Most/least favourite bestiary this generation?

#11SilentSerphPosted 2/17/2013 6:36:32 AM
I'd say 'Bad design' is a game that only has like twenty different monsters and reuses them over and over with different palettes. Tales of Legendia and Persona 3/4 are probably the worst offenders for that.

If we're talking purely in terms of visual design, not counting lazy palette swaps, then FFXIII.
#12Akazora(Topic Creator)Posted 2/17/2013 10:16:54 AM
Davzz posted...
Megidolaon posted...
Let's see, I REMEMBER some of the monsters in FF13/13-2 amidst all the boring one, like the Behemoths. I guess that's something.
Boring? WTF?
The design is just amazing.
http://www.youtube.com/watch?v=411lGCQAC5U


You misread my post (though it probably could have been phrased better anyway).

I'm saying the Behemoths are the GOOD designs. The bad ones are... I dunno, flamboyant dancing bird man.


FFXIII has an interesting take on monsters. Goblins have rollerskates, succubus are dancing bird men, behemoths can pick up a weapon and stand fully bipedal instead of just temporarily etc. The bombs are a little more controversial, but while I didn't notice it in FFXIII they actually did have a face and little stubby arms in FFXIII-2.

Its both familiar and rather different at the same time, but I have a feeling making all the different monster models from scratch probably contributed it to taking forever to get released.

Tales recycles a lot, but they still have some unique enemies per entry. I think part of the problem is possibly that its hard to make giant monsters look tough with anime cell-shaded graphics?
#13KrisenaPosted 2/17/2013 10:25:02 AM(edited)
Akazora posted...
Davzz posted...
Megidolaon posted...
Let's see, I REMEMBER some of the monsters in FF13/13-2 amidst all the boring one, like the Behemoths. I guess that's something.
Boring? WTF?
The design is just amazing.
http://www.youtube.com/watch?v=411lGCQAC5U


You misread my post (though it probably could have been phrased better anyway).

I'm saying the Behemoths are the GOOD designs. The bad ones are... I dunno, flamboyant dancing bird man.


FFXIII has an interesting take on monsters. Goblins have rollerskates, succubus are dancing bird men, behemoths can pick up a weapon and stand fully bipedal instead of just temporarily etc. The bombs are a little more controversial, but while I didn't notice it in FFXIII they actually did have a face and little stubby arms in FFXIII-2.

Its both familiar and rather different at the same time, but I have a feeling making all the different monster models from scratch probably contributed it to taking forever to get released.

When you put it like this, I'd commend Sqaure Enix and/or Tri-Ace for actually thinking about their designs at all. FFXIII and FFXIII-2 may or may not be good games, but their worlds are actually better thought out than most games'!
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#14MHGALEPosted 2/17/2013 2:16:02 PM
My apologies I wasn't 100% what Bestiary meant, I thought it was like a book that had everything. Like Items, enemies, weapons, armor, map, all that stuff.

If it's just enemy variety, then I don't know every rpg reuses things.
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#15TetheallaPosted 2/17/2013 5:05:08 PM
XIII/XIII-2 are probably my favorite this gen, with NNK right behind.

Least favorite was probably X Edge. The varying styles didn't mesh well at all.
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#16CyllyaPosted 2/17/2013 7:00:42 PM
I did like TOV for this. Even when they recycled monsters, they still looked cool. Yeah, a lot of them look cute, but that suits the style the game used.

Folklore wasn't bad.

I feel like there's one I'm forgetting.

SilentSerph posted...
I'd say 'Bad design' is a game that only has like twenty different monsters and reuses them over and over with different palettes. Tales of Legendia and Persona 3/4 are probably the worst offenders for that.


I think Tales of the Abyss did it worse than even ToL.
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#17HitokiriSPosted 2/17/2013 11:01:55 PM
Cyllya posted...

I think Tales of the Abyss did it worse than even ToL.


The big problem with Abyss was that you ended up fighting the same handful of bosses about 5 times each, and those made up about 75% of the game's boss fights. The regular enemy variety seemed about the same as most other Tales games from what I remember.
#18CuteBlueBabyBeaPosted 2/17/2013 11:41:02 PM(edited)
demon's/dark souls are my favorite.
#19MegidolaonPosted 2/18/2013 5:34:25 PM
Davzz posted...
Megidolaon posted...
Let's see, I REMEMBER some of the monsters in FF13/13-2 amidst all the boring one, like the Behemoths. I guess that's something.
Boring? WTF?
The design is just amazing.
http://www.youtube.com/watch?v=411lGCQAC5U


You misread my post (though it probably could have been phrased better anyway).

I'm saying the Behemoths are the GOOD designs. The bad ones are... I dunno, flamboyant dancing bird man.

Sorry, totally derped out there.
I blame coughing fits every 3 seconds >_>

FFXIII has an interesting take on monsters. Goblins have rollerskates, succubus are dancing bird men, behemoths can pick up a weapon and stand fully bipedal instead of just temporarily etc. The bombs are a little more controversial, but while I didn't notice it in FFXIII they actually did have a face and little stubby arms in FFXIII-2.
Yeah.

SilentSerph posted...
I'd say 'Bad design' is a game that only has like twenty different monsters and reuses them over and over with different palettes. Tales of Legendia and Persona 3/4 are probably the worst offenders for that.

If we're talking purely in terms of visual design, not counting lazy palette swaps, then FFXIII.

I'd rather call that lazy/insufficient time or budget.
I'd call bad design bad design. You know, stuff that does not look cool.
Tales is actually cutting it close every time. Monsters look not downright bad but mostly uninteresting.

Oh and nearly forgot Disgaea 4.
Takehito Harada (actually had to look up his name myself) manages to make stuff look on the one hand somewhat like stuffed animals and comical but on the other hand badass as hell.
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