Lore is good if you don't have a Peasant Crown Stealth is great for melee, caters and ranged characters. Rhyme is an awesome shield with fantastic mods. Honor is a beastly weapon for melee characters, as well as mercs. --- obviously javazon are different from bowzons but both are ranged casters - RisenTerran
Was able to get a "Kings Grace" war sword by Act III on normal and has proven to be well worth it. Havent progressed much as i am not able to play very often so im not sure of some more experienced users wouldnt waste their time with it.
"Kings Grace" +100% Enhanced Damage +100% Damage To Demons +50% Damage To Undead Adds 5-30 Fire Damage Adds 3-14 Cold Damage - 3 Second Duration +150 To Attack Rating +100 To Attack Rating Against Demons +100 To Attack Rating Against Undead 7% Life Stolen Per Hit 3 socketed Swords, Scepters Amn+Ral+Thul
it has to be hell countess. normal and NM countess are pointless.
and even hell countess isn't perfect. She just has the greatest statistical chance to drop high runes. Which is really still only about a .0048. Not good, just tons better than anything else statistically.
^ pay attention to the title and initial post of the topic before you embarrass yourself further.
I like simple runewords such as Steel and Nadir. If you are persistent you can easily make a full complement of rune-word gear and stock up on a variety of runes, possibly up to dol, just from Normal countess runs. You would be using a lot of runes in the horadric cube, and some gems, but you COULD. I find that it is rewarding to make two sol runes from normal countess runs, one for Lore, and one for Insight.
here is a quick list of items I make routinely for my characters: Ancient's Pledge (3 sock shield) Ral + Ort + Tal = Improves all resistances (makes bosses a breeze) King's Grace (3 sock sword/scepter) Amn + Ral + Thul = Life steal and Enhanced damage Leaf (2 sock staff) Tir + Ral = Massive fire skills bonus for the sorceress, +3 to anyone's fire skills Lore (2 sock helm) Ort + Sol = +1 to all skills, damage reduce, lightning resistance, + energy .... et cetera Nadir (2 sock helm) Nef + Tir = It's better than nothing, i guess Rhyme (2 sock shield) Shael + Eth = an all around great shield, better than the ancients pledge but hard to get Stealth (2 sock armor) Tal + Eth = Armor for low level characters that need speed. Best on casters, FCR% Steel (2 sock sword/axe/mace) Tir + El = Fast, boosted damage, and open wounds. I put this in a Flail Strength ( 2 sock melee weapons) Amn + Tir = life stealing weapon with crushing blow Zephyr (2 sock missile weapon) Ort + Eth = Faster attack speed, faster run/walk, more damage Edge ( 3 sock missile weapon) Tir + Tal + Amn = Thorns aura, more damage, faster attacks, life steal
I think Edge is ladder only. There are a few others that you wouldn't be able to make without getting items from Nightmare difficulty or higher. I didn't include them in my list. You can make any of these by the end of act 1 or 2, although some would require a ridiculous investment of time unless you experienced a lucky streak of epic proportions.
Most have been mentioned, but Malice and Black, are also nice ones for weapons. White also if you're playing a Necromancer. Melody is a great starter for bowzons. Smoke makes a fantastic armor when you start NM and need those extra resists. Lionheart can be put together fairly easily in NM, and has great mods. Spirit is practically a must for most casters. Splendor can be used on them too until you get a Monarch for Spirit.