?v=WY1hl_0LbBc
#9SilentSerphPosted 1/23/2013 11:05:51 AM
Lufia 1 does fitting, right? I believe it does and 2 does not.
#10JunpeiIoriPosted 1/23/2013 12:35:52 PM
Wouldn't your examples fail once in battle, though?
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