Yea the gameplay videos on youtube look just like DaiOuJou, except you can whip around the screen at light speed. I wonder how that will affect chaining. Also "normal" difficulty looks like it has a lot less bullets than the arcade. --- Psychic Force 2012. So ... why am I not flying around yet?
I think I read somewhere that the original arcade difficulty is the "hell" difficulty on these iOS ports. I've been playing the game all day and I love it though I wish they did add a special phone mode. I just love playing cave games with touch controls.
goldilox posted... I'm bummed that they seem to have pretty much abandoned including an iPhone mode. I really liked the ESPG2 and Deathsmiles iPhone modes (DFK was so-so, but playing as Hibachi made up for it).
I like the iPhone modes in DFK and ESPG2, and am not as thrilled with DS. Probably mostly just because I don't like the controls on that as much. :/ --- Shooting Game never die. It prays that the clover of luck be always in your mind.
I'm not buying it until I get an iPad. Of course, Cave games are my only incentive to do it >.> Well Cave games and Avadon: The Black Fortress HD --- http://i13.photobucket.com/albums/a293/t-dubya/conguitos.jpg All-new! Indie games board: http://www.gamefaqs.com/boards/293-indie-gaming